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author | Dave Airlie <[email protected]> | 2016-10-25 06:53:03 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-10-27 11:42:03 +1000 |
commit | d548fa882b865b8e5052954b872e392312c38ab8 (patch) | |
tree | e9912cbbda035fca5fced76c0f495e10c7bc9695 /src/util/hash_table.c | |
parent | 5c73ecaac487eba36e15f22be2e9396c4a0ffe46 (diff) |
radv/ac/llvm: trim texture return values
The intrinsic engine asserts in llvm due to this,
as we put a vec4 into a vec1, and the next instruction
isn't expecting it.
So trim the vector at the end before inserting it.
Reported-by: Christoph Haag <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/util/hash_table.c')
0 files changed, 0 insertions, 0 deletions