diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 18:37:06 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | ceeedb9bb0f935569f4afdfef716154f612298e2 (patch) | |
tree | ce9c311a1658bcf58b9a9c8f22ea6be803de1447 /src/mesa | |
parent | 66a6050ad8a56d4d04624870e6845579bd0581b2 (diff) |
mesa/glsl: move uses_gl_fragcoord to gl_shader
This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index cbf2e958113..5548827a992 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2242,7 +2242,6 @@ struct gl_subroutine_function */ struct gl_shader_info { - bool uses_gl_fragcoord; bool PostDepthCoverage; bool InnerCoverage; @@ -2435,6 +2434,7 @@ struct gl_shader bool ARB_fragment_coord_conventions_enable; bool redeclares_gl_fragcoord; + bool uses_gl_fragcoord; struct gl_shader_info info; }; |