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author | Rob Clark <[email protected]> | 2018-06-20 12:50:40 -0400 |
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committer | Rob Clark <[email protected]> | 2018-06-21 08:54:47 -0400 |
commit | d03bd103f873289ccdb12cc13afc0e35acc6f114 (patch) | |
tree | 1a1df8489fcbf2bb536583827cb3674af1529970 /src/util/crc32.c | |
parent | e1e40935b4adb60e47e90e6d83589c369a26b6e2 (diff) |
freedreno/a5xx: fix gpu hangs with large compute shaders
Similar to the combined limit for VS+FS, there is an upper limit for
shader size to run from internel memory.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/util/crc32.c')
0 files changed, 0 insertions, 0 deletions