diff options
author | Danylo Piliaiev <[email protected]> | 2019-04-17 14:32:47 +0300 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-04-22 16:04:19 -0400 |
commit | f280c36c087bdfc2ad5367fa5da2ae4016d7a4c1 (patch) | |
tree | b6e6368d9e4eb8de39ec7b2aedeb9858dadac935 /src/util/00-mesa-defaults.conf | |
parent | 15660544597e97db7a4ccc8ee109bb0d0f2b86e8 (diff) |
drirc: Add workaround for Epic Games Launcher
Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462
Signed-off-by: Danylo Piliaiev <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util/00-mesa-defaults.conf')
-rw-r--r-- | src/util/00-mesa-defaults.conf | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 82037c1593b..4d55f2eb7e5 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -221,6 +221,10 @@ TODO: document the other workarounds. <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> + <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> + <option name="force_compat_profile" value="true" /> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> |