diff options
author | Nicolai Hähnle <[email protected]> | 2017-06-30 11:57:06 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-31 15:38:41 +0200 |
commit | 601093f95ddf6b49a79baa91dc51d4f163dfc8de (patch) | |
tree | 79cc7388e4d4de45d226852368ffcc813098b577 /src/util/drirc | |
parent | 1e40d2c8820e2045fbfed387a93a486c8b1c94fd (diff) |
xmlconfig: move into src/util
v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
Diffstat (limited to 'src/util/drirc')
-rw-r--r-- | src/util/drirc | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc new file mode 100644 index 00000000000..30ac9c839be --- /dev/null +++ b/src/util/drirc @@ -0,0 +1,220 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Unigine Heaven 3.0 and older contain too many bugs and can't be supported + by drivers that want to be compliant. + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses + an #extension directive in the middle of its shaders, which is illegal + in GLSL. + +* Dying Light and Dead Island Definitive Edition redeclare vertex shader + built-ins (specifically gl_VertexID), which causes the vertex shaders to fail + to compile. + +TODO: document the other workarounds. + +--> + +<driconf> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> + <application name="Unigine Sanctuary" executable="Sanctuary"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Tropics" executable="Tropics"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (32-bit)" executable="valley_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (64-bit)" executable="valley_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Savage 2" executable="savage2.bin"> + <option name="disable_glsl_line_continuations" value="true" /> + </application> + + <application name="Topogun (32-bit)" executable="topogun32"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Topogun (64-bit)" executable="topogun64"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + + <!-- For the Definitive Edition which shares the same executable name --> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dying Light" executable="DyingLightGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (32-bit)" executable="warsow.i386"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (64-bit)" executable="warsow.x86_64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Rust" executable="rust"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Worms W.M.D" executable="Worms W.M.Dx64"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Crookz - The Big Heist" executable="Crookz"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Tropico 5" executable="Tropico5"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="The Culling" executable="Victory"> + <option name="force_glsl_version" value="440" /> + </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Rocket League" executable="RocketLeague"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <application name="The Witcher 2" executable="witcher2"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <!-- The GL thread whitelist is below, workarounds are above. + Keep it that way. --> + + <application name="Alien Isolation" executable="AlienIsolation"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Civilization 6" executable="Civ6"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="BioShock Infinite" executable="bioshock.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Borderlands 2" executable="Borderlands2"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Civilization 5" executable="Civ5XP"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="The Witcher 2" executable="witcher2"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="American Truck Simulator" executable="amtrucks"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Euro Truck Simulator 2" executable="eurotrucks2"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Overlord" executable="overlord.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Overlord 2" executable="overlord2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Oil Rush" executable="OilRush_x86"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="War Thunder" executable="aces"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row 2" executable="saintsrow2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="War Thunder (Wine)" executable="aces.exe"> + <option name="mesa_glthread" value="true"/> + </application> + </device> + <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> + <device driver="vmwgfx"> + <application name="gnome-shell" executable="gnome-shell"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + </application> + <application name="Compiz" executable="Compiz"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + </application> + </device> +</driconf> |