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authorIlia Mirkin <[email protected]>2019-01-20 22:19:26 -0500
committerIlia Mirkin <[email protected]>2019-01-22 23:16:01 -0500
commit8e26d534befe7cdd3bd21aa34f3ff63c1fa7baea (patch)
tree4144057f22b317dfd570a74d594d63b76eb31b37 /src/util/bitset.h
parent678ef2a4a51dc184152d5ce5f1e3194164cc333a (diff)
nv50,nvc0: mark textures dirty on fb update
We may have to flush the cache if there are any textures presently bound that refer to the outgoing framebuffer. This is only checked at validation time. Fixes a number of dEQP-GLES3.functional.fbo.color.repeated_clear.sample.* tests, which would bind a texture, then clear it while the binding was in effect, and then render to a different texture. This seems legal under the "no feedback loops" rule. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Karol Herbst <[email protected]>
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