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authorKamil Páral <[email protected]>2017-09-22 23:31:08 +0200
committerMarek Olšák <[email protected]>2017-09-29 20:53:32 +0200
commitd5e7ce28b5f6e0a7e4857d1e56143c00eba0c265 (patch)
treed259a97bc56a37b2b8f62357eb2ad9f8655b4565 /src/util/drirc
parent714879566595ef204bbde847ae9207e5f62ed7f7 (diff)
drirc: whitelist glthread for Outlast
FPS increase 10-20% in starting locations on Core i5-4570 + Radeon R9 270.
Diffstat (limited to 'src/util/drirc')
-rw-r--r--src/util/drirc3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc
index 145467bac44..0bedeef9a3c 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -220,6 +220,9 @@ TODO: document the other workarounds.
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="Outlast" executable="OLGame.x86_64">
+ <option name="mesa_glthread" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">