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authorPaul Berry <[email protected]>2014-01-07 10:58:56 -0800
committerPaul Berry <[email protected]>2014-01-08 07:30:54 -0800
commit1722f5e73ee73e7c2ab58a4be39c95c2a55b154f (patch)
tree153f1a74583f98d31097bc8b8edd9f0f879470f5 /src/mesa
parent72a995d30721246476c94f95c7df10838fe7f69a (diff)
mesa: Move declaration of gl_shader_stage earlier in mtypes.h.
Also move the related #define MESA_SHADER_STAGES. This will allow gl_shader_stage to be used in struct gl_shader. Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9e2083c53bb..04bc4d4660f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -393,6 +393,23 @@ typedef enum
/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ *
+ * The order must match how shaders are ordered in the pipeline.
+ * The GLSL linker assumes that if i<j, then the j-th shader is
+ * executed later than the i-th shader.
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_GEOMETRY = 1,
+ MESA_SHADER_FRAGMENT = 2,
+} gl_shader_stage;
+
+#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1)
+
+
+/**
* Framebuffer configuration (aka visual / pixelformat)
* Note: some of these fields should be boolean, but it appears that
* code in drivers/dri/common/util.c requires int-sized fields.
@@ -2387,23 +2404,6 @@ struct gl_shader
};
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- *
- * The order must match how shaders are ordered in the pipeline.
- * The GLSL linker assumes that if i<j, then the j-th shader is
- * executed later than the i-th shader.
- */
-typedef enum
-{
- MESA_SHADER_VERTEX = 0,
- MESA_SHADER_GEOMETRY = 1,
- MESA_SHADER_FRAGMENT = 2,
-} gl_shader_stage;
-
-#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1)
-
-
struct gl_uniform_buffer_variable
{
char *Name;