diff options
author | Eric Anholt <[email protected]> | 2013-04-12 20:16:41 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-04-21 12:28:03 -0700 |
commit | e86170c2b88f9970a124479bbf47b5a7cd43d628 (patch) | |
tree | aaa4b5f59d4bc184bbb52234eabc42c7b5867681 /src/mesa | |
parent | cbe8b75b586b22006783af0ed1ebba87b00ce61a (diff) |
mesa: Add performance debug for meta code.
I noticed a fallback in regnum through sysprof, and wanted a nicer way to
get information about it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 28 | ||||
-rw-r--r-- | src/mesa/main/errors.h | 10 |
2 files changed, 35 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e3ab82bfe1b..6ee0986b0c6 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3048,16 +3048,33 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, GLenum status; /* check for fallbacks */ - if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D || + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() without FBOs\n"); + return GL_TRUE; + } + + if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() to %s target\n", + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } srcLevel = texObj->BaseLevel; baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { + if (!baseImage) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() couldn't find base teximage\n"); + return GL_TRUE; + } + + if (_mesa_is_format_compressed(baseImage->TexFormat)) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() with %s format\n", + _mesa_get_format_name(baseImage->TexFormat)); return GL_TRUE; } @@ -3067,6 +3084,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, * texture sample conversion. So we won't be able to generate the * right colors when rendering. Need to use a fallback. */ + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() of sRGB texture without " + "sRGB decode\n"); return GL_TRUE; } @@ -3103,6 +3123,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() got incomplete FBO\n"); return GL_TRUE; } diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h index 7d8be5aca76..1677971b194 100644 --- a/src/mesa/main/errors.h +++ b/src/mesa/main/errors.h @@ -73,6 +73,16 @@ _mesa_gl_debug(struct gl_context *ctx, enum mesa_debug_severity severity, const char *fmtString, ...) PRINTFLIKE(5, 6); +#define _mesa_perf_debug(ctx, sev, ...) do { \ + static GLuint msg_id = 0; \ + if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \ + _mesa_gl_debug(ctx, &msg_id, \ + MESA_DEBUG_TYPE_PERFORMANCE, \ + sev, \ + __VA_ARGS__); \ + } \ +} while (0) + extern void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); |