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author | Samuel Pitoiset <[email protected]> | 2018-11-23 17:04:15 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-11-29 10:18:42 +0100 |
commit | 4b9df824f7f64203be7932250d9f642e78d51b52 (patch) | |
tree | f745ce55a75ac869b637edd5457e4861535c871e /src/util/format_srgb.py | |
parent | 7484bc894b91331553c28393cee25646dd5a47d6 (diff) |
radv: optimize CmdClear{Color,DepthStencil}Image() for layered textures
If all layers are bound we can perform a fast color or depth clear
instead of iterating over all layers. This has the advantage
to avoid trashing the framebuffer for nothing if you we end up by
doing a fast clear when calling radv_clear_image_layer(), and
clearing all layers in one shot is obviously faster.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/util/format_srgb.py')
0 files changed, 0 insertions, 0 deletions