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authorJason Ekstrand <[email protected]>2017-05-25 11:47:13 -0700
committerJason Ekstrand <[email protected]>2017-06-07 22:18:53 -0700
commitc89b795db45b2adc7f32d6a37b1cc4ebf6b8a6af (patch)
tree771aa817f95d453bf5d63616fa76dde7bfbec1a4 /src/mesa
parent0607ca42da5fdb79b64445e34c642925e94354de (diff)
i965: Combine render target resolve code
We have two different bits of resolve code for render targets: one in brw_draw where it's always been and one in brw_context to deal with sRGB on gen9. Let's pull them together. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c47
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c34
2 files changed, 29 insertions, 52 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index fe9124cfc6e..bf7200bd00e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -329,27 +329,24 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
}
}
- /* If FRAMEBUFFER_SRGB is used on Gen9+ then we need to resolve any of the
- * single-sampled color renderbuffers because the CCS buffer isn't
- * supported for SRGB formats. This only matters if FRAMEBUFFER_SRGB is
- * enabled because otherwise the surface state will be programmed with the
- * linear equivalent format anyway.
- */
- if (brw->gen >= 9 && ctx->Color.sRGBEnabled) {
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ struct intel_renderbuffer *irb =
+ intel_renderbuffer(fb->_ColorDrawBuffers[i]);
- if (rb == NULL)
- continue;
+ if (irb == NULL || irb->mt == NULL)
+ continue;
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- struct intel_mipmap_tree *mt = irb->mt;
+ struct intel_mipmap_tree *mt = irb->mt;
- if (mt == NULL ||
- mt->num_samples > 1 ||
- _mesa_get_srgb_format_linear(mt->format) == mt->format)
- continue;
+ /* If FRAMEBUFFER_SRGB is used on Gen9+ then we need to resolve any of
+ * the single-sampled color renderbuffers because the CCS buffer isn't
+ * supported for SRGB formats. This only matters if FRAMEBUFFER_SRGB is
+ * enabled because otherwise the surface state will be programmed with
+ * the linear equivalent format anyway.
+ */
+ if (brw->gen >= 9 && ctx->Color.sRGBEnabled && mt->num_samples <= 1 &&
+ _mesa_get_srgb_format_linear(mt->format) != mt->format) {
/* Lossless compression is not supported for SRGB formats, it
* should be impossible to get here with such surfaces.
@@ -358,6 +355,20 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
intel_miptree_all_slices_resolve_color(brw, mt, 0);
brw_render_cache_set_check_flush(brw, mt->bo);
}
+
+ /* For layered rendering non-compressed fast cleared buffers need to be
+ * resolved. Surface state can carry only one fast color clear value
+ * while each layer may have its own fast clear color value. For
+ * compressed buffers color value is available in the color buffer.
+ */
+ if (irb->layer_count > 1 &&
+ !(irb->mt->aux_disable & INTEL_AUX_DISABLE_CCS) &&
+ !intel_miptree_is_lossless_compressed(brw, mt)) {
+ assert(brw->gen >= 8);
+
+ intel_miptree_resolve_color(brw, mt, irb->mt_level, 1,
+ irb->mt_layer, irb->layer_count, 0);
+ }
}
_mesa_lock_context_textures(ctx);
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index f7287318a5a..3a1bb5023e4 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -405,39 +405,6 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
}
}
-static void
-brw_predraw_set_aux_buffers(struct brw_context *brw)
-{
- if (brw->gen < 9)
- return;
-
- struct gl_context *ctx = &brw->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
- struct intel_renderbuffer *irb =
- intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (!irb) {
- continue;
- }
-
- /* For layered rendering non-compressed fast cleared buffers need to be
- * resolved. Surface state can carry only one fast color clear value
- * while each layer may have its own fast clear color value. For
- * compressed buffers color value is available in the color buffer.
- */
- if (irb->layer_count > 1 &&
- !(irb->mt->aux_disable & INTEL_AUX_DISABLE_CCS) &&
- !intel_miptree_is_lossless_compressed(brw, irb->mt)) {
- assert(brw->gen >= 8);
-
- intel_miptree_resolve_color(brw, irb->mt, irb->mt_level, 1,
- irb->mt_layer, irb->layer_count, 0);
- }
- }
-}
-
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -486,7 +453,6 @@ brw_try_draw_prims(struct gl_context *ctx,
util_last_bit(ctx->VertexProgram._Current->SamplersUsed);
intel_prepare_render(brw);
- brw_predraw_set_aux_buffers(brw);
/* This workaround has to happen outside of brw_upload_render_state()
* because it may flush the batchbuffer for a blit, affecting the state