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authorTom Stellard <[email protected]>2016-05-17 18:10:51 +0000
committerTom Stellard <[email protected]>2016-07-06 19:47:38 +0000
commit513fccdfb68e6a71180e21827f071617c93fd09b (patch)
tree8534e8e42e1c0fb01c813f087056aef7338417b1 /src/util/list.h
parent02873a7b0c2cef5278f97b85d28fc578eb1de42f (diff)
radeon/llvm: Use alloca instructions for larger arrays
We were storing arrays in vectors, which was leading to some really bad spill code for large arrays. allocas instructions are a better fit for arrays and LLVM optimizations are more geared toward dealing with allocas instead of vectors. For arrays that have 16 or less 32-bit elements, we will continue to use vectors, because this will force LLVM to store them in registers and use indirect registers, which is usually faster for small arrays. In the future we should use allocas for all arrays and teach LLVM how to store allocas in registers. This fixes the piglit test: spec/glsl-1.50/execution/geometry/max-input-component Reviewed-by: Marek Olšák <[email protected]>
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