diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-11-07 09:31:02 -0500 |
---|---|---|
committer | Tomeu Vizoso <[email protected]> | 2019-11-08 06:45:03 +0000 |
commit | ac14facf7a181a2221ab5626c8628bd833ceea8e (patch) | |
tree | 6434f602d196d17676a4164c41e58a365b221526 /src/panfrost/midgard/disassemble.h | |
parent | 515941202d13898b99c4a08b2d0df119a0e1d05e (diff) |
pan/midgard: Pass shader stage to disassembler
Vertex texturing behaves differently from fragment texturing on some
GPUs.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/panfrost/midgard/disassemble.h')
-rw-r--r-- | src/panfrost/midgard/disassemble.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/panfrost/midgard/disassemble.h b/src/panfrost/midgard/disassemble.h index 4d685323bae..8f1f52e1f84 100644 --- a/src/panfrost/midgard/disassemble.h +++ b/src/panfrost/midgard/disassemble.h @@ -1,4 +1,5 @@ #include <stddef.h> +#include "compiler/shader_enums.h" struct midgard_disasm_stats { /* Counts gleaned from disassembly, or negative if the field cannot be @@ -23,4 +24,4 @@ struct midgard_disasm_stats { }; struct midgard_disasm_stats -disassemble_midgard(uint8_t *code, size_t size, unsigned gpu_id); +disassemble_midgard(uint8_t *code, size_t size, unsigned gpu_id, gl_shader_stage stage); |