diff options
author | Jason Ekstrand <[email protected]> | 2016-06-23 15:17:15 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-08-17 14:46:22 -0700 |
commit | e2a1bdb3c524f0a25bc311b1025e257f6b16cfaa (patch) | |
tree | 070fac971ae30dea6095821512cfdac9a995db3e /src/mesa | |
parent | 28b0ad890c5d99092bcff5a38a9491b0716d014d (diff) |
i965/blorp: Use the ISL aux_layout for deciding whether to do an MCS fetch
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 16 |
2 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index 7c38d104e99..0f142b41264 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -300,6 +300,8 @@ struct brw_blorp_blit_prog_key */ enum intel_msaa_layout tex_layout; + enum isl_aux_usage tex_aux_usage; + /* Actual number of samples per pixel in the source image. */ unsigned src_samples; diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 711c7441357..f8ded37bbb8 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -904,7 +904,7 @@ static inline int count_trailing_one_bits(unsigned value) static nir_ssa_def * blorp_nir_manual_blend_average(nir_builder *b, nir_ssa_def *pos, unsigned tex_samples, - enum intel_msaa_layout tex_layout, + enum isl_aux_usage tex_aux_usage, enum brw_reg_type dst_type) { /* If non-null, this is the outer-most if statement */ @@ -914,7 +914,7 @@ blorp_nir_manual_blend_average(nir_builder *b, nir_ssa_def *pos, nir_local_variable_create(b->impl, glsl_vec4_type(), "color"); nir_ssa_def *mcs = NULL; - if (tex_layout == INTEL_MSAA_LAYOUT_CMS) + if (tex_aux_usage == ISL_AUX_USAGE_MCS) mcs = blorp_nir_txf_ms_mcs(b, pos); /* We add together samples using a binary tree structure, e.g. for 4x MSAA: @@ -959,7 +959,7 @@ blorp_nir_manual_blend_average(nir_builder *b, nir_ssa_def *pos, nir_imm_int(b, i)); texture_data[stack_depth++] = blorp_nir_txf_ms(b, ms_pos, mcs, dst_type); - if (i == 0 && tex_layout == INTEL_MSAA_LAYOUT_CMS) { + if (i == 0 && tex_aux_usage == ISL_AUX_USAGE_MCS) { /* The Ivy Bridge PRM, Vol4 Part1 p27 (Multisample Control Surface) * suggests an optimization: * @@ -1076,7 +1076,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, * here inside the loop after computing the pixel coordinates. */ nir_ssa_def *mcs = NULL; - if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) + if (key->tex_aux_usage == ISL_AUX_USAGE_MCS) mcs = blorp_nir_txf_ms_mcs(b, sample_coords_int); /* Compute sample index and map the sample index to a sample number. @@ -1435,7 +1435,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw, } else { /* Gen7+ hardware doesn't automaticaly blend. */ color = blorp_nir_manual_blend_average(&b, src_pos, key->src_samples, - key->src_layout, + key->tex_aux_usage, key->texture_data_type); } } else if (key->blend && key->blit_scaled) { @@ -1488,7 +1488,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw, color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type); } else { nir_ssa_def *mcs = NULL; - if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) + if (key->tex_aux_usage == ISL_AUX_USAGE_MCS) mcs = blorp_nir_txf_ms_mcs(&b, src_pos); color = blorp_nir_txf_ms(&b, src_pos, mcs, key->texture_data_type); @@ -1522,7 +1522,7 @@ brw_blorp_get_blit_kernel(struct brw_context *brw, struct brw_wm_prog_key wm_key; brw_blorp_init_wm_prog_key(&wm_key); wm_key.tex.compressed_multisample_layout_mask = - prog_key->tex_layout == INTEL_MSAA_LAYOUT_CMS; + prog_key->tex_aux_usage == ISL_AUX_USAGE_MCS; wm_key.tex.msaa_16 = prog_key->tex_samples == 16; wm_key.multisample_fbo = prog_key->rt_samples > 1; @@ -1770,6 +1770,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw, wm_prog_key.tex_samples = params.src.surf.samples; wm_prog_key.rt_samples = params.dst.surf.samples; + wm_prog_key.tex_aux_usage = params.src.aux_usage; + /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will * use to access the source and destination surfaces. */ |