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author | Eric Anholt <eric@anholt.net> | 2017-05-01 16:49:27 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2017-05-08 12:15:49 -0700 |
commit | 0ffa06a19badf2df0f02e02477a7d2904a53a6a8 (patch) | |
tree | 449781739c8ffb0e8fcba9dc16bde3cb530fe58e /src/util/mesa-sha1.h | |
parent | 79da0ed2fcb8c88253fe2c9036f17e29c1f319dc (diff) |
glsl: Don't allow redefining builtin functions on GLSL 1.00.
The spec text cited above says you can't, but only the GLSL 3.00 (redefine
or overload) case was implemented.
Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/util/mesa-sha1.h')
0 files changed, 0 insertions, 0 deletions