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authorDave Airlie <[email protected]>2011-10-28 17:18:15 +0100
committerDave Airlie <[email protected]>2011-10-29 07:41:46 +0100
commit4dfee0011acb31f88889f298e4a355489889a542 (patch)
tree3217cee93c3a179dbc0edcc327c331afb4eb6d1e /src/mesa
parent25620eb1d277c6b80edb136eaeca12532fcfd3ce (diff)
mesa/st: get interpolation mode from the fragment shader.
With the recent changes to interpolation stuff, we can now get the value direct from the program instead of just being fail. fixes some of the glsl-1.30 interpolation tests with softpipe Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_program.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index c419c4066a1..146e77f9dbb 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -416,6 +416,20 @@ st_get_vp_variant(struct st_context *st,
return vpv;
}
+static int st_translate_interp(enum glsl_interp_qualifier glsl_qual)
+{
+ switch (glsl_qual) {
+ case INTERP_QUALIFIER_NONE:
+ case INTERP_QUALIFIER_SMOOTH:
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_FLAT:
+ return TGSI_INTERPOLATE_CONSTANT;
+ case INTERP_QUALIFIER_NOPERSPECTIVE:
+ return TGSI_INTERPOLATE_LINEAR;
+ }
+ assert(0);
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+}
/**
* Translate a Mesa fragment shader into a TGSI shader using extra info in
@@ -558,7 +572,7 @@ st_translate_fragment_program(struct st_context *st,
if (attr == FRAG_ATTRIB_PNTC)
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr]);
break;
}
}