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authorRob Clark <[email protected]>2015-06-08 13:20:30 -0400
committerRob Clark <[email protected]>2015-06-21 07:52:22 -0400
commitcb258c1dec1ff348d508a6b02fbc9aa11eb9f829 (patch)
tree8a42dd85f4c4de3719a65f502e0cbabd7edf370c /src/util/list.h
parent93379748f7e4f5ab22040cdb7a4cccdcfb7954c1 (diff)
glsl_to_tgsi: add SVIEW decl support
Freedreno needs sampler type information to deal with int/uint textures. To accomplish this, start creating sampler-view declarations, as suggested here: http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html create a sampler-view with index matching the sampler, to encode the texture type (ie. SINT/UINT/FLOAT). Ie: DCL SVIEW[n], 2D, UINT DCL SAMP[n] TEX OUT[1], IN[1], SAMP[n] For tgsi texture instructions which do not take an explicit SVIEW argument, the SVIEW index is implied by the SAMP index. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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