diff options
author | Brian Paul <[email protected]> | 2000-09-08 21:28:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-09-08 21:28:04 +0000 |
commit | 48c6a6ecd2b94d73317f1579193d98101566217a (patch) | |
tree | 2de10e0a4070195594e73898d6051c3ad266d921 /src/mesa | |
parent | e18e0e98fea2384892324c84bf463d65c1159f7b (diff) |
changed gl_frame_buffer Xmax and Ymax to be exclusive boundary values
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/accum.c | 8 | ||||
-rw-r--r-- | src/mesa/main/buffers.c | 15 | ||||
-rw-r--r-- | src/mesa/main/context.c | 19 | ||||
-rw-r--r-- | src/mesa/main/depth.c | 6 | ||||
-rw-r--r-- | src/mesa/main/drawpix.c | 18 | ||||
-rw-r--r-- | src/mesa/main/state.c | 14 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 16 |
7 files changed, 57 insertions, 39 deletions
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 7b2f1ca57ee..35394181502 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -1,8 +1,8 @@ -/* $Id: accum.c,v 1.24 2000/09/07 15:45:26 brianp Exp $ */ +/* $Id: accum.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -467,8 +467,8 @@ _mesa_clear_accum_buffer( GLcontext *ctx ) b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); /* size of region to clear */ - width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1); - height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; + width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin); + height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; /* ptr to first element to clear */ row = ctx->DrawBuffer->Accum + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index dd87009031f..c53dd137049 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,7 +1,8 @@ +/* $Id: buffers.c,v 1.11 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -90,8 +91,8 @@ clear_color_buffer_with_masking( GLcontext *ctx ) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; - const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; + const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; + const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; if (ctx->Visual->RGBAflag) { /* RGBA mode */ @@ -140,8 +141,8 @@ clear_color_buffer(GLcontext *ctx) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; - const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; + const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; + const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); if (ctx->Visual->RGBAflag) { @@ -255,8 +256,8 @@ _mesa_Clear( GLbitfield mask ) if (ctx->RenderMode==GL_RENDER) { const GLint x = ctx->DrawBuffer->Xmin; const GLint y = ctx->DrawBuffer->Ymin; - const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; + const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; + const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; GLbitfield ddMask; GLbitfield newMask; diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 5fbe5d0838a..5ea29d924dc 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.83 2000/09/07 15:45:27 brianp Exp $ */ +/* $Id: context.c,v 1.84 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -2050,3 +2050,20 @@ _mesa_Flush( void ) (*ctx->Driver.Flush)( ctx ); } } + + + +const char *_mesa_prim_name[GL_POLYGON+2] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "culled primitive" +}; + diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 8a09206a6a9..fc37c29c1c3 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,4 +1,4 @@ -/* $Id: depth.c,v 1.17 2000/04/11 20:42:22 brianp Exp $ */ +/* $Id: depth.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1629,7 +1629,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) /* only clear scissor region */ if (ctx->Visual->DepthBits <= 16) { const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax); - const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; + const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; const GLint width = ctx->DrawBuffer->Width; GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin; @@ -1643,7 +1643,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) } else { const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax); - const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; + const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; const GLint width = ctx->DrawBuffer->Width; GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin; diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 237e7021513..7cf7b0030f6 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.32 2000/09/06 17:44:52 brianp Exp $ */ +/* $Id: drawpix.c,v 1.33 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -72,7 +72,7 @@ _mesa_clip_pixelrect(const GLcontext *ctx, } /* right clipping */ if (*destX + *width > buffer->Xmax) - *width -= (*destX + *width - buffer->Xmax - 1); + *width -= (*destX + *width - buffer->Xmax); if (*width <= 0) return GL_FALSE; @@ -85,7 +85,7 @@ _mesa_clip_pixelrect(const GLcontext *ctx, } /* top clipping */ if (*destY + *height > buffer->Ymax) - *height -= (*destY + *height - buffer->Ymax - 1); + *height -= (*destY + *height - buffer->Ymax); if (*height <= 0) return GL_TRUE; @@ -161,7 +161,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, destX = ctx->DrawBuffer->Xmin; } if (destX + drawWidth > ctx->DrawBuffer->Xmax) - drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1); + drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax); if (drawWidth <= 0) return GL_TRUE; @@ -172,7 +172,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, destY = ctx->DrawBuffer->Ymin; } if (destY + drawHeight > ctx->DrawBuffer->Ymax) - drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1); + drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax); if (drawHeight <= 0) return GL_TRUE; } @@ -185,15 +185,15 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, destX = ctx->DrawBuffer->Xmin; } if (destX + drawWidth > ctx->DrawBuffer->Xmax) - drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1); + drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY > ctx->DrawBuffer->Ymax) { - skipRows += (destY - ctx->DrawBuffer->Ymax - 1); - drawHeight -= (destY - ctx->DrawBuffer->Ymax - 1); - destY = ctx->DrawBuffer->Ymax + 1; + skipRows += (destY - ctx->DrawBuffer->Ymax); + drawHeight -= (destY - ctx->DrawBuffer->Ymax); + destY = ctx->DrawBuffer->Ymax; } if (destY - drawHeight < ctx->DrawBuffer->Ymin) drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight)); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9a40102f5d4..e9f68398a49 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.24 2000/09/07 15:45:27 brianp Exp $ */ +/* $Id: state.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -892,8 +892,8 @@ void gl_update_state( GLcontext *ctx ) /* update scissor region */ ctx->DrawBuffer->Xmin = 0; ctx->DrawBuffer->Ymin = 0; - ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1; - ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1; + ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width; + ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height; if (ctx->Scissor.Enabled) { if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { ctx->DrawBuffer->Xmin = ctx->Scissor.X; @@ -901,11 +901,11 @@ void gl_update_state( GLcontext *ctx ) if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { ctx->DrawBuffer->Ymin = ctx->Scissor.Y; } - if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) { - ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; + if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) { + ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width; } - if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) { - ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; + if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) { + ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height; } } } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index c1d8bb29b3c..f9cd4909df6 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,8 +1,8 @@ -/* $Id: stencil.c,v 1.17 2000/08/30 18:23:08 brianp Exp $ */ +/* $Id: stencil.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -1275,11 +1275,11 @@ clear_software_stencil_buffer( GLcontext *ctx ) if (ctx->Scissor.Enabled) { /* clear scissor region only */ - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; + const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; if (ctx->Stencil.WriteMask != STENCIL_MAX) { /* must apply mask to the clear */ GLint y; - for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { + for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) { const GLstencil mask = ctx->Stencil.WriteMask; const GLstencil invMask = ~mask; const GLstencil clearVal = (ctx->Stencil.Clear & mask); @@ -1293,7 +1293,7 @@ clear_software_stencil_buffer( GLcontext *ctx ) else { /* no masking */ GLint y; - for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { + for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) { GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y ); #if STENCIL_BITS==8 MEMSET( stencil, ctx->Stencil.Clear, width * sizeof(GLstencil) ); @@ -1356,11 +1356,11 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) if (ctx->Scissor.Enabled) { /* clear scissor region only */ const GLint x = ctx->DrawBuffer->Xmin; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; + const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; if (ctx->Stencil.WriteMask != STENCIL_MAX) { /* must apply mask to the clear */ GLint y; - for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { + for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) { const GLstencil mask = ctx->Stencil.WriteMask; const GLstencil invMask = ~mask; const GLstencil clearVal = (ctx->Stencil.Clear & mask); @@ -1380,7 +1380,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) for (i = 0; i < width; i++) { stencil[i] = ctx->Stencil.Clear; } - for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { + for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) { (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL); } } |