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authorRob Clark <[email protected]>2015-10-10 12:39:57 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:37 -0400
commit60690cb3b3082b7397c48769ec28b5570f6b7d7e (patch)
tree1bd08b1871c373dea862223b2974f63c80a87aa0 /src/util/register_allocate.h
parent33de998230414bf5603927424ffca85792b176d1 (diff)
glsl: move builtin vector types to glsl_types.cpp
First step at untangling NIR's dependency on glsl_types without bringing in the dependency on glsl_symbol_table. The builtin types are now in glsl_types (which will end up in NIR), but adding them to the symbol- table stays in builtin_types.cpp (which will not be part of NIR). Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/util/register_allocate.h')
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