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authorEduardo Lima Mitev <[email protected]>2017-10-10 14:55:56 +0200
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commite7d97aa75ded652a36e8addad52d075c51b58c33 (patch)
tree1c5afdd8f9f5f6e74a1691d9cd7feb5cd2db1df6 /src/mesa
parentabb6d0797c8a0c32f45d38d7a41e96b2db47a47d (diff)
i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders
This is the main fork of the shader compilation code-path, where a NIR shader is obtained by calling spirv_to_nir() or glsl_to_nir(), depending on its nature.. v2: Use 'spirv_data' member from gl_linked_shader to know which method to call. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 4579a58b820..fc77926d6e0 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -31,6 +31,7 @@
#include <pthread.h>
#include "main/imports.h"
+#include "main/glspirv.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_to_nir.h"
@@ -74,9 +75,14 @@ brw_create_nir(struct brw_context *brw,
ctx->Const.ShaderCompilerOptions[stage].NirOptions;
nir_shader *nir;
- /* First, lower the GLSL IR or Mesa IR to NIR */
+ /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
- nir = glsl_to_nir(shader_prog, stage, options);
+ if (shader_prog->_LinkedShaders[stage]->spirv_data)
+ nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
+ else
+ nir = glsl_to_nir(shader_prog, stage, options);
+ assert (nir);
+
nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
nir_lower_returns(nir);
nir_validate_shader(nir);