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authorIlia Mirkin <[email protected]>2017-02-12 14:14:28 -0500
committerEmil Velikov <[email protected]>2017-02-23 19:34:58 +0000
commiteb5a044ce7fe78855df88eca58c6d57025cd628c (patch)
treeb8203b9e649b133e38694ebd06e7b42c1f9fdd5b /src/mesa
parent8d7110e55273ea21fdd36acc3b9b6f3f133a3ef6 (diff)
st/mesa: don't pass compare mode for stencil-sampled textures
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected] (cherry picked from commit 3970257cef5e0c7b5b31c023450f1ea55b784e88)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index daf98c3abb0..661e0f268e3 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -226,7 +226,7 @@ convert_sampler(struct st_context *st,
/* If sampling a depth texture and using shadow comparison */
if ((texBaseFormat == GL_DEPTH_COMPONENT ||
- texBaseFormat == GL_DEPTH_STENCIL) &&
+ (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);