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authorKenneth Graunke <[email protected]>2016-03-15 00:41:16 -0700
committerKenneth Graunke <[email protected]>2016-03-18 18:43:47 -0700
commit46610238e0a8db47c293f75ad8d667747d6256af (patch)
tree8b7ac194d9fbf5dfd27c8e7e749360bf063cea4b /src/util/bitset.h
parentf1b05735108c6733893dfbe762366f2676501c0d (diff)
mesa: Do proper format error checks for GenerateMipmap in ES 3.x.
According to the OpenGL ES 3.2 spec's description of GenerateMipmap: "An INVALID_OPERATION error is generated if the levelbase array was not specified with an unsized internal format from table 8.3 or a sized internal format that is both color-renderable and texture-filterable according to table 8.10." Similar text exists in the ES 3.0 specification as well. Our existing rules are pretty close, but miss a few things. The OpenGL specification actually doesn't have any text about internal format checking - our existing code comes from a Khronos bug report. The ES 3.x spec provides a clearer description. Fixes dEQP-GLES3.functional.negative_api.texture.generatemipmap and dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level _array_compressed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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