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author | Eric Anholt <[email protected]> | 2016-11-15 15:47:49 -0800 |
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committer | Eric Anholt <[email protected]> | 2016-11-29 09:01:23 -0800 |
commit | d40a3212aee2c0b2667011f28540cecf000bdea3 (patch) | |
tree | eb01efe31a7fc43b3b62f8cfd2b440e001dfb168 /src/util/format_r11g11b10f.h | |
parent | 4690a93b123a64f8730a870a336ae9756d11fd18 (diff) |
vc4: Add a note for the future about texture latency calculation.
Debugging a shader-db reported cycle count regression from the tex
coalescing, I eventually figured out that the texture latencies were
totally bogus. Really fixing it will probably involve mirroring
vc4_qir_schedule.c's texture fifo management here.
Diffstat (limited to 'src/util/format_r11g11b10f.h')
0 files changed, 0 insertions, 0 deletions