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authorPierre-Eric Pelloux-Prayer <[email protected]>2019-10-29 15:58:04 +0100
committerPierre-Eric Pelloux-Prayer <[email protected]>2019-11-18 09:16:18 +0100
commit3c9ea6bdfda0c6de5898562beb3adbcd02833145 (patch)
tree816f428fa65140c8b32562a0d79d10f97c0e0ad8 /src/util/00-mesa-defaults.conf
parentbc9a7d0699a21f3fa94f910ed7cd16e047c63edf (diff)
radeonsi: enable mesa_glthread for GfxBench
It improves offscreen tests performance. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util/00-mesa-defaults.conf')
-rw-r--r--src/util/00-mesa-defaults.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index d64ffdbf211..065efc6b09f 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -523,6 +523,10 @@ TODO: document the other workarounds.
<application name="DiRT Rally" executable="DirtRally">
<option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
</application>
+ <application name="Gfx Bench" executable="gfxbench_gl">
+ <!-- Helps offscreen tests -->
+ <option name="mesa_glthread" value="true"/>
+ </application>
</device>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES