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author | Eric Anholt <[email protected]> | 2015-08-04 10:43:58 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-08-18 17:40:21 -0700 |
commit | 6ff3341fc77c8e22a62505eb374938db3c95144f (patch) | |
tree | 0cba9fc15dfcaf2a99b06ef1d81a2e722d492818 /src/util/bitset.h | |
parent | fdacadc87c708b519a8a4e35b1d551773ca95f4c (diff) |
mesa: Move varying slots and FS output names to shader_enums.h
They're used by glsl_to_nir.cpp, and I want to use them in TGSI-to-NIR as
well (our use of the var->index slot to store slot properties no longer
works since it got truncated).
The *_MAX defines are left in mtypes.h, because they depend on config.h.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/util/bitset.h')
0 files changed, 0 insertions, 0 deletions