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authorAlyssa Rosenzweig <[email protected]>2019-07-11 07:01:56 -0700
committerAlyssa Rosenzweig <[email protected]>2019-07-11 09:40:47 -0700
commit7a36c72f5d9eda6c9e3b17a52b2a2ee94cb27039 (patch)
tree4338eb632feca1a42847aa9e6fd34c8a274ca598 /src/panfrost/include/panfrost-job.h
parenta7153ebcd30fb8713bca9277140c8279e5d6b834 (diff)
pan/decode: Depth units/factor are identical to GL
I'm not sure why I thoughtt here was an off-by-one, other than maybe bad data collection. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/panfrost/include/panfrost-job.h')
-rw-r--r--src/panfrost/include/panfrost-job.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/panfrost/include/panfrost-job.h b/src/panfrost/include/panfrost-job.h
index 0c559309946..0fbe0a2fa10 100644
--- a/src/panfrost/include/panfrost-job.h
+++ b/src/panfrost/include/panfrost-job.h
@@ -551,11 +551,7 @@ struct mali_shader_meta {
} midgard1;
};
- /* On bifrost: Exactly the same as glPolygonOffset() for both.
- * On midgard: Depth factor is exactly as passed to glPolygonOffset.
- * Depth units is equal to the value passed to glDeptOhffset + 1.0f
- * (use MALI_NEGATIVE)
- */
+ /* Same as glPolygoOffset() arguments */
float depth_units;
float depth_factor;