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author | Marek Olšák <[email protected]> | 2019-10-23 16:15:37 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-10-23 20:22:50 -0400 |
commit | e096011def908b4ac08c8e7437ffaf8bd7f46819 (patch) | |
tree | 4bd1e0984a11f067f7e74a8b09383ea56e1ba039 /src/util/disk_cache.c | |
parent | 8dadef2ec54b23a1f34cb0e5f1ff7f60b5937e85 (diff) |
util/disk_cache: finish all queue jobs in destroy instead of killing them
If there are queued shaders to be written to disk, wait for that.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/util/disk_cache.c')
-rw-r--r-- | src/util/disk_cache.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c index 77af64ed3b0..0cd92ca2d5b 100644 --- a/src/util/disk_cache.c +++ b/src/util/disk_cache.c @@ -440,6 +440,7 @@ void disk_cache_destroy(struct disk_cache *cache) { if (cache && !cache->path_init_failed) { + util_queue_finish(&cache->cache_queue); util_queue_destroy(&cache->cache_queue); munmap(cache->index_mmap, cache->index_mmap_size); } |