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author | Roland Scheidegger <[email protected]> | 2017-11-22 03:11:33 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2017-11-23 02:28:38 +0100 |
commit | 71e630753ebbee82e8f8709da5488296b2c070c8 (patch) | |
tree | 6cfa26a521c828d322ab13730ba769205d9a5ab8 /src/meson.build | |
parent | d4c52c540879d7e77aa83710f6b0acd3c5b30e99 (diff) |
r600: set DX10_CLAMP for compute shader too
I really intended to set this for all shader stages by
3835009796166968750ff46cf209f6d4208cda86 but missed it for compute shaders
(because it's in a different source file...).
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/meson.build')
0 files changed, 0 insertions, 0 deletions