diff options
author | Brian Paul <[email protected]> | 2011-12-15 07:36:49 -0700 |
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committer | Brian Paul <[email protected]> | 2011-12-16 12:14:32 -0700 |
commit | cf79e2250927eb82559079a4a5d2bb7eab0fa5c5 (patch) | |
tree | 1209ba0013c9ab815aa9c3f6fc20dd4551e313be /src/mesa | |
parent | d77b963245fd286aecd6c04f7beb748ad22129cf (diff) |
meta: use _mesa_prepare_mipmap_level() in the mipmap generation code
See previous commit for more information.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 47 |
1 files changed, 12 insertions, 35 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 259041f67af..1683c85e9b7 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2943,43 +2943,20 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, break; } - /* Set MaxLevel large enough to hold the new level when we allocate it */ + /* Allocate storage for the destination mipmap image(s) */ + + /* Set MaxLevel large enough to hold the new level when we allocate it */ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); - /* Create empty dest image */ - if (target == GL_TEXTURE_1D) { - _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat, - dstWidth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else if (target == GL_TEXTURE_3D) { - _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, dstDepth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else { - /* 2D or cube */ - _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - if (target == GL_TEXTURE_CUBE_MAP) { - /* If texturing from a cube, we need to make sure all src faces - * have been defined (even if we're not sampling from them.) - * Otherwise the texture object will be 'incomplete' and - * texturing from it will not be allowed. - */ - GLuint face; - for (face = 0; face < 6; face++) { - if (!texObj->Image[face][srcLevel] || - texObj->Image[face][srcLevel]->Width != srcWidth) { - _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, - srcLevel, srcImage->InternalFormat, - srcWidth, srcHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - } - } + if (!_mesa_prepare_mipmap_level(ctx, texObj, dstLevel, + dstWidth, dstHeight, dstDepth, + srcImage->Border, + srcImage->InternalFormat, + srcImage->TexFormat)) { + /* All done. We either ran out of memory or we would go beyond the + * last valid level of an immutable texture if we continued. + */ + break; } /* limit minification to src level */ |