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author | Rob Clark <[email protected]> | 2015-10-10 12:39:57 -0400 |
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committer | Rob Clark <[email protected]> | 2015-10-16 19:33:37 -0400 |
commit | 60690cb3b3082b7397c48769ec28b5570f6b7d7e (patch) | |
tree | 1bd08b1871c373dea862223b2974f63c80a87aa0 /src/util/register_allocate.h | |
parent | 33de998230414bf5603927424ffca85792b176d1 (diff) |
glsl: move builtin vector types to glsl_types.cpp
First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table. The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/util/register_allocate.h')
0 files changed, 0 insertions, 0 deletions