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author | Eric Anholt <[email protected]> | 2018-08-01 17:38:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-08-06 13:03:23 -0700 |
commit | f9d54dc3cf45ba6f15f74627b8ec527975ce5297 (patch) | |
tree | e864030d62daf5ad329f01e83b7ed2fd90fcb65d /src/util/format_r11g11b10f.h | |
parent | aaa41cd297f91583f0e5bddb11b736c0d03e333d (diff) |
v3d: Add some debug code for forcing register spilling.
This is useful for periodically testing out register spilling to see how
it goes on simple shaders, rather than only failing on insanely
complicated ones.
Diffstat (limited to 'src/util/format_r11g11b10f.h')
0 files changed, 0 insertions, 0 deletions