diff options
author | Paul Berry <[email protected]> | 2012-11-06 08:57:59 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-11-12 10:53:57 -0800 |
commit | 1a1db1746db82efc7f0643508886dfc78a15eb71 (patch) | |
tree | 7f5c19176974df05a9d2e54fe20fe2bb6d346bfa /src/mesa | |
parent | 7708a864648aecd8aafb484ec7db18c2aba9e957 (diff) |
mesa: Standardize names of OpenGL functions.
This patch adjusts the aliasing pattern in the GL API description XML,
and the functions that implement the GL API within Mesa, to
consistently follow these naming conventions:
- When several function names are aliases of each other, the primary
name is the one with no extension suffix (or the name with the
suffix "ARB", if no unsuffixed name is available). (By "primary
name", I mean the name that all the other functions point to using
the XML "alias" attribute).
- The name of the mesa implementation of each function is the same as
the primary name, with the prefix "_mesa_".
This patch renames the following mesa functions:
_check_GetTexGenxvOES => _mesa_GetTexGenxvOES
_check_TexGenxOES => _mesa_TexGenxOES
_check_TexGenxvOES => _mesa_TexGenxvOES
_es_AlphaFuncx => _mesa_AlphaFuncx
_es_ClearColorx => _mesa_ClearColorx
_es_ClearDepthx => _mesa_ClearDepthx
_es_ClipPlanef => _mesa_ClipPlanef
_es_ClipPlanex => _mesa_ClipPlanex
_es_Color4x => _mesa_Color4x
_es_DepthRangex => _mesa_DepthRangex
_es_DrawTexxOES => _mesa_DrawTexxOES
_es_DrawTexxvOES => _mesa_DrawTexxvOES
_es_Fogx => _mesa_Fogx
_es_Fogxv => _mesa_Fogxv
_es_Frustumf => _mesa_Frustumf
_es_Frustumx => _mesa_Frustumx
_es_GetClipPlanef => _mesa_GetClipPlanef
_es_GetClipPlanex => _mesa_GetClipPlanex
_es_GetLightxv => _mesa_GetLightxv
_es_GetMaterialxv => _mesa_GetMaterialxv
_es_GetTexEnvxv => _mesa_GetTexEnvxv
_es_GetTexParameterxv => _mesa_GetTexParameterxv
_es_LightModelx => _mesa_LightModelx
_es_LightModelxv => _mesa_LightModelxv
_es_Lightx => _mesa_Lightx
_es_Lightxv => _mesa_Lightxv
_es_LineWidthx => _mesa_LineWidthx
_es_LoadMatrixx => _mesa_LoadMatrixx
_es_Materialx => _mesa_Materialx
_es_Materialxv => _mesa_Materialxv
_es_MultMatrixx => _mesa_MultMatrixx
_es_MultiTexCoord4x => _mesa_MultiTexCoord4x
_es_Normal3x => _mesa_Normal3x
_es_Orthof => _mesa_Orthof
_es_Orthox => _mesa_Orthox
_es_PointParameterx => _mesa_PointParameterx
_es_PointParameterxv => _mesa_PointParameterxv
_es_PointSizex => _mesa_PointSizex
_es_PolygonOffsetx => _mesa_PolygonOffsetx
_es_QueryMatrixxOES => _mesa_QueryMatrixxOES
_es_Rotatex => _mesa_Rotatex
_es_SampleCoveragex => _mesa_SampleCoveragex
_es_Scalex => _mesa_Scalex
_es_TexEnvx => _mesa_TexEnvx
_es_TexEnvxv => _mesa_TexEnvxv
_es_TexParameterx => _mesa_TexParameterx
_es_TexParameterxv => _mesa_TexParameterxv
_es_Translatex => _mesa_Translatex
_mesa_ActiveTextureARB => _mesa_ActiveTexture
_mesa_BeginQueryARB => _mesa_BeginQuery
_mesa_BindAttribLocationARB => _mesa_BindAttribLocation
_mesa_BindBufferARB => _mesa_BindBuffer
_mesa_BindFramebufferEXT => _mesa_BindFramebuffer
_mesa_BindProgram => _mesa_BindProgramARB
_mesa_BindRenderbufferEXT => _mesa_BindRenderbuffer
_mesa_BlendEquationSeparateEXT => _mesa_BlendEquationSeparate
_mesa_BlendEquationSeparatei => _mesa_BlendEquationSeparateiARB
_mesa_BlendEquationi => _mesa_BlendEquationiARB
_mesa_BlendFuncSeparateEXT => _mesa_BlendFuncSeparate
_mesa_BlendFuncSeparatei => _mesa_BlendFuncSeparateiARB
_mesa_BlendFunci => _mesa_BlendFunciARB
_mesa_BlitFramebufferEXT => _mesa_BlitFramebuffer
_mesa_BufferDataARB => _mesa_BufferData
_mesa_BufferSubDataARB => _mesa_BufferSubData
_mesa_CheckFramebufferStatusEXT => _mesa_CheckFramebufferStatus
_mesa_ClampColorARB => _mesa_ClampColor
_mesa_ClientActiveTextureARB => _mesa_ClientActiveTexture
_mesa_ColorMaskIndexed => _mesa_ColorMaski
_mesa_CompileShaderARB => _mesa_CompileShader
_mesa_CompressedTexImage1DARB => _mesa_CompressedTexImage1D
_mesa_CompressedTexImage2DARB => _mesa_CompressedTexImage2D
_mesa_CompressedTexImage3DARB => _mesa_CompressedTexImage3D
_mesa_CompressedTexSubImage1DARB => _mesa_CompressedTexSubImage1D
_mesa_CompressedTexSubImage2DARB => _mesa_CompressedTexSubImage2D
_mesa_CompressedTexSubImage3DARB => _mesa_CompressedTexSubImage3D
_mesa_DeleteBuffersARB => _mesa_DeleteBuffers
_mesa_DeleteFramebuffersEXT => _mesa_DeleteFramebuffers
_mesa_DeletePrograms => _mesa_DeleteProgramsARB
_mesa_DeleteQueriesARB => _mesa_DeleteQueries
_mesa_DeleteRenderbuffersEXT => _mesa_DeleteRenderbuffers
_mesa_DeleteVertexArraysAPPLE => _mesa_DeleteVertexArrays
_mesa_DisableIndexed => _mesa_Disablei
_mesa_DisableVertexAttribArrayARB => _mesa_DisableVertexAttribArray
_mesa_DrawBuffersARB => _mesa_DrawBuffers
_mesa_DrawTexf => _mesa_DrawTexfOES
_mesa_DrawTexfv => _mesa_DrawTexfvOES
_mesa_DrawTexi => _mesa_DrawTexiOES
_mesa_DrawTexiv => _mesa_DrawTexivOES
_mesa_DrawTexs => _mesa_DrawTexsOES
_mesa_DrawTexsv => _mesa_DrawTexsvOES
_mesa_EnableIndexed => _mesa_Enablei
_mesa_EnableVertexAttribArrayARB => _mesa_EnableVertexAttribArray
_mesa_EndQueryARB => _mesa_EndQuery
_mesa_FogCoordPointerEXT => _mesa_FogCoordPointer
_mesa_FramebufferRenderbufferEXT => _mesa_FramebufferRenderbuffer
_mesa_FramebufferTexture1DEXT => _mesa_FramebufferTexture1D
_mesa_FramebufferTexture2DEXT => _mesa_FramebufferTexture2D
_mesa_FramebufferTexture3DEXT => _mesa_FramebufferTexture3D
_mesa_FramebufferTextureLayerEXT => _mesa_FramebufferTextureLayer
_mesa_GenBuffersARB => _mesa_GenBuffers
_mesa_GenFramebuffersEXT => _mesa_GenFramebuffers
_mesa_GenPrograms => _mesa_GenProgramsARB
_mesa_GenQueriesARB => _mesa_GenQueries
_mesa_GenRenderbuffersEXT => _mesa_GenRenderbuffers
_mesa_GenerateMipmapEXT => _mesa_GenerateMipmap
_mesa_GetActiveAttribARB => _mesa_GetActiveAttrib
_mesa_GetActiveUniformARB => _mesa_GetActiveUniform
_mesa_GetAttribLocationARB => _mesa_GetAttribLocation
_mesa_GetBooleanIndexedv => _mesa_GetBooleani_v
_mesa_GetBufferParameterivARB => _mesa_GetBufferParameteriv
_mesa_GetBufferPointervARB => _mesa_GetBufferPointerv
_mesa_GetBufferSubDataARB => _mesa_GetBufferSubData
_mesa_GetCompressedTexImageARB => _mesa_GetCompressedTexImage
_mesa_GetFramebufferAttachmentParameterivEXT => _mesa_GetFramebufferAttachmentParameteriv
_mesa_GetIntegerIndexedv => _mesa_GetIntegeri_v
_mesa_GetQueryObjecti64vEXT => _mesa_GetQueryObjecti64v
_mesa_GetQueryObjectivARB => _mesa_GetQueryObjectiv
_mesa_GetQueryObjectui64vEXT => _mesa_GetQueryObjectui64v
_mesa_GetQueryObjectuivARB => _mesa_GetQueryObjectuiv
_mesa_GetQueryivARB => _mesa_GetQueryiv
_mesa_GetRenderbufferParameterivEXT => _mesa_GetRenderbufferParameteriv
_mesa_GetShaderSourceARB => _mesa_GetShaderSource
_mesa_GetUniformLocationARB => _mesa_GetUniformLocation
_mesa_GetUniformfvARB => _mesa_GetUniformfv
_mesa_GetUniformivARB => _mesa_GetUniformiv
_mesa_GetVertexAttribPointervARB => _mesa_GetVertexAttribPointerv
_mesa_GetVertexAttribdvARB => _mesa_GetVertexAttribdv
_mesa_GetVertexAttribfvARB => _mesa_GetVertexAttribfv
_mesa_GetVertexAttribivARB => _mesa_GetVertexAttribiv
_mesa_IsBufferARB => _mesa_IsBuffer
_mesa_IsEnabledIndexed => _mesa_IsEnabledi
_mesa_IsFramebufferEXT => _mesa_IsFramebuffer
_mesa_IsQueryARB => _mesa_IsQuery
_mesa_IsRenderbufferEXT => _mesa_IsRenderbuffer
_mesa_IsVertexArrayAPPLE => _mesa_IsVertexArray
_mesa_LinkProgramARB => _mesa_LinkProgram
_mesa_LoadTransposeMatrixdARB => _mesa_LoadTransposeMatrixd
_mesa_LoadTransposeMatrixfARB => _mesa_LoadTransposeMatrixf
_mesa_MapBufferARB => _mesa_MapBuffer
_mesa_MultTransposeMatrixdARB => _mesa_MultTransposeMatrixd
_mesa_MultTransposeMatrixfARB => _mesa_MultTransposeMatrixf
_mesa_MultiDrawArraysEXT => _mesa_MultiDrawArrays
_mesa_PointSizePointer => _mesa_PointSizePointerOES
_mesa_ProvokingVertexEXT => _mesa_ProvokingVertex
_mesa_RenderbufferStorageEXT => _mesa_RenderbufferStorage
_mesa_SampleCoverageARB => _mesa_SampleCoverage
_mesa_SecondaryColorPointerEXT => _mesa_SecondaryColorPointer
_mesa_ShaderSourceARB => _mesa_ShaderSource
_mesa_Uniform1fARB => _mesa_Uniform1f
_mesa_Uniform1fvARB => _mesa_Uniform1fv
_mesa_Uniform1iARB => _mesa_Uniform1i
_mesa_Uniform1ivARB => _mesa_Uniform1iv
_mesa_Uniform2fARB => _mesa_Uniform2f
_mesa_Uniform2fvARB => _mesa_Uniform2fv
_mesa_Uniform2iARB => _mesa_Uniform2i
_mesa_Uniform2ivARB => _mesa_Uniform2iv
_mesa_Uniform3fARB => _mesa_Uniform3f
_mesa_Uniform3fvARB => _mesa_Uniform3fv
_mesa_Uniform3iARB => _mesa_Uniform3i
_mesa_Uniform3ivARB => _mesa_Uniform3iv
_mesa_Uniform4fARB => _mesa_Uniform4f
_mesa_Uniform4fvARB => _mesa_Uniform4fv
_mesa_Uniform4iARB => _mesa_Uniform4i
_mesa_Uniform4ivARB => _mesa_Uniform4iv
_mesa_UniformMatrix2fvARB => _mesa_UniformMatrix2fv
_mesa_UniformMatrix3fvARB => _mesa_UniformMatrix3fv
_mesa_UniformMatrix4fvARB => _mesa_UniformMatrix4fv
_mesa_UnmapBufferARB => _mesa_UnmapBuffer
_mesa_UseProgramObjectARB => _mesa_UseProgram
_mesa_ValidateProgramARB => _mesa_ValidateProgram
_mesa_VertexAttribPointerARB => _mesa_VertexAttribPointer
_mesa_WindowPos2dMESA => _mesa_WindowPos2d
_mesa_WindowPos2dvMESA => _mesa_WindowPos2dv
_mesa_WindowPos2fMESA => _mesa_WindowPos2f
_mesa_WindowPos2fvMESA => _mesa_WindowPos2fv
_mesa_WindowPos2iMESA => _mesa_WindowPos2i
_mesa_WindowPos2ivMESA => _mesa_WindowPos2iv
_mesa_WindowPos2sMESA => _mesa_WindowPos2s
_mesa_WindowPos2svMESA => _mesa_WindowPos2sv
_mesa_WindowPos3dMESA => _mesa_WindowPos3d
_mesa_WindowPos3dvMESA => _mesa_WindowPos3dv
_mesa_WindowPos3fMESA => _mesa_WindowPos3f
_mesa_WindowPos3fvMESA => _mesa_WindowPos3fv
_mesa_WindowPos3iMESA => _mesa_WindowPos3i
_mesa_WindowPos3ivMESA => _mesa_WindowPos3iv
_mesa_WindowPos3sMESA => _mesa_WindowPos3s
_mesa_WindowPos3svMESA => _mesa_WindowPos3sv
loopback_Color3b_f => _mesa_Color3b
loopback_Color3bv_f => _mesa_Color3bv
loopback_Color3d_f => _mesa_Color3d
loopback_Color3dv_f => _mesa_Color3dv
loopback_Color3i_f => _mesa_Color3i
loopback_Color3iv_f => _mesa_Color3iv
loopback_Color3s_f => _mesa_Color3s
loopback_Color3sv_f => _mesa_Color3sv
loopback_Color3ub_f => _mesa_Color3ub
loopback_Color3ubv_f => _mesa_Color3ubv
loopback_Color3ui_f => _mesa_Color3ui
loopback_Color3uiv_f => _mesa_Color3uiv
loopback_Color3us_f => _mesa_Color3us
loopback_Color3usv_f => _mesa_Color3usv
loopback_Color4b_f => _mesa_Color4b
loopback_Color4bv_f => _mesa_Color4bv
loopback_Color4d_f => _mesa_Color4d
loopback_Color4dv_f => _mesa_Color4dv
loopback_Color4i_f => _mesa_Color4i
loopback_Color4iv_f => _mesa_Color4iv
loopback_Color4s_f => _mesa_Color4s
loopback_Color4sv_f => _mesa_Color4sv
loopback_Color4ub_f => _mesa_Color4ub
loopback_Color4ubv_f => _mesa_Color4ubv
loopback_Color4ui_f => _mesa_Color4ui
loopback_Color4uiv_f => _mesa_Color4uiv
loopback_Color4us_f => _mesa_Color4us
loopback_Color4usv_f => _mesa_Color4usv
loopback_EdgeFlagv => _mesa_EdgeFlagv
loopback_EvalCoord1d => _mesa_EvalCoord1d
loopback_EvalCoord1dv => _mesa_EvalCoord1dv
loopback_EvalCoord1fv => _mesa_EvalCoord1fv
loopback_EvalCoord2d => _mesa_EvalCoord2d
loopback_EvalCoord2dv => _mesa_EvalCoord2dv
loopback_EvalCoord2fv => _mesa_EvalCoord2fv
loopback_FogCoorddEXT => _mesa_FogCoordd
loopback_FogCoorddvEXT => _mesa_FogCoorddv
loopback_Indexd => _mesa_Indexd
loopback_Indexdv => _mesa_Indexdv
loopback_Indexi => _mesa_Indexi
loopback_Indexiv => _mesa_Indexiv
loopback_Indexs => _mesa_Indexs
loopback_Indexsv => _mesa_Indexsv
loopback_Indexub => _mesa_Indexub
loopback_Indexubv => _mesa_Indexubv
loopback_Materialf => _mesa_Materialf
loopback_Materiali => _mesa_Materiali
loopback_Materialiv => _mesa_Materialiv
loopback_MultiTexCoord1dARB => _mesa_MultiTexCoord1d
loopback_MultiTexCoord1dvARB => _mesa_MultiTexCoord1dv
loopback_MultiTexCoord1iARB => _mesa_MultiTexCoord1i
loopback_MultiTexCoord1ivARB => _mesa_MultiTexCoord1iv
loopback_MultiTexCoord1sARB => _mesa_MultiTexCoord1s
loopback_MultiTexCoord1svARB => _mesa_MultiTexCoord1sv
loopback_MultiTexCoord2dARB => _mesa_MultiTexCoord2d
loopback_MultiTexCoord2dvARB => _mesa_MultiTexCoord2dv
loopback_MultiTexCoord2iARB => _mesa_MultiTexCoord2i
loopback_MultiTexCoord2ivARB => _mesa_MultiTexCoord2iv
loopback_MultiTexCoord2sARB => _mesa_MultiTexCoord2s
loopback_MultiTexCoord2svARB => _mesa_MultiTexCoord2sv
loopback_MultiTexCoord3dARB => _mesa_MultiTexCoord3d
loopback_MultiTexCoord3dvARB => _mesa_MultiTexCoord3dv
loopback_MultiTexCoord3iARB => _mesa_MultiTexCoord3i
loopback_MultiTexCoord3ivARB => _mesa_MultiTexCoord3iv
loopback_MultiTexCoord3sARB => _mesa_MultiTexCoord3s
loopback_MultiTexCoord3svARB => _mesa_MultiTexCoord3sv
loopback_MultiTexCoord4dARB => _mesa_MultiTexCoord4d
loopback_MultiTexCoord4dvARB => _mesa_MultiTexCoord4dv
loopback_MultiTexCoord4iARB => _mesa_MultiTexCoord4i
loopback_MultiTexCoord4ivARB => _mesa_MultiTexCoord4iv
loopback_MultiTexCoord4sARB => _mesa_MultiTexCoord4s
loopback_MultiTexCoord4svARB => _mesa_MultiTexCoord4sv
loopback_Normal3b => _mesa_Normal3b
loopback_Normal3bv => _mesa_Normal3bv
loopback_Normal3d => _mesa_Normal3d
loopback_Normal3dv => _mesa_Normal3dv
loopback_Normal3i => _mesa_Normal3i
loopback_Normal3iv => _mesa_Normal3iv
loopback_Normal3s => _mesa_Normal3s
loopback_Normal3sv => _mesa_Normal3sv
loopback_Rectd => _mesa_Rectd
loopback_Rectdv => _mesa_Rectdv
loopback_Rectfv => _mesa_Rectfv
loopback_Recti => _mesa_Recti
loopback_Rectiv => _mesa_Rectiv
loopback_Rects => _mesa_Rects
loopback_Rectsv => _mesa_Rectsv
loopback_SecondaryColor3bEXT_f => _mesa_SecondaryColor3b
loopback_SecondaryColor3bvEXT_f => _mesa_SecondaryColor3bv
loopback_SecondaryColor3dEXT_f => _mesa_SecondaryColor3d
loopback_SecondaryColor3dvEXT_f => _mesa_SecondaryColor3dv
loopback_SecondaryColor3iEXT_f => _mesa_SecondaryColor3i
loopback_SecondaryColor3ivEXT_f => _mesa_SecondaryColor3iv
loopback_SecondaryColor3sEXT_f => _mesa_SecondaryColor3s
loopback_SecondaryColor3svEXT_f => _mesa_SecondaryColor3sv
loopback_SecondaryColor3ubEXT_f => _mesa_SecondaryColor3ub
loopback_SecondaryColor3ubvEXT_f => _mesa_SecondaryColor3ubv
loopback_SecondaryColor3uiEXT_f => _mesa_SecondaryColor3ui
loopback_SecondaryColor3uivEXT_f => _mesa_SecondaryColor3uiv
loopback_SecondaryColor3usEXT_f => _mesa_SecondaryColor3us
loopback_SecondaryColor3usvEXT_f => _mesa_SecondaryColor3usv
loopback_TexCoord1d => _mesa_TexCoord1d
loopback_TexCoord1dv => _mesa_TexCoord1dv
loopback_TexCoord1i => _mesa_TexCoord1i
loopback_TexCoord1iv => _mesa_TexCoord1iv
loopback_TexCoord1s => _mesa_TexCoord1s
loopback_TexCoord1sv => _mesa_TexCoord1sv
loopback_TexCoord2d => _mesa_TexCoord2d
loopback_TexCoord2dv => _mesa_TexCoord2dv
loopback_TexCoord2i => _mesa_TexCoord2i
loopback_TexCoord2iv => _mesa_TexCoord2iv
loopback_TexCoord2s => _mesa_TexCoord2s
loopback_TexCoord2sv => _mesa_TexCoord2sv
loopback_TexCoord3d => _mesa_TexCoord3d
loopback_TexCoord3dv => _mesa_TexCoord3dv
loopback_TexCoord3i => _mesa_TexCoord3i
loopback_TexCoord3iv => _mesa_TexCoord3iv
loopback_TexCoord3s => _mesa_TexCoord3s
loopback_TexCoord3sv => _mesa_TexCoord3sv
loopback_TexCoord4d => _mesa_TexCoord4d
loopback_TexCoord4dv => _mesa_TexCoord4dv
loopback_TexCoord4i => _mesa_TexCoord4i
loopback_TexCoord4iv => _mesa_TexCoord4iv
loopback_TexCoord4s => _mesa_TexCoord4s
loopback_TexCoord4sv => _mesa_TexCoord4sv
loopback_Vertex2d => _mesa_Vertex2d
loopback_Vertex2dv => _mesa_Vertex2dv
loopback_Vertex2i => _mesa_Vertex2i
loopback_Vertex2iv => _mesa_Vertex2iv
loopback_Vertex2s => _mesa_Vertex2s
loopback_Vertex2sv => _mesa_Vertex2sv
loopback_Vertex3d => _mesa_Vertex3d
loopback_Vertex3dv => _mesa_Vertex3dv
loopback_Vertex3i => _mesa_Vertex3i
loopback_Vertex3iv => _mesa_Vertex3iv
loopback_Vertex3s => _mesa_Vertex3s
loopback_Vertex3sv => _mesa_Vertex3sv
loopback_Vertex4d => _mesa_Vertex4d
loopback_Vertex4dv => _mesa_Vertex4dv
loopback_Vertex4i => _mesa_Vertex4i
loopback_Vertex4iv => _mesa_Vertex4iv
loopback_Vertex4s => _mesa_Vertex4s
loopback_Vertex4sv => _mesa_Vertex4sv
loopback_VertexAttrib1dARB => _mesa_VertexAttrib1d
loopback_VertexAttrib1dNV => _mesa_VertexAttrib1dNV
loopback_VertexAttrib1dvARB => _mesa_VertexAttrib1dv
loopback_VertexAttrib1dvNV => _mesa_VertexAttrib1dvNV
loopback_VertexAttrib1sARB => _mesa_VertexAttrib1s
loopback_VertexAttrib1sNV => _mesa_VertexAttrib1sNV
loopback_VertexAttrib1svARB => _mesa_VertexAttrib1sv
loopback_VertexAttrib1svNV => _mesa_VertexAttrib1svNV
loopback_VertexAttrib2dARB => _mesa_VertexAttrib2d
loopback_VertexAttrib2dNV => _mesa_VertexAttrib2dNV
loopback_VertexAttrib2dvARB => _mesa_VertexAttrib2dv
loopback_VertexAttrib2dvNV => _mesa_VertexAttrib2dvNV
loopback_VertexAttrib2sARB => _mesa_VertexAttrib2s
loopback_VertexAttrib2sNV => _mesa_VertexAttrib2sNV
loopback_VertexAttrib2svARB => _mesa_VertexAttrib2sv
loopback_VertexAttrib2svNV => _mesa_VertexAttrib2svNV
loopback_VertexAttrib3dARB => _mesa_VertexAttrib3d
loopback_VertexAttrib3dNV => _mesa_VertexAttrib3dNV
loopback_VertexAttrib3dvARB => _mesa_VertexAttrib3dv
loopback_VertexAttrib3dvNV => _mesa_VertexAttrib3dvNV
loopback_VertexAttrib3sARB => _mesa_VertexAttrib3s
loopback_VertexAttrib3sNV => _mesa_VertexAttrib3sNV
loopback_VertexAttrib3svARB => _mesa_VertexAttrib3sv
loopback_VertexAttrib3svNV => _mesa_VertexAttrib3svNV
loopback_VertexAttrib4NbvARB => _mesa_VertexAttrib4Nbv
loopback_VertexAttrib4NivARB => _mesa_VertexAttrib4Niv
loopback_VertexAttrib4NsvARB => _mesa_VertexAttrib4Nsv
loopback_VertexAttrib4NubARB => _mesa_VertexAttrib4Nub
loopback_VertexAttrib4NubvARB => _mesa_VertexAttrib4Nubv
loopback_VertexAttrib4NuivARB => _mesa_VertexAttrib4Nuiv
loopback_VertexAttrib4NusvARB => _mesa_VertexAttrib4Nusv
loopback_VertexAttrib4bvARB => _mesa_VertexAttrib4bv
loopback_VertexAttrib4dARB => _mesa_VertexAttrib4d
loopback_VertexAttrib4dNV => _mesa_VertexAttrib4dNV
loopback_VertexAttrib4dvARB => _mesa_VertexAttrib4dv
loopback_VertexAttrib4dvNV => _mesa_VertexAttrib4dvNV
loopback_VertexAttrib4ivARB => _mesa_VertexAttrib4iv
loopback_VertexAttrib4sARB => _mesa_VertexAttrib4s
loopback_VertexAttrib4sNV => _mesa_VertexAttrib4sNV
loopback_VertexAttrib4svARB => _mesa_VertexAttrib4sv
loopback_VertexAttrib4svNV => _mesa_VertexAttrib4svNV
loopback_VertexAttrib4ubNV => _mesa_VertexAttrib4ubNV
loopback_VertexAttrib4ubvARB => _mesa_VertexAttrib4ubv
loopback_VertexAttrib4ubvNV => _mesa_VertexAttrib4ubvNV
loopback_VertexAttrib4uivARB => _mesa_VertexAttrib4uiv
loopback_VertexAttrib4usvARB => _mesa_VertexAttrib4usv
loopback_VertexAttribI1iv => _mesa_VertexAttribI1iv
loopback_VertexAttribI1uiv => _mesa_VertexAttribI1uiv
loopback_VertexAttribI4bv => _mesa_VertexAttribI4bv
loopback_VertexAttribI4sv => _mesa_VertexAttribI4sv
loopback_VertexAttribI4ubv => _mesa_VertexAttribI4ubv
loopback_VertexAttribI4usv => _mesa_VertexAttribI4usv
loopback_VertexAttribs1dvNV => _mesa_VertexAttribs1dvNV
loopback_VertexAttribs1fvNV => _mesa_VertexAttribs1fvNV
loopback_VertexAttribs1svNV => _mesa_VertexAttribs1svNV
loopback_VertexAttribs2dvNV => _mesa_VertexAttribs2dvNV
loopback_VertexAttribs2fvNV => _mesa_VertexAttribs2fvNV
loopback_VertexAttribs2svNV => _mesa_VertexAttribs2svNV
loopback_VertexAttribs3dvNV => _mesa_VertexAttribs3dvNV
loopback_VertexAttribs3fvNV => _mesa_VertexAttribs3fvNV
loopback_VertexAttribs3svNV => _mesa_VertexAttribs3svNV
loopback_VertexAttribs4dvNV => _mesa_VertexAttribs4dvNV
loopback_VertexAttribs4fvNV => _mesa_VertexAttribs4fvNV
loopback_VertexAttribs4svNV => _mesa_VertexAttribs4svNV
loopback_VertexAttribs4ubvNV => _mesa_VertexAttribs4ubvNV
And changes the primary name assignment in the XML as follows:
ActiveTextureARB => ActiveTexture
AlphaFuncxOES => AlphaFuncx
BeginConditionalRenderNV => BeginConditionalRender
BeginQueryARB => BeginQuery
BeginTransformFeedbackEXT => BeginTransformFeedback
BindAttribLocationARB => BindAttribLocation
BindBufferARB => BindBuffer
BindBufferBaseEXT => BindBufferBase
BindBufferRangeEXT => BindBufferRange
BindFragDataLocationEXT => BindFragDataLocation
BindFramebufferEXT => BindFramebuffer
BindProgramNV => BindProgramARB
BindRenderbufferEXT => BindRenderbuffer
BlendEquationSeparateEXT => BlendEquationSeparate
BlendFuncSeparateEXT => BlendFuncSeparate
BlitFramebufferEXT => BlitFramebuffer
BufferDataARB => BufferData
BufferSubDataARB => BufferSubData
CheckFramebufferStatusEXT => CheckFramebufferStatus
ClampColorARB => ClampColor
ClearColorxOES => ClearColorx
ClearDepthxOES => ClearDepthx
ClientActiveTextureARB => ClientActiveTexture
ClipPlanefOES => ClipPlanef
ClipPlanexOES => ClipPlanex
Color4xOES => Color4x
ColorMaskIndexedEXT => ColorMaski
CompileShaderARB => CompileShader
CompressedTexImage1DARB => CompressedTexImage1D
CompressedTexImage2DARB => CompressedTexImage2D
CompressedTexImage3DARB => CompressedTexImage3D
CompressedTexSubImage1DARB => CompressedTexSubImage1D
CompressedTexSubImage2DARB => CompressedTexSubImage2D
CompressedTexSubImage3DARB => CompressedTexSubImage3D
DeleteBuffersARB => DeleteBuffers
DeleteFramebuffersEXT => DeleteFramebuffers
DeleteProgramsNV => DeleteProgramsARB
DeleteQueriesARB => DeleteQueries
DeleteRenderbuffersEXT => DeleteRenderbuffers
DeleteVertexArraysAPPLE => DeleteVertexArrays
DepthRangexOES => DepthRangex
DisableIndexedEXT => Disablei
DisableVertexAttribArrayARB => DisableVertexAttribArray
DrawBuffersARB => DrawBuffers
EnableIndexedEXT => Enablei
EnableVertexAttribArrayARB => EnableVertexAttribArray
EndConditionalRenderNV => EndConditionalRender
EndQueryARB => EndQuery
EndTransformFeedbackEXT => EndTransformFeedback
FogCoordPointerEXT => FogCoordPointer
FogCoorddEXT => FogCoordd
FogCoorddvEXT => FogCoorddv
FogxOES => Fogx
FogxvOES => Fogxv
FramebufferRenderbufferEXT => FramebufferRenderbuffer
FramebufferTexture1DEXT => FramebufferTexture1D
FramebufferTexture2DEXT => FramebufferTexture2D
FramebufferTexture3DEXT => FramebufferTexture3D
FramebufferTextureLayerEXT => FramebufferTextureLayer
FrustumfOES => Frustumf
FrustumxOES => Frustumx
GenBuffersARB => GenBuffers
GenFramebuffersEXT => GenFramebuffers
GenProgramsNV => GenProgramsARB
GenQueriesARB => GenQueries
GenRenderbuffersEXT => GenRenderbuffers
GenerateMipmapEXT => GenerateMipmap
GetActiveAttribARB => GetActiveAttrib
GetActiveUniformARB => GetActiveUniform
GetAttribLocationARB => GetAttribLocation
GetBooleanIndexedvEXT => GetBooleani_v
GetBufferParameterivARB => GetBufferParameteriv
GetBufferPointervARB => GetBufferPointerv
GetBufferSubDataARB => GetBufferSubData
GetClipPlanefOES => GetClipPlanef
GetClipPlanexOES => GetClipPlanex
GetCompressedTexImageARB => GetCompressedTexImage
GetFixedvOES => GetFixedv
GetFragDataLocationEXT => GetFragDataLocation
GetFramebufferAttachmentParameterivEXT => GetFramebufferAttachmentParameteriv
GetIntegerIndexedvEXT => GetIntegeri_v
GetLightxvOES => GetLightxv
GetMaterialxvOES => GetMaterialxv
GetQueryObjecti64vEXT => GetQueryObjecti64v
GetQueryObjectivARB => GetQueryObjectiv
GetQueryObjectui64vEXT => GetQueryObjectui64v
GetQueryObjectuivARB => GetQueryObjectuiv
GetQueryivARB => GetQueryiv
GetRenderbufferParameterivEXT => GetRenderbufferParameteriv
GetShaderSourceARB => GetShaderSource
GetTexEnvxvOES => GetTexEnvxv
GetTexParameterIivEXT => GetTexParameterIiv
GetTexParameterIuivEXT => GetTexParameterIuiv
GetTexParameterxvOES => GetTexParameterxv
GetTransformFeedbackVaryingEXT => GetTransformFeedbackVarying
GetUniformLocationARB => GetUniformLocation
GetUniformfvARB => GetUniformfv
GetUniformivARB => GetUniformiv
GetUniformuivEXT => GetUniformuiv
GetVertexAttribIivEXT => GetVertexAttribIiv
GetVertexAttribIuivEXT => GetVertexAttribIuiv
GetVertexAttribPointervNV => GetVertexAttribPointerv
GetVertexAttribdvARB => GetVertexAttribdv
GetVertexAttribfvARB => GetVertexAttribfv
GetVertexAttribivARB => GetVertexAttribiv
IsBufferARB => IsBuffer
IsEnabledIndexedEXT => IsEnabledi
IsFramebufferEXT => IsFramebuffer
IsProgramNV => IsProgramARB
IsQueryARB => IsQuery
IsRenderbufferEXT => IsRenderbuffer
IsVertexArrayAPPLE => IsVertexArray
LightModelxOES => LightModelx
LightModelxvOES => LightModelxv
LightxOES => Lightx
LightxvOES => Lightxv
LineWidthxOES => LineWidthx
LinkProgramARB => LinkProgram
LoadMatrixxOES => LoadMatrixx
LoadTransposeMatrixdARB => LoadTransposeMatrixd
LoadTransposeMatrixfARB => LoadTransposeMatrixf
MapBufferARB => MapBuffer
MaterialxOES => Materialx
MaterialxvOES => Materialxv
MultMatrixxOES => MultMatrixx
MultTransposeMatrixdARB => MultTransposeMatrixd
MultTransposeMatrixfARB => MultTransposeMatrixf
MultiDrawArraysEXT => MultiDrawArrays
MultiTexCoord1dARB => MultiTexCoord1d
MultiTexCoord1dvARB => MultiTexCoord1dv
MultiTexCoord1iARB => MultiTexCoord1i
MultiTexCoord1ivARB => MultiTexCoord1iv
MultiTexCoord1sARB => MultiTexCoord1s
MultiTexCoord1svARB => MultiTexCoord1sv
MultiTexCoord2dARB => MultiTexCoord2d
MultiTexCoord2dvARB => MultiTexCoord2dv
MultiTexCoord2iARB => MultiTexCoord2i
MultiTexCoord2ivARB => MultiTexCoord2iv
MultiTexCoord2sARB => MultiTexCoord2s
MultiTexCoord2svARB => MultiTexCoord2sv
MultiTexCoord3dARB => MultiTexCoord3d
MultiTexCoord3dvARB => MultiTexCoord3dv
MultiTexCoord3iARB => MultiTexCoord3i
MultiTexCoord3ivARB => MultiTexCoord3iv
MultiTexCoord3sARB => MultiTexCoord3s
MultiTexCoord3svARB => MultiTexCoord3sv
MultiTexCoord4dARB => MultiTexCoord4d
MultiTexCoord4dvARB => MultiTexCoord4dv
MultiTexCoord4iARB => MultiTexCoord4i
MultiTexCoord4ivARB => MultiTexCoord4iv
MultiTexCoord4sARB => MultiTexCoord4s
MultiTexCoord4svARB => MultiTexCoord4sv
MultiTexCoord4xOES => MultiTexCoord4x
Normal3xOES => Normal3x
OrthofOES => Orthof
OrthoxOES => Orthox
PointParameterfEXT => PointParameterf
PointParameterfvEXT => PointParameterfv
PointParameteriNV => PointParameteri
PointParameterivNV => PointParameteriv
PointParameterxOES => PointParameterx
PointParameterxvOES => PointParameterxv
PointSizexOES => PointSizex
PolygonOffsetxOES => PolygonOffsetx
PrimitiveRestartIndexNV => PrimitiveRestartIndex
ProvokingVertexEXT => ProvokingVertex
RenderbufferStorageEXT => RenderbufferStorage
RotatexOES => Rotatex
SampleCoverageARB => SampleCoverage
SampleCoveragexOES => SampleCoveragex
ScalexOES => Scalex
SecondaryColor3bEXT => SecondaryColor3b
SecondaryColor3bvEXT => SecondaryColor3bv
SecondaryColor3dEXT => SecondaryColor3d
SecondaryColor3dvEXT => SecondaryColor3dv
SecondaryColor3iEXT => SecondaryColor3i
SecondaryColor3ivEXT => SecondaryColor3iv
SecondaryColor3sEXT => SecondaryColor3s
SecondaryColor3svEXT => SecondaryColor3sv
SecondaryColor3ubEXT => SecondaryColor3ub
SecondaryColor3ubvEXT => SecondaryColor3ubv
SecondaryColor3uiEXT => SecondaryColor3ui
SecondaryColor3uivEXT => SecondaryColor3uiv
SecondaryColor3usEXT => SecondaryColor3us
SecondaryColor3usvEXT => SecondaryColor3usv
SecondaryColorPointerEXT => SecondaryColorPointer
ShaderSourceARB => ShaderSource
TexBufferARB => TexBuffer
TexEnvxOES => TexEnvx
TexEnvxvOES => TexEnvxv
TexParameterIivEXT => TexParameterIiv
TexParameterIuivEXT => TexParameterIuiv
TexParameterxOES => TexParameterx
TexParameterxvOES => TexParameterxv
TransformFeedbackVaryingsEXT => TransformFeedbackVaryings
TranslatexOES => Translatex
Uniform1fARB => Uniform1f
Uniform1fvARB => Uniform1fv
Uniform1iARB => Uniform1i
Uniform1ivARB => Uniform1iv
Uniform1uiEXT => Uniform1ui
Uniform1uivEXT => Uniform1uiv
Uniform2fARB => Uniform2f
Uniform2fvARB => Uniform2fv
Uniform2iARB => Uniform2i
Uniform2ivARB => Uniform2iv
Uniform2uiEXT => Uniform2ui
Uniform2uivEXT => Uniform2uiv
Uniform3fARB => Uniform3f
Uniform3fvARB => Uniform3fv
Uniform3iARB => Uniform3i
Uniform3ivARB => Uniform3iv
Uniform3uiEXT => Uniform3ui
Uniform3uivEXT => Uniform3uiv
Uniform4fARB => Uniform4f
Uniform4fvARB => Uniform4fv
Uniform4iARB => Uniform4i
Uniform4ivARB => Uniform4iv
Uniform4uiEXT => Uniform4ui
Uniform4uivEXT => Uniform4uiv
UniformMatrix2fvARB => UniformMatrix2fv
UniformMatrix3fvARB => UniformMatrix3fv
UniformMatrix4fvARB => UniformMatrix4fv
UnmapBufferARB => UnmapBuffer
UseProgramObjectARB => UseProgram
ValidateProgramARB => ValidateProgram
VertexAttrib1dARB => VertexAttrib1d
VertexAttrib1dvARB => VertexAttrib1dv
VertexAttrib1sARB => VertexAttrib1s
VertexAttrib1svARB => VertexAttrib1sv
VertexAttrib2dARB => VertexAttrib2d
VertexAttrib2dvARB => VertexAttrib2dv
VertexAttrib2sARB => VertexAttrib2s
VertexAttrib2svARB => VertexAttrib2sv
VertexAttrib3dARB => VertexAttrib3d
VertexAttrib3dvARB => VertexAttrib3dv
VertexAttrib3sARB => VertexAttrib3s
VertexAttrib3svARB => VertexAttrib3sv
VertexAttrib4NbvARB => VertexAttrib4Nbv
VertexAttrib4NivARB => VertexAttrib4Niv
VertexAttrib4NsvARB => VertexAttrib4Nsv
VertexAttrib4NubARB => VertexAttrib4Nub
VertexAttrib4NubvARB => VertexAttrib4Nubv
VertexAttrib4NuivARB => VertexAttrib4Nuiv
VertexAttrib4NusvARB => VertexAttrib4Nusv
VertexAttrib4bvARB => VertexAttrib4bv
VertexAttrib4dARB => VertexAttrib4d
VertexAttrib4dvARB => VertexAttrib4dv
VertexAttrib4ivARB => VertexAttrib4iv
VertexAttrib4sARB => VertexAttrib4s
VertexAttrib4svARB => VertexAttrib4sv
VertexAttrib4ubvARB => VertexAttrib4ubv
VertexAttrib4uivARB => VertexAttrib4uiv
VertexAttrib4usvARB => VertexAttrib4usv
VertexAttribDivisorARB => VertexAttribDivisor
VertexAttribI1ivEXT => VertexAttribI1iv
VertexAttribI1uivEXT => VertexAttribI1uiv
VertexAttribI4bvEXT => VertexAttribI4bv
VertexAttribI4svEXT => VertexAttribI4sv
VertexAttribI4ubvEXT => VertexAttribI4ubv
VertexAttribI4usvEXT => VertexAttribI4usv
VertexAttribIPointerEXT => VertexAttribIPointer
VertexAttribPointerARB => VertexAttribPointer
WindowPos2dMESA => WindowPos2d
WindowPos2dvMESA => WindowPos2dv
WindowPos2fMESA => WindowPos2f
WindowPos2fvMESA => WindowPos2fv
WindowPos2iMESA => WindowPos2i
WindowPos2ivMESA => WindowPos2iv
WindowPos2sMESA => WindowPos2s
WindowPos2svMESA => WindowPos2sv
WindowPos3dMESA => WindowPos3d
WindowPos3dvMESA => WindowPos3dv
WindowPos3fMESA => WindowPos3f
WindowPos3fvMESA => WindowPos3fv
WindowPos3iMESA => WindowPos3i
WindowPos3ivMESA => WindowPos3iv
WindowPos3sMESA => WindowPos3s
WindowPos3svMESA => WindowPos3sv
Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
53 files changed, 1467 insertions, 1467 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1f2a8a696ae..417dbd041e1 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -356,8 +356,8 @@ compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB GLchar *info; shader = _mesa_CreateShaderObjectARB(target); - _mesa_ShaderSourceARB(shader, 1, &source, NULL); - _mesa_CompileShaderARB(shader); + _mesa_ShaderSource(shader, 1, &source, NULL); + _mesa_CompileShader(shader); _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (ok) @@ -393,7 +393,7 @@ link_program_with_debug(struct gl_context *ctx, GLuint program) GLint ok, size; GLchar *info; - _mesa_LinkProgramARB(program); + _mesa_LinkProgram(program); _mesa_GetProgramiv(program, GL_LINK_STATUS, &ok); if (ok) @@ -604,7 +604,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_reference_shader_program(ctx, &save->ActiveShader, ctx->Shader.ActiveProgram); - _mesa_UseProgramObjectARB(0); + _mesa_UseProgram(0); } } @@ -629,7 +629,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; if (ctx->Texture.Unit[u].Enabled || ctx->Texture.Unit[u].TexGenEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_ActiveTexture(GL_TEXTURE0 + u); _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); if (ctx->Extensions.ARB_texture_cube_map) _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); @@ -659,8 +659,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } /* set defaults for unit[0] */ - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); + _mesa_ActiveTexture(GL_TEXTURE0); + _mesa_ClientActiveTexture(GL_TEXTURE0); if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } @@ -676,10 +676,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) 16 * sizeof(GLfloat)); save->MatrixMode = ctx->Transform.MatrixMode; /* set 1:1 vertex:pixel coordinate transform */ - _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_ActiveTexture(GL_TEXTURE0); _mesa_MatrixMode(GL_TEXTURE); _mesa_LoadIdentity(); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); + _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); _mesa_MatrixMode(GL_MODELVIEW); _mesa_LoadIdentity(); _mesa_MatrixMode(GL_PROJECTION); @@ -737,7 +737,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) * regardless of the internal implementation of the metaops. */ if (ctx->Color.ClampFragmentColor != GL_TRUE) - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } if (state & MESA_META_CLAMP_VERTEX_COLOR) { @@ -746,7 +746,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /* Generally in here we never want vertex color clamping -- * result clamping is only dependent on fragment clamping. */ - _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, GL_FALSE); + _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE); } if (state & MESA_META_CONDITIONAL_RENDER) { @@ -832,7 +832,7 @@ _mesa_meta_end(struct gl_context *ctx) save->ColorMask[i][2], save->ColorMask[i][3]); } else { - _mesa_ColorMaskIndexed(i, + _mesa_ColorMaski(i, save->ColorMask[i][0], save->ColorMask[i][1], save->ColorMask[i][2], @@ -1001,16 +1001,16 @@ _mesa_meta_end(struct gl_context *ctx) } /* restore current unit state */ - _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); - _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); + _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit); + _mesa_ClientActiveTexture(GL_TEXTURE0 + save->ClientActiveUnit); } if (state & MESA_META_TRANSFORM) { GLuint activeTexture = ctx->Texture.CurrentUnit; - _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_ActiveTexture(GL_TEXTURE0); _mesa_MatrixMode(GL_TEXTURE); _mesa_LoadMatrixf(save->TextureMatrix); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); + _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); _mesa_MatrixMode(GL_MODELVIEW); _mesa_LoadMatrixf(save->ModelviewMatrix); @@ -1034,7 +1034,7 @@ _mesa_meta_end(struct gl_context *ctx) if (state & MESA_META_VERTEX) { /* restore vertex buffer object */ - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); /* restore vertex array object */ @@ -1054,11 +1054,11 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor); } if (state & MESA_META_CLAMP_VERTEX_COLOR) { - _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); + _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); } if (state & MESA_META_CONDITIONAL_RENDER) { @@ -1326,12 +1326,12 @@ setup_drawpix_texture(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &save_unpack_obj, ctx->Unpack.BufferObj); - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); /* create empty texture */ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, tex->Width, tex->Height, 0, format, type, NULL); if (save_unpack_obj != NULL) - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, + _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, save_unpack_obj->Name); /* load image */ _mesa_TexSubImage2D(tex->Target, 0, @@ -1372,8 +1372,8 @@ init_blit_depth_pixels(struct gl_context *ctx) texTarget = "2D"; _mesa_snprintf(program2, sizeof(program2), program, texTarget); - _mesa_GenPrograms(1, &blit->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_GenProgramsARB(1, &blit->DepthFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(program2), (const GLubyte *) program2); } @@ -1498,7 +1498,7 @@ blitframebuffer_texture(struct gl_context *ctx, verts[3].s = s0; verts[3].t = t1; - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -1583,9 +1583,9 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, _mesa_BindVertexArray(blit->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &blit->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, &blit->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ @@ -1596,7 +1596,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } else { _mesa_BindVertexArray(blit->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); } /* Try faster, direct texture approach first */ @@ -1634,7 +1634,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, verts[3].t = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } _mesa_set_enable(ctx, tex->Target, GL_TRUE); @@ -1661,7 +1661,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); @@ -1693,13 +1693,13 @@ static void meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit) { if (blit->ArrayObj) { - _mesa_DeleteVertexArraysAPPLE(1, &blit->ArrayObj); + _mesa_DeleteVertexArrays(1, &blit->ArrayObj); blit->ArrayObj = 0; - _mesa_DeleteBuffersARB(1, &blit->VBO); + _mesa_DeleteBuffers(1, &blit->VBO); blit->VBO = 0; } if (blit->DepthFP) { - _mesa_DeletePrograms(1, &blit->DepthFP); + _mesa_DeleteProgramsARB(1, &blit->DepthFP); blit->DepthFP = 0; } } @@ -1739,8 +1739,8 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_BindVertexArray(clear->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &clear->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_GenBuffers(1, &clear->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); /* setup vertex arrays */ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); @@ -1750,7 +1750,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) } else { _mesa_BindVertexArray(clear->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); } /* GL_COLOR_BUFFER_BIT */ @@ -1758,7 +1758,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) /* leave colormask, glDrawBuffer state as-is */ /* Clears never have the color clamped. */ - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { ASSERT(metaSave & MESA_META_COLOR_MASK); @@ -1819,7 +1819,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) } /* upload new vertex data */ - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); } @@ -1870,30 +1870,30 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_BindVertexArray(clear->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &clear->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_GenBuffers(1, &clear->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); /* setup vertex arrays */ - _mesa_VertexAttribPointerARB(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - _mesa_EnableVertexAttribArrayARB(0); + _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0); + _mesa_EnableVertexAttribArray(0); vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER); - _mesa_ShaderSourceARB(vs, 1, &vs_source, NULL); - _mesa_CompileShaderARB(vs); + _mesa_ShaderSource(vs, 1, &vs_source, NULL); + _mesa_CompileShader(vs); fs = _mesa_CreateShaderObjectARB(GL_FRAGMENT_SHADER); - _mesa_ShaderSourceARB(fs, 1, &fs_source, NULL); - _mesa_CompileShaderARB(fs); + _mesa_ShaderSource(fs, 1, &fs_source, NULL); + _mesa_CompileShader(fs); clear->ShaderProg = _mesa_CreateProgramObjectARB(); _mesa_AttachShader(clear->ShaderProg, fs); _mesa_DeleteObjectARB(fs); _mesa_AttachShader(clear->ShaderProg, vs); _mesa_DeleteObjectARB(vs); - _mesa_BindAttribLocationARB(clear->ShaderProg, 0, "position"); - _mesa_LinkProgramARB(clear->ShaderProg); + _mesa_BindAttribLocation(clear->ShaderProg, 0, "position"); + _mesa_LinkProgram(clear->ShaderProg); - clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg, + clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg, "color"); if (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) { @@ -1905,7 +1905,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_DeleteObjectARB(fs); _mesa_AttachShader(clear->IntegerShaderProg, vs); _mesa_DeleteObjectARB(vs); - _mesa_BindAttribLocationARB(clear->IntegerShaderProg, 0, "position"); + _mesa_BindAttribLocation(clear->IntegerShaderProg, 0, "position"); /* Note that user-defined out attributes get automatically assigned * locations starting from 0, so we don't need to explicitly @@ -1915,7 +1915,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) link_program_with_debug(ctx, clear->IntegerShaderProg); clear->IntegerColorLocation = - _mesa_GetUniformLocationARB(clear->IntegerShaderProg, "color"); + _mesa_GetUniformLocation(clear->IntegerShaderProg, "color"); } } @@ -1924,9 +1924,9 @@ meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) { if (clear->ArrayObj == 0) return; - _mesa_DeleteVertexArraysAPPLE(1, &clear->ArrayObj); + _mesa_DeleteVertexArrays(1, &clear->ArrayObj); clear->ArrayObj = 0; - _mesa_DeleteBuffersARB(1, &clear->VBO); + _mesa_DeleteBuffers(1, &clear->VBO); clear->VBO = 0; _mesa_DeleteObjectARB(clear->ShaderProg); clear->ShaderProg = 0; @@ -1980,24 +1980,24 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) meta_glsl_clear_init(ctx, clear); if (fb->_IntegerColor) { - _mesa_UseProgramObjectARB(clear->IntegerShaderProg); - _mesa_Uniform4ivARB(clear->IntegerColorLocation, 1, + _mesa_UseProgram(clear->IntegerShaderProg); + _mesa_Uniform4iv(clear->IntegerColorLocation, 1, ctx->Color.ClearColor.i); } else { - _mesa_UseProgramObjectARB(clear->ShaderProg); - _mesa_Uniform4fvARB(clear->ColorLocation, 1, + _mesa_UseProgram(clear->ShaderProg); + _mesa_Uniform4fv(clear->ColorLocation, 1, ctx->Color.ClearColor.f); } _mesa_BindVertexArray(clear->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); /* GL_COLOR_BUFFER_BIT */ if (buffers & BUFFER_BITS_COLOR) { /* leave colormask, glDrawBuffer state as-is */ /* Clears never have the color clamped. */ - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { ASSERT(metaSave & MESA_META_COLOR_MASK); @@ -2042,7 +2042,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) verts[3].z = z; /* upload new vertex data */ - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); /* draw quad */ @@ -2098,9 +2098,9 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, _mesa_BindVertexArray(copypix->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, ©pix->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, ©pix->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ @@ -2111,7 +2111,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, } else { _mesa_BindVertexArray(copypix->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO); } newTex = alloc_texture(tex, width, height, intFormat); @@ -2146,7 +2146,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, verts[3].t = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* Alloc/setup texture */ @@ -2260,8 +2260,8 @@ init_draw_stencil_pixels(struct gl_context *ctx) texTarget = "2D"; _mesa_snprintf(program2, sizeof(program2), program, texTarget); - _mesa_GenPrograms(1, &drawpix->StencilFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_GenProgramsARB(1, &drawpix->StencilFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(program2), (const GLubyte *) program2); } @@ -2294,8 +2294,8 @@ init_draw_depth_pixels(struct gl_context *ctx) texTarget = "2D"; _mesa_snprintf(program2, sizeof(program2), program, texTarget); - _mesa_GenPrograms(1, &drawpix->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_GenProgramsARB(1, &drawpix->DepthFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(program2), (const GLubyte *) program2); } @@ -2452,9 +2452,9 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, _mesa_BindVertexArray(drawpix->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &vbo); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, &vbo); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, vbo); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ @@ -2490,7 +2490,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, /* set stencil bits to 1 where needed */ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { @@ -2511,7 +2511,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, if (!drawpix->DepthFP) init_draw_depth_pixels(ctx); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); /* polygon color = current raster color */ @@ -2532,7 +2532,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, _mesa_set_enable(ctx, tex->Target, GL_FALSE); - _mesa_DeleteBuffersARB(1, &vbo); + _mesa_DeleteBuffers(1, &vbo); /* restore unpack params */ ctx->Unpack = unpackSave; @@ -2629,9 +2629,9 @@ _mesa_meta_Bitmap(struct gl_context *ctx, _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &bitmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, &bitmap->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ @@ -2644,7 +2644,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx, } else { _mesa_BindVertexArray(bitmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO); } newTex = alloc_texture(tex, width, height, texIntFormat); @@ -2687,7 +2687,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx, } /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* choose different foreground/background alpha values */ @@ -2770,11 +2770,11 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, * Test that we can actually render in the texture's format. */ if (!mipmap->FBO) - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + _mesa_GenFramebuffers(1, &mipmap->FBO); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO); if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture1D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel); } @@ -2782,21 +2782,21 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /* other work is needed to enable 3D mipmap generation */ else if (target == GL_TEXTURE_3D) { GLint zoffset = 0; - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture3D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel, zoffset); } #endif else { /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel); } - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_TRUE; @@ -2975,8 +2975,8 @@ setup_ff_generate_mipmap(struct gl_context *ctx, _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &mipmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_GenBuffers(1, &mipmap->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); /* setup vertex arrays */ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); @@ -3058,13 +3058,13 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_BindVertexArray(mipmap->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &mipmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_GenBuffers(1, &mipmap->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); /* setup vertex arrays */ - _mesa_VertexAttribPointerARB(0, 2, GL_FLOAT, GL_FALSE, + _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(x)); - _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE, + _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(tex)); } @@ -3133,10 +3133,10 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_DeleteObjectARB(fs); _mesa_AttachShader(mipmap->ShaderProg, vs); _mesa_DeleteObjectARB(vs); - _mesa_BindAttribLocationARB(mipmap->ShaderProg, 0, "position"); - _mesa_BindAttribLocationARB(mipmap->ShaderProg, 1, "texcoords"); - _mesa_EnableVertexAttribArrayARB(0); - _mesa_EnableVertexAttribArrayARB(1); + _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); + _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); + _mesa_EnableVertexAttribArray(0); + _mesa_EnableVertexAttribArray(1); link_program_with_debug(ctx, mipmap->ShaderProg); sampler->shader_prog = mipmap->ShaderProg; ralloc_free(mem_ctx); @@ -3149,9 +3149,9 @@ meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, { if (mipmap->ArrayObj == 0) return; - _mesa_DeleteVertexArraysAPPLE(1, &mipmap->ArrayObj); + _mesa_DeleteVertexArrays(1, &mipmap->ArrayObj); mipmap->ArrayObj = 0; - _mesa_DeleteBuffersARB(1, &mipmap->VBO); + _mesa_DeleteBuffers(1, &mipmap->VBO); mipmap->VBO = 0; _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); @@ -3219,7 +3219,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, */ if (use_glsl_version) { setup_glsl_generate_mipmap(ctx, mipmap, target); - _mesa_UseProgramObjectARB(mipmap->ShaderProg); + _mesa_UseProgram(mipmap->ShaderProg); } else { setup_ff_generate_mipmap(ctx, mipmap); @@ -3227,7 +3227,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, } _mesa_BindVertexArray(mipmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; @@ -3236,7 +3236,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_BindTexture(target, texObj->Name); if (!mipmap->FBO) { - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + _mesa_GenFramebuffers(1, &mipmap->FBO); } if (!mipmap->Sampler) { @@ -3264,7 +3264,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); } - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO); if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); @@ -3291,7 +3291,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, verts[3].y = 1.0F; /* upload vertex data */ - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); /* texture is already locked, unlock now */ @@ -3345,7 +3345,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* Set to draw into the current dstLevel */ if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture1D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, @@ -3353,7 +3353,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, } else if (target == GL_TEXTURE_3D) { GLint zoffset = 0; /* XXX unfinished */ - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture3D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, @@ -3361,7 +3361,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, } else { /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + _mesa_FramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, faceTarget, texObj->Name, @@ -3371,7 +3371,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); /* sanity check */ - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_problem(ctx, "Unexpected incomplete framebuffer in " "_mesa_meta_GenerateMipmap()"); @@ -3397,7 +3397,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, if (genMipmapSave) _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave); } @@ -3574,23 +3574,23 @@ decompress_texture_image(struct gl_context *ctx, /* Create/bind FBO/renderbuffer */ if (decompress->FBO == 0) { - _mesa_GenFramebuffersEXT(1, &decompress->FBO); - _mesa_GenRenderbuffersEXT(1, &decompress->RBO); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, decompress->FBO); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, decompress->RBO); - _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + _mesa_GenFramebuffers(1, &decompress->FBO); + _mesa_GenRenderbuffers(1, &decompress->RBO); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress->FBO); + _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress->RBO); + _mesa_FramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, decompress->RBO); } else { - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, decompress->FBO); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress->FBO); } /* alloc dest surface */ if (width > decompress->Width || height > decompress->Height) { - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, decompress->RBO); - _mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, + _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress->RBO); + _mesa_RenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, width, height); decompress->Width = width; decompress->Height = height; @@ -3603,9 +3603,9 @@ decompress_texture_image(struct gl_context *ctx, _mesa_BindVertexArray(decompress->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &decompress->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, decompress->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, &decompress->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ @@ -3616,7 +3616,7 @@ decompress_texture_image(struct gl_context *ctx, } else { _mesa_BindVertexArray(decompress->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, decompress->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO); } if (!decompress->Sampler) { @@ -3652,7 +3652,7 @@ decompress_texture_image(struct gl_context *ctx, verts[3].y = height; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); /* setup texture state */ _mesa_BindTexture(target, texObj->Name); @@ -3713,13 +3713,13 @@ decompress_texture_image(struct gl_context *ctx, /* restore fbo bindings */ if (fboDrawSave == fboReadSave) { - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboDrawSave); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboDrawSave); } else { - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fboReadSave); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave); + _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, fboReadSave); } - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbSave); + _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, rbSave); } @@ -3784,9 +3784,9 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, _mesa_BindVertexArray(drawtex->ArrayObj); /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &drawtex->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawtex->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + _mesa_GenBuffers(1, &drawtex->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), NULL, GL_DYNAMIC_DRAW_ARB); /* client active texture is not part of the array object */ @@ -3796,17 +3796,17 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); _mesa_EnableClientState(GL_VERTEX_ARRAY); for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - _mesa_ClientActiveTextureARB(GL_TEXTURE0 + i); + _mesa_ClientActiveTexture(GL_TEXTURE0 + i); _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(st[i])); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } /* restore client active texture */ - _mesa_ClientActiveTextureARB(GL_TEXTURE0 + active_texture); + _mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture); } else { _mesa_BindVertexArray(drawtex->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawtex->VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); } /* vertex positions, texcoords */ @@ -3871,7 +3871,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, verts[3].st[i][1] = t1; } - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 20b8ff4d1c7..0fa2429976b 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1068,25 +1068,25 @@ VertexAttrib4fvARB(GLuint index, const GLfloat *v) static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v) { - CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); + CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v) { - CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); + CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v) { - CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); + CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v) { - CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); + CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); } @@ -1114,7 +1114,7 @@ VertexAttribI3bv(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttribI4bv(GLuint index, const GLbyte *v) { - CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); + CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); } @@ -1139,7 +1139,7 @@ VertexAttribI3ubv(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttribI4ubv(GLuint index, const GLubyte *v) { - CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); + CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); } @@ -1165,7 +1165,7 @@ VertexAttribI3sv(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttribI4sv(GLuint index, const GLshort *v) { - CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); + CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); } @@ -1190,7 +1190,7 @@ VertexAttribI3usv(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttribI4usv(GLuint index, const GLushort *v) { - CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); + CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); } @@ -1405,14 +1405,14 @@ GLboolean _ae_create_context( struct gl_context *ctx ) return GL_TRUE; /* These _gloffset_* values may not be compile-time constants */ - SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; - SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; - SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; - SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; - SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; - SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; + SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv; + SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv; + SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv; + SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv; + SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv; + SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv; SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; - SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; + SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv; FogCoordFuncs[0] = -1; FogCoordFuncs[1] = -1; @@ -1421,7 +1421,7 @@ GLboolean _ae_create_context( struct gl_context *ctx ) FogCoordFuncs[4] = -1; FogCoordFuncs[5] = -1; FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; - FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; + FogCoordFuncs[7] = _gloffset_FogCoorddv; ctx->aelt_context = calloc(1, sizeof(AEcontext)); if (!ctx->aelt_context) diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 33155308640..6b66319a9e4 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -88,7 +88,7 @@ void GLAPIENTRY -loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) +_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ) { COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), @@ -97,41 +97,41 @@ loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) } void GLAPIENTRY -loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) +_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); } void GLAPIENTRY -loopback_Color3i_f( GLint red, GLint green, GLint blue ) +_mesa_Color3i( GLint red, GLint green, GLint blue ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), 1.0); } void GLAPIENTRY -loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) +_mesa_Color3s( GLshort red, GLshort green, GLshort blue ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), 1.0); } void GLAPIENTRY -loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) +_mesa_Color3ui( GLuint red, GLuint green, GLuint blue ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), 1.0 ); } void GLAPIENTRY -loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) +_mesa_Color3us( GLushort red, GLushort green, GLushort blue ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), 1.0 ); } void GLAPIENTRY -loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) +_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ) { COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), UBYTE_TO_FLOAT(blue), 1.0 ); @@ -139,48 +139,48 @@ loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) void GLAPIENTRY -loopback_Color3bv_f( const GLbyte *v ) +_mesa_Color3bv( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), 1.0 ); } void GLAPIENTRY -loopback_Color3dv_f( const GLdouble *v ) +_mesa_Color3dv( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } void GLAPIENTRY -loopback_Color3iv_f( const GLint *v ) +_mesa_Color3iv( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), 1.0 ); } void GLAPIENTRY -loopback_Color3sv_f( const GLshort *v ) +_mesa_Color3sv( const GLshort *v ) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), 1.0 ); } void GLAPIENTRY -loopback_Color3uiv_f( const GLuint *v ) +_mesa_Color3uiv( const GLuint *v ) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), 1.0 ); } void GLAPIENTRY -loopback_Color3usv_f( const GLushort *v ) +_mesa_Color3usv( const GLushort *v ) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), 1.0 ); } void GLAPIENTRY -loopback_Color3ubv_f( const GLubyte *v ) +_mesa_Color3ubv( const GLubyte *v ) { COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), 1.0 ); @@ -188,7 +188,7 @@ loopback_Color3ubv_f( const GLubyte *v ) void GLAPIENTRY -loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, +_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), @@ -196,21 +196,21 @@ loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, } void GLAPIENTRY -loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, +_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); } void GLAPIENTRY -loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) +_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); } void GLAPIENTRY -loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, +_mesa_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), @@ -218,21 +218,21 @@ loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, } void GLAPIENTRY -loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) +_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); } void GLAPIENTRY -loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) +_mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); } void GLAPIENTRY -loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) +_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); @@ -240,7 +240,7 @@ loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) void GLAPIENTRY -loopback_Color4iv_f( const GLint *v ) +_mesa_Color4iv( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); @@ -248,21 +248,21 @@ loopback_Color4iv_f( const GLint *v ) void GLAPIENTRY -loopback_Color4bv_f( const GLbyte *v ) +_mesa_Color4bv( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); } void GLAPIENTRY -loopback_Color4dv_f( const GLdouble *v ) +_mesa_Color4dv( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_Color4sv_f( const GLshort *v) +_mesa_Color4sv( const GLshort *v) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); @@ -270,21 +270,21 @@ loopback_Color4sv_f( const GLshort *v) void GLAPIENTRY -loopback_Color4uiv_f( const GLuint *v) +_mesa_Color4uiv( const GLuint *v) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); } void GLAPIENTRY -loopback_Color4usv_f( const GLushort *v) +_mesa_Color4usv( const GLushort *v) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); } void GLAPIENTRY -loopback_Color4ubv_f( const GLubyte *v) +_mesa_Color4ubv( const GLubyte *v) { COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); @@ -292,565 +292,565 @@ loopback_Color4ubv_f( const GLubyte *v) void GLAPIENTRY -loopback_FogCoorddEXT( GLdouble d ) +_mesa_FogCoordd( GLdouble d ) { FOGCOORDF( (GLfloat) d ); } void GLAPIENTRY -loopback_FogCoorddvEXT( const GLdouble *v ) +_mesa_FogCoorddv( const GLdouble *v ) { FOGCOORDF( (GLfloat) *v ); } void GLAPIENTRY -loopback_Indexd( GLdouble c ) +_mesa_Indexd( GLdouble c ) { INDEX( (GLfloat) c ); } void GLAPIENTRY -loopback_Indexi( GLint c ) +_mesa_Indexi( GLint c ) { INDEX( (GLfloat) c ); } void GLAPIENTRY -loopback_Indexs( GLshort c ) +_mesa_Indexs( GLshort c ) { INDEX( (GLfloat) c ); } void GLAPIENTRY -loopback_Indexub( GLubyte c ) +_mesa_Indexub( GLubyte c ) { INDEX( (GLfloat) c ); } void GLAPIENTRY -loopback_Indexdv( const GLdouble *c ) +_mesa_Indexdv( const GLdouble *c ) { INDEX( (GLfloat) *c ); } void GLAPIENTRY -loopback_Indexiv( const GLint *c ) +_mesa_Indexiv( const GLint *c ) { INDEX( (GLfloat) *c ); } void GLAPIENTRY -loopback_Indexsv( const GLshort *c ) +_mesa_Indexsv( const GLshort *c ) { INDEX( (GLfloat) *c ); } void GLAPIENTRY -loopback_Indexubv( const GLubyte *c ) +_mesa_Indexubv( const GLubyte *c ) { INDEX( (GLfloat) *c ); } void GLAPIENTRY -loopback_EdgeFlagv(const GLboolean *flag) +_mesa_EdgeFlagv(const GLboolean *flag) { CALL_EdgeFlag(GET_DISPATCH(), (*flag)); } void GLAPIENTRY -loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) +_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); } void GLAPIENTRY -loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) +_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); } void GLAPIENTRY -loopback_Normal3i( GLint nx, GLint ny, GLint nz ) +_mesa_Normal3i( GLint nx, GLint ny, GLint nz ) { NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); } void GLAPIENTRY -loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) +_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ) { NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); } void GLAPIENTRY -loopback_Normal3bv( const GLbyte *v ) +_mesa_Normal3bv( const GLbyte *v ) { NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } void GLAPIENTRY -loopback_Normal3dv( const GLdouble *v ) +_mesa_Normal3dv( const GLdouble *v ) { NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_Normal3iv( const GLint *v ) +_mesa_Normal3iv( const GLint *v ) { NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } void GLAPIENTRY -loopback_Normal3sv( const GLshort *v ) +_mesa_Normal3sv( const GLshort *v ) { NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } void GLAPIENTRY -loopback_TexCoord1d( GLdouble s ) +_mesa_TexCoord1d( GLdouble s ) { TEXCOORD1((GLfloat) s); } void GLAPIENTRY -loopback_TexCoord1i( GLint s ) +_mesa_TexCoord1i( GLint s ) { TEXCOORD1((GLfloat) s); } void GLAPIENTRY -loopback_TexCoord1s( GLshort s ) +_mesa_TexCoord1s( GLshort s ) { TEXCOORD1((GLfloat) s); } void GLAPIENTRY -loopback_TexCoord2d( GLdouble s, GLdouble t ) +_mesa_TexCoord2d( GLdouble s, GLdouble t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } void GLAPIENTRY -loopback_TexCoord2s( GLshort s, GLshort t ) +_mesa_TexCoord2s( GLshort s, GLshort t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } void GLAPIENTRY -loopback_TexCoord2i( GLint s, GLint t ) +_mesa_TexCoord2i( GLint s, GLint t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } void GLAPIENTRY -loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) +_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } void GLAPIENTRY -loopback_TexCoord3i( GLint s, GLint t, GLint r ) +_mesa_TexCoord3i( GLint s, GLint t, GLint r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } void GLAPIENTRY -loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) +_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } void GLAPIENTRY -loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) +_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } void GLAPIENTRY -loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) +_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } void GLAPIENTRY -loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) +_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } void GLAPIENTRY -loopback_TexCoord1dv( const GLdouble *v ) +_mesa_TexCoord1dv( const GLdouble *v ) { TEXCOORD1((GLfloat) v[0]); } void GLAPIENTRY -loopback_TexCoord1iv( const GLint *v ) +_mesa_TexCoord1iv( const GLint *v ) { TEXCOORD1((GLfloat) v[0]); } void GLAPIENTRY -loopback_TexCoord1sv( const GLshort *v ) +_mesa_TexCoord1sv( const GLshort *v ) { TEXCOORD1((GLfloat) v[0]); } void GLAPIENTRY -loopback_TexCoord2dv( const GLdouble *v ) +_mesa_TexCoord2dv( const GLdouble *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } void GLAPIENTRY -loopback_TexCoord2iv( const GLint *v ) +_mesa_TexCoord2iv( const GLint *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } void GLAPIENTRY -loopback_TexCoord2sv( const GLshort *v ) +_mesa_TexCoord2sv( const GLshort *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } void GLAPIENTRY -loopback_TexCoord3dv( const GLdouble *v ) +_mesa_TexCoord3dv( const GLdouble *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } void GLAPIENTRY -loopback_TexCoord3iv( const GLint *v ) +_mesa_TexCoord3iv( const GLint *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } void GLAPIENTRY -loopback_TexCoord3sv( const GLshort *v ) +_mesa_TexCoord3sv( const GLshort *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } void GLAPIENTRY -loopback_TexCoord4dv( const GLdouble *v ) +_mesa_TexCoord4dv( const GLdouble *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } void GLAPIENTRY -loopback_TexCoord4iv( const GLint *v ) +_mesa_TexCoord4iv( const GLint *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } void GLAPIENTRY -loopback_TexCoord4sv( const GLshort *v ) +_mesa_TexCoord4sv( const GLshort *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } void GLAPIENTRY -loopback_Vertex2d( GLdouble x, GLdouble y ) +_mesa_Vertex2d( GLdouble x, GLdouble y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } void GLAPIENTRY -loopback_Vertex2i( GLint x, GLint y ) +_mesa_Vertex2i( GLint x, GLint y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } void GLAPIENTRY -loopback_Vertex2s( GLshort x, GLshort y ) +_mesa_Vertex2s( GLshort x, GLshort y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } void GLAPIENTRY -loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) +_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void GLAPIENTRY -loopback_Vertex3i( GLint x, GLint y, GLint z ) +_mesa_Vertex3i( GLint x, GLint y, GLint z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void GLAPIENTRY -loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) +_mesa_Vertex3s( GLshort x, GLshort y, GLshort z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void GLAPIENTRY -loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) +_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void GLAPIENTRY -loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) +_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void GLAPIENTRY -loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) +_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void GLAPIENTRY -loopback_Vertex2dv( const GLdouble *v ) +_mesa_Vertex2dv( const GLdouble *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_Vertex2iv( const GLint *v ) +_mesa_Vertex2iv( const GLint *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_Vertex2sv( const GLshort *v ) +_mesa_Vertex2sv( const GLshort *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_Vertex3dv( const GLdouble *v ) +_mesa_Vertex3dv( const GLdouble *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_Vertex3iv( const GLint *v ) +_mesa_Vertex3iv( const GLint *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_Vertex3sv( const GLshort *v ) +_mesa_Vertex3sv( const GLshort *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_Vertex4dv( const GLdouble *v ) +_mesa_Vertex4dv( const GLdouble *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_Vertex4iv( const GLint *v ) +_mesa_Vertex4iv( const GLint *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_Vertex4sv( const GLshort *v ) +_mesa_Vertex4sv( const GLshort *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) +_mesa_MultiTexCoord1d(GLenum target, GLdouble s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } void GLAPIENTRY -loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) +_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } void GLAPIENTRY -loopback_MultiTexCoord1iARB(GLenum target, GLint s) +_mesa_MultiTexCoord1i(GLenum target, GLint s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } void GLAPIENTRY -loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) +_mesa_MultiTexCoord1iv(GLenum target, const GLint *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } void GLAPIENTRY -loopback_MultiTexCoord1sARB(GLenum target, GLshort s) +_mesa_MultiTexCoord1s(GLenum target, GLshort s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } void GLAPIENTRY -loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) +_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } void GLAPIENTRY -loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } void GLAPIENTRY -loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) +_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) +_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } void GLAPIENTRY -loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) +_mesa_MultiTexCoord2iv(GLenum target, const GLint *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } void GLAPIENTRY -loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) +_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } void GLAPIENTRY -loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } void GLAPIENTRY -loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) +_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } void GLAPIENTRY -loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) +_mesa_MultiTexCoord3iv(GLenum target, const GLint *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } void GLAPIENTRY -loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) +_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void GLAPIENTRY -loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) +_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void GLAPIENTRY -loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) +_mesa_MultiTexCoord4iv(GLenum target, const GLint *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void GLAPIENTRY -loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) +_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void GLAPIENTRY -loopback_EvalCoord2dv( const GLdouble *u ) +_mesa_EvalCoord2dv( const GLdouble *u ) { EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); } void GLAPIENTRY -loopback_EvalCoord2fv( const GLfloat *u ) +_mesa_EvalCoord2fv( const GLfloat *u ) { EVALCOORD2( u[0], u[1] ); } void GLAPIENTRY -loopback_EvalCoord2d( GLdouble u, GLdouble v ) +_mesa_EvalCoord2d( GLdouble u, GLdouble v ) { EVALCOORD2( (GLfloat) u, (GLfloat) v ); } void GLAPIENTRY -loopback_EvalCoord1dv( const GLdouble *u ) +_mesa_EvalCoord1dv( const GLdouble *u ) { EVALCOORD1( (GLfloat) *u ); } void GLAPIENTRY -loopback_EvalCoord1fv( const GLfloat *u ) +_mesa_EvalCoord1fv( const GLfloat *u ) { EVALCOORD1( (GLfloat) *u ); } void GLAPIENTRY -loopback_EvalCoord1d( GLdouble u ) +_mesa_EvalCoord1d( GLdouble u ) { EVALCOORD1( (GLfloat) u ); } void GLAPIENTRY -loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) +_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ) { GLfloat fparam[4]; fparam[0] = param; @@ -858,14 +858,14 @@ loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) } void GLAPIENTRY -loopback_Materiali(GLenum face, GLenum pname, GLint param ) +_mesa_Materiali(GLenum face, GLenum pname, GLint param ) { GLfloat p = (GLfloat) param; MATERIALFV(face, pname, &p); } void GLAPIENTRY -loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) +_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ) { GLfloat fparam[4]; switch (pname) { @@ -895,49 +895,49 @@ loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) void GLAPIENTRY -loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } void GLAPIENTRY -loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) +_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } void GLAPIENTRY -loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) +_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2) { RECTF(v1[0], v1[1], v2[0], v2[1]); } void GLAPIENTRY -loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) +_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } void GLAPIENTRY -loopback_Rectiv(const GLint *v1, const GLint *v2) +_mesa_Rectiv(const GLint *v1, const GLint *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } void GLAPIENTRY -loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } void GLAPIENTRY -loopback_Rectsv(const GLshort *v1, const GLshort *v2) +_mesa_Rectsv(const GLshort *v1, const GLshort *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } void GLAPIENTRY -loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) +_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) { SECONDARYCOLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), @@ -945,13 +945,13 @@ loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) } void GLAPIENTRY -loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) +_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) { SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); } void GLAPIENTRY -loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) +_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue ) { SECONDARYCOLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), @@ -959,7 +959,7 @@ loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) } void GLAPIENTRY -loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) +_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { SECONDARYCOLORF(SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), @@ -967,7 +967,7 @@ loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) } void GLAPIENTRY -loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) +_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { SECONDARYCOLORF(UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), @@ -975,7 +975,7 @@ loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) } void GLAPIENTRY -loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) +_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { SECONDARYCOLORF(USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), @@ -983,7 +983,7 @@ loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) } void GLAPIENTRY -loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) +_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { SECONDARYCOLORF(UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), @@ -991,7 +991,7 @@ loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) } void GLAPIENTRY -loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) +_mesa_SecondaryColor3bv( const GLbyte *v ) { SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), @@ -999,12 +999,12 @@ loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) } void GLAPIENTRY -loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) +_mesa_SecondaryColor3dv( const GLdouble *v ) { SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -loopback_SecondaryColor3ivEXT_f( const GLint *v ) +_mesa_SecondaryColor3iv( const GLint *v ) { SECONDARYCOLORF(INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), @@ -1012,7 +1012,7 @@ loopback_SecondaryColor3ivEXT_f( const GLint *v ) } void GLAPIENTRY -loopback_SecondaryColor3svEXT_f( const GLshort *v ) +_mesa_SecondaryColor3sv( const GLshort *v ) { SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), @@ -1020,7 +1020,7 @@ loopback_SecondaryColor3svEXT_f( const GLshort *v ) } void GLAPIENTRY -loopback_SecondaryColor3uivEXT_f( const GLuint *v ) +_mesa_SecondaryColor3uiv( const GLuint *v ) { SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), @@ -1028,7 +1028,7 @@ loopback_SecondaryColor3uivEXT_f( const GLuint *v ) } void GLAPIENTRY -loopback_SecondaryColor3usvEXT_f( const GLushort *v ) +_mesa_SecondaryColor3usv( const GLushort *v ) { SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), @@ -1036,7 +1036,7 @@ loopback_SecondaryColor3usvEXT_f( const GLushort *v ) } void GLAPIENTRY -loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) +_mesa_SecondaryColor3ubv( const GLubyte *v ) { SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), @@ -1051,111 +1051,111 @@ loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) */ void GLAPIENTRY -loopback_VertexAttrib1sNV(GLuint index, GLshort x) +_mesa_VertexAttrib1sNV(GLuint index, GLshort x) { ATTRIB1NV(index, (GLfloat) x); } void GLAPIENTRY -loopback_VertexAttrib1dNV(GLuint index, GLdouble x) +_mesa_VertexAttrib1dNV(GLuint index, GLdouble x) { ATTRIB1NV(index, (GLfloat) x); } void GLAPIENTRY -loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { ATTRIB2NV(index, (GLfloat) x, y); } void GLAPIENTRY -loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); } void GLAPIENTRY -loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); } void GLAPIENTRY -loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } void GLAPIENTRY -loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } void GLAPIENTRY -loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } void GLAPIENTRY -loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); } void GLAPIENTRY -loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) +_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v) { ATTRIB1NV(index, (GLfloat) v[0]); } void GLAPIENTRY -loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) +_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v) { ATTRIB1NV(index, (GLfloat) v[0]); } void GLAPIENTRY -loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) +_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v) { ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } void GLAPIENTRY -loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) +_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v) { ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } void GLAPIENTRY -loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) +_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v) { ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } void GLAPIENTRY -loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) +_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v) { ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } void GLAPIENTRY -loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) +_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v) { ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); } void GLAPIENTRY -loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) +_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v) { ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); @@ -1163,15 +1163,15 @@ loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) void GLAPIENTRY -loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) +_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib1svNV(index + i, v + i); + _mesa_VertexAttrib1svNV(index + i, v + i); } void GLAPIENTRY -loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) +_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) @@ -1179,23 +1179,23 @@ loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) } void GLAPIENTRY -loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) +_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib1dvNV(index + i, v + i); + _mesa_VertexAttrib1dvNV(index + i, v + i); } void GLAPIENTRY -loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) +_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib2svNV(index + i, v + 2 * i); + _mesa_VertexAttrib2svNV(index + i, v + 2 * i); } void GLAPIENTRY -loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) +_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) @@ -1203,23 +1203,23 @@ loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) } void GLAPIENTRY -loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) +_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib2dvNV(index + i, v + 2 * i); + _mesa_VertexAttrib2dvNV(index + i, v + 2 * i); } void GLAPIENTRY -loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) +_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib3svNV(index + i, v + 3 * i); + _mesa_VertexAttrib3svNV(index + i, v + 3 * i); } void GLAPIENTRY -loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) +_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) @@ -1227,23 +1227,23 @@ loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) } void GLAPIENTRY -loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) +_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib3dvNV(index + i, v + 3 * i); + _mesa_VertexAttrib3dvNV(index + i, v + 3 * i); } void GLAPIENTRY -loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) +_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib4svNV(index + i, v + 4 * i); + _mesa_VertexAttrib4svNV(index + i, v + 4 * i); } void GLAPIENTRY -loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) +_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) @@ -1251,19 +1251,19 @@ loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) } void GLAPIENTRY -loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) +_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib4dvNV(index + i, v + 4 * i); + _mesa_VertexAttrib4dvNV(index + i, v + 4 * i); } void GLAPIENTRY -loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) +_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); + _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i); } @@ -1274,176 +1274,176 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) */ void GLAPIENTRY -loopback_VertexAttrib1sARB(GLuint index, GLshort x) +_mesa_VertexAttrib1s(GLuint index, GLshort x) { ATTRIB1ARB(index, (GLfloat) x); } void GLAPIENTRY -loopback_VertexAttrib1dARB(GLuint index, GLdouble x) +_mesa_VertexAttrib1d(GLuint index, GLdouble x) { ATTRIB1ARB(index, (GLfloat) x); } void GLAPIENTRY -loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) +_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y) { ATTRIB2ARB(index, (GLfloat) x, y); } void GLAPIENTRY -loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) +_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); } void GLAPIENTRY -loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) +_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); } void GLAPIENTRY -loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } void GLAPIENTRY -loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } void GLAPIENTRY -loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } void GLAPIENTRY -loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) +_mesa_VertexAttrib1sv(GLuint index, const GLshort *v) { ATTRIB1ARB(index, (GLfloat) v[0]); } void GLAPIENTRY -loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) +_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v) { ATTRIB1ARB(index, (GLfloat) v[0]); } void GLAPIENTRY -loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) +_mesa_VertexAttrib2sv(GLuint index, const GLshort *v) { ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); } void GLAPIENTRY -loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) +_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v) { ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); } void GLAPIENTRY -loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) +_mesa_VertexAttrib3sv(GLuint index, const GLshort *v) { ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } void GLAPIENTRY -loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) +_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v) { ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } void GLAPIENTRY -loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) +_mesa_VertexAttrib4sv(GLuint index, const GLshort *v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); } void GLAPIENTRY -loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) +_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) +_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) +_mesa_VertexAttrib4iv(GLuint index, const GLint * v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) +_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) +_mesa_VertexAttrib4usv(GLuint index, const GLushort * v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) +_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v) { ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } void GLAPIENTRY -loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) +_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v) { ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); } void GLAPIENTRY -loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) +_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v) { ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); } void GLAPIENTRY -loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) +_mesa_VertexAttrib4Niv(GLuint index, const GLint * v) { ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); } void GLAPIENTRY -loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); } void GLAPIENTRY -loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) +_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v) { ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); } void GLAPIENTRY -loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) +_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v) { ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); } void GLAPIENTRY -loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) +_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v) { ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); @@ -1457,37 +1457,37 @@ loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) */ void GLAPIENTRY -loopback_VertexAttribI1iv(GLuint index, const GLint *v) +_mesa_VertexAttribI1iv(GLuint index, const GLint *v) { ATTRIBI_1I(index, v[0]); } void GLAPIENTRY -loopback_VertexAttribI1uiv(GLuint index, const GLuint *v) +_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v) { ATTRIBI_1UI(index, v[0]); } void GLAPIENTRY -loopback_VertexAttribI4bv(GLuint index, const GLbyte *v) +_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v) { ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); } void GLAPIENTRY -loopback_VertexAttribI4sv(GLuint index, const GLshort *v) +_mesa_VertexAttribI4sv(GLuint index, const GLshort *v) { ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); } void GLAPIENTRY -loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v) +_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v) { ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); } void GLAPIENTRY -loopback_VertexAttribI4usv(GLuint index, const GLushort *v) +_mesa_VertexAttribI4usv(GLuint index, const GLushort *v) { ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); } @@ -1504,226 +1504,226 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx, struct _glapi_table *dest) { if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { - SET_Color4ub(dest, loopback_Color4ub_f); - SET_Materialf(dest, loopback_Materialf); + SET_Color4ub(dest, _mesa_Color4ub); + SET_Materialf(dest, _mesa_Materialf); } if (ctx->API == API_OPENGL) { - SET_Color3b(dest, loopback_Color3b_f); - SET_Color3d(dest, loopback_Color3d_f); - SET_Color3i(dest, loopback_Color3i_f); - SET_Color3s(dest, loopback_Color3s_f); - SET_Color3ui(dest, loopback_Color3ui_f); - SET_Color3us(dest, loopback_Color3us_f); - SET_Color3ub(dest, loopback_Color3ub_f); - SET_Color4b(dest, loopback_Color4b_f); - SET_Color4d(dest, loopback_Color4d_f); - SET_Color4i(dest, loopback_Color4i_f); - SET_Color4s(dest, loopback_Color4s_f); - SET_Color4ui(dest, loopback_Color4ui_f); - SET_Color4us(dest, loopback_Color4us_f); - SET_Color3bv(dest, loopback_Color3bv_f); - SET_Color3dv(dest, loopback_Color3dv_f); - SET_Color3iv(dest, loopback_Color3iv_f); - SET_Color3sv(dest, loopback_Color3sv_f); - SET_Color3uiv(dest, loopback_Color3uiv_f); - SET_Color3usv(dest, loopback_Color3usv_f); - SET_Color3ubv(dest, loopback_Color3ubv_f); - SET_Color4bv(dest, loopback_Color4bv_f); - SET_Color4dv(dest, loopback_Color4dv_f); - SET_Color4iv(dest, loopback_Color4iv_f); - SET_Color4sv(dest, loopback_Color4sv_f); - SET_Color4uiv(dest, loopback_Color4uiv_f); - SET_Color4usv(dest, loopback_Color4usv_f); - SET_Color4ubv(dest, loopback_Color4ubv_f); - - SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f); - SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f); - SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f); - SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f); - SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f); - SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f); - SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f); - SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f); - SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f); - SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f); - SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f); - SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f); - SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f); - SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f); + SET_Color3b(dest, _mesa_Color3b); + SET_Color3d(dest, _mesa_Color3d); + SET_Color3i(dest, _mesa_Color3i); + SET_Color3s(dest, _mesa_Color3s); + SET_Color3ui(dest, _mesa_Color3ui); + SET_Color3us(dest, _mesa_Color3us); + SET_Color3ub(dest, _mesa_Color3ub); + SET_Color4b(dest, _mesa_Color4b); + SET_Color4d(dest, _mesa_Color4d); + SET_Color4i(dest, _mesa_Color4i); + SET_Color4s(dest, _mesa_Color4s); + SET_Color4ui(dest, _mesa_Color4ui); + SET_Color4us(dest, _mesa_Color4us); + SET_Color3bv(dest, _mesa_Color3bv); + SET_Color3dv(dest, _mesa_Color3dv); + SET_Color3iv(dest, _mesa_Color3iv); + SET_Color3sv(dest, _mesa_Color3sv); + SET_Color3uiv(dest, _mesa_Color3uiv); + SET_Color3usv(dest, _mesa_Color3usv); + SET_Color3ubv(dest, _mesa_Color3ubv); + SET_Color4bv(dest, _mesa_Color4bv); + SET_Color4dv(dest, _mesa_Color4dv); + SET_Color4iv(dest, _mesa_Color4iv); + SET_Color4sv(dest, _mesa_Color4sv); + SET_Color4uiv(dest, _mesa_Color4uiv); + SET_Color4usv(dest, _mesa_Color4usv); + SET_Color4ubv(dest, _mesa_Color4ubv); + + SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b); + SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d); + SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i); + SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s); + SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui); + SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us); + SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub); + SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv); + SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv); + SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv); + SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv); + SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv); + SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv); + SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv); - SET_EdgeFlagv(dest, loopback_EdgeFlagv); - - SET_Indexd(dest, loopback_Indexd); - SET_Indexi(dest, loopback_Indexi); - SET_Indexs(dest, loopback_Indexs); - SET_Indexub(dest, loopback_Indexub); - SET_Indexdv(dest, loopback_Indexdv); - SET_Indexiv(dest, loopback_Indexiv); - SET_Indexsv(dest, loopback_Indexsv); - SET_Indexubv(dest, loopback_Indexubv); - SET_Normal3b(dest, loopback_Normal3b); - SET_Normal3d(dest, loopback_Normal3d); - SET_Normal3i(dest, loopback_Normal3i); - SET_Normal3s(dest, loopback_Normal3s); - SET_Normal3bv(dest, loopback_Normal3bv); - SET_Normal3dv(dest, loopback_Normal3dv); - SET_Normal3iv(dest, loopback_Normal3iv); - SET_Normal3sv(dest, loopback_Normal3sv); - SET_TexCoord1d(dest, loopback_TexCoord1d); - SET_TexCoord1i(dest, loopback_TexCoord1i); - SET_TexCoord1s(dest, loopback_TexCoord1s); - SET_TexCoord2d(dest, loopback_TexCoord2d); - SET_TexCoord2s(dest, loopback_TexCoord2s); - SET_TexCoord2i(dest, loopback_TexCoord2i); - SET_TexCoord3d(dest, loopback_TexCoord3d); - SET_TexCoord3i(dest, loopback_TexCoord3i); - SET_TexCoord3s(dest, loopback_TexCoord3s); - SET_TexCoord4d(dest, loopback_TexCoord4d); - SET_TexCoord4i(dest, loopback_TexCoord4i); - SET_TexCoord4s(dest, loopback_TexCoord4s); - SET_TexCoord1dv(dest, loopback_TexCoord1dv); - SET_TexCoord1iv(dest, loopback_TexCoord1iv); - SET_TexCoord1sv(dest, loopback_TexCoord1sv); - SET_TexCoord2dv(dest, loopback_TexCoord2dv); - SET_TexCoord2iv(dest, loopback_TexCoord2iv); - SET_TexCoord2sv(dest, loopback_TexCoord2sv); - SET_TexCoord3dv(dest, loopback_TexCoord3dv); - SET_TexCoord3iv(dest, loopback_TexCoord3iv); - SET_TexCoord3sv(dest, loopback_TexCoord3sv); - SET_TexCoord4dv(dest, loopback_TexCoord4dv); - SET_TexCoord4iv(dest, loopback_TexCoord4iv); - SET_TexCoord4sv(dest, loopback_TexCoord4sv); - SET_Vertex2d(dest, loopback_Vertex2d); - SET_Vertex2i(dest, loopback_Vertex2i); - SET_Vertex2s(dest, loopback_Vertex2s); - SET_Vertex3d(dest, loopback_Vertex3d); - SET_Vertex3i(dest, loopback_Vertex3i); - SET_Vertex3s(dest, loopback_Vertex3s); - SET_Vertex4d(dest, loopback_Vertex4d); - SET_Vertex4i(dest, loopback_Vertex4i); - SET_Vertex4s(dest, loopback_Vertex4s); - SET_Vertex2dv(dest, loopback_Vertex2dv); - SET_Vertex2iv(dest, loopback_Vertex2iv); - SET_Vertex2sv(dest, loopback_Vertex2sv); - SET_Vertex3dv(dest, loopback_Vertex3dv); - SET_Vertex3iv(dest, loopback_Vertex3iv); - SET_Vertex3sv(dest, loopback_Vertex3sv); - SET_Vertex4dv(dest, loopback_Vertex4dv); - SET_Vertex4iv(dest, loopback_Vertex4iv); - SET_Vertex4sv(dest, loopback_Vertex4sv); - SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB); - SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB); - SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB); - SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB); - SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB); - SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB); - SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB); - SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB); - SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB); - SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB); - SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB); - SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB); - SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB); - SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB); - SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB); - SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB); - SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB); - SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB); - SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB); - SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB); - SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB); - SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB); - SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB); - SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB); - SET_EvalCoord2dv(dest, loopback_EvalCoord2dv); - SET_EvalCoord2fv(dest, loopback_EvalCoord2fv); - SET_EvalCoord2d(dest, loopback_EvalCoord2d); - SET_EvalCoord1dv(dest, loopback_EvalCoord1dv); - SET_EvalCoord1fv(dest, loopback_EvalCoord1fv); - SET_EvalCoord1d(dest, loopback_EvalCoord1d); - SET_Materiali(dest, loopback_Materiali); - SET_Materialiv(dest, loopback_Materialiv); - SET_Rectd(dest, loopback_Rectd); - SET_Rectdv(dest, loopback_Rectdv); - SET_Rectfv(dest, loopback_Rectfv); - SET_Recti(dest, loopback_Recti); - SET_Rectiv(dest, loopback_Rectiv); - SET_Rects(dest, loopback_Rects); - SET_Rectsv(dest, loopback_Rectsv); - SET_FogCoorddEXT(dest, loopback_FogCoorddEXT); - SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT); + SET_EdgeFlagv(dest, _mesa_EdgeFlagv); + + SET_Indexd(dest, _mesa_Indexd); + SET_Indexi(dest, _mesa_Indexi); + SET_Indexs(dest, _mesa_Indexs); + SET_Indexub(dest, _mesa_Indexub); + SET_Indexdv(dest, _mesa_Indexdv); + SET_Indexiv(dest, _mesa_Indexiv); + SET_Indexsv(dest, _mesa_Indexsv); + SET_Indexubv(dest, _mesa_Indexubv); + SET_Normal3b(dest, _mesa_Normal3b); + SET_Normal3d(dest, _mesa_Normal3d); + SET_Normal3i(dest, _mesa_Normal3i); + SET_Normal3s(dest, _mesa_Normal3s); + SET_Normal3bv(dest, _mesa_Normal3bv); + SET_Normal3dv(dest, _mesa_Normal3dv); + SET_Normal3iv(dest, _mesa_Normal3iv); + SET_Normal3sv(dest, _mesa_Normal3sv); + SET_TexCoord1d(dest, _mesa_TexCoord1d); + SET_TexCoord1i(dest, _mesa_TexCoord1i); + SET_TexCoord1s(dest, _mesa_TexCoord1s); + SET_TexCoord2d(dest, _mesa_TexCoord2d); + SET_TexCoord2s(dest, _mesa_TexCoord2s); + SET_TexCoord2i(dest, _mesa_TexCoord2i); + SET_TexCoord3d(dest, _mesa_TexCoord3d); + SET_TexCoord3i(dest, _mesa_TexCoord3i); + SET_TexCoord3s(dest, _mesa_TexCoord3s); + SET_TexCoord4d(dest, _mesa_TexCoord4d); + SET_TexCoord4i(dest, _mesa_TexCoord4i); + SET_TexCoord4s(dest, _mesa_TexCoord4s); + SET_TexCoord1dv(dest, _mesa_TexCoord1dv); + SET_TexCoord1iv(dest, _mesa_TexCoord1iv); + SET_TexCoord1sv(dest, _mesa_TexCoord1sv); + SET_TexCoord2dv(dest, _mesa_TexCoord2dv); + SET_TexCoord2iv(dest, _mesa_TexCoord2iv); + SET_TexCoord2sv(dest, _mesa_TexCoord2sv); + SET_TexCoord3dv(dest, _mesa_TexCoord3dv); + SET_TexCoord3iv(dest, _mesa_TexCoord3iv); + SET_TexCoord3sv(dest, _mesa_TexCoord3sv); + SET_TexCoord4dv(dest, _mesa_TexCoord4dv); + SET_TexCoord4iv(dest, _mesa_TexCoord4iv); + SET_TexCoord4sv(dest, _mesa_TexCoord4sv); + SET_Vertex2d(dest, _mesa_Vertex2d); + SET_Vertex2i(dest, _mesa_Vertex2i); + SET_Vertex2s(dest, _mesa_Vertex2s); + SET_Vertex3d(dest, _mesa_Vertex3d); + SET_Vertex3i(dest, _mesa_Vertex3i); + SET_Vertex3s(dest, _mesa_Vertex3s); + SET_Vertex4d(dest, _mesa_Vertex4d); + SET_Vertex4i(dest, _mesa_Vertex4i); + SET_Vertex4s(dest, _mesa_Vertex4s); + SET_Vertex2dv(dest, _mesa_Vertex2dv); + SET_Vertex2iv(dest, _mesa_Vertex2iv); + SET_Vertex2sv(dest, _mesa_Vertex2sv); + SET_Vertex3dv(dest, _mesa_Vertex3dv); + SET_Vertex3iv(dest, _mesa_Vertex3iv); + SET_Vertex3sv(dest, _mesa_Vertex3sv); + SET_Vertex4dv(dest, _mesa_Vertex4dv); + SET_Vertex4iv(dest, _mesa_Vertex4iv); + SET_Vertex4sv(dest, _mesa_Vertex4sv); + SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d); + SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv); + SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i); + SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv); + SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s); + SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv); + SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d); + SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv); + SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i); + SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv); + SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s); + SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv); + SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d); + SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv); + SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i); + SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv); + SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s); + SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv); + SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d); + SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv); + SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i); + SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv); + SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s); + SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv); + SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv); + SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv); + SET_EvalCoord2d(dest, _mesa_EvalCoord2d); + SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv); + SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv); + SET_EvalCoord1d(dest, _mesa_EvalCoord1d); + SET_Materiali(dest, _mesa_Materiali); + SET_Materialiv(dest, _mesa_Materialiv); + SET_Rectd(dest, _mesa_Rectd); + SET_Rectdv(dest, _mesa_Rectdv); + SET_Rectfv(dest, _mesa_Rectfv); + SET_Recti(dest, _mesa_Recti); + SET_Rectiv(dest, _mesa_Rectiv); + SET_Rects(dest, _mesa_Rects); + SET_Rectsv(dest, _mesa_Rectsv); + SET_FogCoordd(dest, _mesa_FogCoordd); + SET_FogCoorddv(dest, _mesa_FogCoorddv); } if (ctx->API == API_OPENGL) { - SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV); - SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV); - SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV); - SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV); - SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV); - SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV); - SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV); - SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV); - SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV); - SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV); - SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV); - SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV); - SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV); - SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV); - SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV); - SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV); - SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV); - SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV); - SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV); - SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV); - SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV); - SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV); - SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV); - SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV); - SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV); - SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV); - SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV); - SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV); - SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV); - SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV); - SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV); + SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV); + SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV); + SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV); + SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV); + SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV); + SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV); + SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV); + SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV); + SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV); + SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV); + SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV); + SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV); + SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV); + SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV); + SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV); + SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV); + SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV); + SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV); + SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV); + SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV); + SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV); + SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV); + SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV); + SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV); + SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV); + SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV); + SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV); + SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV); + SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV); + SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV); + SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV); } if (_mesa_is_desktop_gl(ctx)) { - SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB); - SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB); - SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB); - SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB); - SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB); - SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB); - SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB); - SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB); - SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB); - SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB); - SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB); - SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB); - SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB); - SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB); - SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB); - SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB); - SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB); - SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB); - SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB); - SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB); - SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB); - SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB); - SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB); - SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB); - SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB); - SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); - SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB); - SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); + SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s); + SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d); + SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s); + SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d); + SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s); + SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d); + SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s); + SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d); + SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv); + SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv); + SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv); + SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv); + SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv); + SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv); + SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv); + SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv); + SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub); + SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv); + SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv); + SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv); + SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv); + SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv); + SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv); + SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv); + SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv); + SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv); + SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv); + SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv); /* GL_EXT_gpu_shader4, GL 3.0 */ - SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv); - SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv); - SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv); - SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv); - SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv); - SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv); + SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv); + SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv); + SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv); + SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv); + SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv); + SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv); } } diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h index 879ad89956c..c35d57bffe9 100644 --- a/src/mesa/main/api_loopback.h +++ b/src/mesa/main/api_loopback.h @@ -45,433 +45,433 @@ extern void _mesa_loopback_init_api_table(const struct gl_context *ctx, struct _glapi_table *dest); void GLAPIENTRY -loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ); +_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY -loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ); +_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY -loopback_Color3i_f( GLint red, GLint green, GLint blue ); +_mesa_Color3i( GLint red, GLint green, GLint blue ); void GLAPIENTRY -loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ); +_mesa_Color3s( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY -loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ); +_mesa_Color3ui( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY -loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ); +_mesa_Color3us( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY -loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ); +_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY -loopback_Color3bv_f( const GLbyte *v ); +_mesa_Color3bv( const GLbyte *v ); void GLAPIENTRY -loopback_Color3dv_f( const GLdouble *v ); +_mesa_Color3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Color3iv_f( const GLint *v ); +_mesa_Color3iv( const GLint *v ); void GLAPIENTRY -loopback_Color3sv_f( const GLshort *v ); +_mesa_Color3sv( const GLshort *v ); void GLAPIENTRY -loopback_Color3uiv_f( const GLuint *v ); +_mesa_Color3uiv( const GLuint *v ); void GLAPIENTRY -loopback_Color3usv_f( const GLushort *v ); +_mesa_Color3usv( const GLushort *v ); void GLAPIENTRY -loopback_Color3ubv_f( const GLubyte *v ); +_mesa_Color3ubv( const GLubyte *v ); void GLAPIENTRY -loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, +_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void GLAPIENTRY -loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, +_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void GLAPIENTRY -loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ); +_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ); void GLAPIENTRY -loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, +_mesa_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void GLAPIENTRY -loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ); +_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void GLAPIENTRY -loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, +_mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void GLAPIENTRY -loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void GLAPIENTRY -loopback_Color4iv_f( const GLint *v ); +_mesa_Color4iv( const GLint *v ); void GLAPIENTRY -loopback_Color4bv_f( const GLbyte *v ); +_mesa_Color4bv( const GLbyte *v ); void GLAPIENTRY -loopback_Color4dv_f( const GLdouble *v ); +_mesa_Color4dv( const GLdouble *v ); void GLAPIENTRY -loopback_Color4sv_f( const GLshort *v); +_mesa_Color4sv( const GLshort *v); void GLAPIENTRY -loopback_Color4uiv_f( const GLuint *v); +_mesa_Color4uiv( const GLuint *v); void GLAPIENTRY -loopback_Color4usv_f( const GLushort *v); +_mesa_Color4usv( const GLushort *v); void GLAPIENTRY -loopback_Color4ubv_f( const GLubyte *v); +_mesa_Color4ubv( const GLubyte *v); void GLAPIENTRY -loopback_FogCoorddEXT( GLdouble d ); +_mesa_FogCoordd( GLdouble d ); void GLAPIENTRY -loopback_FogCoorddvEXT( const GLdouble *v ); +_mesa_FogCoorddv( const GLdouble *v ); void GLAPIENTRY -loopback_Indexd( GLdouble c ); +_mesa_Indexd( GLdouble c ); void GLAPIENTRY -loopback_Indexi( GLint c ); +_mesa_Indexi( GLint c ); void GLAPIENTRY -loopback_Indexs( GLshort c ); +_mesa_Indexs( GLshort c ); void GLAPIENTRY -loopback_Indexub( GLubyte c ); +_mesa_Indexub( GLubyte c ); void GLAPIENTRY -loopback_Indexdv( const GLdouble *c ); +_mesa_Indexdv( const GLdouble *c ); void GLAPIENTRY -loopback_Indexiv( const GLint *c ); +_mesa_Indexiv( const GLint *c ); void GLAPIENTRY -loopback_Indexsv( const GLshort *c ); +_mesa_Indexsv( const GLshort *c ); void GLAPIENTRY -loopback_Indexubv( const GLubyte *c ); +_mesa_Indexubv( const GLubyte *c ); void GLAPIENTRY -loopback_EdgeFlagv(const GLboolean *flag); +_mesa_EdgeFlagv(const GLboolean *flag); void GLAPIENTRY -loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); void GLAPIENTRY -loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); void GLAPIENTRY -loopback_Normal3i( GLint nx, GLint ny, GLint nz ); +_mesa_Normal3i( GLint nx, GLint ny, GLint nz ); void GLAPIENTRY -loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ); +_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ); void GLAPIENTRY -loopback_Normal3bv( const GLbyte *v ); +_mesa_Normal3bv( const GLbyte *v ); void GLAPIENTRY -loopback_Normal3dv( const GLdouble *v ); +_mesa_Normal3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Normal3iv( const GLint *v ); +_mesa_Normal3iv( const GLint *v ); void GLAPIENTRY -loopback_Normal3sv( const GLshort *v ); +_mesa_Normal3sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord1d( GLdouble s ); +_mesa_TexCoord1d( GLdouble s ); void GLAPIENTRY -loopback_TexCoord1i( GLint s ); +_mesa_TexCoord1i( GLint s ); void GLAPIENTRY -loopback_TexCoord1s( GLshort s ); +_mesa_TexCoord1s( GLshort s ); void GLAPIENTRY -loopback_TexCoord2d( GLdouble s, GLdouble t ); +_mesa_TexCoord2d( GLdouble s, GLdouble t ); void GLAPIENTRY -loopback_TexCoord2s( GLshort s, GLshort t ); +_mesa_TexCoord2s( GLshort s, GLshort t ); void GLAPIENTRY -loopback_TexCoord2i( GLint s, GLint t ); +_mesa_TexCoord2i( GLint s, GLint t ); void GLAPIENTRY -loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); void GLAPIENTRY -loopback_TexCoord3i( GLint s, GLint t, GLint r ); +_mesa_TexCoord3i( GLint s, GLint t, GLint r ); void GLAPIENTRY -loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ); +_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ); void GLAPIENTRY -loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void GLAPIENTRY -loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); +_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); void GLAPIENTRY -loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); void GLAPIENTRY -loopback_TexCoord1dv( const GLdouble *v ); +_mesa_TexCoord1dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord1iv( const GLint *v ); +_mesa_TexCoord1iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord1sv( const GLshort *v ); +_mesa_TexCoord1sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord2dv( const GLdouble *v ); +_mesa_TexCoord2dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord2iv( const GLint *v ); +_mesa_TexCoord2iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord2sv( const GLshort *v ); +_mesa_TexCoord2sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord3dv( const GLdouble *v ); +_mesa_TexCoord3dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord3iv( const GLint *v ); +_mesa_TexCoord3iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord3sv( const GLshort *v ); +_mesa_TexCoord3sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord4dv( const GLdouble *v ); +_mesa_TexCoord4dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord4iv( const GLint *v ); +_mesa_TexCoord4iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord4sv( const GLshort *v ); +_mesa_TexCoord4sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex2d( GLdouble x, GLdouble y ); +_mesa_Vertex2d( GLdouble x, GLdouble y ); void GLAPIENTRY -loopback_Vertex2i( GLint x, GLint y ); +_mesa_Vertex2i( GLint x, GLint y ); void GLAPIENTRY -loopback_Vertex2s( GLshort x, GLshort y ); +_mesa_Vertex2s( GLshort x, GLshort y ); void GLAPIENTRY -loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); +_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY -loopback_Vertex3i( GLint x, GLint y, GLint z ); +_mesa_Vertex3i( GLint x, GLint y, GLint z ); void GLAPIENTRY -loopback_Vertex3s( GLshort x, GLshort y, GLshort z ); +_mesa_Vertex3s( GLshort x, GLshort y, GLshort z ); void GLAPIENTRY -loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void GLAPIENTRY -loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ); +_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ); void GLAPIENTRY -loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); void GLAPIENTRY -loopback_Vertex2dv( const GLdouble *v ); +_mesa_Vertex2dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex2iv( const GLint *v ); +_mesa_Vertex2iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex2sv( const GLshort *v ); +_mesa_Vertex2sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex3dv( const GLdouble *v ); +_mesa_Vertex3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex3iv( const GLint *v ); +_mesa_Vertex3iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex3sv( const GLshort *v ); +_mesa_Vertex3sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex4dv( const GLdouble *v ); +_mesa_Vertex4dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex4iv( const GLint *v ); +_mesa_Vertex4iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex4sv( const GLshort *v ); +_mesa_Vertex4sv( const GLshort *v ); void GLAPIENTRY -loopback_MultiTexCoord1dARB(GLenum target, GLdouble s); +_mesa_MultiTexCoord1d(GLenum target, GLdouble s); void GLAPIENTRY -loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord1iARB(GLenum target, GLint s); +_mesa_MultiTexCoord1i(GLenum target, GLint s); void GLAPIENTRY -loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord1iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord1sARB(GLenum target, GLshort s); +_mesa_MultiTexCoord1s(GLenum target, GLshort s); void GLAPIENTRY -loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); void GLAPIENTRY -loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t); +_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t); void GLAPIENTRY -loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord2iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t); void GLAPIENTRY -loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); void GLAPIENTRY -loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); void GLAPIENTRY -loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord3iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); void GLAPIENTRY -loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, +_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void GLAPIENTRY -loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); void GLAPIENTRY -loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord4iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, +_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void GLAPIENTRY -loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_EvalCoord2dv( const GLdouble *u ); +_mesa_EvalCoord2dv( const GLdouble *u ); void GLAPIENTRY -loopback_EvalCoord2fv( const GLfloat *u ); +_mesa_EvalCoord2fv( const GLfloat *u ); void GLAPIENTRY -loopback_EvalCoord2d( GLdouble u, GLdouble v ); +_mesa_EvalCoord2d( GLdouble u, GLdouble v ); void GLAPIENTRY -loopback_EvalCoord1dv( const GLdouble *u ); +_mesa_EvalCoord1dv( const GLdouble *u ); void GLAPIENTRY -loopback_EvalCoord1fv( const GLfloat *u ); +_mesa_EvalCoord1fv( const GLfloat *u ); void GLAPIENTRY -loopback_EvalCoord1d( GLdouble u ); +_mesa_EvalCoord1d( GLdouble u ); void GLAPIENTRY -loopback_Materialf( GLenum face, GLenum pname, GLfloat param ); +_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ); void GLAPIENTRY -loopback_Materiali(GLenum face, GLenum pname, GLint param ); +_mesa_Materiali(GLenum face, GLenum pname, GLint param ); void GLAPIENTRY -loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ); +_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ); void GLAPIENTRY -loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void GLAPIENTRY -loopback_Rectdv(const GLdouble *v1, const GLdouble *v2); +_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2); void GLAPIENTRY -loopback_Rectfv(const GLfloat *v1, const GLfloat *v2); +_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2); void GLAPIENTRY -loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2); +_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2); void GLAPIENTRY -loopback_Rectiv(const GLint *v1, const GLint *v2); +_mesa_Rectiv(const GLint *v1, const GLint *v2); void GLAPIENTRY -loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void GLAPIENTRY -loopback_Rectsv(const GLshort *v1, const GLshort *v2); +_mesa_Rectsv(const GLshort *v1, const GLshort *v2); void GLAPIENTRY -loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ); +_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY -loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ); +_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY -loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ); +_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue ); void GLAPIENTRY -loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ); +_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY -loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ); +_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY -loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ); +_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY -loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ); +_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY -loopback_SecondaryColor3bvEXT_f( const GLbyte *v ); +_mesa_SecondaryColor3bv( const GLbyte *v ); void GLAPIENTRY -loopback_SecondaryColor3dvEXT_f( const GLdouble *v ); +_mesa_SecondaryColor3dv( const GLdouble *v ); void GLAPIENTRY -loopback_SecondaryColor3ivEXT_f( const GLint *v ); +_mesa_SecondaryColor3iv( const GLint *v ); void GLAPIENTRY -loopback_SecondaryColor3svEXT_f( const GLshort *v ); +_mesa_SecondaryColor3sv( const GLshort *v ); void GLAPIENTRY -loopback_SecondaryColor3uivEXT_f( const GLuint *v ); +_mesa_SecondaryColor3uiv( const GLuint *v ); void GLAPIENTRY -loopback_SecondaryColor3usvEXT_f( const GLushort *v ); +_mesa_SecondaryColor3usv( const GLushort *v ); void GLAPIENTRY -loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ); +_mesa_SecondaryColor3ubv( const GLubyte *v ); void GLAPIENTRY -loopback_VertexAttrib1sNV(GLuint index, GLshort x); +_mesa_VertexAttrib1sNV(GLuint index, GLshort x); void GLAPIENTRY -loopback_VertexAttrib1dNV(GLuint index, GLdouble x); +_mesa_VertexAttrib1dNV(GLuint index, GLdouble x); void GLAPIENTRY -loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); void GLAPIENTRY -loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY -loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY -loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY -loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, +_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY -loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, +_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY -loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, +_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY -loopback_VertexAttrib1svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib2svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib3svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); +_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttrib1sARB(GLuint index, GLshort x); +_mesa_VertexAttrib1s(GLuint index, GLshort x); void GLAPIENTRY -loopback_VertexAttrib1dARB(GLuint index, GLdouble x); +_mesa_VertexAttrib1d(GLuint index, GLdouble x); void GLAPIENTRY -loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y); void GLAPIENTRY -loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY -loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY -loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY -loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, +_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY -loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, +_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY -loopback_VertexAttrib1svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib1sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib2svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib2sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib3svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib3sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib4sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v); +_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v); void GLAPIENTRY -loopback_VertexAttrib4ivARB(GLuint index, const GLint * v); +_mesa_VertexAttrib4iv(GLuint index, const GLint * v); void GLAPIENTRY -loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v); +_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v); void GLAPIENTRY -loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v); +_mesa_VertexAttrib4usv(GLuint index, const GLushort * v); void GLAPIENTRY -loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v); +_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v); void GLAPIENTRY -loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v); +_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v); void GLAPIENTRY -loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v); +_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v); void GLAPIENTRY -loopback_VertexAttrib4NivARB(GLuint index, const GLint * v); +_mesa_VertexAttrib4Niv(GLuint index, const GLint * v); void GLAPIENTRY -loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, +_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY -loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v); +_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v); void GLAPIENTRY -loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v); +_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v); void GLAPIENTRY -loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v); +_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v); void GLAPIENTRY -loopback_VertexAttribI1iv(GLuint index, const GLint *v); +_mesa_VertexAttribI1iv(GLuint index, const GLint *v); void GLAPIENTRY -loopback_VertexAttribI1uiv(GLuint index, const GLuint *v); +_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v); void GLAPIENTRY -loopback_VertexAttribI4bv(GLuint index, const GLbyte *v); +_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v); void GLAPIENTRY -loopback_VertexAttribI4sv(GLuint index, const GLshort *v); +_mesa_VertexAttribI4sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v); +_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttribI4usv(GLuint index, const GLushort *v); +_mesa_VertexAttribI4usv(GLuint index, const GLushort *v); #endif /* API_LOOPBACK_H */ diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index 9be86c2febc..8150b5f4ec1 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -46,7 +46,7 @@ * and glBindProgramARB. */ void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id) +_mesa_BindProgramARB(GLenum target, GLuint id) { struct gl_program *curProg, *newProg; GET_CURRENT_CONTEXT(ctx); @@ -132,7 +132,7 @@ _mesa_BindProgram(GLenum target, GLuint id) * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */ void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids) +_mesa_DeleteProgramsARB(GLsizei n, const GLuint *ids) { GLint i; GET_CURRENT_CONTEXT(ctx); @@ -156,14 +156,14 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids) if (ctx->VertexProgram.Current && ctx->VertexProgram.Current->Base.Id == ids[i]) { /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); + _mesa_BindProgramARB(prog->Target, 0); } break; case GL_FRAGMENT_PROGRAM_ARB: if (ctx->FragmentProgram.Current && ctx->FragmentProgram.Current->Base.Id == ids[i]) { /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); + _mesa_BindProgramARB(prog->Target, 0); } break; default: @@ -185,7 +185,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids) * \note Called by both glGenProgramsNV and glGenProgramsARB. */ void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids) +_mesa_GenProgramsARB(GLsizei n, GLuint *ids) { GLuint first; GLuint i; diff --git a/src/mesa/main/arbprogram.h b/src/mesa/main/arbprogram.h index e2e535e911e..4f40a70c591 100644 --- a/src/mesa/main/arbprogram.h +++ b/src/mesa/main/arbprogram.h @@ -31,13 +31,13 @@ extern void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id); +_mesa_BindProgramARB(GLenum target, GLuint id); extern void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids); +_mesa_DeleteProgramsARB(GLsizei n, const GLuint *ids); extern void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids); +_mesa_GenProgramsARB(GLsizei n, GLuint *ids); extern GLboolean GLAPIENTRY diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 926c753dd38..a909e0effaa 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -431,7 +431,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id ) * \param ids Array of \c n array object IDs. */ void GLAPIENTRY -_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) +_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) { GET_CURRENT_CONTEXT(ctx); GLsizei i; @@ -541,7 +541,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY -_mesa_IsVertexArrayAPPLE( GLuint id ) +_mesa_IsVertexArray( GLuint id ) { struct gl_array_object * obj; GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index dfefec2a7a3..0d58bb75ac2 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -110,12 +110,12 @@ void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); -void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); +void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); -GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id ); +GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); #endif /* ARRAYOBJ_H */ diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 0997e5407fa..acb33885ab0 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -618,7 +618,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) const GLbitfield genEnabled = enable->TexGen[i]; if (ctx->Texture.Unit[i].Enabled != enabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(enabled & TEXTURE_1D_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_2D, !!(enabled & TEXTURE_2D_BIT)); @@ -640,7 +640,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(genEnabled & S_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(genEnabled & T_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(genEnabled & R_BIT)); @@ -648,7 +648,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } } - _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); + _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); } @@ -666,7 +666,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; GLuint tgt; - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); + _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(unit->Enabled & TEXTURE_1D_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_2D, !!(unit->Enabled & TEXTURE_2D_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_3D, !!(unit->Enabled & TEXTURE_3D_BIT)); @@ -808,7 +808,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) } } - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL); @@ -879,7 +879,7 @@ _mesa_PopAttrib(void) else { GLuint i; for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaskIndexed(i, + _mesa_ColorMaski(i, (GLboolean) (color->ColorMask[i][0] != 0), (GLboolean) (color->ColorMask[i][1] != 0), (GLboolean) (color->ColorMask[i][2] != 0), @@ -910,7 +910,7 @@ _mesa_PopAttrib(void) * to record that error. Per OpenGL ARB decision. */ if (multipleBuffers) - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, + _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers, color->DrawBuffer); else _mesa_DrawBuffer(color->DrawBuffer[0]); @@ -934,18 +934,18 @@ _mesa_PopAttrib(void) /* set blend per buffer */ GLuint buf; for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, + _mesa_BlendFuncSeparateiARB(buf, color->Blend[buf].SrcRGB, color->Blend[buf].DstRGB, color->Blend[buf].SrcA, color->Blend[buf].DstA); - _mesa_BlendEquationSeparatei(buf, + _mesa_BlendEquationSeparateiARB(buf, color->Blend[buf].EquationRGB, color->Blend[buf].EquationA); } } else { /* set same blend modes for all buffers */ - _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, + _mesa_BlendFuncSeparate(color->Blend[0].SrcRGB, color->Blend[0].DstRGB, color->Blend[0].SrcA, color->Blend[0].DstA); @@ -957,7 +957,7 @@ _mesa_PopAttrib(void) _mesa_BlendEquation(color->Blend[0].EquationRGB); } else { - _mesa_BlendEquationSeparateEXT( + _mesa_BlendEquationSeparate( color->Blend[0].EquationRGB, color->Blend[0].EquationA); } @@ -972,8 +972,8 @@ _mesa_PopAttrib(void) _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, color->IndexLogicOpEnabled); _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); - _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); + _mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ if (ctx->Extensions.EXT_framebuffer_sRGB) @@ -1100,7 +1100,7 @@ _mesa_PopAttrib(void) /* materials */ memcpy(&ctx->Light.Material, &light->Material, sizeof(struct gl_material)); - _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); + _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); } break; case GL_LINE_BIT: @@ -1293,7 +1293,7 @@ _mesa_PopAttrib(void) ms->SampleAlphaToOne, GL_SAMPLE_ALPHA_TO_ONE); - _mesa_SampleCoverageARB(ms->SampleCoverageValue, + _mesa_SampleCoverage(ms->SampleCoverageValue, ms->SampleCoverageInvert); } break; @@ -1432,7 +1432,7 @@ restore_array_attrib(struct gl_context *ctx, const bool arb_vao = (src->ArrayObj->Name != 0 && src->ArrayObj->ARBsemantics); - if (arb_vao && !_mesa_IsVertexArrayAPPLE(src->ArrayObj->Name)) + if (arb_vao && !_mesa_IsVertexArray(src->ArrayObj->Name)) return; _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name); @@ -1440,11 +1440,11 @@ restore_array_attrib(struct gl_context *ctx, /* Restore or recreate the buffer objects by the names ... */ if (!arb_vao || src->ArrayBufferObj->Name == 0 - || _mesa_IsBufferARB(src->ArrayBufferObj->Name)) { + || _mesa_IsBuffer(src->ArrayBufferObj->Name)) { /* ... and restore its content */ copy_array_attrib(ctx, dest, src, false); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, src->ArrayBufferObj->Name); } else { copy_array_attrib(ctx, dest, src, true); @@ -1452,8 +1452,8 @@ restore_array_attrib(struct gl_context *ctx, if (!arb_vao || src->ArrayObj->ElementArrayBufferObj->Name == 0 - || _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name)) - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, + || _mesa_IsBuffer(src->ArrayObj->ElementArrayBufferObj->Name)) + _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, src->ArrayObj->ElementArrayBufferObj->Name); } diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 5cd3ce24425..1930b1c37ce 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -170,7 +170,7 @@ validate_blend_factors(struct gl_context *ctx, const char *func, void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { - _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); + _mesa_BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); } static GLboolean @@ -201,7 +201,7 @@ update_uses_dual_src(struct gl_context *ctx, int buf) * \param dfactorA alpha destination factor operator. */ void GLAPIENTRY -_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, +_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { GLuint buf, numBuffers; @@ -260,9 +260,9 @@ _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, * Set blend source/dest factors for one color buffer/target. */ void GLAPIENTRY -_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +_mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor) { - _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor); + _mesa_BlendFuncSeparateiARB(buf, sfactor, dfactor, sfactor, dfactor); } @@ -270,7 +270,7 @@ _mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) * Set separate blend source/dest factors for one color buffer/target. */ void GLAPIENTRY -_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, +_mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { GET_CURRENT_CONTEXT(ctx); @@ -384,7 +384,7 @@ _mesa_BlendEquation( GLenum mode ) * Set blend equation for one color buffer/target. */ void GLAPIENTRY -_mesa_BlendEquationi(GLuint buf, GLenum mode) +_mesa_BlendEquationiARB(GLuint buf, GLenum mode) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -419,7 +419,7 @@ _mesa_BlendEquationi(GLuint buf, GLenum mode) void GLAPIENTRY -_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) +_mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA ) { GLuint buf, numBuffers; GLboolean changed; @@ -477,7 +477,7 @@ _mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) * Set separate blend equations for one color buffer/target. */ void GLAPIENTRY -_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +_mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -730,7 +730,7 @@ _mesa_ColorMask( GLboolean red, GLboolean green, * For GL_EXT_draw_buffers2 and GL3 */ void GLAPIENTRY -_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, +_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GLubyte tmp[4]; @@ -766,7 +766,7 @@ _mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, void GLAPIENTRY -_mesa_ClampColorARB(GLenum target, GLenum clamp) +_mesa_ClampColor(GLenum target, GLenum clamp) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/blend.h b/src/mesa/main/blend.h index d74f17ef160..a539aa80937 100644 --- a/src/mesa/main/blend.h +++ b/src/mesa/main/blend.h @@ -43,16 +43,16 @@ _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ); extern void GLAPIENTRY -_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, +_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ); extern void GLAPIENTRY -_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor); +_mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor); extern void GLAPIENTRY -_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, +_mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); @@ -61,15 +61,15 @@ _mesa_BlendEquation( GLenum mode ); extern void GLAPIENTRY -_mesa_BlendEquationi(GLuint buf, GLenum mode); +_mesa_BlendEquationiARB(GLuint buf, GLenum mode); extern void GLAPIENTRY -_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ); +_mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA ); extern void GLAPIENTRY -_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA); +_mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA); extern void GLAPIENTRY @@ -92,12 +92,12 @@ _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void GLAPIENTRY -_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, +_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void GLAPIENTRY -_mesa_ClampColorARB(GLenum target, GLenum clamp); +_mesa_ClampColor(GLenum target, GLenum clamp); extern void diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 43eb8876ea6..5521617f1af 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -819,7 +819,7 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver) /**********************************************************************/ void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer) +_mesa_BindBuffer(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -839,7 +839,7 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer) * \param ids Array of \c n buffer object IDs. */ void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) +_mesa_DeleteBuffers(GLsizei n, const GLuint *ids) { GET_CURRENT_CONTEXT(ctx); GLsizei i; @@ -874,23 +874,23 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } if (ctx->Array.ArrayBufferObj == bufObj) { - _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); + _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 ); } if (arrayObj->ElementArrayBufferObj == bufObj) { - _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); + _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } /* unbind ARB_copy_buffer binding points */ if (ctx->CopyReadBuffer == bufObj) { - _mesa_BindBufferARB( GL_COPY_READ_BUFFER, 0 ); + _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 ); } if (ctx->CopyWriteBuffer == bufObj) { - _mesa_BindBufferARB( GL_COPY_WRITE_BUFFER, 0 ); + _mesa_BindBuffer( GL_COPY_WRITE_BUFFER, 0 ); } /* unbind transform feedback binding points */ if (ctx->TransformFeedback.CurrentBuffer == bufObj) { - _mesa_BindBufferARB( GL_TRANSFORM_FEEDBACK_BUFFER, 0 ); + _mesa_BindBuffer( GL_TRANSFORM_FEEDBACK_BUFFER, 0 ); } for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) { if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) { @@ -906,19 +906,19 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } if (ctx->UniformBuffer == bufObj) { - _mesa_BindBufferARB( GL_UNIFORM_BUFFER, 0 ); + _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 ); } /* unbind any pixel pack/unpack pointers bound to this buffer */ if (ctx->Pack.BufferObj == bufObj) { - _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); + _mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 ); } if (ctx->Unpack.BufferObj == bufObj) { - _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); + _mesa_BindBuffer( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } if (ctx->Texture.BufferObject == bufObj) { - _mesa_BindBufferARB( GL_TEXTURE_BUFFER, 0 ); + _mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 ); } /* The ID is immediately freed for re-use */ @@ -949,7 +949,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) * \param buffer Array of \c n locations to store the IDs. */ void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint *buffer) +_mesa_GenBuffers(GLsizei n, GLuint *buffer) { GET_CURRENT_CONTEXT(ctx); GLuint first; @@ -994,7 +994,7 @@ _mesa_GenBuffersARB(GLsizei n, GLuint *buffer) * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint id) +_mesa_IsBuffer(GLuint id) { struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); @@ -1009,7 +1009,7 @@ _mesa_IsBufferARB(GLuint id) void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, +_mesa_BufferData(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { GET_CURRENT_CONTEXT(ctx); @@ -1089,7 +1089,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, +_mesa_BufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) { GET_CURRENT_CONTEXT(ctx); @@ -1114,7 +1114,7 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, +_mesa_GetBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { GET_CURRENT_CONTEXT(ctx); @@ -1134,7 +1134,7 @@ _mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access) +_mesa_MapBuffer(GLenum target, GLenum access) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; @@ -1229,7 +1229,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access) GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target) +_mesa_UnmapBuffer(GLenum target) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; @@ -1292,7 +1292,7 @@ _mesa_UnmapBufferARB(GLenum target) void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) +_mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; @@ -1395,7 +1395,7 @@ invalid_pname: void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) +_mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 4d5446ac082..e98e47670c6 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -101,29 +101,29 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver); */ void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer); +_mesa_BindBuffer(GLenum target, GLuint buffer); void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer); +_mesa_DeleteBuffers(GLsizei n, const GLuint * buffer); void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint * buffer); +_mesa_GenBuffers(GLsizei n, GLuint * buffer); GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint buffer); +_mesa_IsBuffer(GLuint buffer); void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); +_mesa_BufferData(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); +_mesa_BufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +_mesa_GetBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access); +_mesa_MapBuffer(GLenum target, GLenum access); GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target); +_mesa_UnmapBuffer(GLenum target); void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +_mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params); void GLAPIENTRY _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +_mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); void GLAPIENTRY _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index cc268b67cbc..fd430aad0cc 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -206,7 +206,7 @@ read_buffer_enum_to_index(GLenum buffer) * Called by glDrawBuffer(). * Specify which renderbuffer(s) to draw into for the first color output. * <buffer> can name zero, one, two or four renderbuffers! - * \sa _mesa_DrawBuffersARB + * \sa _mesa_DrawBuffers * * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. * @@ -280,7 +280,7 @@ _mesa_DrawBuffer(GLenum buffer) * GL_FRONT_AND_BACK is illegal. */ void GLAPIENTRY -_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) +_mesa_DrawBuffers(GLsizei n, const GLenum *buffers) { GLint output; GLbitfield usedBufferMask, supportedMask; diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index 8083bc3d353..e9768f9446d 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -41,7 +41,7 @@ extern void GLAPIENTRY _mesa_DrawBuffer( GLenum mode ); extern void GLAPIENTRY -_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers); +_mesa_DrawBuffers(GLsizei n, const GLenum *buffers); extern void _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 8bbead7c4a2..6b99f35bb5f 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1152,7 +1152,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) n[2].e = modeA; } if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); + CALL_BlendEquationSeparate(ctx->Exec, (modeRGB, modeA)); } } @@ -1172,7 +1172,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, n[4].e = dfactorA; } if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateEXT(ctx->Exec, + CALL_BlendFuncSeparate(ctx->Exec, (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); } } @@ -1703,7 +1703,7 @@ save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, n[5].b = alpha; } if (ctx->ExecuteFlag) { - /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + /*CALL_ColorMaski(ctx->Exec, (buf, red, green, blue, alpha));*/ } } @@ -2276,7 +2276,7 @@ save_DisableIndexed(GLuint index, GLenum cap) n[2].e = cap; } if (ctx->ExecuteFlag) { - CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + CALL_Disablei(ctx->Exec, (index, cap)); } } @@ -2351,7 +2351,7 @@ save_EnableIndexed(GLuint index, GLenum cap) n[2].e = cap; } if (ctx->ExecuteFlag) { - CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + CALL_Enablei(ctx->Exec, (index, cap)); } } @@ -3254,7 +3254,7 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params) n[4].f = params[2]; } if (ctx->ExecuteFlag) { - CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); + CALL_PointParameterfv(ctx->Exec, (pname, params)); } } @@ -4538,7 +4538,7 @@ save_ActiveTextureARB(GLenum target) n[1].e = target; } if (ctx->ExecuteFlag) { - CALL_ActiveTextureARB(ctx->Exec, (target)); + CALL_ActiveTexture(ctx->Exec, (target)); } } @@ -4609,7 +4609,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D) { /* don't compile, execute immediately */ - CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + CALL_CompressedTexImage1D(ctx->Exec, (target, level, internalFormat, width, border, imageSize, data)); } @@ -4628,7 +4628,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexImage1DARB(ctx->Exec, + CALL_CompressedTexImage1D(ctx->Exec, (target, level, internalFormat, width, border, imageSize, data)); } @@ -4645,7 +4645,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_2D) { /* don't compile, execute immediately */ - CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + CALL_CompressedTexImage2D(ctx->Exec, (target, level, internalFormat, width, height, border, imageSize, data)); } @@ -4665,7 +4665,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexImage2DARB(ctx->Exec, + CALL_CompressedTexImage2D(ctx->Exec, (target, level, internalFormat, width, height, border, imageSize, data)); } @@ -4682,7 +4682,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_3D) { /* don't compile, execute immediately */ - CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + CALL_CompressedTexImage3D(ctx->Exec, (target, level, internalFormat, width, height, depth, border, imageSize, data)); } @@ -4703,7 +4703,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexImage3DARB(ctx->Exec, + CALL_CompressedTexImage3D(ctx->Exec, (target, level, internalFormat, width, height, depth, border, imageSize, data)); @@ -4732,7 +4732,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, + CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset, width, format, imageSize, data)); } @@ -4762,7 +4762,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage2DARB(ctx->Exec, + CALL_CompressedTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, width, height, format, imageSize, data)); } @@ -4794,7 +4794,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB"); } if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage3DARB(ctx->Exec, + CALL_CompressedTexSubImage3D(ctx->Exec, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); @@ -4815,7 +4815,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert) n[2].b = invert; } if (ctx->ExecuteFlag) { - CALL_SampleCoverageARB(ctx->Exec, (value, invert)); + CALL_SampleCoverage(ctx->Exec, (value, invert)); } } @@ -4835,7 +4835,7 @@ save_BindProgramNV(GLenum target, GLuint id) n[2].ui = id; } if (ctx->ExecuteFlag) { - CALL_BindProgramNV(ctx->Exec, (target, id)); + CALL_BindProgramARB(ctx->Exec, (target, id)); } } @@ -5120,7 +5120,7 @@ save_BeginQueryARB(GLenum target, GLuint id) n[2].ui = id; } if (ctx->ExecuteFlag) { - CALL_BeginQueryARB(ctx->Exec, (target, id)); + CALL_BeginQuery(ctx->Exec, (target, id)); } } @@ -5135,7 +5135,7 @@ save_EndQueryARB(GLenum target) n[1].e = target; } if (ctx->ExecuteFlag) { - CALL_EndQueryARB(ctx->Exec, (target)); + CALL_EndQuery(ctx->Exec, (target)); } } @@ -5206,7 +5206,7 @@ save_DrawBuffersARB(GLsizei count, const GLenum * buffers) } } if (ctx->ExecuteFlag) { - CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); + CALL_DrawBuffers(ctx->Exec, (count, buffers)); } } @@ -6022,7 +6022,7 @@ exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); + CALL_BindAttribLocation(ctx->Exec, (program, index, name)); } static GLint GLAPIENTRY @@ -6030,7 +6030,7 @@ exec_GetAttribLocationARB(GLuint program, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); + return CALL_GetAttribLocation(ctx->Exec, (program, name)); } static GLint GLAPIENTRY @@ -6038,7 +6038,7 @@ exec_GetUniformLocationARB(GLuint program, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); + return CALL_GetUniformLocation(ctx->Exec, (program, name)); } /* XXX more shader functions needed here */ @@ -6065,7 +6065,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, n[10].e = filter; } if (ctx->ExecuteFlag) { - CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, + CALL_BlitFramebuffer(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } @@ -6084,8 +6084,8 @@ save_ProvokingVertexEXT(GLenum mode) n[1].e = mode; } if (ctx->ExecuteFlag) { - /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ - _mesa_ProvokingVertexEXT(mode); + /*CALL_ProvokingVertex(ctx->Exec, (mode));*/ + _mesa_ProvokingVertex(mode); } } @@ -6102,7 +6102,7 @@ save_BeginTransformFeedback(GLenum mode) n[1].e = mode; } if (ctx->ExecuteFlag) { - CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); + CALL_BeginTransformFeedback(ctx->Exec, (mode)); } } @@ -6115,7 +6115,7 @@ save_EndTransformFeedback(void) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); if (ctx->ExecuteFlag) { - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + CALL_EndTransformFeedback(ctx->Exec, ()); } } @@ -6240,7 +6240,7 @@ save_UseProgramObjectARB(GLhandleARB program) n[1].ui = program; } if (ctx->ExecuteFlag) { - CALL_UseProgramObjectARB(ctx->Exec, (program)); + CALL_UseProgram(ctx->Exec, (program)); } } @@ -6257,7 +6257,7 @@ save_Uniform1fARB(GLint location, GLfloat x) n[2].f = x; } if (ctx->ExecuteFlag) { - CALL_Uniform1fARB(ctx->Exec, (location, x)); + CALL_Uniform1f(ctx->Exec, (location, x)); } } @@ -6275,7 +6275,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) n[3].f = y; } if (ctx->ExecuteFlag) { - CALL_Uniform2fARB(ctx->Exec, (location, x, y)); + CALL_Uniform2f(ctx->Exec, (location, x, y)); } } @@ -6294,7 +6294,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } if (ctx->ExecuteFlag) { - CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); + CALL_Uniform3f(ctx->Exec, (location, x, y, z)); } } @@ -6314,7 +6314,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } if (ctx->ExecuteFlag) { - CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); + CALL_Uniform4f(ctx->Exec, (location, x, y, z, w)); } } @@ -6343,7 +6343,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); + CALL_Uniform1fv(ctx->Exec, (location, count, v)); } } @@ -6360,7 +6360,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); + CALL_Uniform2fv(ctx->Exec, (location, count, v)); } } @@ -6377,7 +6377,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); + CALL_Uniform3fv(ctx->Exec, (location, count, v)); } } @@ -6394,7 +6394,7 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); + CALL_Uniform4fv(ctx->Exec, (location, count, v)); } } @@ -6411,7 +6411,7 @@ save_Uniform1iARB(GLint location, GLint x) n[2].i = x; } if (ctx->ExecuteFlag) { - CALL_Uniform1iARB(ctx->Exec, (location, x)); + CALL_Uniform1i(ctx->Exec, (location, x)); } } @@ -6428,7 +6428,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y) n[3].i = y; } if (ctx->ExecuteFlag) { - CALL_Uniform2iARB(ctx->Exec, (location, x, y)); + CALL_Uniform2i(ctx->Exec, (location, x, y)); } } @@ -6446,7 +6446,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) n[4].i = z; } if (ctx->ExecuteFlag) { - CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); + CALL_Uniform3i(ctx->Exec, (location, x, y, z)); } } @@ -6465,7 +6465,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) n[5].i = w; } if (ctx->ExecuteFlag) { - CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); + CALL_Uniform4i(ctx->Exec, (location, x, y, z, w)); } } @@ -6484,7 +6484,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) n[3].data = memdup(v, count * 1 * sizeof(GLint)); } if (ctx->ExecuteFlag) { - CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); + CALL_Uniform1iv(ctx->Exec, (location, count, v)); } } @@ -6501,7 +6501,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) n[3].data = memdup(v, count * 2 * sizeof(GLint)); } if (ctx->ExecuteFlag) { - CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); + CALL_Uniform2iv(ctx->Exec, (location, count, v)); } } @@ -6518,7 +6518,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) n[3].data = memdup(v, count * 3 * sizeof(GLint)); } if (ctx->ExecuteFlag) { - CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); + CALL_Uniform3iv(ctx->Exec, (location, count, v)); } } @@ -6535,7 +6535,7 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); + CALL_Uniform4iv(ctx->Exec, (location, count, v)); } } @@ -6698,7 +6698,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); + CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m)); } } @@ -6717,7 +6717,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); + CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m)); } } @@ -6736,7 +6736,7 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { - CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); + CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m)); } } @@ -6869,7 +6869,7 @@ save_ClampColorARB(GLenum target, GLenum clamp) n[2].e = clamp; } if (ctx->ExecuteFlag) { - CALL_ClampColorARB(ctx->Exec, (target, clamp)); + CALL_ClampColor(ctx->Exec, (target, clamp)); } } @@ -6959,7 +6959,7 @@ save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) n[6].i = params[3]; } if (ctx->ExecuteFlag) { - CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); + CALL_TexParameterIiv(ctx->Exec, (target, pname, params)); } } @@ -6980,7 +6980,7 @@ save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) n[6].ui = params[3]; } if (ctx->ExecuteFlag) { - CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); + CALL_TexParameterIuiv(ctx->Exec, (target, pname, params)); } } @@ -6990,7 +6990,7 @@ exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); + CALL_GetTexParameterIiv(ctx->Exec, (target, pname, params)); } /** GL_EXT_texture_integer */ @@ -6999,7 +6999,7 @@ exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); + CALL_GetTexParameterIuiv(ctx->Exec, (target, pname, params)); } @@ -7016,7 +7016,7 @@ save_VertexAttribDivisor(GLuint index, GLuint divisor) n[2].ui = divisor; } if (ctx->ExecuteFlag) { - CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); + CALL_VertexAttribDivisor(ctx->Exec, (index, divisor)); } } @@ -7257,7 +7257,7 @@ save_BeginConditionalRender(GLuint queryId, GLenum mode) n[2].e = mode; } if (ctx->ExecuteFlag) { - CALL_BeginConditionalRenderNV(ctx->Exec, (queryId, mode)); + CALL_BeginConditionalRender(ctx->Exec, (queryId, mode)); } } @@ -7268,7 +7268,7 @@ save_EndConditionalRender(void) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0); if (ctx->ExecuteFlag) { - CALL_EndConditionalRenderNV(ctx->Exec, ()); + CALL_EndConditionalRender(ctx->Exec, ()); } } @@ -7412,10 +7412,10 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_BlendEquation(ctx->Exec, (n[1].e)); break; case OPCODE_BLEND_EQUATION_SEPARATE: - CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); + CALL_BlendEquationSeparate(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_BLEND_FUNC_SEPARATE: - CALL_BlendFuncSeparateEXT(ctx->Exec, + CALL_BlendFuncSeparate(ctx->Exec, (n[1].e, n[2].e, n[3].e, n[4].e)); break; @@ -7520,7 +7520,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); break; case OPCODE_COLOR_MASK_INDEXED: - CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + CALL_ColorMaski(ctx->Exec, (n[1].ui, n[2].b, n[3].b, n[4].b, n[5].b)); break; case OPCODE_COLOR_MATERIAL: @@ -7666,7 +7666,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_Disable(ctx->Exec, (n[1].e)); break; case OPCODE_DISABLE_INDEXED: - CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + CALL_Disablei(ctx->Exec, (n[1].ui, n[2].e)); break; case OPCODE_DRAW_BUFFER: CALL_DrawBuffer(ctx->Exec, (n[1].e)); @@ -7684,7 +7684,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_Enable(ctx->Exec, (n[1].e)); break; case OPCODE_ENABLE_INDEXED: - CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + CALL_Enablei(ctx->Exec, (n[1].ui, n[2].e)); break; case OPCODE_EVALMESH1: CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); @@ -7852,7 +7852,7 @@ execute_list(struct gl_context *ctx, GLuint list) params[0] = n[2].f; params[1] = n[3].f; params[2] = n[4].f; - CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); + CALL_PointParameterfv(ctx->Exec, (n[1].e, params)); } break; case OPCODE_POLYGON_MODE: @@ -7915,7 +7915,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_ShadeModel(ctx->Exec, (n[1].e)); break; case OPCODE_PROVOKING_VERTEX: - CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); + CALL_ProvokingVertex(ctx->Exec, (n[1].e)); break; case OPCODE_STENCIL_FUNC: CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); @@ -8058,49 +8058,49 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); break; case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); + CALL_ActiveTexture(ctx->Exec, (n[1].e)); break; case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].data)); break; case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].data)); break; case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data)); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage1DARB(ctx->Exec, + CALL_CompressedTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].i, n[7].data)); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage2DARB(ctx->Exec, + CALL_CompressedTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data)); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage3DARB(ctx->Exec, + CALL_CompressedTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].e, n[10].i, n[11].data)); break; case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); + CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b)); break; case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ - CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + CALL_WindowPos3f(ctx->Exec, (n[1].f, n[2].f, n[3].f)); break; case OPCODE_BIND_PROGRAM_NV: /* GL_ARB_vertex_program */ - CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); + CALL_BindProgramARB(ctx->Exec, (n[1].e, n[2].ui)); break; case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: CALL_ProgramLocalParameter4fARB(ctx->Exec, @@ -8123,10 +8123,10 @@ execute_list(struct gl_context *ctx, GLuint list) n[6].f)); break; case OPCODE_BEGIN_QUERY_ARB: - CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); + CALL_BeginQuery(ctx->Exec, (n[1].e, n[2].ui)); break; case OPCODE_END_QUERY_ARB: - CALL_EndQueryARB(ctx->Exec, (n[1].e)); + CALL_EndQuery(ctx->Exec, (n[1].e)); break; case OPCODE_QUERY_COUNTER: CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e)); @@ -8143,16 +8143,16 @@ execute_list(struct gl_context *ctx, GLuint list) GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); for (i = 0; i < count; i++) buffers[i] = n[2 + i].e; - CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); + CALL_DrawBuffers(ctx->Exec, (n[1].i, buffers)); } break; case OPCODE_BLIT_FRAMEBUFFER: - CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, + CALL_BlitFramebuffer(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].i, n[10].e)); break; case OPCODE_USE_PROGRAM: - CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); + CALL_UseProgram(ctx->Exec, (n[1].ui)); break; case OPCODE_USE_SHADER_PROGRAM_EXT: CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); @@ -8161,54 +8161,54 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); break; case OPCODE_UNIFORM_1F: - CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); + CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f)); break; case OPCODE_UNIFORM_2F: - CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + CALL_Uniform2f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); break; case OPCODE_UNIFORM_3F: - CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); + CALL_Uniform3f(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); break; case OPCODE_UNIFORM_4F: - CALL_Uniform4fARB(ctx->Exec, + CALL_Uniform4f(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); break; case OPCODE_UNIFORM_1FV: - CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_2FV: - CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_3FV: - CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_4FV: - CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_1I: - CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); + CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i)); break; case OPCODE_UNIFORM_2I: - CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); + CALL_Uniform2i(ctx->Exec, (n[1].i, n[2].i, n[3].i)); break; case OPCODE_UNIFORM_3I: - CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + CALL_Uniform3i(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); break; case OPCODE_UNIFORM_4I: - CALL_Uniform4iARB(ctx->Exec, + CALL_Uniform4i(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); break; case OPCODE_UNIFORM_1IV: - CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_2IV: - CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_3IV: - CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_4IV: - CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); break; case OPCODE_UNIFORM_1UI: /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ @@ -8237,15 +8237,15 @@ execute_list(struct gl_context *ctx, GLuint list) /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ break; case OPCODE_UNIFORM_MATRIX22: - CALL_UniformMatrix2fvARB(ctx->Exec, + CALL_UniformMatrix2fv(ctx->Exec, (n[1].i, n[2].i, n[3].b, n[4].data)); break; case OPCODE_UNIFORM_MATRIX33: - CALL_UniformMatrix3fvARB(ctx->Exec, + CALL_UniformMatrix3fv(ctx->Exec, (n[1].i, n[2].i, n[3].b, n[4].data)); break; case OPCODE_UNIFORM_MATRIX44: - CALL_UniformMatrix4fvARB(ctx->Exec, + CALL_UniformMatrix4fv(ctx->Exec, (n[1].i, n[2].i, n[3].b, n[4].data)); break; case OPCODE_UNIFORM_MATRIX23: @@ -8274,7 +8274,7 @@ execute_list(struct gl_context *ctx, GLuint list) break; case OPCODE_CLAMP_COLOR: - CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e)); + CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_TEX_BUMP_PARAMETER_ATI: @@ -8407,7 +8407,7 @@ execute_list(struct gl_context *ctx, GLuint list) params[1] = n[4].i; params[2] = n[5].i; params[3] = n[6].i; - CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + CALL_TexParameterIiv(ctx->Exec, (n[1].e, n[2].e, params)); } break; case OPCODE_TEXPARAMETER_UI: @@ -8417,13 +8417,13 @@ execute_list(struct gl_context *ctx, GLuint list) params[1] = n[4].ui; params[2] = n[5].ui; params[3] = n[6].ui; - CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + CALL_TexParameterIuiv(ctx->Exec, (n[1].e, n[2].e, params)); } break; case OPCODE_VERTEX_ATTRIB_DIVISOR: /* GL_ARB_instanced_arrays */ - CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); + CALL_VertexAttribDivisor(ctx->Exec, (n[1].ui, n[2].ui)); break; case OPCODE_TEXTURE_BARRIER_NV: @@ -8432,10 +8432,10 @@ execute_list(struct gl_context *ctx, GLuint list) /* GL_EXT/ARB_transform_feedback */ case OPCODE_BEGIN_TRANSFORM_FEEDBACK: - CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); + CALL_BeginTransformFeedback(ctx->Exec, (n[1].e)); break; case OPCODE_END_TRANSFORM_FEEDBACK: - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + CALL_EndTransformFeedback(ctx->Exec, ()); break; case OPCODE_BIND_TRANSFORM_FEEDBACK: CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); @@ -8532,10 +8532,10 @@ execute_list(struct gl_context *ctx, GLuint list) /* GL_NV_conditional_render */ case OPCODE_BEGIN_CONDITIONAL_RENDER: - CALL_BeginConditionalRenderNV(ctx->Exec, (n[1].i, n[2].e)); + CALL_BeginConditionalRender(ctx->Exec, (n[1].i, n[2].e)); break; case OPCODE_END_CONDITIONAL_RENDER: - CALL_EndConditionalRenderNV(ctx->Exec, ()); + CALL_EndConditionalRender(ctx->Exec, ()); break; case OPCODE_UNIFORM_BLOCK_BINDING: @@ -9280,7 +9280,7 @@ exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); + CALL_GetCompressedTexImage(ctx->Exec, (target, level, img)); } static void GLAPIENTRY @@ -9508,7 +9508,7 @@ exec_ClientActiveTextureARB(GLenum target) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_ClientActiveTextureARB(ctx->Exec, (target)); + CALL_ClientActiveTexture(ctx->Exec, (target)); } static void GLAPIENTRY @@ -9517,7 +9517,7 @@ exec_SecondaryColorPointerEXT(GLint size, GLenum type, { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); + CALL_SecondaryColorPointer(ctx->Exec, (size, type, stride, ptr)); } static void GLAPIENTRY @@ -9525,7 +9525,7 @@ exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); + CALL_FogCoordPointer(ctx->Exec, (type, stride, ptr)); } /* GL_EXT_multi_draw_arrays */ @@ -9535,7 +9535,7 @@ exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); + CALL_MultiDrawArrays(ctx->Exec, (mode, first, count, primcount)); } /* GL_IBM_multimode_draw_arrays */ @@ -9599,7 +9599,7 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_ClearStencil(table, save_ClearStencil); SET_ClipPlane(table, save_ClipPlane); SET_ColorMask(table, save_ColorMask); - SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); + SET_ColorMaski(table, save_ColorMaskIndexed); SET_ColorMaterial(table, save_ColorMaterial); SET_CopyPixels(table, save_CopyPixels); SET_CullFace(table, save_CullFace); @@ -9608,11 +9608,11 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_DepthMask(table, save_DepthMask); SET_DepthRange(table, save_DepthRange); SET_Disable(table, save_Disable); - SET_DisableIndexedEXT(table, save_DisableIndexed); + SET_Disablei(table, save_DisableIndexed); SET_DrawBuffer(table, save_DrawBuffer); SET_DrawPixels(table, save_DrawPixels); SET_Enable(table, save_Enable); - SET_EnableIndexedEXT(table, save_EnableIndexed); + SET_Enablei(table, save_EnableIndexed); SET_EndList(table, _mesa_EndList); SET_EvalMesh1(table, save_EvalMesh1); SET_EvalMesh2(table, save_EvalMesh2); @@ -9878,45 +9878,45 @@ _mesa_create_save_table(const struct gl_context *ctx) #endif /* 54. GL_EXT_point_parameters */ - SET_PointParameterfEXT(table, save_PointParameterfEXT); - SET_PointParameterfvEXT(table, save_PointParameterfvEXT); + SET_PointParameterf(table, save_PointParameterfEXT); + SET_PointParameterfv(table, save_PointParameterfvEXT); /* 97. GL_EXT_compiled_vertex_array */ SET_LockArraysEXT(table, exec_LockArraysEXT); SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); /* 145. GL_EXT_secondary_color */ - SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); + SET_SecondaryColorPointer(table, exec_SecondaryColorPointerEXT); /* 148. GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); + SET_MultiDrawArrays(table, exec_MultiDrawArraysEXT); /* 149. GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); + SET_FogCoordPointer(table, exec_FogCoordPointerEXT); /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); + SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT); /* 196. GL_MESA_resize_buffers */ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); /* 197. GL_MESA_window_pos */ - SET_WindowPos2dMESA(table, save_WindowPos2dMESA); - SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); - SET_WindowPos2fMESA(table, save_WindowPos2fMESA); - SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); - SET_WindowPos2iMESA(table, save_WindowPos2iMESA); - SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); - SET_WindowPos2sMESA(table, save_WindowPos2sMESA); - SET_WindowPos2svMESA(table, save_WindowPos2svMESA); - SET_WindowPos3dMESA(table, save_WindowPos3dMESA); - SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); - SET_WindowPos3fMESA(table, save_WindowPos3fMESA); - SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); - SET_WindowPos3iMESA(table, save_WindowPos3iMESA); - SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); - SET_WindowPos3sMESA(table, save_WindowPos3sMESA); - SET_WindowPos3svMESA(table, save_WindowPos3svMESA); + SET_WindowPos2d(table, save_WindowPos2dMESA); + SET_WindowPos2dv(table, save_WindowPos2dvMESA); + SET_WindowPos2f(table, save_WindowPos2fMESA); + SET_WindowPos2fv(table, save_WindowPos2fvMESA); + SET_WindowPos2i(table, save_WindowPos2iMESA); + SET_WindowPos2iv(table, save_WindowPos2ivMESA); + SET_WindowPos2s(table, save_WindowPos2sMESA); + SET_WindowPos2sv(table, save_WindowPos2svMESA); + SET_WindowPos3d(table, save_WindowPos3dMESA); + SET_WindowPos3dv(table, save_WindowPos3dvMESA); + SET_WindowPos3f(table, save_WindowPos3fMESA); + SET_WindowPos3fv(table, save_WindowPos3fvMESA); + SET_WindowPos3i(table, save_WindowPos3iMESA); + SET_WindowPos3iv(table, save_WindowPos3ivMESA); + SET_WindowPos3s(table, save_WindowPos3sMESA); + SET_WindowPos3sv(table, save_WindowPos3svMESA); SET_WindowPos4dMESA(table, save_WindowPos4dMESA); SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); SET_WindowPos4fMESA(table, save_WindowPos4fMESA); @@ -9935,10 +9935,10 @@ _mesa_create_save_table(const struct gl_context *ctx) * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* */ - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_BindProgramARB(table, save_BindProgramNV); + SET_DeleteProgramsARB(table, _mesa_DeleteProgramsARB); + SET_GenProgramsARB(table, _mesa_GenProgramsARB); + SET_IsProgramARB(table, _mesa_IsProgramARB); /* 244. GL_ATI_envmap_bumpmap */ SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); @@ -9949,32 +9949,32 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); /* 262. GL_NV_point_sprite */ - SET_PointParameteriNV(table, save_PointParameteriNV); - SET_PointParameterivNV(table, save_PointParameterivNV); + SET_PointParameteri(table, save_PointParameteriNV); + SET_PointParameteriv(table, save_PointParameterivNV); /* 268. GL_EXT_stencil_two_side */ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); /* 273. GL_APPLE_vertex_array_object */ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); + SET_DeleteVertexArrays(table, _mesa_DeleteVertexArrays); SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); + SET_IsVertexArray(table, _mesa_IsVertexArray); /* 310. GL_EXT_framebuffer_object */ - SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT); - SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT); - SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT); - SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT); - SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT); - SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT); - SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT); - SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT); - SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT); - SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT); - SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT); - SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT); - SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT); + SET_GenFramebuffers(table, _mesa_GenFramebuffers); + SET_BindFramebuffer(table, _mesa_BindFramebuffer); + SET_DeleteFramebuffers(table, _mesa_DeleteFramebuffers); + SET_CheckFramebufferStatus(table, _mesa_CheckFramebufferStatus); + SET_GenRenderbuffers(table, _mesa_GenRenderbuffers); + SET_BindRenderbuffer(table, _mesa_BindRenderbuffer); + SET_DeleteRenderbuffers(table, _mesa_DeleteRenderbuffers); + SET_RenderbufferStorage(table, _mesa_RenderbufferStorage); + SET_FramebufferTexture1D(table, _mesa_FramebufferTexture1D); + SET_FramebufferTexture2D(table, _mesa_FramebufferTexture2D); + SET_FramebufferTexture3D(table, _mesa_FramebufferTexture3D); + SET_FramebufferRenderbuffer(table, _mesa_FramebufferRenderbuffer); + SET_GenerateMipmap(table, _mesa_GenerateMipmap); /* 317. GL_EXT_framebuffer_multisample */ SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample); @@ -9987,26 +9987,26 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_DepthBoundsEXT(table, save_DepthBoundsEXT); /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTextureARB(table, save_ActiveTextureARB); - SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); + SET_ActiveTexture(table, save_ActiveTextureARB); + SET_ClientActiveTexture(table, exec_ClientActiveTextureARB); /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); + SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixd(table, save_MultTransposeMatrixdARB); + SET_MultTransposeMatrixf(table, save_MultTransposeMatrixfARB); /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverageARB(table, save_SampleCoverageARB); + SET_SampleCoverage(table, save_SampleCoverageARB); /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); + SET_CompressedTexImage3D(table, save_CompressedTexImage3DARB); + SET_CompressedTexImage2D(table, save_CompressedTexImage2DARB); + SET_CompressedTexImage1D(table, save_CompressedTexImage1DARB); + SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB); + SET_GetCompressedTexImage(table, exec_GetCompressedTexImageARB); /* ARB 14. GL_ARB_point_parameters */ /* aliased with EXT_point_parameters functions */ @@ -10017,18 +10017,18 @@ _mesa_create_save_table(const struct gl_context *ctx) /* ARB 26. GL_ARB_vertex_program */ /* ARB 27. GL_ARB_fragment_program */ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ - SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); + SET_VertexAttribPointer(table, _mesa_VertexAttribPointer); + SET_EnableVertexAttribArray(table, _mesa_EnableVertexAttribArray); + SET_DisableVertexAttribArray(table, _mesa_DisableVertexAttribArray); SET_ProgramStringARB(table, save_ProgramStringARB); - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB); - SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB); - SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervARB); + SET_BindProgramARB(table, save_BindProgramNV); + SET_DeleteProgramsARB(table, _mesa_DeleteProgramsARB); + SET_GenProgramsARB(table, _mesa_GenProgramsARB); + SET_IsProgramARB(table, _mesa_IsProgramARB); + SET_GetVertexAttribdv(table, _mesa_GetVertexAttribdv); + SET_GetVertexAttribfv(table, _mesa_GetVertexAttribfv); + SET_GetVertexAttribiv(table, _mesa_GetVertexAttribiv); + SET_GetVertexAttribPointerv(table, _mesa_GetVertexAttribPointerv); SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); @@ -10048,49 +10048,49 @@ _mesa_create_save_table(const struct gl_context *ctx) /* ARB 28. GL_ARB_vertex_buffer_object */ /* None of the extension's functions get compiled */ - SET_BindBufferARB(table, _mesa_BindBufferARB); - SET_BufferDataARB(table, _mesa_BufferDataARB); - SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(table, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(table, _mesa_IsBufferARB); - SET_MapBufferARB(table, _mesa_MapBufferARB); - SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); + SET_BindBuffer(table, _mesa_BindBuffer); + SET_BufferData(table, _mesa_BufferData); + SET_BufferSubData(table, _mesa_BufferSubData); + SET_DeleteBuffers(table, _mesa_DeleteBuffers); + SET_GenBuffers(table, _mesa_GenBuffers); + SET_GetBufferParameteriv(table, _mesa_GetBufferParameteriv); + SET_GetBufferPointerv(table, _mesa_GetBufferPointerv); + SET_GetBufferSubData(table, _mesa_GetBufferSubData); + SET_IsBuffer(table, _mesa_IsBuffer); + SET_MapBuffer(table, _mesa_MapBuffer); + SET_UnmapBuffer(table, _mesa_UnmapBuffer); _mesa_init_queryobj_dispatch(ctx, table); /* glGetQuery, etc */ - SET_BeginQueryARB(table, save_BeginQueryARB); - SET_EndQueryARB(table, save_EndQueryARB); + SET_BeginQuery(table, save_BeginQueryARB); + SET_EndQuery(table, save_EndQueryARB); SET_QueryCounter(table, save_QueryCounter); - SET_DrawBuffersARB(table, save_DrawBuffersARB); + SET_DrawBuffers(table, save_DrawBuffersARB); - SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); + SET_BlitFramebuffer(table, save_BlitFramebufferEXT); /* GL_ARB_shader_objects */ _mesa_init_shader_dispatch(ctx, table); /* Plug in glCreate/Delete/Get, etc */ - SET_UseProgramObjectARB(table, save_UseProgramObjectARB); - SET_Uniform1fARB(table, save_Uniform1fARB); - SET_Uniform2fARB(table, save_Uniform2fARB); - SET_Uniform3fARB(table, save_Uniform3fARB); - SET_Uniform4fARB(table, save_Uniform4fARB); - SET_Uniform1fvARB(table, save_Uniform1fvARB); - SET_Uniform2fvARB(table, save_Uniform2fvARB); - SET_Uniform3fvARB(table, save_Uniform3fvARB); - SET_Uniform4fvARB(table, save_Uniform4fvARB); - SET_Uniform1iARB(table, save_Uniform1iARB); - SET_Uniform2iARB(table, save_Uniform2iARB); - SET_Uniform3iARB(table, save_Uniform3iARB); - SET_Uniform4iARB(table, save_Uniform4iARB); - SET_Uniform1ivARB(table, save_Uniform1ivARB); - SET_Uniform2ivARB(table, save_Uniform2ivARB); - SET_Uniform3ivARB(table, save_Uniform3ivARB); - SET_Uniform4ivARB(table, save_Uniform4ivARB); - SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); + SET_UseProgram(table, save_UseProgramObjectARB); + SET_Uniform1f(table, save_Uniform1fARB); + SET_Uniform2f(table, save_Uniform2fARB); + SET_Uniform3f(table, save_Uniform3fARB); + SET_Uniform4f(table, save_Uniform4fARB); + SET_Uniform1fv(table, save_Uniform1fvARB); + SET_Uniform2fv(table, save_Uniform2fvARB); + SET_Uniform3fv(table, save_Uniform3fvARB); + SET_Uniform4fv(table, save_Uniform4fvARB); + SET_Uniform1i(table, save_Uniform1iARB); + SET_Uniform2i(table, save_Uniform2iARB); + SET_Uniform3i(table, save_Uniform3iARB); + SET_Uniform4i(table, save_Uniform4iARB); + SET_Uniform1iv(table, save_Uniform1ivARB); + SET_Uniform2iv(table, save_Uniform2ivARB); + SET_Uniform3iv(table, save_Uniform3ivARB); + SET_Uniform4iv(table, save_Uniform4ivARB); + SET_UniformMatrix2fv(table, save_UniformMatrix2fvARB); + SET_UniformMatrix3fv(table, save_UniformMatrix3fvARB); + SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); @@ -10099,13 +10099,13 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); - SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); - SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); + SET_BindAttribLocation(table, exec_BindAttribLocationARB); + SET_GetAttribLocation(table, exec_GetAttribLocationARB); + SET_GetUniformLocation(table, exec_GetUniformLocationARB); /* XXX additional functions need to be implemented here! */ /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); + SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT); /* GL_EXT_gpu_program_parameters */ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); @@ -10116,13 +10116,13 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ /* ARB 51. GL_ARB_texture_buffer_object */ - SET_TexBufferARB(table, _mesa_TexBuffer); /* no dlist save */ + SET_TexBuffer(table, _mesa_TexBuffer); /* no dlist save */ /* ARB 59. GL_ARB_copy_buffer */ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + SET_ProvokingVertex(table, save_ProvokingVertexEXT); /* 371. GL_APPLE_object_purgeable */ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); @@ -10132,17 +10132,17 @@ _mesa_create_save_table(const struct gl_context *ctx) /* GL_EXT_texture_integer */ SET_ClearColorIiEXT(table, save_ClearColorIi); SET_ClearColorIuiEXT(table, save_ClearColorIui); - SET_TexParameterIivEXT(table, save_TexParameterIiv); - SET_TexParameterIuivEXT(table, save_TexParameterIuiv); - SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); + SET_TexParameterIiv(table, save_TexParameterIiv); + SET_TexParameterIuiv(table, save_TexParameterIuiv); + SET_GetTexParameterIiv(table, exec_GetTexParameterIiv); + SET_GetTexParameterIuiv(table, exec_GetTexParameterIuiv); /* 377. GL_EXT_separate_shader_objects */ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); SET_ActiveProgramEXT(table, save_ActiveProgramEXT); /* GL_ARB_color_buffer_float */ - SET_ClampColorARB(table, save_ClampColorARB); + SET_ClampColor(table, save_ClampColorARB); /* GL 3.0 */ SET_ClearBufferiv(table, save_ClearBufferiv); @@ -10170,13 +10170,13 @@ _mesa_create_save_table(const struct gl_context *ctx) #endif /* These are not compiled into display lists: */ - SET_BindBufferBaseEXT(table, _mesa_BindBufferBase); + SET_BindBufferBase(table, _mesa_BindBufferBase); SET_BindBufferOffsetEXT(table, _mesa_BindBufferOffsetEXT); - SET_BindBufferRangeEXT(table, _mesa_BindBufferRange); - SET_TransformFeedbackVaryingsEXT(table, _mesa_TransformFeedbackVaryings); + SET_BindBufferRange(table, _mesa_BindBufferRange); + SET_TransformFeedbackVaryings(table, _mesa_TransformFeedbackVaryings); /* These are: */ - SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); - SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); + SET_BeginTransformFeedback(table, save_BeginTransformFeedback); + SET_EndTransformFeedback(table, save_EndTransformFeedback); SET_BindTransformFeedback(table, save_BindTransformFeedback); SET_PauseTransformFeedback(table, save_PauseTransformFeedback); SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback); @@ -10190,7 +10190,7 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_EndQueryIndexed(table, save_EndQueryIndexed); /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); + SET_VertexAttribDivisor(table, save_VertexAttribDivisor); /* GL_NV_texture_barrier */ SET_TextureBarrierNV(table, save_TextureBarrierNV); @@ -10217,8 +10217,8 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace); /* GL_NV_conditional_render */ - SET_BeginConditionalRenderNV(table, save_BeginConditionalRender); - SET_EndConditionalRenderNV(table, save_EndConditionalRender); + SET_BeginConditionalRender(table, save_BeginConditionalRender); + SET_EndConditionalRender(table, save_EndConditionalRender); /* GL_ARB_sync */ _mesa_init_sync_dispatch(table); @@ -10239,7 +10239,7 @@ _mesa_create_save_table(const struct gl_context *ctx) SET_UniformBlockBinding(table, save_UniformBlockBinding); /* GL_NV_primitive_restart */ - SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex); + SET_PrimitiveRestartIndex(table, _mesa_PrimitiveRestartIndex); return table; } diff --git a/src/mesa/main/drawtex.c b/src/mesa/main/drawtex.c index d5cac22bd3b..7285805c871 100644 --- a/src/mesa/main/drawtex.c +++ b/src/mesa/main/drawtex.c @@ -55,7 +55,7 @@ draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, void GLAPIENTRY -_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +_mesa_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, x, y, z, width, height); @@ -63,7 +63,7 @@ _mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) void GLAPIENTRY -_mesa_DrawTexfv(const GLfloat *coords) +_mesa_DrawTexfvOES(const GLfloat *coords) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); @@ -71,7 +71,7 @@ _mesa_DrawTexfv(const GLfloat *coords) void GLAPIENTRY -_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) +_mesa_DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z, @@ -80,7 +80,7 @@ _mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) void GLAPIENTRY -_mesa_DrawTexiv(const GLint *coords) +_mesa_DrawTexivOES(const GLint *coords) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], @@ -89,7 +89,7 @@ _mesa_DrawTexiv(const GLint *coords) void GLAPIENTRY -_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +_mesa_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z, @@ -98,7 +98,7 @@ _mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) void GLAPIENTRY -_mesa_DrawTexsv(const GLshort *coords) +_mesa_DrawTexsvOES(const GLshort *coords) { GET_CURRENT_CONTEXT(ctx); draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], diff --git a/src/mesa/main/drawtex.h b/src/mesa/main/drawtex.h index 938b65fb2e9..b916150b7c2 100644 --- a/src/mesa/main/drawtex.h +++ b/src/mesa/main/drawtex.h @@ -30,22 +30,22 @@ extern void GLAPIENTRY -_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +_mesa_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); extern void GLAPIENTRY -_mesa_DrawTexfv(const GLfloat *coords); +_mesa_DrawTexfvOES(const GLfloat *coords); extern void GLAPIENTRY -_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height); +_mesa_DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); extern void GLAPIENTRY -_mesa_DrawTexiv(const GLint *coords); +_mesa_DrawTexivOES(const GLint *coords); extern void GLAPIENTRY -_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +_mesa_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); extern void GLAPIENTRY -_mesa_DrawTexsv(const GLshort *coords); +_mesa_DrawTexsvOES(const GLshort *coords); extern void GLAPIENTRY _mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index e704f2f2da2..c7114b73a67 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1072,7 +1072,7 @@ invalid_enum_error: void GLAPIENTRY -_mesa_DisableIndexed( GLenum cap, GLuint index ) +_mesa_Disablei( GLenum cap, GLuint index ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1081,7 +1081,7 @@ _mesa_DisableIndexed( GLenum cap, GLuint index ) void GLAPIENTRY -_mesa_EnableIndexed( GLenum cap, GLuint index ) +_mesa_Enablei( GLenum cap, GLuint index ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1090,7 +1090,7 @@ _mesa_EnableIndexed( GLenum cap, GLuint index ) GLboolean GLAPIENTRY -_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) +_mesa_IsEnabledi( GLenum cap, GLuint index ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); diff --git a/src/mesa/main/enable.h b/src/mesa/main/enable.h index be790945920..5b2515d593d 100644 --- a/src/mesa/main/enable.h +++ b/src/mesa/main/enable.h @@ -53,13 +53,13 @@ extern void _mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state); extern void GLAPIENTRY -_mesa_DisableIndexed( GLenum cap, GLuint index ); +_mesa_Disablei( GLenum cap, GLuint index ); extern void GLAPIENTRY -_mesa_EnableIndexed( GLenum cap, GLuint index ); +_mesa_Enablei( GLenum cap, GLuint index ); extern GLboolean GLAPIENTRY -_mesa_IsEnabledIndexed( GLenum cap, GLuint index ); +_mesa_IsEnabledi( GLenum cap, GLuint index ); extern void GLAPIENTRY _mesa_EnableClientState( GLenum cap ); diff --git a/src/mesa/main/es1_conversion.c b/src/mesa/main/es1_conversion.c index 993147c4760..cd527dd78f0 100644 --- a/src/mesa/main/es1_conversion.c +++ b/src/mesa/main/es1_conversion.c @@ -30,13 +30,13 @@ #include "main/es1_conversion.h" void GL_APIENTRY -_es_AlphaFuncx(GLenum func, GLclampx ref) +_mesa_AlphaFuncx(GLenum func, GLclampx ref) { _mesa_AlphaFunc(func, (GLclampf) (ref / 65536.0f)); } void GL_APIENTRY -_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +_mesa_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { _mesa_ClearColor((GLclampf) (red / 65536.0f), (GLclampf) (green / 65536.0f), @@ -45,13 +45,13 @@ _es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) } void GL_APIENTRY -_es_ClearDepthx(GLclampx depth) +_mesa_ClearDepthx(GLclampx depth) { _mesa_ClearDepthf((GLclampf) (depth / 65536.0f)); } void GL_APIENTRY -_es_ClipPlanef(GLenum plane, const GLfloat *equation) +_mesa_ClipPlanef(GLenum plane, const GLfloat *equation) { unsigned int i; GLdouble converted_equation[4]; @@ -64,7 +64,7 @@ _es_ClipPlanef(GLenum plane, const GLfloat *equation) } void GL_APIENTRY -_es_ClipPlanex(GLenum plane, const GLfixed *equation) +_mesa_ClipPlanex(GLenum plane, const GLfixed *equation) { unsigned int i; GLdouble converted_equation[4]; @@ -86,7 +86,7 @@ _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) } void GL_APIENTRY -_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +_mesa_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { _es_Color4f((GLfloat) (red / 65536.0f), (GLfloat) (green / 65536.0f), @@ -95,17 +95,17 @@ _es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) } void GL_APIENTRY -_es_DepthRangex(GLclampx zNear, GLclampx zFar) +_mesa_DepthRangex(GLclampx zNear, GLclampx zFar) { _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), (GLclampf) (zFar / 65536.0f)); } void GL_APIENTRY -_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) +_mesa_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { - _mesa_DrawTexf((GLfloat) (x / 65536.0f), + _mesa_DrawTexfOES((GLfloat) (x / 65536.0f), (GLfloat) (y / 65536.0f), (GLfloat) (z / 65536.0f), (GLfloat) (w / 65536.0f), @@ -113,7 +113,7 @@ _es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) } void GL_APIENTRY -_es_DrawTexxvOES(const GLfixed *coords) +_mesa_DrawTexxvOES(const GLfixed *coords) { unsigned int i; GLfloat converted_coords[5]; @@ -122,11 +122,11 @@ _es_DrawTexxvOES(const GLfixed *coords) converted_coords[i] = (GLfloat) (coords[i] / 65536.0f); } - _mesa_DrawTexfv(converted_coords); + _mesa_DrawTexfvOES(converted_coords); } void GL_APIENTRY -_es_Fogx(GLenum pname, GLfixed param) +_mesa_Fogx(GLenum pname, GLfixed param) { if (pname != GL_FOG_MODE) { _mesa_Fogf(pname, (GLfloat) (param / 65536.0f)); @@ -137,7 +137,7 @@ _es_Fogx(GLenum pname, GLfixed param) } void GL_APIENTRY -_es_Fogxv(GLenum pname, const GLfixed *params) +_mesa_Fogxv(GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -177,7 +177,7 @@ _es_Fogxv(GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, +_mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { _mesa_Frustum((GLdouble) (left), @@ -189,7 +189,7 @@ _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, } void GL_APIENTRY -_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, +_mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { _mesa_Frustum((GLdouble) (left / 65536.0), @@ -201,7 +201,7 @@ _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, } void GL_APIENTRY -_es_GetClipPlanef(GLenum plane, GLfloat *equation) +_mesa_GetClipPlanef(GLenum plane, GLfloat *equation) { unsigned int i; GLdouble converted_equation[4]; @@ -213,7 +213,7 @@ _es_GetClipPlanef(GLenum plane, GLfloat *equation) } void GL_APIENTRY -_es_GetClipPlanex(GLenum plane, GLfixed *equation) +_mesa_GetClipPlanex(GLenum plane, GLfixed *equation) { unsigned int i; GLdouble converted_equation[4]; @@ -225,7 +225,7 @@ _es_GetClipPlanex(GLenum plane, GLfixed *equation) } void GL_APIENTRY -_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params) +_mesa_GetLightxv(GLenum light, GLenum pname, GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -266,7 +266,7 @@ _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params) } void GL_APIENTRY -_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params) +_mesa_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -304,7 +304,7 @@ _es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params) } void GL_APIENTRY -_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) +_mesa_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -396,13 +396,13 @@ _check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params) } void GL_APIENTRY -_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) +_mesa_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) { _mesa_GetTexGeniv(coord, pname, (GLint *) params); } void GL_APIENTRY -_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) +_mesa_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -450,13 +450,13 @@ _es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) } void GL_APIENTRY -_es_LightModelx(GLenum pname, GLfixed param) +_mesa_LightModelx(GLenum pname, GLfixed param) { _mesa_LightModelf(pname, (GLfloat) param); } void GL_APIENTRY -_es_LightModelxv(GLenum pname, const GLfixed *params) +_mesa_LightModelxv(GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -491,13 +491,13 @@ _es_LightModelxv(GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_Lightx(GLenum light, GLenum pname, GLfixed param) +_mesa_Lightx(GLenum light, GLenum pname, GLfixed param) { _mesa_Lightf(light, pname, (GLfloat) (param / 65536.0f)); } void GL_APIENTRY -_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params) +_mesa_Lightxv(GLenum light, GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -539,13 +539,13 @@ _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_LineWidthx(GLfixed width) +_mesa_LineWidthx(GLfixed width) { _mesa_LineWidth((GLfloat) (width / 65536.0f)); } void GL_APIENTRY -_es_LoadMatrixx(const GLfixed *m) +_mesa_LoadMatrixx(const GLfixed *m) { unsigned int i; GLfloat converted_m[16]; @@ -558,7 +558,7 @@ _es_LoadMatrixx(const GLfixed *m) } void GL_APIENTRY -_es_Materialx(GLenum face, GLenum pname, GLfixed param) +_mesa_Materialx(GLenum face, GLenum pname, GLfixed param) { if (face != GL_FRONT_AND_BACK) { _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, @@ -576,7 +576,7 @@ _es_Materialx(GLenum face, GLenum pname, GLfixed param) } void GL_APIENTRY -_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params) +_mesa_Materialxv(GLenum face, GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -613,7 +613,7 @@ _es_Materialxv(GLenum face, GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_MultMatrixx(const GLfixed *m) +_mesa_MultMatrixx(const GLfixed *m) { unsigned int i; GLfloat converted_m[16]; @@ -626,7 +626,7 @@ _es_MultMatrixx(const GLfixed *m) } void GL_APIENTRY -_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +_mesa_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { _es_MultiTexCoord4f(texture, (GLfloat) (s / 65536.0f), @@ -636,7 +636,7 @@ _es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) } void GL_APIENTRY -_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz) +_mesa_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz) { _es_Normal3f((GLfloat) (nx / 65536.0f), (GLfloat) (ny / 65536.0f), @@ -644,7 +644,7 @@ _es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz) } void GL_APIENTRY -_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, +_mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { _mesa_Ortho((GLdouble) (left), @@ -656,7 +656,7 @@ _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, } void GL_APIENTRY -_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, +_mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { _mesa_Ortho((GLdouble) (left / 65536.0), @@ -668,13 +668,13 @@ _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, } void GL_APIENTRY -_es_PointParameterx(GLenum pname, GLfixed param) +_mesa_PointParameterx(GLenum pname, GLfixed param) { _mesa_PointParameterf(pname, (GLfloat) (param / 65536.0f)); } void GL_APIENTRY -_es_PointParameterxv(GLenum pname, const GLfixed *params) +_mesa_PointParameterxv(GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 3; @@ -703,20 +703,20 @@ _es_PointParameterxv(GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_PointSizex(GLfixed size) +_mesa_PointSizex(GLfixed size) { _mesa_PointSize((GLfloat) (size / 65536.0f)); } void GL_APIENTRY -_es_PolygonOffsetx(GLfixed factor, GLfixed units) +_mesa_PolygonOffsetx(GLfixed factor, GLfixed units) { _mesa_PolygonOffset((GLfloat) (factor / 65536.0f), (GLfloat) (units / 65536.0f)); } void GL_APIENTRY -_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +_mesa_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { _mesa_Rotatef((GLfloat) (angle / 65536.0f), (GLfloat) (x / 65536.0f), @@ -725,14 +725,14 @@ _es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) } void GL_APIENTRY -_es_SampleCoveragex(GLclampx value, GLboolean invert) +_mesa_SampleCoveragex(GLclampx value, GLboolean invert) { - _mesa_SampleCoverageARB((GLclampf) (value / 65536.0f), + _mesa_SampleCoverage((GLclampf) (value / 65536.0f), invert); } void GL_APIENTRY -_es_Scalex(GLfixed x, GLfixed y, GLfixed z) +_mesa_Scalex(GLfixed x, GLfixed y, GLfixed z) { _mesa_Scalef((GLfloat) (x / 65536.0f), (GLfloat) (y / 65536.0f), @@ -740,7 +740,7 @@ _es_Scalex(GLfixed x, GLfixed y, GLfixed z) } void GL_APIENTRY -_es_TexEnvx(GLenum target, GLenum pname, GLfixed param) +_mesa_TexEnvx(GLenum target, GLenum pname, GLfixed param) { switch(target) { case GL_POINT_SPRITE: @@ -785,7 +785,7 @@ _es_TexEnvx(GLenum target, GLenum pname, GLfixed param) } void GL_APIENTRY -_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params) +_mesa_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params) { switch(target) { case GL_POINT_SPRITE: @@ -853,19 +853,19 @@ _check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params) } void GL_APIENTRY -_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param) +_mesa_TexGenxOES(GLenum coord, GLenum pname, GLfixed param) { _es_TexGenf(coord, pname, (GLfloat) param); } void GL_APIENTRY -_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) +_mesa_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) { _es_TexGenf(coord, pname, (GLfloat) params[0]); } void GL_APIENTRY -_es_TexParameterx(GLenum target, GLenum pname, GLfixed param) +_mesa_TexParameterx(GLenum target, GLenum pname, GLfixed param) { if (pname == GL_TEXTURE_MAX_ANISOTROPY_EXT) { _mesa_TexParameterf(target, pname, (GLfloat) (param / 65536.0f)); @@ -875,7 +875,7 @@ _es_TexParameterx(GLenum target, GLenum pname, GLfixed param) } void GL_APIENTRY -_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params) +_mesa_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params) { unsigned int i; unsigned int n_params = 4; @@ -930,7 +930,7 @@ _es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params) } void GL_APIENTRY -_es_Translatex(GLfixed x, GLfixed y, GLfixed z) +_mesa_Translatex(GLfixed x, GLfixed y, GLfixed z) { _mesa_Translatef((GLfloat) (x / 65536.0f), (GLfloat) (y / 65536.0f), diff --git a/src/mesa/main/es1_conversion.h b/src/mesa/main/es1_conversion.h index eb073475992..868a75bab9b 100644 --- a/src/mesa/main/es1_conversion.h +++ b/src/mesa/main/es1_conversion.h @@ -29,140 +29,140 @@ #endif void GL_APIENTRY -_es_AlphaFuncx(GLenum func, GLclampx ref); +_mesa_AlphaFuncx(GLenum func, GLclampx ref); void GL_APIENTRY -_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +_mesa_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void GL_APIENTRY -_es_ClearDepthx(GLclampx depth); +_mesa_ClearDepthx(GLclampx depth); void GL_APIENTRY -_es_ClipPlanef(GLenum plane, const GLfloat *equation); +_mesa_ClipPlanef(GLenum plane, const GLfloat *equation); void GL_APIENTRY -_es_ClipPlanex(GLenum plane, const GLfixed *equation); +_mesa_ClipPlanex(GLenum plane, const GLfixed *equation); void GL_APIENTRY _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void GL_APIENTRY -_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +_mesa_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void GL_APIENTRY -_es_DepthRangex(GLclampx zNear, GLclampx zFar); +_mesa_DepthRangex(GLclampx zNear, GLclampx zFar); void GL_APIENTRY -_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); +_mesa_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); void GL_APIENTRY -_es_DrawTexxvOES(const GLfixed *coords); +_mesa_DrawTexxvOES(const GLfixed *coords); void GL_APIENTRY -_es_Fogx(GLenum pname, GLfixed param); +_mesa_Fogx(GLenum pname, GLfixed param); void GL_APIENTRY -_es_Fogxv(GLenum pname, const GLfixed *params); +_mesa_Fogxv(GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, +_mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GL_APIENTRY -_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, +_mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GL_APIENTRY -_es_GetClipPlanef(GLenum plane, GLfloat *equation); +_mesa_GetClipPlanef(GLenum plane, GLfloat *equation); void GL_APIENTRY -_es_GetClipPlanex(GLenum plane, GLfixed *equation); +_mesa_GetClipPlanex(GLenum plane, GLfixed *equation); void GL_APIENTRY -_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params); +_mesa_GetLightxv(GLenum light, GLenum pname, GLfixed *params); void GL_APIENTRY -_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +_mesa_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); void GL_APIENTRY _check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params); void GL_APIENTRY -_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); +_mesa_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); void GL_APIENTRY -_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); +_mesa_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); void GL_APIENTRY -_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +_mesa_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); void GL_APIENTRY -_es_LightModelx(GLenum pname, GLfixed param); +_mesa_LightModelx(GLenum pname, GLfixed param); void GL_APIENTRY -_es_LightModelxv(GLenum pname, const GLfixed *params); +_mesa_LightModelxv(GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_Lightx(GLenum light, GLenum pname, GLfixed param); +_mesa_Lightx(GLenum light, GLenum pname, GLfixed param); void GL_APIENTRY -_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params); +_mesa_Lightxv(GLenum light, GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_LineWidthx(GLfixed width); +_mesa_LineWidthx(GLfixed width); void GL_APIENTRY -_es_LoadMatrixx(const GLfixed *m); +_mesa_LoadMatrixx(const GLfixed *m); void GL_APIENTRY -_es_Materialx(GLenum face, GLenum pname, GLfixed param); +_mesa_Materialx(GLenum face, GLenum pname, GLfixed param); void GL_APIENTRY -_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params); +_mesa_Materialxv(GLenum face, GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_MultMatrixx(const GLfixed *m); +_mesa_MultMatrixx(const GLfixed *m); void GL_APIENTRY -_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +_mesa_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void GL_APIENTRY -_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); +_mesa_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); void GL_APIENTRY -_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, +_mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GL_APIENTRY -_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, +_mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GL_APIENTRY -_es_PointParameterx(GLenum pname, GLfixed param); +_mesa_PointParameterx(GLenum pname, GLfixed param); void GL_APIENTRY -_es_PointParameterxv(GLenum pname, const GLfixed *params); +_mesa_PointParameterxv(GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_PointSizex(GLfixed size); +_mesa_PointSizex(GLfixed size); void GL_APIENTRY -_es_PolygonOffsetx(GLfixed factor, GLfixed units); +_mesa_PolygonOffsetx(GLfixed factor, GLfixed units); void GL_APIENTRY -_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +_mesa_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void GL_APIENTRY -_es_SampleCoveragex(GLclampx value, GLboolean invert); +_mesa_SampleCoveragex(GLclampx value, GLboolean invert); void GL_APIENTRY -_es_Scalex(GLfixed x, GLfixed y, GLfixed z); +_mesa_Scalex(GLfixed x, GLfixed y, GLfixed z); void GL_APIENTRY -_es_TexEnvx(GLenum target, GLenum pname, GLfixed param); +_mesa_TexEnvx(GLenum target, GLenum pname, GLfixed param); void GL_APIENTRY -_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +_mesa_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); void GL_APIENTRY _check_TexGeniOES(GLenum coord, GLenum pname, GLint param); @@ -171,18 +171,18 @@ void GL_APIENTRY _check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params); void GL_APIENTRY -_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param); +_mesa_TexGenxOES(GLenum coord, GLenum pname, GLfixed param); void GL_APIENTRY -_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); +_mesa_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_TexParameterx(GLenum target, GLenum pname, GLfixed param); +_mesa_TexParameterx(GLenum target, GLenum pname, GLfixed param); void GL_APIENTRY -_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); +_mesa_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); void GL_APIENTRY -_es_Translatex(GLfixed x, GLfixed y, GLfixed z); +_mesa_Translatex(GLfixed x, GLfixed y, GLfixed z); #endif /* ES1_CONVERSION_H */ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 0618b7fabec..ef739c162c4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -883,7 +883,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer) +_mesa_IsRenderbuffer(GLuint renderbuffer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -897,7 +897,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer) void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) +_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer) { struct gl_renderbuffer *newRb; GET_CURRENT_CONTEXT(ctx); @@ -969,7 +969,7 @@ detach_renderbuffer(struct gl_context *ctx, void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) +_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { GLint i; GET_CURRENT_CONTEXT(ctx); @@ -986,7 +986,7 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) if (rb == ctx->CurrentRenderbuffer) { /* bind default */ ASSERT(rb->RefCount >= 2); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0); } if (_mesa_is_user_fbo(ctx->DrawBuffer)) { @@ -1014,7 +1014,7 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) +_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) { GET_CURRENT_CONTEXT(ctx); GLuint first; @@ -1398,9 +1398,9 @@ invalidate_rb(GLuint key, void *data, void *userData) /** - * Helper function used by _mesa_RenderbufferStorageEXT() and + * Helper function used by _mesa_RenderbufferStorage() and * _mesa_RenderbufferStorageMultisample(). - * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). + * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage(). */ static void renderbuffer_storage(GLenum target, GLenum internalFormat, @@ -1526,8 +1526,8 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) /** - * Helper function for _mesa_GetRenderbufferParameterivEXT() and - * _mesa_GetFramebufferAttachmentParameterivEXT() + * Helper function for _mesa_GetRenderbufferParameteriv() and + * _mesa_GetFramebufferAttachmentParameteriv() * We have to be careful to respect the base format. For example, if a * renderbuffer/texture was created with internalFormat=GL_RGB but the * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE @@ -1545,7 +1545,7 @@ get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, +_mesa_RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) { /* GL_ARB_fbo says calling this function is equivalent to calling @@ -1587,7 +1587,7 @@ _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) +_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { struct gl_renderbuffer *rb; GET_CURRENT_CONTEXT(ctx); @@ -1645,7 +1645,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer) +_mesa_IsFramebuffer(GLuint framebuffer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -1705,7 +1705,7 @@ check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) +_mesa_BindFramebuffer(GLenum target, GLuint framebuffer) { struct gl_framebuffer *newDrawFb, *newReadFb; struct gl_framebuffer *oldDrawFb, *oldReadFb; @@ -1839,7 +1839,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) +_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { GLint i; GET_CURRENT_CONTEXT(ctx); @@ -1860,12 +1860,12 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) if (fb == ctx->DrawBuffer) { /* bind default */ ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0); } if (fb == ctx->ReadBuffer) { /* bind default */ ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); + _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0); } } else { @@ -1873,7 +1873,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { /* bind default */ ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0); } } @@ -1893,7 +1893,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) +_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) { GET_CURRENT_CONTEXT(ctx); GLuint first; @@ -1924,7 +1924,7 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target) +_mesa_CheckFramebufferStatus(GLenum target) { struct gl_framebuffer *buffer; GET_CURRENT_CONTEXT(ctx); @@ -2151,7 +2151,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { GET_CURRENT_CONTEXT(ctx); @@ -2184,7 +2184,7 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { GET_CURRENT_CONTEXT(ctx); @@ -2230,7 +2230,7 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { @@ -2248,7 +2248,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { GET_CURRENT_CONTEXT(ctx); @@ -2259,7 +2259,7 @@ _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, +_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbufferTarget, GLuint renderbuffer) { @@ -2343,7 +2343,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, +_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { const struct gl_renderbuffer_attachment *att; @@ -2575,7 +2575,7 @@ invalid_pname_enum: void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target) +_mesa_GenerateMipmap(GLenum target) { struct gl_texture_image *srcImage; struct gl_texture_object *texObj; @@ -2833,7 +2833,7 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb, * when the samples must be resolved to a single color. */ void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, +_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 44d92d42156..9207f59c789 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -124,19 +124,19 @@ extern GLenum _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat); extern GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer); +_mesa_IsRenderbuffer(GLuint renderbuffer); extern void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer); +_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer); extern void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); +_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); extern void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); +_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers); extern void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat, +_mesa_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY @@ -152,56 +152,56 @@ extern void GLAPIENTRY _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); extern void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, +_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); extern GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer); +_mesa_IsFramebuffer(GLuint framebuffer); extern void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer); +_mesa_BindFramebuffer(GLenum target, GLuint framebuffer); extern void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); +_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers); +_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target); +_mesa_CheckFramebufferStatus(GLenum target); extern void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, +_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, +_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, +_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target); +_mesa_GenerateMipmap(GLenum target); extern void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, +_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 39709b80894..e1ebd18569f 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1614,7 +1614,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) } void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +_mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params ) { union value v; enum value_type type = @@ -1639,7 +1639,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) } void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +_mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ) { union value v; enum value_type type = diff --git a/src/mesa/main/get.h b/src/mesa/main/get.h index 9422efec565..4daa1aec117 100644 --- a/src/mesa/main/get.h +++ b/src/mesa/main/get.h @@ -54,10 +54,10 @@ extern void GLAPIENTRY _mesa_GetFixedv(GLenum pname, GLfixed *params); extern void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); +_mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params ); extern void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); +_mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ); extern void GLAPIENTRY _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 042ed1cb858..b0a10e9edd8 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -66,7 +66,7 @@ _mesa_ShadeModel( GLenum mode ) * triangle or line. */ void GLAPIENTRY -_mesa_ProvokingVertexEXT(GLenum mode) +_mesa_ProvokingVertex(GLenum mode) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 2e6a5003ece..e25dbf226ec 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -39,7 +39,7 @@ extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); extern void GLAPIENTRY -_mesa_ProvokingVertexEXT(GLenum mode); +_mesa_ProvokingVertex(GLenum mode); extern void GLAPIENTRY diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 3c5968c853f..00b8e00b75e 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -489,7 +489,7 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) void GLAPIENTRY -_mesa_LoadTransposeMatrixfARB( const GLfloat *m ) +_mesa_LoadTransposeMatrixf( const GLfloat *m ) { GLfloat tm[16]; if (!m) return; @@ -499,7 +499,7 @@ _mesa_LoadTransposeMatrixfARB( const GLfloat *m ) void GLAPIENTRY -_mesa_LoadTransposeMatrixdARB( const GLdouble *m ) +_mesa_LoadTransposeMatrixd( const GLdouble *m ) { GLfloat tm[16]; if (!m) return; @@ -509,7 +509,7 @@ _mesa_LoadTransposeMatrixdARB( const GLdouble *m ) void GLAPIENTRY -_mesa_MultTransposeMatrixfARB( const GLfloat *m ) +_mesa_MultTransposeMatrixf( const GLfloat *m ) { GLfloat tm[16]; if (!m) return; @@ -519,7 +519,7 @@ _mesa_MultTransposeMatrixfARB( const GLfloat *m ) void GLAPIENTRY -_mesa_MultTransposeMatrixdARB( const GLdouble *m ) +_mesa_MultTransposeMatrixd( const GLdouble *m ) { GLfloat tm[16]; if (!m) return; diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index 2878cc134b5..185a5c04b1b 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -85,16 +85,16 @@ extern void GLAPIENTRY _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); extern void GLAPIENTRY -_mesa_LoadTransposeMatrixfARB( const GLfloat *m ); +_mesa_LoadTransposeMatrixf( const GLfloat *m ); extern void GLAPIENTRY -_mesa_LoadTransposeMatrixdARB( const GLdouble *m ); +_mesa_LoadTransposeMatrixd( const GLdouble *m ); extern void GLAPIENTRY -_mesa_MultTransposeMatrixfARB( const GLfloat *m ); +_mesa_MultTransposeMatrixf( const GLfloat *m ); extern void GLAPIENTRY -_mesa_MultTransposeMatrixdARB( const GLdouble *m ); +_mesa_MultTransposeMatrixd( const GLdouble *m ); extern void diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c index 67fdb8c9db9..347e98e4eda 100644 --- a/src/mesa/main/multisample.c +++ b/src/mesa/main/multisample.c @@ -34,7 +34,7 @@ * Called via glSampleCoverageARB */ void GLAPIENTRY -_mesa_SampleCoverageARB(GLclampf value, GLboolean invert) +_mesa_SampleCoverage(GLclampf value, GLboolean invert) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/multisample.h b/src/mesa/main/multisample.h index e86d4092bc9..30726c34cf1 100644 --- a/src/mesa/main/multisample.h +++ b/src/mesa/main/multisample.h @@ -31,7 +31,7 @@ struct gl_context; extern void GLAPIENTRY -_mesa_SampleCoverageARB(GLclampf value, GLboolean invert); +_mesa_SampleCoverage(GLclampf value, GLboolean invert); extern void diff --git a/src/mesa/main/querymatrix.c b/src/mesa/main/querymatrix.c index 63d1d8e26c0..aee8aef129e 100644 --- a/src/mesa/main/querymatrix.c +++ b/src/mesa/main/querymatrix.c @@ -89,7 +89,7 @@ fpclassify(double x) #endif -GLbitfield GLAPIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) +GLbitfield GLAPIENTRY _mesa_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) { GLfloat matrix[16]; GLint tmp; diff --git a/src/mesa/main/querymatrix.h b/src/mesa/main/querymatrix.h index 37a22e961e6..187b5f48602 100644 --- a/src/mesa/main/querymatrix.h +++ b/src/mesa/main/querymatrix.h @@ -34,6 +34,6 @@ */ extern GLbitfield GLAPIENTRY -_es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); +_mesa_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); #endif diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index a22425ab0bd..dbf40d0510a 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -169,7 +169,7 @@ get_query_binding_point(struct gl_context *ctx, GLenum target) void GLAPIENTRY -_mesa_GenQueriesARB(GLsizei n, GLuint *ids) +_mesa_GenQueries(GLsizei n, GLuint *ids) { GLuint first; GET_CURRENT_CONTEXT(ctx); @@ -208,7 +208,7 @@ _mesa_GenQueriesARB(GLsizei n, GLuint *ids) void GLAPIENTRY -_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) +_mesa_DeleteQueries(GLsizei n, const GLuint *ids) { GLint i; GET_CURRENT_CONTEXT(ctx); @@ -244,7 +244,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) GLboolean GLAPIENTRY -_mesa_IsQueryARB(GLuint id) +_mesa_IsQuery(GLuint id) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -403,13 +403,13 @@ _mesa_EndQueryIndexed(GLenum target, GLuint index) } void GLAPIENTRY -_mesa_BeginQueryARB(GLenum target, GLuint id) +_mesa_BeginQuery(GLenum target, GLuint id) { _mesa_BeginQueryIndexed(target, 0, id); } void GLAPIENTRY -_mesa_EndQueryARB(GLenum target) +_mesa_EndQuery(GLenum target) { _mesa_EndQueryIndexed(target, 0); } @@ -547,13 +547,13 @@ _mesa_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, } void GLAPIENTRY -_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) +_mesa_GetQueryiv(GLenum target, GLenum pname, GLint *params) { _mesa_GetQueryIndexediv(target, 0, pname, params); } void GLAPIENTRY -_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) +_mesa_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { struct gl_query_object *q = NULL; GET_CURRENT_CONTEXT(ctx); @@ -604,7 +604,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) void GLAPIENTRY -_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) +_mesa_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { struct gl_query_object *q = NULL; GET_CURRENT_CONTEXT(ctx); @@ -658,7 +658,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) * New with GL_EXT_timer_query */ void GLAPIENTRY -_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) +_mesa_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64EXT *params) { struct gl_query_object *q = NULL; GET_CURRENT_CONTEXT(ctx); @@ -699,7 +699,7 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) * New with GL_EXT_timer_query */ void GLAPIENTRY -_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) +_mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params) { struct gl_query_object *q = NULL; GET_CURRENT_CONTEXT(ctx); @@ -740,20 +740,20 @@ void _mesa_init_queryobj_dispatch(const struct gl_context *ctx, struct _glapi_table *disp) { - SET_GenQueriesARB(disp, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB); - SET_IsQueryARB(disp, _mesa_IsQueryARB); - SET_BeginQueryARB(disp, _mesa_BeginQueryARB); - SET_EndQueryARB(disp, _mesa_EndQueryARB); - SET_GetQueryivARB(disp, _mesa_GetQueryivARB); - SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB); + SET_GenQueries(disp, _mesa_GenQueries); + SET_DeleteQueries(disp, _mesa_DeleteQueries); + SET_IsQuery(disp, _mesa_IsQuery); + SET_BeginQuery(disp, _mesa_BeginQuery); + SET_EndQuery(disp, _mesa_EndQuery); + SET_GetQueryiv(disp, _mesa_GetQueryiv); + SET_GetQueryObjectuiv(disp, _mesa_GetQueryObjectuiv); if (_mesa_is_desktop_gl(ctx)) { - SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectiv(disp, _mesa_GetQueryObjectiv); SET_QueryCounter(disp, _mesa_QueryCounter); - SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT); + SET_GetQueryObjecti64v(disp, _mesa_GetQueryObjecti64v); + SET_GetQueryObjectui64v(disp, _mesa_GetQueryObjectui64v); SET_BeginQueryIndexed(disp, _mesa_BeginQueryIndexed); SET_EndQueryIndexed(disp, _mesa_EndQueryIndexed); diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index f9e916cda89..78cbfc29455 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -54,33 +54,33 @@ extern void _mesa_free_queryobj_data(struct gl_context *ctx); void GLAPIENTRY -_mesa_GenQueriesARB(GLsizei n, GLuint *ids); +_mesa_GenQueries(GLsizei n, GLuint *ids); void GLAPIENTRY -_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids); +_mesa_DeleteQueries(GLsizei n, const GLuint *ids); GLboolean GLAPIENTRY -_mesa_IsQueryARB(GLuint id); +_mesa_IsQuery(GLuint id); void GLAPIENTRY _mesa_BeginQueryIndexed(GLenum target, GLuint index, GLuint id); void GLAPIENTRY _mesa_EndQueryIndexed(GLenum target, GLuint index); void GLAPIENTRY -_mesa_BeginQueryARB(GLenum target, GLuint id); +_mesa_BeginQuery(GLenum target, GLuint id); void GLAPIENTRY -_mesa_EndQueryARB(GLenum target); +_mesa_EndQuery(GLenum target); void GLAPIENTRY _mesa_QueryCounter(GLuint id, GLenum target); void GLAPIENTRY _mesa_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); void GLAPIENTRY -_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params); +_mesa_GetQueryiv(GLenum target, GLenum pname, GLint *params); void GLAPIENTRY -_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); +_mesa_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params); void GLAPIENTRY -_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); +_mesa_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); void GLAPIENTRY -_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +_mesa_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64EXT *params); void GLAPIENTRY -_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +_mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params); #endif /* QUERYOBJ_H */ diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 0ea95b59407..51747acabcc 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -289,49 +289,49 @@ window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) void GLAPIENTRY -_mesa_WindowPos2dMESA(GLdouble x, GLdouble y) +_mesa_WindowPos2d(GLdouble x, GLdouble y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2fMESA(GLfloat x, GLfloat y) +_mesa_WindowPos2f(GLfloat x, GLfloat y) { window_pos4f(x, y, 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2iMESA(GLint x, GLint y) +_mesa_WindowPos2i(GLint x, GLint y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2sMESA(GLshort x, GLshort y) +_mesa_WindowPos2s(GLshort x, GLshort y) { window_pos4f(x, y, 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } void GLAPIENTRY -_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) { window_pos4f(x, y, z, 1.0F); } void GLAPIENTRY -_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z) +_mesa_WindowPos3i(GLint x, GLint y, GLint z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } void GLAPIENTRY -_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) { window_pos4f(x, y, z, 1.0F); } @@ -361,49 +361,49 @@ _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) } void GLAPIENTRY -_mesa_WindowPos2dvMESA(const GLdouble *v) +_mesa_WindowPos2dv(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2fvMESA(const GLfloat *v) +_mesa_WindowPos2fv(const GLfloat *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2ivMESA(const GLint *v) +_mesa_WindowPos2iv(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos2svMESA(const GLshort *v) +_mesa_WindowPos2sv(const GLshort *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } void GLAPIENTRY -_mesa_WindowPos3dvMESA(const GLdouble *v) +_mesa_WindowPos3dv(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } void GLAPIENTRY -_mesa_WindowPos3fvMESA(const GLfloat *v) +_mesa_WindowPos3fv(const GLfloat *v) { window_pos4f(v[0], v[1], v[2], 1.0); } void GLAPIENTRY -_mesa_WindowPos3ivMESA(const GLint *v) +_mesa_WindowPos3iv(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } void GLAPIENTRY -_mesa_WindowPos3svMESA(const GLshort *v) +_mesa_WindowPos3sv(const GLshort *v) { window_pos4f(v[0], v[1], v[2], 1.0F); } diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h index 90351e86bee..bbd32abd383 100644 --- a/src/mesa/main/rastpos.h +++ b/src/mesa/main/rastpos.h @@ -90,21 +90,21 @@ _mesa_RasterPos4iv(const GLint *v); void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v); void GLAPIENTRY -_mesa_WindowPos2dMESA(GLdouble x, GLdouble y); +_mesa_WindowPos2d(GLdouble x, GLdouble y); void GLAPIENTRY -_mesa_WindowPos2fMESA(GLfloat x, GLfloat y); +_mesa_WindowPos2f(GLfloat x, GLfloat y); void GLAPIENTRY -_mesa_WindowPos2iMESA(GLint x, GLint y); +_mesa_WindowPos2i(GLint x, GLint y); void GLAPIENTRY -_mesa_WindowPos2sMESA(GLshort x, GLshort y); +_mesa_WindowPos2s(GLshort x, GLshort y); void GLAPIENTRY -_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY -_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY -_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z); +_mesa_WindowPos3i(GLint x, GLint y, GLint z); void GLAPIENTRY -_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z); +_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z); void GLAPIENTRY _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY @@ -114,21 +114,21 @@ _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); void GLAPIENTRY _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY -_mesa_WindowPos2dvMESA(const GLdouble *v); +_mesa_WindowPos2dv(const GLdouble *v); void GLAPIENTRY -_mesa_WindowPos2fvMESA(const GLfloat *v); +_mesa_WindowPos2fv(const GLfloat *v); void GLAPIENTRY -_mesa_WindowPos2ivMESA(const GLint *v); +_mesa_WindowPos2iv(const GLint *v); void GLAPIENTRY -_mesa_WindowPos2svMESA(const GLshort *v); +_mesa_WindowPos2sv(const GLshort *v); void GLAPIENTRY -_mesa_WindowPos3dvMESA(const GLdouble *v); +_mesa_WindowPos3dv(const GLdouble *v); void GLAPIENTRY -_mesa_WindowPos3fvMESA(const GLfloat *v); +_mesa_WindowPos3fv(const GLfloat *v); void GLAPIENTRY -_mesa_WindowPos3ivMESA(const GLint *v); +_mesa_WindowPos3iv(const GLint *v); void GLAPIENTRY -_mesa_WindowPos3svMESA(const GLshort *v); +_mesa_WindowPos3sv(const GLshort *v); void GLAPIENTRY _mesa_WindowPos4dvMESA(const GLdouble *v); void GLAPIENTRY diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 02a48ba60a6..27b1b8f5688 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -40,7 +40,7 @@ extern "C" { } void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, +_mesa_BindAttribLocation(GLhandleARB program, GLuint index, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -77,7 +77,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, } void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, +_mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { @@ -132,7 +132,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, } GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) +_mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *const shProg = diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9376b0f42ef..2d93e90a2a1 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1001,7 +1001,7 @@ _mesa_AttachShader(GLuint program, GLuint shader) void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB shaderObj) +_mesa_CompileShader(GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) @@ -1215,7 +1215,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, +_mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength, GLsizei *length, GLcharARB *sourceOut) { GET_CURRENT_CONTEXT(ctx); @@ -1248,7 +1248,7 @@ _mesa_IsShader(GLuint name) void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj) +_mesa_LinkProgram(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); link_program(ctx, programObj); @@ -1291,7 +1291,7 @@ read_shader(const char *fname) * and pass it to _mesa_shader_source(). */ void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, +_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { GET_CURRENT_CONTEXT(ctx); @@ -1385,7 +1385,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB program) +_mesa_UseProgram(GLhandleARB program) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg; @@ -1425,7 +1425,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program) void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB program) +_mesa_ValidateProgram(GLhandleARB program) { GET_CURRENT_CONTEXT(ctx); validate_program(ctx, program); @@ -1706,12 +1706,12 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx, } if (ctx->API != API_OPENGLES) { - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); + SET_ShaderSource(exec, _mesa_ShaderSource); + SET_CompileShader(exec, _mesa_CompileShader); + SET_LinkProgram(exec, _mesa_LinkProgram); + SET_UseProgram(exec, _mesa_UseProgram); + SET_ValidateProgram(exec, _mesa_ValidateProgram); + SET_GetShaderSource(exec, _mesa_GetShaderSource); /* OpenGL 2.0 */ SET_AttachShader(exec, _mesa_AttachShader); @@ -1729,9 +1729,9 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx, SET_IsShader(exec, _mesa_IsShader); /* GL_ARB_vertex_shader */ - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); + SET_BindAttribLocation(exec, _mesa_BindAttribLocation); + SET_GetActiveAttrib(exec, _mesa_GetActiveAttrib); + SET_GetAttribLocation(exec, _mesa_GetAttribLocation); } if (ctx->API == API_OPENGL) { @@ -1742,10 +1742,10 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx, /* GL_EXT_gpu_shader4 / GL 3.0 */ if (_mesa_is_desktop_gl(ctx)) { - SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); + SET_BindFragDataLocation(exec, _mesa_BindFragDataLocation); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { - SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + SET_GetFragDataLocation(exec, _mesa_GetFragDataLocation); } /* GL_ARB_ES2_compatibility */ diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index d6382e04a76..64798bc2e23 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -64,7 +64,7 @@ extern void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB); +_mesa_CompileShader(GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void); @@ -100,7 +100,7 @@ extern void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name); @@ -109,20 +109,20 @@ extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint name); extern void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj); +_mesa_LinkProgram(GLhandleARB programObj); extern void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); extern void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB); +_mesa_UseProgram(GLhandleARB); extern void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB); +_mesa_ValidateProgram(GLhandleARB); extern void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *); +_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *); extern void GLAPIENTRY _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, @@ -133,11 +133,11 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); extern void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, +_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *); +_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index b0475da1a5b..56f0dfb921c 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -894,7 +894,7 @@ const struct function gl_core_functions_possible[] = { }; const struct function gles11_functions_possible[] = { - { "glActiveTexture", 11, _gloffset_ActiveTextureARB }, + { "glActiveTexture", 11, _gloffset_ActiveTexture }, { "glAlphaFunc", 11, _gloffset_AlphaFunc }, { "glAlphaFuncx", 11, -1 }, { "glBindBuffer", 11, -1 }, @@ -914,7 +914,7 @@ const struct function gles11_functions_possible[] = { { "glClearDepthf", 11, -1 }, { "glClearDepthx", 11, -1 }, { "glClearStencil", 11, _gloffset_ClearStencil }, - { "glClientActiveTexture", 11, _gloffset_ClientActiveTextureARB }, + { "glClientActiveTexture", 11, _gloffset_ClientActiveTexture }, { "glClipPlanef", 11, -1 }, { "glClipPlanex", 11, -1 }, { "glColor4f", 11, _gloffset_Color4f }, @@ -1088,7 +1088,7 @@ const struct function gles11_functions_possible[] = { }; const struct function gles2_functions_possible[] = { - { "glActiveTexture", 20, _gloffset_ActiveTextureARB }, + { "glActiveTexture", 20, _gloffset_ActiveTexture }, { "glAttachShader", 20, -1 }, { "glBindAttribLocation", 20, -1 }, { "glBindBuffer", 20, -1 }, diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 554c68b7186..2ccdcebd9f9 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -959,7 +959,7 @@ _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, } void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) +_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *img) { _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); } diff --git a/src/mesa/main/texgetimage.h b/src/mesa/main/texgetimage.h index cd8e76e7a3e..c9277fc91b7 100644 --- a/src/mesa/main/texgetimage.h +++ b/src/mesa/main/texgetimage.h @@ -54,7 +54,7 @@ _mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels ); extern void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); +_mesa_GetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); extern void GLAPIENTRY _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0f28009b0cd..678833ec5ee 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3532,7 +3532,7 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, +_mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) @@ -3544,7 +3544,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, +_mesa_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) @@ -3556,7 +3556,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, +_mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) @@ -3611,7 +3611,7 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { @@ -3621,7 +3621,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) @@ -3632,7 +3632,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index e1b15d2520d..ca4b8c86632 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -248,41 +248,41 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, extern void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, +_mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, +_mesa_CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, +_mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); #ifdef VMS -#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR -#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR -#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR +#define _mesa_CompressedTexSubImage1D _mesa_CompressedTexSubImage1DAR +#define _mesa_CompressedTexSubImage2D _mesa_CompressedTexSubImage2DAR +#define _mesa_CompressedTexSubImage3D _mesa_CompressedTexSubImage3DAR #endif extern void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1f765086b6d..8e9bbf6a180 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -286,7 +286,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, /* GL_ARB_multitexture */ void GLAPIENTRY -_mesa_ActiveTextureARB(GLenum texture) +_mesa_ActiveTexture(GLenum texture) { const GLuint texUnit = texture - GL_TEXTURE0; GLuint k; @@ -325,7 +325,7 @@ _mesa_ActiveTextureARB(GLenum texture) /* GL_ARB_multitexture */ void GLAPIENTRY -_mesa_ClientActiveTextureARB(GLenum texture) +_mesa_ClientActiveTexture(GLenum texture) { GET_CURRENT_CONTEXT(ctx); GLuint texUnit = texture - GL_TEXTURE0; diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 7dc6dc6a2cd..7abf9101ebf 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -62,10 +62,10 @@ _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ); /*@{*/ extern void GLAPIENTRY -_mesa_ActiveTextureARB( GLenum target ); +_mesa_ActiveTexture( GLenum target ); extern void GLAPIENTRY -_mesa_ClientActiveTextureARB( GLenum target ); +_mesa_ClientActiveTexture( GLenum target ); /*@}*/ diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index bddb8f95e14..c71577c6ed1 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -38,7 +38,7 @@ extern "C" void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, +_mesa_GetActiveUniform(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *nameOut) { diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 2b7a564f0c5..3f156bf103f 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -128,14 +128,14 @@ _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni) } void GLAPIENTRY -_mesa_Uniform1fARB(GLint location, GLfloat v0) +_mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); } void GLAPIENTRY -_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +_mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); GLfloat v[2]; @@ -145,7 +145,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) } void GLAPIENTRY -_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +_mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); GLfloat v[3]; @@ -156,7 +156,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) } void GLAPIENTRY -_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, +_mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GET_CURRENT_CONTEXT(ctx); @@ -169,14 +169,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, } void GLAPIENTRY -_mesa_Uniform1iARB(GLint location, GLint v0) +_mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); } void GLAPIENTRY -_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +_mesa_Uniform2i(GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); GLint v[2]; @@ -186,7 +186,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) } void GLAPIENTRY -_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +_mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); GLint v[3]; @@ -197,7 +197,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) } void GLAPIENTRY -_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +_mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); GLint v[4]; @@ -209,56 +209,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) } void GLAPIENTRY -_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +_mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); } void GLAPIENTRY -_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +_mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); } void GLAPIENTRY -_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +_mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); } void GLAPIENTRY -_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +_mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); } void GLAPIENTRY -_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +_mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); } void GLAPIENTRY -_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +_mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); } void GLAPIENTRY -_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +_mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); } void GLAPIENTRY -_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +_mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); @@ -337,7 +337,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, +_mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); @@ -346,7 +346,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, } void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, +_mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); @@ -355,7 +355,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, } void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, +_mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); @@ -431,7 +431,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location, } void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) +_mesa_GetUniformfv(GLhandleARB program, GLint location, GLfloat *params) { _mesa_GetnUniformfvARB(program, location, INT_MAX, params); } @@ -446,7 +446,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location, } void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) +_mesa_GetUniformiv(GLhandleARB program, GLint location, GLint *params) { _mesa_GetnUniformivARB(program, location, INT_MAX, params); } @@ -495,7 +495,7 @@ _mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params) GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) +_mesa_GetUniformLocation(GLhandleARB programObj, const GLcharARB *name) { struct gl_shader_program *shProg; GLuint index, offset; diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index 076bde3c85e..287d7106bb6 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -39,37 +39,37 @@ struct gl_program; struct _glapi_table; void GLAPIENTRY -_mesa_Uniform1fARB(GLint, GLfloat); +_mesa_Uniform1f(GLint, GLfloat); void GLAPIENTRY -_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); +_mesa_Uniform2f(GLint, GLfloat, GLfloat); void GLAPIENTRY -_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); +_mesa_Uniform3f(GLint, GLfloat, GLfloat, GLfloat); void GLAPIENTRY -_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +_mesa_Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void GLAPIENTRY -_mesa_Uniform1iARB(GLint, GLint); +_mesa_Uniform1i(GLint, GLint); void GLAPIENTRY -_mesa_Uniform2iARB(GLint, GLint, GLint); +_mesa_Uniform2i(GLint, GLint, GLint); void GLAPIENTRY -_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); +_mesa_Uniform3i(GLint, GLint, GLint, GLint); void GLAPIENTRY -_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); +_mesa_Uniform4i(GLint, GLint, GLint, GLint, GLint); void GLAPIENTRY -_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); +_mesa_Uniform1fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY -_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); +_mesa_Uniform2fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY -_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); +_mesa_Uniform3fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY -_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); +_mesa_Uniform4fv(GLint, GLsizei, const GLfloat *); void GLAPIENTRY -_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); +_mesa_Uniform1iv(GLint, GLsizei, const GLint *); void GLAPIENTRY -_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); +_mesa_Uniform2iv(GLint, GLsizei, const GLint *); void GLAPIENTRY -_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); +_mesa_Uniform3iv(GLint, GLsizei, const GLint *); void GLAPIENTRY -_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); +_mesa_Uniform4iv(GLint, GLsizei, const GLint *); void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0); void GLAPIENTRY @@ -87,11 +87,11 @@ _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); +_mesa_UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); +_mesa_UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); +_mesa_UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); @@ -113,7 +113,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, void GLAPIENTRY _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *); void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); +_mesa_GetUniformfv(GLhandleARB, GLint, GLfloat *); void GLAPIENTRY _mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *); void GLAPIENTRY @@ -127,7 +127,7 @@ _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *); void GLAPIENTRY _mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *); GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); +_mesa_GetUniformLocation(GLhandleARB, const GLcharARB *); GLuint GLAPIENTRY _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); @@ -156,7 +156,7 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, +_mesa_GetActiveUniform(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); void GLAPIENTRY _mesa_GetActiveUniformsiv(GLuint program, @@ -165,7 +165,7 @@ _mesa_GetActiveUniformsiv(GLuint program, GLenum pname, GLint *params); void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); +_mesa_GetUniformiv(GLhandleARB, GLint, GLint *); unsigned _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 3974787b4fa..7a5a5c5debc 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -330,7 +330,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) void GLAPIENTRY -_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) +_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT); GET_CURRENT_CONTEXT(ctx); @@ -357,7 +357,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) void GLAPIENTRY -_mesa_SecondaryColorPointerEXT(GLint size, GLenum type, +_mesa_SecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | @@ -413,7 +413,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) void GLAPIENTRY -_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) +_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT); GET_CURRENT_CONTEXT(ctx); @@ -437,7 +437,7 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) * (position, normal, color, fog, texcoord, etc). */ void GLAPIENTRY -_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, +_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) { @@ -493,7 +493,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, void GLAPIENTRY -_mesa_EnableVertexAttribArrayARB(GLuint index) +_mesa_EnableVertexAttribArray(GLuint index) { struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); @@ -520,7 +520,7 @@ _mesa_EnableVertexAttribArrayARB(GLuint index) void GLAPIENTRY -_mesa_DisableVertexAttribArrayARB(GLuint index) +_mesa_DisableVertexAttribArray(GLuint index) { struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); @@ -630,7 +630,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) } void GLAPIENTRY -_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) +_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -649,7 +649,7 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) void GLAPIENTRY -_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params) +_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -671,7 +671,7 @@ _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params) void GLAPIENTRY -_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params) +_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -736,7 +736,7 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) void GLAPIENTRY -_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) +_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1039,7 +1039,7 @@ _mesa_UnlockArraysEXT( void ) /* GL_EXT_multi_draw_arrays */ void GLAPIENTRY -_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first, +_mesa_MultiDrawArrays( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index b54e2f7df82..904fa1bea8f 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -127,20 +127,20 @@ _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr); extern void GLAPIENTRY -_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr); +_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr); extern void GLAPIENTRY -_mesa_SecondaryColorPointerEXT(GLint size, GLenum type, +_mesa_SecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void GLAPIENTRY -_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr); +_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr); extern void GLAPIENTRY -_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, +_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); @@ -150,23 +150,23 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, extern void GLAPIENTRY -_mesa_EnableVertexAttribArrayARB(GLuint index); +_mesa_EnableVertexAttribArray(GLuint index); extern void GLAPIENTRY -_mesa_DisableVertexAttribArrayARB(GLuint index); +_mesa_DisableVertexAttribArray(GLuint index); extern void GLAPIENTRY -_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); extern void GLAPIENTRY -_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); extern void GLAPIENTRY -_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); +_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params); extern void GLAPIENTRY @@ -178,7 +178,7 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); extern void GLAPIENTRY -_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); extern void GLAPIENTRY @@ -186,7 +186,7 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); extern void GLAPIENTRY -_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first, +_mesa_MultiDrawArrays( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ); extern void GLAPIENTRY |