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authorMarek Olšák <[email protected]>2013-12-06 18:58:52 +0100
committerMarek Olšák <[email protected]>2014-01-13 15:25:31 +0100
commit9ea3f88c0acc547bbff39d489abda99bc71f376f (patch)
tree735b929d5ba378d2580623f7f155c3c48ae0fffd /src/mesa
parentc156d245258842c41d1ffac06a08ee7eeb45b33f (diff)
st/mesa: always prefer pipe->clear over clear_with_quad (v2)
v2: clear depth and stencil together
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 887e58bd9b6..363f2f74699 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -476,14 +476,23 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
}
}
- /*
- * If we're going to use clear_with_quad() for any reason, use it for
- * everything possible.
+ /* Always clear depth and stencil together.
+ * This can only happen when the stencil writemask is not a full mask.
+ */
+ if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
+ clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
+ clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
+ }
+
+ /* Only use quad-based clearing for the renderbuffers which cannot
+ * use pipe->clear. We want to always use pipe->clear for the other
+ * renderbuffers, because it's likely to be faster.
*/
if (quad_buffers) {
- quad_buffers |= clear_buffers;
clear_with_quad(ctx, quad_buffers);
- } else if (clear_buffers) {
+ }
+ if (clear_buffers) {
/* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.
*/