summaryrefslogtreecommitdiffstats
path: root/src/meson.build
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2019-05-07 16:09:46 +0200
committerSamuel Pitoiset <[email protected]>2019-05-17 11:41:19 +0200
commitd7501834cd86f9ec0b7c3dea17448dc523e36390 (patch)
tree76cdc3d8537efddfdabbff5ed33ff9ccef1df384 /src/meson.build
parent47afc5eed76f12ec38f94f0069c4695c9fe78889 (diff)
radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly and this is the root cause of the reflection issue with Monster Hunter World. AFAIK, it's the only game that are affected by this issue. This is fixed with LLVM r361008, but we need a workaround for older LLVM versions unfortunately. Cc: "19.0" "19.1" <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/meson.build')
0 files changed, 0 insertions, 0 deletions