diff options
author | Marius Predut <[email protected]> | 2015-03-11 03:25:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-11 09:34:25 -0600 |
commit | 09b03254091d054800834ddee604885a1093673f (patch) | |
tree | 6a3b7d5ee91e5cdb5a010785532d3ddcd8ffd0fd /src/mesa | |
parent | 9816acff2ca570e248652fe05ac4ee3ce02bd2ab (diff) |
vbo: improve the code style by adjust the preprocessing c code directives
Brian Paul review suggestion: there's more macro use here than necessary.
Removed and redefine some #define preprocessing directives.
Removed the directive input parameter 'T' .
No functional changes.
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 74 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 2 |
2 files changed, 34 insertions, 42 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index b1c3d9842c8..17e057836c3 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -30,35 +30,30 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* ATTR */ -#define ATTR( A, N, T, V0, V1, V2, V3 ) \ - ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3)) - -#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ - UINT_AS_UNION(V2), UINT_AS_UNION(V3)) -#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \ +#define ATTRI( A, N, V0, V1, V2, V3 ) \ + ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \ INT_AS_UNION(V2), INT_AS_UNION(V3)) -#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ +#define ATTRUI( A, N, V0, V1, V2, V3 ) \ + ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ + UINT_AS_UNION(V2), UINT_AS_UNION(V3)) +#define ATTRF( A, N, V0, V1, V2, V3 ) \ + ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3)) /* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W ) +#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W ) -/* int */ -#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \ - X, Y, Z, W ) +/* int */ #define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -70,9 +65,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* uint */ -#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \ - X, Y, Z, W ) - #define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) @@ -82,7 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 ) #define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W ) -#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) static inline float conv_ui10_to_norm_float(unsigned ui10) { @@ -94,20 +86,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2) return ui2 / 3.0f; } -#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) +#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \ +#define ATTRUI10N_1( A, UI ) ATTRF( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) +#define ATTRUI10N_2( A, UI ) ATTRF( A, 2, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 ) -#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \ +#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 ) -#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \ +#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \ @@ -180,30 +172,30 @@ static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2) } } -#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \ +#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10_2( A, I10 ) ATTRF( A, 2, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \ +#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \ +#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), \ conv_i2_to_i(((I10) >> 30) & 0x3)) -#define ATTRI10N_1(ctx, A, I10) ATTR(A, 1, GL_FLOAT, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10N_2(ctx, A, I10) ATTR(A, 2, GL_FLOAT, \ +#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10N_3(ctx, A, I10) ATTR(A, 3, GL_FLOAT, \ +#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10N_4(ctx, A, I10) ATTR(A, 4, GL_FLOAT, \ +#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), \ diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 9669abe7d42..02741c2bcbc 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -1239,7 +1239,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w); + ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); else ERROR(GL_INVALID_VALUE); } |