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authorAlyssa Rosenzweig <[email protected]>2019-08-14 09:11:55 -0700
committerAlyssa Rosenzweig <[email protected]>2019-08-14 10:31:09 -0700
commit5f0f9e1333385bd59a92b3a4dc72c4f9593eca68 (patch)
treece7ce0a37f67407c3f52842087cacb02e1651ac3 /src/panfrost/midgard/disassemble.c
parent863bdd1f8dcb4b36b85f1ab80a3d44eea93a1663 (diff)
pan/midgard: Implement blobber-db
We wire through some shader-db-style stats on the current shader in the disassemble so we can get a quick estimate of shader complexity from a trace. Signed-off-by: Alyssa Rosenzweig <[email protected]> Suggested-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/panfrost/midgard/disassemble.c')
-rw-r--r--src/panfrost/midgard/disassemble.c40
1 files changed, 38 insertions, 2 deletions
diff --git a/src/panfrost/midgard/disassemble.c b/src/panfrost/midgard/disassemble.c
index 8f2020c4c4c..382b4af7cbf 100644
--- a/src/panfrost/midgard/disassemble.c
+++ b/src/panfrost/midgard/disassemble.c
@@ -42,6 +42,10 @@
static bool is_instruction_int = false;
+/* Stats */
+
+static unsigned nr_ins = 0;
+
/* Prints a short form of the tag for branching, the minimum needed to be
* legible and unambiguous */
@@ -541,6 +545,7 @@ print_vector_field(const char *name, uint16_t *words, uint16_t reg_word,
reg_info->src2_reg, override, is_int);
}
+ nr_ins++;
printf("\n");
}
@@ -621,6 +626,7 @@ print_scalar_field(const char *name, uint16_t *words, uint16_t reg_word,
} else
print_scalar_src(alu_field->src2, reg_info->src2_reg);
+ nr_ins++;
printf("\n");
}
@@ -728,6 +734,8 @@ print_compact_branch_writeout_field(uint16_t word)
break;
}
}
+
+ nr_ins++;
}
static void
@@ -764,6 +772,8 @@ print_extended_branch_writeout_field(uint8_t *words)
printf("%d -> ", br.offset);
print_tag_short(br.dest_tag);
printf("\n");
+
+ nr_ins++;
}
static unsigned
@@ -1034,6 +1044,8 @@ print_load_store_instr(uint64_t data,
printf(", ");
print_load_store_arg(word->arg_2, 1);
printf(" /* %X */\n", word->varying_parameters);
+
+ nr_ins++;
}
static void
@@ -1291,10 +1303,12 @@ print_texture_word(uint32_t *word, unsigned tabs)
printf("// unknownA = 0x%x\n", texture->unknownA);
printf("// unknown8 = 0x%x\n", texture->unknown8);
}
+
+ nr_ins++;
}
void
-disassemble_midgard(uint8_t *code, size_t size)
+disassemble_midgard(uint8_t *code, size_t size, bool stats, unsigned nr_registers)
{
uint32_t *words = (uint32_t *) code;
unsigned num_words = size / 4;
@@ -1306,6 +1320,11 @@ disassemble_midgard(uint8_t *code, size_t size)
unsigned i = 0;
+ /* Stats for shader-db */
+ unsigned nr_bundles = 0;
+ unsigned nr_quadwords = 0;
+ nr_ins = 0;
+
while (i < num_words) {
unsigned tag = words[i] & 0xF;
unsigned next_tag = (words[i] >> 4) & 0xF;
@@ -1361,6 +1380,10 @@ disassemble_midgard(uint8_t *code, size_t size)
i += 4 * num_quad_words;
+ /* We are parsing per bundle anyway */
+ nr_bundles++;
+ nr_quadwords += num_quad_words;
+
/* Break based on instruction prefetch flag */
if (i < num_words && next == 1) {
@@ -1371,5 +1394,18 @@ disassemble_midgard(uint8_t *code, size_t size)
}
}
- return;
+ if (stats) {
+ unsigned nr_threads =
+ (nr_registers <= 4) ? 4 :
+ (nr_registers <= 8) ? 2 :
+ 1;
+
+ printf("%s shader: "
+ "%u inst, %u bundles, %u quadwords, "
+ "%u registers, %u threads, 0 loops\n",
+ "FRAGMENT", /* TODO */
+ nr_ins, nr_bundles, nr_quadwords,
+ nr_registers, nr_threads);
+
+ }
}