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authorKeith Whitwell <[email protected]>2007-02-02 12:26:10 +0000
committerKeith Whitwell <[email protected]>2007-02-02 12:26:10 +0000
commitb59657ad965f9471574e914b861bb1d2a17d772e (patch)
tree99a4fe6dc933472516de91773da04034626a84b5 /src/mesa
parent325196f548f8e46aa8fcc7b030e81ba939e7f6b7 (diff)
parent2ddc8799a8e243cb10cd69ea9424f72b6c4de534 (diff)
Merge branch 'vbo-0.2'
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/Makefile2
-rw-r--r--src/mesa/array_cache/ac_context.c375
-rw-r--r--src/mesa/array_cache/ac_context.h99
-rw-r--r--src/mesa/array_cache/ac_import.c922
-rw-r--r--src/mesa/array_cache/acache.h132
-rw-r--r--src/mesa/array_cache/descrip.mms37
-rw-r--r--src/mesa/array_cache/sources7
-rw-r--r--src/mesa/drivers/directfb/idirectfbgl_mesa.c2
-rw-r--r--src/mesa/drivers/dri/fb/fb_dri.c8
-rw-r--r--src/mesa/drivers/dri/fb/fb_egl.c6
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_state.c4
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_xmesa.c6
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_context.c4
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_state.c4
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_xmesa.c4
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c5
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c8
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_context.c3
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c7
-rw-r--r--src/mesa/drivers/dri/i965/Makefile9
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h23
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c173
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.h57
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_current.c103
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c128
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec.h150
-rw-r--r--src/mesa/drivers/dri/i965/brw_exec_array.c283
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c349
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_metaops.c70
-rw-r--r--src/mesa/drivers/dri/i965/brw_save.c126
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_constval.c7
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c43
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c10
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.c6
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.c4
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c6
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c3
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c3
-rw-r--r--src/mesa/drivers/dri/r128/r128_context.c6
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c4
-rw-r--r--src/mesa/drivers/dri/r200/Makefile6
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c26
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c6
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c3
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c8
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt.c1234
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt.h123
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt_c.c1002
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c234
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c440
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S499
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h7
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c4
-rw-r--r--src/mesa/drivers/dri/r300/radeon_state.c2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c304
-rw-r--r--src/mesa/drivers/dri/radeon/Makefile9
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_verts.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state_init.c3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.c9
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.h1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt.c1086
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt.h120
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c924
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c236
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c440
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S498
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_context.c4
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_state.c4
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_xmesa.c4
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c4
-rw-r--r--src/mesa/drivers/dri/sis/sis6326_state.c4
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.c6
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c6
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c4
-rw-r--r--src/mesa/drivers/dri/trident/trident_context.c6
-rw-r--r--src/mesa/drivers/dri/trident/trident_state.c4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c4
-rw-r--r--src/mesa/drivers/glide/fxdd.c2
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c8
-rw-r--r--src/mesa/drivers/svga/svgamesa15.c2
-rw-r--r--src/mesa/drivers/svga/svgamesa16.c2
-rw-r--r--src/mesa/drivers/svga/svgamesa24.c2
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c2
-rw-r--r--src/mesa/drivers/svga/svgamesa8.c2
-rw-r--r--src/mesa/drivers/x11/xm_api.c6
-rw-r--r--src/mesa/drivers/x11/xm_dd.c3
-rw-r--r--src/mesa/main/api_noop.c2
-rw-r--r--src/mesa/main/arrayobj.c9
-rw-r--r--src/mesa/main/context.c5
-rw-r--r--src/mesa/main/dlist.c49
-rw-r--r--src/mesa/main/enable.c2
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/get.c6
-rw-r--r--src/mesa/main/get_gen.py2
-rw-r--r--src/mesa/main/mtypes.h21
-rw-r--r--src/mesa/main/state.c4
-rw-r--r--src/mesa/main/stencil.c90
-rw-r--r--src/mesa/sources39
-rw-r--r--src/mesa/tnl/sources14
-rw-r--r--src/mesa/tnl/t_array_api.c432
-rw-r--r--src/mesa/tnl/t_array_api.h46
-rw-r--r--src/mesa/tnl/t_array_import.c376
-rw-r--r--src/mesa/tnl/t_array_import.h36
-rw-r--r--src/mesa/tnl/t_context.c99
-rw-r--r--src/mesa/tnl/t_context.h340
-rw-r--r--src/mesa/tnl/t_draw.c406
-rw-r--r--src/mesa/tnl/t_save_api.c1741
-rw-r--r--src/mesa/tnl/t_save_api.h57
-rw-r--r--src/mesa/tnl/t_save_loopback.c330
-rw-r--r--src/mesa/tnl/t_save_playback.c216
-rw-r--r--src/mesa/tnl/t_vb_render.c2
-rw-r--r--src/mesa/tnl/t_vb_rendertmp.h4
-rw-r--r--src/mesa/tnl/t_vtx_api.c1046
-rw-r--r--src/mesa/tnl/t_vtx_api.h86
-rw-r--r--src/mesa/tnl/t_vtx_eval.c265
-rw-r--r--src/mesa/tnl/t_vtx_exec.c293
-rw-r--r--src/mesa/tnl/t_vtx_generic.c615
-rw-r--r--src/mesa/tnl/t_vtx_x86.c396
-rw-r--r--src/mesa/tnl/t_vtx_x86_gcc.S561
-rw-r--r--src/mesa/tnl/tnl.h30
-rw-r--r--src/mesa/vbo/vbo.h117
-rw-r--r--src/mesa/vbo/vbo_attrib.h (renamed from src/mesa/drivers/dri/i965/brw_attrib.h)119
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h (renamed from src/mesa/drivers/dri/i965/brw_attrib_tmp.h)123
-rw-r--r--src/mesa/vbo/vbo_context.c246
-rw-r--r--src/mesa/vbo/vbo_context.h108
-rw-r--r--src/mesa/vbo/vbo_exec.c (renamed from src/mesa/drivers/dri/i965/brw_exec.c)62
-rw-r--r--src/mesa/vbo/vbo_exec.h165
-rw-r--r--src/mesa/vbo/vbo_exec_api.c (renamed from src/mesa/drivers/dri/i965/brw_exec_api.c)350
-rw-r--r--src/mesa/vbo/vbo_exec_array.c387
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c (renamed from src/mesa/drivers/dri/i965/brw_exec_draw.c)101
-rw-r--r--src/mesa/vbo/vbo_exec_eval.c (renamed from src/mesa/drivers/dri/i965/brw_exec_eval.c)60
-rw-r--r--src/mesa/vbo/vbo_rebase.c222
-rw-r--r--src/mesa/vbo/vbo_save.c89
-rw-r--r--src/mesa/vbo/vbo_save.h (renamed from src/mesa/drivers/dri/i965/brw_save.h)100
-rw-r--r--src/mesa/vbo/vbo_save_api.c (renamed from src/mesa/drivers/dri/i965/brw_save_api.c)193
-rw-r--r--src/mesa/vbo/vbo_save_draw.c (renamed from src/mesa/drivers/dri/i965/brw_save_draw.c)118
-rw-r--r--src/mesa/vbo/vbo_save_loopback.c194
-rw-r--r--src/mesa/vbo/vbo_split.c161
-rw-r--r--src/mesa/vbo/vbo_split.h72
-rw-r--r--src/mesa/vbo/vbo_split_copy.c551
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c286
160 files changed, 4184 insertions, 17877 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index 1cd9e5b2bb7..0ab4fc5149c 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -142,7 +142,7 @@ depend: $(ALL_SOURCES)
@ echo "running $(MKDEP)"
@ touch depend
@$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(ALL_SOURCES) \
- > /dev/null
+ > /dev/null 2>/dev/null
subdirs:
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c
deleted file mode 100644
index 5d5ad5e363b..00000000000
--- a/src/mesa/array_cache/ac_context.c
+++ /dev/null
@@ -1,375 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-
-#include "array_cache/ac_context.h"
-
-
-/*
- * Initialize the array fallbacks. That is, by default the fallback arrays
- * point into the current vertex attribute values in ctx->Current.Attrib[]
- */
-static void _ac_fallbacks_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- struct gl_client_array *cl;
- GLuint i;
-
- cl = &ac->Fallback.Normal;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.Color;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.SecondaryColor;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.FogCoord;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.Index;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
- cl = &ac->Fallback.TexCoord[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-
- cl = &ac->Fallback.EdgeFlag;
- cl->Size = 1;
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag;
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- cl = &ac->Fallback.Attrib[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[i];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-}
-
-
-/*
- * Initialize the array cache pointers, types, strides, etc.
- */
-static void _ac_cache_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- struct gl_client_array *cl;
- GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- GLuint i;
-
- cl = &ac->Cache.Vertex;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Normal;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 3 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Color;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.SecondaryColor;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.FogCoord;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Index;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- cl = &ac->Cache.TexCoord[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-
- cl = &ac->Cache.EdgeFlag;
- cl->Size = 1;
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLubyte);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
- cl = &ac->Cache.Attrib[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-}
-
-
-/* This storage used to hold translated client data if type or stride
- * need to be fixed.
- */
-static void _ac_elts_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- GLuint size = 1000;
-
- ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size );
- ac->elt_size = size;
-}
-
-static void _ac_raw_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- GLuint i;
-
- ac->Raw.Color = ac->Fallback.Color;
- ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;
- ac->Raw.FogCoord = ac->Fallback.FogCoord;
- ac->Raw.Index = ac->Fallback.Index;
- ac->Raw.Normal = ac->Fallback.Normal;
- ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
- ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex;
-
- ac->IsCached.Color = GL_FALSE;
- ac->IsCached.EdgeFlag = GL_FALSE;
- ac->IsCached.FogCoord = GL_FALSE;
- ac->IsCached.Index = GL_FALSE;
- ac->IsCached.Normal = GL_FALSE;
- ac->IsCached.SecondaryColor = GL_FALSE;
- ac->IsCached.Vertex = GL_FALSE;
-
- for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
- ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
- ac->IsCached.TexCoord[i] = GL_FALSE;
- }
-
- for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) {
- ac->Raw.Attrib[i] = ac->Fallback.Attrib[i];
- ac->IsCached.Attrib[i] = GL_FALSE;
- }
-}
-
-GLboolean _ac_CreateContext( GLcontext *ctx )
-{
- ctx->acache_context = CALLOC(sizeof(ACcontext));
- if (ctx->acache_context) {
- _ac_cache_init( ctx );
- _ac_fallbacks_init( ctx );
- _ac_raw_init( ctx );
- _ac_elts_init( ctx );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-void _ac_DestroyContext( GLcontext *ctx )
-{
- struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj;
- ACcontext *ac = AC_CONTEXT(ctx);
- GLint i;
-
- /* only free vertex data if it's really a pointer to vertex data and
- * not an offset into a buffer object.
- */
- if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Vertex.Ptr );
- if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Normal.Ptr );
- if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Color.Ptr );
- if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj)
- FREE( (void *) ac->Cache.SecondaryColor.Ptr );
- if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj)
- FREE( (void *) ac->Cache.EdgeFlag.Ptr );
- if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Index.Ptr );
- if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj)
- FREE( (void *) ac->Cache.FogCoord.Ptr );
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj)
- FREE( (void *) ac->Cache.TexCoord[i].Ptr );
- }
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj)
- FREE( (void *) ac->Cache.Attrib[i].Ptr );
- }
-
- if (ac->Elts)
- FREE( ac->Elts );
-
- /* Free the context structure itself */
- FREE(ac);
- ctx->acache_context = NULL;
-}
-
-void _ac_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- AC_CONTEXT(ctx)->NewState |= new_state;
- AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState;
-}
diff --git a/src/mesa/array_cache/ac_context.h b/src/mesa/array_cache/ac_context.h
deleted file mode 100644
index 36aded3152c..00000000000
--- a/src/mesa/array_cache/ac_context.h
+++ /dev/null
@@ -1,99 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef _AC_CONTEXT_H
-#define _AC_CONTEXT_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-#include "array_cache/acache.h"
-
-/* These are used to make the ctx->Current values look like
- * arrays (with zero StrideB).
- */
-struct ac_arrays {
- struct gl_client_array Vertex;
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array EdgeFlag;
- struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
-};
-
-struct ac_array_pointers {
- struct gl_client_array *Vertex;
- struct gl_client_array *Normal;
- struct gl_client_array *Color;
- struct gl_client_array *SecondaryColor;
- struct gl_client_array *FogCoord;
- struct gl_client_array *Index;
- struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array *EdgeFlag;
- struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
-};
-
-struct ac_array_flags {
- GLboolean Vertex;
- GLboolean Normal;
- GLboolean Color;
- GLboolean SecondaryColor;
- GLboolean FogCoord;
- GLboolean Index;
- GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLboolean EdgeFlag;
- GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
-};
-
-
-typedef struct {
- GLuint NewState; /* not needed? */
- GLuint NewArrayState;
-
- /* Facility for importing and caching array data:
- */
- struct ac_arrays Fallback;
- struct ac_arrays Cache;
- struct ac_arrays Raw;
- struct ac_array_flags IsCached;
- GLuint start;
- GLuint count;
-
- /* Facility for importing element lists:
- */
- GLuint *Elts;
- GLuint elt_size;
-
-} ACcontext;
-
-#define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context)
-
-#endif
diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c
deleted file mode 100644
index 119e58bf249..00000000000
--- a/src/mesa/array_cache/ac_import.c
+++ /dev/null
@@ -1,922 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-
-#include "math/m_translate.h"
-#include "array_cache/ac_context.h"
-#include "math/m_translate.h"
-
-#define STRIDE_ARRAY( array, offset ) \
-do { \
- GLubyte *tmp = ADD_POINTERS( (array).BufferObj->Data, (array).Ptr ) \
- + (offset) * (array).StrideB; \
- (array).Ptr = tmp; \
-} while (0)
-
-
-/* Set the array pointer back to its source when the cached data is
- * invalidated:
- */
-static void
-reset_texcoord( GLcontext *ctx, GLuint unit )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->TexCoord[unit].Enabled) {
- ac->Raw.TexCoord[unit] = ctx->Array.ArrayObj->TexCoord[unit];
- STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
- }
- else {
- ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit];
-
- if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0)
- ac->Raw.TexCoord[unit].Size = 4;
- else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0)
- ac->Raw.TexCoord[unit].Size = 3;
- else
- ac->Raw.TexCoord[unit].Size = 2;
- }
-
- ac->IsCached.TexCoord[unit] = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit);
-}
-
-static void
-reset_vertex( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- ASSERT(ctx->Array.ArrayObj->Vertex.Enabled
- || (ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled));
- ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex;
- STRIDE_ARRAY(ac->Raw.Vertex, ac->start);
- ac->IsCached.Vertex = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_VERTEX;
-}
-
-
-static void
-reset_normal( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->Normal.Enabled) {
- ac->Raw.Normal = ctx->Array.ArrayObj->Normal;
- STRIDE_ARRAY(ac->Raw.Normal, ac->start);
- }
- else {
- ac->Raw.Normal = ac->Fallback.Normal;
- }
-
- ac->IsCached.Normal = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_NORMAL;
-}
-
-
-static void
-reset_color( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->Color.Enabled) {
- ac->Raw.Color = ctx->Array.ArrayObj->Color;
- STRIDE_ARRAY(ac->Raw.Color, ac->start);
- }
- else
- ac->Raw.Color = ac->Fallback.Color;
-
- ac->IsCached.Color = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_COLOR0;
-}
-
-
-static void
-reset_secondarycolor( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- ac->Raw.SecondaryColor = ctx->Array.ArrayObj->SecondaryColor;
- STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
- }
- else
- ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
-
- ac->IsCached.SecondaryColor = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_COLOR1;
-}
-
-
-static void
-reset_index( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->Index.Enabled) {
- ac->Raw.Index = ctx->Array.ArrayObj->Index;
- STRIDE_ARRAY(ac->Raw.Index, ac->start);
- }
- else
- ac->Raw.Index = ac->Fallback.Index;
-
- ac->IsCached.Index = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_INDEX;
-}
-
-
-static void
-reset_fogcoord( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- ac->Raw.FogCoord = ctx->Array.ArrayObj->FogCoord;
- STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
- }
- else
- ac->Raw.FogCoord = ac->Fallback.FogCoord;
-
- ac->IsCached.FogCoord = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD;
-}
-
-
-static void
-reset_edgeflag( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- ac->Raw.EdgeFlag = ctx->Array.ArrayObj->EdgeFlag;
- STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
- }
- else
- ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;
-
- ac->IsCached.EdgeFlag = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG;
-}
-
-
-/**
- * \param index the generic vertex array number.
- */
-static void
-reset_attrib( GLcontext *ctx, GLuint index )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
- ac->Raw.Attrib[index] = ctx->Array.ArrayObj->VertexAttrib[index];
- STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
- }
- else
- ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
-
- ac->IsCached.Attrib[index] = GL_FALSE;
- ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index);
-}
-
-
-/**
- * Generic import function for color data
- */
-static void
-import( const GLcontext *ctx,
- GLenum destType,
- struct gl_client_array *to,
- const struct gl_client_array *from )
-{
- const ACcontext *ac = AC_CONTEXT(ctx);
-
- if (destType == 0)
- destType = from->Type;
-
- switch (destType) {
- case GL_FLOAT:
- _math_trans_4fn( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
-
- to->StrideB = 4 * sizeof(GLfloat);
- to->Type = GL_FLOAT;
- break;
-
- case GL_UNSIGNED_BYTE:
- _math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
-
- to->StrideB = 4 * sizeof(GLubyte);
- to->Type = GL_UNSIGNED_BYTE;
- break;
-
- case GL_UNSIGNED_SHORT:
- _math_trans_4us( (GLushort (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
-
- to->StrideB = 4 * sizeof(GLushort);
- to->Type = GL_UNSIGNED_SHORT;
- break;
-
- default:
- _mesa_problem(ctx, "Unexpected dest format in import()");
- break;
- }
-}
-
-
-
-/*
- * Functions to import array ranges with specified types and strides.
- * For example, if the vertex data is GLshort[2] and we want GLfloat[3]
- * we'll use an import function to do the data conversion.
- */
-
-static void
-import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.TexCoord[unit];
- struct gl_client_array *to = &ac->Cache.TexCoord[unit];
- (void) type; (void) stride;
-
- ASSERT(unit < ctx->Const.MaxTextureCoordUnits);
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
- ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);
-
- _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
-
- to->Size = from->Size;
- to->StrideB = 4 * sizeof(GLfloat);
- to->Type = GL_FLOAT;
- ac->IsCached.TexCoord[unit] = GL_TRUE;
-}
-
-static void
-import_vertex( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.Vertex;
- struct gl_client_array *to = &ac->Cache.Vertex;
- (void) type; (void) stride;
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
-
- _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
-
- to->Size = from->Size;
- to->StrideB = 4 * sizeof(GLfloat);
- to->Type = GL_FLOAT;
- ac->IsCached.Vertex = GL_TRUE;
-}
-
-static void
-import_normal( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.Normal;
- struct gl_client_array *to = &ac->Cache.Normal;
- (void) type; (void) stride;
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == 3*sizeof(GLfloat) || stride == 0);
-
- _math_trans_3fn((GLfloat (*)[3]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- 0,
- ac->count - ac->start);
-
- to->StrideB = 3 * sizeof(GLfloat);
- to->Type = GL_FLOAT;
- ac->IsCached.Normal = GL_TRUE;
-}
-
-static void
-import_color( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.Color;
- struct gl_client_array *to = &ac->Cache.Color;
- (void) stride;
-
- import( ctx, type, to, from );
-
- ac->IsCached.Color = GL_TRUE;
-}
-
-static void
-import_index( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.Index;
- struct gl_client_array *to = &ac->Cache.Index;
- (void) type; (void) stride;
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_UNSIGNED_INT);
- ASSERT(stride == sizeof(GLuint) || stride == 0);
-
- _math_trans_1ui( (GLuint *) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- 0,
- ac->count - ac->start);
-
- to->StrideB = sizeof(GLuint);
- to->Type = GL_UNSIGNED_INT;
- ac->IsCached.Index = GL_TRUE;
-}
-
-static void
-import_secondarycolor( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.SecondaryColor;
- struct gl_client_array *to = &ac->Cache.SecondaryColor;
- (void) stride;
-
- import( ctx, type, to, from );
-
- ac->IsCached.SecondaryColor = GL_TRUE;
-}
-
-static void
-import_fogcoord( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.FogCoord;
- struct gl_client_array *to = &ac->Cache.FogCoord;
- (void) type; (void) stride;
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == sizeof(GLfloat) || stride == 0);
-
- _math_trans_1f( (GLfloat *) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- 0,
- ac->count - ac->start);
-
- to->StrideB = sizeof(GLfloat);
- to->Type = GL_FLOAT;
- ac->IsCached.FogCoord = GL_TRUE;
-}
-
-static void
-import_edgeflag( GLcontext *ctx, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.EdgeFlag;
- struct gl_client_array *to = &ac->Cache.EdgeFlag;
- (void) type; (void) stride;
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_UNSIGNED_BYTE);
- ASSERT(stride == sizeof(GLubyte) || stride == 0);
-
- _math_trans_1ub( (GLubyte *) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- 0,
- ac->count - ac->start);
-
- to->StrideB = sizeof(GLubyte);
- to->Type = GL_UNSIGNED_BYTE;
- ac->IsCached.EdgeFlag = GL_TRUE;
-}
-
-/**
- * \param index the generic vertex array number
- */
-static void
-import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- const struct gl_client_array *from = &ac->Raw.Attrib[index];
- struct gl_client_array *to = &ac->Cache.Attrib[index];
- (void) type; (void) stride;
-
- ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
-
- /* Limited choices at this stage:
- */
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
- ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);
-
- if (from->Normalized) {
- _math_trans_4fn( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
- }
- else {
- _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- ac->count - ac->start);
- }
-
- to->Size = from->Size;
- to->StrideB = 4 * sizeof(GLfloat);
- to->Type = GL_FLOAT;
- ac->IsCached.Attrib[index] = GL_TRUE;
-}
-
-
-
-/*
- * Externals to request arrays with specific properties:
- */
-
-
-struct gl_client_array *
-_ac_import_texcoord( GLcontext *ctx,
- GLuint unit,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- ASSERT(unit < MAX_TEXTURE_COORD_UNITS);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit))
- reset_texcoord( ctx, unit );
-
- /* Is the request impossible?
- */
- if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize)
- return NULL;
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.TexCoord[unit].Type != type ||
- (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.TexCoord[unit])
- import_texcoord(ctx, unit, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.TexCoord[unit];
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.TexCoord[unit];
- }
-}
-
-struct gl_client_array *
-_ac_import_vertex( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_VERTEX)
- reset_vertex( ctx );
-
- /* Is the request impossible?
- */
- if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize)
- return NULL;
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.Vertex.Type != type ||
- (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.Vertex)
- import_vertex(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.Vertex;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.Vertex;
- }
-}
-
-struct gl_client_array *
-_ac_import_normal( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_NORMAL)
- reset_normal( ctx );
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.Normal.Type != type ||
- (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.Normal)
- import_normal(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.Normal;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.Normal;
- }
-}
-
-struct gl_client_array *
-_ac_import_color( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_COLOR0)
- reset_color( ctx );
-
- /* Is the request impossible?
- */
- if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) {
- return NULL;
- }
-
- /* Do we need to pull in a copy of the client data:
- */
- if ((type != 0 && ac->Raw.Color.Type != type) ||
- (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.Color) {
- import_color(ctx, type, reqstride );
- }
- *writeable = GL_TRUE;
- return &ac->Cache.Color;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.Color;
- }
-}
-
-struct gl_client_array *
-_ac_import_index( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_INDEX)
- reset_index( ctx );
-
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.Index.Type != type ||
- (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.Index)
- import_index(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.Index;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.Index;
- }
-}
-
-struct gl_client_array *
-_ac_import_secondarycolor( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_COLOR1)
- reset_secondarycolor( ctx );
-
- /* Is the request impossible?
- */
- if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize)
- return NULL;
-
- /* Do we need to pull in a copy of the client data:
- */
- if ((type != 0 && ac->Raw.SecondaryColor.Type != type) ||
- (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.SecondaryColor)
- import_secondarycolor(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.SecondaryColor;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.SecondaryColor;
- }
-}
-
-struct gl_client_array *
-_ac_import_fogcoord( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD)
- reset_fogcoord( ctx );
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.FogCoord.Type != type ||
- (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.FogCoord)
- import_fogcoord(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.FogCoord;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.FogCoord;
- }
-}
-
-struct gl_client_array *
-_ac_import_edgeflag( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG)
- reset_edgeflag( ctx );
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.EdgeFlag.Type != type ||
- (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.EdgeFlag)
- import_edgeflag(ctx, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.EdgeFlag;
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.EdgeFlag;
- }
-}
-
-/**
- * For GL_ARB/NV_vertex_program
- * \param index index of the vertex array, starting at zero.
- */
-struct gl_client_array *
-_ac_import_attrib( GLcontext *ctx,
- GLuint index,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwriteable,
- GLboolean *writeable )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- ASSERT(index < VERT_ATTRIB_MAX);
-
- /* Can we keep the existing version?
- */
- if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index))
- reset_attrib( ctx, index );
-
- /* Is the request impossible?
- */
- if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize)
- return NULL;
-
- /* Do we need to pull in a copy of the client data:
- */
- if (ac->Raw.Attrib[index].Type != type ||
- (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) ||
- reqwriteable)
- {
- if (!ac->IsCached.Attrib[index])
- import_attrib(ctx, index, type, reqstride );
- *writeable = GL_TRUE;
- return &ac->Cache.Attrib[index];
- }
- else {
- *writeable = GL_FALSE;
- return &ac->Raw.Attrib[index];
- }
-}
-
-
-/* Clients must call this function to validate state and set bounds
- * before importing any data:
- */
-void
-_ac_import_range( GLcontext *ctx, GLuint start, GLuint count )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (!ctx->Array.LockCount) {
- /* Not locked, discard cached data. Changes to lock
- * status are caught via. _ac_invalidate_state().
- */
- ac->NewArrayState = _NEW_ARRAY_ALL;
- ac->start = start;
- ac->count = count;
- }
- else {
- /* Locked, discard data for any disabled arrays. Require that
- * the whole locked range always be dealt with, otherwise hard to
- * maintain cached data in the face of clipping.
- */
- ac->NewArrayState |= ~ctx->Array.ArrayObj->_Enabled;
- ac->start = ctx->Array.LockFirst;
- ac->count = ctx->Array.LockCount;
- ASSERT(ac->start == start); /* hmm? */
- ASSERT(ac->count == count);
- }
-}
-
-
-
-/* Additional convienence function for importing the element list
- * for glDrawElements() and glDrawRangeElements().
- */
-CONST void *
-_ac_import_elements( GLcontext *ctx,
- GLenum new_type,
- GLuint count,
- GLenum old_type,
- CONST void *indices )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
-
- if (old_type == new_type)
- return indices;
-
- if (ac->elt_size < count * sizeof(GLuint)) {
- if (ac->Elts) FREE(ac->Elts);
- while (ac->elt_size < count * sizeof(GLuint))
- ac->elt_size *= 2;
- ac->Elts = (GLuint *) MALLOC(ac->elt_size);
- }
-
- switch (new_type) {
- case GL_UNSIGNED_BYTE:
- ASSERT(0);
- return NULL;
- case GL_UNSIGNED_SHORT:
- ASSERT(0);
- return NULL;
- case GL_UNSIGNED_INT: {
- GLuint *out = (GLuint *)ac->Elts;
- GLuint i;
-
- switch (old_type) {
- case GL_UNSIGNED_BYTE: {
- CONST GLubyte *in = (CONST GLubyte *)indices;
- for (i = 0 ; i < count ; i++)
- out[i] = in[i];
- break;
- }
- case GL_UNSIGNED_SHORT: {
- CONST GLushort *in = (CONST GLushort *)indices;
- for (i = 0 ; i < count ; i++)
- out[i] = in[i];
- break;
- }
- default:
- ASSERT(0);
- }
-
- return (CONST void *)out;
- }
- default:
- ASSERT(0);
- break;
- }
-
- return NULL;
-}
diff --git a/src/mesa/array_cache/acache.h b/src/mesa/array_cache/acache.h
deleted file mode 100644
index 2bb64f3656c..00000000000
--- a/src/mesa/array_cache/acache.h
+++ /dev/null
@@ -1,132 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef _ARRAYCACHE_H
-#define _ARRAYCACHE_H
-
-#include "mtypes.h"
-
-
-extern GLboolean
-_ac_CreateContext( GLcontext *ctx );
-
-extern void
-_ac_DestroyContext( GLcontext *ctx );
-
-extern void
-_ac_InvalidateState( GLcontext *ctx, GLuint new_state );
-
-extern struct gl_client_array *
-_ac_import_vertex( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_normal( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_color( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_index( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_secondarycolor( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_fogcoord( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_edgeflag( GLcontext *ctx,
- GLenum type,
- GLuint reqstride,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_texcoord( GLcontext *ctx,
- GLuint unit,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwritable,
- GLboolean *writable );
-
-extern struct gl_client_array *
-_ac_import_attrib( GLcontext *ctx,
- GLuint index,
- GLenum type,
- GLuint reqstride,
- GLuint reqsize,
- GLboolean reqwritable,
- GLboolean *writable );
-
-
-/* Clients must call this function to validate state and set bounds
- * before importing any data:
- */
-extern void
-_ac_import_range( GLcontext *ctx, GLuint start, GLuint count );
-
-
-/* Additional convenience function:
- */
-extern CONST void *
-_ac_import_elements( GLcontext *ctx,
- GLenum new_type,
- GLuint count,
- GLenum old_type,
- CONST void *indices );
-
-
-#endif
diff --git a/src/mesa/array_cache/descrip.mms b/src/mesa/array_cache/descrip.mms
deleted file mode 100644
index 0607a01d1f9..00000000000
--- a/src/mesa/array_cache/descrip.mms
+++ /dev/null
@@ -1,37 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen [email protected]
-# Last revision : 16 June 2003
-
-.first
- define gl [---.include.gl]
- define math [-.math]
- define array_cache [-.array_cache]
-
-.include [---]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [---.include],[-.main],[-.glapi]
-LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = ac_context.c ac_import.c
-
-OBJECTS = ac_context.obj,ac_import.obj
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-ac_context.obj : ac_context.c
-ac_import.obj : ac_import.c
diff --git a/src/mesa/array_cache/sources b/src/mesa/array_cache/sources
deleted file mode 100644
index fb3328d10e6..00000000000
--- a/src/mesa/array_cache/sources
+++ /dev/null
@@ -1,7 +0,0 @@
-MESA_ARRAY_CACHE_SOURCES = \
-ac_context.c \
-ac_import.c
-
-MESA_ARRAY_CACHE_HEADERS = \
-ac_context.h \
-acache.h
diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
index ebcbfbcc651..9e76e0f6e07 100644
--- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c
+++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
@@ -46,7 +46,7 @@
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c
index d6ba23bc6e6..08b52b4d8f7 100644
--- a/src/mesa/drivers/dri/fb/fb_dri.c
+++ b/src/mesa/drivers/dri/fb/fb_dri.c
@@ -50,7 +50,7 @@
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
@@ -93,7 +93,7 @@ update_state( GLcontext *ctx, GLuint new_state )
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
@@ -365,7 +365,7 @@ fbCreateContext( const __GLcontextModes *glVisual,
/* Create module contexts */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
@@ -399,7 +399,7 @@ fbDestroyContext( __DRIcontextPrivate *driContextPriv )
if ( fbmesa ) {
_swsetup_DestroyContext( fbmesa->glCtx );
_tnl_DestroyContext( fbmesa->glCtx );
- _ac_DestroyContext( fbmesa->glCtx );
+ _vbo_DestroyContext( fbmesa->glCtx );
_swrast_DestroyContext( fbmesa->glCtx );
/* free the Mesa context */
diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c
index 5c74b0b0f47..517e71f8880 100644
--- a/src/mesa/drivers/dri/fb/fb_egl.c
+++ b/src/mesa/drivers/dri/fb/fb_egl.c
@@ -17,7 +17,7 @@
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
@@ -388,7 +388,7 @@ update_state( GLcontext *ctx, GLuint new_state )
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
@@ -491,7 +491,7 @@ fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext sh
/* Create module contexts */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c
index b81d94de252..eb13478166a 100644
--- a/src/mesa/drivers/dri/ffb/ffb_state.c
+++ b/src/mesa/drivers/dri/ffb/ffb_state.c
@@ -40,7 +40,7 @@
#include "enums.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -1034,7 +1034,7 @@ static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate)
_swrast_InvalidateState( ctx, newstate );
_swsetup_InvalidateState( ctx, newstate );
- _ac_InvalidateState( ctx, newstate );
+ _vbo_InvalidateState( ctx, newstate );
_tnl_InvalidateState( ctx, newstate );
if (newstate & _NEW_TEXTURE)
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
index 99256d76b6e..215aaf8ffba 100644
--- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c
+++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
@@ -38,7 +38,7 @@
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "drivers/common/driverfuncs.h"
#include "ffb_context.h"
@@ -277,7 +277,7 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -313,7 +313,7 @@ ffbDestroyContext(__DRIcontextPrivate *driContextPriv)
_swsetup_DestroyContext( fmesa->glCtx );
_tnl_DestroyContext( fmesa->glCtx );
- _ac_DestroyContext( fmesa->glCtx );
+ _vbo_DestroyContext( fmesa->glCtx );
_swrast_DestroyContext( fmesa->glCtx );
/* free the Mesa context */
diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c
index ffaf45459bc..b1dcbfcdcfa 100644
--- a/src/mesa/drivers/dri/gamma/gamma_context.c
+++ b/src/mesa/drivers/dri/gamma/gamma_context.c
@@ -28,7 +28,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -147,7 +147,7 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c
index 08749bf5d39..8dbe0a97caa 100644
--- a/src/mesa/drivers/dri/gamma/gamma_state.c
+++ b/src/mesa/drivers/dri/gamma/gamma_state.c
@@ -33,7 +33,7 @@
#include "colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#define ENABLELIGHTING 0
@@ -1663,7 +1663,7 @@ static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
GAMMA_CONTEXT(ctx)->new_gl_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c
index 00f6aa32aeb..e8922b15036 100644
--- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c
+++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c
@@ -34,7 +34,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
static GLboolean
gammaInitDriver(__DRIscreenPrivate *sPriv)
@@ -57,7 +57,7 @@ gammaDestroyContext(__DRIcontextPrivate *driContextPriv)
if (gmesa) {
_swsetup_DestroyContext( gmesa->glCtx );
_tnl_DestroyContext( gmesa->glCtx );
- _ac_DestroyContext( gmesa->glCtx );
+ _vbo_DestroyContext( gmesa->glCtx );
_swrast_DestroyContext( gmesa->glCtx );
gammaFreeVB( gmesa->glCtx );
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
index c0f4efd7a31..db8f7a19a23 100644
--- a/src/mesa/drivers/dri/i810/i810context.c
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -44,7 +44,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
@@ -287,7 +287,7 @@ i810CreateContext( const __GLcontextModes *mesaVis,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -350,7 +350,7 @@ i810DestroyContext(__DRIcontextPrivate *driContextPriv)
release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( imesa->glCtx );
_tnl_DestroyContext( imesa->glCtx );
- _ac_DestroyContext( imesa->glCtx );
+ _vbo_DestroyContext( imesa->glCtx );
_swrast_DestroyContext( imesa->glCtx );
i810FreeVB( imesa->glCtx );
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 6f9d4b5bd47..3ad25282d90 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -21,8 +21,8 @@
#include "i810ioctl.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
#include "tnl/tnl.h"
+#include "vbo/vbo.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_pipeline.h"
@@ -953,7 +953,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
I810_CONTEXT(ctx)->new_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 2f78fd60b21..6ec34e5bdef 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -36,7 +36,8 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
+
#include "utils.h"
#include "i915_reg.h"
@@ -63,7 +64,7 @@ static void i915InvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_tnl_invalidate_vertex_state( ctx, new_state );
INTEL_CONTEXT(ctx)->NewGLState |= new_state;
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 0a2e33ffd53..7bb00d98339 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -37,7 +37,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
@@ -228,7 +228,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_tnl_invalidate_vertex_state( ctx, new_state );
INTEL_CONTEXT(ctx)->NewGLState |= new_state;
@@ -304,7 +304,7 @@ GLboolean intelInitContext( intelContextPtr intel,
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -423,7 +423,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext (&intel->ctx);
_tnl_DestroyContext (&intel->ctx);
- _ac_DestroyContext (&intel->ctx);
+ _vbo_DestroyContext (&intel->ctx);
_swrast_DestroyContext (&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
diff --git a/src/mesa/drivers/dri/i915tex/i915_context.c b/src/mesa/drivers/dri/i915tex/i915_context.c
index 4cbe29d79d6..9b4d72eab3e 100644
--- a/src/mesa/drivers/dri/i915tex/i915_context.c
+++ b/src/mesa/drivers/dri/i915tex/i915_context.c
@@ -36,7 +36,6 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
#include "utils.h"
#include "i915_reg.h"
@@ -67,7 +66,7 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
index c7ab6219192..aa76875a4ab 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.c
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -37,7 +37,6 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
@@ -241,7 +240,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;
@@ -394,7 +393,7 @@ intelInitContext(struct intel_context *intel,
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(ctx);
- _ac_CreateContext(ctx);
+ _vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
@@ -504,7 +503,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
- _ac_DestroyContext(&intel->ctx);
+ _vbo_DestroyContext(&intel->ctx);
_swrast_DestroyContext(&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index f0a6fa57406..9e4ff112dc3 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -35,17 +35,11 @@ DRIVER_SOURCES = \
brw_context.c \
brw_curbe.c \
brw_draw.c \
- brw_draw_current.c \
brw_draw_upload.c \
brw_eu.c \
brw_eu_debug.c \
brw_eu_emit.c \
brw_eu_util.c \
- brw_exec.c \
- brw_exec_api.c \
- brw_exec_array.c \
- brw_exec_draw.c \
- brw_exec_eval.c \
brw_fallback.c \
brw_gs.c \
brw_gs_emit.c \
@@ -54,9 +48,6 @@ DRIVER_SOURCES = \
brw_metaops.c \
brw_misc_state.c \
brw_program.c \
- brw_save.c \
- brw_save_api.c \
- brw_save_draw.c \
brw_sf.c \
brw_sf_emit.c \
brw_sf_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_clip.h b/src/mesa/drivers/dri/i965/brw_clip.h
index c3967c8c614..49b2770a514 100644
--- a/src/mesa/drivers/dri/i965/brw_clip.h
+++ b/src/mesa/drivers/dri/i965/brw_clip.h
@@ -116,7 +116,7 @@ struct brw_clip_compile {
GLuint last_mrf;
GLuint header_position_offset;
- GLuint offset[BRW_ATTRIB_MAX];
+ GLuint offset[VERT_ATTRIB_MAX];
};
#define ATTR_SIZE (4*4)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index bc422c1a50b..6faee65542b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -34,8 +34,6 @@
#include "brw_aub.h"
#include "brw_defines.h"
#include "brw_draw.h"
-#include "brw_exec.h"
-#include "brw_save.h"
#include "brw_vs.h"
#include "imports.h"
#include "intel_tex.h"
@@ -158,12 +156,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
brw_FrameBufferTexInit( brw );
- /* Hook our functions into exec and compile dispatch tables. Only
- * fallback on out-of-memory situations.
- */
- brw_exec_init( ctx );
- brw_save_init( ctx );
-
{
const char *filename = getenv("INTEL_REPLAY");
if (filename) {
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 9ee81b8725d..08fdc545205 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -36,7 +36,6 @@
#include "intel_context.h"
#include "brw_structs.h"
#include "imports.h"
-#include "brw_attrib.h"
/* Glossary:
@@ -215,7 +214,7 @@ struct brw_vs_prog_data {
GLuint total_grf;
GLuint outputs_written;
- GLuint64EXT inputs_read;
+ GLuint inputs_read;
/* Used for calculating urb partitions:
*/
@@ -382,10 +381,10 @@ struct brw_cached_batch_item {
-/* Protect against a future where BRW_ATTRIB_MAX > 32. Wouldn't life
+/* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
* be easier if C allowed arrays of packed elements?
*/
-#define ATTRIB_BIT_DWORDS ((BRW_ATTRIB_MAX+31)/32)
+#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
struct brw_vertex_element {
const struct gl_client_array *glarray;
@@ -401,8 +400,8 @@ struct brw_vertex_element {
struct brw_vertex_info {
- GLuint64EXT varying; /* varying:1[BRW_ATTRIB_MAX] */
- GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[BRW_ATTRIB_MAX] */
+ GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
+ GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
};
@@ -449,14 +448,13 @@ struct brw_context
struct brw_cached_batch_item *cached_batch_items;
struct {
- /* Fallback values for inputs not supplied:
- */
- struct gl_client_array current_values[BRW_ATTRIB_MAX];
/* Arrays with buffer objects to copy non-bufferobj arrays into
* for upload:
*/
- struct gl_client_array vbo_array[BRW_ATTRIB_MAX];
+ struct gl_client_array vbo_array[VERT_ATTRIB_MAX];
+
+ struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
#define BRW_NR_UPLOAD_BUFS 17
#define BRW_UPLOAD_INIT_SIZE (128*1024)
@@ -469,11 +467,6 @@ struct brw_context
GLuint wrap;
} upload;
- /* Currenly bound arrays, including fallbacks to current_values
- * above:
- */
- struct brw_vertex_element inputs[BRW_ATTRIB_MAX];
-
/* Summary of size and varying of active arrays, so we can check
* for changes to this state:
*/
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 471fda9f7ef..092c6bafc2d 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -35,7 +35,6 @@
#include "brw_draw.h"
#include "brw_defines.h"
-#include "brw_attrib.h"
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_state.h"
@@ -45,7 +44,8 @@
#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
-
+#include "tnl/tnl.h"
+#include "vbo/vbo_context.h"
@@ -143,7 +143,7 @@ static void brw_emit_cliprect( struct brw_context *brw,
static void brw_emit_prim( struct brw_context *brw,
- const struct brw_draw_prim *prim )
+ const struct _mesa_prim *prim )
{
struct brw_3d_primitive prim_packet;
@@ -170,34 +170,9 @@ static void brw_emit_prim( struct brw_context *brw,
}
}
-
-
-static void update_current_size( struct gl_client_array *array)
-{
- const GLfloat *ptr = (const GLfloat *)array->Ptr;
-
- assert(array->StrideB == 0);
- assert(array->Type == GL_FLOAT || array->Type == GL_UNSIGNED_BYTE);
-
- if (ptr[3] != 1.0)
- array->Size = 4;
- else if (ptr[2] != 0.0)
- array->Size = 3;
- else if (ptr[1] != 0.0)
- array->Size = 2;
- else
- array->Size = 1;
-}
-
-
-
-/* Fill in any gaps in passed arrays with pointers to current
- * attributes:
- */
static void brw_merge_inputs( struct brw_context *brw,
const struct gl_client_array *arrays[])
{
- struct gl_client_array *current_values = brw->vb.current_values;
struct brw_vertex_element *inputs = brw->vb.inputs;
struct brw_vertex_info old = brw->vb.info;
GLuint i;
@@ -205,19 +180,16 @@ static void brw_merge_inputs( struct brw_context *brw,
memset(inputs, 0, sizeof(*inputs));
memset(&brw->vb.info, 0, sizeof(brw->vb.info));
- for (i = 0; i < BRW_ATTRIB_MAX; i++) {
- if (arrays[i] && arrays[i]->Enabled)
- {
- brw->vb.inputs[i].glarray = arrays[i];
- brw->vb.info.varying |= (GLuint64EXT) 1 << i;
- }
- else
- {
- brw->vb.inputs[i].glarray = &current_values[i];
- update_current_size(&current_values[i]);
- }
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ brw->vb.inputs[i].glarray = arrays[i];
+
+ /* XXX: metaops passes null arrays */
+ if (arrays[i]) {
+ if (arrays[i]->StrideB != 0)
+ brw->vb.info.varying |= 1 << i;
- brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2);
+ brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2);
+ }
}
/* Raise statechanges if input sizes and varying have changed:
@@ -229,8 +201,11 @@ static void brw_merge_inputs( struct brw_context *brw,
brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING;
}
+/* XXX: could split the primitive list to fallback only on the
+ * non-conformant primitives.
+ */
static GLboolean check_fallbacks( struct brw_context *brw,
- const struct brw_draw_prim *prim,
+ const struct _mesa_prim *prim,
GLuint nr_prims )
{
GLuint i;
@@ -281,15 +256,16 @@ static GLboolean check_fallbacks( struct brw_context *brw,
return GL_FALSE;
}
-
+/* May fail if out of video memory for texture or vbo upload, or on
+ * fallback conditions.
+ */
static GLboolean brw_try_draw_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
- const struct brw_draw_prim *prim,
+ const struct _mesa_prim *prim,
GLuint nr_prims,
- const struct brw_draw_index_buffer *ib,
+ const struct _mesa_index_buffer *ib,
GLuint min_index,
- GLuint max_index,
- GLuint flags )
+ GLuint max_index )
{
struct intel_context *intel = intel_context(ctx);
struct brw_context *brw = brw_context(ctx);
@@ -298,11 +274,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state( ctx );
-
+
/* Bind all inputs, derive varying and size information:
*/
brw_merge_inputs( brw, arrays );
-
+
/* Have to validate state quite late. Will rebuild tnl_program,
* which depends on varying information.
*
@@ -319,10 +295,6 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
}
{
- assert(intel->locked);
-
-
-
/* Set the first primitive early, ahead of validate_state:
*/
brw_set_prim(brw, prim[0].mode);
@@ -411,44 +383,88 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
return retval;
}
+static GLboolean brw_need_rebase( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index )
+{
+ if (min_index == 0)
+ return GL_FALSE;
-GLboolean brw_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct brw_draw_prim *prim,
- GLuint nr_prims,
- const struct brw_draw_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- GLuint flags )
+ if (ib) {
+ if (!vbo_all_varyings_in_vbos(arrays))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ }
+ else {
+ /* Hmm. This isn't quite what I wanted. BRW can actually
+ * handle the mixed case well enough that we shouldn't need to
+ * rebase. However, it's probably not very common, nor hugely
+ * expensive to do it this way:
+ */
+ if (!vbo_all_varyings_in_vbos(arrays))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ }
+}
+
+
+void brw_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index )
{
struct intel_context *intel = intel_context(ctx);
GLboolean retval;
- retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags);
+ /* Decide if we want to rebase. If so we end up recursing once
+ * only into this function.
+ */
+ if (brw_need_rebase( ctx, arrays, ib, min_index )) {
+ vbo_rebase_prims( ctx, arrays,
+ prim, nr_prims,
+ ib, min_index, max_index,
+ brw_draw_prims );
+
+ return;
+ }
-
- if (!retval && bmError(intel)) {
- DBG("retrying\n");
- /* This looks like out-of-memory but potentially we have
- * situation where there is enough memory but it has become
- * fragmented. Clear out all heaps and start from scratch by
- * faking a contended lock event: (done elsewhere)
- */
+ /* Make a first attempt at drawing:
+ */
+ retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
+
+ /* This looks like out-of-memory but potentially we have
+ * situation where there is enough memory but it has become
+ * fragmented. Clear out all heaps and start from scratch by
+ * faking a contended lock event: (done elsewhere)
+ */
+ if (!retval && !intel->Fallback && bmError(intel)) {
+ DBG("retrying\n");
/* Then try a second time only to upload textures and draw the
* primitives:
*/
- retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags);
+ retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
+ }
+
+ /* Otherwise, we really are out of memory. Pass the drawing
+ * command to the software tnl module and which will in turn call
+ * swrast to do the drawing.
+ */
+ if (!retval) {
+ _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) {
intelFinish( &intel->ctx );
intel->aub_wrap = 1;
}
-
-
- return retval;
}
@@ -461,21 +477,25 @@ static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr )
void brw_draw_init( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
+ /* Register our drawing function:
+ */
+ vbo->draw_prims = brw_draw_prims;
+
brw->vb.upload.size = BRW_UPLOAD_INIT_SIZE;
for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) {
brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
- /* XXX: Set these to no-backing-store
+ /* NOTE: These are set to no-backing-store.
*/
bmBufferSetInvalidateCB(&brw->intel,
intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])),
brw_invalidate_vbo_cb,
&brw->intel,
GL_TRUE);
-
}
ctx->Driver.BufferData( ctx,
@@ -484,9 +504,6 @@ void brw_draw_init( struct brw_context *brw )
NULL,
GL_DYNAMIC_DRAW_ARB,
brw->vb.upload.vbo[0] );
-
-
- brw_init_current_values(ctx, brw->vb.current_values);
}
void brw_draw_destroy( struct brw_context *brw )
diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h
index 92640bf725b..0f7b7383102 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.h
+++ b/src/mesa/drivers/dri/i965/brw_draw.h
@@ -29,44 +29,18 @@
#define BRW_DRAW_H
#include "mtypes.h" /* for GLcontext... */
-#include "brw_attrib.h"
+#include "vbo/vbo.h"
struct brw_context;
-struct brw_draw_prim {
- GLuint mode:8;
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint weak:1;
- GLuint pad:20;
- GLuint start;
- GLuint count;
-};
-
-struct brw_draw_index_buffer {
- GLuint count;
- GLenum type;
- struct gl_buffer_object *obj;
- const void *ptr;
- GLuint rebase;
-};
-
-
-#define BRW_DRAW_SORTED 0x1
-#define BRW_DRAW_ALL_INTERLEAVED 0x2
-#define BRW_DRAW_NON_INTERLEAVED 0x4
-#define BRW_DRAW_LOCKED 0x8
-
-GLboolean brw_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct brw_draw_prim *prims,
- GLuint nr_prims,
- const struct brw_draw_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- GLuint flags );
+void brw_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index );
void brw_draw_init( struct brw_context *brw );
void brw_draw_destroy( struct brw_context *brw );
@@ -80,25 +54,12 @@ void brw_init_current_values(GLcontext *ctx,
/* brw_draw_upload.c
*/
void brw_upload_indices( struct brw_context *brw,
- const struct brw_draw_index_buffer *index_buffer);
+ const struct _mesa_index_buffer *index_buffer);
GLboolean brw_upload_vertices( struct brw_context *brw,
GLuint min_index,
GLuint max_index );
-/* Helpers for save, exec. Should probably have their own file:
- */
-struct brw_exec_context;
-struct brw_save_context;
-
-struct brw_exec_save {
- struct brw_exec_context *exec;
- struct brw_save_context *save;
-};
-
-/* Doesn't really belong here:
- */
-#define IMM_CONTEXT(ctx) ((struct brw_exec_save *)((ctx)->swtnl_im))
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw_current.c b/src/mesa/drivers/dri/i965/brw_draw_current.c
deleted file mode 100644
index 98d930738e5..00000000000
--- a/src/mesa/drivers/dri/i965/brw_draw_current.c
+++ /dev/null
@@ -1,103 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <stdlib.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "state.h"
-#include "api_validate.h"
-#include "enums.h"
-
-#include "brw_context.h"
-#include "brw_draw.h"
-
-#include "bufmgr.h"
-#include "intel_buffer_objects.h"
-
-
-void brw_init_current_values(GLcontext *ctx,
- struct gl_client_array *arrays)
-{
- GLuint i;
-
- memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
-
- /* Set up a constant (StrideB == 0) array for each current
- * attribute:
- */
- for (i = 0; i < BRW_ATTRIB_MAX; i++) {
- struct gl_client_array *cl = &arrays[i];
-
- switch (i) {
- case BRW_ATTRIB_MAT_FRONT_SHININESS:
- case BRW_ATTRIB_MAT_BACK_SHININESS:
- case BRW_ATTRIB_INDEX:
- case BRW_ATTRIB_EDGEFLAG:
- cl->Size = 1;
- break;
- case BRW_ATTRIB_MAT_FRONT_INDEXES:
- case BRW_ATTRIB_MAT_BACK_INDEXES:
- cl->Size = 3;
- break;
- default:
- /* This is fixed for the material attributes, for others will
- * be determined at runtime:
- */
- if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
- cl->Size = 4;
- else
- cl->Size = 1;
- break;
- }
-
- switch (i) {
- case BRW_ATTRIB_EDGEFLAG:
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
- break;
- case BRW_ATTRIB_INDEX:
- cl->Type = GL_FLOAT;
- cl->Ptr = (const void *)&ctx->Current.Index;
- break;
- default:
- cl->Type = GL_FLOAT;
- if (i < BRW_ATTRIB_FIRST_MATERIAL)
- cl->Ptr = (const void *)ctx->Current.Attrib[i];
- else
- cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL];
- break;
- }
-
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Enabled = 1;
- cl->Flags = 0;
- cl->BufferObj = ctx->Array.NullBufferObj;
- }
-}
-
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 08741ad90f6..6150cac4aa3 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -35,7 +35,6 @@
#include "brw_draw.h"
#include "brw_defines.h"
-#include "brw_attrib.h"
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_state.h"
@@ -310,7 +309,6 @@ copy_array_to_vbo_array( struct brw_context *brw,
GLuint i,
const struct gl_client_array *array,
GLuint element_size,
- GLuint min_index,
GLuint count)
{
GLcontext *ctx = &brw->intel.ctx;
@@ -337,7 +335,6 @@ copy_array_to_vbo_array( struct brw_context *brw,
vbo_array->Enabled = 1;
vbo_array->Normalized = array->Normalized;
vbo_array->_MaxElement = array->_MaxElement; /* ? */
- vbo_array->Flags = array->Flags; /* ? */
vbo_array->BufferObj = vbo;
{
@@ -349,7 +346,7 @@ copy_array_to_vbo_array( struct brw_context *brw,
map += offset;
copy_strided_array( map,
- array->Ptr + min_index * array->StrideB,
+ array->Ptr,
element_size,
array->StrideB,
count);
@@ -380,7 +377,6 @@ interleaved_vbo_array( struct brw_context *brw,
vbo_array->Enabled = 1;
vbo_array->Normalized = array->Normalized;
vbo_array->_MaxElement = array->_MaxElement;
- vbo_array->Flags = array->Flags; /* ? */
vbo_array->BufferObj = uploaded_array->BufferObj;
return vbo_array;
@@ -393,17 +389,17 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
- GLuint64EXT tmp = brw->vs.prog_data->inputs_read;
+ GLuint tmp = brw->vs.prog_data->inputs_read;
struct brw_vertex_element_packet vep;
struct brw_array_state vbp;
GLuint i;
const void *ptr = NULL;
GLuint interleave = 0;
- struct brw_vertex_element *enabled[BRW_ATTRIB_MAX];
+ struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint nr_enabled = 0;
- struct brw_vertex_element *upload[BRW_ATTRIB_MAX];
+ struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
GLuint nr_uploads = 0;
@@ -412,17 +408,19 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
/* First build an array of pointers to ve's in vb.inputs_read
*/
+ if (0)
+ _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
while (tmp) {
GLuint i = _mesa_ffsll(tmp)-1;
struct brw_vertex_element *input = &brw->vb.inputs[i];
- tmp &= ~((GLuint64EXT)1<<i);
+ tmp &= ~(1<<i);
enabled[nr_enabled++] = input;
input->index = i;
input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
- input->count = input->glarray->StrideB ? max_index - min_index : 1;
+ input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
if (!input->glarray->BufferObj->Name) {
if (i == 0) {
@@ -441,10 +439,16 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
}
upload[nr_uploads++] = input;
- input->vbo_rebase_offset = 0;
+
+ /* We rebase drawing to start at element zero only when
+ * varyings are not in vbos, which means we can end up
+ * uploading non-varying arrays (stride != 0) when min_index
+ * is zero. This doesn't matter as the amount to upload is
+ * the same for these arrays whether the draw call is rebased
+ * or not - we just have to upload the one element.
+ */
+ assert(min_index == 0 || input->glarray->StrideB == 0);
}
- else
- input->vbo_rebase_offset = min_index * input->glarray->StrideB;
}
/* Upload interleaved arrays if all uploads are interleaved
@@ -457,7 +461,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
input0->glarray = copy_array_to_vbo_array(brw, 0,
input0->glarray,
interleave,
- min_index,
input0->count);
for (i = 1; i < nr_uploads; i++) {
@@ -475,7 +478,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
input->glarray = copy_array_to_vbo_array(brw, i,
input->glarray,
input->element_size,
- min_index,
input->count);
}
@@ -523,9 +525,9 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
vbp.vb[i].vb0.bits.pad = 0;
vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
vbp.vb[i].vb0.bits.vb_index = i;
- vbp.vb[i].offset = (GLuint)input->glarray->Ptr + input->vbo_rebase_offset;
+ vbp.vb[i].offset = (GLuint)input->glarray->Ptr;
vbp.vb[i].buffer = array_buffer(input->glarray);
- vbp.vb[i].max_index = max_index - min_index;
+ vbp.vb[i].max_index = max_index;
}
@@ -566,94 +568,32 @@ static GLuint element_size( GLenum type )
-
-static void rebase_indices_to_vbo_indices( struct brw_context *brw,
- const struct brw_draw_index_buffer *index_buffer,
- struct gl_buffer_object **vbo_return,
- GLuint *offset_return )
+void brw_upload_indices( struct brw_context *brw,
+ const struct _mesa_index_buffer *index_buffer )
{
GLcontext *ctx = &brw->intel.ctx;
- GLuint min_index = index_buffer->rebase;
- const void *indices = index_buffer->ptr;
- GLsizei count = index_buffer->count;
- GLenum type = index_buffer->type;
- GLuint size = element_size(type) * count;
- struct gl_buffer_object *bufferobj;
- GLuint offset;
- GLuint i;
-
- get_space(brw, size, &bufferobj, &offset);
+ struct intel_context *intel = &brw->intel;
+ GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
+ struct gl_buffer_object *bufferobj = index_buffer->obj;
+ GLuint offset = (GLuint)index_buffer->ptr;
- *vbo_return = bufferobj;
- *offset_return = offset;
+ /* Turn into a proper VBO:
+ */
+ if (!bufferobj->Name) {
+
+ /* Get new bufferobj, offset:
+ */
+ get_space(brw, ib_size, &bufferobj, &offset);
- if (min_index == 0) {
/* Straight upload
*/
ctx->Driver.BufferSubData( ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
offset,
- size,
- indices,
+ ib_size,
+ index_buffer->ptr,
bufferobj);
}
- else {
- void *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_DRAW_ARB,
- bufferobj);
-
- map += offset;
-
- switch (type) {
- case GL_UNSIGNED_INT: {
- GLuint *ui_map = (GLuint *)map;
- const GLuint *ui_indices = (const GLuint *)indices;
-
- for (i = 0; i < count; i++)
- ui_map[i] = ui_indices[i] - min_index;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- GLushort *us_map = (GLushort *)map;
- const GLushort *us_indices = (const GLushort *)indices;
-
- for (i = 0; i < count; i++)
- us_map[i] = us_indices[i] - min_index;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- GLubyte *ub_map = (GLubyte *)map;
- const GLubyte *ub_indices = (const GLubyte *)indices;
-
- for (i = 0; i < count; i++)
- ub_map[i] = ub_indices[i] - min_index;
- break;
- }
- }
-
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- bufferobj);
-
- }
-}
-
-
-
-void brw_upload_indices( struct brw_context *brw,
- const struct brw_draw_index_buffer *index_buffer)
-{
- struct intel_context *intel = &brw->intel;
- GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
- struct gl_buffer_object *bufferobj = index_buffer->obj;
- GLuint offset = (GLuint)index_buffer->ptr;
-
- /* Already turned into a proper VBO:
- */
- if (!index_buffer->obj->Name) {
- rebase_indices_to_vbo_indices(brw, index_buffer, &bufferobj, &offset );
- }
/* Emit the indexbuffer packet:
*/
diff --git a/src/mesa/drivers/dri/i965/brw_exec.h b/src/mesa/drivers/dri/i965/brw_exec.h
deleted file mode 100644
index f07b4485874..00000000000
--- a/src/mesa/drivers/dri/i965/brw_exec.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- *
- */
-
-#ifndef __BRW_EXEC_H__
-#define __BRW_EXEC_H__
-
-#include "mtypes.h"
-#include "brw_attrib.h"
-#include "brw_draw.h"
-
-
-#define BRW_MAX_PRIM 64
-
-/* Wierd implementation stuff:
- */
-#define BRW_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */
-#define BRW_MAX_ATTR_CODEGEN 16
-#define ERROR_ATTRIB 16
-
-
-
-
-struct brw_exec_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct brw_exec_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-
-
-struct brw_exec_copied_vtx {
- GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-
-typedef void (*brw_attrfv_func)( const GLfloat * );
-
-
-struct brw_exec_context
-{
- GLcontext *ctx;
- GLvertexformat vtxfmt;
-
- struct {
- struct gl_buffer_object *bufferobj;
- GLubyte *buffer_map;
-
- GLuint vertex_size;
-
- struct brw_draw_prim prim[BRW_MAX_PRIM];
- GLuint prim_count;
-
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current vertex */
-
- GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
- GLfloat CurrentFloatEdgeFlag;
-
- GLuint vert_count;
- GLuint max_vert;
- struct brw_exec_copied_vtx copied;
-
- GLubyte attrsz[BRW_ATTRIB_MAX];
- GLubyte active_sz[BRW_ATTRIB_MAX];
-
- GLfloat *attrptr[BRW_ATTRIB_MAX];
- struct gl_client_array arrays[BRW_ATTRIB_MAX];
- const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
- } vtx;
-
-
- struct {
- GLboolean recalculate_maps;
- struct brw_exec_eval1_map map1[BRW_ATTRIB_MAX];
- struct brw_exec_eval2_map map2[BRW_ATTRIB_MAX];
- } eval;
-
- struct {
- const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
-
- struct gl_buffer_object *index_obj;
- } array;
-};
-
-
-
-/* External API:
- */
-void brw_exec_init( GLcontext *ctx );
-void brw_exec_destroy( GLcontext *ctx );
-void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
-void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags );
-void brw_exec_wakeup( GLcontext *ctx );
-
-
-/* Internal functions:
- */
-void brw_exec_array_init( struct brw_exec_context *exec );
-void brw_exec_array_destroy( struct brw_exec_context *exec );
-
-
-void brw_exec_vtx_init( struct brw_exec_context *exec );
-void brw_exec_vtx_destroy( struct brw_exec_context *exec );
-void brw_exec_vtx_flush( struct brw_exec_context *exec );
-void brw_exec_vtx_wrap( struct brw_exec_context *exec );
-
-void brw_exec_eval_update( struct brw_exec_context *exec );
-
-void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
- GLfloat u, GLfloat v );
-
-void brw_exec_do_EvalCoord1f( struct brw_exec_context *exec,
- GLfloat u);
-
-#endif
diff --git a/src/mesa/drivers/dri/i965/brw_exec_array.c b/src/mesa/drivers/dri/i965/brw_exec_array.c
deleted file mode 100644
index ca19a198374..00000000000
--- a/src/mesa/drivers/dri/i965/brw_exec_array.c
+++ /dev/null
@@ -1,283 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "context.h"
-#include "state.h"
-#include "api_validate.h"
-#include "api_noop.h"
-#include "dispatch.h"
-
-#include "brw_attrib.h"
-#include "brw_draw.h"
-#include "brw_exec.h"
-#include "brw_fallback.h"
-
-static GLuint get_max_index( GLuint count, GLuint type,
- const GLvoid *indices )
-{
- GLint i;
-
- /* Compute max element. This is only needed for upload of non-VBO,
- * non-constant data elements.
- *
- * XXX: Postpone this calculation until it is known that it is
- * needed. Otherwise could scan this pointlessly in the all-vbo
- * case.
- */
- switch(type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- for (i = 0; i < count; i++)
- if (ui_indices[i] > max_ui)
- max_ui = ui_indices[i];
- return max_ui;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- for (i = 0; i < count; i++)
- if (us_indices[i] > max_us)
- max_us = us_indices[i];
- return max_us;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- for (i = 0; i < count; i++)
- if (ub_indices[i] > max_ub)
- max_ub = ub_indices[i];
- return max_ub;
- }
- default:
- return 0;
- }
-}
-
-
-
-
-/***********************************************************************
- * API functions.
- */
-
-static void GLAPIENTRY
-brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
- struct brw_draw_prim prim[1];
- GLboolean ok;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
-
- if (exec->array.inputs[0]->BufferObj->Name) {
- /* Use vertex attribute as a hint to tell us if we expect all
- * arrays to be in VBO's and if so, don't worry about avoiding
- * the upload of elements < start.
- */
- prim[0].mode = mode;
- prim[0].start = start;
- prim[0].count = count;
- prim[0].indexed = 0;
-
- ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count, 0 );
- }
- else {
- /* If not using VBO's, we don't want to upload any more elements
- * than necessary from the arrays as they will not be valid next
- * time the application tries to draw with them.
- */
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count;
- prim[0].indexed = 0;
-
- ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count, 0 );
- }
-
- if (!ok) {
- brw_fallback(ctx);
- CALL_DrawArrays(ctx->Exec, ( mode, start, count ));
- brw_unfallback(ctx);
- }
-}
-
-
-
-static void GLAPIENTRY
-brw_exec_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
- struct brw_draw_index_buffer ib;
- struct brw_draw_prim prim[1];
-
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- ib.count = count;
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = indices;
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* Use the fact that indices are in a VBO as a hint that the
- * program has put all the arrays in VBO's and we don't have to
- * worry about performance implications of start > 0.
- *
- * XXX: consider passing start as min_index to draw_prims instead.
- */
- ib.rebase = 0;
- }
- else {
- ib.rebase = start;
- }
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count;
- prim[0].indexed = 1;
-
- if (!brw_draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1, 0 )) {
- brw_fallback(ctx);
- CALL_DrawRangeElements(ctx->Exec, (mode, start, end, count, type, indices));
- brw_unfallback(ctx);
- }
-}
-
-
-static void GLAPIENTRY
-brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint max_index;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_READ_ARB,
- ctx->Array.ElementArrayBufferObj);
-
- max_index = get_max_index(count, type, ADD_POINTERS(map, indices));
-
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
- }
- else {
- max_index = get_max_index(count, type, indices);
- }
-
- brw_exec_DrawRangeElements(mode, 0, max_index, count, type, indices);
-}
-
-
-/***********************************************************************
- * Initialization
- */
-
-
-static void init_arrays( GLcontext *ctx,
- const struct gl_client_array *arrays[] )
-{
- struct gl_array_object *obj = ctx->Array.ArrayObj;
- GLuint i;
-
- memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
-
- arrays[BRW_ATTRIB_POS] = &obj->Vertex;
- arrays[BRW_ATTRIB_NORMAL] = &obj->Normal;
- arrays[BRW_ATTRIB_COLOR0] = &obj->Color;
- arrays[BRW_ATTRIB_COLOR1] = &obj->SecondaryColor;
- arrays[BRW_ATTRIB_FOG] = &obj->FogCoord;
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- arrays[BRW_ATTRIB_TEX0 + i] = &obj->TexCoord[i];
-
- arrays[BRW_ATTRIB_INDEX] = &obj->Index;
- arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag;
-
- for (i = BRW_ATTRIB_GENERIC0; i <= BRW_ATTRIB_GENERIC15; i++)
- arrays[i] = &obj->VertexAttrib[i - BRW_ATTRIB_GENERIC0];
-}
-
-
-
-
-void brw_exec_array_init( struct brw_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
-
- init_arrays(ctx, exec->array.inputs);
-
-#if 1
- exec->vtxfmt.DrawArrays = brw_exec_DrawArrays;
- exec->vtxfmt.DrawElements = brw_exec_DrawElements;
- exec->vtxfmt.DrawRangeElements = brw_exec_DrawRangeElements;
-#else
- exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
- exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
- exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
-#endif
-
- exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
-}
-
-
-void brw_exec_array_destroy( struct brw_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
-
- ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
-}
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index 56e21e339ef..86464b2ec5f 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -30,8 +30,6 @@
#include "tnl/tnl.h"
#include "context.h"
#include "brw_context.h"
-#include "brw_exec.h"
-#include "brw_save.h"
#include "brw_fallback.h"
#include "glheader.h"
@@ -40,297 +38,6 @@
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
-#include "dispatch.h"
-
-
-typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-
-
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
-static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc[4] = {
- VertexAttrib1fvNV,
- VertexAttrib2fvNV,
- VertexAttrib3fvNV,
- VertexAttrib4fvNV
-};
-
-#if 0
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-#endif
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case BRW_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case BRW_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case BRW_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case BRW_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case BRW_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case BRW_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case BRW_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_Indexf(ctx->Exec, (v[0]));
-}
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
-struct loopback_attr {
- GLint target;
- GLint sz;
- attr_func func;
-};
-
-/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the the
- * precalculated wrapping is wrong.
- */
-static void loopback_prim( GLcontext *ctx,
- const GLfloat *buffer,
- const struct brw_draw_prim *prim,
- GLuint wrap_count,
- GLuint vertex_size,
- const struct loopback_attr *la, GLuint nr )
-{
- GLint start = prim->start;
- GLint end = start + prim->count;
- const GLfloat *data;
- GLint j;
- GLuint k;
-
- if (0)
- _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
- _mesa_lookup_enum_by_nr(prim->mode),
- prim->begin ? "begin" : "..",
- prim->end ? "end" : "..",
- start,
- end);
-
- if (prim->begin) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode ));
- }
- else {
- assert(start == 0);
- start += wrap_count;
- }
-
- data = buffer + start * vertex_size;
-
- for (j = start ; j < end ; j++) {
- const GLfloat *tmp = data + la[0].sz;
-
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
- }
-
- /* Fire the vertex
- */
- la[0].func( ctx, BRW_ATTRIB_POS, data );
- data = tmp;
- }
-
- if (prim->end) {
- CALL_End(GET_DISPATCH(), ());
- }
-}
-
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
- * caught here. If there is no primitive in progress, execute them
- * normally, otherwise need to track and discard the generated
- * primitives.
- */
-static void loopback_weak_prim( GLcontext *ctx,
- const struct brw_draw_prim *prim )
-{
- /* Use the prim_weak flag to ensure that if this primitive
- * wraps, we don't mistake future vertex_lists for part of the
- * surrounding primitive.
- *
- * While this flag is set, we are simply disposing of data
- * generated by an operation now known to be a noop.
- */
- if (prim->begin)
- ctx->Driver.CurrentExecPrimitive |= BRW_SAVE_PRIM_WEAK;
- if (prim->end)
- ctx->Driver.CurrentExecPrimitive &= ~BRW_SAVE_PRIM_WEAK;
-}
-
-
-void brw_loopback_vertex_list( GLcontext *ctx,
- const GLfloat *buffer,
- const GLubyte *attrsz,
- const struct brw_draw_prim *prim,
- GLuint prim_count,
- GLuint wrap_count,
- GLuint vertex_size)
-{
- struct loopback_attr la[BRW_ATTRIB_MAX];
- GLuint i, nr = 0;
-
- for (i = 0 ; i <= BRW_ATTRIB_TEX7 ; i++) {
- if (i == BRW_ATTRIB_INDEX || i == BRW_ATTRIB_EDGEFLAG)
- continue;
-
- if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = vert_attrfunc[attrsz[i]-1];
- nr++;
- }
- }
-
- for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= BRW_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = mat_attrfunc[attrsz[i]-1];
- nr++;
- }
- }
-
- if (attrsz[BRW_ATTRIB_EDGEFLAG]) {
- la[nr].target = BRW_ATTRIB_EDGEFLAG;
- la[nr].sz = attrsz[BRW_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- if (attrsz[BRW_ATTRIB_INDEX]) {
- la[nr].target = BRW_ATTRIB_INDEX;
- la[nr].sz = attrsz[BRW_ATTRIB_INDEX];
- la[nr].func = index_attr1fv;
- nr++;
- }
-
- /* XXX ARB vertex attribs */
-
- for (i = 0 ; i < prim_count ; i++) {
- if ((prim[i].mode & BRW_SAVE_PRIM_WEAK) &&
- (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
- {
- loopback_weak_prim( ctx, &prim[i] );
- }
- else
- {
- loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
- }
- }
-}
-
@@ -405,62 +112,6 @@ const struct brw_tracked_state brw_check_fallback = {
-/* If there is a fallback, fallback to software rasterization and
- * transformation together. There is never a requirement to have
- * software t&l but hardware rasterization.
- *
- * Further, all fallbacks are based on GL state, not on eg. primitive
- * or vertex data.
- */
-
-static void do_fallback( struct brw_context *brw,
- GLboolean fallback )
-{
- GLcontext *ctx = &brw->intel.ctx;
-
- /* flush:
- */
- ctx->Driver.Flush( ctx );
-
- if (fallback) {
- _swsetup_Wakeup( ctx );
- _tnl_wakeup_exec( ctx );
-
- /* Need this because tnl_wakeup_exec does too much:
- */
- brw_save_wakeup(ctx);
- brw_save_fallback(ctx, GL_TRUE);
- }
- else {
- /* Flush vertices and copy-to-current:
- */
- FLUSH_CURRENT(ctx, 0);
-
- _swrast_flush( ctx );
-
- brw_exec_wakeup(ctx);
-
- /* Need this because tnl_wakeup_exec does too much:
- */
- brw_save_wakeup(ctx);
- brw_save_fallback(ctx, GL_FALSE);
- }
-}
-
-
-void brw_fallback( GLcontext *ctx )
-{
- struct brw_context *brw = brw_context(ctx);
- do_fallback(brw, 1);
-}
-
-
-void brw_unfallback( GLcontext *ctx )
-{
- struct brw_context *brw = brw_context(ctx);
- do_fallback(brw, 0);
-}
-
/* Not used:
*/
void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h
index 81a2d344b81..684a46cd170 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.h
+++ b/src/mesa/drivers/dri/i965/brw_fallback.h
@@ -31,7 +31,7 @@
#include "mtypes.h" /* for GLcontext... */
struct brw_context;
-struct brw_draw_prim;
+struct vbo_prim;
void brw_fallback( GLcontext *ctx );
void brw_unfallback( GLcontext *ctx );
@@ -39,7 +39,7 @@ void brw_unfallback( GLcontext *ctx );
void brw_loopback_vertex_list( GLcontext *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
- const struct brw_draw_prim *prim,
+ const struct vbo_prim *prim,
GLuint prim_count,
GLuint wrap_count,
GLuint vertex_size);
diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c
index acd1d581917..1579762b6d1 100644
--- a/src/mesa/drivers/dri/i965/brw_metaops.c
+++ b/src/mesa/drivers/dri/i965/brw_metaops.c
@@ -47,7 +47,6 @@
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
-#include "brw_attrib.h"
#include "brw_fallback.h"
#define INIT(brw, STRUCT, ATTRIB) \
@@ -388,8 +387,8 @@ static void meta_draw_quad(struct intel_context *intel,
struct brw_context *brw = brw_context(&intel->ctx);
struct gl_client_array pos_array;
struct gl_client_array color_array;
- struct gl_client_array *attribs[BRW_ATTRIB_MAX];
- struct brw_draw_prim prim[1];
+ struct gl_client_array *attribs[VERT_ATTRIB_MAX];
+ struct _mesa_prim prim[1];
GLfloat pos[4][3];
GLubyte color[4];
@@ -439,29 +438,29 @@ static void meta_draw_quad(struct intel_context *intel,
/* Ignoring texture coords.
*/
- memset(attribs, 0, BRW_ATTRIB_MAX * sizeof(*attribs));
-
- attribs[BRW_ATTRIB_POS] = &pos_array;
- attribs[BRW_ATTRIB_POS]->Ptr = 0;
- attribs[BRW_ATTRIB_POS]->Type = GL_FLOAT;
- attribs[BRW_ATTRIB_POS]->Enabled = 1;
- attribs[BRW_ATTRIB_POS]->Size = 3;
- attribs[BRW_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
- attribs[BRW_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
- attribs[BRW_ATTRIB_POS]->_MaxElement = 4;
- attribs[BRW_ATTRIB_POS]->Normalized = 0;
- attribs[BRW_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
-
- attribs[BRW_ATTRIB_COLOR0] = &color_array;
- attribs[BRW_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
- attribs[BRW_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
- attribs[BRW_ATTRIB_COLOR0]->Enabled = 1;
- attribs[BRW_ATTRIB_COLOR0]->Size = 4;
- attribs[BRW_ATTRIB_COLOR0]->StrideB = 0;
- attribs[BRW_ATTRIB_COLOR0]->Stride = 0;
- attribs[BRW_ATTRIB_COLOR0]->_MaxElement = 1;
- attribs[BRW_ATTRIB_COLOR0]->Normalized = 1;
- attribs[BRW_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
+ memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs));
+
+ attribs[VERT_ATTRIB_POS] = &pos_array;
+ attribs[VERT_ATTRIB_POS]->Ptr = 0;
+ attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT;
+ attribs[VERT_ATTRIB_POS]->Enabled = 1;
+ attribs[VERT_ATTRIB_POS]->Size = 3;
+ attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
+ attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
+ attribs[VERT_ATTRIB_POS]->_MaxElement = 4;
+ attribs[VERT_ATTRIB_POS]->Normalized = 0;
+ attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
+
+ attribs[VERT_ATTRIB_COLOR0] = &color_array;
+ attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
+ attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
+ attribs[VERT_ATTRIB_COLOR0]->Enabled = 1;
+ attribs[VERT_ATTRIB_COLOR0]->Size = 4;
+ attribs[VERT_ATTRIB_COLOR0]->StrideB = 0;
+ attribs[VERT_ATTRIB_COLOR0]->Stride = 0;
+ attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1;
+ attribs[VERT_ATTRIB_COLOR0]->Normalized = 1;
+ attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
/* Just ignoring texture coordinates for now.
*/
@@ -476,19 +475,12 @@ static void meta_draw_quad(struct intel_context *intel,
prim[0].start = 0;
prim[0].count = 4;
- if (!brw_draw_prims(&brw->intel.ctx,
- (const struct gl_client_array **)attribs,
- prim, 1,
- NULL,
- 0,
- 4,
- BRW_DRAW_LOCKED ))
- {
- /* This should not be possible:
- */
- _mesa_printf("brw_draw_prims failed in metaops!\n");
- assert(0);
- }
+ brw_draw_prims(&brw->intel.ctx,
+ (const struct gl_client_array **)attribs,
+ prim, 1,
+ NULL,
+ 0,
+ 3 );
}
diff --git a/src/mesa/drivers/dri/i965/brw_save.c b/src/mesa/drivers/dri/i965/brw_save.c
deleted file mode 100644
index 1af7791c4d4..00000000000
--- a/src/mesa/drivers/dri/i965/brw_save.c
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-#include "mtypes.h"
-#include "api_arrayelt.h"
-#include "dlist.h"
-#include "vtxfmt.h"
-#include "imports.h"
-
-#include "brw_save.h"
-
-
-
-void brw_save_init( GLcontext *ctx )
-{
- struct brw_save_context *save = CALLOC_STRUCT(brw_save_context);
-
- if (ctx->swtnl_im == NULL) {
- ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save);
- }
-
- save->ctx = ctx;
- IMM_CONTEXT(ctx)->save = save;
-
- /* Initialize the arrayelt helper
- */
- if (!ctx->aelt_context &&
- !_ae_create_context( ctx ))
- return;
-
- brw_save_api_init( save );
- brw_save_wakeup(ctx);
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-}
-
-
-void brw_save_destroy( GLcontext *ctx )
-{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
- if (save) {
- FREE(save);
- IMM_CONTEXT(ctx)->save = NULL;
- }
-
- if (ctx->aelt_context) {
- _ae_destroy_context( ctx );
- ctx->aelt_context = NULL;
- }
-
- if (IMM_CONTEXT(ctx)->exec == NULL &&
- IMM_CONTEXT(ctx)->save == NULL) {
- FREE(IMM_CONTEXT(ctx));
- ctx->swtnl_im = NULL;
- }
-}
-
-
-void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
- _ae_invalidate_state(ctx, new_state);
-}
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void brw_save_fallback( GLcontext *ctx, GLboolean fallback )
-{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
-
- if (fallback)
- save->replay_flags |= BRW_SAVE_FALLBACK;
- else
- save->replay_flags &= ~BRW_SAVE_FALLBACK;
-}
-
-
-/* I don't see any reason to swap this code out on fallbacks. It
- * wouldn't really mean anything to do so anyway as the old lists are
- * still around from pre-fallback. Instead, the above code ensures
- * that vertices are routed back through immediate mode dispatch on
- * fallback.
- *
- * The below can be moved into init or removed:
- */
-void brw_save_wakeup( GLcontext *ctx )
-{
- ctx->Driver.NewList = brw_save_NewList;
- ctx->Driver.EndList = brw_save_EndList;
- ctx->Driver.SaveFlushVertices = brw_save_SaveFlushVertices;
- ctx->Driver.BeginCallList = brw_save_BeginCallList;
- ctx->Driver.EndCallList = brw_save_EndCallList;
- ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin;
-
- /* Assume we haven't been getting state updates either:
- */
- brw_save_invalidate_state( ctx, ~0 );
-}
-
-
-
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index e5a28b96e32..74c9d88e464 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -54,12 +54,11 @@ static void do_vs_prog( struct brw_context *brw,
c.vp = vp;
c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
- c.prog_data.inputs_read = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled,
- vp->program.Base.InputsRead);
+ c.prog_data.inputs_read = vp->program.Base.InputsRead;
if (c.key.copy_edgeflag) {
c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE;
- c.prog_data.inputs_read |= 1<<BRW_ATTRIB_EDGEFLAG;
+ c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
}
if (0)
diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c
index 502d8283970..528e164db8c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_constval.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c
@@ -162,6 +162,7 @@ static GLuint get_input_size(struct brw_context *brw,
GLuint sizes_dword = brw->vb.info.sizes[attr/16];
GLuint sizes_bits = (sizes_dword>>((attr%16)*2)) & 0x3;
return sizes_bits + 1;
+/* return brw->vb.inputs[attr].glarray->Size; */
}
/* Calculate sizes of vertex program outputs. Size is the largest
@@ -176,8 +177,6 @@ static void calc_wm_input_sizes( struct brw_context *brw )
struct tracker t;
GLuint insn;
GLuint i;
- GLuint64EXT inputs = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled,
- vp->program.Base.InputsRead);
memset(&t, 0, sizeof(t));
@@ -185,8 +184,8 @@ static void calc_wm_input_sizes( struct brw_context *brw )
if (brw->attribs.Light->Model.TwoSide)
t.twoside = 1;
- for (i = 0; i < BRW_ATTRIB_MAX; i++)
- if (inputs & (1<<i))
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (vp->program.Base.InputsRead & (1<<i))
set_active_component(&t, PROGRAM_INPUT, i,
szflag[get_input_size(brw, i)]);
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 8403e1bd7b6..ffdb843e85f 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -77,8 +77,8 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
/* Allocate input regs:
*/
c->nr_inputs = 0;
- for (i = 0; i < BRW_ATTRIB_MAX; i++) {
- if (c->prog_data.inputs_read & ((GLuint64EXT)1<<i)) {
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (c->prog_data.inputs_read & (1<<i)) {
c->nr_inputs++;
c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0);
reg++;
@@ -791,7 +791,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
if (c->key.copy_edgeflag) {
brw_MOV(p,
get_reg(c, PROGRAM_OUTPUT, VERT_RESULT_EDGE),
- get_reg(c, PROGRAM_INPUT, BRW_ATTRIB_EDGEFLAG));
+ get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG));
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index 82c1958887f..0d61092247a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -146,9 +146,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
/* BRW_NEW_INPUT_VARYING */
- for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_MAX ; i++)
- if (brw->vb.info.varying & ((GLuint64EXT)1<<i))
- key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT);
+
+ /* For these programs, material values are stuffed into the
+ * generic slots:
+ */
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i)))
+ key->light_material_mask |= 1<<i;
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &brw->attribs.Light->Light[i];
@@ -374,17 +378,10 @@ static void release_temps( struct tnl_program *p )
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- GLuint orig_input = input;
- /* Cram the material flags into the generic range. We'll translate
- * them back later.
- */
- if (input >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
- input -= BRW_ATTRIB_MAT_FRONT_AMBIENT - BRW_ATTRIB_GENERIC0;
-
assert(input < 32);
p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, orig_input);
+ return make_ureg(PROGRAM_INPUT, input);
}
static struct ureg register_output( struct tnl_program *p, GLuint output )
@@ -647,7 +644,7 @@ static void emit_passthrough( struct tnl_program *p,
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, BRW_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@@ -710,7 +707,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
static struct ureg get_eye_normal( struct tnl_program *p )
{
if (is_undef(p->eye_normal)) {
- struct ureg normal = register_input(p, BRW_ATTRIB_NORMAL );
+ struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
@@ -743,7 +740,7 @@ static struct ureg get_eye_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
- struct ureg pos = register_input( p, BRW_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
@@ -787,9 +784,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
- return register_input(p, BRW_ATTRIB_COLOR0);
+ return register_input(p, VERT_ATTRIB_COLOR0);
else if (p->materials & (1<<attrib))
- return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT );
+ return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
else
return register_param3( p, STATE_MATERIAL, side, property );
}
@@ -1157,7 +1154,7 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(get_eye_position(p), Z);
}
else {
- input = swizzle1(register_input(p, BRW_ATTRIB_FOG), X);
+ input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
if (p->state->fog_option &&
@@ -1299,7 +1296,7 @@ static void build_texture_transform( struct tnl_program *p )
for (j = 0; j < 4; j++) {
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, BRW_ATTRIB_POS);
+ struct ureg obj = register_input(p, VERT_ATTRIB_POS);
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
@@ -1348,7 +1345,7 @@ static void build_texture_transform( struct tnl_program *p )
}
if (copy_mask) {
- struct ureg in = register_input(p, BRW_ATTRIB_TEX0+i);
+ struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
}
}
@@ -1357,7 +1354,7 @@ static void build_texture_transform( struct tnl_program *p )
struct ureg texmat[4];
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
- register_input(p, BRW_ATTRIB_TEX0+i));
+ register_input(p, VERT_ATTRIB_TEX0+i));
if (PREFER_DP4) {
register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
0, 3, STATE_MATRIX, texmat );
@@ -1373,7 +1370,7 @@ static void build_texture_transform( struct tnl_program *p )
release_temps(p);
}
else {
- emit_passthrough(p, BRW_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
+ emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
}
}
}
@@ -1425,10 +1422,10 @@ static void build_tnl_program( struct tnl_program *p )
build_lighting(p);
else {
if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, BRW_ATTRIB_COLOR0, VERT_RESULT_COL0);
+ emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, BRW_ATTRIB_COLOR1, VERT_RESULT_COL1);
+ emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index ac09754e3ae..786f30e641e 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -46,8 +46,6 @@
#include "brw_state.h"
#include "brw_draw.h"
-#include "brw_exec.h"
-#include "brw_save.h"
#include "brw_state.h"
#include "brw_aub.h"
#include "brw_fallback.h"
@@ -68,9 +66,6 @@ static void brw_destroy_context( struct intel_context *intel )
brw_destroy_state(brw);
brw_draw_destroy( brw );
- brw_exec_destroy( ctx );
- brw_save_destroy( ctx );
-
brw_ProgramCacheDestroy( ctx );
brw_FrameBufferTexDestroy( brw );
}
@@ -166,10 +161,7 @@ static GLuint brw_flush_cmd( void )
static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
{
- GLcontext *ctx = &intel->ctx;
-
- brw_exec_invalidate_state(ctx, new_state);
- brw_save_invalidate_state(ctx, new_state);
+ /* nothing */
}
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
index 4486a28adc7..34560e4353e 100644
--- a/src/mesa/drivers/dri/i965/intel_context.c
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -38,7 +38,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
@@ -223,7 +223,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_tnl_invalidate_vertex_state( ctx, new_state );
@@ -372,7 +372,7 @@ GLboolean intelInitContext( struct intel_context *intel,
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -517,7 +517,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext (&intel->ctx);
_tnl_DestroyContext (&intel->ctx);
- _ac_DestroyContext (&intel->ctx);
+ _vbo_DestroyContext (&intel->ctx);
_swrast_DestroyContext (&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c
index 2ab1cf2617e..5a6c301da2d 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.c
+++ b/src/mesa/drivers/dri/mach64/mach64_context.c
@@ -38,7 +38,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -225,7 +225,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -278,7 +278,7 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv )
_swsetup_DestroyContext( mmesa->glCtx );
_tnl_DestroyContext( mmesa->glCtx );
- _ac_DestroyContext( mmesa->glCtx );
+ _vbo_DestroyContext( mmesa->glCtx );
_swrast_DestroyContext( mmesa->glCtx );
if (release_texture_heaps) {
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c
index d4804a2c550..667a3945206 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.c
+++ b/src/mesa/drivers/dri/mach64/mach64_state.c
@@ -40,7 +40,7 @@
#include "enums.h"
#include "colormac.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -1023,7 +1023,7 @@ static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
MACH64_CONTEXT(ctx)->NewGLState |= new_state;
}
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index f02913c6af2..f024f73eb6a 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -45,7 +45,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
@@ -593,7 +593,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -676,7 +676,7 @@ mgaDestroyContext(__DRIcontextPrivate *driContextPriv)
release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( mmesa->glCtx );
_tnl_DestroyContext( mmesa->glCtx );
- _ac_DestroyContext( mmesa->glCtx );
+ _vbo_DestroyContext( mmesa->glCtx );
_swrast_DestroyContext( mmesa->glCtx );
mgaFreeVB( mmesa->glCtx );
diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c
index 075fd348cf4..c20a76f29ef 100644
--- a/src/mesa/drivers/dri/mga/mgastate.c
+++ b/src/mesa/drivers/dri/mga/mgastate.c
@@ -41,7 +41,7 @@
#include "mgaregs.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
@@ -1042,7 +1042,7 @@ static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
MGA_CONTEXT(ctx)->NewGLState |= new_state;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index e18cebcd291..f811dc1b72e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -31,7 +31,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "matrix.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
#include "framebuffer.h"
#include "tnl/tnl.h"
@@ -200,7 +199,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
/* Initialize the swrast */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index 18f6ffb2ad8..aef1f634948 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -30,7 +30,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "nouveau_fifo.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -144,7 +143,7 @@ static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c
index 8ec027542ad..89ddafa02a5 100644
--- a/src/mesa/drivers/dri/r128/r128_context.c
+++ b/src/mesa/drivers/dri/r128/r128_context.c
@@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -235,7 +235,7 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -293,7 +293,7 @@ void r128DestroyContext( __DRIcontextPrivate *driContextPriv )
_swsetup_DestroyContext( rmesa->glCtx );
_tnl_DestroyContext( rmesa->glCtx );
- _ac_DestroyContext( rmesa->glCtx );
+ _vbo_DestroyContext( rmesa->glCtx );
_swrast_DestroyContext( rmesa->glCtx );
if ( release_texture_heaps ) {
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index 1bfd3709377..e476afa5d82 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "enums.h"
#include "colormac.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -1250,7 +1250,7 @@ static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
R128_CONTEXT(ctx)->NewGLState |= new_state;
}
diff --git a/src/mesa/drivers/dri/r200/Makefile b/src/mesa/drivers/dri/r200/Makefile
index 75c09ff867e..e9144ac75ce 100644
--- a/src/mesa/drivers/dri/r200/Makefile
+++ b/src/mesa/drivers/dri/r200/Makefile
@@ -26,10 +26,6 @@ DRIVER_SOURCES = r200_context.c \
r200_span.c \
r200_maos.c \
r200_sanity.c \
- r200_vtxfmt.c \
- r200_vtxfmt_c.c \
- r200_vtxfmt_sse.c \
- r200_vtxfmt_x86.c \
r200_fragshader.c \
r200_vertprog.c \
radeon_screen.c \
@@ -37,7 +33,7 @@ DRIVER_SOURCES = r200_context.c \
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
-X86_SOURCES = r200_vtxtmp_x86.S
+X86_SOURCES =
DRIVER_DEFINES = -DRADEON_COMMON=1 -DRADEON_COMMON_FOR_R200
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index bb7a16c9327..fc6eb93daa8 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_tex.h"
#include "r200_swtcl.h"
#include "r200_tcl.h"
-#include "r200_vtxfmt.h"
#include "r200_maos.h"
#include "r200_vertprog.h"
@@ -415,7 +414,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_ae_create_context( ctx );
@@ -424,11 +423,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
*/
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, r200_pipeline );
- ctx->Driver.FlushVertices = r200FlushVertices;
/* Try and keep materials and vertices separate:
*/
- _tnl_isolate_materials( ctx, GL_TRUE );
+/* _tnl_isolate_materials( ctx, GL_TRUE ); */
/* Configure swrast and TNL to match hardware characteristics:
@@ -533,12 +531,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
}
- if (rmesa->r200Screen->chip_flags & RADEON_CHIPSET_TCL) {
- if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
- r200VtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN );
-
- _tnl_need_dlist_norm_lengths( ctx, GL_FALSE );
- }
return GL_TRUE;
}
@@ -568,7 +560,7 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv )
release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( rmesa->glCtx );
_tnl_DestroyContext( rmesa->glCtx );
- _ac_DestroyContext( rmesa->glCtx );
+ _vbo_DestroyContext( rmesa->glCtx );
_swrast_DestroyContext( rmesa->glCtx );
r200DestroySwtcl( rmesa->glCtx );
@@ -579,12 +571,6 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv )
r200FlushCmdBuf( rmesa, __FUNCTION__ );
}
- if (!(rmesa->TclFallback & R200_TCL_FALLBACK_TCL_DISABLE)) {
- int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
- if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
- r200VtxfmtDestroy( rmesa->glCtx );
- }
-
if (rmesa->state.scissor.pClipRects) {
FREE(rmesa->state.scissor.pClipRects);
rmesa->state.scissor.pClipRects = NULL;
@@ -700,9 +686,6 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
- if (newCtx->vb.enabled)
- r200VtxfmtMakeCurrent( newCtx->glCtx );
-
_mesa_update_state( newCtx->glCtx );
r200ValidateState( newCtx->glCtx );
@@ -727,6 +710,5 @@ r200UnbindContext( __DRIcontextPrivate *driContextPriv )
if (R200_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)rmesa->glCtx);
- r200VtxfmtUnbindContext( rmesa->glCtx );
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index dc1fbef72ee..bab767838d8 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "framebuffer.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
@@ -54,7 +54,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_tcl.h"
#include "r200_tex.h"
#include "r200_swtcl.h"
-#include "r200_vtxfmt.h"
#include "r200_vertprog.h"
#include "drirenderbuffer.h"
@@ -2536,11 +2535,10 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_ae_invalidate_state( ctx, new_state );
R200_CONTEXT(ctx)->NewGLState |= new_state;
- r200VtxfmtInvalidate( ctx );
}
/* A hack. The r200 can actually cope just fine with materials
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index d95a80c7bbc..b40d0bdcb7c 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "api_arrayelt.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
@@ -50,7 +50,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_tcl.h"
#include "r200_tex.h"
#include "r200_swtcl.h"
-#include "r200_vtxfmt.h"
#include "xmlpool.h"
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index c14a275f7a3..25d229d8ed6 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -48,7 +48,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
-#include "tnl/t_vtx_api.h"
#include "r200_context.h"
#include "r200_ioctl.h"
@@ -936,13 +935,6 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
}
-void r200FlushVertices( GLcontext *ctx, GLuint flags )
-{
- _tnl_FlushVertices( ctx, flags );
-
- if (flags & FLUSH_STORED_VERTICES)
- R200_NEWPRIM( R200_CONTEXT( ctx ) );
-}
/**********************************************************************/
/* Initialization. */
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index ce2b6b5f06b..ccf817988c5 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void r200InitSwtcl( GLcontext *ctx );
extern void r200DestroySwtcl( GLcontext *ctx );
-extern void r200FlushVertices( GLcontext *ctx, GLuint flags );
extern void r200ChooseRenderState( GLcontext *ctx );
extern void r200ChooseVertexState( GLcontext *ctx );
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index 86edf7132ce..62c335a707f 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "colormac.h"
#include "light.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
deleted file mode 100644
index d73fbbafd5f..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c
+++ /dev/null
@@ -1,1234 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "r200_context.h"
-#include "r200_state.h"
-#include "r200_ioctl.h"
-#include "r200_tex.h"
-#include "r200_tcl.h"
-#include "r200_swtcl.h"
-#include "r200_vtxfmt.h"
-
-#include "api_noop.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "glapi.h"
-#include "colormac.h"
-#include "light.h"
-#include "state.h"
-#include "vtxfmt.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_array_api.h"
-#include "tnl/t_save_api.h"
-
-#include "dispatch.h"
-
-static void r200VtxFmtFlushVertices( GLcontext *, GLuint );
-
-static void count_func( const char *name, struct dynfn *l )
-{
- int i = 0;
- struct dynfn *f;
- foreach (f, l) i++;
- if (i) fprintf(stderr, "%s: %d\n", name, i );
-}
-
-static void count_funcs( r200ContextPtr rmesa )
-{
- count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f );
- count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv );
- count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f );
- count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv );
- count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub );
- count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv );
- count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub );
- count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv );
- count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f );
- count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv );
- count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f );
- count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv );
- count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f );
- count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv );
- count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f );
- count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv );
- count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f );
- count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv );
- count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f );
- count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv );
- count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
- count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
- count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-/* count_func( "FogCoordfEXT", &rmesa->vb.dfn_cache.FogCoordfEXT );
- count_func( "FogCoordfvEXT", &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
-}
-
-static void r200NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- VFMT_FALLBACK( __FUNCTION__ );
- _tnl_NewList( ctx, list, mode );
- return;
-}
-
-void r200_copy_to_current( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- unsigned i;
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT);
-
- if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) {
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0];
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1];
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2];
- }
-
- if (rmesa->vb.vtxfmt_0 & R200_VTX_DISCRETE_FOG) {
- ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = rmesa->vb.fogptr[0];
- }
-
- switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) {
- case R200_VTX_PK_RGBA:
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha );
- break;
-
- case R200_VTX_FP_RGB:
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
- break;
-
- case R200_VTX_FP_RGBA:
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3];
- break;
-
- default:
- break;
- }
-
- if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) {
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue );
- }
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i );
- GLfloat * const src = rmesa->vb.texcoordptr[i];
-
- if ( count != 0 ) {
- switch( count ) {
- case 3:
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2];
- break;
- case 2:
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
- break;
- case 1:
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F;
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
- break;
- }
-
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0];
- ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F;
- }
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-static GLboolean discreet_gl_prim[GL_POLYGON+1] = {
- 1, /* 0 points */
- 1, /* 1 lines */
- 0, /* 2 line_strip */
- 0, /* 3 line_loop */
- 1, /* 4 tris */
- 0, /* 5 tri_fan */
- 0, /* 6 tri_strip */
- 1, /* 7 quads */
- 0, /* 8 quadstrip */
- 0, /* 9 poly */
-};
-
-static void flush_prims( r200ContextPtr rmesa )
-{
- int i,j;
- struct r200_dma_region tmp = rmesa->dma.current;
-
- tmp.buf->refcount++;
- tmp.aos_size = rmesa->vb.vertex_size;
- tmp.aos_stride = rmesa->vb.vertex_size;
- tmp.aos_start = GET_START(&tmp);
-
- rmesa->dma.current.ptr = rmesa->dma.current.start +=
- (rmesa->vb.initial_counter - rmesa->vb.counter) *
- rmesa->vb.vertex_size * 4;
-
- rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0;
- rmesa->tcl.aos_components[0] = &tmp;
- rmesa->tcl.nr_aos_components = 1;
- rmesa->dma.flush = NULL;
-
- /* Optimize the primitive list:
- */
- if (rmesa->vb.nrprims > 1) {
- for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) {
- int pj = rmesa->vb.primlist[j].prim & 0xf;
- int pi = rmesa->vb.primlist[i].prim & 0xf;
-
- if (pj == pi && discreet_gl_prim[pj] &&
- rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) {
- rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end;
- }
- else {
- j++;
- if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i];
- }
- }
- rmesa->vb.nrprims = j+1;
- }
-
- if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] ||
- rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) {
- R200_STATECHANGE( rmesa, vtx );
- rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0;
- rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1;
- }
-
-
- for (i = 0 ; i < rmesa->vb.nrprims; i++) {
- if (R200_DEBUG & DEBUG_PRIMS)
- fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i,
- _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim &
- PRIM_MODE_MASK ),
- rmesa->vb.primlist[i].start,
- rmesa->vb.primlist[i].end);
-
- if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end)
- r200EmitPrimitive( rmesa->glCtx,
- rmesa->vb.primlist[i].start,
- rmesa->vb.primlist[i].end,
- rmesa->vb.primlist[i].prim );
- }
-
- rmesa->vb.nrprims = 0;
- r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ );
-}
-
-
-static void start_prim( r200ContextPtr rmesa, GLuint mode )
-{
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d\n", __FUNCTION__,
- rmesa->vb.initial_counter - rmesa->vb.counter);
-
- rmesa->vb.primlist[rmesa->vb.nrprims].start =
- rmesa->vb.initial_counter - rmesa->vb.counter;
- rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode;
-}
-
-static void note_last_prim( r200ContextPtr rmesa, GLuint flags )
-{
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d\n", __FUNCTION__,
- rmesa->vb.initial_counter - rmesa->vb.counter);
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags;
- rmesa->vb.primlist[rmesa->vb.nrprims].end =
- rmesa->vb.initial_counter - rmesa->vb.counter;
-
- if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS)
- flush_prims( rmesa );
- }
-}
-
-
-static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst )
-{
- GLuint i;
- GLfloat *src = (GLfloat *)(rmesa->dma.current.address +
- rmesa->dma.current.ptr +
- (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) *
- rmesa->vb.vertex_size * 4);
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n);
-
- for (i = 0 ; i < rmesa->vb.vertex_size; i++) {
- dst[i] = src[i];
- }
-}
-
-/* NOTE: This actually reads the copied vertices back from uncached
- * memory. Could also use the counter/notify mechanism to populate
- * tmp on the fly as vertices are generated.
- */
-static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[R200_MAX_VERTEX_SIZE] )
-{
- GLuint ovf, i;
- GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) -
- rmesa->vb.primlist[rmesa->vb.nrprims].start;
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr);
-
- switch( rmesa->vb.prim[0] )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- copy_vertex( rmesa, nr-1, tmp[0] );
- return 1;
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- copy_vertex( rmesa, 0, tmp[0] );
- return 1;
- } else {
- copy_vertex( rmesa, 0, tmp[0] );
- copy_vertex( rmesa, nr-1, tmp[1] );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- ovf = MIN2( nr, 2 );
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (ctx->Driver.NeedFlush)
- r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush );
-
- if (ctx->NewState)
- _mesa_update_state( ctx ); /* clear state so fell_back sticks */
-
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = r200FlushVertices;
- ctx->Driver.NewList = _tnl_NewList;
-
- assert( rmesa->dma.flush == 0 );
- rmesa->vb.fell_back = GL_TRUE;
- rmesa->vb.installed = GL_FALSE;
-}
-
-
-/**
- * \todo
- * An interesting optimization of this function would be to have 3 element
- * table with the dispatch offsets of the TexCoord?fv functions, use count
- * to look-up the table, and a specialized version of GL_CALL that used the
- * offset number instead of the name.
- */
-static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
-{
- switch( count ) {
- case 3:
- CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
- break;
- case 2:
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
- break;
- case 1:
- CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
- break;
- default:
- assert( count == 0 );
- break;
- }
-}
-
-void VFMT_FALLBACK( const char *caller )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
- GLuint i, prim;
- GLuint ind0 = rmesa->vb.vtxfmt_0;
- GLuint ind1 = rmesa->vb.vtxfmt_1;
- GLuint nrverts;
- GLfloat alpha = 1.0;
- GLuint count;
- GLuint unit;
-
- if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (rmesa->vb.prim[0] == GL_POLYGON+1) {
- VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ );
- return;
- }
-
- /* Copy vertices out of dma:
- */
- nrverts = copy_dma_verts( rmesa, tmp );
-
- /* Finish the prim at this point:
- */
- note_last_prim( rmesa, 0 );
- flush_prims( rmesa );
-
- /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl.
- */
- prim = rmesa->vb.prim[0];
- ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = r200FlushVertices;
-
- assert(rmesa->dma.flush == 0);
- rmesa->vb.fell_back = GL_TRUE;
- rmesa->vb.installed = GL_FALSE;
- CALL_Begin(GET_DISPATCH(), (prim));
-
- if (rmesa->vb.installed_color_3f_sz == 4)
- alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
-
- /* Replay saved vertices
- */
- for (i = 0 ; i < nrverts; i++) {
- GLuint offset = 3;
-
- if (ind0 & R200_VTX_N0) {
- CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset += 3;
- }
-
- if (ind0 & R200_VTX_DISCRETE_FOG) {
- CALL_FogCoordfvEXT(GET_DISPATCH(), (&tmp[i][offset]));
- offset++;
- }
-
- if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
- CALL_Color4ubv(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
- offset++;
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
- CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset+=4;
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
- CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset+=3;
- }
-
- if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
- CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
- offset++;
- }
-
- for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
- count = VTX_TEXn_COUNT( ind1, unit );
- dispatch_multitexcoord( count, unit, &tmp[i][offset] );
- offset += count;
- }
-
- CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0]));
- }
-
- /* Replay current vertex
- */
- if (ind0 & R200_VTX_N0)
- CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr));
- if (ind0 & R200_VTX_DISCRETE_FOG) {
- CALL_FogCoordfvEXT(GET_DISPATCH(), (rmesa->vb.fogptr));
- }
-
- if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
- CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red,
- rmesa->vb.colorptr->green,
- rmesa->vb.colorptr->blue,
- rmesa->vb.colorptr->alpha));
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
- CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
- if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) {
- CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0],
- rmesa->vb.floatcolorptr[1],
- rmesa->vb.floatcolorptr[2],
- alpha));
- }
- else {
- CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
- }
- }
-
- if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA)
- CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red,
- rmesa->vb.specptr->green,
- rmesa->vb.specptr->blue));
-
- for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
- count = VTX_TEXn_COUNT( ind1, unit );
- dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] );
- }
-}
-
-
-
-static void wrap_buffer( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
- GLuint i, nrverts;
-
- if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS))
- fprintf(stderr, "%s %d\n", __FUNCTION__,
- rmesa->vb.initial_counter - rmesa->vb.counter);
-
- /* Don't deal with parity.
- */
- if ((((rmesa->vb.initial_counter - rmesa->vb.counter) -
- rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) {
- rmesa->vb.counter++;
- rmesa->vb.initial_counter++;
- return;
- }
-
- /* Copy vertices out of dma:
- */
- if (rmesa->vb.prim[0] == GL_POLYGON+1)
- nrverts = 0;
- else {
- nrverts = copy_dma_verts( rmesa, tmp );
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%d vertices to copy\n", nrverts);
-
- /* Finish the prim at this point:
- */
- note_last_prim( rmesa, 0 );
- }
-
- /* Fire any buffered primitives
- */
- flush_prims( rmesa );
-
- /* Get new buffer
- */
- r200RefillCurrentDmaRegion( rmesa );
-
- /* Reset counter, dmaptr
- */
- rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address);
- rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
- (rmesa->vb.vertex_size * 4);
- rmesa->vb.counter--;
- rmesa->vb.initial_counter = rmesa->vb.counter;
- rmesa->vb.notify = wrap_buffer;
-
- rmesa->dma.flush = flush_prims;
-
- /* Restart wrapped primitive:
- */
- if (rmesa->vb.prim[0] != GL_POLYGON+1)
- start_prim( rmesa, rmesa->vb.prim[0] );
-
-
- /* Reemit saved vertices
- */
- for (i = 0 ; i < nrverts; i++) {
- if (R200_DEBUG & DEBUG_VERTS) {
- int j;
- fprintf(stderr, "re-emit vertex %d to %p\n", i,
- (void *)rmesa->vb.dmaptr);
- if (R200_DEBUG & DEBUG_VERBOSE)
- for (j = 0 ; j < rmesa->vb.vertex_size; j++)
- fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]);
- }
-
- memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 );
- rmesa->vb.dmaptr += rmesa->vb.vertex_size;
- rmesa->vb.counter--;
- }
-}
-
-
-/**
- * Determines the hardware vertex format based on the current state vector.
- *
- * \returns
- * If the hardware TCL unit is capable of handling the current state vector,
- * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
- *
- * \todo
- * Make this color format selection data driven. If we receive only ubytes,
- * send color as ubytes. Also check if converting (with free checking for
- * overflow) is cheaper than sending floats directly.
- *
- * \todo
- * When intializing texture coordinates, it might be faster to just copy the
- * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that
- * some of the data (i.e., the last texture coordinate components) get copied
- * over, but that still may be faster than the conditional branching. If
- * nothing else, the code will be smaller and easier to follow.
- */
-static GLboolean check_vtx_fmt( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLuint ind0 = R200_VTX_Z0;
- GLuint ind1 = 0;
- GLuint i;
- GLuint count[R200_MAX_TEXTURE_UNITS];
-
- if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag ||
- (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD)) ||
- /* TODO: set tcl out fmt/compsel and reenable vtxfmt code */
- ctx->VertexProgram._Enabled)
- return GL_FALSE;
-
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
- ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT );
-
- /* Make all this event-driven:
- */
- if (ctx->Light.Enabled) {
- ind0 |= R200_VTX_N0;
-
- if (ctx->Light.ColorMaterialEnabled)
- ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT;
- else
- ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
- }
- else {
- /* TODO: make this data driven?
- */
- ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
- ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT;
- }
- }
-
- if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
- ind0 |= R200_VTX_DISCRETE_FOG;
- }
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- count[i] = 0;
-
- if (ctx->Texture.Unit[i]._ReallyEnabled) {
- if (rmesa->TexGenNeedNormals[i]) {
- ind0 |= R200_VTX_N0;
- }
- else {
- switch( ctx->Texture.Unit[i]._ReallyEnabled ) {
- case TEXTURE_CUBE_BIT:
- case TEXTURE_3D_BIT:
- count[i] = 3;
- break;
- case TEXTURE_2D_BIT:
- case TEXTURE_RECT_BIT:
- count[i] = 2;
- break;
- case TEXTURE_1D_BIT:
- count[i] = 1;
- break;
- }
-
- ind1 |= count[i] << (3 * i);
- }
- }
- }
-
- if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
- fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 );
-
- R200_NEWPRIM(rmesa);
- rmesa->vb.vtxfmt_0 = ind0;
- rmesa->vb.vtxfmt_1 = ind1;
- rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
-
- rmesa->vb.vertex_size = 3;
- rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- rmesa->vb.colorptr = NULL;
- rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- rmesa->vb.fogptr = ctx->Current.Attrib[VERT_ATTRIB_FOG];
- rmesa->vb.specptr = NULL;
- rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1];
- rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2];
- rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX3];
- rmesa->vb.texcoordptr[4] = ctx->Current.Attrib[VERT_ATTRIB_TEX4];
- rmesa->vb.texcoordptr[5] = ctx->Current.Attrib[VERT_ATTRIB_TEX5];
- rmesa->vb.texcoordptr[6] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
- rmesa->vb.texcoordptr[7] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
-
- /* Run through and initialize the vertex components in the order
- * the hardware understands:
- */
- if (ind0 & R200_VTX_N0) {
- rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 3;
- rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- }
-
- if (ind0 & R200_VTX_DISCRETE_FOG) {
- rmesa->vb.fogptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 1;
- rmesa->vb.fogptr[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- }
-
- if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
- rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
- rmesa->vb.vertex_size += 1;
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] );
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
- rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 4;
- rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- }
- else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
- rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 3;
- rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- }
-
- if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
- rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
- rmesa->vb.vertex_size += 1;
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] );
- }
-
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- if ( count[i] != 0 ) {
- float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i];
- unsigned j;
-
- rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
-
- for ( j = 0 ; j < count[i] ; j++ ) {
- rmesa->vb.texcoordptr[i][j] = attr[j];
- }
-
- rmesa->vb.vertex_size += count[i];
- }
- }
-
- if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) {
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall on vertex_format change\n");
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0;
- }
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s -- success\n", __FUNCTION__);
-
- return GL_TRUE;
-}
-
-
-void r200VtxfmtInvalidate( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- rmesa->vb.recheck = GL_TRUE;
- rmesa->vb.fell_back = GL_FALSE;
-}
-
-
-static void r200VtxfmtValidate( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (ctx->Driver.NeedFlush)
- ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
-
- rmesa->vb.recheck = GL_FALSE;
-
- if (check_vtx_fmt( ctx )) {
- if (!rmesa->vb.installed) {
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall (new install)\n");
-
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- ctx->Driver.FlushVertices = r200VtxFmtFlushVertices;
- ctx->Driver.NewList = r200NewList;
- rmesa->vb.installed = GL_TRUE;
- }
- else if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: already installed", __FUNCTION__);
- }
- else {
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: failed\n", __FUNCTION__);
-
- if (rmesa->vb.installed) {
- if (rmesa->dma.flush)
- rmesa->dma.flush( rmesa );
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = r200FlushVertices;
- ctx->Driver.NewList =_tnl_NewList;
- rmesa->vb.installed = GL_FALSE;
- }
- }
-}
-
-
-
-/* Materials:
- */
-static void r200_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- VFMT_FALLBACK( __FUNCTION__ );
- CALL_Materialfv(GET_DISPATCH(), (face, pname, params));
- return;
- }
- _mesa_noop_Materialfv( face, pname, params );
- r200UpdateMaterial( ctx );
-}
-
-
-/* Begin/End
- */
-static void r200_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s( %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( mode ));
-
- if (mode > GL_POLYGON) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" );
- return;
- }
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (rmesa->NewGLState)
- r200ValidateState( ctx );
-
- if (rmesa->vb.recheck)
- r200VtxfmtValidate( ctx );
-
- if (!rmesa->vb.installed) {
- CALL_Begin(GET_DISPATCH(), (mode));
- return;
- }
-
-
- if (rmesa->dma.flush && rmesa->vb.counter < 12) {
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__);
- flush_prims( rmesa );
- }
-
- /* Need to arrange to save vertices here? Or always copy from dma (yuk)?
- */
- if (!rmesa->dma.flush) {
- if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 >
- rmesa->dma.current.end) {
- R200_NEWPRIM( rmesa );
- r200RefillCurrentDmaRegion( rmesa );
- }
-
- rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
- rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
- (rmesa->vb.vertex_size * 4);
- rmesa->vb.counter--;
- rmesa->vb.initial_counter = rmesa->vb.counter;
- rmesa->vb.notify = wrap_buffer;
- rmesa->dma.flush = flush_prims;
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- }
-
-
- rmesa->vb.prim[0] = mode;
- start_prim( rmesa, mode | PRIM_BEGIN );
-}
-
-
-
-static void r200_End( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (rmesa->vb.prim[0] == GL_POLYGON+1) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
- return;
- }
-
- note_last_prim( rmesa, PRIM_END );
- rmesa->vb.prim[0] = GL_POLYGON+1;
-}
-
-
-/* Fallback on difficult entrypoints:
- */
-#define PRE_LOOPBACK( FUNC ) \
-do { \
- if (R200_DEBUG & DEBUG_VFMT) \
- fprintf(stderr, "%s\n", __FUNCTION__); \
- VFMT_FALLBACK( __FUNCTION__ ); \
-} while (0)
-#define TAG(x) r200_fallback_##x
-#include "vtxfmt_tmp.h"
-
-
-
-static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(!rmesa->vb.installed);
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (rmesa->NewGLState)
- r200ValidateState( ctx );
-
- if (ctx->Driver.NeedFlush)
- ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
-
- if (rmesa->vb.recheck)
- r200VtxfmtValidate( ctx );
-
- if (!rmesa->vb.installed) {
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s -- failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- r200_Begin( p );
- return GL_TRUE;
-}
-
-static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(rmesa->vb.installed);
-
- if (flags & FLUSH_UPDATE_CURRENT) {
- r200_copy_to_current( ctx );
- if (R200_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall on update_current\n");
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
- }
-
- if (flags & FLUSH_STORED_VERTICES) {
- assert (rmesa->dma.flush == 0 ||
- rmesa->dma.flush == flush_prims);
- if (rmesa->dma.flush == flush_prims)
- flush_prims( rmesa );
- ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
- }
-}
-
-
-
-/* At this point, don't expect very many versions of each function to
- * be generated, so not concerned about freeing them?
- */
-
-
-/**
- * Called once during context creation.
- */
-void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
- GLvertexformat *vfmt = &(rmesa->vb.vtxfmt);
-
- /* start by initializing to no-op functions */
- _mesa_noop_vtxfmt_init(vfmt);
-
- /* Hook in chooser functions for codegen, etc:
- */
- r200VtxfmtInitChoosers( vfmt );
-
- /* Handled fully in supported states, but no codegen:
- */
- vfmt->Materialfv = r200_Materialfv;
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = r200_Begin;
- vfmt->End = r200_End;
-
- /* Fallback for performance reasons: (Fix with cva/elt path here and
- * dmatmp2.h style primitive-merging)
- *
- * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow
- * a driver-hook.
- */
- vfmt->DrawArrays = r200_fallback_DrawArrays;
- vfmt->DrawElements = r200_fallback_DrawElements;
- vfmt->DrawRangeElements = r200_fallback_DrawRangeElements;
-
- /* Active but unsupported -- fallback if we receive these:
- */
- vfmt->CallList = r200_fallback_CallList;
- vfmt->CallLists = r200_fallback_CallLists;
- vfmt->EvalCoord1f = r200_fallback_EvalCoord1f;
- vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv;
- vfmt->EvalCoord2f = r200_fallback_EvalCoord2f;
- vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv;
- vfmt->EvalMesh1 = r200_fallback_EvalMesh1;
- vfmt->EvalMesh2 = r200_fallback_EvalMesh2;
- vfmt->EvalPoint1 = r200_fallback_EvalPoint1;
- vfmt->EvalPoint2 = r200_fallback_EvalPoint2;
- vfmt->TexCoord4f = r200_fallback_TexCoord4f;
- vfmt->TexCoord4fv = r200_fallback_TexCoord4fv;
- vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB;
- vfmt->Vertex4f = r200_fallback_Vertex4f;
- vfmt->Vertex4fv = r200_fallback_Vertex4fv;
- vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV;
- vfmt->FogCoordfEXT = r200_fallback_FogCoordfEXT;
- vfmt->FogCoordfvEXT = r200_fallback_FogCoordfvEXT;
-
- (void)r200_fallback_vtxfmt;
-
- TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin;
-
- rmesa->vb.enabled = 1;
- rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
- rmesa->vb.primflags = 0;
-
- make_empty_list( &rmesa->vb.dfn_cache.Vertex2f );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex3f );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv );
- make_empty_list( &rmesa->vb.dfn_cache.Color4ub );
- make_empty_list( &rmesa->vb.dfn_cache.Color4ubv );
- make_empty_list( &rmesa->vb.dfn_cache.Color3ub );
- make_empty_list( &rmesa->vb.dfn_cache.Color3ubv );
- make_empty_list( &rmesa->vb.dfn_cache.Color4f );
- make_empty_list( &rmesa->vb.dfn_cache.Color4fv );
- make_empty_list( &rmesa->vb.dfn_cache.Color3f );
- make_empty_list( &rmesa->vb.dfn_cache.Color3fv );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- make_empty_list( &rmesa->vb.dfn_cache.Normal3f );
- make_empty_list( &rmesa->vb.dfn_cache.Normal3fv );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-/* make_empty_list( &rmesa->vb.dfn_cache.FogCoordfEXT );
- make_empty_list( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
-
- r200InitCodegen( &rmesa->vb.codegen, useCodegen );
-}
-
-static void free_funcs( struct dynfn *l )
-{
- struct dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- _mesa_exec_free( f->code );
- _mesa_free( f );
- }
-}
-
-void r200VtxfmtUnbindContext( GLcontext *ctx )
-{
-}
-
-
-void r200VtxfmtMakeCurrent( GLcontext *ctx )
-{
-}
-
-
-void r200VtxfmtDestroy( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT( ctx );
-
- count_funcs( rmesa );
- free_funcs( &rmesa->vb.dfn_cache.Vertex2f );
- free_funcs( &rmesa->vb.dfn_cache.Vertex2fv );
- free_funcs( &rmesa->vb.dfn_cache.Vertex3f );
- free_funcs( &rmesa->vb.dfn_cache.Vertex3fv );
- free_funcs( &rmesa->vb.dfn_cache.Color4ub );
- free_funcs( &rmesa->vb.dfn_cache.Color4ubv );
- free_funcs( &rmesa->vb.dfn_cache.Color3ub );
- free_funcs( &rmesa->vb.dfn_cache.Color3ubv );
- free_funcs( &rmesa->vb.dfn_cache.Color4f );
- free_funcs( &rmesa->vb.dfn_cache.Color4fv );
- free_funcs( &rmesa->vb.dfn_cache.Color3f );
- free_funcs( &rmesa->vb.dfn_cache.Color3fv );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- free_funcs( &rmesa->vb.dfn_cache.Normal3f );
- free_funcs( &rmesa->vb.dfn_cache.Normal3fv );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord3f );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord2f );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord1f );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-/* free_funcs( &rmesa->vb.dfn_cache.FogCoordfEXT );
- free_funcs( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
-}
-
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.h b/src/mesa/drivers/dri/r200/r200_vtxfmt.h
deleted file mode 100644
index 46999191e04..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef __R200_VTXFMT_H__
-#define __R200_VTXFMT_H__
-
-#include "r200_context.h"
-
-
-
-extern void r200VtxfmtUpdate( GLcontext *ctx );
-extern void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen );
-extern void r200VtxfmtInvalidate( GLcontext *ctx );
-extern void r200VtxfmtDestroy( GLcontext *ctx );
-extern void r200VtxfmtInitChoosers( GLvertexformat *vfmt );
-
-extern void r200VtxfmtMakeCurrent( GLcontext *ctx );
-extern void r200VtxfmtUnbindContext( GLcontext *ctx );
-
-extern void r200_copy_to_current( GLcontext *ctx );
-extern void VFMT_FALLBACK( const char *caller );
-
-#define DFN( FUNC, CACHE) \
-do { \
- char *start = (char *)&FUNC; \
- char *end = (char *)&FUNC##_end; \
- insert_at_head( &CACHE, dfn ); \
- dfn->key[0] = key[0]; \
- dfn->key[1] = key[1]; \
- dfn->code = _mesa_exec_malloc( end - start ); \
- _mesa_memcpy(dfn->code, start, end - start); \
-} \
-while ( 0 )
-
-#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- int *icode = (int *)(CODE+OFFSET); \
- assert (*icode == CHECKVAL); \
- *icode = (int)NEWVAL; \
-} while (0)
-
-
-/* Useful for figuring out the offsets:
- */
-#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \
- /*fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__,*/ \
- /* __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL));*/ \
- *(int *)(CODE+OFFSET) = (int)(NEWVAL); \
- OFFSET += 4; \
-} while (0)
-
-/*
- */
-void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen );
-void r200InitX86Codegen( struct dfn_generators *gen );
-void r200InitSSECodegen( struct dfn_generators *gen );
-
-
-
-/* Defined in r200_vtxfmt_x86.c
- */
-struct dynfn *r200_makeX86Vertex2f( GLcontext *, const int * );
-struct dynfn *r200_makeX86Vertex2fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86Vertex3f( GLcontext *, const int * );
-struct dynfn *r200_makeX86Vertex3fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color4ub( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color4ubv( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color3ub( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color3ubv( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color4f( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color4fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color3f( GLcontext *, const int * );
-struct dynfn *r200_makeX86Color3fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86SecondaryColor3ubEXT( GLcontext *, const int * );
-struct dynfn *r200_makeX86SecondaryColor3ubvEXT( GLcontext *, const int * );
-struct dynfn *r200_makeX86SecondaryColor3fEXT( GLcontext *, const int * );
-struct dynfn *r200_makeX86SecondaryColor3fvEXT( GLcontext *, const int * );
-struct dynfn *r200_makeX86Normal3f( GLcontext *, const int * );
-struct dynfn *r200_makeX86Normal3fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86TexCoord2f( GLcontext *, const int * );
-struct dynfn *r200_makeX86TexCoord2fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86TexCoord1f( GLcontext *, const int * );
-struct dynfn *r200_makeX86TexCoord1fv( GLcontext *, const int * );
-struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *, const int * );
-struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *, const int * );
-struct dynfn *r200_makeX86MultiTexCoord1fARB( GLcontext *, const int * );
-struct dynfn *r200_makeX86MultiTexCoord1fvARB( GLcontext *, const int * );
-
-#endif
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c
deleted file mode 100644
index 1db5950c8ff..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c
+++ /dev/null
@@ -1,1002 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_c.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "simple_list.h"
-#include "api_noop.h"
-#include "vtxfmt.h"
-
-#include "r200_vtxfmt.h"
-#include "r200_tcl.h"
-
-#include "dispatch.h"
-
-/* Fallback versions of all the entrypoints for situations where
- * codegen isn't available. This is still a lot faster than the
- * vb/pipeline implementation in Mesa.
- */
-static void r200_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&x;
- *rmesa->vb.dmaptr++ = *(int *)&y;
- *rmesa->vb.dmaptr++ = *(int *)&z;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void r200_Vertex3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&v[0];
- *rmesa->vb.dmaptr++ = *(int *)&v[1];
- *rmesa->vb.dmaptr++ = *(int *)&v[2];
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void r200_Vertex2f( GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&x;
- *rmesa->vb.dmaptr++ = *(int *)&y;
- *rmesa->vb.dmaptr++ = 0;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void r200_Vertex2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&v[0];
- *rmesa->vb.dmaptr++ = *(int *)&v[1];
- *rmesa->vb.dmaptr++ = 0;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-
-/* Color for ubyte (packed) color formats:
- */
-#if 0
-static void r200_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = 0xff;
-}
-
-static void r200_Color3ubv_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- dest->red = v[0];
- dest->green = v[1];
- dest->blue = v[2];
- dest->alpha = 0xff;
-}
-
-static void r200_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = a;
-}
-
-static void r200_Color4ubv_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v);
-}
-#endif /* 0 */
-
-static void r200_Color3f_ub( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- dest->alpha = 255;
-}
-
-static void r200_Color3fv_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- dest->alpha = 255;
-}
-
-static void r200_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a );
-}
-
-static void r200_Color4fv_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] );
-}
-
-
-/* Color for float color+alpha formats:
- */
-#if 0
-static void r200_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = 1.0;
-}
-
-static void r200_Color3ubv_4f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = 1.0;
-}
-
-static void r200_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = UBYTE_TO_FLOAT(a);
-}
-
-static void r200_Color4ubv_4f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = UBYTE_TO_FLOAT(v[3]);
-}
-#endif /* 0 */
-
-
-static void r200_Color3f_4f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = 1.0;
-}
-
-static void r200_Color3fv_4f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-static void r200_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = a;
-}
-
-static void r200_Color4fv_4f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
-}
-
-
-/* Color for float color formats:
- */
-#if 0
-static void r200_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
-}
-
-static void r200_Color3ubv_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
-}
-
-static void r200_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a);
-}
-
-static void r200_Color4ubv_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]);
-}
-#endif /* 0 */
-
-
-static void r200_Color3f_3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
-}
-
-static void r200_Color3fv_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
-}
-
-static void r200_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a;
-}
-
-static void r200_Color4fv_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3];
-}
-
-
-/* Secondary Color:
- */
-#if 0
-static void r200_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.specptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = 0xff;
-}
-
-static void r200_SecondaryColor3ubvEXT_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.specptr;
- dest->red = v[0];
- dest->green = v[1];
- dest->blue = v[2];
- dest->alpha = 0xff;
-}
-#endif /* 0 */
-
-static void r200_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.specptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- dest->alpha = 255;
-}
-
-static void r200_SecondaryColor3fvEXT_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- r200_color_t *dest = rmesa->vb.specptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- dest->alpha = 255;
-}
-
-#if 0
-static void r200_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = 1.0;
-}
-
-static void r200_SecondaryColor3ubvEXT_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = 1.0;
-}
-#endif /* 0 */
-
-static void r200_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = 1.0;
-}
-
-static void r200_SecondaryColor3fvEXT_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-
-
-/* Normal
- */
-static void r200_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.normalptr;
- dest[0] = n0;
- dest[1] = n1;
- dest[2] = n2;
-}
-
-static void r200_Normal3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.normalptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
-}
-
-
-/* FogCoord
- */
-static void r200_FogCoordfEXT( GLfloat f )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.fogptr;
- dest[0] = r200ComputeFogBlendFactor( ctx, f );
-/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = f;*/
-}
-
-static void r200_FogCoordfvEXT( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.fogptr;
- dest[0] = r200ComputeFogBlendFactor( ctx, v[0] );
-/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = v[0];*/
-}
-
-
-/* TexCoord
- */
-
-/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */
-static void r200_MultiTexCoord1fARB(GLenum target, GLfloat s)
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLint unit = (target & 7);
- GLfloat * const dest = rmesa->vb.texcoordptr[unit];
-
- switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
- case TEXTURE_CUBE_BIT:
- case TEXTURE_3D_BIT:
- dest[2] = 0.0;
- /* FALLTHROUGH */
- case TEXTURE_2D_BIT:
- case TEXTURE_RECT_BIT:
- dest[1] = 0.0;
- /* FALLTHROUGH */
- case TEXTURE_1D_BIT:
- dest[0] = s;
- }
-}
-
-static void r200_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLint unit = (target & 7);
- GLfloat * const dest = rmesa->vb.texcoordptr[unit];
-
- switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
- case TEXTURE_CUBE_BIT:
- case TEXTURE_3D_BIT:
- dest[2] = 0.0;
- /* FALLTHROUGH */
- case TEXTURE_2D_BIT:
- case TEXTURE_RECT_BIT:
- dest[1] = t;
- dest[0] = s;
- break;
- default:
- VFMT_FALLBACK(__FUNCTION__);
- CALL_MultiTexCoord2fARB(GET_DISPATCH(), (target, s, t));
- return;
- }
-}
-
-static void r200_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- GET_CURRENT_CONTEXT(ctx);
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLint unit = (target & 7);
- GLfloat * const dest = rmesa->vb.texcoordptr[unit];
-
- switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
- case TEXTURE_CUBE_BIT:
- case TEXTURE_3D_BIT:
- dest[2] = r;
- dest[1] = t;
- dest[0] = s;
- break;
- default:
- VFMT_FALLBACK(__FUNCTION__);
- CALL_MultiTexCoord3fARB(GET_DISPATCH(), (target, s, t, r));
- return;
- }
-}
-
-static void r200_TexCoord1f(GLfloat s)
-{
- r200_MultiTexCoord1fARB(GL_TEXTURE0, s);
-}
-
-static void r200_TexCoord2f(GLfloat s, GLfloat t)
-{
- r200_MultiTexCoord2fARB(GL_TEXTURE0, s, t);
-}
-
-static void r200_TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
-{
- r200_MultiTexCoord3fARB(GL_TEXTURE0, s, t, r);
-}
-
-static void r200_TexCoord1fv(const GLfloat *v)
-{
- r200_MultiTexCoord1fARB(GL_TEXTURE0, v[0]);
-}
-
-static void r200_TexCoord2fv(const GLfloat *v)
-{
- r200_MultiTexCoord2fARB(GL_TEXTURE0, v[0], v[1]);
-}
-
-static void r200_TexCoord3fv(const GLfloat *v)
-{
- r200_MultiTexCoord3fARB(GL_TEXTURE0, v[0], v[1], v[2]);
-}
-
-static void r200_MultiTexCoord1fvARB(GLenum target, const GLfloat *v)
-{
- r200_MultiTexCoord1fARB(target, v[0]);
-}
-
-static void r200_MultiTexCoord2fvARB(GLenum target, const GLfloat *v)
-{
- r200_MultiTexCoord2fARB(target, v[0], v[1]);
-}
-
-static void r200_MultiTexCoord3fvARB(GLenum target, const GLfloat *v)
-{
- r200_MultiTexCoord3fARB(target, v[0], v[1], v[2]);
-}
-
-
-static struct dynfn *lookup( struct dynfn *l, const int *key )
-{
- struct dynfn *f;
-
- foreach( f, l ) {
- if (f->key[0] == key[0] && f->key[1] == key[1])
- return f;
- }
-
- return NULL;
-}
-
-/* Can't use the loopback template for this:
- */
-
-#define CHOOSE(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- r200ContextPtr rmesa = R200_CONTEXT(ctx); \
- int key[2]; \
- struct dynfn *dfn; \
- \
- key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
- key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
- \
- dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- if (dfn == 0) \
- dfn = rmesa->vb.codegen.FN( ctx, key ); \
- else if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \
- \
- if (dfn) \
- SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
- else { \
- if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, r200_##FN); \
- } \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-/* For the _3f case, only allow one color function to be hooked in at
- * a time. Eventually, use a similar mechanism to allow selecting the
- * color component of the vertex format based on client behaviour.
- *
- * Note: Perform these actions even if there is a codegen or cached
- * codegen version of the chosen function.
- */
-#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK0, MASK1, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- r200ContextPtr rmesa = R200_CONTEXT(ctx); \
- int key[2]; \
- struct dynfn *dfn; \
- \
- key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
- key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
- \
- if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_PK_RGBA) { \
- SET_ ## FN (ctx->Exec, r200_##FN##_ub); \
- } \
- else if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_FP_RGB) { \
- \
- if (rmesa->vb.installed_color_3f_sz != NR) { \
- rmesa->vb.installed_color_3f_sz = NR; \
- if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \
- r200_copy_to_current( ctx ); \
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \
- CALL_ ## FN (ctx->Exec, ARGS2); \
- return; \
- } \
- } \
- \
- SET_ ## FN (ctx->Exec, r200_##FN##_3f); \
- } \
- else { \
- SET_ ## FN (ctx->Exec, r200_##FN##_4f); \
- } \
- \
- \
- dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \
- \
- if (dfn) { \
- if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \
- } \
- else if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-/* Right now there are both _ub and _3f versions of the secondary color
- * functions. Currently, we only set-up the hardware to use the _ub versions.
- * The _3f versions are needed for the cases where secondary color isn't used
- * in the vertex format, but it still needs to be stored in the context
- * state vector.
- */
-#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- r200ContextPtr rmesa = R200_CONTEXT(ctx); \
- int key[2]; \
- struct dynfn *dfn; \
- \
- key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
- key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
- \
- dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- if (dfn == 0) \
- dfn = rmesa->vb.codegen.FN( ctx, key ); \
- else if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \
- \
- if (dfn) \
- SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
- else { \
- if (R200_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, (VTX_COLOR(rmesa->vb.vtxfmt_0,1) == R200_VTX_PK_RGBA) \
- ? r200_##FN##_ub : r200_##FN##_3f); \
- } \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-
-
-
-
-/* VTXFMT_0
- */
-#define MASK_XYZW (R200_VTX_W0|R200_VTX_Z0)
-#define MASK_NORM (MASK_XYZW|R200_VTX_N0)
-#define MASK_FOG (MASK_NORM |R200_VTX_DISCRETE_FOG)
-#define MASK_COLOR (MASK_FOG |(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_0_SHIFT))
-#define MASK_SPEC (MASK_COLOR|(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_1_SHIFT))
-
-/* VTXFMT_1
- */
-#define MASK_ST0 (0x7 << R200_VTX_TEX0_COMP_CNT_SHIFT)
-/* FIXME: maybe something like in the radeon driver is needed here? */
-
-
-typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat );
-typedef void (*p3f)( GLfloat, GLfloat, GLfloat );
-typedef void (*p2f)( GLfloat, GLfloat );
-typedef void (*p1f)( GLfloat );
-typedef void (*pe3f)( GLenum, GLfloat, GLfloat, GLfloat );
-typedef void (*pe2f)( GLenum, GLfloat, GLfloat );
-typedef void (*pe1f)( GLenum, GLfloat );
-typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
-typedef void (*p3ub)( GLubyte, GLubyte, GLubyte );
-typedef void (*pfv)( const GLfloat * );
-typedef void (*pefv)( GLenum, const GLfloat * );
-typedef void (*pubv)( const GLubyte * );
-
-
-CHOOSE(Normal3f, p3f, MASK_NORM, 0,
- (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
-CHOOSE(Normal3fv, pfv, MASK_NORM, 0,
- (const GLfloat *v), (v))
-
-#if 0
-CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, 0,
- (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d))
-CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, 0,
- (const GLubyte *v), (v))
-CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, 0,
- (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
-CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, 0,
- (const GLubyte *v), (v))
-CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, 0,
- (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
-CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, 0,
- (const GLubyte *v), (v))
-#endif
-
-CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, 0,
- (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d))
-CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, 0,
- (const GLfloat *v), (v))
-CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, 0,
- (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
-CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, 0,
- (const GLfloat *v), (v))
-
-
-CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, 0,
- (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
-CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, 0,
- (const GLfloat *v), (v))
-
-CHOOSE(TexCoord3f, p3f, ~0, MASK_ST0,
- (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
-CHOOSE(TexCoord3fv, pfv, ~0, MASK_ST0,
- (const GLfloat *v), (v))
-CHOOSE(TexCoord2f, p2f, ~0, MASK_ST0,
- (GLfloat a,GLfloat b), (a,b))
-CHOOSE(TexCoord2fv, pfv, ~0, MASK_ST0,
- (const GLfloat *v), (v))
-CHOOSE(TexCoord1f, p1f, ~0, MASK_ST0,
- (GLfloat a), (a))
-CHOOSE(TexCoord1fv, pfv, ~0, MASK_ST0,
- (const GLfloat *v), (v))
-
-CHOOSE(MultiTexCoord3fARB, pe3f, ~0, ~0,
- (GLenum u,GLfloat a,GLfloat b,GLfloat c), (u,a,b,c))
-CHOOSE(MultiTexCoord3fvARB, pefv, ~0, ~0,
- (GLenum u,const GLfloat *v), (u,v))
-CHOOSE(MultiTexCoord2fARB, pe2f, ~0, ~0,
- (GLenum u,GLfloat a,GLfloat b), (u,a,b))
-CHOOSE(MultiTexCoord2fvARB, pefv, ~0, ~0,
- (GLenum u,const GLfloat *v), (u,v))
-CHOOSE(MultiTexCoord1fARB, pe1f, ~0, ~0,
- (GLenum u,GLfloat a), (u,a))
-CHOOSE(MultiTexCoord1fvARB, pefv, ~0, ~0,
- (GLenum u,const GLfloat *v), (u,v))
-
-CHOOSE(Vertex3f, p3f, ~0, ~0,
- (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
-CHOOSE(Vertex3fv, pfv, ~0, ~0,
- (const GLfloat *v), (v))
-CHOOSE(Vertex2f, p2f, ~0, ~0,
- (GLfloat a,GLfloat b), (a,b))
-CHOOSE(Vertex2fv, pfv, ~0, ~0,
- (const GLfloat *v), (v))
-
-CHOOSE(FogCoordfEXT, p1f, MASK_FOG, ~0,
- (GLfloat f), (f))
-CHOOSE(FogCoordfvEXT, pfv, MASK_FOG, ~0,
- (const GLfloat *f), (f))
-
-
-
-
-void r200VtxfmtInitChoosers( GLvertexformat *vfmt )
-{
- vfmt->Color3f = choose_Color3f;
- vfmt->Color3fv = choose_Color3fv;
- vfmt->Color4f = choose_Color4f;
- vfmt->Color4fv = choose_Color4fv;
- vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
- vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
- vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB;
- vfmt->Normal3f = choose_Normal3f;
- vfmt->Normal3fv = choose_Normal3fv;
- vfmt->TexCoord1f = choose_TexCoord1f;
- vfmt->TexCoord1fv = choose_TexCoord1fv;
- vfmt->TexCoord2f = choose_TexCoord2f;
- vfmt->TexCoord2fv = choose_TexCoord2fv;
- vfmt->TexCoord3f = choose_TexCoord3f;
- vfmt->TexCoord3fv = choose_TexCoord3fv;
- vfmt->Vertex2f = choose_Vertex2f;
- vfmt->Vertex2fv = choose_Vertex2fv;
- vfmt->Vertex3f = choose_Vertex3f;
- vfmt->Vertex3fv = choose_Vertex3fv;
-/* vfmt->FogCoordfEXT = choose_FogCoordfEXT;
- vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;*/
-
- /* TODO: restore ubyte colors to vtxfmt.
- */
-#if 0
- vfmt->Color3ub = choose_Color3ub;
- vfmt->Color3ubv = choose_Color3ubv;
- vfmt->Color4ub = choose_Color4ub;
- vfmt->Color4ubv = choose_Color4ubv;
- vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
- vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
-#endif
-}
-
-
-static struct dynfn *codegen_noop( GLcontext *ctx, const int *key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen )
-{
- gen->Vertex3f = codegen_noop;
- gen->Vertex3fv = codegen_noop;
- gen->Color4ub = codegen_noop;
- gen->Color4ubv = codegen_noop;
- gen->Normal3f = codegen_noop;
- gen->Normal3fv = codegen_noop;
-
- gen->TexCoord3f = codegen_noop;
- gen->TexCoord3fv = codegen_noop;
- gen->TexCoord2f = codegen_noop;
- gen->TexCoord2fv = codegen_noop;
- gen->TexCoord1f = codegen_noop;
- gen->TexCoord1fv = codegen_noop;
-
- gen->MultiTexCoord3fARB = codegen_noop;
- gen->MultiTexCoord3fvARB = codegen_noop;
- gen->MultiTexCoord2fARB = codegen_noop;
- gen->MultiTexCoord2fvARB = codegen_noop;
- gen->MultiTexCoord1fARB = codegen_noop;
- gen->MultiTexCoord1fvARB = codegen_noop;
-/* gen->FogCoordfEXT = codegen_noop;
- gen->FogCoordfvEXT = codegen_noop;*/
-
- gen->Vertex2f = codegen_noop;
- gen->Vertex2fv = codegen_noop;
- gen->Color3ub = codegen_noop;
- gen->Color3ubv = codegen_noop;
- gen->Color4f = codegen_noop;
- gen->Color4fv = codegen_noop;
- gen->Color3f = codegen_noop;
- gen->Color3fv = codegen_noop;
- gen->SecondaryColor3fEXT = codegen_noop;
- gen->SecondaryColor3fvEXT = codegen_noop;
- gen->SecondaryColor3ubEXT = codegen_noop;
- gen->SecondaryColor3ubvEXT = codegen_noop;
-
- if (useCodegen) {
-#if defined(USE_X86_ASM)
- r200InitX86Codegen( gen );
-#endif
-
-#if defined(USE_SSE_ASM)
- r200InitSSECodegen( gen );
-#endif
- }
-}
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c
deleted file mode 100644
index 5901730494a..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "r200_vtxfmt.h"
-
-#if defined(USE_SSE_ASM)
-#include "x86/common_x86_asm.h"
-
-#define EXTERN( FUNC ) \
-extern const char *FUNC; \
-extern const char *FUNC##_end
-
-EXTERN( _sse_Attribute2fv );
-EXTERN( _sse_Attribute2f );
-EXTERN( _sse_Attribute3fv );
-EXTERN( _sse_Attribute3f );
-EXTERN( _sse_MultiTexCoord2fv );
-EXTERN( _sse_MultiTexCoord2f );
-EXTERN( _sse_MultiTexCoord2fv_2 );
-EXTERN( _sse_MultiTexCoord2f_2 );
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state.
- */
-
-static struct dynfn *r200_makeSSEAttribute2fv( struct dynfn * cache, const int * key,
- const char * name, void * dest)
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _sse_Attribute2fv, (*cache) );
- FIXUP(dfn->code, 10, 0x0, (int)dest);
- return dfn;
-}
-
-static struct dynfn *r200_makeSSEAttribute2f( struct dynfn * cache, const int * key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _sse_Attribute2f, (*cache) );
- FIXUP(dfn->code, 8, 0x0, (int)dest);
- return dfn;
-}
-
-static struct dynfn *r200_makeSSEAttribute3fv( struct dynfn * cache, const int * key,
- const char * name, void * dest)
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _sse_Attribute3fv, (*cache) );
- FIXUP(dfn->code, 13, 0x0, (int)dest);
- FIXUP(dfn->code, 18, 0x8, 8+(int)dest);
- return dfn;
-}
-
-static struct dynfn *r200_makeSSEAttribute3f( struct dynfn * cache, const int * key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _sse_Attribute3f, (*cache) );
- FIXUP(dfn->code, 12, 0x0, (int)dest);
- FIXUP(dfn->code, 17, 0x8, 8+(int)dest);
- return dfn;
-}
-
-static struct dynfn *r200_makeSSENormal3fv( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-static struct dynfn *r200_makeSSENormal3f( GLcontext *ctx, const int * key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-static struct dynfn *r200_makeSSEColor3fv( GLcontext *ctx, const int * key )
-{
- if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
- return NULL;
- else
- {
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-static struct dynfn *r200_makeSSEColor3f( GLcontext *ctx, const int * key )
-{
- if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
- return NULL;
- else
- {
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
-static struct dynfn *r200_makeSSETexCoord2fv( GLcontext *ctx, const int * key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-static struct dynfn *r200_makeSSETexCoord2f( GLcontext *ctx, const int * key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-static struct dynfn *r200_makeSSEMultiTexCoord2fv( GLcontext *ctx, const int * key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
-
- if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
- DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- } else {
- DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-
-static struct dynfn *r200_makeSSEMultiTexCoord2f( GLcontext *ctx, const int * key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
-
- if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
- DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- } else {
- DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-#endif
-
-void r200InitSSECodegen( struct dfn_generators *gen )
-{
- if ( cpu_has_xmm ) {
- gen->Normal3fv = (void *) r200_makeSSENormal3fv;
- gen->Normal3f = (void *) r200_makeSSENormal3f;
- gen->Color3fv = (void *) r200_makeSSEColor3fv;
- gen->Color3f = (void *) r200_makeSSEColor3f;
-#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
- gen->TexCoord2fv = (void *) r200_makeSSETexCoord2fv;
- gen->TexCoord2f = (void *) r200_makeSSETexCoord2f;
- gen->MultiTexCoord2fvARB = (void *) r200_makeSSEMultiTexCoord2fv;
- gen->MultiTexCoord2fARB = (void *) r200_makeSSEMultiTexCoord2f;
-#endif
- }
-}
-
-#else
-
-void r200InitSSECodegen( struct dfn_generators *gen )
-{
- (void) gen;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c
deleted file mode 100644
index b78a55c31f6..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c
+++ /dev/null
@@ -1,440 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_x86.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "r200_vtxfmt.h"
-
-#if defined(USE_X86_ASM)
-
-#define EXTERN( FUNC ) \
-extern const char *FUNC; \
-extern const char *FUNC##_end
-
-EXTERN ( _x86_Attribute2fv );
-EXTERN ( _x86_Attribute2f );
-EXTERN ( _x86_Attribute3fv );
-EXTERN ( _x86_Attribute3f );
-EXTERN ( _x86_Vertex3fv_6 );
-EXTERN ( _x86_Vertex3fv_8 );
-EXTERN ( _x86_Vertex3fv );
-EXTERN ( _x86_Vertex3f_4 );
-EXTERN ( _x86_Vertex3f_6 );
-EXTERN ( _x86_Vertex3f );
-EXTERN ( _x86_Color4ubv_ub );
-EXTERN ( _x86_Color4ubv_4f );
-EXTERN ( _x86_Color4ub_ub );
-EXTERN ( _x86_MultiTexCoord2fv );
-EXTERN ( _x86_MultiTexCoord2fv_2 );
-EXTERN ( _x86_MultiTexCoord2f );
-EXTERN ( _x86_MultiTexCoord2f_2 );
-
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state. Generic x86 versions.
- */
-
-struct dynfn *r200_makeX86Vertex3f( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__,
- key[0], key[1], rmesa->vb.vertex_size );
-
- switch (rmesa->vb.vertex_size) {
- case 4: {
-
- DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- case 6: {
-
- DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- default: {
-
- DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3);
- FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- }
-
- return dfn;
-}
-
-
-
-struct dynfn *r200_makeX86Vertex3fv( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__,
- key[0], key[1], rmesa->vb.vertex_size );
-
- switch (rmesa->vb.vertex_size) {
- case 6: {
-
- DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify);
- break;
- }
-
-
- case 8: {
-
- DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]);
- FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]);
- FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify);
- break;
- }
-
-
-
- default: {
-
- DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3);
- FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- }
-
- return dfn;
-}
-
-static struct dynfn *
-r200_makeX86Attribute2fv( struct dynfn * cache, const int *key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _x86_Attribute2fv, (*cache) );
- FIXUP(dfn->code, 11, 0x0, (int)dest);
- FIXUP(dfn->code, 16, 0x4, 4+(int)dest);
-
- return dfn;
-}
-
-static struct dynfn *
-r200_makeX86Attribute2f( struct dynfn * cache, const int *key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _x86_Attribute2f, (*cache) );
- FIXUP(dfn->code, 1, 0x0, (int)dest);
-
- return dfn;
-}
-
-
-static struct dynfn *
-r200_makeX86Attribute3fv( struct dynfn * cache, const int *key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _x86_Attribute3fv, (*cache) );
- FIXUP(dfn->code, 14, 0x0, (int)dest);
- FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
- FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
-
- return dfn;
-}
-
-static struct dynfn *
-r200_makeX86Attribute3f( struct dynfn * cache, const int *key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key[0] );
-
- DFN ( _x86_Attribute3f, (*cache) );
- FIXUP(dfn->code, 14, 0x0, (int)dest);
- FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
- FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
-
- return dfn;
-}
-
-struct dynfn *r200_makeX86Normal3fv( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-struct dynfn *r200_makeX86Normal3f( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-struct dynfn *r200_makeX86Color4ubv( GLcontext *ctx, const int *key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
-
- if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) {
- DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv);
- FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr);
- return dfn;
- }
- else {
-
- DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv);
- FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab);
- FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr);
- FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4);
- FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8);
- FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12);
- return dfn;
- }
-}
-
-struct dynfn *r200_makeX86Color4ub( GLcontext *ctx, const int *key )
-{
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
-
- if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) {
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub );
- FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr);
- FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1);
- FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2);
- FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3);
- return dfn;
- }
- else
- return NULL;
-}
-
-
-struct dynfn *r200_makeX86Color3fv( GLcontext *ctx, const int *key )
-{
- if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
- return NULL;
- else
- {
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-struct dynfn *r200_makeX86Color3f( GLcontext *ctx, const int *key )
-{
- if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
- return NULL;
- else
- {
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-
-
-#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
-struct dynfn *r200_makeX86TexCoord2fv( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-struct dynfn *r200_makeX86TexCoord2f( GLcontext *ctx, const int *key )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- return r200_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *ctx, const int *key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] );
-
- if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
- DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
- } else {
- DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-
-struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *ctx,
- const int *key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] );
-
- if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
- DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
- }
- else {
- /* Note: this might get generated multiple times, even though the
- * actual emitted code is the same.
- */
- DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-#endif
-
-void r200InitX86Codegen( struct dfn_generators *gen )
-{
- gen->Vertex3f = r200_makeX86Vertex3f;
- gen->Vertex3fv = r200_makeX86Vertex3fv;
- gen->Color4ub = r200_makeX86Color4ub; /* PKCOLOR only */
- gen->Color4ubv = r200_makeX86Color4ubv; /* PKCOLOR only */
- gen->Normal3f = r200_makeX86Normal3f;
- gen->Normal3fv = r200_makeX86Normal3fv;
-#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
- gen->TexCoord2f = r200_makeX86TexCoord2f;
- gen->TexCoord2fv = r200_makeX86TexCoord2fv;
- gen->MultiTexCoord2fARB = r200_makeX86MultiTexCoord2fARB;
- gen->MultiTexCoord2fvARB = r200_makeX86MultiTexCoord2fvARB;
-#endif
- gen->Color3f = r200_makeX86Color3f;
- gen->Color3fv = r200_makeX86Color3fv;
-
- /* Not done:
- */
-/* gen->Vertex2f = r200_makeX86Vertex2f; */
-/* gen->Vertex2fv = r200_makeX86Vertex2fv; */
-/* gen->Color3ub = r200_makeX86Color3ub; */
-/* gen->Color3ubv = r200_makeX86Color3ubv; */
-/* gen->Color4f = r200_makeX86Color4f; */
-/* gen->Color4fv = r200_makeX86Color4fv; */
-/* gen->TexCoord1f = r200_makeX86TexCoord1f; */
-/* gen->TexCoord1fv = r200_makeX86TexCoord1fv; */
-/* gen->MultiTexCoord1fARB = r200_makeX86MultiTexCoord1fARB; */
-/* gen->MultiTexCoord1fvARB = r200_makeX86MultiTexCoord1fvARB; */
-}
-
-
-#else
-
-void r200InitX86Codegen( struct dfn_generators *gen )
-{
- (void) gen;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S b/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S
deleted file mode 100644
index 5e33c7bdeea..00000000000
--- a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S
+++ /dev/null
@@ -1,499 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxtmp_x86.S,v 1.2 2002/11/07 18:31:59 tsi Exp $ */
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#define GLOBL( x ) \
-.globl x; \
-x:
-
-.data
-.align 4
-
-/*
- vertex 3f vertex size 4
-*/
-
-GLOBL ( _x86_Vertex3f_4 )
- movl (0), %ecx
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl %eax, (%ecx)
- movl %edx, 4(%ecx)
- movl 12(%esp), %eax
- movl (0), %edx
- movl %eax, 8(%ecx)
- movl %edx, 12(%ecx)
- movl (0), %eax
- addl $16, %ecx
- dec %eax
- movl %ecx, (0)
- movl %eax, (0)
- je .1
- ret
-.1: jmp *0
-
-GLOBL ( _x86_Vertex3f_4_end )
-
-/*
- vertex 3f vertex size 6
-*/
-GLOBL ( _x86_Vertex3f_6 )
- push %edi
- movl (0), %edi
- movl 8(%esp), %eax
- movl 12(%esp), %edx
- movl 16(%esp), %ecx
- movl %eax, (%edi)
- movl %edx, 4(%edi)
- movl %ecx, 8(%edi)
- movl (0), %eax
- movl (0), %edx
- movl (0), %ecx
- movl %eax, 12(%edi)
- movl %edx, 16(%edi)
- movl %ecx, 20(%edi)
- addl $24, %edi
- movl (0), %eax
- movl %edi, (0)
- dec %eax
- pop %edi
- movl %eax, (0)
- je .2
- ret
-.2: jmp *0
-GLOBL ( _x86_Vertex3f_6_end )
-/*
- vertex 3f generic size
-*/
-GLOBL ( _x86_Vertex3f )
- push %edi
- push %esi
- movl $0, %esi
- movl (0), %edi
- movl 12(%esp), %eax
- movl 16(%esp), %edx
- movl 20(%esp), %ecx
- movl %eax, (%edi)
- movl %edx, 4(%edi)
- movl %ecx, 8(%edi)
- addl $12, %edi
- movl $0, %ecx
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl (0), %eax
- movl %edi, (0)
- dec %eax
- movl %eax, (0)
- pop %esi
- pop %edi
- je .3
- ret
-.3: jmp *0
-
-GLOBL ( _x86_Vertex3f_end )
-
-/*
- Vertex 3fv vertex size 6
-*/
-GLOBL ( _x86_Vertex3fv_6 )
- movl (0), %eax
- movl 4(%esp), %ecx
- movl (%ecx), %edx
- movl %edx, (%eax)
- movl 4(%ecx), %edx
- movl 8(%ecx), %ecx
- movl %edx, 4(%eax)
- movl %ecx, 8(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 12(%eax)
- movl %ecx, 16(%eax)
- movl (36), %edx
- movl %edx, 20(%eax)
- addl $24, %eax
- movl %eax, 0
- movl 4, %eax
- dec %eax
- movl %eax, 4
- je .4
- ret
-.4: jmp *8
-
-GLOBL ( _x86_Vertex3fv_6_end )
-
-/*
- Vertex 3fv vertex size 8
-*/
-GLOBL ( _x86_Vertex3fv_8 )
- movl (0), %eax
- movl 4(%esp), %ecx
- movl (%ecx), %edx
- movl %edx ,(%eax)
- movl 4(%ecx) ,%edx
- movl 8(%ecx) ,%ecx
- movl %edx, 4(%eax)
- movl %ecx, 8(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 12(%eax)
- movl %ecx, 16(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 20(%eax)
- movl %ecx, 24(%eax)
- movl (36), %edx
- movl %edx, 28(%eax)
- addl $32, %eax
- movl %eax, (0)
- movl 4, %eax
- dec %eax
- movl %eax, (4)
- je .5
- ret
-.5: jmp *8
-
-GLOBL ( _x86_Vertex3fv_8_end )
-
-/*
- Vertex 3fv generic vertex size
-*/
-GLOBL ( _x86_Vertex3fv )
- movl 4(%esp), %edx
- push %edi
- push %esi
- movl (0x1010101), %edi
- movl (%edx), %eax
- movl 4(%edx), %ecx
- movl 8(%edx), %esi
- movl %eax, (%edi)
- movl %ecx, 4(%edi)
- movl %esi, 8(%edi)
- addl $12, %edi
- movl $6, %ecx
- movl $0x58, %esi
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, (0x1010101)
- movl (0x2020202), %eax
- pop %esi
- pop %edi
- dec %eax
- movl %eax, (0x2020202)
- je .6
- ret
-.6: jmp *0
-GLOBL ( _x86_Vertex3fv_end )
-
-
-/**
- * Generic handler for 2 float format data. This can be used for
- * TexCoord2f and possibly other functions.
- */
-
-GLOBL ( _x86_Attribute2f )
- movl $0x0, %edx
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- movl %eax, (%edx)
- movl %ecx, 4(%edx)
- ret
-GLOBL ( _x86_Attribute2f_end )
-
-
-/**
- * Generic handler for 2 float vector format data. This can be used for
- * TexCoord2fv and possibly other functions.
- */
-
-GLOBL( _x86_Attribute2fv)
- movl 4(%esp), %eax /* load 'v' off stack */
- movl (%eax), %ecx /* load v[0] */
- movl 4(%eax), %eax /* load v[1] */
- movl %ecx, 0 /* store v[0] to current vertex */
- movl %eax, 4 /* store v[1] to current vertex */
- ret
-GLOBL ( _x86_Attribute2fv_end )
-
-
-/**
- * Generic handler for 3 float format data. This can be used for
- * Normal3f, Color3f (when the color target is also float), or
- * TexCoord3f.
- */
-
-GLOBL ( _x86_Attribute3f )
- movl 4(%esp), %ecx
- movl 8(%esp), %edx
- movl 12(%esp), %eax
- movl %ecx, 0
- movl %edx, 4
- movl %eax, 8
- ret
-GLOBL ( _x86_Attribute3f_end )
-
-/**
- * Generic handler for 3 float vector format data. This can be used for
- * Normal3f, Color3f (when the color target is also float), or
- * TexCoord3f.
- */
-
-GLOBL( _x86_Attribute3fv)
- movl 4(%esp), %eax /* load 'v' off stack */
- movl (%eax), %ecx /* load v[0] */
- movl 4(%eax), %edx /* load v[1] */
- movl 8(%eax), %eax /* load v[2] */
- movl %ecx, 0 /* store v[0] to current vertex */
- movl %edx, 4 /* store v[1] to current vertex */
- movl %eax, 8 /* store v[2] to current vertex */
- ret
-GLOBL ( _x86_Attribute3fv_end )
-
-
-/*
- Color 4ubv_ub
-*/
-GLOBL ( _x86_Color4ubv_ub )
- movl 4(%esp), %eax
- movl $0x12345678, %edx
- movl (%eax), %eax
- movl %eax, (%edx)
- ret
-GLOBL ( _x86_Color4ubv_ub_end )
-
-/*
- Color 4ubv 4f
-*/
-GLOBL ( _x86_Color4ubv_4f )
- push %ebx
- movl $0, %edx
- xor %eax, %eax
- xor %ecx, %ecx
- movl 8(%esp), %ebx
- movl (%ebx), %ebx
- mov %bl, %al
- mov %bh, %cl
- movl (%edx,%eax,4),%eax
- movl (%edx,%ecx,4),%ecx
- movl %eax, (0xdeadbeaf)
- movl %ecx, (0xdeadbeaf)
- xor %eax, %eax
- xor %ecx, %ecx
- shr $16, %ebx
- mov %bl, %al
- mov %bh, %cl
- movl (%edx,%eax,4), %eax
- movl (%edx,%ecx,4), %ecx
- movl %eax, (0xdeadbeaf)
- movl %ecx, (0xdeadbeaf)
- pop %ebx
- ret
-GLOBL ( _x86_Color4ubv_4f_end )
-
-/*
-
- Color4ub_ub
-*/
-GLOBL( _x86_Color4ub_ub )
- push %ebx
- movl 8(%esp), %eax
- movl 12(%esp), %edx
- movl 16(%esp), %ecx
- movl 20(%esp), %ebx
- mov %al, (0)
- mov %dl, (0)
- mov %cl, (0)
- mov %bl, (0)
- pop %ebx
- ret
-GLOBL( _x86_Color4ub_ub_end )
-
-
-/* \todo: change the "and $7, %eax" to something like "target & 4 ? target & 5 : target & 3)" */
-/*
- MultiTexCoord2fv st0/st1
-*/
-GLOBL( _x86_MultiTexCoord2fv )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $7, %eax
- movl (%ecx), %edx
- shl $3, %eax
- movl 4(%ecx), %ecx
- movl %edx, 0xdeadbeef(%eax)
- movl %ecx, 0xdeadbeef(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2fv_end )
-
-/*
- MultiTexCoord2fv
-*/
-
-GLOBL( _x86_MultiTexCoord2fv_2 )
- movl 4(%esp,1), %eax
- movl 8(%esp,1), %ecx
- and $0x7, %eax
- movl 0(,%eax,4), %edx
- movl (%ecx), %eax
- movl %eax, (%edx)
- movl 4(%ecx), %eax
- movl %eax, 4(%edx)
- ret
-GLOBL( _x86_MultiTexCoord2fv_2_end )
-
-/*
- MultiTexCoord2f st0/st1
-*/
-GLOBL( _x86_MultiTexCoord2f )
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl 12(%esp), %ecx
- and $7, %eax
- shl $3, %eax
- movl %edx, 0xdeadbeef(%eax)
- movl %ecx, 0xdeadbeef(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2f_end )
-
-/*
- MultiTexCoord2f
-*/
-GLOBL( _x86_MultiTexCoord2f_2 )
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl 12(%esp,1), %ecx
- and $7,%eax
- movl 0(,%eax,4), %eax
- movl %edx, (%eax)
- movl %ecx, 4(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2f_2_end )
-
-#if defined(USE_SSE_ASM)
-/**
- * This can be used as a template for either Color3fv (when the color
- * target is also a 3f) or Normal3fv.
- */
-
-GLOBL( _sse_Attribute3fv )
- movl 4(%esp), %eax
- movlps (%eax), %xmm0
- movl 8(%eax), %eax
- movlps %xmm0, 0
- movl %eax, 8
- ret
-GLOBL( _sse_Attribute3fv_end )
-
-/**
- * This can be used as a template for either Color3f (when the color
- * target is also a 3f) or Normal3f.
- */
-
-GLOBL( _sse_Attribute3f )
- movlps 4(%esp), %xmm0
- movl 12(%esp), %eax
- movlps %xmm0, 0
- movl %eax, 8
- ret
-GLOBL( _sse_Attribute3f_end )
-
-
-/**
- * Generic handler for 2 float vector format data. This can be used for
- * TexCoord2fv and possibly other functions.
- */
-
-GLOBL( _sse_Attribute2fv )
- movl 4(%esp), %eax
- movlps (%eax), %xmm0
- movlps %xmm0, 0
- ret
-GLOBL( _sse_Attribute2fv_end )
-
-
-/**
- * Generic handler for 2 float format data. This can be used for
- * TexCoord2f and possibly other functions.
- */
-
-GLOBL( _sse_Attribute2f )
- movlps 4(%esp), %xmm0
- movlps %xmm0, 0
- ret
-GLOBL( _sse_Attribute2f_end )
-
-/*
- MultiTexCoord2fv st0/st1
-*/
-GLOBL( _sse_MultiTexCoord2fv )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $7, %eax
- movlps (%ecx), %xmm0
- movlps %xmm0, 0xdeadbeef(,%eax,8)
- ret
-GLOBL( _sse_MultiTexCoord2fv_end )
-
-/*
- MultiTexCoord2fv
-*/
-GLOBL( _sse_MultiTexCoord2fv_2 )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $0x7, %eax
- movl 0(,%eax,4), %edx
- movlps (%ecx), %xmm0
- movlps %xmm0, (%edx)
- ret
-GLOBL( _sse_MultiTexCoord2fv_2_end )
-
-/*
- MultiTexCoord2f st0/st1
-*/
-GLOBL( _sse_MultiTexCoord2f )
- movl 4(%esp), %eax
- and $7, %eax
- movlps 8(%esp), %xmm0
- movlps %xmm0, 0xdeadbeef(,%eax,8)
- ret
-GLOBL( _sse_MultiTexCoord2f_end )
-
-/*
- MultiTexCoord2f
-*/
-GLOBL( _sse_MultiTexCoord2f_2 )
- movl 4(%esp), %eax
- movlps 8(%esp), %xmm0
- and $7,%eax
- movl 0(,%eax,4), %eax
- movlps %xmm0, (%eax)
- ret
-GLOBL( _sse_MultiTexCoord2f_2_end )
-#endif
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 71402761ae5..00489ba14e3 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -44,7 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -292,7 +292,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext(ctx);
- _ac_CreateContext(ctx);
+ _vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
_swsetup_Wakeup(ctx);
@@ -305,7 +305,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
/* Try and keep materials and vertices separate:
*/
- _tnl_isolate_materials(ctx, GL_TRUE);
+/* _tnl_isolate_materials(ctx, GL_TRUE); */
/* Configure swrast and TNL to match hardware characteristics:
*/
@@ -486,7 +486,7 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
_swsetup_DestroyContext(r300->radeon.glCtx);
_tnl_ProgramCacheDestroy(r300->radeon.glCtx);
_tnl_DestroyContext(r300->radeon.glCtx);
- _ac_DestroyContext(r300->radeon.glCtx);
+ _vbo_DestroyContext(r300->radeon.glCtx);
_swrast_DestroyContext(r300->radeon.glCtx);
if (r300->dma.current.buf) {
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index dd3ecbb2357..02f8e9107d8 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -48,7 +48,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
#define USER_BUFFERS
-#define RADEON_VTXFMT_A
+/* KW: Disable this code. Driver should hook into vbo module
+ * directly, see i965 driver for example.
+ */
+/* #define RADEON_VTXFMT_A */
#define HW_VBOS
/* We don't handle 16 bits elts swapping yet */
@@ -754,7 +757,7 @@ struct radeon_vertex_buffer {
struct dt AttribPtr[VERT_ATTRIB_MAX];
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
GLint LockFirst;
GLsizei LockCount;
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 91305cb5a22..3d094b9db5d 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_vp_build.h"
@@ -352,7 +352,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
r300EmitState(rmesa);
for(i=0; i < VB->PrimitiveCount; i++){
- GLuint prim = VB->Primitive[i].mode;
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 6a22ccad2fd..e06999aa262 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "texformat.h"
@@ -1885,7 +1885,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_ae_invalidate_state(ctx, new_state);
diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c
index 0ceaf7ebb7d..ddadf83a003 100644
--- a/src/mesa/drivers/dri/r300/radeon_state.c
+++ b/src/mesa/drivers/dri/r300/radeon_state.c
@@ -41,7 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "light.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
index 72c03c53ad9..0625e5bc571 100644
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
@@ -46,6 +46,8 @@
#include "state.h"
#include "image.h"
+#include "vbo/vbo_context.h"
+
#define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \
rvb->AttribPtr[(a)].type = GL_FLOAT, \
rvb->AttribPtr[(a)].stride = vb->b->stride, \
@@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
CONV(i, VertexAttrib[i]);
for (i=0; i < VERT_ATTRIB_MAX; i++) {
- if (enabled & (1 << i)) {
- rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
- } else {
- def.data = ctx->Current.Attrib[i];
- memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt));
- }
-
- /*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i])
- fprintf(stderr, "%d is default coord\n", i);*/
+ rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
}
for(i=0; i < VERT_ATTRIB_MAX; i++){
@@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
-static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices )
-{
- GET_CURRENT_CONTEXT(ctx);
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- int elt_size;
- int i;
- unsigned int min = ~0, max = 0;
- struct tnl_prim prim;
- static void *ptr = NULL;
- struct r300_dma_region rvb;
- const GLvoid *indices = c_indices;
-
- if (count > 65535) {
- WARN_ONCE("Too many verts!\n");
- goto fallback;
- }
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
- return;
- }
- /* actual address is the sum of pointers */
- indices = (GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
- }
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- memset(&rvb, 0, sizeof(rvb));
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i=0; i < count; i++) {
- if(((unsigned char *)indices)[i] < min)
- min = ((unsigned char *)indices)[i];
- if(((unsigned char *)indices)[i] > max)
- max = ((unsigned char *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#else
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_SHORT:
- for (i=0; i < count; i++) {
- if(((unsigned short int *)indices)[i] < min)
- min = ((unsigned short int *)indices)[i];
- if(((unsigned short int *)indices)[i] > max)
- max = ((unsigned short int *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
-
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#else
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_INT:
- for (i=0; i < count; i++) {
- if(((unsigned int *)indices)[i] < min)
- min = ((unsigned int *)indices)[i];
- if(((unsigned int *)indices)[i] > max)
- max = ((unsigned int *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- if (max - min <= 65535)
- elt_size = 2;
- else
- elt_size = 4;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-
- if (elt_size == 2)
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- else
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- break;
-
- default:
- WARN_ONCE("Unknown elt type!\n");
- goto fallback;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- r300UpdateShaders(rmesa);
-
- if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
- }
-
- rmesa->state.VB.Count = max - min + 1;
-
- r300UpdateShaderStates(rmesa);
-
- rmesa->state.VB.Primitive = &prim;
- rmesa->state.VB.PrimitiveCount = 1;
-
- prim.mode = mode | PRIM_BEGIN | PRIM_END;
- if (rmesa->state.VB.LockCount)
- prim.start = min - rmesa->state.VB.LockFirst;
- else
- prim.start = 0;
- prim.count = count;
-
- rmesa->state.VB.Elts = ptr;
- rmesa->state.VB.elt_size = elt_size;
-
- if (r300_run_vb_render(ctx, NULL)) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
- }
-
- if(rvb.buf)
- radeon_mm_use(rmesa, rvb.buf->id);
-
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
-}
-static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices)
+static void radeonDrawRangeElements(GLcontext *ctx,
+ GLenum mode,
+ GLuint min,
+ GLuint max,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *c_indices)
{
- GET_CURRENT_CONTEXT(ctx);
+#if 1
+ return GL_FALSE;
+#else
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
int elt_size;
@@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
indices += i * _mesa_sizeof_type(type);
count -= i;
}
- return ;
+ return GL_TRUE;
}
WARN_ONCE("Too many verts!\n");
- goto fallback;
+ return GL_FALSE;
}
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
if (!ctx->Array.ElementArrayBufferObj->Data) {
_mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
- return;
+ return GL_TRUE;
}
/* actual address is the sum of pointers */
indices = (GLvoid *)
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
}
- if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices ))
- return;
-
FLUSH_CURRENT( ctx, 0 );
#ifdef OPTIMIZE_ELTS
min = 0;
@@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
default:
WARN_ONCE("Unknown elt type!\n");
- goto fallback;
+ return GL_FALSE;
}
/* XXX: setup_arrays before state update? */
@@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
+ return GL_FALSE;
}
rmesa->state.VB.Count = max - min + 1;
@@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (r300_run_vb_render(ctx, NULL)) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
+ return GL_FALSE;
}
if(rvb.buf)
radeon_mm_use(rmesa, rvb.buf->id);
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return ;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
+ return GL_TRUE;
+#endif
}
-static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
+static GLboolean radeonDrawArrays( GLcontext *ctx,
+ GLenum mode, GLint start, GLsizei count )
{
+#if 1
+ return GL_FALSE;
+#else
GET_CURRENT_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
if (count > 65535) {
+ /* TODO: split into multiple draws.
+ */
WARN_ONCE("Too many verts!\n");
- goto fallback;
+ return GL_FALSE;
}
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
@@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
r300UpdateShaders(rmesa);
if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL)
- goto fallback;
+ return GL_FALSE;
rmesa->state.VB.Count = count;
@@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
rmesa->state.VB.elt_max = 0;
if (r300_run_vb_render(ctx, NULL))
- goto fallback;
+ return GL_FALSE;
- return ;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawArrays(GET_DISPATCH(), (mode, start, count));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
+ return GL_TRUE;
+#endif
}
+static void radeon_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ if (ib == NULL) {
+ for (i = 0; i < nr_prims; i++) {
+ if (!radeonDrawArrays(ctx,
+ prim->mode,
+ prim->start,
+ prim->count)) {
+ /* Fallback
+ */
+ _tnl_draw_prims(ctx,
+ arrays,
+ prim + i,
+ nr_prims - i,
+ ib,
+ min_index,
+ max_index);
+ return;
+ }
+ }
+ } else {
+ for (i = 0; i < nr_prims; i++) {
+ if (!radeonDrawRangeElements(ctx,
+ prim->mode,
+ min_index,
+ max_index,
+ prim->count,
+ ib->types,
+ ib->ptr)) {
+ /* Fallback
+ */
+ _tnl_draw_prims(ctx,
+ arrays,
+ prim + i,
+ nr_prims - i,
+ ib,
+ min_index,
+ max_index);
+ return;
+ }
+ }
+ }
+}
+
void radeon_init_vtxfmt_a(r300ContextPtr rmesa)
{
GLcontext *ctx;
- GLvertexformat *vfmt;
-
- ctx = rmesa->radeon.glCtx;
- vfmt = (GLvertexformat *)ctx->TnlModule.Current;
-
- vfmt->DrawElements = radeonDrawElements;
- vfmt->DrawArrays = radeonDrawArrays;
- vfmt->DrawRangeElements = radeonDrawRangeElements;
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo->draw_prims = radeon_draw_prims;
}
+
#endif
#ifdef HW_VBOS
diff --git a/src/mesa/drivers/dri/radeon/Makefile b/src/mesa/drivers/dri/radeon/Makefile
index 6e46620b397..f223b2d9228 100644
--- a/src/mesa/drivers/dri/radeon/Makefile
+++ b/src/mesa/drivers/dri/radeon/Makefile
@@ -22,11 +22,7 @@ DRIVER_SOURCES = \
radeon_swtcl.c \
radeon_span.c \
radeon_maos.c \
- radeon_sanity.c \
- radeon_vtxfmt.c \
- radeon_vtxfmt_c.c \
- radeon_vtxfmt_sse.c \
- radeon_vtxfmt_x86.c
+ radeon_sanity.c
C_SOURCES = \
$(COMMON_SOURCES) \
@@ -34,8 +30,7 @@ C_SOURCES = \
DRIVER_DEFINES = -DRADEON_COMMON=0
-X86_SOURCES = \
- radeon_vtxtmp_x86.S
+X86_SOURCES =
include ../Makefile.template
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 8b92e3fe65f..6bc2c4aa5c5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_tex.h"
#include "radeon_swtcl.h"
#include "radeon_tcl.h"
-#include "radeon_vtxfmt.h"
#include "radeon_maos.h"
#define need_GL_ARB_multisample
@@ -361,7 +360,7 @@ radeonCreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_ae_create_context( ctx );
@@ -370,13 +369,10 @@ radeonCreateContext( const __GLcontextModes *glVisual,
*/
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, radeon_pipeline );
- ctx->Driver.FlushVertices = radeonFlushVertices;
/* Try and keep materials and vertices separate:
*/
- _tnl_isolate_materials( ctx, GL_TRUE );
-
-/* _mesa_allow_light_in_model( ctx, GL_FALSE ); */
+/* _tnl_isolate_materials( ctx, GL_TRUE ); */
/* Configure swrast and T&L to match hardware characteristics:
*/
@@ -450,10 +446,7 @@ radeonCreateContext( const __GLcontextModes *glVisual,
}
if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
- if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
- radeonVtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN );
-
- _tnl_need_dlist_norm_lengths( ctx, GL_FALSE );
+/* _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
}
return GL_TRUE;
}
@@ -484,7 +477,7 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv )
release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( rmesa->glCtx );
_tnl_DestroyContext( rmesa->glCtx );
- _ac_DestroyContext( rmesa->glCtx );
+ _vbo_DestroyContext( rmesa->glCtx );
_swrast_DestroyContext( rmesa->glCtx );
radeonDestroySwtcl( rmesa->glCtx );
@@ -494,12 +487,6 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv )
radeonFlushCmdBuf( rmesa, __FUNCTION__ );
}
- if (!(rmesa->TclFallback & RADEON_TCL_FALLBACK_TCL_DISABLE)) {
- int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
- if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
- radeonVtxfmtDestroy( rmesa->glCtx );
- }
-
_mesa_vector4f_free( &rmesa->tcl.ObjClean );
if (rmesa->state.scissor.pClipRects) {
@@ -621,9 +608,6 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
- if (newCtx->vb.enabled)
- radeonVtxfmtMakeCurrent( newCtx->glCtx );
-
} else {
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
index 91a60bb9f15..65dbecf7a6c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
@@ -37,7 +37,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "imports.h"
#include "mtypes.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "math/m_translate.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 216d7dca174..e19202fa443 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -42,7 +42,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "context.h"
#include "framebuffer.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
@@ -53,7 +53,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-#include "radeon_vtxfmt.h"
#include "drirenderbuffer.h"
static void radeonUpdateSpecular( GLcontext *ctx );
@@ -2303,11 +2302,10 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_ae_invalidate_state( ctx, new_state );
RADEON_CONTEXT(ctx)->NewGLState |= new_state;
- radeonVtxfmtInvalidate( ctx );
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c
index 5682d95ae10..5fc34f09331 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state_init.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c
@@ -33,7 +33,7 @@
#include "api_arrayelt.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
@@ -44,7 +44,6 @@
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-#include "radeon_vtxfmt.h"
#include "xmlpool.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
index e36a710d33a..7ce1fa67cf6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
@@ -45,7 +45,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
-#include "tnl/t_vtx_api.h" /* for _tnl_FlushVertices */
#include "radeon_context.h"
#include "radeon_ioctl.h"
@@ -848,14 +847,6 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
}
-void radeonFlushVertices( GLcontext *ctx, GLuint flags )
-{
- _tnl_FlushVertices( ctx, flags );
-
- if (flags & FLUSH_STORED_VERTICES)
- RADEON_NEWPRIM( RADEON_CONTEXT( ctx ) );
-}
-
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
index f95a52c0b8e..64f9019513d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
@@ -43,7 +43,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void radeonInitSwtcl( GLcontext *ctx );
extern void radeonDestroySwtcl( GLcontext *ctx );
-extern void radeonFlushVertices( GLcontext *ctx, GLuint flags );
extern void radeonChooseRenderState( GLcontext *ctx );
extern void radeonChooseVertexState( GLcontext *ctx );
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c
index ffd49b525b8..5ad044c2628 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c
@@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "enums.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c
deleted file mode 100644
index a5a9eb144b5..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c
+++ /dev/null
@@ -1,1086 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-#include "glheader.h"
-#include "imports.h"
-#include "api_noop.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "glapi.h"
-#include "colormac.h"
-#include "light.h"
-#include "state.h"
-#include "vtxfmt.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_array_api.h"
-#include "tnl/t_save_api.h"
-
-#include "radeon_context.h"
-#include "radeon_state.h"
-#include "radeon_ioctl.h"
-#include "radeon_tex.h"
-#include "radeon_tcl.h"
-#include "radeon_swtcl.h"
-#include "radeon_vtxfmt.h"
-
-#define VERT_ATTRIB_TEX(u) (VERT_ATTRIB_TEX0 + (u))
-
-#include "dispatch.h"
-
-static void radeonVtxfmtFlushVertices( GLcontext *, GLuint );
-
-static void count_func( const char *name, struct dynfn *l )
-{
- int i = 0;
- struct dynfn *f;
- foreach (f, l) i++;
- if (i) fprintf(stderr, "%s: %d\n", name, i );
-}
-
-static void count_funcs( radeonContextPtr rmesa )
-{
- count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f );
- count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv );
- count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f );
- count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv );
- count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub );
- count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv );
- count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub );
- count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv );
- count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f );
- count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv );
- count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f );
- count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv );
- count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f );
- count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv );
- count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f );
- count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv );
- count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f );
- count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv );
- count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-}
-
-
-void radeon_copy_to_current( GLcontext *ctx )
-{
- GLuint unit;
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT);
-
- if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_N0) {
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0];
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1];
- ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2];
- }
-
- if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKCOLOR) {
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha );
- }
-
- if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPCOLOR) {
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
- }
-
- if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPALPHA)
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3];
-
- if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKSPEC) {
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue );
- }
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (rmesa->vb.vertex_format & RADEON_ST_BIT(unit)) {
- ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0] = rmesa->vb.texcoordptr[unit][0];
- ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1] = rmesa->vb.texcoordptr[unit][1];
- ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][2] = 0.0F;
- ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] = 1.0F;
- }
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-static GLboolean discreet_gl_prim[GL_POLYGON+1] = {
- 1, /* 0 points */
- 1, /* 1 lines */
- 0, /* 2 line_strip */
- 0, /* 3 line_loop */
- 1, /* 4 tris */
- 0, /* 5 tri_fan */
- 0, /* 6 tri_strip */
- 1, /* 7 quads */
- 0, /* 8 quadstrip */
- 0, /* 9 poly */
-};
-
-static void flush_prims( radeonContextPtr rmesa )
-{
- int i,j;
- struct radeon_dma_region tmp = rmesa->dma.current;
-
- tmp.buf->refcount++;
- tmp.aos_size = rmesa->vb.vertex_size;
- tmp.aos_stride = rmesa->vb.vertex_size;
- tmp.aos_start = GET_START(&tmp);
-
- rmesa->dma.current.ptr = rmesa->dma.current.start +=
- (rmesa->vb.initial_counter - rmesa->vb.counter) * rmesa->vb.vertex_size * 4;
-
- rmesa->tcl.vertex_format = rmesa->vb.vertex_format;
- rmesa->tcl.aos_components[0] = &tmp;
- rmesa->tcl.nr_aos_components = 1;
- rmesa->dma.flush = NULL;
-
- /* Optimize the primitive list:
- */
- if (rmesa->vb.nrprims > 1) {
- for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) {
- int pj = rmesa->vb.primlist[j].prim & 0xf;
- int pi = rmesa->vb.primlist[i].prim & 0xf;
-
- if (pj == pi && discreet_gl_prim[pj] &&
- rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) {
- rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end;
- }
- else {
- j++;
- if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i];
- }
- }
- rmesa->vb.nrprims = j+1;
- }
-
- for (i = 0 ; i < rmesa->vb.nrprims; i++) {
- if (RADEON_DEBUG & DEBUG_PRIMS)
- fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i,
- _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim &
- PRIM_MODE_MASK ),
- rmesa->vb.primlist[i].start,
- rmesa->vb.primlist[i].end);
-
- radeonEmitPrimitive( rmesa->glCtx,
- rmesa->vb.primlist[i].start,
- rmesa->vb.primlist[i].end,
- rmesa->vb.primlist[i].prim );
- }
-
- rmesa->vb.nrprims = 0;
- radeonReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ );
-}
-
-
-static void start_prim( radeonContextPtr rmesa, GLuint mode )
-{
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter);
-
- rmesa->vb.primlist[rmesa->vb.nrprims].start = rmesa->vb.initial_counter - rmesa->vb.counter;
- rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode;
-}
-
-static void note_last_prim( radeonContextPtr rmesa, GLuint flags )
-{
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter);
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags;
- rmesa->vb.primlist[rmesa->vb.nrprims].end = rmesa->vb.initial_counter - rmesa->vb.counter;
-
- if (++(rmesa->vb.nrprims) == RADEON_MAX_PRIMS)
- flush_prims( rmesa );
- }
-}
-
-
-static void copy_vertex( radeonContextPtr rmesa, GLuint n, GLfloat *dst )
-{
- GLuint i;
- GLfloat *src = (GLfloat *)(rmesa->dma.current.address +
- rmesa->dma.current.ptr +
- (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) *
- rmesa->vb.vertex_size * 4);
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n);
-
- for (i = 0 ; i < rmesa->vb.vertex_size; i++) {
- dst[i] = src[i];
- }
-}
-
-/* NOTE: This actually reads the copied vertices back from uncached
- * memory. Could also use the counter/notify mechanism to populate
- * tmp on the fly as vertices are generated.
- */
-static GLuint copy_dma_verts( radeonContextPtr rmesa, GLfloat (*tmp)[RADEON_MAX_VERTEX_SIZE] )
-{
- GLuint ovf, i;
- GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - rmesa->vb.primlist[rmesa->vb.nrprims].start;
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr);
-
- switch( rmesa->vb.prim[0] )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- copy_vertex( rmesa, nr-1, tmp[0] );
- return 1;
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- copy_vertex( rmesa, 0, tmp[0] );
- return 1;
- } else {
- copy_vertex( rmesa, 0, tmp[0] );
- copy_vertex( rmesa, nr-1, tmp[1] );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- ovf = MIN2(nr, 2);
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- copy_vertex( rmesa, nr-ovf+i, tmp[i] );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (ctx->Driver.NeedFlush)
- radeonVtxfmtFlushVertices( ctx, ctx->Driver.NeedFlush );
-
- if (ctx->NewState)
- _mesa_update_state( ctx ); /* clear state so fell_back sticks */
-
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = radeonFlushVertices;
- ctx->Driver.NewList =_tnl_NewList;
-
- assert( rmesa->dma.flush == 0 );
- rmesa->vb.fell_back = GL_TRUE;
- rmesa->vb.installed = GL_FALSE;
-}
-
-
-static void VFMT_FALLBACK( const char *caller )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE];
- GLuint i, prim;
- GLuint ind = rmesa->vb.vertex_format;
- GLuint nrverts;
- GLfloat alpha = 1.0;
- GLuint unit;
-
- if (RADEON_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (rmesa->vb.prim[0] == GL_POLYGON+1) {
- VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ );
- return;
- }
-
- /* Copy vertices out of dma:
- */
- nrverts = copy_dma_verts( rmesa, tmp );
-
- /* Finish the prim at this point:
- */
- note_last_prim( rmesa, 0 );
- flush_prims( rmesa );
-
- /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl.
- */
- prim = rmesa->vb.prim[0];
- ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = radeonFlushVertices;
-
- assert(rmesa->dma.flush == 0);
- rmesa->vb.fell_back = GL_TRUE;
- rmesa->vb.installed = GL_FALSE;
- CALL_Begin(GET_DISPATCH(), (prim));
-
- if (rmesa->vb.installed_color_3f_sz == 4)
- alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
-
- /* Replay saved vertices
- */
- for (i = 0 ; i < nrverts; i++) {
- GLuint offset = 3;
- if (ind & RADEON_CP_VC_FRMT_N0) {
- CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset += 3;
- }
-
- if (ind & RADEON_CP_VC_FRMT_PKCOLOR) {
- radeon_color_t *col = (radeon_color_t *)&tmp[i][offset];
- CALL_Color4ub(GET_DISPATCH(), (col->red, col->green, col->blue, col->alpha));
- offset++;
- }
- else if (ind & RADEON_CP_VC_FRMT_FPALPHA) {
- CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset+=4;
- }
- else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
- CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset]));
- offset+=3;
- }
-
- if (ind & RADEON_CP_VC_FRMT_PKSPEC) {
- radeon_color_t *spec = (radeon_color_t *)&tmp[i][offset];
- CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (spec->red, spec->green, spec->blue));
- offset++;
- }
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ind & RADEON_ST_BIT(unit)) {
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), &tmp[i][offset]));
- offset += 2;
- }
- }
- CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0]));
- }
-
- /* Replay current vertex
- */
- if (ind & RADEON_CP_VC_FRMT_N0)
- CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr));
-
- if (ind & RADEON_CP_VC_FRMT_PKCOLOR)
- CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, rmesa->vb.colorptr->green,
- rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha));
- else if (ind & RADEON_CP_VC_FRMT_FPALPHA)
- CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
- else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
- if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0)
- CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0],
- rmesa->vb.floatcolorptr[1],
- rmesa->vb.floatcolorptr[2],
- alpha));
- else
- CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
- }
-
- if (ind & RADEON_CP_VC_FRMT_PKSPEC)
- CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red,
- rmesa->vb.specptr->green,
- rmesa->vb.specptr->blue));
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ind & RADEON_ST_BIT(unit)) {
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit),
- rmesa->vb.texcoordptr[unit]));
- }
- }
-}
-
-static void radeonNewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- VFMT_FALLBACK( __FUNCTION__ );
- _tnl_NewList( ctx, list, mode );
- return;
-}
-
-
-static void wrap_buffer( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE];
- GLuint i, nrverts;
-
- if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS))
- fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter);
-
- /* Don't deal with parity.
- */
- if ((((rmesa->vb.initial_counter - rmesa->vb.counter) -
- rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) {
- rmesa->vb.counter++;
- rmesa->vb.initial_counter++;
- return;
- }
-
- /* Copy vertices out of dma:
- */
- if (rmesa->vb.prim[0] == GL_POLYGON+1)
- nrverts = 0;
- else {
- nrverts = copy_dma_verts( rmesa, tmp );
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%d vertices to copy\n", nrverts);
-
- /* Finish the prim at this point:
- */
- note_last_prim( rmesa, 0 );
- }
-
- /* Fire any buffered primitives
- */
- flush_prims( rmesa );
-
- /* Get new buffer
- */
- radeonRefillCurrentDmaRegion( rmesa );
-
- /* Reset counter, dmaptr
- */
- rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address);
- rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
- (rmesa->vb.vertex_size * 4);
- rmesa->vb.counter--;
- rmesa->vb.initial_counter = rmesa->vb.counter;
- rmesa->vb.notify = wrap_buffer;
-
- rmesa->dma.flush = flush_prims;
-
- /* Restart wrapped primitive:
- */
- if (rmesa->vb.prim[0] != GL_POLYGON+1)
- start_prim( rmesa, rmesa->vb.prim[0] );
-
- /* Reemit saved vertices
- */
- for (i = 0 ; i < nrverts; i++) {
- if (RADEON_DEBUG & DEBUG_VERTS) {
- int j;
- fprintf(stderr, "re-emit vertex %d to %p\n", i, (void *)rmesa->vb.dmaptr);
- if (RADEON_DEBUG & DEBUG_VERBOSE)
- for (j = 0 ; j < rmesa->vb.vertex_size; j++)
- fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]);
- }
-
- memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 );
- rmesa->vb.dmaptr += rmesa->vb.vertex_size;
- rmesa->vb.counter--;
- }
-}
-
-
-
-static GLboolean check_vtx_fmt( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint ind = RADEON_CP_VC_FRMT_Z;
- GLuint unit;
-
- if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag ||
- (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD)))
- return GL_FALSE;
-
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
- ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT );
-
- /* Make all this event-driven:
- */
- if (ctx->Light.Enabled) {
- ind |= RADEON_CP_VC_FRMT_N0;
-
- /* TODO: make this data driven: If we receive only ubytes, send
- * color as ubytes. Also check if converting (with free
- * checking for overflow) is cheaper than sending floats
- * directly.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- ind |= (RADEON_CP_VC_FRMT_FPCOLOR |
- RADEON_CP_VC_FRMT_FPALPHA);
- }
- else
- ind |= RADEON_CP_VC_FRMT_PKCOLOR; /* for alpha? */
- }
- else {
- /* TODO: make this data driven?
- */
- ind |= RADEON_CP_VC_FRMT_PKCOLOR;
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
- ind |= RADEON_CP_VC_FRMT_PKSPEC;
- }
- }
-
- if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
- ind |= RADEON_CP_VC_FRMT_PKSPEC;
- }
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- if (ctx->Texture.Unit[unit].TexGenEnabled) {
- if (rmesa->TexGenNeedNormals[unit]) {
- ind |= RADEON_CP_VC_FRMT_N0;
- }
- } else {
- if (ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] != 1.0) {
- if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
- fprintf(stderr, "%s: q%u\n", __FUNCTION__, unit);
- return GL_FALSE;
- }
- ind |= RADEON_ST_BIT(unit);
- }
- }
- }
-
- if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
- fprintf(stderr, "%s: format: 0x%x\n", __FUNCTION__, ind );
-
- RADEON_NEWPRIM(rmesa);
- rmesa->vb.vertex_format = ind;
- rmesa->vb.vertex_size = 3;
- rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
-
- rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- rmesa->vb.colorptr = NULL;
- rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- rmesa->vb.specptr = NULL;
- rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1];
- rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2];
- rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
-
- /* Run through and initialize the vertex components in the order
- * the hardware understands:
- */
- if (ind & RADEON_CP_VC_FRMT_N0) {
- rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 3;
- rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- }
-
- if (ind & RADEON_CP_VC_FRMT_PKCOLOR) {
- rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
- rmesa->vb.vertex_size += 1;
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] );
- }
-
- if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
- assert(!(ind & RADEON_CP_VC_FRMT_PKCOLOR));
- rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 3;
- rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
-
- if (ind & RADEON_CP_VC_FRMT_FPALPHA) {
- rmesa->vb.vertex_size += 1;
- rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- }
- }
-
- if (ind & RADEON_CP_VC_FRMT_PKSPEC) {
- rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
- rmesa->vb.vertex_size += 1;
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] );
- UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] );
- /* fog ??? */
-/* UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->alpha,
- radeonComputeFogFactor(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]) ); */
- }
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ind & RADEON_ST_BIT(unit)) {
- rmesa->vb.texcoordptr[unit] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 2;
- rmesa->vb.texcoordptr[unit][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0];
- rmesa->vb.texcoordptr[unit][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1];
- }
- }
-
- if (rmesa->vb.installed_vertex_format != rmesa->vb.vertex_format) {
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall on vertex_format change\n");
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- rmesa->vb.installed_vertex_format = rmesa->vb.vertex_format;
- }
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s -- success\n", __FUNCTION__);
-
- return GL_TRUE;
-}
-
-void radeonVtxfmtInvalidate( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- rmesa->vb.recheck = GL_TRUE;
- rmesa->vb.fell_back = GL_FALSE;
-}
-
-
-static void radeonVtxfmtValidate( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (ctx->Driver.NeedFlush)
- ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
-
- rmesa->vb.recheck = GL_FALSE;
-
- if (check_vtx_fmt( ctx )) {
- if (!rmesa->vb.installed) {
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall (new install)\n");
-
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- ctx->Driver.FlushVertices = radeonVtxfmtFlushVertices;
- ctx->Driver.NewList = radeonNewList;
- rmesa->vb.installed = GL_TRUE;
- }
- else if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: already installed", __FUNCTION__);
- }
- else {
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: failed\n", __FUNCTION__);
-
- if (rmesa->vb.installed) {
- if (rmesa->dma.flush)
- rmesa->dma.flush( rmesa );
- _tnl_wakeup_exec( ctx );
- ctx->Driver.FlushVertices = radeonFlushVertices;
- ctx->Driver.NewList =_tnl_NewList;
- rmesa->vb.installed = GL_FALSE;
- }
- }
-}
-
-
-
-/* Materials:
- */
-static void radeon_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- VFMT_FALLBACK( __FUNCTION__ );
- CALL_Materialfv(GET_DISPATCH(), (face, pname, params));
- return;
- }
- _mesa_noop_Materialfv( face, pname, params );
- radeonUpdateMaterial( ctx );
-}
-
-
-/* Begin/End
- */
-static void radeon_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s( %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( mode ));
-
- if (mode > GL_POLYGON) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" );
- return;
- }
-
- if (rmesa->vb.prim[0] != GL_POLYGON+1) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (rmesa->NewGLState)
- radeonValidateState( ctx );
-
- if (rmesa->vb.recheck)
- radeonVtxfmtValidate( ctx );
-
- if (!rmesa->vb.installed) {
- CALL_Begin(GET_DISPATCH(), (mode));
- return;
- }
-
-
- if (rmesa->dma.flush && rmesa->vb.counter < 12) {
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__);
- flush_prims( rmesa );
- }
-
- /* Need to arrange to save vertices here? Or always copy from dma (yuk)?
- */
- if (!rmesa->dma.flush) {
-/* FIXME: what are these constants? */
- if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 >
- rmesa->dma.current.end) {
- RADEON_NEWPRIM( rmesa );
- radeonRefillCurrentDmaRegion( rmesa );
- }
-
- rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
- rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
- (rmesa->vb.vertex_size * 4);
- rmesa->vb.counter--;
- rmesa->vb.initial_counter = rmesa->vb.counter;
- rmesa->vb.notify = wrap_buffer;
- rmesa->dma.flush = flush_prims;
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- }
-
-
- rmesa->vb.prim[0] = mode;
- start_prim( rmesa, mode | PRIM_BEGIN );
-}
-
-
-
-static void radeon_End( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (rmesa->vb.prim[0] == GL_POLYGON+1) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
- return;
- }
-
- note_last_prim( rmesa, PRIM_END );
- rmesa->vb.prim[0] = GL_POLYGON+1;
-}
-
-
-/* Fallback on difficult entrypoints:
- */
-#define PRE_LOOPBACK( FUNC ) \
-do { \
- if (RADEON_DEBUG & DEBUG_VFMT) \
- fprintf(stderr, "%s\n", __FUNCTION__); \
- VFMT_FALLBACK( __FUNCTION__ ); \
-} while (0)
-#define TAG(x) radeon_fallback_##x
-#include "vtxfmt_tmp.h"
-
-
-
-static GLboolean radeonNotifyBegin( GLcontext *ctx, GLenum p )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(!rmesa->vb.installed);
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (rmesa->NewGLState)
- radeonValidateState( ctx );
-
- if (ctx->Driver.NeedFlush)
- ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
-
- if (rmesa->vb.recheck)
- radeonVtxfmtValidate( ctx );
-
- if (!rmesa->vb.installed) {
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s -- failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- radeon_Begin( p );
- return GL_TRUE;
-}
-
-static void radeonVtxfmtFlushVertices( GLcontext *ctx, GLuint flags )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(rmesa->vb.installed);
-
- if (flags & FLUSH_UPDATE_CURRENT) {
- radeon_copy_to_current( ctx );
- if (RADEON_DEBUG & DEBUG_VFMT)
- fprintf(stderr, "reinstall on update_current\n");
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
- }
-
- if (flags & FLUSH_STORED_VERTICES) {
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- assert (rmesa->dma.flush == 0 ||
- rmesa->dma.flush == flush_prims);
- if (rmesa->dma.flush == flush_prims)
- flush_prims( RADEON_CONTEXT( ctx ) );
- ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
- }
-}
-
-
-
-/* At this point, don't expect very many versions of each function to
- * be generated, so not concerned about freeing them?
- */
-
-
-void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- GLvertexformat *vfmt = &(rmesa->vb.vtxfmt);
-
- /* start by initializing to no-op functions */
- _mesa_noop_vtxfmt_init(vfmt);
-
- /* Hook in chooser functions for codegen, etc:
- */
- radeonVtxfmtInitChoosers( vfmt );
-
- /* Handled fully in supported states, but no codegen:
- */
- vfmt->Materialfv = radeon_Materialfv;
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = radeon_Begin;
- vfmt->End = radeon_End;
-
- /* Fallback for performance reasons: (Fix with cva/elt path here and
- * dmatmp2.h style primitive-merging)
- *
- * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow
- * a driver-hook.
- */
- vfmt->DrawArrays = radeon_fallback_DrawArrays;
- vfmt->DrawElements = radeon_fallback_DrawElements;
- vfmt->DrawRangeElements = radeon_fallback_DrawRangeElements;
-
- /* Active but unsupported -- fallback if we receive these:
- */
- vfmt->CallList = radeon_fallback_CallList;
- vfmt->CallLists = radeon_fallback_CallLists;
- vfmt->EvalCoord1f = radeon_fallback_EvalCoord1f;
- vfmt->EvalCoord1fv = radeon_fallback_EvalCoord1fv;
- vfmt->EvalCoord2f = radeon_fallback_EvalCoord2f;
- vfmt->EvalCoord2fv = radeon_fallback_EvalCoord2fv;
- vfmt->EvalMesh1 = radeon_fallback_EvalMesh1;
- vfmt->EvalMesh2 = radeon_fallback_EvalMesh2;
- vfmt->EvalPoint1 = radeon_fallback_EvalPoint1;
- vfmt->EvalPoint2 = radeon_fallback_EvalPoint2;
- vfmt->TexCoord3f = radeon_fallback_TexCoord3f;
- vfmt->TexCoord3fv = radeon_fallback_TexCoord3fv;
- vfmt->TexCoord4f = radeon_fallback_TexCoord4f;
- vfmt->TexCoord4fv = radeon_fallback_TexCoord4fv;
- vfmt->MultiTexCoord3fARB = radeon_fallback_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = radeon_fallback_MultiTexCoord3fvARB;
- vfmt->MultiTexCoord4fARB = radeon_fallback_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fvARB = radeon_fallback_MultiTexCoord4fvARB;
- vfmt->Vertex4f = radeon_fallback_Vertex4f;
- vfmt->Vertex4fv = radeon_fallback_Vertex4fv;
- vfmt->VertexAttrib1fNV = radeon_fallback_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = radeon_fallback_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = radeon_fallback_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = radeon_fallback_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = radeon_fallback_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = radeon_fallback_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = radeon_fallback_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = radeon_fallback_VertexAttrib4fvNV;
- vfmt->FogCoordfEXT = radeon_fallback_FogCoordfEXT;
- vfmt->FogCoordfvEXT = radeon_fallback_FogCoordfvEXT;
-
- (void)radeon_fallback_vtxfmt;
-
- TNL_CONTEXT(ctx)->Driver.NotifyBegin = radeonNotifyBegin;
-
- rmesa->vb.enabled = 1;
- rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
- rmesa->vb.primflags = 0;
-
- make_empty_list( &rmesa->vb.dfn_cache.Vertex2f );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex3f );
- make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv );
- make_empty_list( &rmesa->vb.dfn_cache.Color4ub );
- make_empty_list( &rmesa->vb.dfn_cache.Color4ubv );
- make_empty_list( &rmesa->vb.dfn_cache.Color3ub );
- make_empty_list( &rmesa->vb.dfn_cache.Color3ubv );
- make_empty_list( &rmesa->vb.dfn_cache.Color4f );
- make_empty_list( &rmesa->vb.dfn_cache.Color4fv );
- make_empty_list( &rmesa->vb.dfn_cache.Color3f );
- make_empty_list( &rmesa->vb.dfn_cache.Color3fv );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- make_empty_list( &rmesa->vb.dfn_cache.Normal3f );
- make_empty_list( &rmesa->vb.dfn_cache.Normal3fv );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f );
- make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-
- radeonInitCodegen( &rmesa->vb.codegen, useCodegen );
-}
-
-static void free_funcs( struct dynfn *l )
-{
- struct dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- _mesa_exec_free( f->code );
- _mesa_free( f );
- }
-}
-
-
-
-void radeonVtxfmtMakeCurrent( GLcontext *ctx )
-{
-}
-
-
-void radeonVtxfmtDestroy( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- count_funcs( rmesa );
- free_funcs( &rmesa->vb.dfn_cache.Vertex2f );
- free_funcs( &rmesa->vb.dfn_cache.Vertex2fv );
- free_funcs( &rmesa->vb.dfn_cache.Vertex3f );
- free_funcs( &rmesa->vb.dfn_cache.Vertex3fv );
- free_funcs( &rmesa->vb.dfn_cache.Color4ub );
- free_funcs( &rmesa->vb.dfn_cache.Color4ubv );
- free_funcs( &rmesa->vb.dfn_cache.Color3ub );
- free_funcs( &rmesa->vb.dfn_cache.Color3ubv );
- free_funcs( &rmesa->vb.dfn_cache.Color4f );
- free_funcs( &rmesa->vb.dfn_cache.Color4fv );
- free_funcs( &rmesa->vb.dfn_cache.Color3f );
- free_funcs( &rmesa->vb.dfn_cache.Color3fv );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
- free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
- free_funcs( &rmesa->vb.dfn_cache.Normal3f );
- free_funcs( &rmesa->vb.dfn_cache.Normal3fv );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord2f );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord1f );
- free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
- free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
-}
-
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h
deleted file mode 100644
index a656e49e445..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.h,v 1.3 2002/12/21 17:02:16 dawes Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef __RADEON_VTXFMT_H__
-#define __RADEON_VTXFMT_H__
-
-#include "radeon_context.h"
-
-
-extern void radeonVtxfmtUpdate( GLcontext *ctx );
-extern void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen );
-extern void radeonVtxfmtInvalidate( GLcontext *ctx );
-extern void radeonVtxfmtDestroy( GLcontext *ctx );
-extern void radeonVtxfmtInitChoosers( GLvertexformat *vfmt );
-
-extern void radeonVtxfmtMakeCurrent( GLcontext *ctx );
-extern void radeonVtxfmtUnbindContext( GLcontext *ctx );
-
-extern void radeon_copy_to_current( GLcontext *ctx );
-
-#define DFN( FUNC, CACHE) \
-do { \
- char *start = (char *)&FUNC; \
- char *end = (char *)&FUNC##_end; \
- insert_at_head( &CACHE, dfn ); \
- dfn->key = key; \
- dfn->code = _mesa_exec_malloc( end - start ); \
- _mesa_memcpy(dfn->code, start, end - start); \
-} \
-while ( 0 )
-
-#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- int *icode = (int *)(CODE+OFFSET); \
- assert (*icode == CHECKVAL); \
- *icode = (int)NEWVAL; \
-} while (0)
-
-
-/* Useful for figuring out the offsets:
- */
-#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \
- fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__, \
- __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL)); \
- *(int *)(CODE+OFFSET) = (int)(NEWVAL); \
- OFFSET += 4; \
-} while (0)
-
-/*
- */
-void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen );
-void radeonInitX86Codegen( struct dfn_generators *gen );
-void radeonInitSSECodegen( struct dfn_generators *gen );
-
-
-
-/* Defined in radeon_vtxfmt_x86.c
- */
-struct dynfn *radeon_makeX86Vertex2f( GLcontext *, int );
-struct dynfn *radeon_makeX86Vertex2fv( GLcontext *, int );
-struct dynfn *radeon_makeX86Vertex3f( GLcontext *, int );
-struct dynfn *radeon_makeX86Vertex3fv( GLcontext *, int );
-struct dynfn *radeon_makeX86Color4ub( GLcontext *, int );
-struct dynfn *radeon_makeX86Color4ubv( GLcontext *, int );
-struct dynfn *radeon_makeX86Color3ub( GLcontext *, int );
-struct dynfn *radeon_makeX86Color3ubv( GLcontext *, int );
-struct dynfn *radeon_makeX86Color4f( GLcontext *, int );
-struct dynfn *radeon_makeX86Color4fv( GLcontext *, int );
-struct dynfn *radeon_makeX86Color3f( GLcontext *, int );
-struct dynfn *radeon_makeX86Color3fv( GLcontext *, int );
-struct dynfn *radeon_makeX86SecondaryColor3ubEXT( GLcontext *, int );
-struct dynfn *radeon_makeX86SecondaryColor3ubvEXT( GLcontext *, int );
-struct dynfn *radeon_makeX86SecondaryColor3fEXT( GLcontext *, int );
-struct dynfn *radeon_makeX86SecondaryColor3fvEXT( GLcontext *, int );
-struct dynfn *radeon_makeX86Normal3f( GLcontext *, int );
-struct dynfn *radeon_makeX86Normal3fv( GLcontext *, int );
-struct dynfn *radeon_makeX86TexCoord2f( GLcontext *, int );
-struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *, int );
-struct dynfn *radeon_makeX86TexCoord1f( GLcontext *, int );
-struct dynfn *radeon_makeX86TexCoord1fv( GLcontext *, int );
-struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *, int );
-struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *, int );
-struct dynfn *radeon_makeX86MultiTexCoord1fARB( GLcontext *, int );
-struct dynfn *radeon_makeX86MultiTexCoord1fvARB( GLcontext *, int );
-
-#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c
deleted file mode 100644
index aac029aa0e4..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c
+++ /dev/null
@@ -1,924 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_c.c,v 1.2 2002/12/16 16:18:59 dawes Exp $ */
-/**************************************************************************
-
-Copyright 2002 ATI Technologies Inc., Ontario, Canada, and
- Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "simple_list.h"
-#include "api_noop.h"
-#include "vtxfmt.h"
-
-#include "radeon_vtxfmt.h"
-
-#include "dispatch.h"
-
-/* Fallback versions of all the entrypoints for situations where
- * codegen isn't available. This is still a lot faster than the
- * vb/pipeline implementation in Mesa.
- */
-static void radeon_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&x;
- *rmesa->vb.dmaptr++ = *(int *)&y;
- *rmesa->vb.dmaptr++ = *(int *)&z;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void radeon_Vertex3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&v[0];
- *rmesa->vb.dmaptr++ = *(int *)&v[1];
- *rmesa->vb.dmaptr++ = *(int *)&v[2];
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void radeon_Vertex2f( GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&x;
- *rmesa->vb.dmaptr++ = *(int *)&y;
- *rmesa->vb.dmaptr++ = 0;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = *(int *)&rmesa->vb.vertex[i];
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-static void radeon_Vertex2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
-
- *rmesa->vb.dmaptr++ = *(int *)&v[0];
- *rmesa->vb.dmaptr++ = *(int *)&v[1];
- *rmesa->vb.dmaptr++ = 0;
-
- for (i = 3; i < rmesa->vb.vertex_size; i++)
- *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
-
- if (--rmesa->vb.counter == 0)
- rmesa->vb.notify();
-}
-
-
-#if 0
-/* Color for ubyte (packed) color formats:
- */
-static void radeon_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = 0xff;
-}
-
-static void radeon_Color3ubv_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- dest->red = v[0];
- dest->green = v[1];
- dest->blue = v[2];
- dest->alpha = 0xff;
-}
-
-static void radeon_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = a;
-}
-
-static void radeon_Color4ubv_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v);
-}
-#endif /* 0 */
-
-static void radeon_Color3f_ub( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- dest->alpha = 255;
-}
-
-static void radeon_Color3fv_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- dest->alpha = 255;
-}
-
-static void radeon_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a );
-}
-
-static void radeon_Color4fv_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.colorptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] );
-}
-
-
-/* Color for float color+alpha formats:
- */
-#if 0
-static void radeon_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = 1.0;
-}
-
-static void radeon_Color3ubv_4f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = 1.0;
-}
-
-static void radeon_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = UBYTE_TO_FLOAT(a);
-}
-
-static void radeon_Color4ubv_4f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = UBYTE_TO_FLOAT(v[3]);
-}
-#endif /* 0 */
-
-
-static void radeon_Color3f_4f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = 1.0;
-}
-
-static void radeon_Color3fv_4f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-static void radeon_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = a;
-}
-
-static void radeon_Color4fv_4f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
-}
-
-
-/* Color for float color formats:
- */
-#if 0
-static void radeon_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
-}
-
-static void radeon_Color3ubv_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
-}
-
-static void radeon_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a);
-}
-
-static void radeon_Color4ubv_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]);
-}
-#endif /* 0 */
-
-
-static void radeon_Color3f_3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
-}
-
-static void radeon_Color3fv_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
-}
-
-static void radeon_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a;
-}
-
-static void radeon_Color4fv_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatcolorptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3];
-}
-
-
-/* Secondary Color:
- */
-#if 0
-static void radeon_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.specptr;
- dest->red = r;
- dest->green = g;
- dest->blue = b;
- dest->alpha = 0xff;
-}
-
-static void radeon_SecondaryColor3ubvEXT_ub( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.specptr;
- dest->red = v[0];
- dest->green = v[1];
- dest->blue = v[2];
- dest->alpha = 0xff;
-}
-#endif /* 0 */
-
-static void radeon_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.specptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
- dest->alpha = 255;
-}
-
-static void radeon_SecondaryColor3fvEXT_ub( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- radeon_color_t *dest = rmesa->vb.specptr;
- UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
- dest->alpha = 255;
-}
-
-#if 0
-static void radeon_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = UBYTE_TO_FLOAT(r);
- dest[1] = UBYTE_TO_FLOAT(g);
- dest[2] = UBYTE_TO_FLOAT(b);
- dest[3] = 1.0;
-}
-
-static void radeon_SecondaryColor3ubvEXT_3f( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = UBYTE_TO_FLOAT(v[0]);
- dest[1] = UBYTE_TO_FLOAT(v[1]);
- dest[2] = UBYTE_TO_FLOAT(v[2]);
- dest[3] = 1.0;
-}
-#endif /* 0 */
-
-static void radeon_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = r;
- dest[1] = g;
- dest[2] = b;
- dest[3] = 1.0;
-}
-
-static void radeon_SecondaryColor3fvEXT_3f( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.floatspecptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-
-/* Normal
- */
-static void radeon_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.normalptr;
- dest[0] = n0;
- dest[1] = n1;
- dest[2] = n2;
-}
-
-static void radeon_Normal3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.normalptr;
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
-}
-
-
-/* TexCoord
- */
-static void radeon_TexCoord1f( GLfloat s )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[0];
- dest[0] = s;
- dest[1] = 0;
-}
-
-static void radeon_TexCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[0];
- dest[0] = v[0];
- dest[1] = 0;
-}
-
-static void radeon_TexCoord2f( GLfloat s, GLfloat t )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[0];
- dest[0] = s;
- dest[1] = t;
-}
-
-static void radeon_TexCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[0];
- dest[0] = v[0];
- dest[1] = v[1];
-}
-
-
-/* MultiTexcoord
- *
- * Technically speaking, these functions should subtract GL_TEXTURE0 from
- * \c target before masking and using it. The value of GL_TEXTURE0 is 0x84C0,
- * which has the low-order 5 bits 0. For all possible valid values of
- * \c target. Subtracting GL_TEXTURE0 has the net effect of masking \c target
- * with 0x1F. Masking with 0x1F and then masking with 0x01 is redundant, so
- * the subtraction has been omitted.
- */
-
-static void radeon_MultiTexCoord1fARB( GLenum target, GLfloat s )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
- dest[0] = s;
- dest[1] = 0;
-}
-
-static void radeon_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
- dest[0] = v[0];
- dest[1] = 0;
-}
-
-static void radeon_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
- dest[0] = s;
- dest[1] = t;
-}
-
-static void radeon_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat *dest = rmesa->vb.texcoordptr[target & 3];
- dest[0] = v[0];
- dest[1] = v[1];
-}
-
-static struct dynfn *lookup( struct dynfn *l, int key )
-{
- struct dynfn *f;
-
- foreach( f, l ) {
- if (f->key == key)
- return f;
- }
-
- return NULL;
-}
-
-/* Can't use the loopback template for this:
- */
-
-#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
- struct dynfn *dfn; \
- \
- dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- if (dfn == 0) \
- dfn = rmesa->vb.codegen.FN( ctx, key ); \
- else if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \
- \
- if (dfn) \
- SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
- else { \
- if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, radeon_##FN); \
- } \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-/* For the _3f case, only allow one color function to be hooked in at
- * a time. Eventually, use a similar mechanism to allow selecting the
- * color component of the vertex format based on client behaviour.
- *
- * Note: Perform these actions even if there is a codegen or cached
- * codegen version of the chosen function.
- */
-#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK, ACTIVE, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
- struct dynfn *dfn; \
- \
- if (rmesa->vb.vertex_format & ACTIVE_PKCOLOR) { \
- SET_ ## FN (ctx->Exec, radeon_##FN##_ub); \
- } \
- else if ((rmesa->vb.vertex_format & \
- (ACTIVE_FPCOLOR|ACTIVE_FPALPHA)) == ACTIVE_FPCOLOR) { \
- \
- if (rmesa->vb.installed_color_3f_sz != NR) { \
- rmesa->vb.installed_color_3f_sz = NR; \
- if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \
- radeon_copy_to_current( ctx ); \
- _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \
- CALL_ ## FN (ctx->Exec, ARGS2); \
- return; \
- } \
- } \
- \
- SET_ ## FN (ctx->Exec, radeon_##FN##_3f); \
- } \
- else { \
- SET_ ## FN (ctx->Exec, radeon_##FN##_4f); \
- } \
- \
- \
- dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \
- \
- if (dfn) { \
- if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \
- } \
- else if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-/* Right now there are both _ub and _3f versions of the secondary color
- * functions. Currently, we only set-up the hardware to use the _ub versions.
- * The _3f versions are needed for the cases where secondary color isn't used
- * in the vertex format, but it still needs to be stored in the context
- * state vector.
- */
-#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
-static void choose_##FN ARGS1 \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \
- struct dynfn *dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
- \
- if (dfn == 0) \
- dfn = rmesa->vb.codegen.FN( ctx, key ); \
- else if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \
- \
- if (dfn) \
- SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
- else { \
- if (RADEON_DEBUG & DEBUG_CODEGEN) \
- fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
- SET_ ## FN (ctx->Exec, ((rmesa->vb.vertex_format & ACTIVE_PKSPEC) != 0) \
- ? radeon_##FN##_ub : radeon_##FN##_3f); \
- } \
- \
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- CALL_ ## FN (ctx->Exec, ARGS2); \
-}
-
-
-
-
-
-/* Shorthands
- */
-#define ACTIVE_XYZW (RADEON_CP_VC_FRMT_W0|RADEON_CP_VC_FRMT_Z)
-#define ACTIVE_NORM RADEON_CP_VC_FRMT_N0
-
-#define ACTIVE_PKCOLOR RADEON_CP_VC_FRMT_PKCOLOR
-#define ACTIVE_FPCOLOR RADEON_CP_VC_FRMT_FPCOLOR
-#define ACTIVE_FPALPHA RADEON_CP_VC_FRMT_FPALPHA
-#define ACTIVE_COLOR (ACTIVE_FPCOLOR|ACTIVE_PKCOLOR)
-
-#define ACTIVE_PKSPEC RADEON_CP_VC_FRMT_PKSPEC
-#define ACTIVE_FPSPEC RADEON_CP_VC_FRMT_FPSPEC
-#define ACTIVE_SPEC (ACTIVE_FPSPEC|ACTIVE_PKSPEC)
-
-#define ACTIVE_ST0 RADEON_CP_VC_FRMT_ST0
-#define ACTIVE_ST1 RADEON_CP_VC_FRMT_ST1
-#define ACTIVE_ST2 RADEON_CP_VC_FRMT_ST2
-#define ACTIVE_ST_ALL (RADEON_CP_VC_FRMT_ST1|RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST2)
-
-/* Each codegen function should be able to be fully specified by a
- * subsetted version of rmesa->vb.vertex_format.
- */
-#define MASK_NORM (ACTIVE_XYZW)
-#define MASK_COLOR (MASK_NORM|ACTIVE_NORM)
-#define MASK_SPEC (MASK_COLOR|ACTIVE_COLOR)
-#define MASK_ST0 (MASK_SPEC|ACTIVE_SPEC)
-#define MASK_ST1 (MASK_ST0|ACTIVE_ST0)
-#define MASK_ST2 (MASK_ST1|ACTIVE_ST1)
-#define MASK_ST_ALL (MASK_ST2|ACTIVE_ST2)
-#define MASK_VERTEX (MASK_ST_ALL|ACTIVE_FPALPHA)
-
-
-typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat );
-typedef void (*p3f)( GLfloat, GLfloat, GLfloat );
-typedef void (*p2f)( GLfloat, GLfloat );
-typedef void (*p1f)( GLfloat );
-typedef void (*pe2f)( GLenum, GLfloat, GLfloat );
-typedef void (*pe1f)( GLenum, GLfloat );
-typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
-typedef void (*p3ub)( GLubyte, GLubyte, GLubyte );
-typedef void (*pfv)( const GLfloat * );
-typedef void (*pefv)( GLenum, const GLfloat * );
-typedef void (*pubv)( const GLubyte * );
-
-
-CHOOSE(Normal3f, p3f, MASK_NORM, ACTIVE_NORM,
- (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
-CHOOSE(Normal3fv, pfv, MASK_NORM, ACTIVE_NORM,
- (const GLfloat *v), (v))
-
-#if 0
-CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, ACTIVE_COLOR,
- (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d))
-CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, ACTIVE_COLOR,
- (const GLubyte *v), (v))
-CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, ACTIVE_COLOR,
- (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
-CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, ACTIVE_COLOR,
- (const GLubyte *v), (v))
-#endif
-
-CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, ACTIVE_COLOR,
- (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d))
-CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, ACTIVE_COLOR,
- (const GLfloat *v), (v))
-CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, ACTIVE_COLOR,
- (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
-CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, ACTIVE_COLOR,
- (const GLfloat *v), (v))
-
-
-#if 0
-CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, ACTIVE_SPEC,
- (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
-CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, ACTIVE_SPEC,
- (const GLubyte *v), (v))
-#endif
-CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, ACTIVE_SPEC,
- (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
-CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, ACTIVE_SPEC,
- (const GLfloat *v), (v))
-
-CHOOSE(TexCoord2f, p2f, MASK_ST0, ACTIVE_ST0,
- (GLfloat a,GLfloat b), (a,b))
-CHOOSE(TexCoord2fv, pfv, MASK_ST0, ACTIVE_ST0,
- (const GLfloat *v), (v))
-CHOOSE(TexCoord1f, p1f, MASK_ST0, ACTIVE_ST0,
- (GLfloat a), (a))
-CHOOSE(TexCoord1fv, pfv, MASK_ST0, ACTIVE_ST0,
- (const GLfloat *v), (v))
-
-CHOOSE(MultiTexCoord2fARB, pe2f, MASK_ST_ALL, ACTIVE_ST_ALL,
- (GLenum u,GLfloat a,GLfloat b), (u,a,b))
-CHOOSE(MultiTexCoord2fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL,
- (GLenum u,const GLfloat *v), (u,v))
-CHOOSE(MultiTexCoord1fARB, pe1f, MASK_ST_ALL, ACTIVE_ST_ALL,
- (GLenum u,GLfloat a), (u,a))
-CHOOSE(MultiTexCoord1fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL,
- (GLenum u,const GLfloat *v), (u,v))
-
-CHOOSE(Vertex3f, p3f, MASK_VERTEX, MASK_VERTEX,
- (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
-CHOOSE(Vertex3fv, pfv, MASK_VERTEX, MASK_VERTEX,
- (const GLfloat *v), (v))
-CHOOSE(Vertex2f, p2f, MASK_VERTEX, MASK_VERTEX,
- (GLfloat a,GLfloat b), (a,b))
-CHOOSE(Vertex2fv, pfv, MASK_VERTEX, MASK_VERTEX,
- (const GLfloat *v), (v))
-
-
-
-
-
-void radeonVtxfmtInitChoosers( GLvertexformat *vfmt )
-{
- vfmt->Color3f = choose_Color3f;
- vfmt->Color3fv = choose_Color3fv;
- vfmt->Color4f = choose_Color4f;
- vfmt->Color4fv = choose_Color4fv;
- vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
- vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
- vfmt->Normal3f = choose_Normal3f;
- vfmt->Normal3fv = choose_Normal3fv;
- vfmt->TexCoord1f = choose_TexCoord1f;
- vfmt->TexCoord1fv = choose_TexCoord1fv;
- vfmt->TexCoord2f = choose_TexCoord2f;
- vfmt->TexCoord2fv = choose_TexCoord2fv;
- vfmt->Vertex2f = choose_Vertex2f;
- vfmt->Vertex2fv = choose_Vertex2fv;
- vfmt->Vertex3f = choose_Vertex3f;
- vfmt->Vertex3fv = choose_Vertex3fv;
-
-#if 0
- vfmt->Color3ub = choose_Color3ub;
- vfmt->Color3ubv = choose_Color3ubv;
- vfmt->Color4ub = choose_Color4ub;
- vfmt->Color4ubv = choose_Color4ubv;
- vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
- vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
-#endif
-}
-
-
-static struct dynfn *codegen_noop( GLcontext *ctx, int key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen )
-{
- gen->Vertex3f = codegen_noop;
- gen->Vertex3fv = codegen_noop;
- gen->Color4ub = codegen_noop;
- gen->Color4ubv = codegen_noop;
- gen->Normal3f = codegen_noop;
- gen->Normal3fv = codegen_noop;
- gen->TexCoord2f = codegen_noop;
- gen->TexCoord2fv = codegen_noop;
- gen->MultiTexCoord2fARB = codegen_noop;
- gen->MultiTexCoord2fvARB = codegen_noop;
- gen->Vertex2f = codegen_noop;
- gen->Vertex2fv = codegen_noop;
- gen->Color3ub = codegen_noop;
- gen->Color3ubv = codegen_noop;
- gen->Color4f = codegen_noop;
- gen->Color4fv = codegen_noop;
- gen->Color3f = codegen_noop;
- gen->Color3fv = codegen_noop;
- gen->SecondaryColor3fEXT = codegen_noop;
- gen->SecondaryColor3fvEXT = codegen_noop;
- gen->SecondaryColor3ubEXT = codegen_noop;
- gen->SecondaryColor3ubvEXT = codegen_noop;
- gen->TexCoord1f = codegen_noop;
- gen->TexCoord1fv = codegen_noop;
- gen->MultiTexCoord1fARB = codegen_noop;
- gen->MultiTexCoord1fvARB = codegen_noop;
-
- if (useCodegen) {
-#if defined(USE_X86_ASM)
- radeonInitX86Codegen( gen );
-#endif
-
-#if defined(USE_SSE_ASM)
- radeonInitSSECodegen( gen );
-#endif
- }
-}
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c
deleted file mode 100644
index 0f0fc9e0653..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c
+++ /dev/null
@@ -1,236 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:58 alanh Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "radeon_vtxfmt.h"
-
-#if defined(USE_SSE_ASM)
-#include "x86/common_x86_asm.h"
-
-#define EXTERN( FUNC ) \
-extern const char *FUNC; \
-extern const char *FUNC##_end
-
-EXTERN( _sse_Attribute2fv );
-EXTERN( _sse_Attribute2f );
-EXTERN( _sse_Attribute3fv );
-EXTERN( _sse_Attribute3f );
-EXTERN( _sse_MultiTexCoord2fv );
-EXTERN( _sse_MultiTexCoord2f );
-EXTERN( _sse_MultiTexCoord2fv_2 );
-EXTERN( _sse_MultiTexCoord2f_2 );
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state.
- */
-
-static struct dynfn *radeon_makeSSEAttribute2fv( struct dynfn * cache, int key,
- const char * name, void * dest)
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _sse_Attribute2fv, (*cache) );
- FIXUP(dfn->code, 10, 0x0, (int)dest);
- return dfn;
-}
-
-static struct dynfn *radeon_makeSSEAttribute2f( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _sse_Attribute2f, (*cache) );
- FIXUP(dfn->code, 8, 0x0, (int)dest);
- return dfn;
-}
-
-static struct dynfn *radeon_makeSSEAttribute3fv( struct dynfn * cache, int key,
- const char * name, void * dest)
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _sse_Attribute3fv, (*cache) );
- FIXUP(dfn->code, 13, 0x0, (int)dest);
- FIXUP(dfn->code, 18, 0x8, 8+(int)dest);
- return dfn;
-}
-
-static struct dynfn *radeon_makeSSEAttribute3f( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _sse_Attribute3f, (*cache) );
- FIXUP(dfn->code, 12, 0x0, (int)dest);
- FIXUP(dfn->code, 17, 0x8, 8+(int)dest);
- return dfn;
-}
-
-static struct dynfn * radeon_makeSSENormal3fv( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-static struct dynfn *radeon_makeSSENormal3f( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-static struct dynfn *radeon_makeSSEColor3fv( GLcontext *ctx, int key )
-{
- if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA))
- return NULL;
- else
- {
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-static struct dynfn *radeon_makeSSEColor3f( GLcontext *ctx, int key )
-{
- if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA))
- return NULL;
- else
- {
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-static struct dynfn *radeon_makeSSETexCoord2fv( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-static struct dynfn *radeon_makeSSETexCoord2f( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */
-static struct dynfn *radeon_makeSSEMultiTexCoord2fv( GLcontext *ctx, int key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) ==
- (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) {
- DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- } else {
- DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-
-static struct dynfn *radeon_makeSSEMultiTexCoord2f( GLcontext *ctx, int key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) ==
- (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) {
- DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- } else {
- DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-#endif
-
-void radeonInitSSECodegen( struct dfn_generators *gen )
-{
- if ( cpu_has_xmm ) {
- gen->Normal3fv = (void *) radeon_makeSSENormal3fv;
- gen->Normal3f = (void *) radeon_makeSSENormal3f;
- gen->Color3fv = (void *) radeon_makeSSEColor3fv;
- gen->Color3f = (void *) radeon_makeSSEColor3f;
- gen->TexCoord2fv = (void *) radeon_makeSSETexCoord2fv;
- gen->TexCoord2f = (void *) radeon_makeSSETexCoord2f;
-#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */
- gen->MultiTexCoord2fvARB = (void *) radeon_makeSSEMultiTexCoord2fv;
- gen->MultiTexCoord2fARB = (void *) radeon_makeSSEMultiTexCoord2f;
-#endif
- }
-}
-
-#else
-
-void radeonInitSSECodegen( struct dfn_generators *gen )
-{
- (void) gen;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c
deleted file mode 100644
index 529e79065e9..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c
+++ /dev/null
@@ -1,440 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_x86.c,v 1.2 2002/12/21 17:02:16 dawes Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "radeon_vtxfmt.h"
-
-#if defined(USE_X86_ASM)
-
-#define EXTERN( FUNC ) \
-extern const char *FUNC; \
-extern const char *FUNC##_end
-
-EXTERN ( _x86_Attribute2fv );
-EXTERN ( _x86_Attribute2f );
-EXTERN ( _x86_Attribute3fv );
-EXTERN ( _x86_Attribute3f );
-EXTERN ( _x86_Vertex3fv_6 );
-EXTERN ( _x86_Vertex3fv_8 );
-EXTERN ( _x86_Vertex3fv );
-EXTERN ( _x86_Vertex3f_4 );
-EXTERN ( _x86_Vertex3f_6 );
-EXTERN ( _x86_Vertex3f );
-EXTERN ( _x86_Color4ubv_ub );
-EXTERN ( _x86_Color4ubv_4f );
-EXTERN ( _x86_Color4ub_ub );
-EXTERN ( _x86_MultiTexCoord2fv );
-EXTERN ( _x86_MultiTexCoord2fv_2 );
-EXTERN ( _x86_MultiTexCoord2f );
-EXTERN ( _x86_MultiTexCoord2f_2 );
-
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state. Generic x86 versions.
- */
-
-struct dynfn *radeon_makeX86Vertex3f( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size );
-
- switch (rmesa->vb.vertex_size) {
- case 4: {
-
- DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- case 6: {
-
- DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- default: {
-
- DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f );
- FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3);
- FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- }
-
- return dfn;
-}
-
-
-
-struct dynfn *radeon_makeX86Vertex3fv( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size );
-
- switch (rmesa->vb.vertex_size) {
- case 6: {
-
- DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify);
- break;
- }
-
-
- case 8: {
-
- DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
- FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]);
- FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]);
- FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]);
- FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify);
- break;
- }
-
-
-
- default: {
-
- DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv );
- FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3);
- FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]);
- FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr);
- FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter);
- FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
- break;
- }
- }
-
- return dfn;
-}
-
-static struct dynfn *
-radeon_makeX86Attribute2fv( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _x86_Attribute2fv, (*cache) );
- FIXUP(dfn->code, 11, 0x0, (int)dest);
- FIXUP(dfn->code, 16, 0x4, 4+(int)dest);
-
- return dfn;
-}
-
-static struct dynfn *
-radeon_makeX86Attribute2f( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _x86_Attribute2f, (*cache) );
- FIXUP(dfn->code, 1, 0x0, (int)dest);
-
- return dfn;
-}
-
-
-static struct dynfn *
-radeon_makeX86Attribute3fv( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _x86_Attribute3fv, (*cache) );
- FIXUP(dfn->code, 14, 0x0, (int)dest);
- FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
- FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
-
- return dfn;
-}
-
-static struct dynfn *
-radeon_makeX86Attribute3f( struct dynfn * cache, int key,
- const char * name, void * dest )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", name, key );
-
- DFN ( _x86_Attribute3f, (*cache) );
- FIXUP(dfn->code, 14, 0x0, (int)dest);
- FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
- FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
-
- return dfn;
-}
-
-struct dynfn *radeon_makeX86Normal3fv( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-struct dynfn *radeon_makeX86Normal3f( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
- __FUNCTION__, rmesa->vb.normalptr );
-}
-
-struct dynfn *radeon_makeX86Color4ubv( GLcontext *ctx, int key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if (key & RADEON_CP_VC_FRMT_PKCOLOR) {
- DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv);
- FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr);
- return dfn;
- }
- else {
-
- DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv);
- FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab);
- FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr);
- FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4);
- FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8);
- FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12);
- return dfn;
- }
-}
-
-struct dynfn *radeon_makeX86Color4ub( GLcontext *ctx, int key )
-{
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if (key & RADEON_CP_VC_FRMT_PKCOLOR) {
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub );
- FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr);
- FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1);
- FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2);
- FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3);
- return dfn;
- }
- else
- return NULL;
-}
-
-
-struct dynfn *radeon_makeX86Color3fv( GLcontext *ctx, int key )
-{
- if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA))
- return NULL;
- else
- {
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-struct dynfn *radeon_makeX86Color3f( GLcontext *ctx, int key )
-{
- if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA))
- return NULL;
- else
- {
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key,
- __FUNCTION__, rmesa->vb.floatcolorptr );
- }
-}
-
-
-
-struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-struct dynfn *radeon_makeX86TexCoord2f( GLcontext *ctx, int key )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- return radeon_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
- __FUNCTION__, rmesa->vb.texcoordptr[0] );
-}
-
-#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */
-struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *ctx, int key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) ==
- (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) {
- DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
- } else {
- DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
- FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-
-struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *ctx,
- int key )
-{
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) ==
- (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) {
- DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
- FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
- }
- else {
- /* Note: this might get generated multiple times, even though the
- * actual emitted code is the same.
- */
- DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
- FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr);
- }
- return dfn;
-}
-#endif
-
-void radeonInitX86Codegen( struct dfn_generators *gen )
-{
- gen->Vertex3f = radeon_makeX86Vertex3f;
- gen->Vertex3fv = radeon_makeX86Vertex3fv;
- gen->Color4ub = radeon_makeX86Color4ub; /* PKCOLOR only */
- gen->Color4ubv = radeon_makeX86Color4ubv; /* PKCOLOR only */
- gen->Normal3f = radeon_makeX86Normal3f;
- gen->Normal3fv = radeon_makeX86Normal3fv;
- gen->TexCoord2f = radeon_makeX86TexCoord2f;
- gen->TexCoord2fv = radeon_makeX86TexCoord2fv;
-#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */
- gen->MultiTexCoord2fARB = radeon_makeX86MultiTexCoord2fARB;
- gen->MultiTexCoord2fvARB = radeon_makeX86MultiTexCoord2fvARB;
-#endif
- gen->Color3f = radeon_makeX86Color3f;
- gen->Color3fv = radeon_makeX86Color3fv;
-
- /* Not done:
- */
-/* gen->Vertex2f = radeon_makeX86Vertex2f; */
-/* gen->Vertex2fv = radeon_makeX86Vertex2fv; */
-/* gen->Color3ub = radeon_makeX86Color3ub; */
-/* gen->Color3ubv = radeon_makeX86Color3ubv; */
-/* gen->Color4f = radeon_makeX86Color4f; */
-/* gen->Color4fv = radeon_makeX86Color4fv; */
-/* gen->TexCoord1f = radeon_makeX86TexCoord1f; */
-/* gen->TexCoord1fv = radeon_makeX86TexCoord1fv; */
-/* gen->MultiTexCoord1fARB = radeon_makeX86MultiTexCoord1fARB; */
-/* gen->MultiTexCoord1fvARB = radeon_makeX86MultiTexCoord1fvARB; */
-}
-
-
-#else
-
-void radeonInitX86Codegen( struct dfn_generators *gen )
-{
- (void) gen;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S b/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S
deleted file mode 100644
index 1b433491aa8..00000000000
--- a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S
+++ /dev/null
@@ -1,498 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxtmp_x86.S,v 1.1 2002/10/30 12:51:58 alanh Exp $ */
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#define GLOBL( x ) \
-.globl x; \
-x:
-
-.data
-.align 4
-
-/*
- vertex 3f vertex size 4
-*/
-
-GLOBL ( _x86_Vertex3f_4 )
- movl (0), %ecx
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl %eax, (%ecx)
- movl %edx, 4(%ecx)
- movl 12(%esp), %eax
- movl (0), %edx
- movl %eax, 8(%ecx)
- movl %edx, 12(%ecx)
- movl (0), %eax
- addl $16, %ecx
- dec %eax
- movl %ecx, (0)
- movl %eax, (0)
- je .1
- ret
-.1: jmp *0
-
-GLOBL ( _x86_Vertex3f_4_end )
-
-/*
- vertex 3f vertex size 6
-*/
-GLOBL ( _x86_Vertex3f_6 )
- push %edi
- movl (0), %edi
- movl 8(%esp), %eax
- movl 12(%esp), %edx
- movl 16(%esp), %ecx
- movl %eax, (%edi)
- movl %edx, 4(%edi)
- movl %ecx, 8(%edi)
- movl (0), %eax
- movl (0), %edx
- movl (0), %ecx
- movl %eax, 12(%edi)
- movl %edx, 16(%edi)
- movl %ecx, 20(%edi)
- addl $24, %edi
- movl (0), %eax
- movl %edi, (0)
- dec %eax
- pop %edi
- movl %eax, (0)
- je .2
- ret
-.2: jmp *0
-GLOBL ( _x86_Vertex3f_6_end )
-/*
- vertex 3f generic size
-*/
-GLOBL ( _x86_Vertex3f )
- push %edi
- push %esi
- movl $0, %esi
- movl (0), %edi
- movl 12(%esp), %eax
- movl 16(%esp), %edx
- movl 20(%esp), %ecx
- movl %eax, (%edi)
- movl %edx, 4(%edi)
- movl %ecx, 8(%edi)
- addl $12, %edi
- movl $0, %ecx
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl (0), %eax
- movl %edi, (0)
- dec %eax
- movl %eax, (0)
- pop %esi
- pop %edi
- je .3
- ret
-.3: jmp *0
-
-GLOBL ( _x86_Vertex3f_end )
-
-/*
- Vertex 3fv vertex size 6
-*/
-GLOBL ( _x86_Vertex3fv_6 )
- movl (0), %eax
- movl 4(%esp), %ecx
- movl (%ecx), %edx
- movl %edx, (%eax)
- movl 4(%ecx), %edx
- movl 8(%ecx), %ecx
- movl %edx, 4(%eax)
- movl %ecx, 8(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 12(%eax)
- movl %ecx, 16(%eax)
- movl (36), %edx
- movl %edx, 20(%eax)
- addl $24, %eax
- movl %eax, 0
- movl 4, %eax
- dec %eax
- movl %eax, 4
- je .4
- ret
-.4: jmp *8
-
-GLOBL ( _x86_Vertex3fv_6_end )
-
-/*
- Vertex 3fv vertex size 8
-*/
-GLOBL ( _x86_Vertex3fv_8 )
- movl (0), %eax
- movl 4(%esp), %ecx
- movl (%ecx), %edx
- movl %edx ,(%eax)
- movl 4(%ecx) ,%edx
- movl 8(%ecx) ,%ecx
- movl %edx, 4(%eax)
- movl %ecx, 8(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 12(%eax)
- movl %ecx, 16(%eax)
- movl (28), %edx
- movl (32), %ecx
- movl %edx, 20(%eax)
- movl %ecx, 24(%eax)
- movl (36), %edx
- movl %edx, 28(%eax)
- addl $32, %eax
- movl %eax, (0)
- movl 4, %eax
- dec %eax
- movl %eax, (4)
- je .5
- ret
-.5: jmp *8
-
-GLOBL ( _x86_Vertex3fv_8_end )
-
-/*
- Vertex 3fv generic vertex size
-*/
-GLOBL ( _x86_Vertex3fv )
- movl 4(%esp), %edx
- push %edi
- push %esi
- movl (0x1010101), %edi
- movl (%edx), %eax
- movl 4(%edx), %ecx
- movl 8(%edx), %esi
- movl %eax, (%edi)
- movl %ecx, 4(%edi)
- movl %esi, 8(%edi)
- addl $12, %edi
- movl $6, %ecx
- movl $0x58, %esi
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, (0x1010101)
- movl (0x2020202), %eax
- pop %esi
- pop %edi
- dec %eax
- movl %eax, (0x2020202)
- je .6
- ret
-.6: jmp *0
-GLOBL ( _x86_Vertex3fv_end )
-
-
-/**
- * Generic handler for 2 float format data. This can be used for
- * TexCoord2f and possibly other functions.
- */
-
-GLOBL ( _x86_Attribute2f )
- movl $0x0, %edx
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- movl %eax, (%edx)
- movl %ecx, 4(%edx)
- ret
-GLOBL ( _x86_Attribute2f_end )
-
-
-/**
- * Generic handler for 2 float vector format data. This can be used for
- * TexCoord2fv and possibly other functions.
- */
-
-GLOBL( _x86_Attribute2fv)
- movl 4(%esp), %eax /* load 'v' off stack */
- movl (%eax), %ecx /* load v[0] */
- movl 4(%eax), %eax /* load v[1] */
- movl %ecx, 0 /* store v[0] to current vertex */
- movl %eax, 4 /* store v[1] to current vertex */
- ret
-GLOBL ( _x86_Attribute2fv_end )
-
-
-/**
- * Generic handler for 3 float format data. This can be used for
- * Normal3f, Color3f (when the color target is also float), or
- * TexCoord3f.
- */
-
-GLOBL ( _x86_Attribute3f )
- movl 4(%esp), %ecx
- movl 8(%esp), %edx
- movl 12(%esp), %eax
- movl %ecx, 0
- movl %edx, 4
- movl %eax, 8
- ret
-GLOBL ( _x86_Attribute3f_end )
-
-/**
- * Generic handler for 3 float vector format data. This can be used for
- * Normal3f, Color3f (when the color target is also float), or
- * TexCoord3f.
- */
-
-GLOBL( _x86_Attribute3fv)
- movl 4(%esp), %eax /* load 'v' off stack */
- movl (%eax), %ecx /* load v[0] */
- movl 4(%eax), %edx /* load v[1] */
- movl 8(%eax), %eax /* load v[2] */
- movl %ecx, 0 /* store v[0] to current vertex */
- movl %edx, 4 /* store v[1] to current vertex */
- movl %eax, 8 /* store v[2] to current vertex */
- ret
-GLOBL ( _x86_Attribute3fv_end )
-
-
-/*
- Color 4ubv_ub
-*/
-GLOBL ( _x86_Color4ubv_ub )
- movl 4(%esp), %eax
- movl $0x12345678, %edx
- movl (%eax), %eax
- movl %eax, (%edx)
- ret
-GLOBL ( _x86_Color4ubv_ub_end )
-
-/*
- Color 4ubv 4f
-*/
-GLOBL ( _x86_Color4ubv_4f )
- push %ebx
- movl $0, %edx
- xor %eax, %eax
- xor %ecx, %ecx
- movl 8(%esp), %ebx
- movl (%ebx), %ebx
- mov %bl, %al
- mov %bh, %cl
- movl (%edx,%eax,4),%eax
- movl (%edx,%ecx,4),%ecx
- movl %eax, (0xdeadbeaf)
- movl %ecx, (0xdeadbeaf)
- xor %eax, %eax
- xor %ecx, %ecx
- shr $16, %ebx
- mov %bl, %al
- mov %bh, %cl
- movl (%edx,%eax,4), %eax
- movl (%edx,%ecx,4), %ecx
- movl %eax, (0xdeadbeaf)
- movl %ecx, (0xdeadbeaf)
- pop %ebx
- ret
-GLOBL ( _x86_Color4ubv_4f_end )
-
-/*
-
- Color4ub_ub
-*/
-GLOBL( _x86_Color4ub_ub )
- push %ebx
- movl 8(%esp), %eax
- movl 12(%esp), %edx
- movl 16(%esp), %ecx
- movl 20(%esp), %ebx
- mov %al, (0)
- mov %dl, (0)
- mov %cl, (0)
- mov %bl, (0)
- pop %ebx
- ret
-GLOBL( _x86_Color4ub_ub_end )
-
-
-/*
- MultiTexCoord2fv st0/st1
-*/
-GLOBL( _x86_MultiTexCoord2fv )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $3, %eax
- movl (%ecx), %edx
- shl $3, %eax
- movl 4(%ecx), %ecx
- movl %edx, 0xdeadbeef(%eax)
- movl %ecx, 0xdeadbeef(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2fv_end )
-
-/*
- MultiTexCoord2fv
-*/
-
-GLOBL( _x86_MultiTexCoord2fv_2 )
- movl 4(%esp,1), %eax
- movl 8(%esp,1), %ecx
- and $3, %eax
- movl 0(,%eax,4), %edx
- movl (%ecx), %eax
- movl %eax, (%edx)
- movl 4(%ecx), %eax
- movl %eax, 4(%edx)
- ret
-GLOBL( _x86_MultiTexCoord2fv_2_end )
-
-/*
- MultiTexCoord2f st0/st1
-*/
-GLOBL( _x86_MultiTexCoord2f )
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl 12(%esp), %ecx
- and $3, %eax
- shl $3, %eax
- movl %edx, 0xdeadbeef(%eax)
- movl %ecx, 0xdeadbeef(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2f_end )
-
-/*
- MultiTexCoord2f
-*/
-GLOBL( _x86_MultiTexCoord2f_2 )
- movl 4(%esp), %eax
- movl 8(%esp), %edx
- movl 12(%esp,1), %ecx
- and $3,%eax
- movl 0(,%eax,4), %eax
- movl %edx, (%eax)
- movl %ecx, 4(%eax)
- ret
-GLOBL( _x86_MultiTexCoord2f_2_end )
-
-#if defined(USE_SSE_ASM)
-/**
- * This can be used as a template for either Color3fv (when the color
- * target is also a 3f) or Normal3fv.
- */
-
-GLOBL( _sse_Attribute3fv )
- movl 4(%esp), %eax
- movlps (%eax), %xmm0
- movl 8(%eax), %eax
- movlps %xmm0, 0
- movl %eax, 8
- ret
-GLOBL( _sse_Attribute3fv_end )
-
-/**
- * This can be used as a template for either Color3f (when the color
- * target is also a 3f) or Normal3f.
- */
-
-GLOBL( _sse_Attribute3f )
- movlps 4(%esp), %xmm0
- movl 12(%esp), %eax
- movlps %xmm0, 0
- movl %eax, 8
- ret
-GLOBL( _sse_Attribute3f_end )
-
-
-/**
- * Generic handler for 2 float vector format data. This can be used for
- * TexCoord2fv and possibly other functions.
- */
-
-GLOBL( _sse_Attribute2fv )
- movl 4(%esp), %eax
- movlps (%eax), %xmm0
- movlps %xmm0, 0
- ret
-GLOBL( _sse_Attribute2fv_end )
-
-
-/**
- * Generic handler for 2 float format data. This can be used for
- * TexCoord2f and possibly other functions.
- */
-
-GLOBL( _sse_Attribute2f )
- movlps 4(%esp), %xmm0
- movlps %xmm0, 0
- ret
-GLOBL( _sse_Attribute2f_end )
-
-/*
- MultiTexCoord2fv st0/st1
-*/
-GLOBL( _sse_MultiTexCoord2fv )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $3, %eax
- movlps (%ecx), %xmm0
- movlps %xmm0, 0xdeadbeef(,%eax,8)
- ret
-GLOBL( _sse_MultiTexCoord2fv_end )
-
-/*
- MultiTexCoord2fv
-*/
-GLOBL( _sse_MultiTexCoord2fv_2 )
- movl 4(%esp), %eax
- movl 8(%esp), %ecx
- and $3, %eax
- movl 0(,%eax,4), %edx
- movlps (%ecx), %xmm0
- movlps %xmm0, (%edx)
- ret
-GLOBL( _sse_MultiTexCoord2fv_2_end )
-
-/*
- MultiTexCoord2f st0/st1
-*/
-GLOBL( _sse_MultiTexCoord2f )
- movl 4(%esp), %eax
- and $3, %eax
- movlps 8(%esp), %xmm0
- movlps %xmm0, 0xdeadbeef(,%eax,8)
- ret
-GLOBL( _sse_MultiTexCoord2f_end )
-
-/*
- MultiTexCoord2f
-*/
-GLOBL( _sse_MultiTexCoord2f_2 )
- movl 4(%esp), %eax
- movlps 8(%esp), %xmm0
- and $3,%eax
- movl 0(,%eax,4), %eax
- movlps %xmm0, (%eax)
- ret
-GLOBL( _sse_MultiTexCoord2f_2_end )
-#endif
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
diff --git a/src/mesa/drivers/dri/s3v/s3v_context.c b/src/mesa/drivers/dri/s3v/s3v_context.c
index 7b0aa0daee0..2d2f704ad77 100644
--- a/src/mesa/drivers/dri/s3v/s3v_context.c
+++ b/src/mesa/drivers/dri/s3v/s3v_context.c
@@ -6,7 +6,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -139,7 +139,7 @@ GLboolean s3vCreateContext(const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
diff --git a/src/mesa/drivers/dri/s3v/s3v_state.c b/src/mesa/drivers/dri/s3v/s3v_state.c
index fcea901c1c9..b86b618c117 100644
--- a/src/mesa/drivers/dri/s3v/s3v_state.c
+++ b/src/mesa/drivers/dri/s3v/s3v_state.c
@@ -10,7 +10,7 @@
#include "colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
/* #define DEBUG(str) printf str */
@@ -825,7 +825,7 @@ static void s3vDDUpdateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
S3V_CONTEXT(ctx)->new_gl_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
index 533424cdeab..c451f7452bf 100644
--- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c
+++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
@@ -13,7 +13,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
/* #define DEBUG(str) printf str */
@@ -38,7 +38,7 @@ s3vDestroyContext(__DRIcontextPrivate *driContextPriv)
if (vmesa) {
_swsetup_DestroyContext( vmesa->glCtx );
_tnl_DestroyContext( vmesa->glCtx );
- _ac_DestroyContext( vmesa->glCtx );
+ _vbo_DestroyContext( vmesa->glCtx );
_swrast_DestroyContext( vmesa->glCtx );
s3vFreeVB( vmesa->glCtx );
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index f51e321a4a6..ad79b9235c1 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -40,7 +40,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
@@ -509,7 +509,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -599,7 +599,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
_swsetup_DestroyContext(imesa->glCtx );
_tnl_DestroyContext( imesa->glCtx );
- _ac_DestroyContext( imesa->glCtx );
+ _vbo_DestroyContext( imesa->glCtx );
_swrast_DestroyContext( imesa->glCtx );
/* free the Mesa context */
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 2f20dc23b6e..741a9dda4f7 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -41,7 +41,7 @@
#include "savage_bci.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -1673,7 +1673,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
SAVAGE_CONTEXT(ctx)->new_gl_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c
index 6bc2c6de3bf..08402fb3e2a 100644
--- a/src/mesa/drivers/dri/sis/sis6326_state.c
+++ b/src/mesa/drivers/dri/sis/sis6326_state.c
@@ -37,7 +37,7 @@
#include "enums.h"
#include "colormac.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -645,7 +645,7 @@ sis6326DDInvalidateState( GLcontext *ctx, GLuint new_state )
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
smesa->NewGLState |= new_state;
}
diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c
index a300a080ec0..89b81da347a 100644
--- a/src/mesa/drivers/dri/sis/sis_context.c
+++ b/src/mesa/drivers/dri/sis/sis_context.c
@@ -53,7 +53,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -306,7 +306,7 @@ sisCreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -353,7 +353,7 @@ sisDestroyContext ( __DRIcontextPrivate *driContextPriv )
if ( smesa != NULL ) {
_swsetup_DestroyContext( smesa->glCtx );
_tnl_DestroyContext( smesa->glCtx );
- _ac_DestroyContext( smesa->glCtx );
+ _vbo_DestroyContext( smesa->glCtx );
_swrast_DestroyContext( smesa->glCtx );
if (smesa->using_agp)
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 2a10a5fbf62..33a2f089b82 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "enums.h"
#include "colormac.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -707,7 +707,7 @@ sisDDInvalidateState( GLcontext *ctx, GLuint new_state )
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
smesa->NewGLState |= new_state;
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index bd9dade89b5..a9163f49a8f 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -49,7 +49,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -328,7 +328,7 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -609,7 +609,7 @@ tdfxDestroyContext( __DRIcontextPrivate *driContextPriv )
_swsetup_DestroyContext( fxMesa->glCtx );
_tnl_DestroyContext( fxMesa->glCtx );
- _ac_DestroyContext( fxMesa->glCtx );
+ _vbo_DestroyContext( fxMesa->glCtx );
_swrast_DestroyContext( fxMesa->glCtx );
tdfxFreeVB( fxMesa->glCtx );
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index 59e6549e5ef..42cb5dfaa38 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -46,7 +46,7 @@
#include "teximage.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
@@ -1234,7 +1234,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
TDFX_CONTEXT(ctx)->new_gl_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c
index d3806586475..dbbd1ac0c69 100644
--- a/src/mesa/drivers/dri/trident/trident_context.c
+++ b/src/mesa/drivers/dri/trident/trident_context.c
@@ -30,7 +30,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
@@ -143,7 +143,7 @@ tridentCreateContext( const __GLcontextModes *glVisual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
@@ -183,7 +183,7 @@ tridentDestroyContext(__DRIcontextPrivate *driContextPriv)
if (tmesa) {
_swsetup_DestroyContext( tmesa->glCtx );
_tnl_DestroyContext( tmesa->glCtx );
- _ac_DestroyContext( tmesa->glCtx );
+ _vbo_DestroyContext( tmesa->glCtx );
_swrast_DestroyContext( tmesa->glCtx );
/* free the Mesa context */
diff --git a/src/mesa/drivers/dri/trident/trident_state.c b/src/mesa/drivers/dri/trident/trident_state.c
index 037cce5f862..5303bd422ed 100644
--- a/src/mesa/drivers/dri/trident/trident_state.c
+++ b/src/mesa/drivers/dri/trident/trident_state.c
@@ -26,7 +26,7 @@
*/
#include "trident_context.h"
#include "trident_lock.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
@@ -468,7 +468,7 @@ tridentDDUpdateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
TRIDENT_CONTEXT(ctx)->new_gl_state |= new_state;
}
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 49c24656551..bc5a414df60 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -42,7 +42,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
@@ -583,7 +583,7 @@ viaCreateContext(const __GLcontextModes *visual,
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext(ctx);
- _ac_CreateContext(ctx);
+ _vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
@@ -708,7 +708,7 @@ viaDestroyContext(__DRIcontextPrivate *driContextPriv)
_swsetup_DestroyContext(vmesa->glCtx);
_tnl_DestroyContext(vmesa->glCtx);
- _ac_DestroyContext(vmesa->glCtx);
+ _vbo_DestroyContext(vmesa->glCtx);
_swrast_DestroyContext(vmesa->glCtx);
/* free the Mesa context */
_mesa_destroy_context(vmesa->glCtx);
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index 2c9cfca522e..30b9dc289a7 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -40,7 +40,7 @@
#include "via_3d_reg.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
@@ -1507,7 +1507,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState)
_swrast_InvalidateState(ctx, newState);
_swsetup_InvalidateState(ctx, newState);
- _ac_InvalidateState(ctx, newState);
+ _vbo_InvalidateState(ctx, newState);
_tnl_InvalidateState(ctx, newState);
}
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index ef60602c832..f49c3889f66 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -55,7 +55,7 @@
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 0b027eddec5..c4fc8821e50 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -41,7 +41,6 @@
#include "imports.h"
#include "mtypes.h"
#include "renderbuffer.h"
-#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/s_context.h"
@@ -51,6 +50,7 @@
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
+#include "vbo/vbo.h"
@@ -110,8 +110,8 @@ osmesa_update_state( GLcontext *ctx, GLuint new_state )
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
}
@@ -1261,7 +1261,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
TNLcontext *tnl;
if (!_swrast_CreateContext( ctx ) ||
- !_ac_CreateContext( ctx ) ||
+ !_vbo_CreateContext( ctx ) ||
!_tnl_CreateContext( ctx ) ||
!_swsetup_CreateContext( ctx )) {
_mesa_destroy_visual(osmesa->gl_visual);
@@ -1299,7 +1299,7 @@ OSMesaDestroyContext( OSMesaContext osmesa )
if (osmesa) {
_swsetup_DestroyContext( &osmesa->mesa );
_tnl_DestroyContext( &osmesa->mesa );
- _ac_DestroyContext( &osmesa->mesa );
+ _vbo_DestroyContext( &osmesa->mesa );
_swrast_DestroyContext( &osmesa->mesa );
_mesa_destroy_visual( osmesa->gl_visual );
diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c
index a4c0901e38f..ae5104d0c01 100644
--- a/src/mesa/drivers/svga/svgamesa15.c
+++ b/src/mesa/drivers/svga/svgamesa15.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa15.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */
+/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */
/*
* Mesa 3-D graphics library
diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c
index 999c6331c9c..a59937bfb4b 100644
--- a/src/mesa/drivers/svga/svgamesa16.c
+++ b/src/mesa/drivers/svga/svgamesa16.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa16.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */
+/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */
/*
* Mesa 3-D graphics library
diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c
index 93c84167ebb..dd15bf38db2 100644
--- a/src/mesa/drivers/svga/svgamesa24.c
+++ b/src/mesa/drivers/svga/svgamesa24.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa24.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */
+/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */
/*
* Mesa 3-D graphics library
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
index 5a3a6776ce7..4da18795d8c 100644
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ b/src/mesa/drivers/svga/svgamesa32.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa32.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */
+/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */
/*
* Mesa 3-D graphics library
diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c
index e3f5eaebf6a..4264fcd9599 100644
--- a/src/mesa/drivers/svga/svgamesa8.c
+++ b/src/mesa/drivers/svga/svgamesa8.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa8.c,v 1.10 2006/11/01 19:35:23 brianp Exp $ */
+/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */
/*
* Mesa 3-D graphics library
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 510fbd5849b..b0ef422de2e 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -74,7 +74,7 @@
#include "renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
@@ -1562,7 +1562,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
/* Initialize the software rasterizer and helper modules.
*/
if (!_swrast_CreateContext( mesaCtx ) ||
- !_ac_CreateContext( mesaCtx ) ||
+ !_vbo_CreateContext( mesaCtx ) ||
!_tnl_CreateContext( mesaCtx ) ||
!_swsetup_CreateContext( mesaCtx )) {
_mesa_free_context_data(&c->mesa);
@@ -1594,7 +1594,7 @@ void XMesaDestroyContext( XMesaContext c )
_swsetup_DestroyContext( mesaCtx );
_swrast_DestroyContext( mesaCtx );
_tnl_DestroyContext( mesaCtx );
- _ac_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
_mesa_free_context_data( mesaCtx );
_mesa_free( c );
}
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index d272630d18a..dbac3b8cdb6 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -47,7 +47,6 @@
#include "texstore.h"
#include "texformat.h"
#include "xmesaP.h"
-#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
#include "swrast_setup/swrast_setup.h"
@@ -829,8 +828,8 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
* modules. The X11 driver has no internal GL-dependent state.
*/
_swrast_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
if (ctx->DrawBuffer->Name != 0)
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index 33d44e43296..0c1a35361f1 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -45,7 +45,7 @@
static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.EdgeFlag = b;
+ ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b;
}
static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 852b9aaee98..d601ee461e6 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -114,40 +114,34 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->Vertex.StrideB = 0;
obj->Vertex.Ptr = NULL;
obj->Vertex.Enabled = GL_FALSE;
- obj->Vertex.Flags = CA_CLIENT_DATA;
obj->Normal.Type = GL_FLOAT;
obj->Normal.Stride = 0;
obj->Normal.StrideB = 0;
obj->Normal.Ptr = NULL;
obj->Normal.Enabled = GL_FALSE;
- obj->Normal.Flags = CA_CLIENT_DATA;
obj->Color.Size = 4;
obj->Color.Type = GL_FLOAT;
obj->Color.Stride = 0;
obj->Color.StrideB = 0;
obj->Color.Ptr = NULL;
obj->Color.Enabled = GL_FALSE;
- obj->Color.Flags = CA_CLIENT_DATA;
obj->SecondaryColor.Size = 4;
obj->SecondaryColor.Type = GL_FLOAT;
obj->SecondaryColor.Stride = 0;
obj->SecondaryColor.StrideB = 0;
obj->SecondaryColor.Ptr = NULL;
obj->SecondaryColor.Enabled = GL_FALSE;
- obj->SecondaryColor.Flags = CA_CLIENT_DATA;
obj->FogCoord.Size = 1;
obj->FogCoord.Type = GL_FLOAT;
obj->FogCoord.Stride = 0;
obj->FogCoord.StrideB = 0;
obj->FogCoord.Ptr = NULL;
obj->FogCoord.Enabled = GL_FALSE;
- obj->FogCoord.Flags = CA_CLIENT_DATA;
obj->Index.Type = GL_FLOAT;
obj->Index.Stride = 0;
obj->Index.StrideB = 0;
obj->Index.Ptr = NULL;
obj->Index.Enabled = GL_FALSE;
- obj->Index.Flags = CA_CLIENT_DATA;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
obj->TexCoord[i].Size = 4;
obj->TexCoord[i].Type = GL_FLOAT;
@@ -155,13 +149,11 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->TexCoord[i].StrideB = 0;
obj->TexCoord[i].Ptr = NULL;
obj->TexCoord[i].Enabled = GL_FALSE;
- obj->TexCoord[i].Flags = CA_CLIENT_DATA;
}
obj->EdgeFlag.Stride = 0;
obj->EdgeFlag.StrideB = 0;
obj->EdgeFlag.Ptr = NULL;
obj->EdgeFlag.Enabled = GL_FALSE;
- obj->EdgeFlag.Flags = CA_CLIENT_DATA;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
obj->VertexAttrib[i].Size = 4;
obj->VertexAttrib[i].Type = GL_FLOAT;
@@ -170,7 +162,6 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->VertexAttrib[i].Ptr = NULL;
obj->VertexAttrib[i].Enabled = GL_FALSE;
obj->VertexAttrib[i].Normalized = GL_FALSE;
- obj->VertexAttrib[i].Flags = CA_CLIENT_DATA;
}
#if FEATURE_ARB_vertex_buffer_object
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 99f4dc9dfd4..9b3759b6c82 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -976,9 +976,8 @@ _mesa_init_current( GLcontext *ctx )
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
- ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0;
- ctx->Current.EdgeFlag = GL_TRUE;
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
}
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ca484034828..49bc2933bf5 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -343,8 +343,6 @@ typedef enum
OPCODE_ATTR_3F_ARB,
OPCODE_ATTR_4F_ARB,
OPCODE_MATERIAL,
- OPCODE_INDEX,
- OPCODE_EDGEFLAG,
OPCODE_BEGIN,
OPCODE_END,
OPCODE_RECTF,
@@ -5110,45 +5108,19 @@ save_EvalPoint2(GLint x, GLint y)
static void GLAPIENTRY
save_Indexf(GLfloat x)
{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX, 1);
- if (n) {
- n[1].f = x;
- }
-
- ctx->ListState.ActiveIndex = 1;
- ctx->ListState.CurrentIndex = x;
-
- if (ctx->ExecuteFlag) {
- CALL_Indexf(ctx->Exec, (x));
- }
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
}
static void GLAPIENTRY
save_Indexfv(const GLfloat * v)
{
- save_Indexf(v[0]);
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
}
static void GLAPIENTRY
save_EdgeFlag(GLboolean x)
{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EDGEFLAG, 1);
- if (n) {
- n[1].b = x;
- }
-
- ctx->ListState.ActiveEdgeFlag = 1;
- ctx->ListState.CurrentEdgeFlag = x;
-
- if (ctx->ExecuteFlag) {
- CALL_EdgeFlag(ctx->Exec, (x));
- }
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0);
}
static void GLAPIENTRY
@@ -6602,12 +6574,6 @@ execute_list(GLcontext *ctx, GLuint list)
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
}
break;
- case OPCODE_INDEX:
- CALL_Indexf(ctx->Exec, (n[1].f));
- break;
- case OPCODE_EDGEFLAG:
- CALL_EdgeFlag(ctx->Exec, (n[1].b));
- break;
case OPCODE_BEGIN:
CALL_Begin(ctx->Exec, (n[1].e));
break;
@@ -6793,9 +6759,6 @@ _mesa_NewList(GLuint list, GLenum mode)
for (i = 0; i < MAT_ATTRIB_MAX; i++)
ctx->ListState.ActiveMaterialSize[i] = 0;
- ctx->ListState.ActiveIndex = 0;
- ctx->ListState.ActiveEdgeFlag = 0;
-
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
ctx->Driver.NewList(ctx, list, mode);
@@ -8421,12 +8384,6 @@ print_list(GLcontext *ctx, GLuint list)
_mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
break;
- case OPCODE_INDEX:
- _mesa_printf("INDEX: %f\n", n[1].f);
- break;
- case OPCODE_EDGEFLAG:
- _mesa_printf("EDGEFLAG: %d\n", n[1].i);
- break;
case OPCODE_BEGIN:
_mesa_printf("BEGIN %x\n", n[1].i);
break;
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 076d8731f8f..0d54c29949b 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -56,7 +56,7 @@ static void
client_state(GLcontext *ctx, GLenum cap, GLboolean state)
{
GLuint flag;
- GLuint *var;
+ GLboolean *var;
switch (cap) {
case GL_VERTEX_ARRAY:
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 7845ea018ef..b61cb821f7d 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -136,6 +136,7 @@ static const struct {
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
{ OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
+ { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
@@ -223,6 +224,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 858c8226592..9b2a42f7c1a 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -323,7 +323,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.EdgeFlag;
+ params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
@@ -2150,7 +2150,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
@@ -3977,7 +3977,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_EDGE_FLAG:
{
FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
+ params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 0f2ca00b831..c18216d4a8f 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -190,7 +190,7 @@ StateVars = [
( "GL_DOUBLEBUFFER", GLboolean,
["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
- ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
+ ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
"FLUSH_CURRENT(ctx, 0);", None ),
( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0ed73beb3c5..2ad37d3a8d7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -143,7 +143,7 @@ enum
VERT_ATTRIB_COLOR1 = 4,
VERT_ATTRIB_FOG = 5,
VERT_ATTRIB_COLOR_INDEX = 6,
- VERT_ATTRIB_SEVEN = 7,
+ VERT_ATTRIB_EDGEFLAG = 7,
VERT_ATTRIB_TEX0 = 8,
VERT_ATTRIB_TEX1 = 9,
VERT_ATTRIB_TEX2 = 10,
@@ -183,7 +183,7 @@ enum
#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
-#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
+#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
@@ -616,11 +616,11 @@ struct gl_current_attrib
/**
* \name Current vertex attributes.
* \note Values are valid only after FLUSH_VERTICES has been called.
+ * \note Index and Edgeflag current values are stored as floats in the
+ * SIX and SEVEN attribute slots.
*/
/*@{*/
GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
- GLfloat Index; /**< Current color index */
- GLboolean EdgeFlag; /**< Current edge flag */
/*@}*/
/**
@@ -1640,8 +1640,6 @@ struct gl_pixelstore_attrib
};
-#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
-
/**
* Client vertex array attributes
@@ -1653,14 +1651,12 @@ struct gl_client_array
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
const GLubyte *Ptr; /**< Points to array data */
- GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
+ GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
/**< GL_ARB_vertex_buffer_object */
struct gl_buffer_object *BufferObj;
GLuint _MaxElement;
-
- GLbitfield Flags;
};
@@ -1681,8 +1677,8 @@ struct gl_array_object
struct gl_client_array SecondaryColor;
struct gl_client_array FogCoord;
struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
struct gl_client_array EdgeFlag;
+ struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
/*@}*/
/** Generic arrays for vertex programs/shaders */
@@ -2478,6 +2474,7 @@ struct gl_extensions
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;
+ GLboolean ATI_separate_stencil;
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
@@ -2611,7 +2608,7 @@ struct matrix_stack
#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
-#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
+#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
@@ -2620,7 +2617,7 @@ struct matrix_stack
#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
+#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
#define _NEW_ARRAY_ALL 0xffffffff
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 4184aeb9d92..55fb4552d2b 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -903,8 +903,8 @@ update_arrays( GLcontext *ctx )
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
}
/* 8..15 */
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index ad71a81f6e0..e61eb0030c0 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -119,23 +119,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ref = CLAMP( ref, 0, stencilMax );
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
- func, ref, mask);
- }
- }
- else {
+ if (ctx->Extensions.ATI_separate_stencil) {
/* set both front and back state */
if (ctx->Stencil.Function[0] == func &&
ctx->Stencil.Function[1] == func &&
@@ -153,6 +137,22 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
func, ref, mask);
}
}
+ else {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ func, ref, mask);
+ }
+ }
}
@@ -173,26 +173,26 @@ _mesa_StencilMask( GLuint mask )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.WriteMask[face] == mask)
+ if (ctx->Extensions.ATI_separate_stencil) {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
}
}
else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ ctx->Stencil.WriteMask[face] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
}
}
}
@@ -273,23 +273,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
- fail, zfail, zpass);
- }
- }
- else {
+ if (ctx->Extensions.ATI_separate_stencil) {
/* set both front and back state */
if (ctx->Stencil.ZFailFunc[0] == zfail &&
ctx->Stencil.ZFailFunc[1] == zfail &&
@@ -307,6 +291,22 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
fail, zfail, zpass);
}
}
+ else {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ fail, zfail, zpass);
+ }
+ }
}
diff --git a/src/mesa/sources b/src/mesa/sources
index 09692c6f155..6d6d22861c0 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -78,10 +78,6 @@ MATH_SOURCES = \
math/m_vector.c \
math/m_xform.c
-ARRAY_CACHE_SOURCES = \
- array_cache/ac_context.c \
- array_cache/ac_import.c
-
SWRAST_SOURCES = \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
@@ -119,13 +115,9 @@ SWRAST_SETUP_SOURCES = \
swrast_setup/ss_triangle.c
TNL_SOURCES = \
- tnl/t_array_api.c \
- tnl/t_array_import.c \
tnl/t_context.c \
tnl/t_pipeline.c \
- tnl/t_save_api.c \
- tnl/t_save_loopback.c \
- tnl/t_save_playback.c \
+ tnl/t_draw.c \
tnl/t_vb_arbprogram.c \
tnl/t_vb_arbprogram_sse.c \
tnl/t_vb_arbshader.c\
@@ -142,13 +134,23 @@ TNL_SOURCES = \
tnl/t_vp_build.c \
tnl/t_vertex.c \
tnl/t_vertex_sse.c \
- tnl/t_vertex_generic.c \
- tnl/t_vtx_api.c \
- tnl/t_vtx_generic.c \
- tnl/t_vtx_x86.c \
- tnl/t_vtx_eval.c \
- tnl/t_vtx_exec.c
-
+ tnl/t_vertex_generic.c
+
+VBO_SOURCES = \
+ vbo/vbo_context.c \
+ vbo/vbo_exec.c \
+ vbo/vbo_exec_api.c \
+ vbo/vbo_exec_array.c \
+ vbo/vbo_exec_draw.c \
+ vbo/vbo_exec_eval.c \
+ vbo/vbo_rebase.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
SHADER_SOURCES = \
@@ -242,8 +244,7 @@ X86_SOURCES = \
x86/sse_xform3.S \
x86/sse_xform4.S \
x86/sse_normal.S \
- x86/read_rgba_span_x86.S \
- tnl/t_vtx_x86_gcc.S
+ x86/read_rgba_span_x86.S
X86_API = \
x86/glapi_x86.S
@@ -317,7 +318,7 @@ ALL_SOURCES = \
SOLO_SOURCES = \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
- $(ARRAY_CACHE_SOURCES) \
+ $(VBO_SOURCES) \
$(TNL_SOURCES) \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \
diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources
index e01f55dbafb..a0888be11d6 100644
--- a/src/mesa/tnl/sources
+++ b/src/mesa/tnl/sources
@@ -1,12 +1,7 @@
# List of source files in this directory used for X.org xserver build
MESA_TNL_SOURCES = \
-t_array_api.c \
-t_array_import.c \
t_context.c \
t_pipeline.c \
-t_save_api.c \
-t_save_loopback.c \
-t_save_playback.c \
t_vb_arbprogram.c \
t_vb_arbprogram_sse.c \
t_vb_arbshader.c \
@@ -23,24 +18,17 @@ t_vb_vertex.c \
t_vertex.c \
t_vertex_generic.c \
t_vertex_sse.c \
-t_vp_build.c \
-t_vtx_api.c \
-t_vtx_eval.c \
-t_vtx_exec.c \
-t_vtx_generic.c \
-t_vtx_x86.c
+t_vp_build.c
MESA_TNL_HEADERS = \
t_array_api.h \
t_array_import.h \
t_context.h \
t_pipeline.h \
-t_save_api.h \
t_vb_arbprogram.h \
t_vb_cliptmp.h \
t_vb_lighttmp.h \
t_vb_rendertmp.h \
t_vertex.h \
t_vp_build.h \
-t_vtx_api.h \
tnl.h
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
deleted file mode 100644
index 087f6af08cb..00000000000
--- a/src/mesa/tnl/t_array_api.c
+++ /dev/null
@@ -1,432 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_array_api.c
- * \brief Vertex array API functions (glDrawArrays, etc)
- * \author Keith Whitwell
- */
-
-#include "glheader.h"
-#include "api_validate.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_api.h"
-#include "t_array_import.h"
-#include "t_save_api.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-#include "dispatch.h"
-
-static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
- GLsizei count )
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( start + i ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
- const GLuint *indices)
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- /* Here, indices will already reflect the buffer object if active */
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0 ; i < count ; i++) {
- CALL_ArrayElement(GET_DISPATCH(), ( indices[i] ));
- }
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-/* Note this function no longer takes a 'start' value, the range is
- * assumed to start at zero. The old trick of subtracting 'start'
- * from each index won't work if the indices are not in writeable
- * memory.
- */
-static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
- GLuint max_index,
- GLsizei index_count, GLuint *indices )
-
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_prim prim;
- FLUSH_CURRENT( ctx, 0 );
-
- _tnl_vb_bind_arrays( ctx, 0, max_index );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = index_count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->vb.Elts = (GLuint *)indices;
-
- tnl->Driver.RunPipeline( ctx );
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- /* It's tempting to get rid of this threshold value because we take
- * very different paths if 'count' is less than or greater than 'thresh'.
- * I've found/fixed at least one bug which only occured for particular
- * array sizes. Also, several conformance tests use very short arrays
- * which means the long-array path doesn't get tested. -Brian
- */
- GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- assert(!ctx->CompileFlag);
-
- if (!ctx->Array.LockCount && (GLuint) count < thresh) {
- /* Small primitives: attempt to share a vb (at the expense of
- * using the immediate interface).
- */
- fallback_drawarrays( ctx, mode, start, count );
- }
- else if (start >= (GLint) ctx->Array.LockFirst &&
- start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) {
-
- struct tnl_prim prim;
-
- /* Locked primitives which can fit in a single vertex buffer:
- */
- FLUSH_CURRENT( ctx, 0 );
-
- /* Locked drawarrays. Reuse any previously transformed data.
- */
- _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst,
- ctx->Array.LockFirst + ctx->Array.LockCount );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = start;
- tnl->vb.Primitive[0].count = count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- else {
- int bufsz = 256; /* Use a small buffer for cache goodness */
- int j, nr;
- int minimum, modulo, skip;
-
- /* Large primitives requiring decomposition to multiple vertex
- * buffers:
- */
- switch (mode) {
- case GL_POINTS:
- minimum = 0;
- modulo = 1;
- skip = 0;
- break;
- case GL_LINES:
- minimum = 1;
- modulo = 2;
- skip = 1;
- break;
- case GL_LINE_STRIP:
- minimum = 1;
- modulo = 1;
- skip = 0;
- break;
- case GL_TRIANGLES:
- minimum = 2;
- modulo = 3;
- skip = 2;
- break;
- case GL_TRIANGLE_STRIP:
- minimum = 2;
- modulo = 1;
- skip = 0;
- break;
- case GL_QUADS:
- minimum = 3;
- modulo = 4;
- skip = 3;
- break;
- case GL_QUAD_STRIP:
- minimum = 3;
- modulo = 2;
- skip = 0;
- break;
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- default:
- /* Primitives requiring a copied vertex (fan-like primitives)
- * must use the slow path if they cannot fit in a single
- * vertex buffer.
- */
- if (count <= (GLint) ctx->Const.MaxArrayLockSize) {
- bufsz = ctx->Const.MaxArrayLockSize;
- minimum = 0;
- modulo = 1;
- skip = 0;
- }
- else {
- fallback_drawarrays( ctx, mode, start, count );
- return;
- }
- }
-
- FLUSH_CURRENT( ctx, 0 );
-
- bufsz -= bufsz % modulo;
- bufsz -= minimum;
- count += start;
-
- for (j = start + minimum ; j < count ; j += nr + skip ) {
-
- struct tnl_prim prim;
-
- nr = MIN2( bufsz, count - j );
-
- /* XXX is the last parameter a count or index into the array??? */
- _tnl_vb_bind_arrays( ctx, j - minimum, j + nr );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode;
-
- if (j == start + minimum)
- tnl->vb.Primitive[0].mode |= PRIM_BEGIN;
-
- if (j + nr + skip >= count)
- tnl->vb.Primitive[0].mode |= PRIM_END;
-
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = nr + minimum;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-}
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count);
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx,
- "DrawRangeElements with empty vertex elements buffer!");
- return;
- }
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices ))
- return;
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
-#ifdef DEBUG
- /* check that array indices really fall inside [start, end] range */
- {
- GLint i;
- for (i = 0; i < count; i++) {
- if (ui_indices[i] < start || ui_indices[i] > end) {
- _mesa_warning(ctx, "Invalid array index in "
- "glDrawRangeElements(index=%u)", ui_indices[i]);
- }
- }
- }
-#endif
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- /* Are the arrays already locked? If so we currently have to look
- * at the whole locked range.
- */
-
- if (start == 0 && ctx->Array.LockFirst == 0 &&
- end < (ctx->Array.LockFirst + ctx->Array.LockCount))
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else {
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- }
- else if (start == 0 && end < ctx->Const.MaxArrayLockSize) {
- /* The arrays aren't locked but we can still fit them inside a
- * single vertexbuffer.
- */
- _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices );
- }
- else {
- /* Range is too big to optimize:
- */
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawElements %d\n", count);
-
- /* Check arguments, etc. */
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- if (ctx->Array.LockFirst == 0)
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- else {
- /* Scan the index list and see if we can use the locked path anyway.
- */
- GLuint max_elt = 0;
- GLint i;
-
- for (i = 0 ; i < count ; i++)
- if (ui_indices[i] > max_elt)
- max_elt = ui_indices[i];
-
- if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
- max_elt < (GLuint) count) /* do we want to use it? */
- _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-/**
- * Initialize context's vertex array fields. Called during T 'n L context
- * creation.
- */
-void _tnl_array_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
- GLuint i;
-
- vfmt->DrawArrays = _tnl_DrawArrays;
- vfmt->DrawElements = _tnl_DrawElements;
- vfmt->DrawRangeElements = _tnl_DrawRangeElements;
-
- /* Setup vector pointers that will be used to bind arrays to VB's.
- */
- _mesa_vector4f_init( &tmp->Obj, 0, NULL);
- _mesa_vector4f_init( &tmp->Normal, 0, NULL);
- _mesa_vector4f_init( &tmp->FogCoord, 0, NULL);
- _mesa_vector4f_init( &tmp->Index, 0, NULL);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL);
-}
-
-
-/**
- * Destroy the context's vertex array stuff.
- * Called during T 'n L context destruction.
- */
-void _tnl_array_destroy( GLcontext *ctx )
-{
- (void) ctx;
-}
diff --git a/src/mesa/tnl/t_array_api.h b/src/mesa/tnl/t_array_api.h
deleted file mode 100644
index 61d1f696b00..00000000000
--- a/src/mesa/tnl/t_array_api.h
+++ /dev/null
@@ -1,46 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_VARRAY_H
-#define _T_VARRAY_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-
-extern void GLAPIENTRY _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count);
-
-extern void GLAPIENTRY _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern void GLAPIENTRY _tnl_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-
-extern void _tnl_array_init( GLcontext *ctx );
-extern void _tnl_array_destroy( GLcontext *ctx );
-
-#endif
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
deleted file mode 100644
index 13c5689ceb9..00000000000
--- a/src/mesa/tnl/t_array_import.c
+++ /dev/null
@@ -1,376 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "state.h"
-#include "mtypes.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_import.h"
-#include "t_context.h"
-
-
-/**
- * XXX writable and stride are always false in these functions...
- */
-static void _tnl_import_vertex( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_vertex(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Obj.data = (GLfloat (*)[4]) data;
- inputs->Obj.start = (GLfloat *) data;
- inputs->Obj.stride = tmp->StrideB;
- inputs->Obj.size = tmp->Size;
-}
-
-static void _tnl_import_normal( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_normal(ctx, GL_FLOAT,
- stride ? 3*sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Normal.data = (GLfloat (*)[4]) data;
- inputs->Normal.start = (GLfloat *) data;
- inputs->Normal.stride = tmp->StrideB;
- inputs->Normal.size = 3;
-}
-
-
-static void _tnl_import_color( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_color(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Color.data = (GLfloat (*)[4]) data;
- inputs->Color.start = (GLfloat *) data;
- inputs->Color.stride = tmp->StrideB;
- inputs->Color.size = tmp->Size;
-}
-
-
-static void _tnl_import_secondarycolor( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_secondarycolor(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->SecondaryColor.data = (GLfloat (*)[4]) data;
- inputs->SecondaryColor.start = (GLfloat *) data;
- inputs->SecondaryColor.stride = tmp->StrideB;
- inputs->SecondaryColor.size = tmp->Size;
-}
-
-static void _tnl_import_fogcoord( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->FogCoord.data = (GLfloat (*)[4]) data;
- inputs->FogCoord.start = (GLfloat *) data;
- inputs->FogCoord.stride = tmp->StrideB;
-}
-
-static void _tnl_import_index( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_index(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Index.data = (GLfloat (*)[4]) data;
- inputs->Index.start = (GLfloat *) data;
- inputs->Index.stride = tmp->StrideB;
-}
-
-
-static void _tnl_import_texcoord( GLcontext *ctx,
- GLuint unit,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->TexCoord[unit].data = (GLfloat (*)[4]) data;
- inputs->TexCoord[unit].start = (GLfloat *) data;
- inputs->TexCoord[unit].stride = tmp->StrideB;
- inputs->TexCoord[unit].size = tmp->Size;
-}
-
-
-static void _tnl_import_edgeflag( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
- (void) writable; (void) stride;
-
- tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
- sizeof(GLubyte),
- 0,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->EdgeFlag = (GLubyte *) data;
-}
-
-
-
-static void _tnl_import_attrib( GLcontext *ctx,
- GLuint index,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
-
- tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 4, /* want GLfloat[4] */
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Attribs[index].data = (GLfloat (*)[4]) data;
- inputs->Attribs[index].start = (GLfloat *) data;
- inputs->Attribs[index].stride = tmp->StrideB;
- inputs->Attribs[index].size = tmp->Size;
-}
-
-
-static void _tnl_constant_attrib( TNLcontext *tnl,
- struct tnl_vertex_arrays *tmp,
- GLuint i )
-{
- tmp->Attribs[i].count = 1;
- tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
- tmp->Attribs[i].start = tnl->vtx.current[i];
- tmp->Attribs[i].size = 4;
- tmp->Attribs[i].stride = 0;
- tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
-}
-
-
-
-void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- const struct gl_vertex_program *program
- = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL;
- GLuint i, index;
-
- VB->Count = end - start;
- VB->Elts = NULL;
-
- _ac_import_range( ctx, start, end );
-
- /* Note that the generic attribute arrays are treated differently
- * depending on whether an NV or ARB vertex program is enabled
- * (corresponding to aliasing vs. non-aliasing behaviour).
- * Generic array 0 always aliases vertex position.
- */
- for (index = 0; index < VERT_ATTRIB_MAX; index++) {
- if (ctx->VertexProgram._Enabled
- && (program->IsNVProgram || index == 0)
- && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
- /* Use generic attribute array. If an NV vertex program is active,
- * the generic arrays override the conventional attributes.
- * Otherwise, if an ARB vertex program is active, we'll import the
- * generic attributes without aliasing over conventional attribs
- * (see below).
- */
- _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
- VB->AttribPtr[index] = &tmp->Attribs[index];
- }
- /* use conventional arrays... */
- else if (index == VERT_ATTRIB_POS) {
- _tnl_import_vertex( ctx, GL_FALSE, GL_FALSE );
- tmp->Obj.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
- }
- else if (index == VERT_ATTRIB_NORMAL) {
- _tnl_import_normal( ctx, GL_FALSE, GL_FALSE );
- tmp->Normal.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
- }
- else if (index == VERT_ATTRIB_COLOR0) {
- _tnl_import_color( ctx, GL_FALSE, GL_FALSE );
- tmp->Color.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
- }
- else if (index == VERT_ATTRIB_COLOR1) {
- _tnl_import_secondarycolor( ctx, GL_FALSE, GL_FALSE );
- tmp->SecondaryColor.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
- }
- else if (index == VERT_ATTRIB_FOG) {
- _tnl_import_fogcoord( ctx, GL_FALSE, GL_FALSE );
- tmp->FogCoord.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
- }
- else if (index == VERT_ATTRIB_COLOR_INDEX) {
- _tnl_import_index( ctx, GL_FALSE, GL_FALSE );
- tmp->Index.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index;
- }
- else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- i = index - VERT_ATTRIB_TEX0;
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[index] = &tmp->TexCoord[i];
- }
- else if (index >= VERT_ATTRIB_GENERIC1 &&
- index <= VERT_ATTRIB_GENERIC15) {
- const GLuint arrayIndex = index - VERT_ATTRIB_GENERIC0;
- if (program && !program->IsNVProgram &&
- ctx->Array.ArrayObj->VertexAttrib[arrayIndex].Enabled) {
- /* GL_ARB_vertex_program: bind a generic attribute array */
- _tnl_import_attrib(ctx, arrayIndex, GL_FALSE, GL_TRUE);
- VB->AttribPtr[index] = &tmp->Attribs[arrayIndex];
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- assert(VB->AttribPtr[index]);
- assert(VB->AttribPtr[index]->size);
- }
-
- /* odd-ball vertex attributes */
- {
- _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
- VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
- }
-
- /* These are constant & could be precalculated:
- */
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- _tnl_constant_attrib(tnl, tmp, i);
- }
-
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h
deleted file mode 100644
index 39b77641d53..00000000000
--- a/src/mesa/tnl/t_array_import.h
+++ /dev/null
@@ -1,36 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_ARRAY_IMPORT_H
-#define _T_ARRAY_IMPORT_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end );
-
-extern void _tnl_array_import_init( GLcontext *ctx );
-
-#endif
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 154780cc975..d9458b74eca 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -26,38 +26,19 @@
*/
-#include "api_arrayelt.h"
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
-#include "dlist.h"
#include "light.h"
-#include "vtxfmt.h"
#include "tnl.h"
-#include "t_array_api.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "t_save_api.h"
#include "t_vp_build.h"
-#include "t_vtx_api.h"
-
-
-
-static void
-install_driver_callbacks( GLcontext *ctx )
-{
- ctx->Driver.NewList = _tnl_NewList;
- ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_FlushVertices;
- ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
- ctx->Driver.BeginCallList = _tnl_BeginCallList;
- ctx->Driver.EndCallList = _tnl_EndCallList;
-}
-
+#include "vbo/vbo.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
@@ -72,20 +53,13 @@ _tnl_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
- if (_mesa_getenv("MESA_CODEGEN"))
- tnl->AllowCodegen = GL_TRUE;
-
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- /* Initialize tnl state and tnl->vtxfmt.
+ /* Initialize tnl state.
*/
- _tnl_save_init( ctx );
- _tnl_array_init( ctx );
- _tnl_vtx_init( ctx );
-
if (ctx->_MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
@@ -93,34 +67,18 @@ _tnl_CreateContext( GLcontext *ctx )
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
}
- /* Initialize the arrayelt helper
- */
- if (!_ae_create_context( ctx ))
- return GL_FALSE;
-
-
tnl->NeedNdcCoords = GL_TRUE;
- tnl->LoopbackDListCassettes = GL_FALSE;
- tnl->CalcDListNormalLengths = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
-
/* Set a few default values in the driver struct.
*/
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+ tnl->nr_blocks = 0;
+
return GL_TRUE;
}
@@ -130,11 +88,7 @@ _tnl_DestroyContext( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- _tnl_array_destroy( ctx );
- _tnl_vtx_destroy( ctx );
- _tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
- _ae_destroy_context( ctx );
if (ctx->_MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
@@ -155,10 +109,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
|| !tnl->AllowPixelFog;
}
- _ae_invalidate_state(ctx, new_state);
-
tnl->pipeline.new_state |= new_state;
- tnl->vtx.eval.new_state |= new_state;
/* Calculate tnl->render_inputs:
*/
@@ -205,36 +156,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
void
-_tnl_wakeup_exec( GLcontext *ctx )
+_tnl_wakeup( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
+#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
+#endif
}
-void
-_tnl_wakeup_save_exec( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_wakeup_exec( ctx );
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
-}
/**
@@ -250,27 +186,6 @@ _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
}
void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->LoopbackDListCassettes = mode;
-}
-
-void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->CalcDListNormalLengths = mode;
-}
-
-void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->IsolateMaterials = mode;
-}
-
-void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index d5414bd730d..a872f261775 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -43,29 +43,6 @@
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
* is stored. The last stage in the pipeline is the rasterizer.
*
- * The initial vertex_buffer data may either come from an ::immediate
- * structure or client vertex_arrays or display lists:
- *
- *
- * - The ::immediate structure records all the GL commands issued between
- * glBegin and glEnd. \n
- * The structure accumulates data, until it is either full or it is
- * flushed (usually by a state change). Before starting then the pipeline,
- * the collected vertex data in ::immediate has to be pushed into
- * TNLcontext::vb.
- * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
- * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
- * is stored in TNLcontext::Driver. \n
- * An ::immediate does (for performance reasons) usually not finish with a
- * glEnd, and hence it also does not need to start with a glBegin.
- * This means that the last vertices of one ::immediate may need to be
- * saved for the next one.
- *
- *
- * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
- * glDrawArrays etc. \n
- * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
- * into TNLcontext::vb, so that the pipeline can be started.
*/
@@ -79,6 +56,7 @@
#include "math/m_vector.h"
#include "math/m_xform.h"
+#include "vbo/vbo.h"
#define MAX_PIPELINE_STAGES 30
@@ -106,7 +84,7 @@ enum {
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
_TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_SEVEN = 7,
+ _TNL_ATTRIB_EDGEFLAG = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
_TNL_ATTRIB_TEX2 = 10,
@@ -115,7 +93,8 @@ enum {
_TNL_ATTRIB_TEX5 = 13,
_TNL_ATTRIB_TEX6 = 14,
_TNL_ATTRIB_TEX7 = 15,
- _TNL_ATTRIB_GENERIC0 = 16,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
_TNL_ATTRIB_GENERIC1 = 17,
_TNL_ATTRIB_GENERIC2 = 18,
_TNL_ATTRIB_GENERIC3 = 19,
@@ -131,21 +110,36 @@ enum {
_TNL_ATTRIB_GENERIC13 = 29,
_TNL_ATTRIB_GENERIC14 = 30,
_TNL_ATTRIB_GENERIC15 = 31,
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 33,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 37,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 38,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 39,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 40,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 41,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 43,
- _TNL_ATTRIB_EDGEFLAG = 44,
- _TNL_ATTRIB_POINTSIZE = 45,
- _TNL_ATTRIB_MAX = 46
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
+ _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
+ _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
+ _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
+ _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
+ _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
+ _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+
+ _TNL_ATTRIB_MAX = 32
} ;
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
@@ -166,8 +160,8 @@ enum {
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
/* Number of available generic attributes */
#define _TNL_NUM_GENERIC 16
@@ -175,221 +169,22 @@ enum {
/* Number of attributes used for evaluators */
#define _TNL_NUM_EVAL 16
+
#define PRIM_BEGIN 0x10
#define PRIM_END 0x20
-#define PRIM_WEAK 0x40
#define PRIM_MODE_MASK 0x0f
-/*
- */
-struct tnl_prim {
- GLuint mode;
- GLuint start;
- GLuint count;
-};
-
-
-
-struct tnl_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval {
- GLuint new_state;
- struct tnl_eval1_map map1[_TNL_NUM_EVAL];
- struct tnl_eval2_map map2[_TNL_NUM_EVAL];
-};
-
-
-#define TNL_MAX_PRIM 16
-#define TNL_MAX_COPIED_VERTS 3
-
-struct tnl_copied_vtx {
- GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
-
-
-typedef void (*tnl_attrfv_func)( const GLfloat * );
-
-struct _tnl_dynfn {
- struct _tnl_dynfn *next, *prev;
- GLuint key;
- char *code;
-};
-
-struct _tnl_dynfn_lists {
- struct _tnl_dynfn Vertex[4];
- struct _tnl_dynfn Attribute[4];
-};
-
-struct _tnl_dynfn_generators {
- struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
- struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
-};
-
-#define _TNL_MAX_ATTR_CODEGEN 32
-
-
-/**
- * The assembly of vertices in immediate mode is separated from
- * display list compilation. This allows a simpler immediate mode
- * treatment and a display list compiler better suited to
- * hardware-acceleration.
- */
-struct tnl_vtx {
- GLfloat buffer[VERT_BUFFER_SIZE];
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLubyte active_sz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
- struct tnl_prim prim[TNL_MAX_PRIM];
- GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
- GLfloat CurrentFloatEdgeFlag;
- GLuint counter, initial_counter;
- struct tnl_copied_vtx copied;
-
- /** Note extra space for error handler: */
- tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4];
-
- struct _tnl_dynfn_lists cache;
- struct _tnl_dynfn_generators gen;
-
- struct tnl_eval eval;
- GLboolean *edgeflag_tmp;
- GLboolean have_materials;
-};
-
-
-
-
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct tnl_vertex_list {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean have_materials; /* bit of a hack - quick check for materials */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- GLfloat *normal_lengths;
- struct tnl_prim *prim;
- GLuint prim_count;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware? Maybe drivers should stitch them back together, or
- * specify a desired size?
- */
-#define SAVE_BUFFER_SIZE (16*1024)
-#define SAVE_PRIM_SIZE 128
-
-/* Storage to be shared among several vertex_lists.
- */
-struct tnl_vertex_store {
- GLfloat buffer[SAVE_BUFFER_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-struct tnl_primitive_store {
- struct tnl_prim buffer[SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-
-struct tnl_save {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
- GLuint replay_flags;
-
- struct tnl_prim *prim;
- GLuint prim_count, prim_max;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[_TNL_ATTRIB_MAX];
- GLuint counter, initial_counter;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct tnl_copied_vtx copied;
-
- GLfloat CurrentFloatEdgeFlag;
-
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[_TNL_ATTRIB_MAX];
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
- void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
-};
-/**
- * A collection of vertex arrays.
- */
-struct tnl_vertex_arrays
-{
- /* Conventional vertex attribute arrays */
- GLvector4f Obj;
- GLvector4f Normal;
- GLvector4f Color;
- GLvector4f SecondaryColor;
- GLvector4f FogCoord;
- GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLvector4f Index;
-
- GLubyte *EdgeFlag;
- GLuint *Elt;
-
- /* These attributes don't alias with the conventional attributes.
- * The GL_NV_vertex_program extension defines 16 extra sets of vertex
- * arrays which have precedent over the conventional arrays when enabled.
- */
- /* XXX I think the array size is wronge (47 vs. 16) */
- GLvector4f Attribs[_TNL_ATTRIB_MAX];
-};
-
/**
* Contains the current state of a running pipeline.
@@ -424,11 +219,10 @@ struct vertex_buffer
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
- /* XXX This array may be too large (47 vs. 16) */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
@@ -626,12 +420,6 @@ struct tnl_device_driver
* arrays.
*/
- GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
- /* Allow drivers to hook in optimized begin/end engines.
- * Return value: GL_TRUE - driver handled the begin
- * GL_FALSE - driver didn't handle the begin
- */
-
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
@@ -737,26 +525,11 @@ typedef struct
*/
struct tnl_device_driver Driver;
- /* Execute:
- */
- struct tnl_vtx vtx;
-
- /* Compile:
- */
- struct tnl_save save;
-
/* Pipeline
*/
struct tnl_pipeline pipeline;
struct vertex_buffer vb;
- /* GLvectors for binding to vb:
- */
- struct tnl_vertex_arrays vtx_inputs;
- struct tnl_vertex_arrays save_inputs;
- struct tnl_vertex_arrays current;
- struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
@@ -764,26 +537,21 @@ typedef struct
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
- GLboolean LoopbackDListCassettes;
- GLboolean CalcDListNormalLengths;
- GLboolean IsolateMaterials;
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
- GLboolean AllowCodegen;
-
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- /* If True, it means we started a glBegin/End primtive with an invalid
- * vertex/fragment program or incomplete framebuffer. In that case,
- * discard any buffered vertex data.
- */
- GLboolean DiscardPrimitive;
-
DECLARE_RENDERINPUTS(render_inputs_bitset);
- GLvertexformat exec_vtxfmt;
- GLvertexformat save_vtxfmt;
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
+
+ /* Cache of fixed-function-replacing vertex programs:
+ */
struct tnl_cache *vp_cache;
} TNLcontext;
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
new file mode 100644
index 00000000000..c97cf5f7b21
--- /dev/null
+++ b/src/mesa/tnl/t_draw.c
@@ -0,0 +1,406 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "state.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "t_vp_build.h"
+#include "t_vertex.h"
+#include "tnl.h"
+
+
+
+static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLubyte *space = _mesa_malloc(bytes);
+
+ tnl->block[tnl->nr_blocks++] = space;
+ return space;
+}
+
+
+static void free_space(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+ for (i = 0; i < tnl->nr_blocks; i++)
+ _mesa_free(tnl->block[i]);
+ tnl->nr_blocks = 0;
+}
+
+
+/* Convert the incoming array to GLfloats. Understands the
+ * array->Normalized flag and selects the correct conversion method.
+ */
+#define CONVERT( TYPE, MACRO ) do { \
+ GLuint i, j; \
+ if (input->Normalized) { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = MACRO(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } else { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = (GLfloat)(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } \
+} while (0)
+
+
+
+/* Adjust pointer to point at first requested element, convert to
+ * floating point, populate VB->AttribPtr[].
+ */
+static void _tnl_import_array( GLcontext *ctx,
+ GLuint attrib,
+ GLuint count,
+ const struct gl_client_array *input,
+ const GLubyte *ptr )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint stride = input->StrideB;
+
+ if (input->Type != GL_FLOAT) {
+ const GLuint sz = input->Size;
+ GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLfloat *fptr = (GLfloat *)buf;
+
+ switch (input->Type) {
+ case GL_BYTE:
+ CONVERT(GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_BYTE:
+ CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ CONVERT(GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CONVERT(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ CONVERT(GLint, INT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ CONVERT(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_DOUBLE:
+ CONVERT(GLdouble, (GLfloat));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ ptr = buf;
+ stride = sz * sizeof(GLfloat);
+ }
+
+ VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
+ VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
+ VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
+ VB->AttribPtr[attrib]->count = count;
+ VB->AttribPtr[attrib]->stride = stride;
+ VB->AttribPtr[attrib]->size = input->Size;
+
+ /* This should die, but so should the whole GLvector4f concept:
+ */
+ VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
+ VEC_NOT_WRITEABLE |
+ (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
+
+ VB->AttribPtr[attrib]->storage = NULL;
+}
+
+#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
+
+
+static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
+ const GLvector4f *input,
+ GLuint count)
+{
+ const GLubyte *ptr = (const GLubyte *)input->data;
+ const GLuint stride = input->stride;
+ GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
+ GLboolean *bptr = space;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
+ ptr += stride;
+ }
+
+ return space;
+}
+
+
+static void bind_inputs( GLcontext *ctx,
+ const struct gl_client_array *inputs[],
+ GLint count,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ /* Map all the VBOs
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ const void *ptr;
+
+ if (inputs[i]->BufferObj->Name) {
+ if (!inputs[i]->BufferObj->Pointer) {
+ bo[*nr_bo] = inputs[i]->BufferObj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ inputs[i]->BufferObj);
+
+ assert(inputs[i]->BufferObj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
+ inputs[i]->Ptr);
+ }
+ else
+ ptr = inputs[i]->Ptr;
+
+ /* Just make sure the array is floating point, otherwise convert to
+ * temporary storage.
+ *
+ * XXX: remove the GLvector4f type at some stage and just use
+ * client arrays.
+ */
+ _tnl_import_array(ctx, i, count, inputs[i], ptr);
+ }
+
+ /* We process only the vertices between min & max index:
+ */
+ VB->Count = count;
+
+
+ /* Legacy pointers -- remove one day.
+ */
+ VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
+ VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
+ VB->ColorPtr[1] = NULL;
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
+ VB->IndexPtr[1] = NULL;
+ VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
+ VB->SecondaryColorPtr[1] = NULL;
+ VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
+ }
+
+ /* Clipping and drawing code still requires this to be a packed
+ * array of ubytes which can be written into. TODO: Fix and
+ * remove.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ {
+ VB->EdgeFlag = _tnl_import_edgeflag( ctx,
+ VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
+ VB->Count );
+ }
+
+}
+
+
+/* Translate indices to GLuints and store in VB->Elts.
+ */
+static void bind_indices( GLcontext *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ void *ptr;
+
+ if (!ib) {
+ VB->Elts = NULL;
+ return;
+ }
+
+ if (ib->obj->Name && !ib->obj->Pointer) {
+ bo[*nr_bo] = ib->obj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+ assert(ib->obj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ if (ib->type == GL_UNSIGNED_INT) {
+ VB->Elts = (GLuint *) ptr;
+ }
+ else {
+ GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
+ VB->Elts = elts;
+
+ if (ib->type == GL_UNSIGNED_SHORT) {
+ const GLushort *in = (GLushort *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++);
+ }
+ else {
+ const GLubyte *in = (GLubyte *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++);
+ }
+ }
+}
+
+static void bind_prims( GLcontext *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ VB->Primitive = prim;
+ VB->PrimitiveCount = nr_prims;
+}
+
+static void unmap_vbos( GLcontext *ctx,
+ struct gl_buffer_object **bo,
+ GLuint nr_bo )
+{
+ GLuint i;
+ for (i = 0; i < nr_bo; i++) {
+ ctx->Driver.UnmapBuffer(ctx,
+ 0, /* target -- I don't see why this would be needed */
+ bo[i]);
+ }
+}
+
+
+
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const GLuint TEST_SPLIT = 0;
+ const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
+
+ if (0)
+ {
+ GLuint i;
+ _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ for (i = 0; i < nr_prims; i++)
+ _mesa_printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
+ }
+
+ if (min_index) {
+ /* We always translate away calls with min_index != 0.
+ */
+ vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_draw_prims );
+ return;
+ }
+ else if (max_index >= max) {
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
+ */
+ struct split_limits limits;
+ limits.max_verts = max;
+ limits.max_vb_size = ~0;
+ limits.max_indices = ~0;
+
+ /* This will split the buffers one way or another and
+ * recursively call back into this function.
+ */
+ vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
+ 0, max_index,
+ _tnl_draw_prims,
+ &limits );
+ }
+ else {
+ /* May need to map a vertex buffer object for every attribute plus
+ * one for the index buffer.
+ */
+ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
+ GLuint nr_bo = 0;
+
+ /* Binding inputs may imply mapping some vertex buffer objects.
+ * They will need to be unmapped below.
+ */
+ bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo);
+ bind_indices(ctx, ib, bo, &nr_bo);
+ bind_prims(ctx, prim, nr_prims );
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+ }
+}
+
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
deleted file mode 100644
index dbbd095fe47..00000000000
--- a/src/mesa/tnl/t_save_api.c
+++ /dev/null
@@ -1,1741 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-
-/**
- * The display list compiler attempts to store lists of vertices with the
- * same vertex layout. Additionally it attempts to minimize the need
- * for execute-time fixup of these vertex lists, allowing them to be
- * cached on hardware.
- *
- * There are still some circumstances where this can be thwarted, for
- * example by building a list that consists of one very long primitive
- * (eg Begin(Triangles), 1000 vertices, End), and calling that list
- * from inside a different begin/end object (Begin(Lines), CallList,
- * End).
- *
- * In that case the code will have to replay the list as individual
- * commands through the Exec dispatch table, or fix up the copied
- * vertices at execute-time.
- *
- * The other case where fixup is required is when a vertex attribute
- * is introduced in the middle of a primitive. Eg:
- * Begin(Lines)
- * TexCoord1f() Vertex2f()
- * TexCoord1f() Color3f() Vertex2f()
- * End()
- *
- * If the current value of Color isn't known at compile-time, this
- * primitive will require fixup.
- *
- *
- * The list compiler currently doesn't attempt to compile lists
- * containing EvalCoord or EvalPoint commands. On encountering one of
- * these, compilation falls back to opcodes.
- *
- * This could be improved to fallback only when a mix of EvalCoord and
- * Vertex commands are issued within a single primitive.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "macros.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "vtxfmt.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/*
- * NOTE: Old 'parity' issue is gone, but copying can still be
- * wrong-footed on replay.
- */
-static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- const struct tnl_prim *prim = &node->prim[node->prim_count-1];
- GLuint nr = prim->count;
- GLuint sz = tnl->save.vertex_size;
- const GLfloat *src = node->buffer + prim->start * sz;
- GLfloat *dst = tnl->save.copied.buffer;
- GLuint ovf, i;
-
- if (prim->mode & PRIM_END)
- return 0;
-
- switch( prim->mode & PRIM_MODE_MASK )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static void
-build_normal_lengths( struct tnl_vertex_list *node )
-{
- GLuint i;
- GLfloat *len;
- GLfloat *n = node->buffer;
- GLuint stride = node->vertex_size;
- GLuint count = node->count;
-
- len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
- if (!len)
- return;
-
- /* Find the normal of the first vertex:
- */
- for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++)
- n += node->attrsz[i];
-
- for (i = 0 ; i < count ; i++, n += stride) {
- len[i] = LEN_3FV( n );
- if (len[i] > 0.0F) len[i] = 1.0F / len[i];
- }
-}
-
-static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
-{
- struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
-{
- struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static void _save_reset_counters( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used;
- tnl->save.buffer = (tnl->save.vertex_store->buffer +
- tnl->save.vertex_store->used);
-
- if (tnl->save.vertex_size)
- tnl->save.initial_counter = ((SAVE_BUFFER_SIZE -
- tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- else
- tnl->save.initial_counter = 0;
-
- if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize )
- tnl->save.initial_counter = ctx->Const.MaxArrayLockSize;
-
- tnl->save.counter = tnl->save.initial_counter;
- tnl->save.prim_count = 0;
- tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used;
- tnl->save.copied.nr = 0;
- tnl->save.dangling_attr_ref = 0;
-}
-
-
-/* Insert the active immediate struct onto the display list currently
- * being built.
- */
-static void _save_compile_vertex_list( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_list *node;
-
- /* Allocate space for this structure in the display list currently
- * being compiled.
- */
- node = (struct tnl_vertex_list *)
- _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node));
-
- if (!node)
- return;
-
- /* Duplicate our template, increment refcounts to the storage structs:
- */
- _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz));
- node->vertex_size = tnl->save.vertex_size;
- node->buffer = tnl->save.buffer;
- node->count = tnl->save.initial_counter - tnl->save.counter;
- node->wrap_count = tnl->save.copied.nr;
- node->have_materials = tnl->save.have_materials;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
- node->normal_lengths = NULL;
- node->prim = tnl->save.prim;
- node->prim_count = tnl->save.prim_count;
- node->vertex_store = tnl->save.vertex_store;
- node->prim_store = tnl->save.prim_store;
-
- node->vertex_store->refcount++;
- node->prim_store->refcount++;
-
- assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
- node->count == 0);
-
- if (tnl->save.dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
-
- /* Maybe calculate normal lengths:
- */
- if (tnl->CalcDListNormalLengths &&
- node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
- build_normal_lengths( node );
-
-
- tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
- tnl->save.prim_store->used += node->prim_count;
-
- /* Decide whether the storage structs are full, or can be used for
- * the next vertex lists as well.
- */
- if (tnl->save.vertex_store->used >
- SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) {
-
- tnl->save.vertex_store->refcount--;
- assert(tnl->save.vertex_store->refcount != 0);
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) {
- tnl->save.prim_store->refcount--;
- assert(tnl->save.prim_store->refcount != 0);
- tnl->save.prim_store = alloc_prim_store( ctx );
- }
-
- /* Reset our structures for the next run of vertices:
- */
- _save_reset_counters( ctx );
-
- /* Copy duplicated vertices
- */
- tnl->save.copied.nr = _save_copy_vertices( ctx, node );
-
-
- /* Deal with GL_COMPILE_AND_EXECUTE:
- */
- if (ctx->ExecuteFlag) {
- _tnl_playback_vertex_list( ctx, (void *) node );
- }
-}
-
-
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
- */
-static void _save_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
- GLenum mode;
-
- assert(i < (GLint) tnl->save.prim_max);
- assert(i >= 0);
-
- /* Close off in-progress primitive.
- */
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
- mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END);
-
- /* store the copied vertices, and allocate a new list.
- */
- _save_compile_vertex_list( ctx );
-
- /* Restart interrupted primitive
- */
- tnl->save.prim[0].mode = mode;
- tnl->save.prim[0].start = 0;
- tnl->save.prim[0].count = 0;
- tnl->save.prim_count = 1;
-}
-
-
-
-/* Called only when buffers are wrapped as the result of filling the
- * vertex_store struct.
- */
-static void _save_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->save.copied.buffer;
- GLuint i;
-
- /* Emit a glEnd to close off the last vertex list.
- */
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->save.counter > tnl->save.copied.nr);
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat));
- data += tnl->save.vertex_size;
- tnl->save.vbptr += tnl->save.vertex_size;
- tnl->save.counter--;
- }
-}
-
-
-static void _save_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
- COPY_CLEAN_4V(tnl->save.current[i],
- tnl->save.attrsz[i],
- tnl->save.attrptr[i]);
- }
- }
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- tnl->save.CurrentFloatEdgeFlag =
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (tnl->save.CurrentFloatEdgeFlag == 1.0);
- }
-}
-
-
-static void _save_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
- switch (tnl->save.attrsz[i]) {
- case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
- case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
- case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1];
- case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0];
- case 0: break;
- }
-
- /* Edgeflag requires special treatment:
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
- }
-}
-
-
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
-
- /* Store the current run of vertices, and emit a GL_END. Emit a
- * BEGIN in the new buffer.
- */
- if (tnl->save.initial_counter != tnl->save.counter)
- _save_wrap_buffers( ctx );
- else
- assert( tnl->save.copied.nr == 0 );
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _save_copy_to_current( ctx );
-
- /* Fix up sizes:
- */
- oldsz = tnl->save.attrsz[attr];
- tnl->save.attrsz[attr] = newsz;
-
- tnl->save.vertex_size += newsz - oldsz;
- tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- if (tnl->save.counter > ctx->Const.MaxArrayLockSize )
- tnl->save.counter = ctx->Const.MaxArrayLockSize;
- tnl->save.initial_counter = tnl->save.counter;
-
- /* Recalculate all the attrptr[] values:
- */
- for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.attrptr[i] = tmp;
- tmp += tnl->save.attrsz[i];
- }
- else
- tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _save_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them to new format here.
- *
- * If there are copied vertices and the new (upgraded) attribute
- * has not been defined before, this list is somewhat degenerate,
- * and will need fixup at runtime.
- */
- if (tnl->save.copied.nr)
- {
- GLfloat *data = tnl->save.copied.buffer;
- GLfloat *dest = tnl->save.buffer;
- GLuint j;
-
- /* Need to note this and fix up at runtime (or loopback):
- */
- if (tnl->save.currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- tnl->save.dangling_attr_ref = GL_TRUE;
-
-/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
-/* attr); */
-
-#if 0
- /* The current strategy is to punt these degenerate cases
- * through _tnl_loopback_vertex_list(), a lower-performance
- * option. To minimize the impact of this, artificially
- * reduce the size of this vertex_list.
- */
- if (t->save.counter > 10) {
- t->save.initial_counter = 10;
- t->save.counter = 10;
- }
-#endif
- }
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->save.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, tnl->save.current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = tnl->save.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
- }
-
- tnl->save.vbptr = dest;
- tnl->save.counter -= tnl->save.copied.nr;
- }
-}
-
-
-
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-static void do_choose( GLuint attr, GLuint sz,
- void (*attr_func)( const GLfloat *),
- void (*choose1)( const GLfloat *),
- void (*choose2)( const GLfloat *),
- void (*choose3)( const GLfloat *),
- void (*choose4)( const GLfloat *),
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (tnl->save.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _save_upgrade_vertex( ctx, attr, sz );
- }
- else {
- /* New size is equal or smaller - just need to fill in some
- * zeros.
- */
- for (i = sz ; i <= tnl->save.attrsz[attr] ; i++)
- tnl->save.attrptr[attr][i-1] = id[i-1];
- }
-
- /* Reset any active pointers for this attribute
- */
- tnl->save.tabfv[attr][0] = choose1;
- tnl->save.tabfv[attr][1] = choose2;
- tnl->save.tabfv[attr][2] = choose3;
- tnl->save.tabfv[attr][3] = choose4;
-
- /* Update the secondary dispatch table with the new function
- */
- tnl->save.tabfv[attr][sz-1] = attr_func;
-
- (*attr_func)(v);
-}
-
-
-
-/* Only one size for each attribute may be active at once. Eg. if
- * Color3f is installed/active, then Color4f may not be, even if the
- * vertex actually contains 4 color coordinates. This is because the
- * 3f version won't otherwise set color[3] to 1.0 -- this is the job
- * of the chooser function when switching between Color4f and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ); \
- \
-static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->save.vbptr[0] = v[0]; \
- if (N>1) tnl->save.vbptr[1] = v[1]; \
- if (N>2) tnl->save.vbptr[2] = v[2]; \
- if (N>3) tnl->save.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->save.vertex_size; i++) \
- tnl->save.vbptr[i] = tnl->save.vertex[i]; \
- \
- tnl->save.vbptr += tnl->save.vertex_size; \
- \
- if (--tnl->save.counter == 0) \
- _save_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->save.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define CHOOSE( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- do_choose(ATTR, N, \
- save_attrib_##ATTR##_##N, \
- save_choose_##ATTR##_1, \
- save_choose_##ATTR##_2, \
- save_choose_##ATTR##_3, \
- save_choose_##ATTR##_4, \
- v ); \
-}
-
-#define INIT(ATTR) \
-static void save_init_##ATTR( TNLcontext *tnl ) \
-{ \
- tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \
- tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \
- tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \
- tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \
-}
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
- INIT( ATTRIB ) \
-
-
-/* Generate a lot of functions. These are the actual worker
- * functions, which are equivalent to those generated via codegen
- * elsewhere.
- */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- save_init_0( tnl );
- save_init_1( tnl );
- save_init_2( tnl );
- save_init_3( tnl );
- save_init_4( tnl );
- save_init_5( tnl );
- save_init_6( tnl );
- save_init_7( tnl );
- save_init_8( tnl );
- save_init_9( tnl );
- save_init_10( tnl );
- save_init_11( tnl );
- save_init_12( tnl );
- save_init_13( tnl );
- save_init_14( tnl );
- save_init_15( tnl );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- tnl->save.attrsz[i] = 0;
-
- tnl->save.vertex_size = 0;
- tnl->save.have_materials = 0;
-
- _save_reset_counters( ctx );
-}
-
-
-
-/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
- * of glMultTexCoord and glProgramParamterNV by routing all these
- * through a second level dispatch table.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->save.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-static void GLAPIENTRY
-_save_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define MAT_ATTR( A, N, params ) \
-do { \
- if (tnl->save.attrsz[A] < N) { \
- _save_upgrade_vertex( ctx, A, N ); \
- tnl->save.have_materials = GL_TRUE; \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- if (N>0) dest[0] = params[0]; \
- if (N>1) dest[1] = params[1]; \
- if (N>2) dest[2] = params[2]; \
- if (N>3) dest[3] = params[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
- * later on - in the meantime just store everything.
- */
-static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-}
-
-
-#define IDX_ATTR( A, IDX ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.attrsz[A] < 1) { \
- _save_upgrade_vertex( ctx, A, 1 ); \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- dest[0] = IDX; \
- } \
-} while (0)
-
-
-static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
-{
- IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-
-static void GLAPIENTRY _save_Indexf( GLfloat f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
-}
-
-static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
-}
-
-
-
-
-/* Cope with EvalCoord/CallList called within a begin/end object:
- * -- Flush current buffer
- * -- Fallback to opcodes for the rest of the begin/end object.
- */
-#define FALLBACK(ctx) \
-do { \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.initial_counter != tnl->save.counter || \
- tnl->save.prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
-
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1f(ctx->Save, ( u ));
-}
-
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2f(ctx->Save, ( u, v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint1(ctx->Save, ( i ));
-}
-
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint2(ctx->Save, ( i, j ));
-}
-
-static void GLAPIENTRY _save_CallList( GLuint l )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallList(ctx->Save, ( l ));
-}
-
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallLists(ctx->Save, ( n, type, v ));
-}
-
-
-
-
-/**
- * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a
- * glBegin() call while compiling a display list.
- * See save_Begin() in dlist.c
- *
- * This plugs in our special TNL-related display list functions.
- * All subsequent glBegin/glVertex/glEnd()s found while compiling a
- * display list will get routed to the functions in this file.
- *
- * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
- */
-static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (1) {
- GLuint i = tnl->save.prim_count++;
-
- assert(i < tnl->save.prim_max);
- tnl->save.prim[i].mode = mode | PRIM_BEGIN;
- tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter;
- tnl->save.prim[i].count = 0;
-
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
- ctx->Driver.SaveNeedFlush = 1;
- return GL_TRUE;
- }
- else
- return GL_FALSE;
-}
-
-
-
-static void GLAPIENTRY _save_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- tnl->save.prim[i].mode |= PRIM_END;
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
-
- if (i == (GLint) tnl->save.prim_max - 1) {
- _save_compile_vertex_list( ctx );
- assert(tnl->save.copied.nr == 0);
- }
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/* These are all errors as this vtxfmt is only installed inside
- * begin/end pairs.
- */
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
-}
-
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
-}
-
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
-}
-
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
-}
-
-/**
- * This is only called if someone tries to compile nested glBegin()s
- * in their display list.
- */
-static void GLAPIENTRY _save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) mode;
- _mesa_compile_error(ctx, GL_INVALID_OPERATION,
- "glBegin(called inside glBegin/End)");
-}
-
-
-/* Unlike the functions above, these are to be hooked into the vtxfmt
- * maintained in ctx->ListState, active when the list is known or
- * suspected to be outside any begin/end primitive.
- */
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices ))
- _save_OBE_DrawElements( mode, count, type, indices );
-}
-
-
-
-
-
-static void _save_vtxfmt_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLvertexformat *vfmt = &tnl->save_vtxfmt;
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _save_Begin;
- vfmt->Color3f = _save_Color3f;
- vfmt->Color3fv = _save_Color3fv;
- vfmt->Color4f = _save_Color4f;
- vfmt->Color4fv = _save_Color4fv;
- vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->End = _save_End;
- vfmt->FogCoordfEXT = _save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
- vfmt->Indexf = _save_Indexf;
- vfmt->Indexfv = _save_Indexfv;
- vfmt->Materialfv = _save_Materialfv;
- vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
- vfmt->Normal3f = _save_Normal3f;
- vfmt->Normal3fv = _save_Normal3fv;
- vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _save_TexCoord1f;
- vfmt->TexCoord1fv = _save_TexCoord1fv;
- vfmt->TexCoord2f = _save_TexCoord2f;
- vfmt->TexCoord2fv = _save_TexCoord2fv;
- vfmt->TexCoord3f = _save_TexCoord3f;
- vfmt->TexCoord3fv = _save_TexCoord3fv;
- vfmt->TexCoord4f = _save_TexCoord4f;
- vfmt->TexCoord4fv = _save_TexCoord4fv;
- vfmt->Vertex2f = _save_Vertex2f;
- vfmt->Vertex2fv = _save_Vertex2fv;
- vfmt->Vertex3f = _save_Vertex3f;
- vfmt->Vertex3fv = _save_Vertex3fv;
- vfmt->Vertex4f = _save_Vertex4f;
- vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
-
- /* This will all require us to fallback to saving the list as opcodes:
- */
- vfmt->CallList = _save_CallList; /* inside begin/end */
- vfmt->CallLists = _save_CallLists; /* inside begin/end */
- vfmt->EvalCoord1f = _save_EvalCoord1f;
- vfmt->EvalCoord1fv = _save_EvalCoord1fv;
- vfmt->EvalCoord2f = _save_EvalCoord2f;
- vfmt->EvalCoord2fv = _save_EvalCoord2fv;
- vfmt->EvalPoint1 = _save_EvalPoint1;
- vfmt->EvalPoint2 = _save_EvalPoint2;
-
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
- */
- vfmt->EvalMesh1 = _save_EvalMesh1;
- vfmt->EvalMesh2 = _save_EvalMesh2;
- vfmt->Begin = _save_Begin;
- vfmt->Rectf = _save_Rectf;
- vfmt->DrawArrays = _save_DrawArrays;
- vfmt->DrawElements = _save_DrawElements;
- vfmt->DrawRangeElements = _save_DrawRangeElements;
-
-}
-
-
-void _tnl_SaveFlushVertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Noop when we are actually active:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
- return;
-
- if (tnl->save.initial_counter != tnl->save.counter ||
- tnl->save.prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- (void) list; (void) mode;
-
- if (!tnl->save.prim_store)
- tnl->save.prim_store = alloc_prim_store( ctx );
-
- if (!tnl->save.vertex_store) {
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_EndList( GLcontext *ctx )
-{
- (void) ctx;
- assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
-}
-
-void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->save.replay_flags |= dlist->flags;
- tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
-}
-
-void _tnl_EndCallList( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (ctx->ListState.CallDepth == 1)
- tnl->save.replay_flags = 0;
-}
-
-
-static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- (void) ctx;
-
- if ( --node->vertex_store->refcount == 0 )
- FREE( node->vertex_store );
-
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
-
- if ( node->normal_lengths )
- FREE( node->normal_lengths );
-}
-
-
-static void _tnl_print_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- GLuint i;
- (void) ctx;
-
- _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
-
- for (i = 0 ; i < node->prim_count ; i++) {
- struct tnl_prim *prim = &node->prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-
-static void _save_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) {
- ASSERT(i < VERT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
- }
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- const GLuint j = i - _TNL_FIRST_MAT;
- ASSERT(j < MAT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
- }
-
- tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
-}
-
-/**
- * Initialize the display list compiler
- */
-void _tnl_save_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLuint i;
-
-
- for (i = 0; i < _TNL_ATTRIB_MAX; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- tnl->save.opcode_vertex_list =
- _mesa_alloc_opcode( ctx,
- sizeof(struct tnl_vertex_list),
- _tnl_playback_vertex_list,
- _tnl_destroy_vertex_list,
- _tnl_print_vertex_list );
-
- ctx->Driver.NotifySaveBegin = _save_NotifyBegin;
-
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
-
- /* Hook our array functions into the outside-begin-end vtxfmt in
- * ctx->ListState.
- */
- ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
- ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
- ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
- ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/**
- * Deallocate the immediate-mode buffer for the given context, if
- * its reference count goes to zero.
- */
-void _tnl_save_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Decrement the refcounts. References may still be held by
- * display lists yet to be destroyed, so it may not yet be time to
- * free these items.
- */
- if (tnl->save.prim_store &&
- --tnl->save.prim_store->refcount == 0 )
- FREE( tnl->save.prim_store );
-
- if (tnl->save.vertex_store &&
- --tnl->save.vertex_store->refcount == 0 )
- FREE( tnl->save.vertex_store );
-}
diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h
deleted file mode 100644
index c30e0e8ecdb..00000000000
--- a/src/mesa/tnl/t_save_api.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- *
- */
-
-#ifndef __T_SAVE_API_H__
-#define __T_SAVE_API_H__
-
-#include "t_context.h"
-
-extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode );
-
-extern void _tnl_EndList( GLcontext *ctx );
-extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-
-extern void _tnl_EndCallList( GLcontext *ctx );
-extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
-
-extern void _tnl_SaveFlushVertices( GLcontext *ctx );
-
-extern void _tnl_save_init( GLcontext *ctx );
-extern void _tnl_save_destroy( GLcontext *ctx );
-
-extern void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list );
-
-extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data );
-
-#endif
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c
deleted file mode 100644
index b96bb4ec552..00000000000
--- a/src/mesa/tnl/t_save_loopback.c
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "t_context.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/* If someone compiles a display list like:
- * glBegin(Triangles)
- * glVertex()
- * ... lots of vertices ...
- * glEnd()
- *
- * or:
- * glDrawArrays(...)
- *
- * and then tries to execute it like this:
- *
- * glBegin(Lines)
- * glCallList()
- * glEnd()
- *
- * it will wind up in here, as the vertex copying used when wrapping
- * buffers in list compilation (Triangles) won't be right for how the
- * list is being executed (as Lines).
- *
- * This could be avoided by not compiling as vertex_lists until after
- * the first glEnd() has been seen. However, that would miss an
- * important category of display lists, for the sake of a degenerate
- * usage.
- *
- * Further, replaying degenerately-called lists in this fashion is
- * probably still faster than the replay using opcodes.
- */
-
-typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-
-
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
-static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc[4] = {
- VertexAttrib1fvNV,
- VertexAttrib2fvNV,
- VertexAttrib3fvNV,
- VertexAttrib4fvNV
-};
-
-
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
-struct loopback_attr {
- GLint target;
- GLint sz;
- attr_func func;
-};
-
-/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the the
- * precalculated wrapping is wrong.
- */
-static void loopback_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- struct tnl_prim *prim = &list->prim[i];
- GLint begin = prim->start;
- GLint end = begin + prim->count;
- GLfloat *data;
- GLint j;
- GLuint k;
-
- if (prim->mode & PRIM_BEGIN) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK ));
- }
- else {
- assert(i == 0);
- assert(begin == 0);
- begin += list->wrap_count;
- }
-
- data = list->buffer + begin * list->vertex_size;
-
- for (j = begin ; j < end ; j++) {
- GLfloat *tmp = data + la[0].sz;
-
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
- }
-
- /* Fire the vertex
- */
- la[0].func( ctx, VERT_ATTRIB_POS, data );
- data = tmp;
- }
-
- if (prim->mode & PRIM_END) {
- CALL_End(GET_DISPATCH(), ());
- }
- else {
- assert (i == list->prim_count-1);
- }
-}
-
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
- * caught here. If there is no primitive in progress, execute them
- * normally, otherwise need to track and discard the generated
- * primitives.
- */
-static void loopback_weak_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
- loopback_prim( ctx, list, i, la, nr );
- else {
- struct tnl_prim *prim = &list->prim[i];
-
- /* Use the prim_weak flag to ensure that if this primitive
- * wraps, we don't mistake future vertex_lists for part of the
- * surrounding primitive.
- *
- * While this flag is set, we are simply disposing of data
- * generated by an operation now known to be a noop.
- */
- if (prim->mode & PRIM_BEGIN)
- ctx->Driver.CurrentExecPrimitive |= PRIM_WEAK;
- if (prim->mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive &= ~PRIM_WEAK;
- }
-}
-
-
-
-void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list )
-{
- struct loopback_attr la[_TNL_ATTRIB_MAX];
- GLuint i, nr = 0;
-
- /* conventional + generic attributes */
- for (i = 0 ; i <= _TNL_ATTRIB_GENERIC15 ; i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = vert_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* material attributes */
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= _TNL_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = mat_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* special-case: edgeflag */
- if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- la[nr].target = _TNL_ATTRIB_EDGEFLAG;
- la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- for (i = 0 ; i < list->prim_count ; i++) {
- if (list->prim[i].mode & PRIM_WEAK)
- loopback_weak_prim( ctx, list, i, la, nr );
- else
- loopback_prim( ctx, list, i, la, nr );
- }
-}
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
deleted file mode 100644
index 426e94372ec..00000000000
--- a/src/mesa/tnl/t_save_playback.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "light.h"
-#include "state.h"
-#include "t_pipeline.h"
-#include "t_save_api.h"
-#include "t_vtx_api.h"
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_bind_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLfloat *data = node->buffer;
- GLuint attr, i;
-
- /* Setup constant data in the VB.
- */
- VB->Count = node->count;
- VB->Primitive = node->prim;
- VB->PrimitiveCount = node->prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = node->normal_lengths;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
- if (node->attrsz[attr]) {
- tmp->Attribs[attr].count = node->count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = node->attrsz[attr];
- tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += node->attrsz[attr];
- }
- else {
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy edgeflag to a contiguous array
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
- node->count,
- node->vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-static void _playback_copy_to_current( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLfloat *data;
- GLuint i;
-
- if (node->count)
- data = node->buffer + (node->count-1) * node->vertex_size;
- else
- data = node->buffer;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (node->attrsz[i]) {
- COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
- data += node->attrsz[i];
- }
- }
-
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (node->have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- ctx->NewState |= _NEW_LIGHT;
- }
-
- /* CurrentExecPrimitive
- */
- if (node->prim_count) {
- GLenum mode = node->prim[node->prim_count - 1].mode;
- if (mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- else
- ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK);
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
-{
- const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (node->prim_count > 0 && node->count > 0) {
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- (node->prim[0].mode & PRIM_BEGIN)) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
- else if (tnl->save.replay_flags) {
- /* Various degnerate cases: translate into immediate mode
- * calls rather than trying to execute in place.
- */
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
- _tnl_bind_vertex_list( ctx, node );
-
- tnl->Driver.RunPipeline( ctx );
- }
-
- /* Copy to current?
- */
- _playback_copy_to_current( ctx, node );
-}
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index 163fa312579..c38f0745e1b 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -305,7 +305,7 @@ static GLboolean run_render( GLcontext *ctx,
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
- GLuint prim = VB->Primitive[i].mode;
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
diff --git a/src/mesa/tnl/t_vb_rendertmp.h b/src/mesa/tnl/t_vb_rendertmp.h
index 90319eddfc5..2b5f4e93b22 100644
--- a/src/mesa/tnl/t_vb_rendertmp.h
+++ b/src/mesa/tnl/t_vb_rendertmp.h
@@ -45,8 +45,8 @@
#endif
#ifndef TEST_PRIM_END
-#define TEST_PRIM_END(flags) (flags & PRIM_END)
-#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
+#define TEST_PRIM_END(prim) (flags & PRIM_END)
+#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN)
#endif
#ifndef ELT
diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c
deleted file mode 100644
index 77eec8b3b44..00000000000
--- a/src/mesa/tnl/t_vtx_api.c
+++ /dev/null
@@ -1,1046 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#include "dispatch.h"
-
-static void reset_attrfv( TNLcontext *tnl );
-
-/** Note extra space for error index: */
-static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4];
-static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
-
-
-/* Close off the last primitive, execute the buffer, restart the
- * primitive.
- */
-static void _tnl_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
-
- if (tnl->vtx.prim_count == 0) {
- tnl->vtx.copied.nr = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
- else {
- GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode;
- GLuint last_count;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- GLint i = tnl->vtx.prim_count - 1;
- assert(i >= 0);
- tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter -
- tnl->vtx.counter) -
- tnl->vtx.prim[i].start);
- }
-
- last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
-
- /* Execute the buffer and save copied vertices.
- */
- if (tnl->vtx.counter != tnl->vtx.initial_counter)
- _tnl_flush_vtx( ctx );
- else {
- tnl->vtx.prim_count = 0;
- tnl->vtx.copied.nr = 0;
- }
-
- /* Emit a glBegin to start the new list.
- */
- assert(tnl->vtx.prim_count == 0);
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive;
- tnl->vtx.prim[0].start = 0;
- tnl->vtx.prim[0].count = 0;
- tnl->vtx.prim_count++;
-
- if (tnl->vtx.copied.nr == last_count)
- tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN;
- }
- }
-}
-
-
-/* Deal with buffer wrapping where provoked by the vertex buffer
- * filling up, as opposed to upgrade_vertex().
- *
- * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv
- */
-void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->vtx.copied.buffer;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->copied.
- */
- _tnl_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->vtx.counter > tnl->vtx.copied.nr);
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- _mesa_memcpy( tnl->vtx.vbptr, data,
- tnl->vtx.vertex_size * sizeof(GLfloat));
- tnl->vtx.vbptr += tnl->vtx.vertex_size;
- data += tnl->vtx.vertex_size;
- tnl->vtx.counter--;
- }
-
- tnl->vtx.copied.nr = 0;
-}
-
-
-/*
- * Copy the active vertex's values to the ctx->Current fields.
- */
-static void _tnl_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->vtx.attrsz[i]) {
- /* Note: the tnl->vtx.current[i] pointers points to
- * the ctx->Current fields. The first 16 or so, anyway.
- */
- COPY_CLEAN_4V(tnl->vtx.current[i],
- tnl->vtx.attrsz[i],
- tnl->vtx.attrptr[i]);
- }
- }
-
- /* Edgeflag requires additional treatment:
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag =
- (tnl->vtx.CurrentFloatEdgeFlag == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (tnl->vtx.have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- ctx->NewState |= _NEW_LIGHT;
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-
-static void _tnl_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* Edgeflag requires additional treatment:
- */
- tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++)
- switch (tnl->vtx.attrsz[i]) {
- case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
- case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
- case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1];
- case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0];
- break;
- }
-
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
- GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->vtx.copied.
- */
- _tnl_wrap_buffers( ctx );
-
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _tnl_copy_to_current( ctx );
-
-
- /* Heuristic: Attempt to isolate attributes received outside
- * begin/end so that they don't bloat the vertices.
- */
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- tnl->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- tnl->vtx.vertex_size) {
- reset_attrfv( tnl );
- }
-
- /* Fix up sizes:
- */
- oldsz = tnl->vtx.attrsz[attr];
- tnl->vtx.attrsz[attr] = newsz;
-
- tnl->vtx.vertex_size += newsz - oldsz;
- tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size,
- ctx->Const.MaxArrayLockSize );
- tnl->vtx.initial_counter = tnl->vtx.counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->vtx.attrsz[i]) {
- tnl->vtx.attrptr[i] = tmp;
- tmp += tnl->vtx.attrsz[i];
- }
- else
- tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _tnl_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them
- * to new format here.
- *
- * -- No need to replay - just copy piecewise
- */
- if (tnl->vtx.copied.nr)
- {
- const GLfloat *data = tnl->vtx.copied.buffer;
- GLfloat *dest = tnl->vtx.buffer;
- GLuint j;
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->vtx.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- } else {
- COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] );
- dest += newsz;
- }
- }
- else {
- GLuint sz = tnl->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
- }
- }
- }
- }
-
- tnl->vtx.vbptr = dest;
- tnl->vtx.counter -= tnl->vtx.copied.nr;
- tnl->vtx.copied.nr = 0;
- }
-
- /* For codegen - attrptr's may have changed, so need to redo
- * codegen. Might be a reasonable place to try & detect attributes
- * in the vertex which aren't being submitted any more.
- */
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLuint j = tnl->vtx.attrsz[i] - 1;
-
- if (i < _TNL_MAX_ATTR_CODEGEN)
- tnl->vtx.tabfv[i][j] = choose[i][j];
- }
-
-}
-
-
-static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static const GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (0)
- _mesa_printf("%s attr %d sz %d -> %d\n",
- __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz);
-
- if (tnl->vtx.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _tnl_wrap_upgrade_vertex( ctx, attr, sz );
- }
- else if (sz < tnl->vtx.active_sz[attr]) {
- /* New size is smaller - just need to fill in some
- * zeros. Don't need to flush or wrap.
- */
- for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++)
- tnl->vtx.attrptr[attr][i-1] = id[i-1];
- }
-
- tnl->vtx.active_sz[attr] = sz;
-
- /* Does setting NeedFlush belong here? Necessitates resetting
- * vtxfmt on each flush (otherwise flags won't get reset
- * afterwards).
- */
- if (attr == 0)
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- else
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-#ifdef USE_X86_ASM
-
-static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key )
-{
- struct _tnl_dynfn *f;
-
- foreach( f, l ) {
- if (f->key == key)
- return f;
- }
-
- return NULL;
-}
-
-
-static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct _tnl_dynfn *dfn = NULL;
-
- if (attr == 0) {
- GLuint key = tnl->vtx.vertex_size;
-
- dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key );
- }
- else {
- GLuint key = (GLuint) tnl->vtx.attrptr[attr];
-
- dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key );
- }
-
- if (dfn)
- return *(tnl_attrfv_func *) &dfn->code;
- else
- return NULL;
-}
-
-#endif /* USE_X86_ASM */
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-
-static tnl_attrfv_func do_choose( GLuint attr, GLuint sz )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz = tnl->vtx.active_sz[attr];
-
- assert(attr < _TNL_MAX_ATTR_CODEGEN);
-
- if (oldsz != sz) {
- /* Reset any active pointers for this attribute
- */
- if (oldsz)
- tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
-
- _tnl_fixup_vertex( ctx, attr, sz );
-
- }
-
-
- /* Try to use codegen:
- */
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen)
- tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz );
- else
-#endif
- tnl->vtx.tabfv[attr][sz-1] = NULL;
-
- /* Else use generic version:
- */
- if (!tnl->vtx.tabfv[attr][sz-1])
- tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
-
- ASSERT(tnl->vtx.tabfv[attr][sz-1]);
- return tnl->vtx.tabfv[attr][sz-1];
-}
-
-
-
-#define CHOOSE( ATTR, N ) \
-static void choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- tnl_attrfv_func f = do_choose(ATTR, N); \
- ASSERT(f); \
- f( v ); \
-}
-
-#define CHOOSERS( ATTRIB ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
-
-
-#define INIT_CHOOSERS(ATTR) \
- ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\
- choose[ATTR][0] = choose_##ATTR##_1; \
- choose[ATTR][1] = choose_##ATTR##_2; \
- choose[ATTR][2] = choose_##ATTR##_3; \
- choose[ATTR][3] = choose_##ATTR##_4;
-
-/* conventional attributes */
-CHOOSERS( 0 )
-CHOOSERS( 1 )
-CHOOSERS( 2 )
-CHOOSERS( 3 )
-CHOOSERS( 4 )
-CHOOSERS( 5 )
-CHOOSERS( 6 )
-CHOOSERS( 7 )
-CHOOSERS( 8 )
-CHOOSERS( 9 )
-CHOOSERS( 10 )
-CHOOSERS( 11 )
-CHOOSERS( 12 )
-CHOOSERS( 13 )
-CHOOSERS( 14 )
-CHOOSERS( 15 )
-
-/* generic attributes */
-CHOOSERS( 16 )
-CHOOSERS( 17 )
-CHOOSERS( 18 )
-CHOOSERS( 19 )
-CHOOSERS( 20 )
-CHOOSERS( 21 )
-CHOOSERS( 22 )
-CHOOSERS( 23 )
-CHOOSERS( 24 )
-CHOOSERS( 25 )
-CHOOSERS( 26 )
-CHOOSERS( 27 )
-CHOOSERS( 28 )
-CHOOSERS( 29 )
-CHOOSERS( 30 )
-CHOOSERS( 31 )
-
-
-/**
- * This function will get called when glVertexAttribNV/ARB() is called
- * with an invalid index parameter.
- */
-static void
-error_attrib(const GLfloat *unused)
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) unused;
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" );
-}
-
-
-
-/**
- * Reset all the per-vertex functions pointers to point to the default
- * "chooser" functions.
- */
-static void
-reset_attrfv(TNLcontext *tnl)
-{
- GLuint i;
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLint j = tnl->vtx.attrsz[i] - 1;
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
-
- if (i < _TNL_MAX_ATTR_CODEGEN) {
- while (j >= 0) {
- tnl->vtx.tabfv[i][j] = choose[i][j];
- j--;
- }
- }
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-
-
-/**
- * Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define OTHER_ATTR( A, N, params ) \
-do { \
- if (tnl->vtx.active_sz[A] != N) { \
- _tnl_fixup_vertex( ctx, A, N ); \
- } \
- \
- { \
- GLfloat *dest = tnl->vtx.attrptr[A]; \
- if (N>0) dest[0] = (params)[0]; \
- if (N>1) dest[1] = (params)[1]; \
- if (N>2) dest[2] = (params)[2]; \
- if (N>3) dest[3] = (params)[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- OTHER_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- OTHER_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/**
- * Called by glMaterialfv().
- * Colormaterial is dealt with later on.
- */
-static void GLAPIENTRY
-_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (face) {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- tnl->vtx.have_materials = GL_TRUE;
-}
-
-
-static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)b;
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-
-/* Eval
- */
-static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map1[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
- }
- }
-
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord1f( ctx, u );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map2[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
- }
-
- if (ctx->Eval.AutoNormal)
- if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3)
- _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 );
- }
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord2f( ctx, u, v );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u )
-{
- _tnl_EvalCoord1f( u[0] );
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u )
-{
- _tnl_EvalCoord2f( u[0], u[1] );
-}
-
-static void GLAPIENTRY _tnl_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
- (GLfloat) ctx->Eval.MapGrid1un);
- GLfloat u = i * du + ctx->Eval.MapGrid1u1;
-
- _tnl_EvalCoord1f( u );
-}
-
-
-static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
- (GLfloat) ctx->Eval.MapGrid2un);
- GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
- (GLfloat) ctx->Eval.MapGrid2vn);
- GLfloat u = i * du + ctx->Eval.MapGrid2u1;
- GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
-
- _tnl_EvalCoord2f( u, v );
-}
-
-
-/**
- * Called from glBegin.
- * ctx->Driver.CurrentExecPrimitive will be set to <mode>.
- */
-static void GLAPIENTRY _tnl_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
- return;
- }
-
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
- /* we're not inside a glBegin/End pair */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBegin(incomplete framebuffer)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- tnl->DiscardPrimitive = GL_FALSE;
-
- if (!(tnl->Driver.NotifyBegin &&
- tnl->Driver.NotifyBegin( ctx, mode )))
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0])
- _tnl_FlushVertices( ctx, ~0 );
-
- i = tnl->vtx.prim_count++;
- tnl->vtx.prim[i].mode = mode | PRIM_BEGIN;
- tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter;
- tnl->vtx.prim[i].count = 0;
-
- ctx->Driver.CurrentExecPrimitive = mode;
- }
- else {
- /* already inside glBegin/End */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- }
-}
-
-
-/**
- * Called from glEnd.
- */
-static void GLAPIENTRY _tnl_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* closing an open glBegin primitive */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- int idx = tnl->vtx.initial_counter - tnl->vtx.counter;
- int i = tnl->vtx.prim_count - 1;
-
- tnl->vtx.prim[i].mode |= PRIM_END;
- tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start;
-
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- /* Two choices which effect the way vertex attributes are
- * carried over (or not) between adjacent primitives.
- */
-#if 0
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_FlushVertices( ctx, ~0 );
-#else
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_flush_vtx( ctx );
-#endif
-
- }
- else {
- /* glBegin hasn't been called! */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
- }
-}
-
-
-/**
- * XXX why aren't all members initialized here??
- */
-static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _tnl_Begin;
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
- vfmt->EdgeFlag = _tnl_EdgeFlag;
- vfmt->End = _tnl_End;
- vfmt->EvalCoord1f = _tnl_EvalCoord1f;
- vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
- vfmt->EvalCoord2f = _tnl_EvalCoord2f;
- vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
- vfmt->EvalPoint1 = _tnl_EvalPoint1;
- vfmt->EvalPoint2 = _tnl_EvalPoint2;
- vfmt->Materialfv = _tnl_Materialfv;
-
- vfmt->Rectf = _mesa_noop_Rectf;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
-}
-
-
-
-void _tnl_FlushVertices( GLcontext *ctx, GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- (void) flags;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* still inside a glBegin/End pair. How'd we get here??? */
- return;
- }
-
- if (tnl->DiscardPrimitive) {
- /* discard any primitives */
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
-
- if (tnl->vtx.counter != tnl->vtx.initial_counter) {
- _tnl_flush_vtx( ctx );
- }
-
- if (tnl->vtx.vertex_size) {
- _tnl_copy_to_current( ctx );
- reset_attrfv( tnl );
- }
-
- ctx->Driver.NeedFlush = 0;
-}
-
-
-/**
- * Init the tnl->vtx->current[] pointers to point to the corresponding
- * fields in ctx->Current attribute group.
- */
-static void _tnl_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* setup the pointers for the typical (32) vertex attributes */
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- tnl->vtx.current[i] = ctx->Current.Attrib[i];
-
- /* setup pointers for the 12 material attributes */
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
- ctx->Light.Material.Attrib[i];
-
- /* special case */
- tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
-}
-
-static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void _tnl_vtx_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLuint i;
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
-
- /* conventional attributes */
- INIT_CHOOSERS( 0 );
- INIT_CHOOSERS( 1 );
- INIT_CHOOSERS( 2 );
- INIT_CHOOSERS( 3 );
- INIT_CHOOSERS( 4 );
- INIT_CHOOSERS( 5 );
- INIT_CHOOSERS( 6 );
- INIT_CHOOSERS( 7 );
- INIT_CHOOSERS( 8 );
- INIT_CHOOSERS( 9 );
- INIT_CHOOSERS( 10 );
- INIT_CHOOSERS( 11 );
- INIT_CHOOSERS( 12 );
- INIT_CHOOSERS( 13 );
- INIT_CHOOSERS( 14 );
- INIT_CHOOSERS( 15 );
-
- /* generic attributes */
- INIT_CHOOSERS( 16 );
- INIT_CHOOSERS( 17 );
- INIT_CHOOSERS( 18 );
- INIT_CHOOSERS( 19 );
- INIT_CHOOSERS( 20 );
- INIT_CHOOSERS( 21 );
- INIT_CHOOSERS( 22 );
- INIT_CHOOSERS( 23 );
- INIT_CHOOSERS( 24 );
- INIT_CHOOSERS( 25 );
- INIT_CHOOSERS( 26 );
- INIT_CHOOSERS( 27 );
- INIT_CHOOSERS( 28 );
- INIT_CHOOSERS( 29 );
- INIT_CHOOSERS( 30 );
- INIT_CHOOSERS( 31 );
-
- choose[_TNL_ATTRIB_ERROR][0] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][1] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][2] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][3] = error_attrib;
-
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */
- }
-#endif
-
- _tnl_generic_attr_table_init( generic_attr_func );
- }
-
- for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- for (i = 0; i < 4; i++) {
- make_empty_list( &tnl->vtx.cache.Vertex[i] );
- make_empty_list( &tnl->vtx.cache.Attribute[i] );
- tnl->vtx.gen.Vertex[i] = no_codegen;
- tnl->vtx.gen.Attribute[i] = no_codegen;
- }
-
-#ifdef USE_X86_ASM
- _tnl_InitX86Codegen( &tnl->vtx.gen );
-#endif
-
- _tnl_current_init( ctx );
- _tnl_exec_vtxfmt_init( ctx );
- _tnl_generic_exec_vtxfmt_init( ctx );
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */
- }
-#endif
-
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
- _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) {
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-static void free_funcs( struct _tnl_dynfn *l )
-{
- struct _tnl_dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- ALIGN_FREE( f->code );
- FREE( f );
- }
-}
-
-
-void _tnl_vtx_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < 4; i++) {
- free_funcs( &tnl->vtx.cache.Vertex[i] );
- free_funcs( &tnl->vtx.cache.Attribute[i] );
- }
-}
-
diff --git a/src/mesa/tnl/t_vtx_api.h b/src/mesa/tnl/t_vtx_api.h
deleted file mode 100644
index 5311f40a852..00000000000
--- a/src/mesa/tnl/t_vtx_api.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- *
- */
-
-#ifndef __T_VTX_API_H__
-#define __T_VTX_API_H__
-
-#include "t_context.h"
-
-
-/* t_vtx_api.c:
- */
-extern void _tnl_vtx_init( GLcontext *ctx );
-extern void _tnl_vtx_destroy( GLcontext *ctx );
-
-extern void _tnl_FlushVertices( GLcontext *ctx, GLuint flags );
-extern void _tnl_flush_vtx( GLcontext *ctx );
-
-extern void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx );
-
-/* t_vtx_exec.c:
- */
-
-extern void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
-extern void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u);
-extern void _tnl_update_eval( GLcontext *ctx );
-
-extern GLboolean *_tnl_translate_edgeflag( GLcontext *ctx,
- const GLfloat *data,
- GLuint count,
- GLuint stride );
-
-extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count );
-
-
-
-/* t_vtx_generic.c:
- */
-extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] );
-
-/* t_vtx_x86.c:
- */
-extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen );
-
-extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ));
-
-
-
-
-#endif
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
deleted file mode 100644
index 71564076e37..00000000000
--- a/src/mesa/tnl/t_vtx_eval.c
+++ /dev/null
@@ -1,265 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "dispatch.h"
-
-
-static void clear_active_eval1( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map1[attr].map = NULL;
-}
-
-static void clear_active_eval2( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map2[attr].map = NULL;
-}
-
-static void set_active_eval1( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_1d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map1[attr].map) {
- tnl->vtx.eval.map1[attr].map = map;
- tnl->vtx.eval.map1[attr].sz = dim;
- }
-}
-
-static void set_active_eval2( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_2d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map2[attr].map) {
- tnl->vtx.eval.map2[attr].map = map;
- tnl->vtx.eval.map2[attr].sz = dim;
- }
-}
-
-void _tnl_update_eval( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- /* Vertex program maps have priority over conventional attribs */
-
- for (attr = 0; attr < _TNL_NUM_EVAL; attr++) {
- clear_active_eval1( tnl, attr );
- clear_active_eval2( tnl, attr );
- }
-
- if (ctx->Eval.Map1Color4)
- set_active_eval1( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
-
- if (ctx->Eval.Map2Color4)
- set_active_eval2( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
-
- if (ctx->Eval.Map1TextureCoord4)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
- else if (ctx->Eval.Map1TextureCoord3)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
- else if (ctx->Eval.Map1TextureCoord2)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
- else if (ctx->Eval.Map1TextureCoord1)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
-
- if (ctx->Eval.Map2TextureCoord4)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
- else if (ctx->Eval.Map2TextureCoord3)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
- else if (ctx->Eval.Map2TextureCoord2)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
- else if (ctx->Eval.Map2TextureCoord1)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
-
- if (ctx->Eval.Map1Normal)
- set_active_eval1( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
-
- if (ctx->Eval.Map2Normal)
- set_active_eval2( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
-
- if (ctx->Eval.Map1Vertex4)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
- else if (ctx->Eval.Map1Vertex3)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
-
- if (ctx->Eval.Map2Vertex4)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
- else if (ctx->Eval.Map2Vertex3)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
-
- /* Evaluators with generic attributes is only supported for NV vertex
- * programs, not ARB vertex programs. 16 evaluator maps are supported.
- * We do this after the conventional attributes since the spec says that
- * these generic maps have higher priority.
- */
- if (ctx->VertexProgram._Enabled &&
- ctx->VertexProgram._Current &&
- ctx->VertexProgram._Current->IsNVProgram) {
- for (attr = 0; attr < 16; attr++) {
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( tnl, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( tnl, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
- tnl->vtx.eval.new_state = 0;
-}
-
-
-
-void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, data, uu,
- tnl->vtx.eval.map1[attr].sz,
- map->Order);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord1f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map1[0].map) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, vertex, uu,
- tnl->vtx.eval.map1[0].sz,
- map->Order);
-
- if (tnl->vtx.eval.map1[0].sz == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
-
-void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_surf(map->Points,
- data,
- uu, vv,
- tnl->vtx.eval.map2[attr].sz,
- map->Uorder, map->Vorder);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord2f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map2[0].map) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- if (ctx->Eval.AutoNormal) {
- GLfloat normal[4];
- GLfloat du[4], dv[4];
-
- _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
-
- if (tnl->vtx.eval.map2[0].sz == 4) {
- du[0] = du[0]*vertex[3] - du[3]*vertex[0];
- du[1] = du[1]*vertex[3] - du[3]*vertex[1];
- du[2] = du[2]*vertex[3] - du[3]*vertex[2];
-
- dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
- dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
- dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
- }
-
-
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
-
- COPY_SZ_4V( tnl->vtx.attrptr[_TNL_ATTRIB_NORMAL],
- tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL],
- normal );
-
- }
- else {
- _math_horner_bezier_surf(map->Points, vertex, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
- }
-
- if (tnl->vtx.attrsz[0] == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c
deleted file mode 100644
index 900c4ab6cc1..00000000000
--- a/src/mesa/tnl/t_vtx_exec.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "enums.h"
-#include "state.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "t_pipeline.h"
-
-
-static void _tnl_print_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint i;
-
- _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n",
- count,
- tnl->vtx.prim_count,
- tnl->vtx.vertex_size);
-
- for (i = 0 ; i < tnl->vtx.prim_count ; i++) {
- struct tnl_prim *prim = &tnl->vtx.prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data,
- GLuint count, GLuint stride )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++, data += stride)
- ef[i] = (data[0] == 1.0);
-
- return ef;
-}
-
-
-GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLboolean tmp = ctx->Current.EdgeFlag;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++)
- ef[i] = tmp;
-
- return ef;
-}
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_vb_bind_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLfloat *data = tnl->vtx.buffer;
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint attr, i;
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
- fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n",
- count, tnl->vtx.vertex_size);
-#endif
-
-
- /* Setup constant data in the VB.
- */
- VB->Count = count;
- VB->Primitive = tnl->vtx.prim;
- VB->PrimitiveCount = tnl->vtx.prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = NULL;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) {
- if (tnl->vtx.attrsz[attr]) {
- tmp->Attribs[attr].count = count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = tnl->vtx.attrsz[attr];
- tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += tnl->vtx.attrsz[attr];
- }
- else {
-/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */
-
-
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy and translate EdgeFlag to a contiguous array of GLbooleans
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count,
- tnl->vtx.vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
- */
-static GLuint _tnl_copy_vertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
- GLuint ovf, i;
- GLuint sz = tnl->vtx.vertex_size;
- GLfloat *dst = tnl->vtx.copied.buffer;
- GLfloat *src = (tnl->vtx.buffer +
- tnl->vtx.prim[tnl->vtx.prim_count-1].start *
- tnl->vtx.vertex_size);
-
-
- switch( ctx->Driver.CurrentExecPrimitive )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- /* no parity issue, but need to make sure the tri is not drawn twice */
- if (nr & 1) {
- tnl->vtx.prim[tnl->vtx.prim_count-1].count--;
- }
- /* fallthrough */
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case PRIM_OUTSIDE_BEGIN_END:
- return 0;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_flush_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- if (0)
- _tnl_print_vtx( ctx );
-
- if (tnl->vtx.prim_count && vertex_count) {
-
- tnl->vtx.copied.nr = _tnl_copy_vertices( ctx );
-
- if (tnl->vtx.copied.nr != vertex_count) {
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- _tnl_vb_bind_vtx( ctx );
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-}
diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c
deleted file mode 100644
index 28de445ed41..00000000000
--- a/src/mesa/tnl/t_vtx_generic.c
+++ /dev/null
@@ -1,615 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-
-
-/* Versions of all the entrypoints for situations where codegen isn't
- * available.
- *
- * Note: Only one size for each attribute may be active at once.
- * Eg. if Color3f is installed/active, then Color4f may not be, even
- * if the vertex actually contains 4 color coordinates. This is
- * because the 3f version won't otherwise set color[3] to 1.0 -- this
- * is the job of the chooser function when switching between Color4f
- * and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->vtx.vbptr[0] = v[0]; \
- if (N>1) tnl->vtx.vbptr[1] = v[1]; \
- if (N>2) tnl->vtx.vbptr[2] = v[2]; \
- if (N>3) tnl->vtx.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->vtx.vertex_size; i++) \
- tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \
- \
- tnl->vtx.vbptr += tnl->vtx.vertex_size; \
- \
- if (--tnl->vtx.counter == 0) \
- _tnl_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->vtx.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define INIT(TAB, ATTR) \
- TAB[ATTR][0] = attrib_##ATTR##_1; \
- TAB[ATTR][1] = attrib_##ATTR##_2; \
- TAB[ATTR][2] = attrib_##ATTR##_3; \
- TAB[ATTR][3] = attrib_##ATTR##_4;
-
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 )
-
-/* conventional attribs */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-/* generic attribs */
-ATTRS( 16 )
-ATTRS( 17 )
-ATTRS( 18 )
-ATTRS( 19 )
-ATTRS( 20 )
-ATTRS( 21 )
-ATTRS( 22 )
-ATTRS( 23 )
-ATTRS( 24 )
-ATTRS( 25 )
-ATTRS( 26 )
-ATTRS( 27 )
-ATTRS( 28 )
-ATTRS( 29 )
-ATTRS( 30 )
-ATTRS( 31 )
-
-
-void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] )
-{
- /* conventional attribs */
- INIT( tab, 0 );
- INIT( tab, 1 );
- INIT( tab, 2 );
- INIT( tab, 3 );
- INIT( tab, 4 );
- INIT( tab, 5 );
- INIT( tab, 6 );
- INIT( tab, 7 );
- INIT( tab, 8 );
- INIT( tab, 9 );
- INIT( tab, 10 );
- INIT( tab, 11 );
- INIT( tab, 12 );
- INIT( tab, 13 );
- INIT( tab, 14 );
- INIT( tab, 15 );
-
- /* generic attribs */
- INIT( tab, 16 );
- INIT( tab, 17 );
- INIT( tab, 18 );
- INIT( tab, 19 );
- INIT( tab, 20 );
- INIT( tab, 21 );
- INIT( tab, 22 );
- INIT( tab, 23 );
- INIT( tab, 24 );
- INIT( tab, 25 );
- INIT( tab, 26 );
- INIT( tab, 27 );
- INIT( tab, 28 );
- INIT( tab, 29 );
- INIT( tab, 30 );
- INIT( tab, 31 );
-}
-
-/* These can be made efficient with codegen. Further, by adding more
- * logic to do_choose(), the double-dispatch for legacy entrypoints
- * like glVertex3f() can be removed.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat v )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
- GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-
-/**
- * GL_NV_vertex_program Vertex Attributes
- * Note that these attributes DO alias the conventional attributes.
- * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-
-/**
- * GL_ARB_vertex_program Vertex Attributes
- * Note that these attributes do NOT alias the conventional attributes.
- * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x,
- GLfloat y )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-/* Install the generic versions of the 2nd level dispatch
- * functions. Some of these have a codegen alternative.
- */
-void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->Color3f = _tnl_Color3f;
- vfmt->Color3fv = _tnl_Color3fv;
- vfmt->Color4f = _tnl_Color4f;
- vfmt->Color4fv = _tnl_Color4fv;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
- vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv;
- vfmt->Normal3f = _tnl_Normal3f;
- vfmt->Normal3fv = _tnl_Normal3fv;
- vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _tnl_TexCoord1f;
- vfmt->TexCoord1fv = _tnl_TexCoord1fv;
- vfmt->TexCoord2f = _tnl_TexCoord2f;
- vfmt->TexCoord2fv = _tnl_TexCoord2fv;
- vfmt->TexCoord3f = _tnl_TexCoord3f;
- vfmt->TexCoord3fv = _tnl_TexCoord3fv;
- vfmt->TexCoord4f = _tnl_TexCoord4f;
- vfmt->TexCoord4fv = _tnl_TexCoord4fv;
- vfmt->Vertex2f = _tnl_Vertex2f;
- vfmt->Vertex2fv = _tnl_Vertex2fv;
- vfmt->Vertex3f = _tnl_Vertex3f;
- vfmt->Vertex3fv = _tnl_Vertex3fv;
- vfmt->Vertex4f = _tnl_Vertex4f;
- vfmt->Vertex4fv = _tnl_Vertex4fv;
- vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB;
-}
diff --git a/src/mesa/tnl/t_vtx_x86.c b/src/mesa/tnl/t_vtx_x86.c
deleted file mode 100644
index 99a05509327..00000000000
--- a/src/mesa/tnl/t_vtx_x86.c
+++ /dev/null
@@ -1,396 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Daniel Borca <[email protected]>
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#if defined(USE_X86_ASM) && !defined(HAVE_NONSTANDARD_GLAPIENTRY)
-
-#define EXTERN( FUNC ) \
-extern const char FUNC[]; \
-extern const char FUNC##_end[]
-
-EXTERN( _tnl_x86_Attribute1fv );
-EXTERN( _tnl_x86_Attribute2fv );
-EXTERN( _tnl_x86_Attribute3fv );
-EXTERN( _tnl_x86_Attribute4fv );
-EXTERN( _tnl_x86_Vertex1fv );
-EXTERN( _tnl_x86_Vertex2fv );
-EXTERN( _tnl_x86_Vertex3fv );
-EXTERN( _tnl_x86_Vertex4fv );
-
-EXTERN( _tnl_x86_dispatch_attrf1 );
-EXTERN( _tnl_x86_dispatch_attrf2 );
-EXTERN( _tnl_x86_dispatch_attrf3 );
-EXTERN( _tnl_x86_dispatch_attrf4 );
-EXTERN( _tnl_x86_dispatch_attrfv );
-EXTERN( _tnl_x86_dispatch_multitexcoordf1 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf2 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf3 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf4 );
-EXTERN( _tnl_x86_dispatch_multitexcoordfv );
-EXTERN( _tnl_x86_dispatch_vertexattribf1 );
-EXTERN( _tnl_x86_dispatch_vertexattribf2 );
-EXTERN( _tnl_x86_dispatch_vertexattribf3 );
-EXTERN( _tnl_x86_dispatch_vertexattribf4 );
-EXTERN( _tnl_x86_dispatch_vertexattribfv );
-
-EXTERN( _tnl_x86_choose_fv );
-
-
-#define DONT_KNOW_OFFSETS 1
-
-
-#define DFN( FUNC, CACHE, KEY ) \
- struct _tnl_dynfn *dfn = MALLOC_STRUCT( _tnl_dynfn );\
- const char *start = FUNC; \
- const char *end = FUNC##_end; \
- int offset = 0; \
- insert_at_head( &CACHE, dfn ); \
- dfn->key = KEY; \
- dfn->code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (dfn->code, start, end - start)
-
-
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
-#define FIXUP_PRINTF( offset, NEWVAL ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL))
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL) - ((int)(CODE)+offset) - 4)
-#else
-#define FIXUP_PRINTF( offset, NEWVAL )
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE )
-#endif
-
-#define FIXUP( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL); \
- FIXUP_PRINTF(offset, NEWVAL); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)NEWVAL; \
- } \
-} while (0)
-
-
-
-#define FIXUPREL( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL )\
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL) - ((int)(CODE)+offset) - 4; \
- FIXUPREL_PRINTF(offset, NEWVAL, CODE); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)(NEWVAL) - (int)(icode) - 4; \
- } \
-} while (0)
-
-
-
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state. Generic x86 versions.
- */
-
-static struct _tnl_dynfn *makeX86Vertex1fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex1fv, tnl->vtx.cache.Vertex[1-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 1);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[1]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex2fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex2fv, tnl->vtx.cache.Vertex[2-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 2);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[2]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex3fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (vertex_size) {
- default: {
- DFN ( _tnl_x86_Vertex3fv, tnl->vtx.cache.Vertex[3-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 3);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[3]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
- return dfn;
- }
- }
-}
-
-static struct _tnl_dynfn *makeX86Vertex4fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex4fv, tnl->vtx.cache.Vertex[4-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 4);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[4]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-
-static struct _tnl_dynfn *makeX86Attribute1fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute1fv, tnl->vtx.cache.Attribute[1-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute2fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute2fv, tnl->vtx.cache.Attribute[2-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute3fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute3fv, tnl->vtx.cache.Attribute[3-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute4fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute4fv, tnl->vtx.cache.Attribute[4-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
- FIXUP(dfn->code, 0, 3, 12+dest);
-
- return dfn;
-}
-
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- gen->Vertex[0] = makeX86Vertex1fv;
- gen->Vertex[1] = makeX86Vertex2fv;
- gen->Vertex[2] = makeX86Vertex3fv;
- gen->Vertex[3] = makeX86Vertex4fv;
- gen->Attribute[0] = makeX86Attribute1fv;
- gen->Attribute[1] = makeX86Attribute2fv;
- gen->Attribute[2] = makeX86Attribute3fv;
- gen->Attribute[3] = makeX86Attribute4fv;
-}
-
-
-#define MKDISP(FUNC, SIZE, ATTR, WARP) \
-do { \
- char *code; \
- const char *start = WARP; \
- const char *end = WARP##_end; \
- int offset = 0; \
- code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (code, start, end - start); \
- FIXUP(code, 0, 0, (int)&(TNL_CONTEXT(ctx)->vtx.tabfv[ATTR][SIZE-1]));\
- *(void **)&vfmt->FUNC = code; \
-} while (0)
-
-
-/* Install the codegen'ed versions of the 2nd level dispatch
- * functions. We should keep a list and free them in the end...
- */
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- MKDISP(Color3f, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf3);
- MKDISP(Color3fv, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(Color4f, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf4);
- MKDISP(Color4fv, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(FogCoordfEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrf1);
- MKDISP(FogCoordfvEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrfv);
- MKDISP(Normal3f, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrf3);
- MKDISP(Normal3fv, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrfv);
- MKDISP(SecondaryColor3fEXT, 3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrf3);
- MKDISP(SecondaryColor3fvEXT,3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord1f, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf1);
- MKDISP(TexCoord1fv, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord2f, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf2);
- MKDISP(TexCoord2fv, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord3f, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf3);
- MKDISP(TexCoord3fv, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord4f, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf4);
- MKDISP(TexCoord4fv, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex2f, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf2);
- MKDISP(Vertex2fv, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex3f, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf3);
- MKDISP(Vertex3fv, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex4f, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf4);
- MKDISP(Vertex4fv, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
-
- MKDISP(MultiTexCoord1fARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf1);
- MKDISP(MultiTexCoord1fvARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord2fARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf2);
- MKDISP(MultiTexCoord2fvARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord3fARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf3);
- MKDISP(MultiTexCoord3fvARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord4fARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf4);
- MKDISP(MultiTexCoord4fvARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
-
- MKDISP(VertexAttrib1fNV, 1, 0, _tnl_x86_dispatch_vertexattribf1);
- MKDISP(VertexAttrib1fvNV, 1, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib2fNV, 2, 0, _tnl_x86_dispatch_vertexattribf2);
- MKDISP(VertexAttrib2fvNV, 2, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib3fNV, 3, 0, _tnl_x86_dispatch_vertexattribf3);
- MKDISP(VertexAttrib3fvNV, 3, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib4fNV, 4, 0, _tnl_x86_dispatch_vertexattribf4);
- MKDISP(VertexAttrib4fvNV, 4, 0, _tnl_x86_dispatch_vertexattribfv);
-}
-
-
-/* Install the codegen'ed choosers.
- * We should keep a list and free them in the end...
- */
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- int attr, size;
-
- for (attr = 0; attr < _TNL_MAX_ATTR_CODEGEN; attr++) {
- for (size = 0; size < 4; size++) {
- char *code;
- const char *start = _tnl_x86_choose_fv;
- const char *end = _tnl_x86_choose_fv_end;
- int offset = 0;
- code = ALIGN_MALLOC( end - start, 16 );
- _mesa_memcpy (code, start, end - start);
- FIXUP(code, 0, 0, attr);
- FIXUP(code, 0, 1, size + 1);
- FIXUPREL(code, 0, 2, do_choose);
- choose[attr][size] = (tnl_attrfv_func)code;
- }
- }
-}
-
-#else
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- (void) gen;
-}
-
-
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- (void) ctx;
-}
-
-
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- (void) choose;
- (void) do_choose;
-}
-
-#endif
diff --git a/src/mesa/tnl/t_vtx_x86_gcc.S b/src/mesa/tnl/t_vtx_x86_gcc.S
deleted file mode 100644
index 93753be759b..00000000000
--- a/src/mesa/tnl/t_vtx_x86_gcc.S
+++ /dev/null
@@ -1,561 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Daniel Borca <[email protected]>
- */
-
-#if defined (__DJGPP__) || defined (__MINGW32__) || defined (__CYGWIN__)
-#define GLOBL( x ) \
-.globl _##x; \
-_##x:
-#else /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-#define GLOBL( x ) \
-.globl x; \
-x:
-#endif /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-
-
-#if !defined (STDCALL_API)
-#define RETCLEAN( x ) ret
-#else
-#define RETCLEAN( x ) ret $x
-#endif
-
-
-#define _JMP(x) \
-.byte 0xe9; \
-.long x
-
-#define _CALL(x) \
-.byte 0xe8; \
-.long x
-
-
-/* Someone who knew a lot about this sort of thing would use this
- * macro to note current offsets, etc in a special region of the
- * object file & just make everything work out neat. I don't know
- * enough to do that...
- */
-
-#define SUBST( x ) (0x10101010 + x)
-
-
-.data
-
-
-/* [dBorca] TODO
- * Unfold functions for each vertex size?
- * Build super-specialized SSE versions?
- *
- * There is a trick in Vertex*fv: under certain conditions,
- * we tail to _tnl_wrap_filled_vertex(ctx). This means that
- * if Vertex*fv is STDCALL, then _tnl_wrap_filled_vertex must
- * be STDCALL as well, because (GLcontext *) and (GLfloat *)
- * have the same size.
- */
-.align 4
-GLOBL ( _tnl_x86_Vertex1fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* 0x0 --> tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- addl $4, %edi /* tnl->vtx.vbptr += 1 */
- movl $SUBST(1), %ecx /* 0x1 --> (tnl->vtx.vertex_size - 1) */
- movl $SUBST(2), %esi /* 0x2 --> (tnl->vtx.vertex + 1) */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* 0x0 --> tnl->vtx.vbptr */
- movl SUBST(3), %edx /* 0x3 --> counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* 0x3 --> counter */
- je .0 /* if (counter == 0) goto .0 */
- RETCLEAN(4) /* return */
- .balign 16
-.0:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex1fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex2fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- addl $8, %edi /* tnl->vtx.vbptr += 2 */
- movl $SUBST(1), %ecx /* vertex_size - 2 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 2 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .1 /* if (counter == 0) goto .1 */
- RETCLEAN(4) /* return */
- .balign 16
-.1:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex2fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex3fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- addl $12, %edi /* tnl->vtx.vbptr += 3 */
- movl $SUBST(1), %ecx /* vertex_size - 3 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 3 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .2 /* if (counter == 0) goto .2 */
- RETCLEAN(4) /* return */
- .balign 16
-.2:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex3fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex4fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl 12(%ecx), %ecx /* load v[3] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- movl %ecx, 12(%edi) /* tnl->vtx.vbptr[3] = v[3] */
- addl $16, %edi /* tnl->vtx.vbptr += 4 */
- movl $SUBST(1), %ecx /* vertex_size - 4 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 4 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .3 /* if (counter == 0) goto .3 */
- RETCLEAN(4) /* return */
- .balign 16
-.3:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex4fv_end )
-
-
-/**
- * Generic handlers for vector format data.
- */
-GLOBL( _tnl_x86_Attribute1fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute1fv_end )
-
-GLOBL( _tnl_x86_Attribute2fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute2fv_end )
-
-GLOBL( _tnl_x86_Attribute3fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl 8(%ecx), %ecx /* load v[2] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl %ecx, SUBST(2) /* store v[2] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute3fv_end )
-
-GLOBL( _tnl_x86_Attribute4fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl 8(%ecx), %eax /* load v[2] */
- movl 12(%ecx), %edx /* load v[3] */
- movl %eax, SUBST(2) /* store v[2] to current vertex */
- movl %edx, SUBST(3) /* store v[3] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute4fv_end )
-
-
-/* Choosers:
- *
- * Must generate all of these ahead of first usage. Generate at
- * compile-time?
- */
-GLOBL( _tnl_x86_choose_fv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl $SUBST(0), (%esp) /* arg 0 - attrib */
- movl $SUBST(1), 4(%esp) /* arg 1 - N */
- _CALL (SUBST(2)) /* call do_choose */
- add $12, %esp /* tear down stack frame */
- jmp *%eax /* jump to new func */
-GLOBL ( _tnl_x86_choose_fv_end )
-
-
-/* FIRST LEVEL FUNCTIONS -- these are plugged directly into GL dispatch.
- *
- * In the 1st level dispatch functions, switch to a different
- * calling convention -- (const GLfloat *v) in %ecx.
- *
- * As with regular (x86) dispatch, don't create a new stack frame -
- * just let the 'ret' in the dispatched function return straight
- * back to the original caller.
- *
- * Vertex/Normal/Color, etc: the address of the function pointer
- * is known at codegen time.
- */
-
-/* Unfortunately, have to play with the stack in the non-fv case:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_attrf1 )
-GLOBL( _tnl_x86_dispatch_attrf2 )
-GLOBL( _tnl_x86_dispatch_attrf3 )
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $12, %esp /* tear down frame */
- ret /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-#else /* defined(STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_attrf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $4 /* return */
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-GLOBL( _tnl_x86_dispatch_attrf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-
-GLOBL( _tnl_x86_dispatch_attrf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-#endif /* defined(STDCALL_API) */
-
-/* The fv case is simpler:
- */
-GLOBL( _tnl_x86_dispatch_attrfv )
- jmp *SUBST(0) /* 0x0 --> tabfv[attr][n] */
-GLOBL( _tnl_x86_dispatch_attrfv_end )
-
-
-/* MultiTexcoord: the address of the function pointer must be
- * calculated, but can use the index argument slot to hold 'v', and
- * avoid setting up a new stack frame.
- *
- * [dBorca]
- * right, this would be the preferred approach, but gcc does not
- * clean up the stack after each function call when optimizing (-fdefer-pop);
- * can it make assumptions about what's already on the stack? I dunno,
- * but in this case, we can't mess with the caller's stack frame, and
- * we must use a model like `_x86_dispatch_attrfv' above. Caveat emptor!
- */
-
-/* Also, will only need a maximum of four of each of these per context:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- movl 4(%esp), %ecx
- leal 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- movl 4(%esp), %ecx
- movl 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- movl 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-#endif /* defined (STDCALL_API) */
-
-
-/* VertexAttrib: the address of the function pointer must be
- * calculated.
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .8 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.8:
- leal 8(%esp), %ecx /* calculate 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 8(%esp), %ecx /* load 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .81 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.81:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .82 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.82:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .83 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.83:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .84 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.84:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-#endif /* defined (STDCALL_API) */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index dab422429a1..17cb30adc76 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -50,30 +50,14 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
* dispatch and/or driver callbacks.
*/
-/* Restore just the ctx->Exec table:
- */
-extern void
-_tnl_wakeup_exec( GLcontext *ctx );
-
-/* Restore both ctx->Exec and ctx->Save:
- */
extern void
-_tnl_wakeup_save_exec( GLcontext *ctx );
+_tnl_wakeup( GLcontext *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
-extern void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
-
/* Control whether T&L does per-vertex fog
*/
@@ -86,4 +70,16 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
extern void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
#endif
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
new file mode 100644
index 00000000000..874a5f9e0e2
--- /dev/null
+++ b/src/mesa/vbo/vbo.h
@@ -0,0 +1,117 @@
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+#ifndef _VBO_H
+#define _VBO_H
+
+#include "mtypes.h"
+
+struct _mesa_prim {
+ GLuint mode:8;
+ GLuint indexed:1;
+ GLuint begin:1;
+ GLuint end:1;
+ GLuint weak:1;
+ GLuint pad:20;
+
+ GLuint start;
+ GLuint count;
+};
+
+/* Would like to call this a "vbo_index_buffer", but this would be
+ * confusing as the indices are not neccessarily yet in a non-null
+ * buffer object.
+ */
+struct _mesa_index_buffer {
+ GLuint count;
+ GLenum type;
+ struct gl_buffer_object *obj;
+ const void *ptr;
+};
+
+
+
+GLboolean _vbo_CreateContext( GLcontext *ctx );
+void _vbo_DestroyContext( GLcontext *ctx );
+void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state );
+
+
+typedef void (*vbo_draw_func)( GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware. This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ * - Maximum number of indices in index buffer.
+ * - Maximum number of vertices referenced by index buffer.
+ * - Maximum hardware vertex buffer size.
+ */
+struct split_limits {
+ GLuint max_verts;
+ GLuint max_indices;
+ GLuint max_vb_size; /* bytes */
+};
+
+
+void vbo_split_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+
+/* Helpers for dealing translating away non-zero min_index.
+ */
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
+
+void vbo_rebase_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_attrib.h b/src/mesa/vbo/vbo_attrib.h
index 12659bd1cf0..0ae928f2af4 100644
--- a/src/mesa/drivers/dri/i965/brw_attrib.h
+++ b/src/mesa/vbo/vbo_attrib.h
@@ -29,8 +29,8 @@
* Keith Whitwell <[email protected]>
*/
-#ifndef BRW_ATTRIB_H
-#define BRW_ATTRIB_H
+#ifndef VBO_ATTRIB_H
+#define VBO_ATTRIB_H
/*
@@ -44,71 +44,64 @@
* program instruction formats and register layouts.
*/
enum {
- BRW_ATTRIB_POS = 0,
- BRW_ATTRIB_WEIGHT = 1,
- BRW_ATTRIB_NORMAL = 2,
- BRW_ATTRIB_COLOR0 = 3,
- BRW_ATTRIB_COLOR1 = 4,
- BRW_ATTRIB_FOG = 5,
- BRW_ATTRIB_INDEX = 6,
- BRW_ATTRIB_EDGEFLAG = 7,
- BRW_ATTRIB_TEX0 = 8,
- BRW_ATTRIB_TEX1 = 9,
- BRW_ATTRIB_TEX2 = 10,
- BRW_ATTRIB_TEX3 = 11,
- BRW_ATTRIB_TEX4 = 12,
- BRW_ATTRIB_TEX5 = 13,
- BRW_ATTRIB_TEX6 = 14,
- BRW_ATTRIB_TEX7 = 15,
+ VBO_ATTRIB_POS = 0,
+ VBO_ATTRIB_WEIGHT = 1,
+ VBO_ATTRIB_NORMAL = 2,
+ VBO_ATTRIB_COLOR0 = 3,
+ VBO_ATTRIB_COLOR1 = 4,
+ VBO_ATTRIB_FOG = 5,
+ VBO_ATTRIB_INDEX = 6,
+ VBO_ATTRIB_EDGEFLAG = 7,
+ VBO_ATTRIB_TEX0 = 8,
+ VBO_ATTRIB_TEX1 = 9,
+ VBO_ATTRIB_TEX2 = 10,
+ VBO_ATTRIB_TEX3 = 11,
+ VBO_ATTRIB_TEX4 = 12,
+ VBO_ATTRIB_TEX5 = 13,
+ VBO_ATTRIB_TEX6 = 14,
+ VBO_ATTRIB_TEX7 = 15,
- BRW_ATTRIB_GENERIC0 = 16, /* Not used? */
- BRW_ATTRIB_GENERIC1 = 17,
- BRW_ATTRIB_GENERIC2 = 18,
- BRW_ATTRIB_GENERIC3 = 19,
- BRW_ATTRIB_GENERIC4 = 20,
- BRW_ATTRIB_GENERIC5 = 21,
- BRW_ATTRIB_GENERIC6 = 22,
- BRW_ATTRIB_GENERIC7 = 23,
- BRW_ATTRIB_GENERIC8 = 24,
- BRW_ATTRIB_GENERIC9 = 25,
- BRW_ATTRIB_GENERIC10 = 26,
- BRW_ATTRIB_GENERIC11 = 27,
- BRW_ATTRIB_GENERIC12 = 28,
- BRW_ATTRIB_GENERIC13 = 29,
- BRW_ATTRIB_GENERIC14 = 30,
- BRW_ATTRIB_GENERIC15 = 31,
+ VBO_ATTRIB_GENERIC0 = 16, /* Not used? */
+ VBO_ATTRIB_GENERIC1 = 17,
+ VBO_ATTRIB_GENERIC2 = 18,
+ VBO_ATTRIB_GENERIC3 = 19,
+ VBO_ATTRIB_GENERIC4 = 20,
+ VBO_ATTRIB_GENERIC5 = 21,
+ VBO_ATTRIB_GENERIC6 = 22,
+ VBO_ATTRIB_GENERIC7 = 23,
+ VBO_ATTRIB_GENERIC8 = 24,
+ VBO_ATTRIB_GENERIC9 = 25,
+ VBO_ATTRIB_GENERIC10 = 26,
+ VBO_ATTRIB_GENERIC11 = 27,
+ VBO_ATTRIB_GENERIC12 = 28,
+ VBO_ATTRIB_GENERIC13 = 29,
+ VBO_ATTRIB_GENERIC14 = 30,
+ VBO_ATTRIB_GENERIC15 = 31,
- BRW_ATTRIB_MAT_FRONT_AMBIENT = 32,
- BRW_ATTRIB_MAT_BACK_AMBIENT = 33,
- BRW_ATTRIB_MAT_FRONT_DIFFUSE = 34,
- BRW_ATTRIB_MAT_BACK_DIFFUSE = 35,
- BRW_ATTRIB_MAT_FRONT_SPECULAR = 36,
- BRW_ATTRIB_MAT_BACK_SPECULAR = 37,
- BRW_ATTRIB_MAT_FRONT_EMISSION = 38,
- BRW_ATTRIB_MAT_BACK_EMISSION = 39,
- BRW_ATTRIB_MAT_FRONT_SHININESS = 40,
- BRW_ATTRIB_MAT_BACK_SHININESS = 41,
- BRW_ATTRIB_MAT_FRONT_INDEXES = 42,
- BRW_ATTRIB_MAT_BACK_INDEXES = 43,
+ /* XXX: in the vertex program InputsRead flag, we alias
+ * materials and generics and use knowledge about the program
+ * (whether it is a fixed-function emulation) to
+ * differentiate. Here we must keep them apart instead.
+ */
+ VBO_ATTRIB_MAT_FRONT_AMBIENT = 32,
+ VBO_ATTRIB_MAT_BACK_AMBIENT = 33,
+ VBO_ATTRIB_MAT_FRONT_DIFFUSE = 34,
+ VBO_ATTRIB_MAT_BACK_DIFFUSE = 35,
+ VBO_ATTRIB_MAT_FRONT_SPECULAR = 36,
+ VBO_ATTRIB_MAT_BACK_SPECULAR = 37,
+ VBO_ATTRIB_MAT_FRONT_EMISSION = 38,
+ VBO_ATTRIB_MAT_BACK_EMISSION = 39,
+ VBO_ATTRIB_MAT_FRONT_SHININESS = 40,
+ VBO_ATTRIB_MAT_BACK_SHININESS = 41,
+ VBO_ATTRIB_MAT_FRONT_INDEXES = 42,
+ VBO_ATTRIB_MAT_BACK_INDEXES = 43,
- BRW_ATTRIB_MAX = 44
-} ;
+ VBO_ATTRIB_MAX = 44
+};
-#define BRW_ATTRIB_FIRST_MATERIAL BRW_ATTRIB_MAT_FRONT_AMBIENT
-#define BRW_ATTRIB_LAST_MATERIAL BRW_ATTRIB_MAT_BACK_INDEXES
-
-#define BRW_MAX_COPIED_VERTS 3
-
-
-static inline GLuint64EXT brw_translate_inputs( GLboolean vp_enabled,
- GLuint mesa_inputs )
-{
- GLuint64EXT inputs = mesa_inputs;
- if (vp_enabled)
- return inputs;
- else
- return (inputs & 0xffff) | ((inputs & 0xffff0000) << 16);
-}
+#define VBO_ATTRIB_FIRST_MATERIAL VBO_ATTRIB_MAT_FRONT_AMBIENT
+#define VBO_ATTRIB_LAST_MATERIAL VBO_ATTRIB_MAT_BACK_INDEXES
+#define VBO_MAX_COPIED_VERTS 3
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 3089bd6cac2..ff11c7d59a7 100644
--- a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -40,192 +40,192 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR2F( BRW_ATTRIB_POS, x, y );
+ ATTR2F( VBO_ATTRIB_POS, x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( BRW_ATTRIB_POS, v );
+ ATTR2FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3F( BRW_ATTRIB_POS, x, y, z );
+ ATTR3F( VBO_ATTRIB_POS, x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( BRW_ATTRIB_POS, v );
+ ATTR3FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
+ ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( BRW_ATTRIB_POS, v );
+ ATTR4FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1F( BRW_ATTRIB_TEX0, x );
+ ATTR1F( VBO_ATTRIB_TEX0, x );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( BRW_ATTRIB_TEX0, v );
+ ATTR1FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR2F( BRW_ATTRIB_TEX0, x, y );
+ ATTR2F( VBO_ATTRIB_TEX0, x, y );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( BRW_ATTRIB_TEX0, v );
+ ATTR2FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
+ ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( BRW_ATTRIB_TEX0, v );
+ ATTR3FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
+ ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( BRW_ATTRIB_TEX0, v );
+ ATTR4FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
+ ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( BRW_ATTRIB_NORMAL, v );
+ ATTR3FV( VBO_ATTRIB_NORMAL, v );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1F( BRW_ATTRIB_FOG, x );
+ ATTR1F( VBO_ATTRIB_FOG, x );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( BRW_ATTRIB_FOG, v );
+ ATTR1FV( VBO_ATTRIB_FOG, v );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
+ ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( BRW_ATTRIB_COLOR0, v );
+ ATTR3FV( VBO_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
+ ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( BRW_ATTRIB_COLOR0, v );
+ ATTR4FV( VBO_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
+ ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( BRW_ATTRIB_COLOR1, v );
+ ATTR3FV( VBO_ATTRIB_COLOR1, v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1F( BRW_ATTRIB_EDGEFLAG, (GLfloat)b );
+ ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1F( BRW_ATTRIB_INDEX, f );
+ ATTR1F( VBO_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
{
GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( BRW_ATTRIB_INDEX, f );
+ ATTR1FV( VBO_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR1F( attr, x );
}
static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR1FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR2F( attr, x, y );
}
static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR2FV( attr, v );
}
@@ -233,14 +233,14 @@ static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y
GLfloat z)
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR3F( attr, x, y, z );
}
static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR3FV( attr, v );
}
@@ -248,14 +248,14 @@ static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y
GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR4F( attr, x, y, z, w );
}
static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR4FV( attr, v );
}
@@ -266,7 +266,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
if (index == 0)
ATTR1F(0, x);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR1F(BRW_ATTRIB_GENERIC0 + index, x);
+ ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
else
ERROR();
}
@@ -278,7 +278,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
if (index == 0)
ATTR1FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR1FV(BRW_ATTRIB_GENERIC0 + index, v);
+ ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
@@ -290,7 +290,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
if (index == 0)
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR2F(BRW_ATTRIB_GENERIC0 + index, x, y);
+ ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
else
ERROR();
}
@@ -302,7 +302,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
if (index == 0)
ATTR2FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR2FV(BRW_ATTRIB_GENERIC0 + index, v);
+ ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
@@ -314,7 +314,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
if (index == 0)
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR3F(BRW_ATTRIB_GENERIC0 + index, x, y, z);
+ ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
else
ERROR();
}
@@ -326,7 +326,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
if (index == 0)
ATTR3FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR3FV(BRW_ATTRIB_GENERIC0 + index, v);
+ ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
@@ -339,7 +339,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
if (index == 0)
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR4F(BRW_ATTRIB_GENERIC0 + index, x, y, z, w);
+ ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
else
ERROR();
}
@@ -351,20 +351,21 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
if (index == 0)
ATTR4FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
- ATTR4FV(BRW_ATTRIB_GENERIC0 + index, v);
+ ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
-/* Although we don't export NV_vertex_program, these entrypoints are
+/* In addition to supporting NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
- * their property of aliasing with other attributes.
+ * their property of aliasing with other attributes. (See
+ * vbo_save_loopback.c)
*/
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR1F(index, x);
}
@@ -372,7 +373,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR1FV(index, v);
}
@@ -380,7 +381,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR2F(index, x, y);
}
@@ -388,7 +389,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR2FV(index, v);
}
@@ -396,7 +397,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR3F(index, x, y, z);
}
@@ -404,7 +405,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR3FV(index, v);
}
@@ -413,7 +414,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR4F(index, x, y, z, w);
}
@@ -421,7 +422,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
- if (index < BRW_ATTRIB_MAX)
+ if (index < VBO_ATTRIB_MAX)
ATTR4FV(index, v);
}
@@ -443,26 +444,26 @@ static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
GET_CURRENT_CONTEXT( ctx );
switch (pname) {
case GL_EMISSION:
- MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
break;
case GL_AMBIENT:
- MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
break;
case GL_DIFFUSE:
- MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
case GL_SPECULAR:
- MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
break;
case GL_SHININESS:
- MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
break;
case GL_COLOR_INDEXES:
- MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
break;
case GL_AMBIENT_AND_DIFFUSE:
- MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
default:
ERROR();
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
new file mode 100644
index 00000000000..65998e7ff75
--- /dev/null
+++ b/src/mesa/vbo/vbo_context.c
@@ -0,0 +1,246 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "mtypes.h"
+#include "vbo.h"
+#include "vbo_context.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+
+/* Reach out and grab this to use as the default:
+ */
+extern void _tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+#define NR_LEGACY_ATTRIBS 16
+#define NR_GENERIC_ATTRIBS 16
+#define NR_MAT_ATTRIBS 12
+
+static GLuint check_size( const GLfloat *attr )
+{
+ if (attr[3] != 1.0) return 4;
+ if (attr[2] != 0.0) return 3;
+ if (attr[1] != 0.0) return 2;
+ return 1;
+}
+
+static void init_legacy_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->legacy_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* Size will have to be determined at runtime:
+ */
+ cl->Size = check_size(ctx->Current.Attrib[i]);
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)ctx->Current.Attrib[i];
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+
+static void init_generic_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->generic_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
+
+ for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* This will have to be determined at runtime:
+ */
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+
+static void init_mat_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->mat_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_MAT_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* Size is fixed for the material attributes, for others will
+ * be determined at runtime:
+ */
+ switch (i - VERT_ATTRIB_GENERIC0) {
+ case MAT_ATTRIB_FRONT_SHININESS:
+ case MAT_ATTRIB_BACK_SHININESS:
+ cl->Size = 1;
+ break;
+ case MAT_ATTRIB_FRONT_INDEXES:
+ case MAT_ATTRIB_BACK_INDEXES:
+ cl->Size = 3;
+ break;
+ default:
+ cl->Size = 4;
+ break;
+ }
+
+ if (i < MAT_ATTRIB_MAX)
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
+ else
+ cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
+
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+#if 0
+
+static void vbo_exec_current_init( struct vbo_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLint i;
+
+ /* setup the pointers for the typical 16 vertex attributes */
+ for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
+ exec->vtx.current[i] = ctx->Current.Attrib[i];
+
+ /* setup pointers for the 12 material attributes */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
+ ctx->Light.Material.Attrib[i];
+}
+#endif
+
+GLboolean _vbo_CreateContext( GLcontext *ctx )
+{
+ struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
+
+ ctx->swtnl_im = (void *)vbo;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx )) {
+ return GL_FALSE;
+ }
+
+ /* TODO: remove these pointers.
+ */
+ vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
+ vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
+ vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
+
+ init_legacy_currval( ctx );
+ init_generic_currval( ctx );
+ init_mat_currval( ctx );
+
+ /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
+ * of vertex program active.
+ */
+ {
+ GLuint i;
+
+ /* When no vertex program, pull in the material attributes in
+ * the 16..32 generic range.
+ */
+ for (i = 0; i < 16; i++)
+ vbo->map_vp_none[i] = i;
+ for (i = 0; i < 12; i++)
+ vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
+ for (i = 0; i < 4; i++)
+ vbo->map_vp_none[28+i] = i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ vbo->map_vp_arb[i] = i;
+ }
+
+
+ /* By default:
+ */
+ vbo->draw_prims = _tnl_draw_prims;
+
+ /* Hook our functions into exec and compile dispatch tables. These
+ * will pretty much be permanently installed, which means that the
+ * vtxfmt mechanism can be removed now.
+ */
+ vbo_exec_init( ctx );
+ vbo_save_init( ctx );
+
+
+ return GL_TRUE;
+}
+
+void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ _ae_invalidate_state(ctx, new_state);
+ vbo_exec_invalidate_state(ctx, new_state);
+}
+
+
+void _vbo_DestroyContext( GLcontext *ctx )
+{
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ FREE(vbo_context(ctx));
+ ctx->swtnl_im = NULL;
+}
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
new file mode 100644
index 00000000000..0dc1019b39f
--- /dev/null
+++ b/src/mesa/vbo/vbo_context.h
@@ -0,0 +1,108 @@
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The VBO builder module
+ *
+ * This module hooks into the GL dispatch table and catches all vertex
+ * building and drawing commands, such as glVertex3f, glBegin and
+ * glDrawArrays. The module stores all incoming vertex data as arrays
+ * in GL vertex buffer objects (VBOs), and translates all drawing
+ * commands into calls to a driver supplied DrawPrimitives() callback.
+ *
+ * The module captures both immediate mode and display list drawing,
+ * and manages the allocation, reference counting and deallocation of
+ * vertex buffer objects itself.
+ *
+ * The DrawPrimitives() callback can be either implemented by the
+ * driver itself or hooked to the tnl module's _tnl_draw_primitives()
+ * function for hardware without tnl capablilties or during fallbacks.
+ */
+
+
+#ifndef _VBO_CONTEXT_H
+#define _VBO_CONTEXT_H
+
+#include "vbo.h"
+#include "vbo_attrib.h"
+#include "vbo_save.h"
+#include "vbo_exec.h"
+
+
+struct vbo_context {
+ struct gl_client_array currval[VBO_ATTRIB_MAX];
+
+ /* These point into the above. TODO: remove.
+ */
+ struct gl_client_array *legacy_currval;
+ struct gl_client_array *generic_currval;
+ struct gl_client_array *mat_currval;
+
+ GLuint map_vp_none[32];
+ GLuint map_vp_arb[32];
+
+ GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
+ GLfloat CurrentFloatEdgeFlag;
+
+
+ struct vbo_exec_context exec;
+ struct vbo_save_context save;
+
+ /* Callback into the driver. This must always succeed, the driver
+ * is responsible for initiating any fallback actions required:
+ */
+ vbo_draw_func draw_prims;
+};
+
+
+static INLINE struct vbo_context *vbo_context(GLcontext *ctx)
+{
+ return (struct vbo_context *)(ctx->swtnl_im);
+}
+
+enum {
+ VP_NONE = 1,
+ VP_NV,
+ VP_ARB
+};
+
+static INLINE GLuint get_program_mode( GLcontext *ctx )
+{
+ if (!ctx->VertexProgram._Enabled)
+ return VP_NONE;
+ else if (ctx->VertexProgram.Current->IsNVProgram)
+ return VP_NV;
+ else
+ return VP_ARB;
+}
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_exec.c b/src/mesa/vbo/vbo_exec.c
index fc06c3c3617..7d958732479 100644
--- a/src/mesa/drivers/dri/i965/brw_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -35,19 +35,13 @@
#include "dlist.h"
#include "vtxfmt.h"
-#include "brw_exec.h"
+#include "vbo_context.h"
-
-void brw_exec_init( GLcontext *ctx )
+void vbo_exec_init( GLcontext *ctx )
{
- struct brw_exec_context *exec = CALLOC_STRUCT(brw_exec_context);
-
- if (ctx->swtnl_im == NULL) {
- ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save);
- }
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
exec->ctx = ctx;
- IMM_CONTEXT(ctx)->exec = exec;
/* Initialize the arrayelt helper
*/
@@ -55,48 +49,41 @@ void brw_exec_init( GLcontext *ctx )
!_ae_create_context( ctx ))
return;
- brw_exec_vtx_init( exec );
- brw_exec_array_init( exec );
+ vbo_exec_vtx_init( exec );
+ vbo_exec_array_init( exec );
+
+ /* Hook our functions into exec and compile dispatch tables.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.FlushVertices = brw_exec_FlushVertices;
+ ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
- exec->eval.recalculate_maps = 1;
+ vbo_exec_invalidate_state( ctx, ~0 );
}
-void brw_exec_destroy( GLcontext *ctx )
+void vbo_exec_destroy( GLcontext *ctx )
{
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
if (ctx->aelt_context) {
_ae_destroy_context( ctx );
ctx->aelt_context = NULL;
}
- brw_exec_vtx_destroy( exec );
- brw_exec_array_destroy( exec );
-
- if (exec) {
- FREE(exec);
- IMM_CONTEXT(ctx)->exec = NULL;
- }
-
- if (IMM_CONTEXT(ctx)->exec == NULL &&
- IMM_CONTEXT(ctx)->save == NULL) {
- FREE(IMM_CONTEXT(ctx));
- ctx->swtnl_im = NULL;
- }
+ vbo_exec_vtx_destroy( exec );
+ vbo_exec_array_destroy( exec );
}
/* Really want to install these callbacks to a central facility to be
* invoked according to the state flags. That will have to wait for a
* mesa rework:
*/
-void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
+void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
{
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
exec->eval.recalculate_maps = 1;
@@ -105,21 +92,6 @@ void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
}
-void brw_exec_wakeup( GLcontext *ctx )
-{
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
-
- ctx->Driver.FlushVertices = brw_exec_FlushVertices;
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
-
- /* Assume we haven't been getting state updates either:
- */
- brw_exec_invalidate_state( ctx, ~0 );
-}
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
new file mode 100644
index 00000000000..a9b01e08e6a
--- /dev/null
+++ b/src/mesa/vbo/vbo_exec.h
@@ -0,0 +1,165 @@
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ *
+ */
+
+#ifndef __VBO_EXEC_H__
+#define __VBO_EXEC_H__
+
+#include "mtypes.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
+
+
+#define VBO_MAX_PRIM 64
+
+/* Wierd implementation stuff:
+ */
+#define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */
+#define VBO_MAX_ATTR_CODEGEN 16
+#define ERROR_ATTRIB 16
+
+
+
+
+struct vbo_exec_eval1_map {
+ struct gl_1d_map *map;
+ GLuint sz;
+};
+
+struct vbo_exec_eval2_map {
+ struct gl_2d_map *map;
+ GLuint sz;
+};
+
+
+
+struct vbo_exec_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+typedef void (*vbo_attrfv_func)( const GLfloat * );
+
+
+struct vbo_exec_context
+{
+ GLcontext *ctx;
+ GLvertexformat vtxfmt;
+
+ struct {
+ struct gl_buffer_object *bufferobj;
+ GLubyte *buffer_map;
+
+ GLuint vertex_size;
+
+ struct _mesa_prim prim[VBO_MAX_PRIM];
+ GLuint prim_count;
+
+ GLfloat *vbptr; /* cursor, points into buffer */
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+
+ GLuint vert_count;
+ GLuint max_vert;
+ struct vbo_exec_copied_vtx copied;
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+ struct gl_client_array arrays[VBO_ATTRIB_MAX];
+
+ /* According to program mode, the values above plus current
+ * values are squashed down to the 32 attributes passed to the
+ * vertex program below:
+ */
+ GLuint program_mode;
+ GLuint enabled_flags;
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } vtx;
+
+
+ struct {
+ GLboolean recalculate_maps;
+ struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
+ struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
+ } eval;
+
+ struct {
+ GLuint program_mode;
+ GLuint enabled_flags;
+ GLuint array_obj;
+
+ /* These just mirror the current arrayobj (todo: make arrayobj
+ * look like this and remove the mirror):
+ */
+ const struct gl_client_array *legacy_array[16];
+ const struct gl_client_array *generic_array[16];
+
+ /* Arrays and current values manipulated according to program
+ * mode, etc. These are the attributes as seen by vertex
+ * programs:
+ */
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } array;
+};
+
+
+
+/* External API:
+ */
+void vbo_exec_init( GLcontext *ctx );
+void vbo_exec_destroy( GLcontext *ctx );
+void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
+void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
+
+
+/* Internal functions:
+ */
+void vbo_exec_array_init( struct vbo_exec_context *exec );
+void vbo_exec_array_destroy( struct vbo_exec_context *exec );
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec );
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec );
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
+
+void vbo_exec_eval_update( struct vbo_exec_context *exec );
+
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
+ GLfloat u, GLfloat v );
+
+void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
+ GLfloat u);
+
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 8b243c60842..71fee8ca16e 100644
--- a/src/mesa/drivers/dri/i965/brw_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -41,17 +41,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "api_noop.h"
#include "dispatch.h"
-#include "brw_exec.h"
-#include "intel_context.h"
+#include "vbo_context.h"
-
-static void reset_attrfv( struct brw_exec_context *exec );
+static void reset_attrfv( struct vbo_exec_context *exec );
/* Close off the last primitive, execute the buffer, restart the
* primitive.
*/
-static void brw_exec_wrap_buffers( struct brw_exec_context *exec )
+static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
{
if (exec->vtx.prim_count == 0) {
exec->vtx.copied.nr = 0;
@@ -74,7 +72,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec )
/* Execute the buffer and save copied vertices.
*/
if (exec->vtx.vert_count)
- brw_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec );
else {
exec->vtx.prim_count = 0;
exec->vtx.copied.nr = 0;
@@ -100,7 +98,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec )
/* Deal with buffer wrapping where provoked by the vertex buffer
* filling up, as opposed to upgrade_vertex().
*/
-void brw_exec_vtx_wrap( struct brw_exec_context *exec )
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
{
GLfloat *data = exec->vtx.copied.buffer;
GLuint i;
@@ -108,7 +106,7 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec )
/* Run pipeline on current vertices, copy wrapped vertices
* to exec->vtx.copied.
*/
- brw_exec_wrap_buffers( exec );
+ vbo_exec_wrap_buffers( exec );
/* Copy stored stored vertices to start of new list.
*/
@@ -129,72 +127,68 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec )
/*
* Copy the active vertex's values to the ctx->Current fields.
*/
-static void brw_exec_copy_to_current( struct brw_exec_context *exec )
+static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
- for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
- COPY_CLEAN_4V(exec->vtx.current[i],
+ COPY_CLEAN_4V(current,
exec->vtx.attrsz[i],
exec->vtx.attrptr[i]);
+
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
/* This triggers rather too much recalculation of Mesa state
* that doesn't get used (eg light positions).
*/
- if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= BRW_ATTRIB_MAT_BACK_INDEXES)
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
ctx->NewState |= _NEW_LIGHT;
}
}
- /* color index is special (it's not a float[4] so COPY_CLEAN_4V above
- * will trash adjacent memory!)
- */
- if (exec->vtx.attrsz[BRW_ATTRIB_INDEX]) {
- ctx->Current.Index = exec->vtx.attrptr[BRW_ATTRIB_INDEX][0];
- }
-
- /* Edgeflag requires additional treatment:
- */
- if (exec->vtx.attrsz[BRW_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0);
- }
-
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled &&
- exec->vtx.attrsz[BRW_ATTRIB_COLOR0]) {
+ exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
_mesa_update_color_material(ctx,
- ctx->Current.Attrib[BRW_ATTRIB_COLOR0]);
+ ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
}
ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
}
-static void brw_exec_copy_from_current( struct brw_exec_context *exec )
+static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
GLint i;
- /* Edgeflag requires additional treatment:
- */
- exec->vtx.CurrentFloatEdgeFlag =
- (GLfloat)ctx->Current.EdgeFlag;
-
- for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++)
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
switch (exec->vtx.attrsz[i]) {
- case 4: exec->vtx.attrptr[i][3] = exec->vtx.current[i][3];
- case 3: exec->vtx.attrptr[i][2] = exec->vtx.current[i][2];
- case 2: exec->vtx.attrptr[i][1] = exec->vtx.current[i][1];
- case 1: exec->vtx.attrptr[i][0] = exec->vtx.current[i][0];
+ case 4: exec->vtx.attrptr[i][3] = current[3];
+ case 3: exec->vtx.attrptr[i][2] = current[2];
+ case 2: exec->vtx.attrptr[i][1] = current[1];
+ case 1: exec->vtx.attrptr[i][0] = current[0];
break;
}
+ }
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
@@ -202,11 +196,12 @@ static void brw_exec_copy_from_current( struct brw_exec_context *exec )
/* Flush existing data, set new attrib size, replay copied vertices.
*/
-static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
+static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
GLuint attr,
GLuint newsz )
{
GLcontext *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
GLint lastcount = exec->vtx.vert_count;
GLfloat *tmp;
GLuint oldsz;
@@ -215,14 +210,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
/* Run pipeline on current vertices, copy wrapped vertices
* to exec->vtx.copied.
*/
- brw_exec_wrap_buffers( exec );
+ vbo_exec_wrap_buffers( exec );
/* Do a COPY_TO_CURRENT to ensure back-copying works for the case
* when the attribute already exists in the vertex and is having
* its size increased.
*/
- brw_exec_copy_to_current( exec );
+ vbo_exec_copy_to_current( exec );
/* Heuristic: Attempt to isolate attributes received outside
@@ -241,14 +236,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
exec->vtx.attrsz[attr] = newsz;
exec->vtx.vertex_size += newsz - oldsz;
- exec->vtx.max_vert = BRW_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
+ exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
exec->vtx.vert_count = 0;
exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
/* Recalculate all the attrptr[] values
*/
- for (i = 0, tmp = exec->vtx.vertex ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
exec->vtx.attrptr[i] = tmp;
tmp += exec->vtx.attrsz[i];
@@ -259,7 +254,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
/* Copy from current to repopulate the vertex with correct values.
*/
- brw_exec_copy_from_current( exec );
+ vbo_exec_copy_from_current( exec );
/* Replay stored vertices to translate them
* to new format here.
@@ -275,7 +270,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
if (exec->vtx.attrsz[j]) {
if (j == attr) {
if (oldsz) {
@@ -283,7 +278,8 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
data += oldsz;
dest += newsz;
} else {
- COPY_SZ_4V( dest, newsz, exec->vtx.current[j] );
+ const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V( dest, newsz, current );
dest += newsz;
}
}
@@ -304,17 +300,17 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
}
-static void brw_exec_fixup_vertex( GLcontext *ctx,
+static void vbo_exec_fixup_vertex( GLcontext *ctx,
GLuint attr, GLuint sz )
{
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
int i;
if (sz > exec->vtx.attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
- brw_exec_wrap_upgrade_vertex( exec, attr, sz );
+ vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
}
else if (sz < exec->vtx.active_sz[attr]) {
static const GLfloat id[4] = { 0, 0, 0, 1 };
@@ -345,10 +341,10 @@ static void brw_exec_fixup_vertex( GLcontext *ctx,
*/
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
if (exec->vtx.active_sz[A] != N) \
- brw_exec_fixup_vertex(ctx, A, N); \
+ vbo_exec_fixup_vertex(ctx, A, N); \
\
{ \
GLfloat *dest = exec->vtx.attrptr[A]; \
@@ -368,15 +364,15 @@ do { \
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
- brw_exec_vtx_wrap( exec ); \
+ vbo_exec_vtx_wrap( exec ); \
} \
} while (0)
#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
-#define TAG(x) brw_##x
+#define TAG(x) vbo_##x
-#include "brw_attrib_tmp.h"
+#include "vbo_attrib_tmp.h"
@@ -384,20 +380,20 @@ do { \
/* Eval
*/
-static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
+static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
{
GET_CURRENT_CONTEXT( ctx );
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
{
GLint i;
if (exec->eval.recalculate_maps)
- brw_exec_eval_update( exec );
+ vbo_exec_eval_update( exec );
- for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) {
if (exec->eval.map1[i].map)
if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
- brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
}
}
@@ -405,64 +401,64 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
_mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
exec->vtx.vertex_size * sizeof(GLfloat));
- brw_exec_do_EvalCoord1f( exec, u );
+ vbo_exec_do_EvalCoord1f( exec, u );
_mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
exec->vtx.vertex_size * sizeof(GLfloat));
}
-static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v )
+static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
{
GET_CURRENT_CONTEXT( ctx );
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
{
GLint i;
if (exec->eval.recalculate_maps)
- brw_exec_eval_update( exec );
+ vbo_exec_eval_update( exec );
- for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
+ for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) {
if (exec->eval.map2[i].map)
if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
- brw_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
}
if (ctx->Eval.AutoNormal)
- if (exec->vtx.active_sz[BRW_ATTRIB_NORMAL] != 3)
- brw_exec_fixup_vertex( ctx, BRW_ATTRIB_NORMAL, 3 );
+ if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
+ vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
}
_mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
exec->vtx.vertex_size * sizeof(GLfloat));
- brw_exec_do_EvalCoord2f( exec, u, v );
+ vbo_exec_do_EvalCoord2f( exec, u, v );
_mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
exec->vtx.vertex_size * sizeof(GLfloat));
}
-static void GLAPIENTRY brw_exec_EvalCoord1fv( const GLfloat *u )
+static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
{
- brw_exec_EvalCoord1f( u[0] );
+ vbo_exec_EvalCoord1f( u[0] );
}
-static void GLAPIENTRY brw_exec_EvalCoord2fv( const GLfloat *u )
+static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
{
- brw_exec_EvalCoord2f( u[0], u[1] );
+ vbo_exec_EvalCoord2f( u[0], u[1] );
}
-static void GLAPIENTRY brw_exec_EvalPoint1( GLint i )
+static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
{
GET_CURRENT_CONTEXT( ctx );
GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
(GLfloat) ctx->Eval.MapGrid1un);
GLfloat u = i * du + ctx->Eval.MapGrid1u1;
- brw_exec_EvalCoord1f( u );
+ vbo_exec_EvalCoord1f( u );
}
-static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j )
+static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
{
GET_CURRENT_CONTEXT( ctx );
GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
@@ -472,19 +468,19 @@ static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j )
GLfloat u = i * du + ctx->Eval.MapGrid2u1;
GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
- brw_exec_EvalCoord2f( u, v );
+ vbo_exec_EvalCoord2f( u, v );
}
/* Build a list of primitives on the fly. Keep
* ctx->Driver.CurrentExecPrimitive uptodate as well.
*/
-static void GLAPIENTRY brw_exec_Begin( GLenum mode )
+static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
{
GET_CURRENT_CONTEXT( ctx );
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
int i;
if (ctx->NewState) {
@@ -505,7 +501,7 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode )
* begin/end pairs.
*/
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- brw_exec_FlushVertices( ctx, ~0 );
+ vbo_exec_FlushVertices( ctx, ~0 );
i = exec->vtx.prim_count++;
exec->vtx.prim[i].mode = mode;
@@ -524,20 +520,12 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode )
}
-static GLuint brw_max_prim( GLcontext *ctx )
-{
- struct intel_context *intel = intel_context( ctx );
- if (intel->numClipRects <= 1)
- return BRW_MAX_PRIM;
- return BRW_MAX_PRIM/intel->numClipRects;
-}
-
-static void GLAPIENTRY brw_exec_End( void )
+static void GLAPIENTRY vbo_exec_End( void )
{
GET_CURRENT_CONTEXT( ctx );
if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
int idx = exec->vtx.vert_count;
int i = exec->vtx.prim_count - 1;
@@ -546,29 +534,29 @@ static void GLAPIENTRY brw_exec_End( void )
ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
- if (exec->vtx.prim_count >= brw_max_prim(ctx))
- brw_exec_vtx_flush( exec );
+ if (exec->vtx.prim_count == VBO_MAX_PRIM)
+ vbo_exec_vtx_flush( exec );
}
else
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}
-static void brw_exec_vtxfmt_init( struct brw_exec_context *exec )
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
GLvertexformat *vfmt = &exec->vtxfmt;
vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = brw_exec_Begin;
+ vfmt->Begin = vbo_exec_Begin;
vfmt->CallList = _mesa_CallList;
vfmt->CallLists = _mesa_CallLists;
- vfmt->End = brw_exec_End;
- vfmt->EvalCoord1f = brw_exec_EvalCoord1f;
- vfmt->EvalCoord1fv = brw_exec_EvalCoord1fv;
- vfmt->EvalCoord2f = brw_exec_EvalCoord2f;
- vfmt->EvalCoord2fv = brw_exec_EvalCoord2fv;
- vfmt->EvalPoint1 = brw_exec_EvalPoint1;
- vfmt->EvalPoint2 = brw_exec_EvalPoint2;
+ vfmt->End = vbo_exec_End;
+ vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
+ vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
+ vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
+ vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
+ vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
+ vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
vfmt->Rectf = _mesa_noop_Rectf;
vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
@@ -577,113 +565,101 @@ static void brw_exec_vtxfmt_init( struct brw_exec_context *exec )
/* from attrib_tmp.h:
*/
- vfmt->Color3f = brw_Color3f;
- vfmt->Color3fv = brw_Color3fv;
- vfmt->Color4f = brw_Color4f;
- vfmt->Color4fv = brw_Color4fv;
- vfmt->FogCoordfEXT = brw_FogCoordfEXT;
- vfmt->FogCoordfvEXT = brw_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv;
- vfmt->Normal3f = brw_Normal3f;
- vfmt->Normal3fv = brw_Normal3fv;
- vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = brw_TexCoord1f;
- vfmt->TexCoord1fv = brw_TexCoord1fv;
- vfmt->TexCoord2f = brw_TexCoord2f;
- vfmt->TexCoord2fv = brw_TexCoord2fv;
- vfmt->TexCoord3f = brw_TexCoord3f;
- vfmt->TexCoord3fv = brw_TexCoord3fv;
- vfmt->TexCoord4f = brw_TexCoord4f;
- vfmt->TexCoord4fv = brw_TexCoord4fv;
- vfmt->Vertex2f = brw_Vertex2f;
- vfmt->Vertex2fv = brw_Vertex2fv;
- vfmt->Vertex3f = brw_Vertex3f;
- vfmt->Vertex3fv = brw_Vertex3fv;
- vfmt->Vertex4f = brw_Vertex4f;
- vfmt->Vertex4fv = brw_Vertex4fv;
+ vfmt->Color3f = vbo_Color3f;
+ vfmt->Color3fv = vbo_Color3fv;
+ vfmt->Color4f = vbo_Color4f;
+ vfmt->Color4fv = vbo_Color4fv;
+ vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
+ vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
+ vfmt->Normal3f = vbo_Normal3f;
+ vfmt->Normal3fv = vbo_Normal3fv;
+ vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = vbo_TexCoord1f;
+ vfmt->TexCoord1fv = vbo_TexCoord1fv;
+ vfmt->TexCoord2f = vbo_TexCoord2f;
+ vfmt->TexCoord2fv = vbo_TexCoord2fv;
+ vfmt->TexCoord3f = vbo_TexCoord3f;
+ vfmt->TexCoord3fv = vbo_TexCoord3fv;
+ vfmt->TexCoord4f = vbo_TexCoord4f;
+ vfmt->TexCoord4fv = vbo_TexCoord4fv;
+ vfmt->Vertex2f = vbo_Vertex2f;
+ vfmt->Vertex2fv = vbo_Vertex2fv;
+ vfmt->Vertex3f = vbo_Vertex3f;
+ vfmt->Vertex3fv = vbo_Vertex3fv;
+ vfmt->Vertex4f = vbo_Vertex4f;
+ vfmt->Vertex4fv = vbo_Vertex4fv;
- vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB;
-
- vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV;
-
- vfmt->Materialfv = brw_Materialfv;
-
- vfmt->EdgeFlag = brw_EdgeFlag;
- vfmt->Indexf = brw_Indexf;
- vfmt->Indexfv = brw_Indexfv;
+ vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
+
+ vfmt->Materialfv = vbo_Materialfv;
+
+ vfmt->EdgeFlag = vbo_EdgeFlag;
+ vfmt->Indexf = vbo_Indexf;
+ vfmt->Indexfv = vbo_Indexfv;
}
-static void brw_exec_current_init( struct brw_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- GLint i;
-
- /* setup the pointers for the typical 16 vertex attributes */
- for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++)
- exec->vtx.current[i] = ctx->Current.Attrib[i];
-
- /* setup pointers for the 12 material attributes */
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- exec->vtx.current[BRW_ATTRIB_FIRST_MATERIAL + i] =
- ctx->Light.Material.Attrib[i];
-
- exec->vtx.current[BRW_ATTRIB_INDEX] = &ctx->Current.Index;
- exec->vtx.current[BRW_ATTRIB_EDGEFLAG] = &exec->vtx.CurrentFloatEdgeFlag;
-}
-
-void brw_exec_vtx_init( struct brw_exec_context *exec )
+void vbo_exec_vtx_init( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Allocate a buffer object. Will just reuse this object
* continuously.
*/
exec->vtx.bufferobj = ctx->Array.NullBufferObj;
- exec->vtx.buffer_map = ALIGN_MALLOC(BRW_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
+ exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
- brw_exec_current_init( exec );
- brw_exec_vtxfmt_init( exec );
+ vbo_exec_vtxfmt_init( exec );
/* Hook our functions into the dispatch table.
*/
_mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
- for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
exec->vtx.active_sz[i] = 0;
exec->vtx.inputs[i] = &exec->vtx.arrays[i];
}
-
+
+ {
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ }
+
exec->vtx.vertex_size = 0;
}
-void brw_exec_vtx_destroy( struct brw_exec_context *exec )
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
{
if (exec->vtx.buffer_map) {
ALIGN_FREE(exec->vtx.buffer_map);
@@ -692,19 +668,19 @@ void brw_exec_vtx_destroy( struct brw_exec_context *exec )
}
-void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
{
- struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
return;
if (exec->vtx.vert_count) {
- brw_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec );
}
if (exec->vtx.vertex_size) {
- brw_exec_copy_to_current( exec );
+ vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
@@ -712,11 +688,11 @@ void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags )
}
-static void reset_attrfv( struct brw_exec_context *exec )
+static void reset_attrfv( struct vbo_exec_context *exec )
{
GLuint i;
- for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
exec->vtx.active_sz[i] = 0;
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
new file mode 100644
index 00000000000..f96df5f1643
--- /dev/null
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -0,0 +1,387 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "context.h"
+#include "state.h"
+#include "api_validate.h"
+#include "api_noop.h"
+#include "dispatch.h"
+
+#include "vbo_context.h"
+
+/* Compute min and max elements for drawelements calls.
+ */
+static void get_minmax_index( GLuint count, GLuint type,
+ const GLvoid *indices,
+ GLuint *min_index,
+ GLuint *max_index)
+{
+ GLint i;
+
+ switch(type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = ui_indices[0];
+ GLuint min_ui = ui_indices[0];
+ for (i = 1; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = us_indices[0];
+ GLuint min_us = us_indices[0];
+ for (i = 1; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = ub_indices[0];
+ GLuint min_ub = ub_indices[0];
+ for (i = 1; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+/* Just translate the arrayobj into a sane layout.
+ */
+static void bind_array_obj( GLcontext *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
+
+ for (i = 0; i < 8; i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
+
+ exec->array.array_obj = ctx->Array.ArrayObj->Name;
+}
+
+static void recalculate_input_bindings( GLcontext *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active, we put the material values
+ * into the generic slots. This is the only situation where
+ * material values are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else
+ inputs[i] = &vbo->legacy_currval[i];
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
+ break;
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else
+ inputs[i] = &vbo->legacy_currval[i];
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
+ break;
+ case VP_ARB:
+ /* ARB_vertex_program - Only the attribute zero (position) array
+ * aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else
+ inputs[0] = &vbo->legacy_currval[0];
+
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else
+ inputs[i] = &vbo->legacy_currval[i];
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ }
+ break;
+ }
+}
+
+static void bind_arrays( GLcontext *ctx )
+{
+#if 0
+ if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+ }
+ else if (exec->array.program_mode != get_program_mode(ctx) ||
+ exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
+
+ recalculate_input_bindings(ctx);
+ }
+#else
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+#endif
+}
+
+
+
+/***********************************************************************
+ * API functions.
+ */
+
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[1];
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ bind_arrays( ctx );
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = start;
+ prim[0].count = count;
+ prim[0].indexed = 0;
+
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 );
+}
+
+
+
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ bind_arrays( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
+}
+
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint min_index = 0;
+ GLuint max_index = 0;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+
+ get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index);
+
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+ else {
+ get_minmax_index(count, type, indices, &min_index, &max_index);
+ }
+
+ vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices);
+}
+
+
+/***********************************************************************
+ * Initialization
+ */
+
+
+
+
+void vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+#if 1
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+#else
+ exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
+ exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
+ exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
+#endif
+}
+
+
+void vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
diff --git a/src/mesa/drivers/dri/i965/brw_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 62bda9845b9..2b52d7a1fff 100644
--- a/src/mesa/drivers/dri/i965/brw_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -31,12 +31,10 @@
#include "state.h"
#include "macros.h"
-#include "brw_exec.h"
-#include "brw_draw.h"
-#include "brw_fallback.h"
+#include "vbo_context.h"
-static void brw_exec_debug_verts( struct brw_exec_context *exec )
+static void vbo_exec_debug_verts( struct vbo_exec_context *exec )
{
GLuint count = exec->vtx.vert_count;
GLuint i;
@@ -48,7 +46,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec )
exec->vtx.vertex_size);
for (i = 0 ; i < exec->vtx.prim_count ; i++) {
- struct brw_draw_prim *prim = &exec->vtx.prim[i];
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
_mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
@@ -65,7 +63,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec )
* NOTE: Need to have calculated primitives by this point -- do it on the fly.
* NOTE: Old 'parity' issue is gone.
*/
-static GLuint brw_copy_vertices( struct brw_exec_context *exec )
+static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
{
GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
GLuint ovf, i;
@@ -116,6 +114,11 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec )
return 2;
}
case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
case GL_QUAD_STRIP:
switch (nr) {
case 0: ovf = 0; break;
@@ -134,24 +137,49 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec )
}
+
/* TODO: populate these as the vertex is defined:
*/
-static void brw_exec_bind_arrays( struct brw_exec_context *exec )
+static void vbo_exec_bind_arrays( GLcontext *ctx )
{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
GLuint count = exec->vtx.vert_count;
GLubyte *data = exec->vtx.buffer_map;
+ const GLuint *map;
GLuint attr;
- memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0]));
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ map = vbo->map_vp_arb;
+ break;
+ }
/* Make all active attributes (including edgeflag) available as
* arrays of floats.
*/
- for (attr = 0; attr < BRW_ATTRIB_MAX ; attr++) {
- if (exec->vtx.attrsz[attr]) {
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
arrays[attr].Ptr = (void *)data;
- arrays[attr].Size = exec->vtx.attrsz[attr];
+ arrays[attr].Size = exec->vtx.attrsz[src];
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
@@ -165,59 +193,32 @@ static void brw_exec_bind_arrays( struct brw_exec_context *exec )
}
-static
-void brw_exec_loopback_vertex_list( GLcontext *ctx,
- struct brw_exec_context *exec )
-{
- const GLfloat *buffer = (const GLfloat *)exec->vtx.buffer_map;
-
- brw_fallback(ctx);
-
- brw_loopback_vertex_list( ctx,
- buffer,
- exec->vtx.attrsz,
- exec->vtx.prim,
- exec->vtx.prim_count,
- 0, /* XXX - copied.nr */
- exec->vtx.vertex_size);
-
-
- brw_unfallback(ctx);
-}
-
-
/**
* Execute the buffer and save copied verts.
*/
-void brw_exec_vtx_flush( struct brw_exec_context *exec )
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
{
if (0)
- brw_exec_debug_verts( exec );
+ vbo_exec_debug_verts( exec );
if (exec->vtx.prim_count &&
exec->vtx.vert_count) {
- exec->vtx.copied.nr = brw_copy_vertices( exec );
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
GLcontext *ctx = exec->ctx;
- brw_exec_bind_arrays( exec );
-
-
- if (!brw_draw_prims( ctx,
- exec->vtx.inputs,
- exec->vtx.prim,
- exec->vtx.prim_count,
- NULL,
- 0,
- exec->vtx.vert_count,
- 0 )) {
- /* Fallback path:
- */
- brw_exec_loopback_vertex_list(ctx, exec);
- }
+ vbo_exec_bind_arrays( ctx );
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ 0,
+ exec->vtx.vert_count );
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index 9dbeb1b58e4..99a80445763 100644
--- a/src/mesa/drivers/dri/i965/brw_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -30,21 +30,21 @@
#include "context.h"
#include "macros.h"
#include "math/m_eval.h"
-#include "brw_exec.h"
+#include "vbo_exec.h"
#include "dispatch.h"
-static void clear_active_eval1( struct brw_exec_context *exec, GLuint attr )
+static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
{
exec->eval.map1[attr].map = NULL;
}
-static void clear_active_eval2( struct brw_exec_context *exec, GLuint attr )
+static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
{
exec->eval.map2[attr].map = NULL;
}
-static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint dim,
+static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
struct gl_1d_map *map )
{
if (!exec->eval.map1[attr].map) {
@@ -53,7 +53,7 @@ static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint
}
}
-static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint dim,
+static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
struct gl_2d_map *map )
{
if (!exec->eval.map2[attr].map) {
@@ -62,21 +62,21 @@ static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint
}
}
-void brw_exec_eval_update( struct brw_exec_context *exec )
+void vbo_exec_eval_update( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
GLuint attr;
/* Vertex program maps have priority over conventional attribs */
- for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) {
+ for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
clear_active_eval1( exec, attr );
clear_active_eval2( exec, attr );
}
/* _NEW_PROGRAM */
if (ctx->VertexProgram._Enabled) {
- for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) {
+ for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
/* _NEW_EVAL */
if (ctx->Eval.Map1Attrib[attr])
set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
@@ -87,55 +87,55 @@ void brw_exec_eval_update( struct brw_exec_context *exec )
}
if (ctx->Eval.Map1Color4)
- set_active_eval1( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
+ set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
if (ctx->Eval.Map2Color4)
- set_active_eval2( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
+ set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
if (ctx->Eval.Map1TextureCoord4)
- set_active_eval1( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
else if (ctx->Eval.Map1TextureCoord3)
- set_active_eval1( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
else if (ctx->Eval.Map1TextureCoord2)
- set_active_eval1( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
else if (ctx->Eval.Map1TextureCoord1)
- set_active_eval1( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
if (ctx->Eval.Map2TextureCoord4)
- set_active_eval2( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
else if (ctx->Eval.Map2TextureCoord3)
- set_active_eval2( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
else if (ctx->Eval.Map2TextureCoord2)
- set_active_eval2( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
else if (ctx->Eval.Map2TextureCoord1)
- set_active_eval2( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
if (ctx->Eval.Map1Normal)
- set_active_eval1( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
+ set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
if (ctx->Eval.Map2Normal)
- set_active_eval2( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
+ set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
if (ctx->Eval.Map1Vertex4)
- set_active_eval1( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
+ set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
else if (ctx->Eval.Map1Vertex3)
- set_active_eval1( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
+ set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
if (ctx->Eval.Map2Vertex4)
- set_active_eval2( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
+ set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
else if (ctx->Eval.Map2Vertex3)
- set_active_eval2( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
+ set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
exec->eval.recalculate_maps = 0;
}
-void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u)
+void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
{
GLuint attr;
- for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) {
struct gl_1d_map *map = exec->eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
@@ -175,12 +175,12 @@ void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u)
-void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
GLfloat u, GLfloat v )
{
GLuint attr;
- for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) {
struct gl_2d_map *map = exec->eval.map2[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
@@ -234,8 +234,8 @@ void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
NORMALIZE_3FV(normal);
normal[3] = 1.0;
- COPY_SZ_4V( exec->vtx.attrptr[BRW_ATTRIB_NORMAL],
- exec->vtx.attrsz[BRW_ATTRIB_NORMAL],
+ COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
+ exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
normal );
}
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
new file mode 100644
index 00000000000..bc4211d8529
--- /dev/null
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -0,0 +1,222 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+/* Helper for drivers which find themselves rendering a range of
+ * indices starting somewhere above zero. Typically the application
+ * is issuing multiple DrawArrays() or DrawElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO, the OpenGL semantics
+ * imply that we need to re-upload the vertex data on each draw call.
+ * In that case, we want to avoid starting the upload at zero, as it
+ * will mean every draw call uploads an increasing amount of not-used
+ * vertex data. Worse - in the software tnl module, all those
+ * vertices will be transformed and lit.
+ *
+ * If we just upload the new data, however, the indices will be
+ * incorrect as we tend to upload each set of vertex data to a new
+ * region.
+ *
+ * This file provides a helper to adjust the arrays, primitives and
+ * indices of a draw call so that it can be re-issued with a min_index
+ * of zero.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+
+#include "vbo.h"
+
+
+#define REBASE(TYPE) \
+static void *rebase_##TYPE( const void *ptr, \
+ GLuint count, \
+ TYPE min_index ) \
+{ \
+ const TYPE *in = (TYPE *)ptr; \
+ TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
+ GLuint i; \
+ \
+ for (i = 0; i < count; i++) \
+ tmp_indices[i] = in[i] - min_index; \
+ \
+ return (void *)tmp_indices; \
+}
+
+
+REBASE(GLuint)
+REBASE(GLushort)
+REBASE(GLubyte)
+
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
+{
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrays[i]->StrideB &&
+ arrays[i]->BufferObj->Name == 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/* Adjust primitives, indices and vertex definitions so that min_index
+ * becomes zero. There are lots of reasons for wanting to do this, eg:
+ *
+ * Software tnl:
+ * - any time min_index != 0, otherwise unused vertices lower than
+ * min_index will be transformed.
+ *
+ * Hardware tnl:
+ * - if ib != NULL and min_index != 0, otherwise vertices lower than
+ * min_index will be uploaded. Requires adjusting index values.
+ *
+ * - if ib == NULL and min_index != 0, just for convenience so this doesn't
+ * have to be handled within the driver.
+ *
+ * Hardware tnl with VBO support:
+ * - as above, but only when vertices are not (all?) in VBO's.
+ * - can't save time by trying to upload half a vbo - typically it is
+ * all or nothing.
+ */
+void vbo_rebase_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw )
+{
+ struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
+ const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
+
+ struct _mesa_index_buffer tmp_ib;
+ struct _mesa_prim *tmp_prims = NULL;
+ void *tmp_indices = NULL;
+ GLuint i;
+
+ assert(min_index != 0);
+
+ if (0)
+ _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+
+ if (ib) {
+ /* Unfortunately need to adjust each index individually.
+ */
+ GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
+ void *ptr;
+
+ if (map_ib)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ /* Some users might prefer it if we translated elements to
+ * GLuints here. Others wouldn't...
+ */
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
+ break;
+ case GL_UNSIGNED_SHORT:
+ tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
+ break;
+ case GL_UNSIGNED_BYTE:
+ tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
+ break;
+ }
+
+ if (map_ib)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ ib->obj);
+
+ tmp_ib.obj = ctx->Array.NullBufferObj;
+ tmp_ib.ptr = tmp_indices;
+ tmp_ib.count = ib->count;
+ tmp_ib.type = ib->type;
+
+ ib = &tmp_ib;
+ }
+ else {
+ /* Otherwise the primitives need adjustment.
+ */
+ tmp_prims = (struct _mesa_prim *)_mesa_malloc(sizeof(*prim) * nr_prims);
+
+ for (i = 0; i < nr_prims; i++) {
+ /* If this fails, it could indicate an application error:
+ */
+ assert(prim[i].start >= min_index);
+
+ tmp_prims[i] = prim[i];
+ tmp_prims[i].start -= min_index;
+ }
+
+ prim = tmp_prims;
+ }
+
+ /* Just need to adjust the pointer values on each incoming array.
+ * This works for VBO and non-vbo rendering and shouldn't pesimize
+ * VBO-based upload schemes. However this may still not be a fast
+ * path for hardware tnl for VBO based rendering as most machines
+ * will be happier if you just specify a starting vertex value in
+ * each primitive.
+ *
+ * For drivers with hardware tnl, you only want to do this if you
+ * are forced to, eg non-VBO indexed rendering with start != 0.
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ tmp_arrays[i] = *arrays[i];
+ tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
+ tmp_array_pointers[i] = &tmp_arrays[i];
+ }
+
+ /* Re-issue the draw call.
+ */
+ draw( ctx,
+ tmp_array_pointers,
+ prim,
+ nr_prims,
+ ib,
+ 0,
+ max_index - min_index );
+
+ if (tmp_indices)
+ _mesa_free(tmp_indices);
+
+ if (tmp_prims)
+ _mesa_free(tmp_prims);
+}
+
+
+
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
new file mode 100644
index 00000000000..e7f46879639
--- /dev/null
+++ b/src/mesa/vbo/vbo_save.c
@@ -0,0 +1,89 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "mtypes.h"
+#include "dlist.h"
+#include "vtxfmt.h"
+#include "imports.h"
+
+#include "vbo_context.h"
+
+
+
+static void vbo_save_callback_init( GLcontext *ctx )
+{
+ ctx->Driver.NewList = vbo_save_NewList;
+ ctx->Driver.EndList = vbo_save_EndList;
+ ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
+ ctx->Driver.BeginCallList = vbo_save_BeginCallList;
+ ctx->Driver.EndCallList = vbo_save_EndCallList;
+ ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
+}
+
+
+
+void vbo_save_init( GLcontext *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+
+ save->ctx = ctx;
+
+ vbo_save_api_init( save );
+ vbo_save_callback_init(ctx);
+
+ {
+ struct gl_client_array *arrays = save->arrays;
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ }
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+
+void vbo_save_destroy( GLcontext *ctx )
+{
+}
+
+
+
+
+/* Note that this can occur during the playback of a display list:
+ */
+void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (fallback)
+ save->replay_flags |= VBO_SAVE_FALLBACK;
+ else
+ save->replay_flags &= ~VBO_SAVE_FALLBACK;
+}
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_save.h b/src/mesa/vbo/vbo_save.h
index 41cabe65084..b81f275a602 100644
--- a/src/mesa/drivers/dri/i965/brw_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -31,16 +31,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
-#ifndef BRW_SAVE_H
-#define BRW_SAVE_H
+#ifndef VBO_SAVE_H
+#define VBO_SAVE_H
#include "mtypes.h"
-#include "brw_attrib.h"
-#include "brw_draw.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
-struct brw_save_copied_vtx {
- GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS];
+struct vbo_save_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
GLuint nr;
};
@@ -60,8 +60,8 @@ struct brw_save_copied_vtx {
* Eval and other commands that don't fit into these vertex lists are
* compiled using the fallback opcode mechanism provided by dlist.c.
*/
-struct brw_save_vertex_list {
- GLubyte attrsz[BRW_ATTRIB_MAX];
+struct vbo_save_vertex_list {
+ GLubyte attrsz[VBO_ATTRIB_MAX];
GLuint vertex_size;
GLuint buffer_offset;
@@ -70,15 +70,15 @@ struct brw_save_vertex_list {
GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */
- struct brw_draw_prim *prim;
+ struct _mesa_prim *prim;
GLuint prim_count;
- struct brw_save_vertex_store *vertex_store;
- struct brw_save_primitive_store *prim_store;
+ struct vbo_save_vertex_store *vertex_store;
+ struct vbo_save_primitive_store *prim_store;
};
/* These buffers should be a reasonable size to support upload to
- * hardware. Current brw implementation will re-upload on any
+ * hardware. Current vbo implementation will re-upload on any
* changes, so don't make too big or apps which dynamically create
* dlists and use only a few times will suffer.
*
@@ -87,36 +87,36 @@ struct brw_save_vertex_list {
* likelyhood as it occurs. No reason we couldn't change usage
* internally even though this probably isn't allowed for client VBOs?
*/
-#define BRW_SAVE_BUFFER_SIZE (8*1024) /* dwords */
-#define BRW_SAVE_PRIM_SIZE 128
-#define BRW_SAVE_PRIM_WEAK 0x40
+#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
+#define VBO_SAVE_PRIM_SIZE 128
+#define VBO_SAVE_PRIM_WEAK 0x40
-#define BRW_SAVE_FALLBACK 0x10000000
+#define VBO_SAVE_FALLBACK 0x10000000
/* Storage to be shared among several vertex_lists.
*/
-struct brw_save_vertex_store {
+struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
GLfloat *buffer;
GLuint used;
GLuint refcount;
};
-struct brw_save_primitive_store {
- struct brw_draw_prim buffer[BRW_SAVE_PRIM_SIZE];
+struct vbo_save_primitive_store {
+ struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE];
GLuint used;
GLuint refcount;
};
-struct brw_save_context {
+struct vbo_save_context {
GLcontext *ctx;
GLvertexformat vtxfmt;
- struct gl_client_array arrays[BRW_ATTRIB_MAX];
- const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
+ struct gl_client_array arrays[VBO_ATTRIB_MAX];
+ const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
- GLubyte attrsz[BRW_ATTRIB_MAX];
- GLubyte active_sz[BRW_ATTRIB_MAX];
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
GLuint vertex_size;
GLfloat *buffer;
@@ -124,15 +124,15 @@ struct brw_save_context {
GLuint wrap_count;
GLuint replay_flags;
- struct brw_draw_prim *prim;
+ struct _mesa_prim *prim;
GLuint prim_count, prim_max;
- struct brw_save_vertex_store *vertex_store;
- struct brw_save_primitive_store *prim_store;
+ struct vbo_save_vertex_store *vertex_store;
+ struct vbo_save_primitive_store *prim_store;
GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[BRW_ATTRIB_MAX];
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
GLuint vert_count;
GLuint max_vert;
GLboolean dangling_attr_ref;
@@ -140,32 +140,38 @@ struct brw_save_context {
GLuint opcode_vertex_list;
- struct brw_save_copied_vtx copied;
+ struct vbo_save_copied_vtx copied;
- GLfloat CurrentFloatEdgeFlag;
-
- GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[BRW_ATTRIB_MAX];
+ GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
+ GLubyte *currentsz[VBO_ATTRIB_MAX];
};
-void brw_save_init( GLcontext *ctx );
-void brw_save_destroy( GLcontext *ctx );
-void brw_save_wakeup( GLcontext *ctx );
-void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state );
-void brw_save_fallback( GLcontext *ctx, GLboolean fallback );
+void vbo_save_init( GLcontext *ctx );
+void vbo_save_destroy( GLcontext *ctx );
+void vbo_save_fallback( GLcontext *ctx, GLboolean fallback );
+
+/* save_loopback.c:
+ */
+void vbo_loopback_vertex_list( GLcontext *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct _mesa_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size);
/* Callbacks:
*/
-void brw_save_EndList( GLcontext *ctx );
-void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-void brw_save_EndCallList( GLcontext *ctx );
-void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
-void brw_save_SaveFlushVertices( GLcontext *ctx );
-GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode );
+void vbo_save_EndList( GLcontext *ctx );
+void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
+void vbo_save_EndCallList( GLcontext *ctx );
+void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
+void vbo_save_SaveFlushVertices( GLcontext *ctx );
+GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode );
-void brw_save_playback_vertex_list( GLcontext *ctx, void *data );
+void vbo_save_playback_vertex_list( GLcontext *ctx, void *data );
-void brw_save_api_init( struct brw_save_context *save );
+void vbo_save_api_init( struct vbo_save_context *save );
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 06ed1d23aa2..c08fd1fe555 100644
--- a/src/mesa/drivers/dri/i965/brw_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -77,9 +77,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vtxfmt.h"
#include "dispatch.h"
-#include "brw_save.h"
-#include "brw_fallback.h"
-
+#include "vbo_context.h"
@@ -88,11 +86,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* wrong-footed on replay.
*/
static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct brw_save_vertex_list *node,
+ const struct vbo_save_vertex_list *node,
const GLfloat *src_buffer)
{
- struct brw_save_context *save = IMM_CONTEXT( ctx )->save;
- const struct brw_draw_prim *prim = &node->prim[node->prim_count-1];
+ struct vbo_save_context *save = &vbo_context( ctx )->save;
+ const struct _mesa_prim *prim = &node->prim[node->prim_count-1];
GLuint nr = prim->count;
GLuint sz = save->vertex_size;
const GLfloat *src = src_buffer + prim->start * sz;
@@ -158,9 +156,9 @@ static GLuint _save_copy_vertices( GLcontext *ctx,
}
-static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
+static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
{
- struct brw_save_vertex_store *vertex_store = CALLOC_STRUCT(brw_save_vertex_store);
+ struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
/* obj->Name needs to be non-zero, but won't ever be examined more
* closely than that. In particular these buffers won't be entered
@@ -172,7 +170,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
ctx->Driver.BufferData( ctx,
GL_ARRAY_BUFFER_ARB,
- BRW_SAVE_BUFFER_SIZE * sizeof(GLfloat),
+ VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
NULL,
GL_STATIC_DRAW_ARB,
vertex_store->bufferobj);
@@ -184,7 +182,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
return vertex_store;
}
-static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
{
assert(!vertex_store->buffer);
@@ -194,29 +192,29 @@ static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *ver
FREE( vertex_store );
}
-static GLfloat *map_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
{
assert(vertex_store->bufferobj);
assert(!vertex_store->buffer);
vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB, /* not used */
- GL_STATIC_DRAW_ARB, /* not used */
+ GL_WRITE_ONLY, /* not used */
vertex_store->bufferobj);
assert(vertex_store->buffer);
return vertex_store->buffer + vertex_store->used;
}
-static void unmap_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store )
+static void unmap_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
{
ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
vertex_store->buffer = NULL;
}
-static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx )
+static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx )
{
- struct brw_save_primitive_store *store = CALLOC_STRUCT(brw_save_primitive_store);
+ struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
(void) ctx;
store->used = 0;
store->refcount = 1;
@@ -225,7 +223,7 @@ static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx )
static void _save_reset_counters( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
save->prim = save->prim_store->buffer + save->prim_store->used;
save->buffer = (save->vertex_store->buffer +
@@ -234,14 +232,14 @@ static void _save_reset_counters( GLcontext *ctx )
assert(save->buffer == save->vbptr);
if (save->vertex_size)
- save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
save->vertex_size);
else
save->max_vert = 0;
save->vert_count = 0;
save->prim_count = 0;
- save->prim_max = BRW_SAVE_PRIM_SIZE - save->prim_store->used;
+ save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
save->dangling_attr_ref = 0;
}
@@ -251,13 +249,13 @@ static void _save_reset_counters( GLcontext *ctx )
*/
static void _save_compile_vertex_list( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
- struct brw_save_vertex_list *node;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_vertex_list *node;
/* Allocate space for this structure in the display list currently
* being compiled.
*/
- node = (struct brw_save_vertex_list *)
+ node = (struct vbo_save_vertex_list *)
_mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node));
if (!node)
@@ -279,7 +277,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
node->vertex_store->refcount++;
node->prim_store->refcount++;
- assert(node->attrsz[BRW_ATTRIB_POS] != 0 ||
+ assert(node->attrsz[VBO_ATTRIB_POS] != 0 ||
node->count == 0);
if (save->dangling_attr_ref)
@@ -301,7 +299,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
_glapi_set_dispatch(ctx->Exec);
- brw_loopback_vertex_list( ctx,
+ vbo_loopback_vertex_list( ctx,
(const GLfloat *)((const char *)save->vertex_store->buffer +
node->buffer_offset),
node->attrsz,
@@ -318,7 +316,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
* the next vertex lists as well.
*/
if (save->vertex_store->used >
- BRW_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
+ VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
/* Unmap old store:
*/
@@ -336,7 +334,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
save->vbptr = map_vertex_store( ctx, save->vertex_store );
}
- if (save->prim_store->used > BRW_SAVE_PRIM_SIZE - 6) {
+ if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
save->prim_store->refcount--;
assert(save->prim_store->refcount != 0);
save->prim_store = alloc_prim_store( ctx );
@@ -353,7 +351,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
*/
static void _save_wrap_buffers( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
GLenum mode;
GLboolean weak;
@@ -391,7 +389,7 @@ static void _save_wrap_buffers( GLcontext *ctx )
*/
static void _save_wrap_filled_vertex( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLfloat *data = save->copied.buffer;
GLuint i;
@@ -414,38 +412,26 @@ static void _save_wrap_filled_vertex( GLcontext *ctx )
static void _save_copy_to_current( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
- for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (save->attrsz[i]) {
save->currentsz[i][0] = save->attrsz[i];
COPY_CLEAN_4V(save->current[i],
- save->attrsz[i],
- save->attrptr[i]);
+ save->attrsz[i],
+ save->attrptr[i]);
}
}
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- save->CurrentFloatEdgeFlag =
- save->attrptr[BRW_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (save->CurrentFloatEdgeFlag == 1.0);
- }
}
static void _save_copy_from_current( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++)
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
switch (save->attrsz[i]) {
case 4: save->attrptr[i][3] = save->current[i][3];
case 3: save->attrptr[i][2] = save->current[i][2];
@@ -453,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx )
case 1: save->attrptr[i][0] = save->current[i][0];
case 0: break;
}
-
- /* Edgeflag requires special treatment:
- */
- if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) {
- save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- save->attrptr[BRW_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag;
}
}
@@ -471,7 +451,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
GLuint attr,
GLuint newsz )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint oldsz;
GLuint i;
GLfloat *tmp;
@@ -496,13 +476,13 @@ static void _save_upgrade_vertex( GLcontext *ctx,
save->attrsz[attr] = newsz;
save->vertex_size += newsz - oldsz;
- save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
save->vertex_size);
save->vert_count = 0;
/* Recalculate all the attrptr[] values:
*/
- for (i = 0, tmp = save->vertex ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) {
if (save->attrsz[i]) {
save->attrptr[i] = tmp;
tmp += save->attrsz[i];
@@ -529,13 +509,13 @@ static void _save_upgrade_vertex( GLcontext *ctx,
/* Need to note this and fix up at runtime (or loopback):
*/
- if (attr != BRW_ATTRIB_POS && save->currentsz[attr][0] == 0) {
+ if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
assert(oldsz == 0);
save->dangling_attr_ref = GL_TRUE;
}
for (i = 0 ; i < save->copied.nr ; i++) {
- for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
if (save->attrsz[j]) {
if (j == attr) {
if (oldsz) {
@@ -565,7 +545,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
if (sz > save->attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
@@ -589,10 +569,10 @@ static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
static void _save_reset_vertex( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
- for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
save->attrsz[i] = 0;
save->active_sz[i] = 0;
}
@@ -613,7 +593,7 @@ static void _save_reset_vertex( GLcontext *ctx )
*/
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
if (save->active_sz[A] != N) \
save_fixup_vertex(ctx, A, N); \
@@ -641,7 +621,7 @@ do { \
#define TAG(x) _save_##x
-#include "brw_attrib_tmp.h"
+#include "vbo_attrib_tmp.h"
@@ -652,7 +632,7 @@ do { \
*/
#define DO_FALLBACK(ctx) \
do { \
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
if (save->vert_count || save->prim_count) \
_save_compile_vertex_list( ctx ); \
@@ -726,17 +706,17 @@ static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v
/* This begin is hooked into ... Updating of
* ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
-GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode )
+GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i = save->prim_count++;
assert(i < save->prim_max);
- save->prim[i].mode = mode & ~BRW_SAVE_PRIM_WEAK;
+ save->prim[i].mode = mode & ~VBO_SAVE_PRIM_WEAK;
save->prim[i].begin = 1;
save->prim[i].end = 0;
- save->prim[i].weak = (mode & BRW_SAVE_PRIM_WEAK) ? 1 : 0;
+ save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
save->prim[i].pad = 0;
save->prim[i].start = save->vert_count;
save->prim[i].count = 0;
@@ -751,7 +731,7 @@ GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode )
static void GLAPIENTRY _save_End( void )
{
GET_CURRENT_CONTEXT( ctx );
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
@@ -838,7 +818,7 @@ static void GLAPIENTRY _save_Begin( GLenum mode )
static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
GET_CURRENT_CONTEXT(ctx);
- brw_save_NotifyBegin( ctx, GL_QUADS | BRW_SAVE_PRIM_WEAK );
+ vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK );
CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
@@ -857,7 +837,8 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co
_ae_map_vbos( ctx );
- brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK );
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
+
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (start + i));
CALL_End(GET_DISPATCH(), ());
@@ -879,7 +860,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
- brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK );
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {
case GL_UNSIGNED_BYTE:
@@ -922,7 +903,7 @@ static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
static void _save_vtxfmt_init( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLvertexformat *vfmt = &save->vtxfmt;
vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
@@ -1007,9 +988,9 @@ static void _save_vtxfmt_init( GLcontext *ctx )
}
-void brw_save_SaveFlushVertices( GLcontext *ctx )
+void vbo_save_SaveFlushVertices( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
/* Noop when we are actually active:
*/
@@ -1027,9 +1008,9 @@ void brw_save_SaveFlushVertices( GLcontext *ctx )
ctx->Driver.SaveNeedFlush = 0;
}
-void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
(void) list; (void) mode;
@@ -1046,36 +1027,36 @@ void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
ctx->Driver.SaveNeedFlush = 0;
}
-void brw_save_EndList( GLcontext *ctx )
+void vbo_save_EndList( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
unmap_vertex_store( ctx, save->vertex_store );
assert(save->vertex_size == 0);
}
-void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
+void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
save->replay_flags |= dlist->flags;
}
-void brw_save_EndCallList( GLcontext *ctx )
+void vbo_save_EndCallList( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
if (ctx->ListState.CallDepth == 1) {
- /* This is correct: want to keep only the BRW_SAVE_FALLBACK
+ /* This is correct: want to keep only the VBO_SAVE_FALLBACK
* flag, if it is set:
*/
- save->replay_flags &= BRW_SAVE_FALLBACK;
+ save->replay_flags &= VBO_SAVE_FALLBACK;
}
}
-static void brw_destroy_vertex_list( GLcontext *ctx, void *data )
+static void vbo_destroy_vertex_list( GLcontext *ctx, void *data )
{
- struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data;
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
(void) ctx;
if ( --node->vertex_store->refcount == 0 )
@@ -1086,19 +1067,19 @@ static void brw_destroy_vertex_list( GLcontext *ctx, void *data )
}
-static void brw_print_vertex_list( GLcontext *ctx, void *data )
+static void vbo_print_vertex_list( GLcontext *ctx, void *data )
{
- struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data;
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
GLuint i;
(void) ctx;
- _mesa_debug(NULL, "BRW-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
+ _mesa_debug(NULL, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
node->count,
node->prim_count,
node->vertex_size);
for (i = 0 ; i < node->prim_count ; i++) {
- struct brw_draw_prim *prim = &node->prim[i];
+ struct _mesa_prim *prim = &node->prim[i];
_mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
@@ -1113,49 +1094,45 @@ static void brw_print_vertex_list( GLcontext *ctx, void *data )
static void _save_current_init( GLcontext *ctx )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) {
- save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- save->current[i] = ctx->ListState.CurrentAttrib[i];
+ for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
+ const GLuint j = i - VBO_ATTRIB_POS;
+ ASSERT(j < VERT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
+ save->current[i] = ctx->ListState.CurrentAttrib[j];
}
- for (i = BRW_ATTRIB_FIRST_MATERIAL; i <= BRW_ATTRIB_LAST_MATERIAL; i++) {
- const GLuint j = i - BRW_ATTRIB_FIRST_MATERIAL;
+ for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
+ const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
ASSERT(j < MAT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
save->current[i] = ctx->ListState.CurrentMaterial[j];
}
-
- save->currentsz[BRW_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
- save->current[BRW_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
-
- save->currentsz[BRW_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- save->current[BRW_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag;
}
/**
* Initialize the display list compiler
*/
-void brw_save_api_init( struct brw_save_context *save )
+void vbo_save_api_init( struct vbo_save_context *save )
{
GLcontext *ctx = save->ctx;
GLuint i;
save->opcode_vertex_list =
_mesa_alloc_opcode( ctx,
- sizeof(struct brw_save_vertex_list),
- brw_save_playback_vertex_list,
- brw_destroy_vertex_list,
- brw_print_vertex_list );
+ sizeof(struct vbo_save_vertex_list),
+ vbo_save_playback_vertex_list,
+ vbo_destroy_vertex_list,
+ vbo_print_vertex_list );
- ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin;
+ ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
_save_vtxfmt_init( ctx );
_save_current_init( ctx );
- for (i = 0; i < BRW_ATTRIB_MAX; i++)
+ for (i = 0; i < VBO_ATTRIB_MAX; i++)
save->inputs[i] = &save->arrays[i];
/* Hook our array functions into the outside-begin-end vtxfmt in
diff --git a/src/mesa/drivers/dri/i965/brw_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index cebdd8d0607..a50d1cd9049 100644
--- a/src/mesa/drivers/dri/i965/brw_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -34,19 +34,18 @@
#include "light.h"
#include "state.h"
-#include "brw_save.h"
-#include "brw_draw.h"
-#include "brw_fallback.h"
+#include "vbo_context.h"
+
/*
* After playback, copy everything but the position from the
* last vertex to the saved state
*/
static void _playback_copy_to_current( GLcontext *ctx,
- const struct brw_save_vertex_list *node )
+ const struct vbo_save_vertex_list *node )
{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
- GLfloat vertex[BRW_ATTRIB_MAX * 4], *data = vertex;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex;
GLuint i, offset;
if (node->count)
@@ -59,43 +58,34 @@ static void _playback_copy_to_current( GLcontext *ctx,
node->vertex_size * sizeof(GLfloat),
data, node->vertex_store->bufferobj );
- for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {
- if (i != BRW_ATTRIB_POS)
- COPY_CLEAN_4V(save->current[i], node->attrsz[i], data);
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= BRW_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
+ COPY_CLEAN_4V(current,
+ node->attrsz[i],
+ data);
- /* Edgeflag requires special treatment:
- */
- if (i == BRW_ATTRIB_EDGEFLAG)
- ctx->Current.EdgeFlag = (data[0] == 1.0);
+ vbo->currval[i].Size = node->attrsz[i];
- data += node->attrsz[i] * sizeof(GLfloat);
- }
- }
+ data += node->attrsz[i];
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[BRW_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+ }
}
-
-#if 1
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[BRW_ATTRIB_COLOR0]);
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
}
-#endif
/* CurrentExecPrimitive
*/
if (node->prim_count) {
- const struct brw_draw_prim *prim = &node->prim[node->prim_count - 1];
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
if (prim->end)
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
else
@@ -108,16 +98,38 @@ static void _playback_copy_to_current( GLcontext *ctx,
/* Treat the vertex storage as a VBO, define vertex arrays pointing
* into it:
*/
-static void brw_bind_vertex_list( struct brw_save_context *save,
- const struct brw_save_vertex_list *node )
+static void vbo_bind_vertex_list( GLcontext *ctx,
+ const struct vbo_save_vertex_list *node )
{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
struct gl_client_array *arrays = save->arrays;
GLuint data = node->buffer_offset;
+ const GLuint *map;
GLuint attr;
- memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0]));
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ map = vbo->map_vp_arb;
+ break;
+ }
- for (attr = 0; attr < BRW_ATTRIB_MAX; attr++) {
+ for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) {
if (node->attrsz[attr]) {
arrays[attr].Ptr = (const GLubyte *)data;
arrays[attr].Size = node->attrsz[attr];
@@ -135,15 +147,15 @@ static void brw_bind_vertex_list( struct brw_save_context *save,
}
}
-static void brw_save_loopback_vertex_list( GLcontext *ctx,
- const struct brw_save_vertex_list *list )
+static void vbo_save_loopback_vertex_list( GLcontext *ctx,
+ const struct vbo_save_vertex_list *list )
{
const char *buffer = ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_READ_ARB, /* ? */
+ GL_READ_ONLY, /* ? */
list->vertex_store->bufferobj);
- brw_loopback_vertex_list( ctx,
+ vbo_loopback_vertex_list( ctx,
(const GLfloat *)(buffer + list->buffer_offset),
list->attrsz,
list->prim,
@@ -159,10 +171,10 @@ static void brw_save_loopback_vertex_list( GLcontext *ctx,
/**
* Execute the buffer and save copied verts.
*/
-void brw_save_playback_vertex_list( GLcontext *ctx, void *data )
+void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
{
- const struct brw_save_vertex_list *node = (const struct brw_save_vertex_list *) data;
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ const struct vbo_save_vertex_list *node = (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
FLUSH_CURRENT(ctx, 0);
@@ -177,14 +189,14 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data )
if (0)
_mesa_printf("displaylist recursive begin");
- brw_save_loopback_vertex_list( ctx, node );
+ vbo_save_loopback_vertex_list( ctx, node );
return;
}
else if (save->replay_flags) {
/* Various degnerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
- brw_save_loopback_vertex_list( ctx, node );
+ vbo_save_loopback_vertex_list( ctx, node );
return;
}
@@ -198,21 +210,15 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data )
return;
}
- brw_bind_vertex_list( save, node );
-
- if (!brw_draw_prims( save->ctx,
- save->inputs,
- node->prim,
- node->prim_count,
- NULL,
- 0, /* Node is a VBO, so this is ok */
- node->count,
- 0 )) {
- brw_fallback(ctx);
- brw_save_loopback_vertex_list( ctx, node );
- brw_unfallback(ctx);
- return;
- }
+ vbo_bind_vertex_list( ctx, node );
+
+ vbo_context(ctx)->draw_prims( ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ 0, /* Node is a VBO, so this is ok */
+ node->count );
}
/* Copy to current?
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
new file mode 100644
index 00000000000..430333b84dd
--- /dev/null
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -0,0 +1,194 @@
+/**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "swrast_setup/swrast_setup.h"
+#include "swrast/swrast.h"
+#include "tnl/tnl.h"
+#include "context.h"
+
+#include "vbo_context.h"
+
+#include "glheader.h"
+#include "enums.h"
+#include "glapi.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "dispatch.h"
+
+
+typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
+
+
+/* This file makes heavy use of the aliasing of NV vertex attributes
+ * with the legacy attributes, and also with ARB and Material
+ * attributes as currently implemented.
+ */
+static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
+}
+
+static attr_func vert_attrfunc[4] = {
+ VertexAttrib1fvNV,
+ VertexAttrib2fvNV,
+ VertexAttrib3fvNV,
+ VertexAttrib4fvNV
+};
+
+struct loopback_attr {
+ GLint target;
+ GLint sz;
+ attr_func func;
+};
+
+/* Don't emit ends and begins on wrapped primitives. Don't replay
+ * wrapped vertices. If we get here, it's probably because the the
+ * precalculated wrapping is wrong.
+ */
+static void loopback_prim( GLcontext *ctx,
+ const GLfloat *buffer,
+ const struct _mesa_prim *prim,
+ GLuint wrap_count,
+ GLuint vertex_size,
+ const struct loopback_attr *la, GLuint nr )
+{
+ GLint start = prim->start;
+ GLint end = start + prim->count;
+ const GLfloat *data;
+ GLint j;
+ GLuint k;
+
+ if (0)
+ _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
+ _mesa_lookup_enum_by_nr(prim->mode),
+ prim->begin ? "begin" : "..",
+ prim->end ? "end" : "..",
+ start,
+ end);
+
+ if (prim->begin) {
+ CALL_Begin(GET_DISPATCH(), ( prim->mode ));
+ }
+ else {
+ assert(start == 0);
+ start += wrap_count;
+ }
+
+ data = buffer + start * vertex_size;
+
+ for (j = start ; j < end ; j++) {
+ const GLfloat *tmp = data + la[0].sz;
+
+ for (k = 1 ; k < nr ; k++) {
+ la[k].func( ctx, la[k].target, tmp );
+ tmp += la[k].sz;
+ }
+
+ /* Fire the vertex
+ */
+ la[0].func( ctx, VBO_ATTRIB_POS, data );
+ data = tmp;
+ }
+
+ if (prim->end) {
+ CALL_End(GET_DISPATCH(), ());
+ }
+}
+
+/* Primitives generated by DrawArrays/DrawElements/Rectf may be
+ * caught here. If there is no primitive in progress, execute them
+ * normally, otherwise need to track and discard the generated
+ * primitives.
+ */
+static void loopback_weak_prim( GLcontext *ctx,
+ const struct _mesa_prim *prim )
+{
+ /* Use the prim_weak flag to ensure that if this primitive
+ * wraps, we don't mistake future vertex_lists for part of the
+ * surrounding primitive.
+ *
+ * While this flag is set, we are simply disposing of data
+ * generated by an operation now known to be a noop.
+ */
+ if (prim->begin)
+ ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
+}
+
+
+void vbo_loopback_vertex_list( GLcontext *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct _mesa_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size)
+{
+ struct loopback_attr la[VBO_ATTRIB_MAX];
+ GLuint i, nr = 0;
+
+ /* All Legacy, NV, ARB and Material attributes are routed through
+ * the NV attributes entrypoints:
+ */
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (attrsz[i]) {
+ la[nr].target = i;
+ la[nr].sz = attrsz[i];
+ la[nr].func = vert_attrfunc[attrsz[i]-1];
+ nr++;
+ }
+ }
+
+ for (i = 0 ; i < prim_count ; i++) {
+ if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
+ (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
+ {
+ loopback_weak_prim( ctx, &prim[i] );
+ }
+ else
+ {
+ loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
+ }
+ }
+}
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
new file mode 100644
index 00000000000..ef205a3bb1f
--- /dev/null
+++ b/src/mesa/vbo/vbo_split.c
@@ -0,0 +1,161 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+/* Deal with hardware and/or swtnl maximums:
+ * - maximum number of vertices in buffer
+ * - maximum number of elements (maybe zero)
+ *
+ * The maximums may vary with opengl state (eg if a larger hardware
+ * vertex is required in this state, the maximum number of vertices
+ * may be smaller than in another state).
+ *
+ * We want buffer splitting to be a convenience function for the code
+ * actually drawing the primitives rather than a system-wide maximum,
+ * otherwise it is hard to avoid pessimism.
+ *
+ * For instance, if a driver has no hardware limits on vertex buffer
+ * dimensions, it would not ordinarily want to split vbos. But if
+ * there is an unexpected fallback, eg memory manager fails to upload
+ * textures, it will want to pass the drawing commands onto swtnl,
+ * which does have limitations. A convenience function allows swtnl
+ * to split the drawing and vbos internally without imposing its
+ * limitations on drivers which want to use it as a fallback path.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
+{
+ switch (mode) {
+ case GL_POINTS:
+ *first = 1;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_LINES:
+ *first = 2;
+ *incr = 2;
+ return GL_TRUE;
+ case GL_LINE_STRIP:
+ *first = 2;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_TRIANGLES:
+ *first = 3;
+ *incr = 3;
+ return GL_TRUE;
+ case GL_TRIANGLE_STRIP:
+ *first = 3;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_QUADS:
+ *first = 4;
+ *incr = 4;
+ return GL_TRUE;
+ case GL_QUAD_STRIP:
+ *first = 4;
+ *incr = 2;
+ return GL_TRUE;
+ default:
+ *first = 0;
+ *incr = 1; /* so that count % incr works */
+ return GL_FALSE;
+ }
+}
+
+
+
+void vbo_split_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+
+ if (ib) {
+ if (limits->max_indices == 0) {
+ /* Could traverse the indices, re-emitting vertices in turn.
+ * But it's hard to see why this case would be needed - for
+ * software tnl, it is better to convert to non-indexed
+ * rendering after transformation is complete, as is done in
+ * the t_dd_rendertmp.h templates. Are there any devices
+ * with hardware tnl that cannot do indexed rendering?
+ *
+ * For now, this path is disabled.
+ */
+ assert(0);
+ }
+ else if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffers are too large for hardware (or the
+ * swtnl module). Traverse the indices, re-emitting vertices
+ * in turn. Use a vertex cache to preserve some of the
+ * sharing from the original index list.
+ */
+ vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
+ draw, limits );
+ }
+ else if (ib->count > limits->max_indices) {
+ /* The index buffer is too large for hardware. Try to split
+ * on whole-primitive boundaries, otherwise try to split the
+ * individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+ else {
+ if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffer is too large for hardware (or the swtnl
+ * module). Try to split on whole-primitive boundaries,
+ * otherwise try to split the individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+}
+
diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h
new file mode 100644
index 00000000000..05888d048cb
--- /dev/null
+++ b/src/mesa/vbo/vbo_split.h
@@ -0,0 +1,72 @@
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The VBO splitter
+ *
+ * This is the private data used internally to the vbo_split_prims()
+ * helper function. Nobody outside the vbo_split* files needs to
+ * include or know about this structure.
+ */
+
+
+#ifndef _VBO_SPLIT_H
+#define _VBO_SPLIT_H
+
+#include "vbo.h"
+
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
+
+void vbo_split_inplace( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+/* Requires ib != NULL:
+ */
+void vbo_split_copy( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+#endif
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
new file mode 100644
index 00000000000..e142dde6803
--- /dev/null
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -0,0 +1,551 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+/* Split indexed primitives with per-vertex copying.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "macros.h"
+#include "enums.h"
+#include "mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+
+#define ELT_TABLE_SIZE 16
+
+/* Used for vertex-level splitting of indexed buffers. Note that
+ * non-indexed primitives may be converted to indexed in some cases
+ * (eg loops, fans) in order to use this splitting path.
+ */
+struct copy_context {
+
+ GLcontext *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct {
+ GLuint attr;
+ GLuint size;
+ const struct gl_client_array *array;
+ const GLubyte *src_ptr;
+
+ struct gl_client_array dstarray;
+
+ } varying[VERT_ATTRIB_MAX];
+ GLuint nr_varying;
+
+ const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
+ struct _mesa_index_buffer dstib;
+
+ GLuint *translated_elt_buf;
+ const GLuint *srcelt;
+
+ /* A baby hash table to avoid re-emitting (some) duplicate
+ * vertices when splitting indexed primitives.
+ */
+ struct {
+ GLuint in;
+ GLuint out;
+ } vert_cache[ELT_TABLE_SIZE];
+
+
+ GLuint vertex_size;
+ GLubyte *dstbuf;
+ GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /* in vertices */
+ GLuint dstbuf_nr; /* count of emitted vertices, also the
+ * largest value in dstelt. Our
+ * MaxIndex.
+ */
+
+ GLuint *dstelt;
+ GLuint dstelt_nr;
+ GLuint dstelt_size;
+
+#define MAX_PRIM 32
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+
+};
+
+
+static GLuint type_size( GLenum type )
+{
+ switch(type) {
+ case GL_BYTE: return sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
+ case GL_SHORT: return sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return sizeof(GLushort);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_DOUBLE: return sizeof(GLdouble);
+ default: return 0;
+ }
+}
+
+static GLuint attr_size( const struct gl_client_array *array )
+{
+ return array->Size * type_size(array->Type);
+}
+
+
+/* Starts returning true slightly before the buffer fills, to ensure
+ * that there is sufficient room for any remaining vertices to finish
+ * off the prim:
+ */
+static GLboolean check_flush( struct copy_context *copy )
+{
+ if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
+ return GL_TRUE;
+
+ if (copy->dstelt_nr + 4 > copy->dstelt_size)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static void flush( struct copy_context *copy )
+{
+ GLuint i;
+
+ /* Set some counters:
+ */
+ copy->dstib.count = copy->dstelt_nr;
+
+ copy->draw( copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ 0,
+ copy->dstbuf_nr );
+
+ /* Reset all pointers:
+ */
+ copy->dstprim_nr = 0;
+ copy->dstelt_nr = 0;
+ copy->dstbuf_nr = 0;
+ copy->dstptr = copy->dstbuf;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy->vert_cache[i].in = ~0;
+}
+
+
+
+static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */
+
+ prim->mode = mode;
+ prim->begin = begin_flag;
+}
+
+
+/* Use a hashtable to attempt to identify recently-emitted vertices
+ * and avoid re-emitting them.
+ */
+static GLuint elt(struct copy_context *copy, GLuint elt_idx)
+{
+ GLuint elt = copy->srcelt[elt_idx];
+ GLuint slot = elt & (ELT_TABLE_SIZE-1);
+
+/* _mesa_printf("elt %d\n", elt); */
+
+ /* Look up the incoming element in the vertex cache. Re-emit if
+ * necessary.
+ */
+ if (copy->vert_cache[slot].in != elt) {
+ GLubyte *csr = copy->dstptr;
+ GLuint i;
+
+/* _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
+
+ for (i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
+
+ if (0)
+ {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ _mesa_printf(" varying %d: ", i);
+ for(j = 0; j < copy->varying[i].size / 4; j++)
+ _mesa_printf("%x ", f[j]);
+ _mesa_printf("\n");
+ }
+
+ }
+
+ copy->vert_cache[slot].in = elt;
+ copy->vert_cache[slot].out = copy->dstbuf_nr++;
+ copy->dstptr += copy->vertex_size;
+
+ assert(csr == copy->dstptr);
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr *
+ copy->vertex_size));
+ }
+/* else */
+/* _mesa_printf(" --> reuse vertex\n"); */
+
+/* _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out); */
+ copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
+ return check_flush(copy);
+}
+
+static void end( struct copy_context *copy, GLboolean end_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+/* _mesa_printf("end (%d)\n", end_flag); */
+
+ prim->end = end_flag;
+ prim->count = copy->dstelt_nr - prim->start;
+
+ if (++copy->dstprim_nr == MAX_PRIM ||
+ check_flush(copy))
+ flush(copy);
+}
+
+
+
+static void replay_elts( struct copy_context *copy )
+{
+ GLuint i, j, k;
+ GLboolean split;
+
+ for (i = 0; i < copy->nr_prims; i++) {
+ const struct _mesa_prim *prim = &copy->prim[i];
+ const GLuint start = prim->start;
+ GLuint first, incr;
+
+ switch (prim->mode) {
+
+ case GL_LINE_LOOP:
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = elt(copy, start+0);
+ assert(!split);
+
+ split = elt(copy, start+j-1);
+ assert(!split);
+
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
+
+ default:
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
+
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
+
+ assert(!split);
+
+ for (; j != prim->count && !split; )
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
+ }
+ }
+
+ if (copy->dstprim_nr)
+ flush(copy);
+}
+
+
+static void replay_init( struct copy_context *copy )
+{
+ GLcontext *ctx = copy->ctx;
+ GLuint i;
+ GLuint offset;
+ const GLvoid *srcptr;
+
+ /* Make a list of varying attributes and their vbo's. Also
+ * calculate vertex size.
+ */
+ copy->vertex_size = 0;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
+
+ if (copy->array[i]->StrideB == 0) {
+ copy->dstarray_ptr[i] = copy->array[i];
+ }
+ else {
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (vbo->Name && !vbo->Pointer)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_WRITE_ONLY, /* XXX */
+ vbo);
+
+ copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
+ copy->array[i]->Ptr);
+
+ copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
+ }
+ }
+
+ /* There must always be an index buffer. Currently require the
+ * caller convert non-indexed prims to indexed. Could alternately
+ * do it internally.
+ */
+ if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* XXX */
+ GL_WRITE_ONLY, /* XXX */
+ copy->ib->obj);
+
+ srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr);
+
+ switch (copy->ib->type) {
+ case GL_UNSIGNED_BYTE:
+ copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_INT:
+ copy->translated_elt_buf = NULL;
+ copy->srcelt = (const GLuint *)srcptr;
+ break;
+ }
+
+
+ /* Figure out the maximum allowed vertex buffer size:
+ */
+ if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
+ copy->dstbuf_size = copy->limits->max_verts;
+ }
+ else {
+ copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
+ }
+
+ /* Allocate an output vertex buffer:
+ *
+ * XXX: This should be a VBO!
+ */
+ copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
+ copy->vertex_size);
+ copy->dstptr = copy->dstbuf;
+
+ /* Setup new vertex arrays to point into the output buffer:
+ */
+ for (offset = 0, i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *src = copy->varying[i].array;
+ struct gl_client_array *dst = &copy->varying[i].dstarray;
+
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Stride = copy->vertex_size;
+ dst->StrideB = copy->vertex_size;
+ dst->Ptr = copy->dstbuf + offset;
+ dst->Enabled = GL_TRUE;
+ dst->Normalized = GL_TRUE;
+ dst->BufferObj = ctx->Array.NullBufferObj;
+ dst->_MaxElement = copy->dstbuf_size; /* may be less! */
+
+ offset += copy->varying[i].size;
+ }
+
+ /* Allocate an output element list:
+ */
+ copy->dstelt_size = MIN2(65536,
+ copy->ib->count * 2 + 3);
+ copy->dstelt_size = MIN2(copy->dstelt_size,
+ copy->limits->max_indices);
+ copy->dstelt = _mesa_malloc(sizeof(GLuint) * copy->dstelt_size);
+ copy->dstelt_nr = 0;
+
+ /* Setup the new index buffer to point to the allocated element
+ * list:
+ */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.type = GL_UNSIGNED_INT;
+ copy->dstib.obj = ctx->Array.NullBufferObj;
+ copy->dstib.ptr = copy->dstelt;
+}
+
+
+static void replay_finish( struct copy_context *copy )
+{
+ GLcontext *ctx = copy->ctx;
+ GLuint i;
+
+ /* Free our vertex and index buffers:
+ */
+ _mesa_free(copy->translated_elt_buf);
+ _mesa_free(copy->dstbuf);
+ _mesa_free(copy->dstelt);
+
+ /* Unmap VBO's
+ */
+ for (i = 0; i < copy->nr_varying; i++) {
+ struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
+
+ if (vbo->Name && vbo->Pointer)
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
+ }
+
+ /* Unmap index buffer:
+ */
+ if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* XXX */
+ copy->ib->obj);
+ }
+}
+
+void vbo_split_copy( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct copy_context copy;
+ GLuint i;
+
+ memset(&copy, 0, sizeof(copy));
+
+ /* Require indexed primitives:
+ */
+ assert(ib);
+
+ copy.ctx = ctx;
+ copy.array = arrays;
+ copy.prim = prim;
+ copy.nr_prims = nr_prims;
+ copy.ib = ib;
+ copy.draw = draw;
+ copy.limits = limits;
+
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy.vert_cache[i].in = ~0;
+
+
+ replay_init(&copy);
+ replay_elts(&copy);
+ replay_finish(&copy);
+}
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
new file mode 100644
index 00000000000..ea62866e7c9
--- /dev/null
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -0,0 +1,286 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "mtypes.h"
+#include "macros.h"
+#include "enums.h"
+#include "vbo_split.h"
+
+
+#define MAX_PRIM 32
+
+/* Used for splitting without copying.
+ */
+struct split_context {
+ GLcontext *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ GLuint min_index;
+ GLuint max_index;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+};
+
+
+
+
+static void flush_vertex( struct split_context *split )
+{
+ GLint min_index, max_index;
+
+ if (!split->dstprim_nr)
+ return;
+
+ if (split->ib) {
+ /* This should basically be multipass rendering over the same
+ * unchanging set of VBO's. Would like the driver not to
+ * re-upload the data, or swtnl not to re-transform the
+ * vertices.
+ */
+ assert(split->max_index - split->min_index < split->limits->max_verts);
+ min_index = split->min_index;
+ max_index = split->max_index;
+ }
+ else {
+ /* Non-indexed rendering. Cannot assume that the primitives are
+ * ordered by increasing vertex, because of entrypoints like
+ * MultiDrawArrays.
+ */
+ GLuint i;
+ min_index = split->dstprim[0].start;
+ max_index = min_index + split->dstprim[0].count - 1;
+
+ for (i = 1; i < split->dstprim_nr; i++) {
+ GLuint tmp_min = split->dstprim[i].start;
+ GLuint tmp_max = tmp_min + split->dstprim[i].count - 1;
+
+ if (tmp_min < min_index)
+ min_index = tmp_min;
+
+ if (tmp_max > max_index)
+ max_index = tmp_max;
+ }
+ }
+
+ assert(max_index >= min_index);
+
+ split->draw( split->ctx,
+ split->array,
+ split->dstprim,
+ split->dstprim_nr,
+ NULL,
+ min_index,
+ max_index);
+
+ split->dstprim_nr = 0;
+}
+
+
+static struct _mesa_prim *next_outprim( struct split_context *split )
+{
+ if (split->dstprim_nr == MAX_PRIM-1) {
+ flush_vertex(split);
+ }
+
+ {
+ struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
+ memset(prim, 0, sizeof(*prim));
+ return prim;
+ }
+}
+
+static int align(int value, int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+
+
+/* Break large primitives into smaller ones. If not possible, convert
+ * the primitive to indexed and pass to split_elts().
+ */
+static void split_prims( struct split_context *split)
+{
+ GLuint csr = 0;
+ GLuint i;
+
+ for (i = 0; i < split->nr_prims; i++) {
+ const struct _mesa_prim *prim = &split->prim[i];
+ GLuint first, incr;
+ GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
+ GLuint count;
+
+ /* Always wrap on an even numbered vertex to avoid problems with
+ * triangle strips.
+ */
+ GLuint available = align(split->limits->max_verts - csr - 1, 2);
+ assert(split->limits->max_verts >= csr);
+
+ if (prim->count < first)
+ continue;
+
+ count = prim->count - (prim->count - first) % incr;
+
+
+ if ((available < count && !split_inplace) ||
+ (available < first && split_inplace)) {
+ flush_vertex(split);
+ csr = 0;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+
+ if (available >= count) {
+ struct _mesa_prim *outprim = next_outprim(split);
+ *outprim = *prim;
+ csr += prim->count;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ else if (split_inplace) {
+ GLuint j, nr;
+
+
+ for (j = 0 ; j < count ; ) {
+ GLuint remaining = count - j;
+ struct _mesa_prim *outprim = next_outprim(split);
+
+ nr = MIN2( available, remaining );
+
+ nr -= (nr - first) % incr;
+
+ outprim->mode = prim->mode;
+ outprim->begin = (j == 0 && prim->begin);
+ outprim->end = (nr == remaining && prim->end);
+ outprim->start = prim->start + j;
+ outprim->count = nr;
+
+ if (nr == remaining) {
+ /* Finished.
+ */
+ j += nr;
+ csr += nr;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ else {
+ /* Wrapped the primitive:
+ */
+ j += nr - (first - incr);
+ flush_vertex(split);
+ csr = 0;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ }
+ }
+ else if (split->ib == NULL) {
+ /* XXX: could at least send the first max_verts off from the
+ * inplace buffers.
+ */
+
+ /* else convert to indexed primitive and pass to split_elts,
+ * which will do the necessary copying and turn it back into a
+ * vertex primitive for rendering...
+ */
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim tmpprim;
+ GLuint *elts = malloc(count * sizeof(GLuint));
+ GLuint j;
+
+ for (j = 0; j < count; j++)
+ elts[j] = prim->start + j;
+
+ ib.count = count;
+ ib.type = GL_UNSIGNED_INT;
+ ib.obj = split->ctx->Array.NullBufferObj;
+ ib.ptr = elts;
+
+ tmpprim = *prim;
+ tmpprim.indexed = 1;
+ tmpprim.start = 0;
+ tmpprim.count = count;
+
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ &tmpprim, 1,
+ &ib,
+ split->draw,
+ split->limits);
+
+ free(elts);
+ }
+ else {
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ prim, 1,
+ split->ib,
+ split->draw,
+ split->limits);
+ }
+ }
+
+ flush_vertex(split);
+}
+
+
+void vbo_split_inplace( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct split_context split;
+
+ memset(&split, 0, sizeof(split));
+
+ split.ctx = ctx;
+ split.array = arrays;
+ split.prim = prim;
+ split.nr_prims = nr_prims;
+ split.ib = ib;
+ split.min_index = min_index;
+ split.max_index = max_index;
+ split.draw = draw;
+ split.limits = limits;
+
+ split_prims( &split );
+}
+
+