diff options
author | Dave Airlie <[email protected]> | 2015-03-20 17:05:40 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-03-21 08:14:25 +1000 |
commit | 2dbd8284e72c8b3fe412a7e1c7734e9685fedd7d (patch) | |
tree | a3b4c19f3093f6b9d391954853e147ef400cdb11 /src/mesa | |
parent | 2c016ed35fff36e39a457db8efbc82ec90d4f5da (diff) |
mesa: reduce gl_colorbuffer_attrib and gl_fog_attrib
These 392->388 and 72->68.
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Alex Deucher [email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 42075aa7ffe..4e1b4685b42 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -693,15 +693,16 @@ struct gl_colorbuffer_attrib * \name Logic op */ /*@{*/ - GLenum LogicOp; /**< Logic operator */ GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ + GLenum LogicOp; /**< Logic operator */ + /*@}*/ GLboolean DitherFlag; /**< Dither enable flag */ - GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ + GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ @@ -799,6 +800,7 @@ struct gl_eval_attrib struct gl_fog_attrib { GLboolean Enabled; /**< Fog enabled flag */ + GLboolean ColorSumEnabled; GLfloat ColorUnclamped[4]; /**< Fog color */ GLfloat Color[4]; /**< Fog color */ GLfloat Density; /**< Density >= 0.0 */ @@ -806,7 +808,6 @@ struct gl_fog_attrib GLfloat End; /**< End distance in eye coords */ GLfloat Index; /**< Fog index */ GLenum Mode; /**< Fog mode */ - GLboolean ColorSumEnabled; GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ GLenum FogDistanceMode; /**< GL_NV_fog_distance */ |