diff options
author | Dave Airlie <[email protected]> | 2009-02-10 04:54:24 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2009-02-10 04:54:24 +1000 |
commit | ccf7814a315f0be05cdc36ca358e2917a3d4ac19 (patch) | |
tree | a7a480862ab4eec149451551a3669cb46e5e84ca /src/mesa | |
parent | 9df844b109a9d2cc1d3b16315c34ef84f147c5b6 (diff) |
radeon: major cleanups removing old dead codepaths.
This should be working gears on radeon state
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_ioctl.c | 141 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_ioctl.h | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state_init.c | 61 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_tcl.c | 14 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_tex.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texstate.c | 623 |
7 files changed, 161 insertions, 701 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index 0c363b39bde..78ee322b4cc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -198,9 +198,6 @@ void radeonEmitState( r100ContextPtr rmesa ) rmesa->save_on_next_emit = GL_FALSE; } - if (rmesa->radeon.cmdbuf.cs->cdw) - return; - /* this code used to return here but now it emits zbs */ /* To avoid going across the entire set of states multiple times, just check @@ -245,11 +242,6 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, radeonEmitState( rmesa ); - // if (RADEON_DEBUG & DEBUG_IOCTL) - // fprintf(stderr, "%s cmd_used/4: %d\n", __FUNCTION__, - // rmesa->store.cmd_used/4); - - #if RADEON_OLD_PACKETS BEGIN_BATCH(8); OUT_BATCH_PACKET3_CLIP(RADEON_CP_PACKET3_3D_RNDR_GEN_INDX_PRIM, 3); @@ -276,51 +268,13 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, #endif } -static void radeonFireEB(r100ContextPtr rmesa, int vertex_count, int vertex_format, int type) -{ - BATCH_LOCALS(&rmesa->radeon); - - if (vertex_count > 0) { - BEGIN_BATCH(8); - OUT_BATCH_PACKET3(RADEON_CP_PACKET3_3D_DRAW_INDX, 0); - OUT_BATCH(vertex_format); - OUT_BATCH(RADEON_CP_VC_CNTL_PRIM_WALK_IND | - ((vertex_count + 0) << 16) | - type); - - assert(0); // RADEON HAS NO INDX_BUFFERs -#if 0 - - - if (!rmesa->radeon.radeonScreen->kernel_mm) { - OUT_BATCH_PACKET3(R200_CP_CMD_INDX_BUFFER, 2); - OUT_BATCH((0x80 << 24) | (0 << 16) | 0x810); - OUT_BATCH_RELOC(rmesa->tcl.elt_dma_offset, - rmesa->tcl.elt_dma_bo, - rmesa->tcl.elt_dma_offset, - RADEON_GEM_DOMAIN_GTT, 0, 0); - OUT_BATCH(vertex_count/2); - } else { - OUT_BATCH_PACKET3(R200_CP_CMD_INDX_BUFFER, 2); - OUT_BATCH((0x80 << 24) | (0 << 16) | 0x810); - OUT_BATCH(rmesa->tcl.elt_dma_offset); - OUT_BATCH(vertex_count/2); - radeon_cs_write_reloc(rmesa->radeon.cmdbuf.cs, - rmesa->tcl.elt_dma_bo, - RADEON_GEM_DOMAIN_GTT, 0, 0); - } -#endif - END_BATCH(); - } -} - void radeonFlushElts( GLcontext *ctx ) { - r100ContextPtr rmesa = R100_CONTEXT(ctx); - BATCH_LOCALS(&rmesa->radeon); - int dwords; + r100ContextPtr rmesa = R100_CONTEXT(ctx); + BATCH_LOCALS(&rmesa->radeon); + int nr; uint32_t *cmd = (uint32_t *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_start); - int nr = (rmesa->radeon.cmdbuf.cs->section_ndw - rmesa->radeon.cmdbuf.cs->section_cdw) * 2; + int dwords = (rmesa->radeon.cmdbuf.cs->section_ndw - rmesa->radeon.cmdbuf.cs->section_cdw); if (RADEON_DEBUG & DEBUG_IOCTL) fprintf(stderr, "%s\n", __FUNCTION__); @@ -328,12 +282,7 @@ void radeonFlushElts( GLcontext *ctx ) assert( rmesa->radeon.dma.flush == radeonFlushElts ); rmesa->radeon.dma.flush = NULL; - - /* Cope with odd number of elts: - */ - // rmesa->store.cmd_used = (rmesa->store.cmd_used + 2) & ~2; - // dwords = (rmesa->store.cmd_used - rmesa->store.elts_start) / 4; - dwords = nr / 2; + nr = rmesa->tcl.elt_used; rmesa->radeon.cmdbuf.cs->cdw += dwords; @@ -341,12 +290,10 @@ void radeonFlushElts( GLcontext *ctx ) cmd[1] |= (dwords + 3) << 16; cmd[5] |= nr << RADEON_CP_VC_CNTL_NUM_SHIFT; #else - cmd[1] |= (dwords) << 16; + cmd[1] |= (dwords + 2) << 16; cmd[3] |= nr << RADEON_CP_VC_CNTL_NUM_SHIFT; #endif - fprintf(stderr,"nr is %d cmd1 is %08x\n", nr, cmd[1]); - rmesa->radeon.cmdbuf.cs->section_cdw += dwords; END_BATCH(); @@ -366,7 +313,6 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa, int align_min_nr; BATCH_LOCALS(&rmesa->radeon); if (RADEON_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s %d prim %x\n", __FUNCTION__, min_nr, primitive); assert((primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND)); @@ -401,12 +347,10 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa, rmesa->tcl.elt_cmd_offset = rmesa->radeon.cmdbuf.cs->cdw; - rmesa->tcl.elt_used = min_nr * 2; + rmesa->tcl.elt_used = min_nr; retval = (GLushort *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_offset); - fprintf(stderr," %d elt start %d offset %d\n", min_nr, rmesa->tcl.elt_cmd_start, rmesa->tcl.elt_cmd_offset); - if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s: header prim %x \n", __FUNCTION__, primitive); @@ -450,9 +394,6 @@ void radeonEmitAOS( r100ContextPtr rmesa, { #if RADEON_OLD_PACKETS assert( nr == 1 ); - // assert( rmesa->radeon.aos[0]->aos_size == component[0]->aos_stride ); - // rmesa->ioctl.vertex_offset = - // (component[0]->aos_start + offset * component[0]->aos_stride * 4); rmesa->ioctl.bo = rmesa->tcl.aos[0].bo; rmesa->ioctl.vertex_offset = (rmesa->tcl.aos[0].offset + offset * rmesa->tcl.aos[0].stride * 4); @@ -554,74 +495,6 @@ void radeonEmitAOS( r100ContextPtr rmesa, #endif } - -#if 0 -/* using already shifted color_fmt! */ -void radeonEmitBlit( r100ContextPtr rmesa, /* FIXME: which drmMinor is required? */ - GLuint color_fmt, - GLuint src_pitch, - GLuint src_offset, - GLuint dst_pitch, - GLuint dst_offset, - GLint srcx, GLint srcy, - GLint dstx, GLint dsty, - GLuint w, GLuint h ) -{ - drm_radeon_cmd_header_t *cmd; - - if (RADEON_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s src %x/%x %d,%d dst: %x/%x %d,%d sz: %dx%d\n", - __FUNCTION__, - src_pitch, src_offset, srcx, srcy, - dst_pitch, dst_offset, dstx, dsty, - w, h); - - assert( (src_pitch & 63) == 0 ); - assert( (dst_pitch & 63) == 0 ); - assert( (src_offset & 1023) == 0 ); - assert( (dst_offset & 1023) == 0 ); - assert( w < (1<<16) ); - assert( h < (1<<16) ); - - cmd = (drm_radeon_cmd_header_t *)radeonAllocCmdBuf( rmesa, 8 * sizeof(int), - __FUNCTION__ ); - - - cmd[0].i = 0; - cmd[0].header.cmd_type = RADEON_CMD_PACKET3; - cmd[1].i = RADEON_CP_PACKET3_CNTL_BITBLT_MULTI | (5 << 16); - cmd[2].i = (RADEON_GMC_SRC_PITCH_OFFSET_CNTL | - RADEON_GMC_DST_PITCH_OFFSET_CNTL | - RADEON_GMC_BRUSH_NONE | - color_fmt | - RADEON_GMC_SRC_DATATYPE_COLOR | - RADEON_ROP3_S | - RADEON_DP_SRC_SOURCE_MEMORY | - RADEON_GMC_CLR_CMP_CNTL_DIS | - RADEON_GMC_WR_MSK_DIS ); - - cmd[3].i = ((src_pitch/64)<<22) | (src_offset >> 10); - cmd[4].i = ((dst_pitch/64)<<22) | (dst_offset >> 10); - cmd[5].i = (srcx << 16) | srcy; - cmd[6].i = (dstx << 16) | dsty; /* dst */ - cmd[7].i = (w << 16) | h; -} - - -void radeonEmitWait( r100ContextPtr rmesa, GLuint flags ) -{ - drm_radeon_cmd_header_t *cmd; - - assert( !(flags & ~(RADEON_WAIT_2D|RADEON_WAIT_3D)) ); - - cmd = (drm_radeon_cmd_header_t *)radeonAllocCmdBuf( rmesa, 1 * sizeof(int), - __FUNCTION__ ); - cmd[0].i = 0; - cmd[0].wait.cmd_type = RADEON_CMD_WAIT; - cmd[0].wait.flags = flags; -} -#endif - /* ================================================================ * Buffer clear */ diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h index b7f07294946..ac763703bcf 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h @@ -99,6 +99,7 @@ do { \ /* Can accomodate several state changes and primitive changes without * actually firing the buffer. */ + #define RADEON_STATECHANGE( rmesa, ATOM ) \ do { \ RADEON_NEWPRIM( rmesa ); \ @@ -106,13 +107,12 @@ do { \ rmesa->hw.is_dirty = GL_TRUE; \ } while (0) -#define RADEON_DB_STATE( ATOM ) \ +#define RADEON_DB_STATE( ATOM ) \ memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \ rmesa->hw.ATOM.cmd_size * 4) -static INLINE int RADEON_DB_STATECHANGE( - r100ContextPtr rmesa, - struct radeon_state_atom *atom ) +static INLINE int RADEON_DB_STATECHANGE(r100ContextPtr rmesa, + struct radeon_state_atom *atom ) { if (memcmp(atom->cmd, atom->lastcmd, atom->cmd_size*4)) { GLuint *tmp; @@ -128,12 +128,11 @@ static INLINE int RADEON_DB_STATECHANGE( return 0; } - /* Fire the buffered vertices no matter what. */ #define RADEON_FIREVERTICES( rmesa ) \ do { \ - if ( rmesa->store.cmd_used || rmesa->radeon.dma.flush ) { \ + if ( rmesa->radeon.dma.flush ) { \ radeonFlush( rmesa->radeon.glCtx ); \ } \ } while (0) diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 1d683e5b3aa..6ffc8484809 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -2060,6 +2060,8 @@ static void update_texturematrix( GLcontext *ctx ) tpc = (texMatEnabled | rmesa->TexGenEnabled); + fprintf(stderr,"setting tpc to %x %x\n", tpc, rmesa->TexGenEnabled); + /* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */ vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) | (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) | diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 0a9e8141911..e820bc17b99 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -432,8 +432,6 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) END_BATCH(); } - - static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); @@ -442,18 +440,19 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom) int i = atom->idx; radeonTexObj *t = r100->state.texture.unit[i].texobj; - if (!t) - return; + fprintf(stderr,"t is %p, i is %d\n", t, i ); - BEGIN_BATCH_NO_AUTOSTATE(dwords + 2); + if (t && !t->image_override) + dwords += 2; + BEGIN_BATCH_NO_AUTOSTATE(dwords); OUT_BATCH_TABLE(atom->cmd, 3); if (t && !t->image_override) { OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, RADEON_GEM_DOMAIN_VRAM, 0, 0); } else if (!t) { - - - OUT_BATCH(atom->cmd[10]); + /* workaround for old CS mechanism */ + OUT_BATCH(r100->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]); + // OUT_BATCH(r100->radeon.radeonScreen); } OUT_BATCH_TABLE((atom->cmd+4), 5); @@ -517,19 +516,25 @@ void radeonInitState( r100ContextPtr rmesa ) rmesa->hw.max_state_size = 0; -#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \ + + // rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \ + + +#define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX ) \ do { \ rmesa->hw.ATOM.cmd_size = SZ; \ rmesa->hw.ATOM.cmd = (GLuint *)CALLOC(SZ * sizeof(int)); \ - rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \ - rmesa->hw.ATOM.name = NM; \ + rmesa->hw.ATOM.name = NM; \ rmesa->hw.ATOM.is_tcl = FLAG; \ rmesa->hw.ATOM.check = check_##CHK; \ - rmesa->hw.ATOM.dirty = GL_TRUE; \ + rmesa->hw.ATOM.dirty = GL_TRUE; \ + rmesa->hw.ATOM.idx = IDX; \ rmesa->hw.max_state_size += SZ * sizeof(int); \ } while (0) - - + +#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \ + ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0) + /* Allocate state buffers: */ ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 ); @@ -549,23 +554,23 @@ void radeonInitState( r100ContextPtr rmesa ) ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 ); ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 ); ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); - ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 ); - ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 ); - ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 ); + ALLOC_STATE_IDX( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0, 0); + ALLOC_STATE_IDX( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0, 1); + ALLOC_STATE_IDX( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0, 2 ); for (i = 0; i < 3; i++) rmesa->hw.tex[i].emit = tex_emit; if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR100) { - ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 ); - ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 ); - ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 ); + ALLOC_STATE_IDX( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 ); + ALLOC_STATE_IDX( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 ); + ALLOC_STATE_IDX( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 ); } else { - ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 ); - ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 ); - ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 ); + ALLOC_STATE_IDX( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 ); + ALLOC_STATE_IDX( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 ); + ALLOC_STATE_IDX( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 ); } ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 ); ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 ); @@ -587,9 +592,9 @@ void radeonInitState( r100ContextPtr rmesa ) ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 ); ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 ); ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 ); - ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 ); - ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 ); - ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 ); + ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 ); + ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 ); + ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 ); radeonSetUpAtomList( rmesa ); @@ -810,8 +815,8 @@ void radeonInitState( r100ContextPtr rmesa ) (2 << RADEON_TXFORMAT_HEIGHT_SHIFT)); /* Initialize the texture offset to the start of the card texture heap */ - rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] = - rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; + // rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] = + // rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0; rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] = diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index 4f3acc7dafb..66fb7ef164a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -146,19 +146,6 @@ static GLboolean discrete_prim[0x10] = { static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr ) { -#if 0 - if (rmesa->radeon.dma.flush == radeonFlushElts && - rmesa->tcl.elt_used + nr*2 < R200_ELT_BUF_SZ) { - - GLushort *dest = (GLushort *)(rmesa->tcl.elt_dma_bo->ptr + - rmesa->tcl.elt_used); - - rmesa->tcl.elt_used += nr*2; - - return dest; - } - else { -#endif if (rmesa->radeon.dma.flush) rmesa->radeon.dma.flush( rmesa->radeon.glCtx ); @@ -170,7 +157,6 @@ static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr ) return radeonAllocEltsOpenEnded( rmesa, rmesa->tcl.vertex_format, rmesa->tcl.hw_primitive, nr ); - // } } #define CLOSE_ELTS() RADEON_NEWPRIM( rmesa ) diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index 8784dcc5edd..16bd87a8dc2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -171,6 +171,9 @@ static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf ) { GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK); + /* Force revalidation to account for switches from/to mipmapping. */ + t->validated = GL_FALSE; + t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK); /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */ @@ -343,12 +346,17 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target, case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: + /* This isn't the most efficient solution but there doesn't appear to * be a nice alternative. Since there's no LOD clamping, * we just have to rely on loading the right subset of mipmap levels * to simulate a clamped LOD. */ - driSwapOutTextureObject( (driTextureObject *) t ); + if (t->mt) { + radeon_miptree_unreference(t->mt); + t->mt = 0; + t->validated = GL_FALSE; + } break; default: diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index e76b52437ff..9a9af9e938a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -113,253 +113,6 @@ static const struct tx_table tx_table[] = #undef _ALPHA #undef _INVALID -/** - * This function computes the number of bytes of storage needed for - * the given texture object (all mipmap levels, all cube faces). - * The \c image[face][level].x/y/width/height parameters for upload/blitting - * are computed here. \c pp_txfilter, \c pp_txformat, etc. will be set here - * too. - * - * \param rmesa Context pointer - * \param tObj GL texture object whose images are to be posted to - * hardware state. - */ -#if 0 -static void radeonSetTexImages( r100ContextPtr rmesa, - struct gl_texture_object *tObj ) -{ - radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint curOffset, blitWidth; - GLint i, texelBytes; - GLint numLevels; - GLint log2Width, log2Height, log2Depth; - - /* Set the hardware texture format - */ - if ( !t->image_override ) { - t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | - RADEON_TXFORMAT_ALPHA_IN_MAP); - t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - - if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { - t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter; - } - else { - _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; - } - } - - texelBytes = baseImage->TexFormat->TexelBytes; - - /* Compute which mipmap levels we really want to send to the hardware. - */ - - if (tObj->Target != GL_TEXTURE_CUBE_MAP) - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - else { - /* r100 can't handle mipmaps for cube/3d textures, so don't waste - memory for them */ - t->base.firstLevel = t->base.lastLevel = tObj->BaseLevel; - } - log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; - log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2; - - numLevels = t->base.lastLevel - t->base.firstLevel + 1; - - assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS); - - /* Calculate mipmap offsets and dimensions for blitting (uploading) - * The idea is that we lay out the mipmap levels within a block of - * memory organized as a rectangle of width BLIT_WIDTH_BYTES. - */ - curOffset = 0; - blitWidth = BLIT_WIDTH_BYTES; - t->tile_bits = 0; - - /* figure out if this texture is suitable for tiling. */ - if (texelBytes && (tObj->Target != GL_TEXTURE_RECTANGLE_NV)) { - if (rmesa->texmicrotile && (baseImage->Height > 1)) { - /* allow 32 (bytes) x 1 mip (which will use two times the space - the non-tiled version would use) max if base texture is large enough */ - if ((numLevels == 1) || - (((baseImage->Width * texelBytes / baseImage->Height) <= 32) && - (baseImage->Width * texelBytes > 64)) || - ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) { - /* R100 has two microtile bits (only the txoffset reg, not the blitter) - weird: X2 + OPT: 32bit correct, 16bit completely hosed - X2: 32bit correct, 16bit correct - OPT: 32bit large mips correct, small mips hosed, 16bit completely hosed */ - t->tile_bits |= RADEON_TXO_MICRO_TILE_X2 /*| RADEON_TXO_MICRO_TILE_OPT*/; - } - } - if ((baseImage->Width * texelBytes >= 256) && (baseImage->Height >= 16)) { - /* R100 disables macro tiling only if mip width is smaller than 256 bytes, and not - in the case if height is smaller than 16 (not 100% sure), as does the r200, - so need to disable macro tiling in that case */ - if ((numLevels == 1) || ((baseImage->Width * texelBytes / baseImage->Height) <= 4)) { - t->tile_bits |= RADEON_TXO_MACRO_TILE; - } - } - } - - for (i = 0; i < numLevels; i++) { - const struct gl_texture_image *texImage; - GLuint size; - - texImage = tObj->Image[0][i + t->base.firstLevel]; - if ( !texImage ) - break; - - /* find image size in bytes */ - if (texImage->IsCompressed) { - /* need to calculate the size AFTER padding even though the texture is - submitted without padding. - Only handle pot textures currently - don't know if npot is even possible, - size calculation would certainly need (trivial) adjustments. - Align (and later pad) to 32byte, not sure what that 64byte blit width is - good for? */ - if ((t->pp_txformat & RADEON_TXFORMAT_FORMAT_MASK) == RADEON_TXFORMAT_DXT1) { - /* RGB_DXT1/RGBA_DXT1, 8 bytes per block */ - if ((texImage->Width + 3) < 8) /* width one block */ - size = texImage->CompressedSize * 4; - else if ((texImage->Width + 3) < 16) - size = texImage->CompressedSize * 2; - else size = texImage->CompressedSize; - } - else /* DXT3/5, 16 bytes per block */ - if ((texImage->Width + 3) < 8) - size = texImage->CompressedSize * 2; - else size = texImage->CompressedSize; - } - else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height; - } - else if (t->tile_bits & RADEON_TXO_MICRO_TILE_X2) { - /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, - though the actual offset may be different (if texture is less than - 32 bytes width) to the untiled case */ - int w = (texImage->Width * texelBytes * 2 + 31) & ~31; - size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } - else { - int w = (texImage->Width * texelBytes + 31) & ~31; - size = w * texImage->Height * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } - assert(size > 0); - - /* Align to 32-byte offset. It is faster to do this unconditionally - * (no branch penalty). - */ - - curOffset = (curOffset + 0x1f) & ~0x1f; - - if (texelBytes) { - t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */ - t->image[0][i].y = 0; - t->image[0][i].width = MIN2(size / texelBytes, blitWidth); - t->image[0][i].height = (size / texelBytes) / t->image[0][i].width; - } - else { - t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES; - t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES; - t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES); - t->image[0][i].height = size / t->image[0][i].width; - } - -#if 0 - /* for debugging only and only applicable to non-rectangle targets */ - assert(size % t->image[0][i].width == 0); - assert(t->image[0][i].x == 0 - || (size < BLIT_WIDTH_BYTES && t->image[0][i].height == 1)); -#endif - - if (0) - fprintf(stderr, - "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", - i, texImage->Width, texImage->Height, - t->image[0][i].x, t->image[0][i].y, - t->image[0][i].width, t->image[0][i].height, size, curOffset); - - curOffset += size; - - } - - /* Align the total size of texture memory block. - */ - t->base.totalSize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK; - - /* Setup remaining cube face blits, if needed */ - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - const GLuint faceSize = t->base.totalSize; - GLuint face; - /* reuse face 0 x/y/width/height - just update the offset when uploading */ - for (face = 1; face < 6; face++) { - for (i = 0; i < numLevels; i++) { - t->image[face][i].x = t->image[0][i].x; - t->image[face][i].y = t->image[0][i].y; - t->image[face][i].width = t->image[0][i].width; - t->image[face][i].height = t->image[0][i].height; - } - } - t->base.totalSize = 6 * faceSize; /* total texmem needed */ - } - - /* Hardware state: - */ - t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK; - t->pp_txfilter |= (numLevels - 1) << RADEON_MAX_MIP_LEVEL_SHIFT; - - t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK | - RADEON_TXFORMAT_HEIGHT_MASK | - RADEON_TXFORMAT_CUBIC_MAP_ENABLE | - RADEON_TXFORMAT_F5_WIDTH_MASK | - RADEON_TXFORMAT_F5_HEIGHT_MASK); - t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) | - (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT)); - - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - assert(log2Width == log2Height); - t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) | - (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) | - (RADEON_TXFORMAT_CUBIC_MAP_ENABLE)); - t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) | - (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) | - (log2Width << RADEON_FACE_WIDTH_2_SHIFT) | - (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) | - (log2Width << RADEON_FACE_WIDTH_3_SHIFT) | - (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) | - (log2Width << RADEON_FACE_WIDTH_4_SHIFT) | - (log2Height << RADEON_FACE_HEIGHT_4_SHIFT)); - } - - t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) | - ((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16)); - - /* Only need to round to nearest 32 for textures, but the blitter - * requires 64-byte aligned pitches, and we may/may not need the - * blitter. NPOT only! - */ - if ( !t->image_override ) { - if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - else - t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); - t->pp_txpitch -= 32; - } - - t->dirty_state = R100_TEX_ALL; - - /* FYI: radeonUploadTexImages( rmesa, t ); used to be called here */ -} -#endif - - /* ================================================================ * Texture combine functions */ @@ -904,6 +657,52 @@ void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname, RADEON_TXFORMAT_NON_POWER2) +static void disable_tex_obj_state( r100ContextPtr rmesa, + int unit ) +{ + /* do not use RADEON_DB_STATE to avoid stale texture caches */ + uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0]; + GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT]; + GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] ); + + RADEON_STATECHANGE( rmesa, tex[unit] ); + + RADEON_STATECHANGE( rmesa, tcl ); + rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) | + RADEON_Q_BIT(unit)); + + if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) { + TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE); + rmesa->recheck_texgen[unit] = GL_TRUE; + } + + if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) { + /* this seems to be a genuine (r100 only?) hw bug. Need to remove the + cubic_map bit on unit 2 when the unit is disabled, otherwise every + 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other + units, better be safe than sorry though).*/ + RADEON_STATECHANGE( rmesa, tex[unit] ); + rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE; + } + + { + GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4; + GLuint tmp = rmesa->TexGenEnabled; + + rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit); + rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit); + rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift); + rmesa->TexGenNeedNormals[unit] = 0; + rmesa->TexGenEnabled |= + (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift; + + if (tmp != rmesa->TexGenEnabled) { + rmesa->recheck_texgen[unit] = GL_TRUE; + rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; + } + } +} + static void import_tex_obj_state( r100ContextPtr rmesa, int unit, radeonTexObjPtr texobj ) @@ -957,6 +756,8 @@ static void import_tex_obj_state( r100ContextPtr rmesa, } texobj->dirty_state &= ~(1<<unit); + + rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; } @@ -1102,252 +903,24 @@ static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit ) return GL_TRUE; } -#if 0 -static void disable_tex( GLcontext *ctx, int unit ) -{ - r100ContextPtr rmesa = R100_CONTEXT(ctx); - - if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (RADEON_TEX_0_ENABLE<<unit)) { - /* Texture unit disabled */ - if ( rmesa->state.texture.unit[unit].texobj != NULL ) { - /* The old texture is no longer bound to this texture unit. - * Mark it as such. - */ - - rmesa->state.texture.unit[unit].texobj->base.bound &= ~(1UL << unit); - rmesa->state.texture.unit[unit].texobj = NULL; - } - - RADEON_STATECHANGE( rmesa, ctx ); - rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= - ~((RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit); - - RADEON_STATECHANGE( rmesa, tcl ); - rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) | - RADEON_Q_BIT(unit)); - - if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) { - TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE); - rmesa->recheck_texgen[unit] = GL_TRUE; - } - - if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) { - /* this seems to be a genuine (r100 only?) hw bug. Need to remove the - cubic_map bit on unit 2 when the unit is disabled, otherwise every - 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other - units, better be safe than sorry though).*/ - RADEON_STATECHANGE( rmesa, tex[unit] ); - rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE; - } - - { - GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4; - GLuint tmp = rmesa->TexGenEnabled; - - rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit); - rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit); - rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift); - rmesa->TexGenNeedNormals[unit] = 0; - rmesa->TexGenEnabled |= - (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift; - - if (tmp != rmesa->TexGenEnabled) { - rmesa->recheck_texgen[unit] = GL_TRUE; - rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; - } - } - } -} - -static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) -{ - r100ContextPtr rmesa = R100_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData; - - /* Need to load the 2d images associated with this unit. - */ - if (t->pp_txformat & RADEON_TXFORMAT_NON_POWER2) { - t->pp_txformat &= ~RADEON_TXFORMAT_NON_POWER2; - t->base.dirty_images[0] = ~0; - } - - ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D); - - if ( t->base.dirty_images[0] ) { - RADEON_FIREVERTICES( rmesa ); - radeonSetTexImages( rmesa, tObj ); - radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock && !t->image_override ) - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean enable_tex_cube( GLcontext *ctx, int unit ) -{ - r100ContextPtr rmesa = R100_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData; - GLuint face; - - /* Need to load the 2d images associated with this unit. - */ - if (t->pp_txformat & RADEON_TXFORMAT_NON_POWER2) { - t->pp_txformat &= ~RADEON_TXFORMAT_NON_POWER2; - for (face = 0; face < 6; face++) - t->base.dirty_images[face] = ~0; - } - - ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP); - - if ( t->base.dirty_images[0] || t->base.dirty_images[1] || - t->base.dirty_images[2] || t->base.dirty_images[3] || - t->base.dirty_images[4] || t->base.dirty_images[5] ) { - /* flush */ - RADEON_FIREVERTICES( rmesa ); - /* layout memory space, once for all faces */ - radeonSetTexImages( rmesa, tObj ); - } - - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->base.dirty_images[face]) { - radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, face ); - } - } - - if ( !t->base.memBlock ) { - /* texmem alloc failed, use s/w fallback */ - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) -{ - r100ContextPtr rmesa = R100_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData; - - if (!(t->pp_txformat & RADEON_TXFORMAT_NON_POWER2)) { - t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2; - t->base.dirty_images[0] = ~0; - } - - ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV); - - if ( t->base.dirty_images[0] ) { - RADEON_FIREVERTICES( rmesa ); - radeonSetTexImages( rmesa, tObj ); - radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock && - !t->image_override /* && !rmesa->prefer_gart_client_texturing FIXME */ ) { - fprintf(stderr, "%s: upload failed\n", __FUNCTION__); - return GL_FALSE; - } - } - - return GL_TRUE; -} - - -static GLboolean update_tex_common( GLcontext *ctx, int unit ) -{ - r100ContextPtr rmesa = R100_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData; - GLenum format; - - /* Fallback if there's a texture border */ - if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { - fprintf(stderr, "%s: border\n", __FUNCTION__); - return GL_FALSE; - } - /* yuv conversion only works in first unit */ - if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB)) - return GL_FALSE; - - /* Update state if this is a different texture object to last - * time. - */ - if ( rmesa->state.texture.unit[unit].texobj != t ) { - if ( rmesa->state.texture.unit[unit].texobj != NULL ) { - /* The old texture is no longer bound to this texture unit. - * Mark it as such. - */ - - rmesa->state.texture.unit[unit].texobj->base.bound &= - ~(1UL << unit); - } - - rmesa->state.texture.unit[unit].texobj = t; - t->base.bound |= (1UL << unit); - t->dirty_state |= 1<<unit; - driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */ - } - - - /* Newly enabled? - */ - if ( !(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (RADEON_TEX_0_ENABLE<<unit))) { - RADEON_STATECHANGE( rmesa, ctx ); - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= - (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit; - - RADEON_STATECHANGE( rmesa, tcl ); - - rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit); - - rmesa->recheck_texgen[unit] = GL_TRUE; - } - - if (t->dirty_state & (1<<unit)) { - import_tex_obj_state( rmesa, unit, t ); - /* may need to update texture matrix (for texrect adjustments) */ - rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; - } - - if (rmesa->recheck_texgen[unit]) { - GLboolean fallback = !radeon_validate_texgen( ctx, unit ); - TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback); - rmesa->recheck_texgen[unit] = 0; - rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; - } - - format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - if ( rmesa->state.texture.unit[unit].format != format || - rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) { - rmesa->state.texture.unit[unit].format = format; - rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode; - if ( ! radeonUpdateTextureEnv( ctx, unit ) ) { - return GL_FALSE; - } - } - - FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback ); - return !t->border_fallback; -} -#endif - /** * Compute the cached hardware register values for the given texture object. * * \param rmesa Context pointer * \param t the r300 texture object */ -static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t) +static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit) { - const struct gl_texture_image *firstImage = - t->base.Image[0][t->mt->firstLevel]; + const struct gl_texture_image *firstImage; GLint log2Width, log2Height, log2Depth, texelBytes; - + + firstImage = t->base.Image[0][t->mt->firstLevel]; + + if (firstImage->Border > 0) { + fprintf(stderr, "%s: border\n", __FUNCTION__); + return GL_FALSE; + } + log2Width = firstImage->WidthLog2; log2Height = firstImage->HeightLog2; log2Depth = firstImage->DepthLog2; @@ -1361,12 +934,12 @@ static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t) RADEON_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - // t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; - // t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; + t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; + return GL_FALSE; } } @@ -1413,51 +986,57 @@ static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t) if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) { t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2; } - -} -#if 0 -static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if ( texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT) ) { - return (enable_tex_rect( ctx, unit ) && - update_tex_common( ctx, unit )); - } - else if ( texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ) { - return (enable_tex_2d( ctx, unit ) && - update_tex_common( ctx, unit )); - } - else if ( texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT) ) { - return (enable_tex_cube( ctx, unit ) && - update_tex_common( ctx, unit )); - } - else if ( texUnit->_ReallyEnabled ) { - return GL_FALSE; - } - else { - disable_tex( ctx, unit ); - return GL_TRUE; - } + return GL_TRUE; } -#endif static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit) { r100ContextPtr rmesa = R100_CONTEXT(ctx); radeonTexObj *t = radeon_tex_obj(texObj); + int ret; + + fprintf(stderr,"t dirty %d %x %d\n", unit, t->dirty_state, t->validated); if (!radeon_validate_texture_miptree(ctx, texObj)) return GL_FALSE; - setup_hardware_state(rmesa, t); + /* yuv conversion only works in first unit */ + if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB)) + return GL_FALSE; + + + ret = setup_hardware_state(rmesa, t, unit); + if (ret == GL_FALSE) + return GL_FALSE; + + RADEON_STATECHANGE( rmesa, ctx ); + rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= + (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit; + + RADEON_STATECHANGE( rmesa, tcl ); + rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit); + + fprintf(stderr,"setting pp cntl to %x\n", rmesa->hw.ctx.cmd[CTX_PP_CNTL]); + rmesa->recheck_texgen[unit] = GL_TRUE; if (t->dirty_state & (1<<unit)) { import_tex_obj_state( rmesa, unit, t ); } + if (rmesa->recheck_texgen[unit]) { + GLboolean fallback = !radeon_validate_texgen( ctx, unit ); + TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback); + rmesa->recheck_texgen[unit] = 0; + rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; + } + + if ( ! radeonUpdateTextureEnv( ctx, unit ) ) { + return GL_FALSE; + } + FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback ); + t->validated = GL_TRUE; - return GL_TRUE; + return !t->border_fallback; } static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit ) @@ -1465,8 +1044,12 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit ) r100ContextPtr rmesa = R100_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (!ctx->Texture.Unit[unit]._ReallyEnabled) + fprintf(stderr,"really enabled %d\n", ctx->Texture.Unit[unit]._ReallyEnabled); + if (!ctx->Texture.Unit[unit]._ReallyEnabled) { + /* disable the unit */ + disable_tex_obj_state(rmesa, unit); return GL_TRUE; + } if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) { _mesa_warning(ctx, @@ -1484,6 +1067,10 @@ void radeonUpdateTextureState( GLcontext *ctx ) r100ContextPtr rmesa = R100_CONTEXT(ctx); GLboolean ok; + /* set the ctx all textures off */ + RADEON_STATECHANGE( rmesa, ctx ); + rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK)); + ok = (radeonUpdateTextureUnit( ctx, 0 ) && radeonUpdateTextureUnit( ctx, 1 ) && radeonUpdateTextureUnit( ctx, 2 )); |