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authorSamuel Pitoiset <[email protected]>2018-05-16 17:43:23 +0200
committerSamuel Pitoiset <[email protected]>2018-05-17 14:14:13 +0200
commit56d53ed1d69e4c365d146cf37ebaf712362e4755 (patch)
treeb15d6c663d6d32a0809c66bb9fd8be5ab963b6f2 /src/meson.build
parenta6e44d12714871193ef130845b1f8727ffdbf01e (diff)
radv: do not emit unnecessary ES output stores
GFX9: Totals from affected shaders: SGPRS: 472 -> 464 (-1.69 %) VGPRS: 576 -> 584 (1.39 %) Code Size: 45432 -> 44324 (-2.44 %) bytes Max Waves: 40 -> 40 (0.00 %) VI: SGPRS: 720 -> 720 (0.00 %) VGPRS: 728 -> 728 (0.00 %) Code Size: 45348 -> 43992 (-2.99 %) bytes Max Waves: 120 -> 120 (0.00 %) This affects Rise of Tomb Raider and the three Vulkan demos that use a geometry shader (geometryshader, deferredshadows and viewportarray). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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