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author | Ilia Mirkin <[email protected]> | 2019-01-20 22:19:26 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2019-01-22 23:16:01 -0500 |
commit | 8e26d534befe7cdd3bd21aa34f3ff63c1fa7baea (patch) | |
tree | 4144057f22b317dfd570a74d594d63b76eb31b37 /src/util/bitset.h | |
parent | 678ef2a4a51dc184152d5ce5f1e3194164cc333a (diff) |
nv50,nvc0: mark textures dirty on fb update
We may have to flush the cache if there are any textures presently bound
that refer to the outgoing framebuffer. This is only checked at
validation time.
Fixes a number of dEQP-GLES3.functional.fbo.color.repeated_clear.sample.*
tests, which would bind a texture, then clear it while the binding was
in effect, and then render to a different texture. This seems legal
under the "no feedback loops" rule.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/util/bitset.h')
0 files changed, 0 insertions, 0 deletions