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author | Marek Olšák <[email protected]> | 2018-03-28 19:59:57 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-03-28 20:00:48 -0400 |
commit | e159d46fc7c579b40f76ffb400ef1aebd3a59560 (patch) | |
tree | 06b0c7edb1e974f8c391a2999bb69731557586f8 /src/util/drirc | |
parent | b91cd5dba4c356e88753e4786e7fe8792e2cba20 (diff) |
drirc: whitelist glthread for Medieval II: TW, Carnivores: DHR, Far Cry 2
Diffstat (limited to 'src/util/drirc')
-rw-r--r-- | src/util/drirc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc index 250cc784b3c..c76f1ca4380 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -269,6 +269,21 @@ TODO: document the other workarounds. <application name="Mount and Blade Warband" executable="mb_warband_linux"> <option name="mesa_glthread" value="true"/> </application> + + <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> + <application name="Medieval II: Total War" executable="Medieval2"> + <option name="mesa_glthread" value="true"/> + </application> + + <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> + <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> + <option name="mesa_glthread" value="true"/> + </application> + + <!-- around 30% increase in avg fps --> + <application name="Far Cry 2 (wine)" executable="farcry2.exe"> + <option name="mesa_glthread" value="true"/> + </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> |