diff options
author | Keith Whitwell <[email protected]> | 2007-02-02 12:26:10 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-02-02 12:26:10 +0000 |
commit | b59657ad965f9471574e914b861bb1d2a17d772e (patch) | |
tree | 99a4fe6dc933472516de91773da04034626a84b5 /src/mesa | |
parent | 325196f548f8e46aa8fcc7b030e81ba939e7f6b7 (diff) | |
parent | 2ddc8799a8e243cb10cd69ea9424f72b6c4de534 (diff) |
Merge branch 'vbo-0.2'
Conflicts:
src/mesa/main/texcompress_s3tc.c
src/mesa/tnl/t_array_api.c
Diffstat (limited to 'src/mesa')
160 files changed, 4184 insertions, 17877 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 1cd9e5b2bb7..0ab4fc5149c 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -142,7 +142,7 @@ depend: $(ALL_SOURCES) @ echo "running $(MKDEP)" @ touch depend @$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(ALL_SOURCES) \ - > /dev/null + > /dev/null 2>/dev/null subdirs: diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c deleted file mode 100644 index 5d5ad5e363b..00000000000 --- a/src/mesa/array_cache/ac_context.c +++ /dev/null @@ -1,375 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" - -#include "array_cache/ac_context.h" - - -/* - * Initialize the array fallbacks. That is, by default the fallback arrays - * point into the current vertex attribute values in ctx->Current.Attrib[] - */ -static void _ac_fallbacks_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - struct gl_client_array *cl; - GLuint i; - - cl = &ac->Fallback.Normal; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.Color; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.SecondaryColor; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.FogCoord; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.Index; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { - cl = &ac->Fallback.TexCoord[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } - - cl = &ac->Fallback.EdgeFlag; - cl->Size = 1; - cl->Type = GL_UNSIGNED_BYTE; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - cl = &ac->Fallback.Attrib[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[i]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } -} - - -/* - * Initialize the array cache pointers, types, strides, etc. - */ -static void _ac_cache_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - struct gl_client_array *cl; - GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; - GLuint i; - - cl = &ac->Cache.Vertex; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Normal; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 3 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Color; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.SecondaryColor; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.FogCoord; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Index; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - cl = &ac->Cache.TexCoord[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } - - cl = &ac->Cache.EdgeFlag; - cl->Size = 1; - cl->Type = GL_UNSIGNED_BYTE; - cl->Stride = 0; - cl->StrideB = sizeof(GLubyte); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { - cl = &ac->Cache.Attrib[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } -} - - -/* This storage used to hold translated client data if type or stride - * need to be fixed. - */ -static void _ac_elts_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - GLuint size = 1000; - - ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size ); - ac->elt_size = size; -} - -static void _ac_raw_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - GLuint i; - - ac->Raw.Color = ac->Fallback.Color; - ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag; - ac->Raw.FogCoord = ac->Fallback.FogCoord; - ac->Raw.Index = ac->Fallback.Index; - ac->Raw.Normal = ac->Fallback.Normal; - ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; - ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex; - - ac->IsCached.Color = GL_FALSE; - ac->IsCached.EdgeFlag = GL_FALSE; - ac->IsCached.FogCoord = GL_FALSE; - ac->IsCached.Index = GL_FALSE; - ac->IsCached.Normal = GL_FALSE; - ac->IsCached.SecondaryColor = GL_FALSE; - ac->IsCached.Vertex = GL_FALSE; - - for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { - ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i]; - ac->IsCached.TexCoord[i] = GL_FALSE; - } - - for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) { - ac->Raw.Attrib[i] = ac->Fallback.Attrib[i]; - ac->IsCached.Attrib[i] = GL_FALSE; - } -} - -GLboolean _ac_CreateContext( GLcontext *ctx ) -{ - ctx->acache_context = CALLOC(sizeof(ACcontext)); - if (ctx->acache_context) { - _ac_cache_init( ctx ); - _ac_fallbacks_init( ctx ); - _ac_raw_init( ctx ); - _ac_elts_init( ctx ); - return GL_TRUE; - } - return GL_FALSE; -} - -void _ac_DestroyContext( GLcontext *ctx ) -{ - struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj; - ACcontext *ac = AC_CONTEXT(ctx); - GLint i; - - /* only free vertex data if it's really a pointer to vertex data and - * not an offset into a buffer object. - */ - if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj) - FREE( (void *) ac->Cache.Vertex.Ptr ); - if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj) - FREE( (void *) ac->Cache.Normal.Ptr ); - if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj) - FREE( (void *) ac->Cache.Color.Ptr ); - if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj) - FREE( (void *) ac->Cache.SecondaryColor.Ptr ); - if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj) - FREE( (void *) ac->Cache.EdgeFlag.Ptr ); - if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj) - FREE( (void *) ac->Cache.Index.Ptr ); - if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj) - FREE( (void *) ac->Cache.FogCoord.Ptr ); - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj) - FREE( (void *) ac->Cache.TexCoord[i].Ptr ); - } - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj) - FREE( (void *) ac->Cache.Attrib[i].Ptr ); - } - - if (ac->Elts) - FREE( ac->Elts ); - - /* Free the context structure itself */ - FREE(ac); - ctx->acache_context = NULL; -} - -void _ac_InvalidateState( GLcontext *ctx, GLuint new_state ) -{ - AC_CONTEXT(ctx)->NewState |= new_state; - AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState; -} diff --git a/src/mesa/array_cache/ac_context.h b/src/mesa/array_cache/ac_context.h deleted file mode 100644 index 36aded3152c..00000000000 --- a/src/mesa/array_cache/ac_context.h +++ /dev/null @@ -1,99 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef _AC_CONTEXT_H -#define _AC_CONTEXT_H - -#include "glheader.h" -#include "mtypes.h" - -#include "array_cache/acache.h" - -/* These are used to make the ctx->Current values look like - * arrays (with zero StrideB). - */ -struct ac_arrays { - struct gl_client_array Vertex; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array EdgeFlag; - struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - -struct ac_array_pointers { - struct gl_client_array *Vertex; - struct gl_client_array *Normal; - struct gl_client_array *Color; - struct gl_client_array *SecondaryColor; - struct gl_client_array *FogCoord; - struct gl_client_array *Index; - struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array *EdgeFlag; - struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - -struct ac_array_flags { - GLboolean Vertex; - GLboolean Normal; - GLboolean Color; - GLboolean SecondaryColor; - GLboolean FogCoord; - GLboolean Index; - GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS]; - GLboolean EdgeFlag; - GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - - -typedef struct { - GLuint NewState; /* not needed? */ - GLuint NewArrayState; - - /* Facility for importing and caching array data: - */ - struct ac_arrays Fallback; - struct ac_arrays Cache; - struct ac_arrays Raw; - struct ac_array_flags IsCached; - GLuint start; - GLuint count; - - /* Facility for importing element lists: - */ - GLuint *Elts; - GLuint elt_size; - -} ACcontext; - -#define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context) - -#endif diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c deleted file mode 100644 index 119e58bf249..00000000000 --- a/src/mesa/array_cache/ac_import.c +++ /dev/null @@ -1,922 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" - -#include "math/m_translate.h" -#include "array_cache/ac_context.h" -#include "math/m_translate.h" - -#define STRIDE_ARRAY( array, offset ) \ -do { \ - GLubyte *tmp = ADD_POINTERS( (array).BufferObj->Data, (array).Ptr ) \ - + (offset) * (array).StrideB; \ - (array).Ptr = tmp; \ -} while (0) - - -/* Set the array pointer back to its source when the cached data is - * invalidated: - */ -static void -reset_texcoord( GLcontext *ctx, GLuint unit ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->TexCoord[unit].Enabled) { - ac->Raw.TexCoord[unit] = ctx->Array.ArrayObj->TexCoord[unit]; - STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start); - } - else { - ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit]; - - if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0) - ac->Raw.TexCoord[unit].Size = 4; - else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0) - ac->Raw.TexCoord[unit].Size = 3; - else - ac->Raw.TexCoord[unit].Size = 2; - } - - ac->IsCached.TexCoord[unit] = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit); -} - -static void -reset_vertex( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - ASSERT(ctx->Array.ArrayObj->Vertex.Enabled - || (ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)); - ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex; - STRIDE_ARRAY(ac->Raw.Vertex, ac->start); - ac->IsCached.Vertex = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_VERTEX; -} - - -static void -reset_normal( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Normal.Enabled) { - ac->Raw.Normal = ctx->Array.ArrayObj->Normal; - STRIDE_ARRAY(ac->Raw.Normal, ac->start); - } - else { - ac->Raw.Normal = ac->Fallback.Normal; - } - - ac->IsCached.Normal = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_NORMAL; -} - - -static void -reset_color( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Color.Enabled) { - ac->Raw.Color = ctx->Array.ArrayObj->Color; - STRIDE_ARRAY(ac->Raw.Color, ac->start); - } - else - ac->Raw.Color = ac->Fallback.Color; - - ac->IsCached.Color = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_COLOR0; -} - - -static void -reset_secondarycolor( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - ac->Raw.SecondaryColor = ctx->Array.ArrayObj->SecondaryColor; - STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start); - } - else - ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; - - ac->IsCached.SecondaryColor = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_COLOR1; -} - - -static void -reset_index( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Index.Enabled) { - ac->Raw.Index = ctx->Array.ArrayObj->Index; - STRIDE_ARRAY(ac->Raw.Index, ac->start); - } - else - ac->Raw.Index = ac->Fallback.Index; - - ac->IsCached.Index = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_INDEX; -} - - -static void -reset_fogcoord( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->FogCoord.Enabled) { - ac->Raw.FogCoord = ctx->Array.ArrayObj->FogCoord; - STRIDE_ARRAY(ac->Raw.FogCoord, ac->start); - } - else - ac->Raw.FogCoord = ac->Fallback.FogCoord; - - ac->IsCached.FogCoord = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD; -} - - -static void -reset_edgeflag( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - ac->Raw.EdgeFlag = ctx->Array.ArrayObj->EdgeFlag; - STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start); - } - else - ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag; - - ac->IsCached.EdgeFlag = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG; -} - - -/** - * \param index the generic vertex array number. - */ -static void -reset_attrib( GLcontext *ctx, GLuint index ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->VertexAttrib[index].Enabled) { - ac->Raw.Attrib[index] = ctx->Array.ArrayObj->VertexAttrib[index]; - STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start); - } - else - ac->Raw.Attrib[index] = ac->Fallback.Attrib[index]; - - ac->IsCached.Attrib[index] = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index); -} - - -/** - * Generic import function for color data - */ -static void -import( const GLcontext *ctx, - GLenum destType, - struct gl_client_array *to, - const struct gl_client_array *from ) -{ - const ACcontext *ac = AC_CONTEXT(ctx); - - if (destType == 0) - destType = from->Type; - - switch (destType) { - case GL_FLOAT: - _math_trans_4fn( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - break; - - case GL_UNSIGNED_BYTE: - _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLubyte); - to->Type = GL_UNSIGNED_BYTE; - break; - - case GL_UNSIGNED_SHORT: - _math_trans_4us( (GLushort (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLushort); - to->Type = GL_UNSIGNED_SHORT; - break; - - default: - _mesa_problem(ctx, "Unexpected dest format in import()"); - break; - } -} - - - -/* - * Functions to import array ranges with specified types and strides. - * For example, if the vertex data is GLshort[2] and we want GLfloat[3] - * we'll use an import function to do the data conversion. - */ - -static void -import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.TexCoord[unit]; - struct gl_client_array *to = &ac->Cache.TexCoord[unit]; - (void) type; (void) stride; - - ASSERT(unit < ctx->Const.MaxTextureCoordUnits); - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); - - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.TexCoord[unit] = GL_TRUE; -} - -static void -import_vertex( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Vertex; - struct gl_client_array *to = &ac->Cache.Vertex; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Vertex = GL_TRUE; -} - -static void -import_normal( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Normal; - struct gl_client_array *to = &ac->Cache.Normal; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 3*sizeof(GLfloat) || stride == 0); - - _math_trans_3fn((GLfloat (*)[3]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = 3 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Normal = GL_TRUE; -} - -static void -import_color( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Color; - struct gl_client_array *to = &ac->Cache.Color; - (void) stride; - - import( ctx, type, to, from ); - - ac->IsCached.Color = GL_TRUE; -} - -static void -import_index( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Index; - struct gl_client_array *to = &ac->Cache.Index; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_UNSIGNED_INT); - ASSERT(stride == sizeof(GLuint) || stride == 0); - - _math_trans_1ui( (GLuint *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLuint); - to->Type = GL_UNSIGNED_INT; - ac->IsCached.Index = GL_TRUE; -} - -static void -import_secondarycolor( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.SecondaryColor; - struct gl_client_array *to = &ac->Cache.SecondaryColor; - (void) stride; - - import( ctx, type, to, from ); - - ac->IsCached.SecondaryColor = GL_TRUE; -} - -static void -import_fogcoord( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.FogCoord; - struct gl_client_array *to = &ac->Cache.FogCoord; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == sizeof(GLfloat) || stride == 0); - - _math_trans_1f( (GLfloat *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.FogCoord = GL_TRUE; -} - -static void -import_edgeflag( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.EdgeFlag; - struct gl_client_array *to = &ac->Cache.EdgeFlag; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_UNSIGNED_BYTE); - ASSERT(stride == sizeof(GLubyte) || stride == 0); - - _math_trans_1ub( (GLubyte *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLubyte); - to->Type = GL_UNSIGNED_BYTE; - ac->IsCached.EdgeFlag = GL_TRUE; -} - -/** - * \param index the generic vertex array number - */ -static void -import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Attrib[index]; - struct gl_client_array *to = &ac->Cache.Attrib[index]; - (void) type; (void) stride; - - ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS); - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); - - if (from->Normalized) { - _math_trans_4fn( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - } - else { - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - } - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Attrib[index] = GL_TRUE; -} - - - -/* - * Externals to request arrays with specific properties: - */ - - -struct gl_client_array * -_ac_import_texcoord( GLcontext *ctx, - GLuint unit, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - ASSERT(unit < MAX_TEXTURE_COORD_UNITS); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit)) - reset_texcoord( ctx, unit ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.TexCoord[unit].Type != type || - (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.TexCoord[unit]) - import_texcoord(ctx, unit, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.TexCoord[unit]; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.TexCoord[unit]; - } -} - -struct gl_client_array * -_ac_import_vertex( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_VERTEX) - reset_vertex( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Vertex.Type != type || - (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Vertex) - import_vertex(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Vertex; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Vertex; - } -} - -struct gl_client_array * -_ac_import_normal( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_NORMAL) - reset_normal( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Normal.Type != type || - (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Normal) - import_normal(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Normal; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Normal; - } -} - -struct gl_client_array * -_ac_import_color( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_COLOR0) - reset_color( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) { - return NULL; - } - - /* Do we need to pull in a copy of the client data: - */ - if ((type != 0 && ac->Raw.Color.Type != type) || - (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Color) { - import_color(ctx, type, reqstride ); - } - *writeable = GL_TRUE; - return &ac->Cache.Color; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Color; - } -} - -struct gl_client_array * -_ac_import_index( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_INDEX) - reset_index( ctx ); - - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Index.Type != type || - (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Index) - import_index(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Index; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Index; - } -} - -struct gl_client_array * -_ac_import_secondarycolor( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_COLOR1) - reset_secondarycolor( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if ((type != 0 && ac->Raw.SecondaryColor.Type != type) || - (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.SecondaryColor) - import_secondarycolor(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.SecondaryColor; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.SecondaryColor; - } -} - -struct gl_client_array * -_ac_import_fogcoord( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD) - reset_fogcoord( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.FogCoord.Type != type || - (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.FogCoord) - import_fogcoord(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.FogCoord; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.FogCoord; - } -} - -struct gl_client_array * -_ac_import_edgeflag( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG) - reset_edgeflag( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.EdgeFlag.Type != type || - (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.EdgeFlag) - import_edgeflag(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.EdgeFlag; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.EdgeFlag; - } -} - -/** - * For GL_ARB/NV_vertex_program - * \param index index of the vertex array, starting at zero. - */ -struct gl_client_array * -_ac_import_attrib( GLcontext *ctx, - GLuint index, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - ASSERT(index < VERT_ATTRIB_MAX); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) - reset_attrib( ctx, index ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Attrib[index].Type != type || - (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.Attrib[index]) - import_attrib(ctx, index, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Attrib[index]; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Attrib[index]; - } -} - - -/* Clients must call this function to validate state and set bounds - * before importing any data: - */ -void -_ac_import_range( GLcontext *ctx, GLuint start, GLuint count ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (!ctx->Array.LockCount) { - /* Not locked, discard cached data. Changes to lock - * status are caught via. _ac_invalidate_state(). - */ - ac->NewArrayState = _NEW_ARRAY_ALL; - ac->start = start; - ac->count = count; - } - else { - /* Locked, discard data for any disabled arrays. Require that - * the whole locked range always be dealt with, otherwise hard to - * maintain cached data in the face of clipping. - */ - ac->NewArrayState |= ~ctx->Array.ArrayObj->_Enabled; - ac->start = ctx->Array.LockFirst; - ac->count = ctx->Array.LockCount; - ASSERT(ac->start == start); /* hmm? */ - ASSERT(ac->count == count); - } -} - - - -/* Additional convienence function for importing the element list - * for glDrawElements() and glDrawRangeElements(). - */ -CONST void * -_ac_import_elements( GLcontext *ctx, - GLenum new_type, - GLuint count, - GLenum old_type, - CONST void *indices ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (old_type == new_type) - return indices; - - if (ac->elt_size < count * sizeof(GLuint)) { - if (ac->Elts) FREE(ac->Elts); - while (ac->elt_size < count * sizeof(GLuint)) - ac->elt_size *= 2; - ac->Elts = (GLuint *) MALLOC(ac->elt_size); - } - - switch (new_type) { - case GL_UNSIGNED_BYTE: - ASSERT(0); - return NULL; - case GL_UNSIGNED_SHORT: - ASSERT(0); - return NULL; - case GL_UNSIGNED_INT: { - GLuint *out = (GLuint *)ac->Elts; - GLuint i; - - switch (old_type) { - case GL_UNSIGNED_BYTE: { - CONST GLubyte *in = (CONST GLubyte *)indices; - for (i = 0 ; i < count ; i++) - out[i] = in[i]; - break; - } - case GL_UNSIGNED_SHORT: { - CONST GLushort *in = (CONST GLushort *)indices; - for (i = 0 ; i < count ; i++) - out[i] = in[i]; - break; - } - default: - ASSERT(0); - } - - return (CONST void *)out; - } - default: - ASSERT(0); - break; - } - - return NULL; -} diff --git a/src/mesa/array_cache/acache.h b/src/mesa/array_cache/acache.h deleted file mode 100644 index 2bb64f3656c..00000000000 --- a/src/mesa/array_cache/acache.h +++ /dev/null @@ -1,132 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef _ARRAYCACHE_H -#define _ARRAYCACHE_H - -#include "mtypes.h" - - -extern GLboolean -_ac_CreateContext( GLcontext *ctx ); - -extern void -_ac_DestroyContext( GLcontext *ctx ); - -extern void -_ac_InvalidateState( GLcontext *ctx, GLuint new_state ); - -extern struct gl_client_array * -_ac_import_vertex( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_normal( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_color( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_index( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_secondarycolor( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_fogcoord( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_edgeflag( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_texcoord( GLcontext *ctx, - GLuint unit, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_attrib( GLcontext *ctx, - GLuint index, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - - -/* Clients must call this function to validate state and set bounds - * before importing any data: - */ -extern void -_ac_import_range( GLcontext *ctx, GLuint start, GLuint count ); - - -/* Additional convenience function: - */ -extern CONST void * -_ac_import_elements( GLcontext *ctx, - GLenum new_type, - GLuint count, - GLenum old_type, - CONST void *indices ); - - -#endif diff --git a/src/mesa/array_cache/descrip.mms b/src/mesa/array_cache/descrip.mms deleted file mode 100644 index 0607a01d1f9..00000000000 --- a/src/mesa/array_cache/descrip.mms +++ /dev/null @@ -1,37 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen [email protected] -# Last revision : 16 June 2003 - -.first - define gl [---.include.gl] - define math [-.math] - define array_cache [-.array_cache] - -.include [---]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = ac_context.c ac_import.c - -OBJECTS = ac_context.obj,ac_import.obj -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -ac_context.obj : ac_context.c -ac_import.obj : ac_import.c diff --git a/src/mesa/array_cache/sources b/src/mesa/array_cache/sources deleted file mode 100644 index fb3328d10e6..00000000000 --- a/src/mesa/array_cache/sources +++ /dev/null @@ -1,7 +0,0 @@ -MESA_ARRAY_CACHE_SOURCES = \ -ac_context.c \ -ac_import.c - -MESA_ARRAY_CACHE_HEADERS = \ -ac_context.h \ -acache.h diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c index ebcbfbcc651..9e76e0f6e07 100644 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c @@ -46,7 +46,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index d6ba23bc6e6..08b52b4d8f7 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -50,7 +50,7 @@ #include "extensions.h" #include "framebuffer.h" #include "renderbuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -93,7 +93,7 @@ update_state( GLcontext *ctx, GLuint new_state ) /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -365,7 +365,7 @@ fbCreateContext( const __GLcontextModes *glVisual, /* Create module contexts */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _swsetup_Wakeup( ctx ); @@ -399,7 +399,7 @@ fbDestroyContext( __DRIcontextPrivate *driContextPriv ) if ( fbmesa ) { _swsetup_DestroyContext( fbmesa->glCtx ); _tnl_DestroyContext( fbmesa->glCtx ); - _ac_DestroyContext( fbmesa->glCtx ); + _vbo_DestroyContext( fbmesa->glCtx ); _swrast_DestroyContext( fbmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c index 5c74b0b0f47..517e71f8880 100644 --- a/src/mesa/drivers/dri/fb/fb_egl.c +++ b/src/mesa/drivers/dri/fb/fb_egl.c @@ -17,7 +17,7 @@ #include "extensions.h" #include "framebuffer.h" #include "renderbuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -388,7 +388,7 @@ update_state( GLcontext *ctx, GLuint new_state ) /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -491,7 +491,7 @@ fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext sh /* Create module contexts */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _swsetup_Wakeup( ctx ); diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index b81d94de252..eb13478166a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -40,7 +40,7 @@ #include "enums.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1034,7 +1034,7 @@ static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate) _swrast_InvalidateState( ctx, newstate ); _swsetup_InvalidateState( ctx, newstate ); - _ac_InvalidateState( ctx, newstate ); + _vbo_InvalidateState( ctx, newstate ); _tnl_InvalidateState( ctx, newstate ); if (newstate & _NEW_TEXTURE) diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 99256d76b6e..215aaf8ffba 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -38,7 +38,7 @@ #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "drivers/common/driverfuncs.h" #include "ffb_context.h" @@ -277,7 +277,7 @@ ffbCreateContext(const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -313,7 +313,7 @@ ffbDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext( fmesa->glCtx ); _tnl_DestroyContext( fmesa->glCtx ); - _ac_DestroyContext( fmesa->glCtx ); + _vbo_DestroyContext( fmesa->glCtx ); _swrast_DestroyContext( fmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c index ffaf45459bc..b1dcbfcdcfa 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.c +++ b/src/mesa/drivers/dri/gamma/gamma_context.c @@ -28,7 +28,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -147,7 +147,7 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c index 08749bf5d39..8dbe0a97caa 100644 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -33,7 +33,7 @@ #include "colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #define ENABLELIGHTING 0 @@ -1663,7 +1663,7 @@ static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); GAMMA_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c index 00f6aa32aeb..e8922b15036 100644 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -34,7 +34,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" static GLboolean gammaInitDriver(__DRIscreenPrivate *sPriv) @@ -57,7 +57,7 @@ gammaDestroyContext(__DRIcontextPrivate *driContextPriv) if (gmesa) { _swsetup_DestroyContext( gmesa->glCtx ); _tnl_DestroyContext( gmesa->glCtx ); - _ac_DestroyContext( gmesa->glCtx ); + _vbo_DestroyContext( gmesa->glCtx ); _swrast_DestroyContext( gmesa->glCtx ); gammaFreeVB( gmesa->glCtx ); diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index c0f4efd7a31..db8f7a19a23 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -44,7 +44,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -287,7 +287,7 @@ i810CreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -350,7 +350,7 @@ i810DestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( imesa->glCtx ); _tnl_DestroyContext( imesa->glCtx ); - _ac_DestroyContext( imesa->glCtx ); + _vbo_DestroyContext( imesa->glCtx ); _swrast_DestroyContext( imesa->glCtx ); i810FreeVB( imesa->glCtx ); diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index 6f9d4b5bd47..3ad25282d90 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -21,8 +21,8 @@ #include "i810ioctl.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" #include "tnl/tnl.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_pipeline.h" @@ -953,7 +953,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); I810_CONTEXT(ctx)->new_state |= new_state; } diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 2f78fd60b21..6ec34e5bdef 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -36,7 +36,8 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" + #include "utils.h" #include "i915_reg.h" @@ -63,7 +64,7 @@ static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); INTEL_CONTEXT(ctx)->NewGLState |= new_state; diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index 0a2e33ffd53..7bb00d98339 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -37,7 +37,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -228,7 +228,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); INTEL_CONTEXT(ctx)->NewGLState |= new_state; @@ -304,7 +304,7 @@ GLboolean intelInitContext( intelContextPtr intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -423,7 +423,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext (&intel->ctx); _tnl_DestroyContext (&intel->ctx); - _ac_DestroyContext (&intel->ctx); + _vbo_DestroyContext (&intel->ctx); _swrast_DestroyContext (&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ diff --git a/src/mesa/drivers/dri/i915tex/i915_context.c b/src/mesa/drivers/dri/i915tex/i915_context.c index 4cbe29d79d6..9b4d72eab3e 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.c +++ b/src/mesa/drivers/dri/i915tex/i915_context.c @@ -36,7 +36,6 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" #include "utils.h" #include "i915_reg.h" @@ -67,7 +66,7 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _tnl_invalidate_vertex_state(ctx, new_state); intel_context(ctx)->NewGLState |= new_state; diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index c7ab6219192..aa76875a4ab 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -37,7 +37,6 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -241,7 +240,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _tnl_invalidate_vertex_state(ctx, new_state); intel_context(ctx)->NewGLState |= new_state; @@ -394,7 +393,7 @@ intelInitContext(struct intel_context *intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); @@ -504,7 +503,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext(&intel->ctx); _tnl_DestroyContext(&intel->ctx); - _ac_DestroyContext(&intel->ctx); + _vbo_DestroyContext(&intel->ctx); _swrast_DestroyContext(&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index f0a6fa57406..9e4ff112dc3 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -35,17 +35,11 @@ DRIVER_SOURCES = \ brw_context.c \ brw_curbe.c \ brw_draw.c \ - brw_draw_current.c \ brw_draw_upload.c \ brw_eu.c \ brw_eu_debug.c \ brw_eu_emit.c \ brw_eu_util.c \ - brw_exec.c \ - brw_exec_api.c \ - brw_exec_array.c \ - brw_exec_draw.c \ - brw_exec_eval.c \ brw_fallback.c \ brw_gs.c \ brw_gs_emit.c \ @@ -54,9 +48,6 @@ DRIVER_SOURCES = \ brw_metaops.c \ brw_misc_state.c \ brw_program.c \ - brw_save.c \ - brw_save_api.c \ - brw_save_draw.c \ brw_sf.c \ brw_sf_emit.c \ brw_sf_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_clip.h b/src/mesa/drivers/dri/i965/brw_clip.h index c3967c8c614..49b2770a514 100644 --- a/src/mesa/drivers/dri/i965/brw_clip.h +++ b/src/mesa/drivers/dri/i965/brw_clip.h @@ -116,7 +116,7 @@ struct brw_clip_compile { GLuint last_mrf; GLuint header_position_offset; - GLuint offset[BRW_ATTRIB_MAX]; + GLuint offset[VERT_ATTRIB_MAX]; }; #define ATTR_SIZE (4*4) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index bc422c1a50b..6faee65542b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -34,8 +34,6 @@ #include "brw_aub.h" #include "brw_defines.h" #include "brw_draw.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_vs.h" #include "imports.h" #include "intel_tex.h" @@ -158,12 +156,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw_FrameBufferTexInit( brw ); - /* Hook our functions into exec and compile dispatch tables. Only - * fallback on out-of-memory situations. - */ - brw_exec_init( ctx ); - brw_save_init( ctx ); - { const char *filename = getenv("INTEL_REPLAY"); if (filename) { diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 9ee81b8725d..08fdc545205 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -36,7 +36,6 @@ #include "intel_context.h" #include "brw_structs.h" #include "imports.h" -#include "brw_attrib.h" /* Glossary: @@ -215,7 +214,7 @@ struct brw_vs_prog_data { GLuint total_grf; GLuint outputs_written; - GLuint64EXT inputs_read; + GLuint inputs_read; /* Used for calculating urb partitions: */ @@ -382,10 +381,10 @@ struct brw_cached_batch_item { -/* Protect against a future where BRW_ATTRIB_MAX > 32. Wouldn't life +/* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life * be easier if C allowed arrays of packed elements? */ -#define ATTRIB_BIT_DWORDS ((BRW_ATTRIB_MAX+31)/32) +#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32) struct brw_vertex_element { const struct gl_client_array *glarray; @@ -401,8 +400,8 @@ struct brw_vertex_element { struct brw_vertex_info { - GLuint64EXT varying; /* varying:1[BRW_ATTRIB_MAX] */ - GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[BRW_ATTRIB_MAX] */ + GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */ + GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ }; @@ -449,14 +448,13 @@ struct brw_context struct brw_cached_batch_item *cached_batch_items; struct { - /* Fallback values for inputs not supplied: - */ - struct gl_client_array current_values[BRW_ATTRIB_MAX]; /* Arrays with buffer objects to copy non-bufferobj arrays into * for upload: */ - struct gl_client_array vbo_array[BRW_ATTRIB_MAX]; + struct gl_client_array vbo_array[VERT_ATTRIB_MAX]; + + struct brw_vertex_element inputs[VERT_ATTRIB_MAX]; #define BRW_NR_UPLOAD_BUFS 17 #define BRW_UPLOAD_INIT_SIZE (128*1024) @@ -469,11 +467,6 @@ struct brw_context GLuint wrap; } upload; - /* Currenly bound arrays, including fallbacks to current_values - * above: - */ - struct brw_vertex_element inputs[BRW_ATTRIB_MAX]; - /* Summary of size and varying of active arrays, so we can check * for changes to this state: */ diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 471fda9f7ef..092c6bafc2d 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -35,7 +35,6 @@ #include "brw_draw.h" #include "brw_defines.h" -#include "brw_attrib.h" #include "brw_context.h" #include "brw_aub.h" #include "brw_state.h" @@ -45,7 +44,8 @@ #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" - +#include "tnl/tnl.h" +#include "vbo/vbo_context.h" @@ -143,7 +143,7 @@ static void brw_emit_cliprect( struct brw_context *brw, static void brw_emit_prim( struct brw_context *brw, - const struct brw_draw_prim *prim ) + const struct _mesa_prim *prim ) { struct brw_3d_primitive prim_packet; @@ -170,34 +170,9 @@ static void brw_emit_prim( struct brw_context *brw, } } - - -static void update_current_size( struct gl_client_array *array) -{ - const GLfloat *ptr = (const GLfloat *)array->Ptr; - - assert(array->StrideB == 0); - assert(array->Type == GL_FLOAT || array->Type == GL_UNSIGNED_BYTE); - - if (ptr[3] != 1.0) - array->Size = 4; - else if (ptr[2] != 0.0) - array->Size = 3; - else if (ptr[1] != 0.0) - array->Size = 2; - else - array->Size = 1; -} - - - -/* Fill in any gaps in passed arrays with pointers to current - * attributes: - */ static void brw_merge_inputs( struct brw_context *brw, const struct gl_client_array *arrays[]) { - struct gl_client_array *current_values = brw->vb.current_values; struct brw_vertex_element *inputs = brw->vb.inputs; struct brw_vertex_info old = brw->vb.info; GLuint i; @@ -205,19 +180,16 @@ static void brw_merge_inputs( struct brw_context *brw, memset(inputs, 0, sizeof(*inputs)); memset(&brw->vb.info, 0, sizeof(brw->vb.info)); - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - if (arrays[i] && arrays[i]->Enabled) - { - brw->vb.inputs[i].glarray = arrays[i]; - brw->vb.info.varying |= (GLuint64EXT) 1 << i; - } - else - { - brw->vb.inputs[i].glarray = ¤t_values[i]; - update_current_size(¤t_values[i]); - } + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + brw->vb.inputs[i].glarray = arrays[i]; + + /* XXX: metaops passes null arrays */ + if (arrays[i]) { + if (arrays[i]->StrideB != 0) + brw->vb.info.varying |= 1 << i; - brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2); + brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2); + } } /* Raise statechanges if input sizes and varying have changed: @@ -229,8 +201,11 @@ static void brw_merge_inputs( struct brw_context *brw, brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING; } +/* XXX: could split the primitive list to fallback only on the + * non-conformant primitives. + */ static GLboolean check_fallbacks( struct brw_context *brw, - const struct brw_draw_prim *prim, + const struct _mesa_prim *prim, GLuint nr_prims ) { GLuint i; @@ -281,15 +256,16 @@ static GLboolean check_fallbacks( struct brw_context *brw, return GL_FALSE; } - +/* May fail if out of video memory for texture or vbo upload, or on + * fallback conditions. + */ static GLboolean brw_try_draw_prims( GLcontext *ctx, const struct gl_client_array *arrays[], - const struct brw_draw_prim *prim, + const struct _mesa_prim *prim, GLuint nr_prims, - const struct brw_draw_index_buffer *ib, + const struct _mesa_index_buffer *ib, GLuint min_index, - GLuint max_index, - GLuint flags ) + GLuint max_index ) { struct intel_context *intel = intel_context(ctx); struct brw_context *brw = brw_context(ctx); @@ -298,11 +274,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); - + /* Bind all inputs, derive varying and size information: */ brw_merge_inputs( brw, arrays ); - + /* Have to validate state quite late. Will rebuild tnl_program, * which depends on varying information. * @@ -319,10 +295,6 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, } { - assert(intel->locked); - - - /* Set the first primitive early, ahead of validate_state: */ brw_set_prim(brw, prim[0].mode); @@ -411,44 +383,88 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, return retval; } +static GLboolean brw_need_rebase( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_index_buffer *ib, + GLuint min_index ) +{ + if (min_index == 0) + return GL_FALSE; -GLboolean brw_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct brw_draw_prim *prim, - GLuint nr_prims, - const struct brw_draw_index_buffer *ib, - GLuint min_index, - GLuint max_index, - GLuint flags ) + if (ib) { + if (!vbo_all_varyings_in_vbos(arrays)) + return GL_TRUE; + else + return GL_FALSE; + } + else { + /* Hmm. This isn't quite what I wanted. BRW can actually + * handle the mixed case well enough that we shouldn't need to + * rebase. However, it's probably not very common, nor hugely + * expensive to do it this way: + */ + if (!vbo_all_varyings_in_vbos(arrays)) + return GL_TRUE; + else + return GL_FALSE; + } +} + + +void brw_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ) { struct intel_context *intel = intel_context(ctx); GLboolean retval; - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags); + /* Decide if we want to rebase. If so we end up recursing once + * only into this function. + */ + if (brw_need_rebase( ctx, arrays, ib, min_index )) { + vbo_rebase_prims( ctx, arrays, + prim, nr_prims, + ib, min_index, max_index, + brw_draw_prims ); + + return; + } - - if (!retval && bmError(intel)) { - DBG("retrying\n"); - /* This looks like out-of-memory but potentially we have - * situation where there is enough memory but it has become - * fragmented. Clear out all heaps and start from scratch by - * faking a contended lock event: (done elsewhere) - */ + /* Make a first attempt at drawing: + */ + retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + + /* This looks like out-of-memory but potentially we have + * situation where there is enough memory but it has become + * fragmented. Clear out all heaps and start from scratch by + * faking a contended lock event: (done elsewhere) + */ + if (!retval && !intel->Fallback && bmError(intel)) { + DBG("retrying\n"); /* Then try a second time only to upload textures and draw the * primitives: */ - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags); + retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + } + + /* Otherwise, we really are out of memory. Pass the drawing + * command to the software tnl module and which will in turn call + * swrast to do the drawing. + */ + if (!retval) { + _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) { intelFinish( &intel->ctx ); intel->aub_wrap = 1; } - - - return retval; } @@ -461,21 +477,25 @@ static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr ) void brw_draw_init( struct brw_context *brw ) { GLcontext *ctx = &brw->intel.ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; + /* Register our drawing function: + */ + vbo->draw_prims = brw_draw_prims; + brw->vb.upload.size = BRW_UPLOAD_INIT_SIZE; for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) { brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); - /* XXX: Set these to no-backing-store + /* NOTE: These are set to no-backing-store. */ bmBufferSetInvalidateCB(&brw->intel, intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])), brw_invalidate_vbo_cb, &brw->intel, GL_TRUE); - } ctx->Driver.BufferData( ctx, @@ -484,9 +504,6 @@ void brw_draw_init( struct brw_context *brw ) NULL, GL_DYNAMIC_DRAW_ARB, brw->vb.upload.vbo[0] ); - - - brw_init_current_values(ctx, brw->vb.current_values); } void brw_draw_destroy( struct brw_context *brw ) diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h index 92640bf725b..0f7b7383102 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.h +++ b/src/mesa/drivers/dri/i965/brw_draw.h @@ -29,44 +29,18 @@ #define BRW_DRAW_H #include "mtypes.h" /* for GLcontext... */ -#include "brw_attrib.h" +#include "vbo/vbo.h" struct brw_context; -struct brw_draw_prim { - GLuint mode:8; - GLuint indexed:1; - GLuint begin:1; - GLuint end:1; - GLuint weak:1; - GLuint pad:20; - GLuint start; - GLuint count; -}; - -struct brw_draw_index_buffer { - GLuint count; - GLenum type; - struct gl_buffer_object *obj; - const void *ptr; - GLuint rebase; -}; - - -#define BRW_DRAW_SORTED 0x1 -#define BRW_DRAW_ALL_INTERLEAVED 0x2 -#define BRW_DRAW_NON_INTERLEAVED 0x4 -#define BRW_DRAW_LOCKED 0x8 - -GLboolean brw_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct brw_draw_prim *prims, - GLuint nr_prims, - const struct brw_draw_index_buffer *ib, - GLuint min_index, - GLuint max_index, - GLuint flags ); +void brw_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); void brw_draw_init( struct brw_context *brw ); void brw_draw_destroy( struct brw_context *brw ); @@ -80,25 +54,12 @@ void brw_init_current_values(GLcontext *ctx, /* brw_draw_upload.c */ void brw_upload_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer); + const struct _mesa_index_buffer *index_buffer); GLboolean brw_upload_vertices( struct brw_context *brw, GLuint min_index, GLuint max_index ); -/* Helpers for save, exec. Should probably have their own file: - */ -struct brw_exec_context; -struct brw_save_context; - -struct brw_exec_save { - struct brw_exec_context *exec; - struct brw_save_context *save; -}; - -/* Doesn't really belong here: - */ -#define IMM_CONTEXT(ctx) ((struct brw_exec_save *)((ctx)->swtnl_im)) #endif diff --git a/src/mesa/drivers/dri/i965/brw_draw_current.c b/src/mesa/drivers/dri/i965/brw_draw_current.c deleted file mode 100644 index 98d930738e5..00000000000 --- a/src/mesa/drivers/dri/i965/brw_draw_current.c +++ /dev/null @@ -1,103 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <stdlib.h> - -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "enums.h" - -#include "brw_context.h" -#include "brw_draw.h" - -#include "bufmgr.h" -#include "intel_buffer_objects.h" - - -void brw_init_current_values(GLcontext *ctx, - struct gl_client_array *arrays) -{ - GLuint i; - - memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); - - /* Set up a constant (StrideB == 0) array for each current - * attribute: - */ - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - struct gl_client_array *cl = &arrays[i]; - - switch (i) { - case BRW_ATTRIB_MAT_FRONT_SHININESS: - case BRW_ATTRIB_MAT_BACK_SHININESS: - case BRW_ATTRIB_INDEX: - case BRW_ATTRIB_EDGEFLAG: - cl->Size = 1; - break; - case BRW_ATTRIB_MAT_FRONT_INDEXES: - case BRW_ATTRIB_MAT_BACK_INDEXES: - cl->Size = 3; - break; - default: - /* This is fixed for the material attributes, for others will - * be determined at runtime: - */ - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT) - cl->Size = 4; - else - cl->Size = 1; - break; - } - - switch (i) { - case BRW_ATTRIB_EDGEFLAG: - cl->Type = GL_UNSIGNED_BYTE; - cl->Ptr = (const void *)&ctx->Current.EdgeFlag; - break; - case BRW_ATTRIB_INDEX: - cl->Type = GL_FLOAT; - cl->Ptr = (const void *)&ctx->Current.Index; - break; - default: - cl->Type = GL_FLOAT; - if (i < BRW_ATTRIB_FIRST_MATERIAL) - cl->Ptr = (const void *)ctx->Current.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL]; - break; - } - - cl->Stride = 0; - cl->StrideB = 0; - cl->Enabled = 1; - cl->Flags = 0; - cl->BufferObj = ctx->Array.NullBufferObj; - } -} - diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 08741ad90f6..6150cac4aa3 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -35,7 +35,6 @@ #include "brw_draw.h" #include "brw_defines.h" -#include "brw_attrib.h" #include "brw_context.h" #include "brw_aub.h" #include "brw_state.h" @@ -310,7 +309,6 @@ copy_array_to_vbo_array( struct brw_context *brw, GLuint i, const struct gl_client_array *array, GLuint element_size, - GLuint min_index, GLuint count) { GLcontext *ctx = &brw->intel.ctx; @@ -337,7 +335,6 @@ copy_array_to_vbo_array( struct brw_context *brw, vbo_array->Enabled = 1; vbo_array->Normalized = array->Normalized; vbo_array->_MaxElement = array->_MaxElement; /* ? */ - vbo_array->Flags = array->Flags; /* ? */ vbo_array->BufferObj = vbo; { @@ -349,7 +346,7 @@ copy_array_to_vbo_array( struct brw_context *brw, map += offset; copy_strided_array( map, - array->Ptr + min_index * array->StrideB, + array->Ptr, element_size, array->StrideB, count); @@ -380,7 +377,6 @@ interleaved_vbo_array( struct brw_context *brw, vbo_array->Enabled = 1; vbo_array->Normalized = array->Normalized; vbo_array->_MaxElement = array->_MaxElement; - vbo_array->Flags = array->Flags; /* ? */ vbo_array->BufferObj = uploaded_array->BufferObj; return vbo_array; @@ -393,17 +389,17 @@ GLboolean brw_upload_vertices( struct brw_context *brw, { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = intel_context(ctx); - GLuint64EXT tmp = brw->vs.prog_data->inputs_read; + GLuint tmp = brw->vs.prog_data->inputs_read; struct brw_vertex_element_packet vep; struct brw_array_state vbp; GLuint i; const void *ptr = NULL; GLuint interleave = 0; - struct brw_vertex_element *enabled[BRW_ATTRIB_MAX]; + struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; GLuint nr_enabled = 0; - struct brw_vertex_element *upload[BRW_ATTRIB_MAX]; + struct brw_vertex_element *upload[VERT_ATTRIB_MAX]; GLuint nr_uploads = 0; @@ -412,17 +408,19 @@ GLboolean brw_upload_vertices( struct brw_context *brw, /* First build an array of pointers to ve's in vb.inputs_read */ + if (0) + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); while (tmp) { GLuint i = _mesa_ffsll(tmp)-1; struct brw_vertex_element *input = &brw->vb.inputs[i]; - tmp &= ~((GLuint64EXT)1<<i); + tmp &= ~(1<<i); enabled[nr_enabled++] = input; input->index = i; input->element_size = get_size(input->glarray->Type) * input->glarray->Size; - input->count = input->glarray->StrideB ? max_index - min_index : 1; + input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1; if (!input->glarray->BufferObj->Name) { if (i == 0) { @@ -441,10 +439,16 @@ GLboolean brw_upload_vertices( struct brw_context *brw, } upload[nr_uploads++] = input; - input->vbo_rebase_offset = 0; + + /* We rebase drawing to start at element zero only when + * varyings are not in vbos, which means we can end up + * uploading non-varying arrays (stride != 0) when min_index + * is zero. This doesn't matter as the amount to upload is + * the same for these arrays whether the draw call is rebased + * or not - we just have to upload the one element. + */ + assert(min_index == 0 || input->glarray->StrideB == 0); } - else - input->vbo_rebase_offset = min_index * input->glarray->StrideB; } /* Upload interleaved arrays if all uploads are interleaved @@ -457,7 +461,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw, input0->glarray = copy_array_to_vbo_array(brw, 0, input0->glarray, interleave, - min_index, input0->count); for (i = 1; i < nr_uploads; i++) { @@ -475,7 +478,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw, input->glarray = copy_array_to_vbo_array(brw, i, input->glarray, input->element_size, - min_index, input->count); } @@ -523,9 +525,9 @@ GLboolean brw_upload_vertices( struct brw_context *brw, vbp.vb[i].vb0.bits.pad = 0; vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA; vbp.vb[i].vb0.bits.vb_index = i; - vbp.vb[i].offset = (GLuint)input->glarray->Ptr + input->vbo_rebase_offset; + vbp.vb[i].offset = (GLuint)input->glarray->Ptr; vbp.vb[i].buffer = array_buffer(input->glarray); - vbp.vb[i].max_index = max_index - min_index; + vbp.vb[i].max_index = max_index; } @@ -566,94 +568,32 @@ static GLuint element_size( GLenum type ) - -static void rebase_indices_to_vbo_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer, - struct gl_buffer_object **vbo_return, - GLuint *offset_return ) +void brw_upload_indices( struct brw_context *brw, + const struct _mesa_index_buffer *index_buffer ) { GLcontext *ctx = &brw->intel.ctx; - GLuint min_index = index_buffer->rebase; - const void *indices = index_buffer->ptr; - GLsizei count = index_buffer->count; - GLenum type = index_buffer->type; - GLuint size = element_size(type) * count; - struct gl_buffer_object *bufferobj; - GLuint offset; - GLuint i; - - get_space(brw, size, &bufferobj, &offset); + struct intel_context *intel = &brw->intel; + GLuint ib_size = get_size(index_buffer->type) * index_buffer->count; + struct gl_buffer_object *bufferobj = index_buffer->obj; + GLuint offset = (GLuint)index_buffer->ptr; - *vbo_return = bufferobj; - *offset_return = offset; + /* Turn into a proper VBO: + */ + if (!bufferobj->Name) { + + /* Get new bufferobj, offset: + */ + get_space(brw, ib_size, &bufferobj, &offset); - if (min_index == 0) { /* Straight upload */ ctx->Driver.BufferSubData( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, offset, - size, - indices, + ib_size, + index_buffer->ptr, bufferobj); } - else { - void *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_DYNAMIC_DRAW_ARB, - bufferobj); - - map += offset; - - switch (type) { - case GL_UNSIGNED_INT: { - GLuint *ui_map = (GLuint *)map; - const GLuint *ui_indices = (const GLuint *)indices; - - for (i = 0; i < count; i++) - ui_map[i] = ui_indices[i] - min_index; - break; - } - case GL_UNSIGNED_SHORT: { - GLushort *us_map = (GLushort *)map; - const GLushort *us_indices = (const GLushort *)indices; - - for (i = 0; i < count; i++) - us_map[i] = us_indices[i] - min_index; - break; - } - case GL_UNSIGNED_BYTE: { - GLubyte *ub_map = (GLubyte *)map; - const GLubyte *ub_indices = (const GLubyte *)indices; - - for (i = 0; i < count; i++) - ub_map[i] = ub_indices[i] - min_index; - break; - } - } - - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - bufferobj); - - } -} - - - -void brw_upload_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer) -{ - struct intel_context *intel = &brw->intel; - GLuint ib_size = get_size(index_buffer->type) * index_buffer->count; - struct gl_buffer_object *bufferobj = index_buffer->obj; - GLuint offset = (GLuint)index_buffer->ptr; - - /* Already turned into a proper VBO: - */ - if (!index_buffer->obj->Name) { - rebase_indices_to_vbo_indices(brw, index_buffer, &bufferobj, &offset ); - } /* Emit the indexbuffer packet: */ diff --git a/src/mesa/drivers/dri/i965/brw_exec.h b/src/mesa/drivers/dri/i965/brw_exec.h deleted file mode 100644 index f07b4485874..00000000000 --- a/src/mesa/drivers/dri/i965/brw_exec.h +++ /dev/null @@ -1,150 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __BRW_EXEC_H__ -#define __BRW_EXEC_H__ - -#include "mtypes.h" -#include "brw_attrib.h" -#include "brw_draw.h" - - -#define BRW_MAX_PRIM 64 - -/* Wierd implementation stuff: - */ -#define BRW_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */ -#define BRW_MAX_ATTR_CODEGEN 16 -#define ERROR_ATTRIB 16 - - - - -struct brw_exec_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct brw_exec_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - - - -struct brw_exec_copied_vtx { - GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS]; - GLuint nr; -}; - - -typedef void (*brw_attrfv_func)( const GLfloat * ); - - -struct brw_exec_context -{ - GLcontext *ctx; - GLvertexformat vtxfmt; - - struct { - struct gl_buffer_object *bufferobj; - GLubyte *buffer_map; - - GLuint vertex_size; - - struct brw_draw_prim prim[BRW_MAX_PRIM]; - GLuint prim_count; - - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current vertex */ - - GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ - GLfloat CurrentFloatEdgeFlag; - - GLuint vert_count; - GLuint max_vert; - struct brw_exec_copied_vtx copied; - - GLubyte attrsz[BRW_ATTRIB_MAX]; - GLubyte active_sz[BRW_ATTRIB_MAX]; - - GLfloat *attrptr[BRW_ATTRIB_MAX]; - struct gl_client_array arrays[BRW_ATTRIB_MAX]; - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; - } vtx; - - - struct { - GLboolean recalculate_maps; - struct brw_exec_eval1_map map1[BRW_ATTRIB_MAX]; - struct brw_exec_eval2_map map2[BRW_ATTRIB_MAX]; - } eval; - - struct { - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; - - struct gl_buffer_object *index_obj; - } array; -}; - - - -/* External API: - */ -void brw_exec_init( GLcontext *ctx ); -void brw_exec_destroy( GLcontext *ctx ); -void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); -void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ); -void brw_exec_wakeup( GLcontext *ctx ); - - -/* Internal functions: - */ -void brw_exec_array_init( struct brw_exec_context *exec ); -void brw_exec_array_destroy( struct brw_exec_context *exec ); - - -void brw_exec_vtx_init( struct brw_exec_context *exec ); -void brw_exec_vtx_destroy( struct brw_exec_context *exec ); -void brw_exec_vtx_flush( struct brw_exec_context *exec ); -void brw_exec_vtx_wrap( struct brw_exec_context *exec ); - -void brw_exec_eval_update( struct brw_exec_context *exec ); - -void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, - GLfloat u, GLfloat v ); - -void brw_exec_do_EvalCoord1f( struct brw_exec_context *exec, - GLfloat u); - -#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec_array.c b/src/mesa/drivers/dri/i965/brw_exec_array.c deleted file mode 100644 index ca19a198374..00000000000 --- a/src/mesa/drivers/dri/i965/brw_exec_array.c +++ /dev/null @@ -1,283 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "api_noop.h" -#include "dispatch.h" - -#include "brw_attrib.h" -#include "brw_draw.h" -#include "brw_exec.h" -#include "brw_fallback.h" - -static GLuint get_max_index( GLuint count, GLuint type, - const GLvoid *indices ) -{ - GLint i; - - /* Compute max element. This is only needed for upload of non-VBO, - * non-constant data elements. - * - * XXX: Postpone this calculation until it is known that it is - * needed. Otherwise could scan this pointlessly in the all-vbo - * case. - */ - switch(type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - for (i = 0; i < count; i++) - if (ui_indices[i] > max_ui) - max_ui = ui_indices[i]; - return max_ui; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - for (i = 0; i < count; i++) - if (us_indices[i] > max_us) - max_us = us_indices[i]; - return max_us; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - for (i = 0; i < count; i++) - if (ub_indices[i] > max_ub) - max_ub = ub_indices[i]; - return max_ub; - } - default: - return 0; - } -} - - - - -/*********************************************************************** - * API functions. - */ - -static void GLAPIENTRY -brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - struct brw_draw_prim prim[1]; - GLboolean ok; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - - if (exec->array.inputs[0]->BufferObj->Name) { - /* Use vertex attribute as a hint to tell us if we expect all - * arrays to be in VBO's and if so, don't worry about avoiding - * the upload of elements < start. - */ - prim[0].mode = mode; - prim[0].start = start; - prim[0].count = count; - prim[0].indexed = 0; - - ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count, 0 ); - } - else { - /* If not using VBO's, we don't want to upload any more elements - * than necessary from the arrays as they will not be valid next - * time the application tries to draw with them. - */ - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 0; - - ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count, 0 ); - } - - if (!ok) { - brw_fallback(ctx); - CALL_DrawArrays(ctx->Exec, ( mode, start, count )); - brw_unfallback(ctx); - } -} - - - -static void GLAPIENTRY -brw_exec_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - struct brw_draw_index_buffer ib; - struct brw_draw_prim prim[1]; - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* Use the fact that indices are in a VBO as a hint that the - * program has put all the arrays in VBO's and we don't have to - * worry about performance implications of start > 0. - * - * XXX: consider passing start as min_index to draw_prims instead. - */ - ib.rebase = 0; - } - else { - ib.rebase = start; - } - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - - if (!brw_draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1, 0 )) { - brw_fallback(ctx); - CALL_DrawRangeElements(ctx->Exec, (mode, start, end, count, type, indices)); - brw_unfallback(ctx); - } -} - - -static void GLAPIENTRY -brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint max_index; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - if (ctx->Array.ElementArrayBufferObj->Name) { - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_DYNAMIC_READ_ARB, - ctx->Array.ElementArrayBufferObj); - - max_index = get_max_index(count, type, ADD_POINTERS(map, indices)); - - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - } - else { - max_index = get_max_index(count, type, indices); - } - - brw_exec_DrawRangeElements(mode, 0, max_index, count, type, indices); -} - - -/*********************************************************************** - * Initialization - */ - - -static void init_arrays( GLcontext *ctx, - const struct gl_client_array *arrays[] ) -{ - struct gl_array_object *obj = ctx->Array.ArrayObj; - GLuint i; - - memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); - - arrays[BRW_ATTRIB_POS] = &obj->Vertex; - arrays[BRW_ATTRIB_NORMAL] = &obj->Normal; - arrays[BRW_ATTRIB_COLOR0] = &obj->Color; - arrays[BRW_ATTRIB_COLOR1] = &obj->SecondaryColor; - arrays[BRW_ATTRIB_FOG] = &obj->FogCoord; - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) - arrays[BRW_ATTRIB_TEX0 + i] = &obj->TexCoord[i]; - - arrays[BRW_ATTRIB_INDEX] = &obj->Index; - arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag; - - for (i = BRW_ATTRIB_GENERIC0; i <= BRW_ATTRIB_GENERIC15; i++) - arrays[i] = &obj->VertexAttrib[i - BRW_ATTRIB_GENERIC0]; -} - - - - -void brw_exec_array_init( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - - init_arrays(ctx, exec->array.inputs); - -#if 1 - exec->vtxfmt.DrawArrays = brw_exec_DrawArrays; - exec->vtxfmt.DrawElements = brw_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = brw_exec_DrawRangeElements; -#else - exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; - exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; - exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; -#endif - - exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); -} - - -void brw_exec_array_destroy( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - - ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj); -} diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c index 56e21e339ef..86464b2ec5f 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.c +++ b/src/mesa/drivers/dri/i965/brw_fallback.c @@ -30,8 +30,6 @@ #include "tnl/tnl.h" #include "context.h" #include "brw_context.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_fallback.h" #include "glheader.h" @@ -40,297 +38,6 @@ #include "imports.h" #include "macros.h" #include "mtypes.h" -#include "dispatch.h" - - -typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); - - -/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ -static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc[4] = { - VertexAttrib1fvNV, - VertexAttrib2fvNV, - VertexAttrib3fvNV, - VertexAttrib4fvNV -}; - -#if 0 -static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); -} - - -static attr_func vert_attrfunc_arb[4] = { - VertexAttrib1fvARB, - VertexAttrib2fvARB, - VertexAttrib3fvARB, - VertexAttrib4fvARB -}; -#endif - - - - - - -static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); - break; - case BRW_ATTRIB_MAT_BACK_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); - break; - } -} - - -static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); - break; - case BRW_ATTRIB_MAT_BACK_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); - break; - } -} - - -static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); - break; - case BRW_ATTRIB_MAT_BACK_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); - break; - case BRW_ATTRIB_MAT_FRONT_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); - break; - case BRW_ATTRIB_MAT_BACK_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); - break; - case BRW_ATTRIB_MAT_FRONT_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); - break; - case BRW_ATTRIB_MAT_BACK_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); - break; - case BRW_ATTRIB_MAT_FRONT_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); - break; - case BRW_ATTRIB_MAT_BACK_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); - break; - } -} - - -static attr_func mat_attrfunc[4] = { - mat_attr1fv, - NULL, - mat_attr3fv, - mat_attr4fv -}; - - -static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_Indexf(ctx->Exec, (v[0])); -} - -static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); -} - -struct loopback_attr { - GLint target; - GLint sz; - attr_func func; -}; - -/* Don't emit ends and begins on wrapped primitives. Don't replay - * wrapped vertices. If we get here, it's probably because the the - * precalculated wrapping is wrong. - */ -static void loopback_prim( GLcontext *ctx, - const GLfloat *buffer, - const struct brw_draw_prim *prim, - GLuint wrap_count, - GLuint vertex_size, - const struct loopback_attr *la, GLuint nr ) -{ - GLint start = prim->start; - GLint end = start + prim->count; - const GLfloat *data; - GLint j; - GLuint k; - - if (0) - _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n", - _mesa_lookup_enum_by_nr(prim->mode), - prim->begin ? "begin" : "..", - prim->end ? "end" : "..", - start, - end); - - if (prim->begin) { - CALL_Begin(GET_DISPATCH(), ( prim->mode )); - } - else { - assert(start == 0); - start += wrap_count; - } - - data = buffer + start * vertex_size; - - for (j = start ; j < end ; j++) { - const GLfloat *tmp = data + la[0].sz; - - for (k = 1 ; k < nr ; k++) { - la[k].func( ctx, la[k].target, tmp ); - tmp += la[k].sz; - } - - /* Fire the vertex - */ - la[0].func( ctx, BRW_ATTRIB_POS, data ); - data = tmp; - } - - if (prim->end) { - CALL_End(GET_DISPATCH(), ()); - } -} - -/* Primitives generated by DrawArrays/DrawElements/Rectf may be - * caught here. If there is no primitive in progress, execute them - * normally, otherwise need to track and discard the generated - * primitives. - */ -static void loopback_weak_prim( GLcontext *ctx, - const struct brw_draw_prim *prim ) -{ - /* Use the prim_weak flag to ensure that if this primitive - * wraps, we don't mistake future vertex_lists for part of the - * surrounding primitive. - * - * While this flag is set, we are simply disposing of data - * generated by an operation now known to be a noop. - */ - if (prim->begin) - ctx->Driver.CurrentExecPrimitive |= BRW_SAVE_PRIM_WEAK; - if (prim->end) - ctx->Driver.CurrentExecPrimitive &= ~BRW_SAVE_PRIM_WEAK; -} - - -void brw_loopback_vertex_list( GLcontext *ctx, - const GLfloat *buffer, - const GLubyte *attrsz, - const struct brw_draw_prim *prim, - GLuint prim_count, - GLuint wrap_count, - GLuint vertex_size) -{ - struct loopback_attr la[BRW_ATTRIB_MAX]; - GLuint i, nr = 0; - - for (i = 0 ; i <= BRW_ATTRIB_TEX7 ; i++) { - if (i == BRW_ATTRIB_INDEX || i == BRW_ATTRIB_EDGEFLAG) - continue; - - if (attrsz[i]) { - la[nr].target = i; - la[nr].sz = attrsz[i]; - la[nr].func = vert_attrfunc[attrsz[i]-1]; - nr++; - } - } - - for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; - i <= BRW_ATTRIB_MAT_BACK_INDEXES ; - i++) { - if (attrsz[i]) { - la[nr].target = i; - la[nr].sz = attrsz[i]; - la[nr].func = mat_attrfunc[attrsz[i]-1]; - nr++; - } - } - - if (attrsz[BRW_ATTRIB_EDGEFLAG]) { - la[nr].target = BRW_ATTRIB_EDGEFLAG; - la[nr].sz = attrsz[BRW_ATTRIB_EDGEFLAG]; - la[nr].func = edgeflag_attr1fv; - nr++; - } - - if (attrsz[BRW_ATTRIB_INDEX]) { - la[nr].target = BRW_ATTRIB_INDEX; - la[nr].sz = attrsz[BRW_ATTRIB_INDEX]; - la[nr].func = index_attr1fv; - nr++; - } - - /* XXX ARB vertex attribs */ - - for (i = 0 ; i < prim_count ; i++) { - if ((prim[i].mode & BRW_SAVE_PRIM_WEAK) && - (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) - { - loopback_weak_prim( ctx, &prim[i] ); - } - else - { - loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); - } - } -} - @@ -405,62 +112,6 @@ const struct brw_tracked_state brw_check_fallback = { -/* If there is a fallback, fallback to software rasterization and - * transformation together. There is never a requirement to have - * software t&l but hardware rasterization. - * - * Further, all fallbacks are based on GL state, not on eg. primitive - * or vertex data. - */ - -static void do_fallback( struct brw_context *brw, - GLboolean fallback ) -{ - GLcontext *ctx = &brw->intel.ctx; - - /* flush: - */ - ctx->Driver.Flush( ctx ); - - if (fallback) { - _swsetup_Wakeup( ctx ); - _tnl_wakeup_exec( ctx ); - - /* Need this because tnl_wakeup_exec does too much: - */ - brw_save_wakeup(ctx); - brw_save_fallback(ctx, GL_TRUE); - } - else { - /* Flush vertices and copy-to-current: - */ - FLUSH_CURRENT(ctx, 0); - - _swrast_flush( ctx ); - - brw_exec_wakeup(ctx); - - /* Need this because tnl_wakeup_exec does too much: - */ - brw_save_wakeup(ctx); - brw_save_fallback(ctx, GL_FALSE); - } -} - - -void brw_fallback( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - do_fallback(brw, 1); -} - - -void brw_unfallback( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - do_fallback(brw, 0); -} - /* Not used: */ void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ) diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h index 81a2d344b81..684a46cd170 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.h +++ b/src/mesa/drivers/dri/i965/brw_fallback.h @@ -31,7 +31,7 @@ #include "mtypes.h" /* for GLcontext... */ struct brw_context; -struct brw_draw_prim; +struct vbo_prim; void brw_fallback( GLcontext *ctx ); void brw_unfallback( GLcontext *ctx ); @@ -39,7 +39,7 @@ void brw_unfallback( GLcontext *ctx ); void brw_loopback_vertex_list( GLcontext *ctx, const GLfloat *buffer, const GLubyte *attrsz, - const struct brw_draw_prim *prim, + const struct vbo_prim *prim, GLuint prim_count, GLuint wrap_count, GLuint vertex_size); diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c index acd1d581917..1579762b6d1 100644 --- a/src/mesa/drivers/dri/i965/brw_metaops.c +++ b/src/mesa/drivers/dri/i965/brw_metaops.c @@ -47,7 +47,6 @@ #include "brw_context.h" #include "brw_defines.h" #include "brw_draw.h" -#include "brw_attrib.h" #include "brw_fallback.h" #define INIT(brw, STRUCT, ATTRIB) \ @@ -388,8 +387,8 @@ static void meta_draw_quad(struct intel_context *intel, struct brw_context *brw = brw_context(&intel->ctx); struct gl_client_array pos_array; struct gl_client_array color_array; - struct gl_client_array *attribs[BRW_ATTRIB_MAX]; - struct brw_draw_prim prim[1]; + struct gl_client_array *attribs[VERT_ATTRIB_MAX]; + struct _mesa_prim prim[1]; GLfloat pos[4][3]; GLubyte color[4]; @@ -439,29 +438,29 @@ static void meta_draw_quad(struct intel_context *intel, /* Ignoring texture coords. */ - memset(attribs, 0, BRW_ATTRIB_MAX * sizeof(*attribs)); - - attribs[BRW_ATTRIB_POS] = &pos_array; - attribs[BRW_ATTRIB_POS]->Ptr = 0; - attribs[BRW_ATTRIB_POS]->Type = GL_FLOAT; - attribs[BRW_ATTRIB_POS]->Enabled = 1; - attribs[BRW_ATTRIB_POS]->Size = 3; - attribs[BRW_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat); - attribs[BRW_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat); - attribs[BRW_ATTRIB_POS]->_MaxElement = 4; - attribs[BRW_ATTRIB_POS]->Normalized = 0; - attribs[BRW_ATTRIB_POS]->BufferObj = brw->metaops.vbo; - - attribs[BRW_ATTRIB_COLOR0] = &color_array; - attribs[BRW_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos); - attribs[BRW_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE; - attribs[BRW_ATTRIB_COLOR0]->Enabled = 1; - attribs[BRW_ATTRIB_COLOR0]->Size = 4; - attribs[BRW_ATTRIB_COLOR0]->StrideB = 0; - attribs[BRW_ATTRIB_COLOR0]->Stride = 0; - attribs[BRW_ATTRIB_COLOR0]->_MaxElement = 1; - attribs[BRW_ATTRIB_COLOR0]->Normalized = 1; - attribs[BRW_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo; + memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs)); + + attribs[VERT_ATTRIB_POS] = &pos_array; + attribs[VERT_ATTRIB_POS]->Ptr = 0; + attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT; + attribs[VERT_ATTRIB_POS]->Enabled = 1; + attribs[VERT_ATTRIB_POS]->Size = 3; + attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat); + attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat); + attribs[VERT_ATTRIB_POS]->_MaxElement = 4; + attribs[VERT_ATTRIB_POS]->Normalized = 0; + attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo; + + attribs[VERT_ATTRIB_COLOR0] = &color_array; + attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos); + attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE; + attribs[VERT_ATTRIB_COLOR0]->Enabled = 1; + attribs[VERT_ATTRIB_COLOR0]->Size = 4; + attribs[VERT_ATTRIB_COLOR0]->StrideB = 0; + attribs[VERT_ATTRIB_COLOR0]->Stride = 0; + attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1; + attribs[VERT_ATTRIB_COLOR0]->Normalized = 1; + attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo; /* Just ignoring texture coordinates for now. */ @@ -476,19 +475,12 @@ static void meta_draw_quad(struct intel_context *intel, prim[0].start = 0; prim[0].count = 4; - if (!brw_draw_prims(&brw->intel.ctx, - (const struct gl_client_array **)attribs, - prim, 1, - NULL, - 0, - 4, - BRW_DRAW_LOCKED )) - { - /* This should not be possible: - */ - _mesa_printf("brw_draw_prims failed in metaops!\n"); - assert(0); - } + brw_draw_prims(&brw->intel.ctx, + (const struct gl_client_array **)attribs, + prim, 1, + NULL, + 0, + 3 ); } diff --git a/src/mesa/drivers/dri/i965/brw_save.c b/src/mesa/drivers/dri/i965/brw_save.c deleted file mode 100644 index 1af7791c4d4..00000000000 --- a/src/mesa/drivers/dri/i965/brw_save.c +++ /dev/null @@ -1,126 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - -#include "mtypes.h" -#include "api_arrayelt.h" -#include "dlist.h" -#include "vtxfmt.h" -#include "imports.h" - -#include "brw_save.h" - - - -void brw_save_init( GLcontext *ctx ) -{ - struct brw_save_context *save = CALLOC_STRUCT(brw_save_context); - - if (ctx->swtnl_im == NULL) { - ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save); - } - - save->ctx = ctx; - IMM_CONTEXT(ctx)->save = save; - - /* Initialize the arrayelt helper - */ - if (!ctx->aelt_context && - !_ae_create_context( ctx )) - return; - - brw_save_api_init( save ); - brw_save_wakeup(ctx); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - - -void brw_save_destroy( GLcontext *ctx ) -{ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - if (save) { - FREE(save); - IMM_CONTEXT(ctx)->save = NULL; - } - - if (ctx->aelt_context) { - _ae_destroy_context( ctx ); - ctx->aelt_context = NULL; - } - - if (IMM_CONTEXT(ctx)->exec == NULL && - IMM_CONTEXT(ctx)->save == NULL) { - FREE(IMM_CONTEXT(ctx)); - ctx->swtnl_im = NULL; - } -} - - -void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state ) -{ - _ae_invalidate_state(ctx, new_state); -} - - -/* Note that this can occur during the playback of a display list: - */ -void brw_save_fallback( GLcontext *ctx, GLboolean fallback ) -{ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - - if (fallback) - save->replay_flags |= BRW_SAVE_FALLBACK; - else - save->replay_flags &= ~BRW_SAVE_FALLBACK; -} - - -/* I don't see any reason to swap this code out on fallbacks. It - * wouldn't really mean anything to do so anyway as the old lists are - * still around from pre-fallback. Instead, the above code ensures - * that vertices are routed back through immediate mode dispatch on - * fallback. - * - * The below can be moved into init or removed: - */ -void brw_save_wakeup( GLcontext *ctx ) -{ - ctx->Driver.NewList = brw_save_NewList; - ctx->Driver.EndList = brw_save_EndList; - ctx->Driver.SaveFlushVertices = brw_save_SaveFlushVertices; - ctx->Driver.BeginCallList = brw_save_BeginCallList; - ctx->Driver.EndCallList = brw_save_EndCallList; - ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin; - - /* Assume we haven't been getting state updates either: - */ - brw_save_invalidate_state( ctx, ~0 ); -} - - - diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index e5a28b96e32..74c9d88e464 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -54,12 +54,11 @@ static void do_vs_prog( struct brw_context *brw, c.vp = vp; c.prog_data.outputs_written = vp->program.Base.OutputsWritten; - c.prog_data.inputs_read = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled, - vp->program.Base.InputsRead); + c.prog_data.inputs_read = vp->program.Base.InputsRead; if (c.key.copy_edgeflag) { c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE; - c.prog_data.inputs_read |= 1<<BRW_ATTRIB_EDGEFLAG; + c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG; } if (0) diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index 502d8283970..528e164db8c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -162,6 +162,7 @@ static GLuint get_input_size(struct brw_context *brw, GLuint sizes_dword = brw->vb.info.sizes[attr/16]; GLuint sizes_bits = (sizes_dword>>((attr%16)*2)) & 0x3; return sizes_bits + 1; +/* return brw->vb.inputs[attr].glarray->Size; */ } /* Calculate sizes of vertex program outputs. Size is the largest @@ -176,8 +177,6 @@ static void calc_wm_input_sizes( struct brw_context *brw ) struct tracker t; GLuint insn; GLuint i; - GLuint64EXT inputs = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled, - vp->program.Base.InputsRead); memset(&t, 0, sizeof(t)); @@ -185,8 +184,8 @@ static void calc_wm_input_sizes( struct brw_context *brw ) if (brw->attribs.Light->Model.TwoSide) t.twoside = 1; - for (i = 0; i < BRW_ATTRIB_MAX; i++) - if (inputs & (1<<i)) + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (vp->program.Base.InputsRead & (1<<i)) set_active_component(&t, PROGRAM_INPUT, i, szflag[get_input_size(brw, i)]); diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 8403e1bd7b6..ffdb843e85f 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -77,8 +77,8 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) /* Allocate input regs: */ c->nr_inputs = 0; - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - if (c->prog_data.inputs_read & ((GLuint64EXT)1<<i)) { + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (c->prog_data.inputs_read & (1<<i)) { c->nr_inputs++; c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0); reg++; @@ -791,7 +791,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) if (c->key.copy_edgeflag) { brw_MOV(p, get_reg(c, PROGRAM_OUTPUT, VERT_RESULT_EDGE), - get_reg(c, PROGRAM_INPUT, BRW_ATTRIB_EDGEFLAG)); + get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG)); } diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index 82c1958887f..0d61092247a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -146,9 +146,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) } /* BRW_NEW_INPUT_VARYING */ - for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_MAX ; i++) - if (brw->vb.info.varying & ((GLuint64EXT)1<<i)) - key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT); + + /* For these programs, material values are stuffed into the + * generic slots: + */ + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i))) + key->light_material_mask |= 1<<i; for (i = 0; i < MAX_LIGHTS; i++) { struct gl_light *light = &brw->attribs.Light->Light[i]; @@ -374,17 +378,10 @@ static void release_temps( struct tnl_program *p ) static struct ureg register_input( struct tnl_program *p, GLuint input ) { - GLuint orig_input = input; - /* Cram the material flags into the generic range. We'll translate - * them back later. - */ - if (input >= BRW_ATTRIB_MAT_FRONT_AMBIENT) - input -= BRW_ATTRIB_MAT_FRONT_AMBIENT - BRW_ATTRIB_GENERIC0; - assert(input < 32); p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, orig_input); + return make_ureg(PROGRAM_INPUT, input); } static struct ureg register_output( struct tnl_program *p, GLuint output ) @@ -647,7 +644,7 @@ static void emit_passthrough( struct tnl_program *p, static struct ureg get_eye_position( struct tnl_program *p ) { if (is_undef(p->eye_position)) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); struct ureg modelview[4]; p->eye_position = reserve_temp(p); @@ -710,7 +707,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p ) static struct ureg get_eye_normal( struct tnl_program *p ) { if (is_undef(p->eye_normal)) { - struct ureg normal = register_input(p, BRW_ATTRIB_NORMAL ); + struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); struct ureg mvinv[3]; register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2, @@ -743,7 +740,7 @@ static struct ureg get_eye_normal( struct tnl_program *p ) static void build_hpos( struct tnl_program *p ) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); struct ureg mvp[4]; @@ -787,9 +784,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side, GLuint attrib = material_attrib(side, property); if (p->color_materials & (1<<attrib)) - return register_input(p, BRW_ATTRIB_COLOR0); + return register_input(p, VERT_ATTRIB_COLOR0); else if (p->materials & (1<<attrib)) - return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT ); + return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); else return register_param3( p, STATE_MATERIAL, side, property ); } @@ -1157,7 +1154,7 @@ static void build_fog( struct tnl_program *p ) input = swizzle1(get_eye_position(p), Z); } else { - input = swizzle1(register_input(p, BRW_ATTRIB_FOG), X); + input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); } if (p->state->fog_option && @@ -1299,7 +1296,7 @@ static void build_texture_transform( struct tnl_program *p ) for (j = 0; j < 4; j++) { switch (modes[j]) { case TXG_OBJ_LINEAR: { - struct ureg obj = register_input(p, BRW_ATTRIB_POS); + struct ureg obj = register_input(p, VERT_ATTRIB_POS); struct ureg plane = register_param3(p, STATE_TEXGEN, i, STATE_TEXGEN_OBJECT_S + j); @@ -1348,7 +1345,7 @@ static void build_texture_transform( struct tnl_program *p ) } if (copy_mask) { - struct ureg in = register_input(p, BRW_ATTRIB_TEX0+i); + struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); } } @@ -1357,7 +1354,7 @@ static void build_texture_transform( struct tnl_program *p ) struct ureg texmat[4]; struct ureg in = (!is_undef(out_texgen) ? out_texgen : - register_input(p, BRW_ATTRIB_TEX0+i)); + register_input(p, VERT_ATTRIB_TEX0+i)); if (PREFER_DP4) { register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i, 0, 3, STATE_MATRIX, texmat ); @@ -1373,7 +1370,7 @@ static void build_texture_transform( struct tnl_program *p ) release_temps(p); } else { - emit_passthrough(p, BRW_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); } } } @@ -1425,10 +1422,10 @@ static void build_tnl_program( struct tnl_program *p ) build_lighting(p); else { if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, BRW_ATTRIB_COLOR0, VERT_RESULT_COL0); + emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, BRW_ATTRIB_COLOR1, VERT_RESULT_COL1); + emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); } } diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index ac09754e3ae..786f30e641e 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -46,8 +46,6 @@ #include "brw_state.h" #include "brw_draw.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_state.h" #include "brw_aub.h" #include "brw_fallback.h" @@ -68,9 +66,6 @@ static void brw_destroy_context( struct intel_context *intel ) brw_destroy_state(brw); brw_draw_destroy( brw ); - brw_exec_destroy( ctx ); - brw_save_destroy( ctx ); - brw_ProgramCacheDestroy( ctx ); brw_FrameBufferTexDestroy( brw ); } @@ -166,10 +161,7 @@ static GLuint brw_flush_cmd( void ) static void brw_invalidate_state( struct intel_context *intel, GLuint new_state ) { - GLcontext *ctx = &intel->ctx; - - brw_exec_invalidate_state(ctx, new_state); - brw_save_invalidate_state(ctx, new_state); + /* nothing */ } diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 4486a28adc7..34560e4353e 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -38,7 +38,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -223,7 +223,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); @@ -372,7 +372,7 @@ GLboolean intelInitContext( struct intel_context *intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -517,7 +517,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext (&intel->ctx); _tnl_DestroyContext (&intel->ctx); - _ac_DestroyContext (&intel->ctx); + _vbo_DestroyContext (&intel->ctx); _swrast_DestroyContext (&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c index 2ab1cf2617e..5a6c301da2d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.c +++ b/src/mesa/drivers/dri/mach64/mach64_context.c @@ -38,7 +38,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -225,7 +225,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -278,7 +278,7 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( mmesa->glCtx ); _tnl_DestroyContext( mmesa->glCtx ); - _ac_DestroyContext( mmesa->glCtx ); + _vbo_DestroyContext( mmesa->glCtx ); _swrast_DestroyContext( mmesa->glCtx ); if (release_texture_heaps) { diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index d4804a2c550..667a3945206 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -40,7 +40,7 @@ #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1023,7 +1023,7 @@ static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); MACH64_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index f02913c6af2..f024f73eb6a 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -45,7 +45,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -593,7 +593,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -676,7 +676,7 @@ mgaDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( mmesa->glCtx ); _tnl_DestroyContext( mmesa->glCtx ); - _ac_DestroyContext( mmesa->glCtx ); + _vbo_DestroyContext( mmesa->glCtx ); _swrast_DestroyContext( mmesa->glCtx ); mgaFreeVB( mmesa->glCtx ); diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c index 075fd348cf4..c20a76f29ef 100644 --- a/src/mesa/drivers/dri/mga/mgastate.c +++ b/src/mesa/drivers/dri/mga/mgastate.c @@ -41,7 +41,7 @@ #include "mgaregs.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" @@ -1042,7 +1042,7 @@ static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); MGA_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index e18cebcd291..f811dc1b72e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -31,7 +31,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "matrix.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" #include "framebuffer.h" #include "tnl/tnl.h" @@ -200,7 +199,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, /* Initialize the swrast */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 18f6ffb2ad8..aef1f634948 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -30,7 +30,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_fifo.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -144,7 +143,7 @@ static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; } diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 8ec027542ad..89ddafa02a5 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -235,7 +235,7 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -293,7 +293,7 @@ void r128DestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); if ( release_texture_heaps ) { diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 1bfd3709377..e476afa5d82 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1250,7 +1250,7 @@ static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); R128_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/r200/Makefile b/src/mesa/drivers/dri/r200/Makefile index 75c09ff867e..e9144ac75ce 100644 --- a/src/mesa/drivers/dri/r200/Makefile +++ b/src/mesa/drivers/dri/r200/Makefile @@ -26,10 +26,6 @@ DRIVER_SOURCES = r200_context.c \ r200_span.c \ r200_maos.c \ r200_sanity.c \ - r200_vtxfmt.c \ - r200_vtxfmt_c.c \ - r200_vtxfmt_sse.c \ - r200_vtxfmt_x86.c \ r200_fragshader.c \ r200_vertprog.c \ radeon_screen.c \ @@ -37,7 +33,7 @@ DRIVER_SOURCES = r200_context.c \ C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES) -X86_SOURCES = r200_vtxtmp_x86.S +X86_SOURCES = DRIVER_DEFINES = -DRADEON_COMMON=1 -DRADEON_COMMON_FOR_R200 diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index bb7a16c9327..fc6eb93daa8 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tex.h" #include "r200_swtcl.h" #include "r200_tcl.h" -#include "r200_vtxfmt.h" #include "r200_maos.h" #include "r200_vertprog.h" @@ -415,7 +414,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); @@ -424,11 +423,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); - ctx->Driver.FlushVertices = r200FlushVertices; /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials( ctx, GL_TRUE ); +/* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and TNL to match hardware characteristics: @@ -533,12 +531,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); } - if (rmesa->r200Screen->chip_flags & RADEON_CHIPSET_TCL) { - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - r200VtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN ); - - _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); - } return GL_TRUE; } @@ -568,7 +560,7 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv ) release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); r200DestroySwtcl( rmesa->glCtx ); @@ -579,12 +571,6 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv ) r200FlushCmdBuf( rmesa, __FUNCTION__ ); } - if (!(rmesa->TclFallback & R200_TCL_FALLBACK_TCL_DISABLE)) { - int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode"); - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - r200VtxfmtDestroy( rmesa->glCtx ); - } - if (rmesa->state.scissor.pClipRects) { FREE(rmesa->state.scissor.pClipRects); rmesa->state.scissor.pClipRects = NULL; @@ -700,9 +686,6 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); - if (newCtx->vb.enabled) - r200VtxfmtMakeCurrent( newCtx->glCtx ); - _mesa_update_state( newCtx->glCtx ); r200ValidateState( newCtx->glCtx ); @@ -727,6 +710,5 @@ r200UnbindContext( __DRIcontextPrivate *driContextPriv ) if (R200_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)rmesa->glCtx); - r200VtxfmtUnbindContext( rmesa->glCtx ); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index dc1fbef72ee..bab767838d8 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "framebuffer.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -54,7 +54,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tcl.h" #include "r200_tex.h" #include "r200_swtcl.h" -#include "r200_vtxfmt.h" #include "r200_vertprog.h" #include "drirenderbuffer.h" @@ -2536,11 +2535,10 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _ae_invalidate_state( ctx, new_state ); R200_CONTEXT(ctx)->NewGLState |= new_state; - r200VtxfmtInvalidate( ctx ); } /* A hack. The r200 can actually cope just fine with materials diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index d95a80c7bbc..b40d0bdcb7c 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -50,7 +50,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tcl.h" #include "r200_tex.h" #include "r200_swtcl.h" -#include "r200_vtxfmt.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index c14a275f7a3..25d229d8ed6 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -48,7 +48,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "tnl/t_vtx_api.h" #include "r200_context.h" #include "r200_ioctl.h" @@ -936,13 +935,6 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, } -void r200FlushVertices( GLcontext *ctx, GLuint flags ) -{ - _tnl_FlushVertices( ctx, flags ); - - if (flags & FLUSH_STORED_VERTICES) - R200_NEWPRIM( R200_CONTEXT( ctx ) ); -} /**********************************************************************/ /* Initialization. */ diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h index ce2b6b5f06b..ccf817988c5 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.h +++ b/src/mesa/drivers/dri/r200/r200_swtcl.h @@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. extern void r200InitSwtcl( GLcontext *ctx ); extern void r200DestroySwtcl( GLcontext *ctx ); -extern void r200FlushVertices( GLcontext *ctx, GLuint flags ); extern void r200ChooseRenderState( GLcontext *ctx ); extern void r200ChooseVertexState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c index 86edf7132ce..62c335a707f 100644 --- a/src/mesa/drivers/dri/r200/r200_tcl.c +++ b/src/mesa/drivers/dri/r200/r200_tcl.c @@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "colormac.h" #include "light.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c deleted file mode 100644 index d73fbbafd5f..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c +++ /dev/null @@ -1,1234 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "r200_context.h" -#include "r200_state.h" -#include "r200_ioctl.h" -#include "r200_tex.h" -#include "r200_tcl.h" -#include "r200_swtcl.h" -#include "r200_vtxfmt.h" - -#include "api_noop.h" -#include "api_arrayelt.h" -#include "context.h" -#include "mtypes.h" -#include "enums.h" -#include "glapi.h" -#include "colormac.h" -#include "light.h" -#include "state.h" -#include "vtxfmt.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_array_api.h" -#include "tnl/t_save_api.h" - -#include "dispatch.h" - -static void r200VtxFmtFlushVertices( GLcontext *, GLuint ); - -static void count_func( const char *name, struct dynfn *l ) -{ - int i = 0; - struct dynfn *f; - foreach (f, l) i++; - if (i) fprintf(stderr, "%s: %d\n", name, i ); -} - -static void count_funcs( r200ContextPtr rmesa ) -{ - count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); - count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); - count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); - count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); - count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); - count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); - count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); - count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); - count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); - count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); - count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); - count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); - count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); - count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); - count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f ); - count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv ); - count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); - count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); - count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); - count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); - count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* count_func( "FogCoordfEXT", &rmesa->vb.dfn_cache.FogCoordfEXT ); - count_func( "FogCoordfvEXT", &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ -} - -static void r200NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - VFMT_FALLBACK( __FUNCTION__ ); - _tnl_NewList( ctx, list, mode ); - return; -} - -void r200_copy_to_current( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - unsigned i; - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); - - if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) { - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; - } - - if (rmesa->vb.vtxfmt_0 & R200_VTX_DISCRETE_FOG) { - ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = rmesa->vb.fogptr[0]; - } - - switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) { - case R200_VTX_PK_RGBA: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); - break; - - case R200_VTX_FP_RGB: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - break; - - case R200_VTX_FP_RGBA: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; - break; - - default: - break; - } - - if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); - } - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i ); - GLfloat * const src = rmesa->vb.texcoordptr[i]; - - if ( count != 0 ) { - switch( count ) { - case 3: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2]; - break; - case 2: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; - break; - case 1: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; - break; - } - - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F; - } - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - -static GLboolean discreet_gl_prim[GL_POLYGON+1] = { - 1, /* 0 points */ - 1, /* 1 lines */ - 0, /* 2 line_strip */ - 0, /* 3 line_loop */ - 1, /* 4 tris */ - 0, /* 5 tri_fan */ - 0, /* 6 tri_strip */ - 1, /* 7 quads */ - 0, /* 8 quadstrip */ - 0, /* 9 poly */ -}; - -static void flush_prims( r200ContextPtr rmesa ) -{ - int i,j; - struct r200_dma_region tmp = rmesa->dma.current; - - tmp.buf->refcount++; - tmp.aos_size = rmesa->vb.vertex_size; - tmp.aos_stride = rmesa->vb.vertex_size; - tmp.aos_start = GET_START(&tmp); - - rmesa->dma.current.ptr = rmesa->dma.current.start += - (rmesa->vb.initial_counter - rmesa->vb.counter) * - rmesa->vb.vertex_size * 4; - - rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0; - rmesa->tcl.aos_components[0] = &tmp; - rmesa->tcl.nr_aos_components = 1; - rmesa->dma.flush = NULL; - - /* Optimize the primitive list: - */ - if (rmesa->vb.nrprims > 1) { - for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { - int pj = rmesa->vb.primlist[j].prim & 0xf; - int pi = rmesa->vb.primlist[i].prim & 0xf; - - if (pj == pi && discreet_gl_prim[pj] && - rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { - rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; - } - else { - j++; - if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; - } - } - rmesa->vb.nrprims = j+1; - } - - if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || - rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { - R200_STATECHANGE( rmesa, vtx ); - rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0; - rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1; - } - - - for (i = 0 ; i < rmesa->vb.nrprims; i++) { - if (R200_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, - _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & - PRIM_MODE_MASK ), - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end); - - if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end) - r200EmitPrimitive( rmesa->glCtx, - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end, - rmesa->vb.primlist[i].prim ); - } - - rmesa->vb.nrprims = 0; - r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); -} - - -static void start_prim( r200ContextPtr rmesa, GLuint mode ) -{ - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - rmesa->vb.primlist[rmesa->vb.nrprims].start = - rmesa->vb.initial_counter - rmesa->vb.counter; - rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; -} - -static void note_last_prim( r200ContextPtr rmesa, GLuint flags ) -{ - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; - rmesa->vb.primlist[rmesa->vb.nrprims].end = - rmesa->vb.initial_counter - rmesa->vb.counter; - - if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS) - flush_prims( rmesa ); - } -} - - -static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst ) -{ - GLuint i; - GLfloat *src = (GLfloat *)(rmesa->dma.current.address + - rmesa->dma.current.ptr + - (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * - rmesa->vb.vertex_size * 4); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); - - for (i = 0 ; i < rmesa->vb.vertex_size; i++) { - dst[i] = src[i]; - } -} - -/* NOTE: This actually reads the copied vertices back from uncached - * memory. Could also use the counter/notify mechanism to populate - * tmp on the fly as vertices are generated. - */ -static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[R200_MAX_VERTEX_SIZE] ) -{ - GLuint ovf, i; - GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start; - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); - - switch( rmesa->vb.prim[0] ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - copy_vertex( rmesa, nr-1, tmp[0] ); - return 1; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - copy_vertex( rmesa, 0, tmp[0] ); - return 1; - } else { - copy_vertex( rmesa, 0, tmp[0] ); - copy_vertex( rmesa, nr-1, tmp[1] ); - return 2; - } - case GL_TRIANGLE_STRIP: - ovf = MIN2( nr, 2 ); - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - default: - assert(0); - return 0; - } -} - -static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (ctx->Driver.NeedFlush) - r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (ctx->NewState) - _mesa_update_state( ctx ); /* clear state so fell_back sticks */ - - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - ctx->Driver.NewList = _tnl_NewList; - - assert( rmesa->dma.flush == 0 ); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; -} - - -/** - * \todo - * An interesting optimization of this function would be to have 3 element - * table with the dispatch offsets of the TexCoord?fv functions, use count - * to look-up the table, and a specialized version of GL_CALL that used the - * offset number instead of the name. - */ -static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) -{ - switch( count ) { - case 3: - CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - case 2: - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - case 1: - CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - default: - assert( count == 0 ); - break; - } -} - -void VFMT_FALLBACK( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat tmp[3][R200_MAX_VERTEX_SIZE]; - GLuint i, prim; - GLuint ind0 = rmesa->vb.vtxfmt_0; - GLuint ind1 = rmesa->vb.vtxfmt_1; - GLuint nrverts; - GLfloat alpha = 1.0; - GLuint count; - GLuint unit; - - if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); - return; - } - - /* Copy vertices out of dma: - */ - nrverts = copy_dma_verts( rmesa, tmp ); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - flush_prims( rmesa ); - - /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. - */ - prim = rmesa->vb.prim[0]; - ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - - assert(rmesa->dma.flush == 0); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; - CALL_Begin(GET_DISPATCH(), (prim)); - - if (rmesa->vb.installed_color_3f_sz == 4) - alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - - /* Replay saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - GLuint offset = 3; - - if (ind0 & R200_VTX_N0) { - CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset += 3; - } - - if (ind0 & R200_VTX_DISCRETE_FOG) { - CALL_FogCoordfvEXT(GET_DISPATCH(), (&tmp[i][offset])); - offset++; - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - CALL_Color4ubv(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset])); - offset++; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=4; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=3; - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { - CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset])); - offset++; - } - - for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { - count = VTX_TEXn_COUNT( ind1, unit ); - dispatch_multitexcoord( count, unit, &tmp[i][offset] ); - offset += count; - } - - CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0])); - } - - /* Replay current vertex - */ - if (ind0 & R200_VTX_N0) - CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr)); - if (ind0 & R200_VTX_DISCRETE_FOG) { - CALL_FogCoordfvEXT(GET_DISPATCH(), (rmesa->vb.fogptr)); - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, - rmesa->vb.colorptr->green, - rmesa->vb.colorptr->blue, - rmesa->vb.colorptr->alpha)); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) { - CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0], - rmesa->vb.floatcolorptr[1], - rmesa->vb.floatcolorptr[2], - alpha)); - } - else { - CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red, - rmesa->vb.specptr->green, - rmesa->vb.specptr->blue)); - - for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { - count = VTX_TEXn_COUNT( ind1, unit ); - dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] ); - } -} - - - -static void wrap_buffer( void ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat tmp[3][R200_MAX_VERTEX_SIZE]; - GLuint i, nrverts; - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - /* Don't deal with parity. - */ - if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { - rmesa->vb.counter++; - rmesa->vb.initial_counter++; - return; - } - - /* Copy vertices out of dma: - */ - if (rmesa->vb.prim[0] == GL_POLYGON+1) - nrverts = 0; - else { - nrverts = copy_dma_verts( rmesa, tmp ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%d vertices to copy\n", nrverts); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - } - - /* Fire any buffered primitives - */ - flush_prims( rmesa ); - - /* Get new buffer - */ - r200RefillCurrentDmaRegion( rmesa ); - - /* Reset counter, dmaptr - */ - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - - rmesa->dma.flush = flush_prims; - - /* Restart wrapped primitive: - */ - if (rmesa->vb.prim[0] != GL_POLYGON+1) - start_prim( rmesa, rmesa->vb.prim[0] ); - - - /* Reemit saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - if (R200_DEBUG & DEBUG_VERTS) { - int j; - fprintf(stderr, "re-emit vertex %d to %p\n", i, - (void *)rmesa->vb.dmaptr); - if (R200_DEBUG & DEBUG_VERBOSE) - for (j = 0 ; j < rmesa->vb.vertex_size; j++) - fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); - } - - memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); - rmesa->vb.dmaptr += rmesa->vb.vertex_size; - rmesa->vb.counter--; - } -} - - -/** - * Determines the hardware vertex format based on the current state vector. - * - * \returns - * If the hardware TCL unit is capable of handling the current state vector, - * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. - * - * \todo - * Make this color format selection data driven. If we receive only ubytes, - * send color as ubytes. Also check if converting (with free checking for - * overflow) is cheaper than sending floats directly. - * - * \todo - * When intializing texture coordinates, it might be faster to just copy the - * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that - * some of the data (i.e., the last texture coordinate components) get copied - * over, but that still may be faster than the conditional branching. If - * nothing else, the code will be smaller and easier to follow. - */ -static GLboolean check_vtx_fmt( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint ind0 = R200_VTX_Z0; - GLuint ind1 = 0; - GLuint i; - GLuint count[R200_MAX_TEXTURE_UNITS]; - - if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag || - (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD)) || - /* TODO: set tcl out fmt/compsel and reenable vtxfmt code */ - ctx->VertexProgram._Enabled) - return GL_FALSE; - - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); - - /* Make all this event-driven: - */ - if (ctx->Light.Enabled) { - ind0 |= R200_VTX_N0; - - if (ctx->Light.ColorMaterialEnabled) - ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; - else - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; - } - else { - /* TODO: make this data driven? - */ - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT; - } - } - - if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) { - ind0 |= R200_VTX_DISCRETE_FOG; - } - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - count[i] = 0; - - if (ctx->Texture.Unit[i]._ReallyEnabled) { - if (rmesa->TexGenNeedNormals[i]) { - ind0 |= R200_VTX_N0; - } - else { - switch( ctx->Texture.Unit[i]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - count[i] = 3; - break; - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - count[i] = 2; - break; - case TEXTURE_1D_BIT: - count[i] = 1; - break; - } - - ind1 |= count[i] << (3 * i); - } - } - } - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) - fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 ); - - R200_NEWPRIM(rmesa); - rmesa->vb.vtxfmt_0 = ind0; - rmesa->vb.vtxfmt_1 = ind1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - - rmesa->vb.vertex_size = 3; - rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - rmesa->vb.colorptr = NULL; - rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - rmesa->vb.fogptr = ctx->Current.Attrib[VERT_ATTRIB_FOG]; - rmesa->vb.specptr = NULL; - rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; - rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2]; - rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX3]; - rmesa->vb.texcoordptr[4] = ctx->Current.Attrib[VERT_ATTRIB_TEX4]; - rmesa->vb.texcoordptr[5] = ctx->Current.Attrib[VERT_ATTRIB_TEX5]; - rmesa->vb.texcoordptr[6] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - rmesa->vb.texcoordptr[7] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - - /* Run through and initialize the vertex components in the order - * the hardware understands: - */ - if (ind0 & R200_VTX_N0) { - rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; - rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; - rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } - - if (ind0 & R200_VTX_DISCRETE_FOG) { - rmesa->vb.fogptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 1; - rmesa->vb.fogptr[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 4; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { - rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); - } - - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - if ( count[i] != 0 ) { - float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i]; - unsigned j; - - rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - - for ( j = 0 ; j < count[i] ; j++ ) { - rmesa->vb.texcoordptr[i][j] = attr[j]; - } - - rmesa->vb.vertex_size += count[i]; - } - } - - if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on vertex_format change\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0; - } - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- success\n", __FUNCTION__); - - return GL_TRUE; -} - - -void r200VtxfmtInvalidate( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - rmesa->vb.recheck = GL_TRUE; - rmesa->vb.fell_back = GL_FALSE; -} - - -static void r200VtxfmtValidate( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - rmesa->vb.recheck = GL_FALSE; - - if (check_vtx_fmt( ctx )) { - if (!rmesa->vb.installed) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall (new install)\n"); - - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.FlushVertices = r200VtxFmtFlushVertices; - ctx->Driver.NewList = r200NewList; - rmesa->vb.installed = GL_TRUE; - } - else if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: already installed", __FUNCTION__); - } - else { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - if (rmesa->vb.installed) { - if (rmesa->dma.flush) - rmesa->dma.flush( rmesa ); - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - ctx->Driver.NewList =_tnl_NewList; - rmesa->vb.installed = GL_FALSE; - } - } -} - - - -/* Materials: - */ -static void r200_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - VFMT_FALLBACK( __FUNCTION__ ); - CALL_Materialfv(GET_DISPATCH(), (face, pname, params)); - return; - } - _mesa_noop_Materialfv( face, pname, params ); - r200UpdateMaterial( ctx ); -} - - -/* Begin/End - */ -static void r200_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s( %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr( mode )); - - if (mode > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - r200ValidateState( ctx ); - - if (rmesa->vb.recheck) - r200VtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - CALL_Begin(GET_DISPATCH(), (mode)); - return; - } - - - if (rmesa->dma.flush && rmesa->vb.counter < 12) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); - flush_prims( rmesa ); - } - - /* Need to arrange to save vertices here? Or always copy from dma (yuk)? - */ - if (!rmesa->dma.flush) { - if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > - rmesa->dma.current.end) { - R200_NEWPRIM( rmesa ); - r200RefillCurrentDmaRegion( rmesa ); - } - - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - rmesa->dma.flush = flush_prims; - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - } - - - rmesa->vb.prim[0] = mode; - start_prim( rmesa, mode | PRIM_BEGIN ); -} - - - -static void r200_End( void ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - note_last_prim( rmesa, PRIM_END ); - rmesa->vb.prim[0] = GL_POLYGON+1; -} - - -/* Fallback on difficult entrypoints: - */ -#define PRE_LOOPBACK( FUNC ) \ -do { \ - if (R200_DEBUG & DEBUG_VFMT) \ - fprintf(stderr, "%s\n", __FUNCTION__); \ - VFMT_FALLBACK( __FUNCTION__ ); \ -} while (0) -#define TAG(x) r200_fallback_##x -#include "vtxfmt_tmp.h" - - - -static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(!rmesa->vb.installed); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - r200ValidateState( ctx ); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (rmesa->vb.recheck) - r200VtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- failed\n", __FUNCTION__); - return GL_FALSE; - } - - r200_Begin( p ); - return GL_TRUE; -} - -static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(rmesa->vb.installed); - - if (flags & FLUSH_UPDATE_CURRENT) { - r200_copy_to_current( ctx ); - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on update_current\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - } - - if (flags & FLUSH_STORED_VERTICES) { - assert (rmesa->dma.flush == 0 || - rmesa->dma.flush == flush_prims); - if (rmesa->dma.flush == flush_prims) - flush_prims( rmesa ); - ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; - } -} - - - -/* At this point, don't expect very many versions of each function to - * be generated, so not concerned about freeing them? - */ - - -/** - * Called once during context creation. - */ -void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Hook in chooser functions for codegen, etc: - */ - r200VtxfmtInitChoosers( vfmt ); - - /* Handled fully in supported states, but no codegen: - */ - vfmt->Materialfv = r200_Materialfv; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = r200_Begin; - vfmt->End = r200_End; - - /* Fallback for performance reasons: (Fix with cva/elt path here and - * dmatmp2.h style primitive-merging) - * - * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow - * a driver-hook. - */ - vfmt->DrawArrays = r200_fallback_DrawArrays; - vfmt->DrawElements = r200_fallback_DrawElements; - vfmt->DrawRangeElements = r200_fallback_DrawRangeElements; - - /* Active but unsupported -- fallback if we receive these: - */ - vfmt->CallList = r200_fallback_CallList; - vfmt->CallLists = r200_fallback_CallLists; - vfmt->EvalCoord1f = r200_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = r200_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = r200_fallback_EvalMesh1; - vfmt->EvalMesh2 = r200_fallback_EvalMesh2; - vfmt->EvalPoint1 = r200_fallback_EvalPoint1; - vfmt->EvalPoint2 = r200_fallback_EvalPoint2; - vfmt->TexCoord4f = r200_fallback_TexCoord4f; - vfmt->TexCoord4fv = r200_fallback_TexCoord4fv; - vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB; - vfmt->Vertex4f = r200_fallback_Vertex4f; - vfmt->Vertex4fv = r200_fallback_Vertex4fv; - vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV; - vfmt->FogCoordfEXT = r200_fallback_FogCoordfEXT; - vfmt->FogCoordfvEXT = r200_fallback_FogCoordfvEXT; - - (void)r200_fallback_vtxfmt; - - TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin; - - rmesa->vb.enabled = 1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - rmesa->vb.primflags = 0; - - make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4f ); - make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3f ); - make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* make_empty_list( &rmesa->vb.dfn_cache.FogCoordfEXT ); - make_empty_list( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ - - r200InitCodegen( &rmesa->vb.codegen, useCodegen ); -} - -static void free_funcs( struct dynfn *l ) -{ - struct dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - _mesa_exec_free( f->code ); - _mesa_free( f ); - } -} - -void r200VtxfmtUnbindContext( GLcontext *ctx ) -{ -} - - -void r200VtxfmtMakeCurrent( GLcontext *ctx ) -{ -} - - -void r200VtxfmtDestroy( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - count_funcs( rmesa ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); - free_funcs( &rmesa->vb.dfn_cache.Color4ub ); - free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color3ub ); - free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color4f ); - free_funcs( &rmesa->vb.dfn_cache.Color4fv ); - free_funcs( &rmesa->vb.dfn_cache.Color3f ); - free_funcs( &rmesa->vb.dfn_cache.Color3fv ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - free_funcs( &rmesa->vb.dfn_cache.Normal3f ); - free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord3f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* free_funcs( &rmesa->vb.dfn_cache.FogCoordfEXT ); - free_funcs( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ -} - diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.h b/src/mesa/drivers/dri/r200/r200_vtxfmt.h deleted file mode 100644 index 46999191e04..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.h +++ /dev/null @@ -1,123 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __R200_VTXFMT_H__ -#define __R200_VTXFMT_H__ - -#include "r200_context.h" - - - -extern void r200VtxfmtUpdate( GLcontext *ctx ); -extern void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen ); -extern void r200VtxfmtInvalidate( GLcontext *ctx ); -extern void r200VtxfmtDestroy( GLcontext *ctx ); -extern void r200VtxfmtInitChoosers( GLvertexformat *vfmt ); - -extern void r200VtxfmtMakeCurrent( GLcontext *ctx ); -extern void r200VtxfmtUnbindContext( GLcontext *ctx ); - -extern void r200_copy_to_current( GLcontext *ctx ); -extern void VFMT_FALLBACK( const char *caller ); - -#define DFN( FUNC, CACHE) \ -do { \ - char *start = (char *)&FUNC; \ - char *end = (char *)&FUNC##_end; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key[0] = key[0]; \ - dfn->key[1] = key[1]; \ - dfn->code = _mesa_exec_malloc( end - start ); \ - _mesa_memcpy(dfn->code, start, end - start); \ -} \ -while ( 0 ) - -#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - int *icode = (int *)(CODE+OFFSET); \ - assert (*icode == CHECKVAL); \ - *icode = (int)NEWVAL; \ -} while (0) - - -/* Useful for figuring out the offsets: - */ -#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \ - /*fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__,*/ \ - /* __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL));*/ \ - *(int *)(CODE+OFFSET) = (int)(NEWVAL); \ - OFFSET += 4; \ -} while (0) - -/* - */ -void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen ); -void r200InitX86Codegen( struct dfn_generators *gen ); -void r200InitSSECodegen( struct dfn_generators *gen ); - - - -/* Defined in r200_vtxfmt_x86.c - */ -struct dynfn *r200_makeX86Vertex2f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex2fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4ub( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4ubv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3ub( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3ubv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3ubEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3ubvEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3fEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3fvEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86Normal3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Normal3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord2f( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord2fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord1f( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord1fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord1fARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord1fvARB( GLcontext *, const int * ); - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c deleted file mode 100644 index 1db5950c8ff..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c +++ /dev/null @@ -1,1002 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_c.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "colormac.h" -#include "simple_list.h" -#include "api_noop.h" -#include "vtxfmt.h" - -#include "r200_vtxfmt.h" -#include "r200_tcl.h" - -#include "dispatch.h" - -/* Fallback versions of all the entrypoints for situations where - * codegen isn't available. This is still a lot faster than the - * vb/pipeline implementation in Mesa. - */ -static void r200_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = *(int *)&z; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = *(int *)&v[2]; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - - -/* Color for ubyte (packed) color formats: - */ -#if 0 -static void r200_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void r200_Color3ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} - -static void r200_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = a; -} - -static void r200_Color4ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v); -} -#endif /* 0 */ - -static void r200_Color3f_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void r200_Color3fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -static void r200_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a ); -} - -static void r200_Color4fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] ); -} - - -/* Color for float color+alpha formats: - */ -#if 0 -static void r200_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void r200_Color3ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} - -static void r200_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = UBYTE_TO_FLOAT(a); -} - -static void r200_Color4ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void r200_Color3f_4f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void r200_Color3fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - -static void r200_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = a; -} - -static void r200_Color4fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = v[3]; -} - - -/* Color for float color formats: - */ -#if 0 -static void r200_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); -} - -static void r200_Color3ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); -} - -static void r200_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a); -} - -static void r200_Color4ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void r200_Color3f_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; -} - -static void r200_Color3fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - -static void r200_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a; -} - -static void r200_Color4fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3]; -} - - -/* Secondary Color: - */ -#if 0 -static void r200_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void r200_SecondaryColor3ubvEXT_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} -#endif /* 0 */ - -static void r200_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void r200_SecondaryColor3fvEXT_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -#if 0 -static void r200_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void r200_SecondaryColor3ubvEXT_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} -#endif /* 0 */ - -static void r200_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void r200_SecondaryColor3fvEXT_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - - - -/* Normal - */ -static void r200_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = n0; - dest[1] = n1; - dest[2] = n2; -} - -static void r200_Normal3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - - -/* FogCoord - */ -static void r200_FogCoordfEXT( GLfloat f ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.fogptr; - dest[0] = r200ComputeFogBlendFactor( ctx, f ); -/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = f;*/ -} - -static void r200_FogCoordfvEXT( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.fogptr; - dest[0] = r200ComputeFogBlendFactor( ctx, v[0] ); -/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = v[0];*/ -} - - -/* TexCoord - */ - -/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */ -static void r200_MultiTexCoord1fARB(GLenum target, GLfloat s) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - dest[1] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_1D_BIT: - dest[0] = s; - } -} - -static void r200_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - dest[1] = t; - dest[0] = s; - break; - default: - VFMT_FALLBACK(__FUNCTION__); - CALL_MultiTexCoord2fARB(GET_DISPATCH(), (target, s, t)); - return; - } -} - -static void r200_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = r; - dest[1] = t; - dest[0] = s; - break; - default: - VFMT_FALLBACK(__FUNCTION__); - CALL_MultiTexCoord3fARB(GET_DISPATCH(), (target, s, t, r)); - return; - } -} - -static void r200_TexCoord1f(GLfloat s) -{ - r200_MultiTexCoord1fARB(GL_TEXTURE0, s); -} - -static void r200_TexCoord2f(GLfloat s, GLfloat t) -{ - r200_MultiTexCoord2fARB(GL_TEXTURE0, s, t); -} - -static void r200_TexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - r200_MultiTexCoord3fARB(GL_TEXTURE0, s, t, r); -} - -static void r200_TexCoord1fv(const GLfloat *v) -{ - r200_MultiTexCoord1fARB(GL_TEXTURE0, v[0]); -} - -static void r200_TexCoord2fv(const GLfloat *v) -{ - r200_MultiTexCoord2fARB(GL_TEXTURE0, v[0], v[1]); -} - -static void r200_TexCoord3fv(const GLfloat *v) -{ - r200_MultiTexCoord3fARB(GL_TEXTURE0, v[0], v[1], v[2]); -} - -static void r200_MultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord1fARB(target, v[0]); -} - -static void r200_MultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord2fARB(target, v[0], v[1]); -} - -static void r200_MultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord3fARB(target, v[0], v[1], v[2]); -} - - -static struct dynfn *lookup( struct dynfn *l, const int *key ) -{ - struct dynfn *f; - - foreach( f, l ) { - if (f->key[0] == key[0] && f->key[1] == key[1]) - return f; - } - - return NULL; -} - -/* Can't use the loopback template for this: - */ - -#define CHOOSE(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, r200_##FN); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* For the _3f case, only allow one color function to be hooked in at - * a time. Eventually, use a similar mechanism to allow selecting the - * color component of the vertex format based on client behaviour. - * - * Note: Perform these actions even if there is a codegen or cached - * codegen version of the chosen function. - */ -#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_PK_RGBA) { \ - SET_ ## FN (ctx->Exec, r200_##FN##_ub); \ - } \ - else if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_FP_RGB) { \ - \ - if (rmesa->vb.installed_color_3f_sz != NR) { \ - rmesa->vb.installed_color_3f_sz = NR; \ - if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \ - r200_copy_to_current( ctx ); \ - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \ - CALL_ ## FN (ctx->Exec, ARGS2); \ - return; \ - } \ - } \ - \ - SET_ ## FN (ctx->Exec, r200_##FN##_3f); \ - } \ - else { \ - SET_ ## FN (ctx->Exec, r200_##FN##_4f); \ - } \ - \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \ - \ - if (dfn) { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \ - } \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* Right now there are both _ub and _3f versions of the secondary color - * functions. Currently, we only set-up the hardware to use the _ub versions. - * The _3f versions are needed for the cases where secondary color isn't used - * in the vertex format, but it still needs to be stored in the context - * state vector. - */ -#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (VTX_COLOR(rmesa->vb.vtxfmt_0,1) == R200_VTX_PK_RGBA) \ - ? r200_##FN##_ub : r200_##FN##_3f); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - - - - - -/* VTXFMT_0 - */ -#define MASK_XYZW (R200_VTX_W0|R200_VTX_Z0) -#define MASK_NORM (MASK_XYZW|R200_VTX_N0) -#define MASK_FOG (MASK_NORM |R200_VTX_DISCRETE_FOG) -#define MASK_COLOR (MASK_FOG |(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_0_SHIFT)) -#define MASK_SPEC (MASK_COLOR|(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_1_SHIFT)) - -/* VTXFMT_1 - */ -#define MASK_ST0 (0x7 << R200_VTX_TEX0_COMP_CNT_SHIFT) -/* FIXME: maybe something like in the radeon driver is needed here? */ - - -typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat ); -typedef void (*p3f)( GLfloat, GLfloat, GLfloat ); -typedef void (*p2f)( GLfloat, GLfloat ); -typedef void (*p1f)( GLfloat ); -typedef void (*pe3f)( GLenum, GLfloat, GLfloat, GLfloat ); -typedef void (*pe2f)( GLenum, GLfloat, GLfloat ); -typedef void (*pe1f)( GLenum, GLfloat ); -typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); -typedef void (*p3ub)( GLubyte, GLubyte, GLubyte ); -typedef void (*pfv)( const GLfloat * ); -typedef void (*pefv)( GLenum, const GLfloat * ); -typedef void (*pubv)( const GLubyte * ); - - -CHOOSE(Normal3f, p3f, MASK_NORM, 0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Normal3fv, pfv, MASK_NORM, 0, - (const GLfloat *v), (v)) - -#if 0 -CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, 0, - (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d)) -CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, 0, - (const GLubyte *v), (v)) -CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, 0, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, 0, - (const GLubyte *v), (v)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, 0, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, 0, - (const GLubyte *v), (v)) -#endif - -CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, 0, - (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d)) -CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, 0, - (const GLfloat *v), (v)) -CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, 0, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, 0, - (const GLfloat *v), (v)) - - -CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, 0, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, 0, - (const GLfloat *v), (v)) - -CHOOSE(TexCoord3f, p3f, ~0, MASK_ST0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(TexCoord3fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord2f, p2f, ~0, MASK_ST0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(TexCoord2fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord1f, p1f, ~0, MASK_ST0, - (GLfloat a), (a)) -CHOOSE(TexCoord1fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) - -CHOOSE(MultiTexCoord3fARB, pe3f, ~0, ~0, - (GLenum u,GLfloat a,GLfloat b,GLfloat c), (u,a,b,c)) -CHOOSE(MultiTexCoord3fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord2fARB, pe2f, ~0, ~0, - (GLenum u,GLfloat a,GLfloat b), (u,a,b)) -CHOOSE(MultiTexCoord2fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord1fARB, pe1f, ~0, ~0, - (GLenum u,GLfloat a), (u,a)) -CHOOSE(MultiTexCoord1fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) - -CHOOSE(Vertex3f, p3f, ~0, ~0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Vertex3fv, pfv, ~0, ~0, - (const GLfloat *v), (v)) -CHOOSE(Vertex2f, p2f, ~0, ~0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(Vertex2fv, pfv, ~0, ~0, - (const GLfloat *v), (v)) - -CHOOSE(FogCoordfEXT, p1f, MASK_FOG, ~0, - (GLfloat f), (f)) -CHOOSE(FogCoordfvEXT, pfv, MASK_FOG, ~0, - (const GLfloat *f), (f)) - - - - -void r200VtxfmtInitChoosers( GLvertexformat *vfmt ) -{ - vfmt->Color3f = choose_Color3f; - vfmt->Color3fv = choose_Color3fv; - vfmt->Color4f = choose_Color4f; - vfmt->Color4fv = choose_Color4fv; - vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT; - vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB; - vfmt->Normal3f = choose_Normal3f; - vfmt->Normal3fv = choose_Normal3fv; - vfmt->TexCoord1f = choose_TexCoord1f; - vfmt->TexCoord1fv = choose_TexCoord1fv; - vfmt->TexCoord2f = choose_TexCoord2f; - vfmt->TexCoord2fv = choose_TexCoord2fv; - vfmt->TexCoord3f = choose_TexCoord3f; - vfmt->TexCoord3fv = choose_TexCoord3fv; - vfmt->Vertex2f = choose_Vertex2f; - vfmt->Vertex2fv = choose_Vertex2fv; - vfmt->Vertex3f = choose_Vertex3f; - vfmt->Vertex3fv = choose_Vertex3fv; -/* vfmt->FogCoordfEXT = choose_FogCoordfEXT; - vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;*/ - - /* TODO: restore ubyte colors to vtxfmt. - */ -#if 0 - vfmt->Color3ub = choose_Color3ub; - vfmt->Color3ubv = choose_Color3ubv; - vfmt->Color4ub = choose_Color4ub; - vfmt->Color4ubv = choose_Color4ubv; - vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT; -#endif -} - - -static struct dynfn *codegen_noop( GLcontext *ctx, const int *key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen ) -{ - gen->Vertex3f = codegen_noop; - gen->Vertex3fv = codegen_noop; - gen->Color4ub = codegen_noop; - gen->Color4ubv = codegen_noop; - gen->Normal3f = codegen_noop; - gen->Normal3fv = codegen_noop; - - gen->TexCoord3f = codegen_noop; - gen->TexCoord3fv = codegen_noop; - gen->TexCoord2f = codegen_noop; - gen->TexCoord2fv = codegen_noop; - gen->TexCoord1f = codegen_noop; - gen->TexCoord1fv = codegen_noop; - - gen->MultiTexCoord3fARB = codegen_noop; - gen->MultiTexCoord3fvARB = codegen_noop; - gen->MultiTexCoord2fARB = codegen_noop; - gen->MultiTexCoord2fvARB = codegen_noop; - gen->MultiTexCoord1fARB = codegen_noop; - gen->MultiTexCoord1fvARB = codegen_noop; -/* gen->FogCoordfEXT = codegen_noop; - gen->FogCoordfvEXT = codegen_noop;*/ - - gen->Vertex2f = codegen_noop; - gen->Vertex2fv = codegen_noop; - gen->Color3ub = codegen_noop; - gen->Color3ubv = codegen_noop; - gen->Color4f = codegen_noop; - gen->Color4fv = codegen_noop; - gen->Color3f = codegen_noop; - gen->Color3fv = codegen_noop; - gen->SecondaryColor3fEXT = codegen_noop; - gen->SecondaryColor3fvEXT = codegen_noop; - gen->SecondaryColor3ubEXT = codegen_noop; - gen->SecondaryColor3ubvEXT = codegen_noop; - - if (useCodegen) { -#if defined(USE_X86_ASM) - r200InitX86Codegen( gen ); -#endif - -#if defined(USE_SSE_ASM) - r200InitSSECodegen( gen ); -#endif - } -} diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c deleted file mode 100644 index 5901730494a..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c +++ /dev/null @@ -1,234 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:53 alanh Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "r200_vtxfmt.h" - -#if defined(USE_SSE_ASM) -#include "x86/common_x86_asm.h" - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN( _sse_Attribute2fv ); -EXTERN( _sse_Attribute2f ); -EXTERN( _sse_Attribute3fv ); -EXTERN( _sse_Attribute3f ); -EXTERN( _sse_MultiTexCoord2fv ); -EXTERN( _sse_MultiTexCoord2f ); -EXTERN( _sse_MultiTexCoord2fv_2 ); -EXTERN( _sse_MultiTexCoord2f_2 ); - -/* Build specialized versions of the immediate calls on the fly for - * the current state. - */ - -static struct dynfn *r200_makeSSEAttribute2fv( struct dynfn * cache, const int * key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 10, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute2f( struct dynfn * cache, const int * key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute2f, (*cache) ); - FIXUP(dfn->code, 8, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute3fv( struct dynfn * cache, const int * key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 13, 0x0, (int)dest); - FIXUP(dfn->code, 18, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute3f( struct dynfn * cache, const int * key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute3f, (*cache) ); - FIXUP(dfn->code, 12, 0x0, (int)dest); - FIXUP(dfn->code, 17, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSENormal3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *r200_makeSSENormal3f( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *r200_makeSSEColor3fv( GLcontext *ctx, const int * key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *r200_makeSSEColor3f( GLcontext *ctx, const int * key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ -static struct dynfn *r200_makeSSETexCoord2fv( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *r200_makeSSETexCoord2f( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *r200_makeSSEMultiTexCoord2fv( GLcontext *ctx, const int * key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -static struct dynfn *r200_makeSSEMultiTexCoord2f( GLcontext *ctx, const int * key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void r200InitSSECodegen( struct dfn_generators *gen ) -{ - if ( cpu_has_xmm ) { - gen->Normal3fv = (void *) r200_makeSSENormal3fv; - gen->Normal3f = (void *) r200_makeSSENormal3f; - gen->Color3fv = (void *) r200_makeSSEColor3fv; - gen->Color3f = (void *) r200_makeSSEColor3f; -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ - gen->TexCoord2fv = (void *) r200_makeSSETexCoord2fv; - gen->TexCoord2f = (void *) r200_makeSSETexCoord2f; - gen->MultiTexCoord2fvARB = (void *) r200_makeSSEMultiTexCoord2fv; - gen->MultiTexCoord2fARB = (void *) r200_makeSSEMultiTexCoord2f; -#endif - } -} - -#else - -void r200InitSSECodegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c deleted file mode 100644 index b78a55c31f6..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c +++ /dev/null @@ -1,440 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_x86.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "r200_vtxfmt.h" - -#if defined(USE_X86_ASM) - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN ( _x86_Attribute2fv ); -EXTERN ( _x86_Attribute2f ); -EXTERN ( _x86_Attribute3fv ); -EXTERN ( _x86_Attribute3f ); -EXTERN ( _x86_Vertex3fv_6 ); -EXTERN ( _x86_Vertex3fv_8 ); -EXTERN ( _x86_Vertex3fv ); -EXTERN ( _x86_Vertex3f_4 ); -EXTERN ( _x86_Vertex3f_6 ); -EXTERN ( _x86_Vertex3f ); -EXTERN ( _x86_Color4ubv_ub ); -EXTERN ( _x86_Color4ubv_4f ); -EXTERN ( _x86_Color4ub_ub ); -EXTERN ( _x86_MultiTexCoord2fv ); -EXTERN ( _x86_MultiTexCoord2fv_2 ); -EXTERN ( _x86_MultiTexCoord2f ); -EXTERN ( _x86_MultiTexCoord2f_2 ); - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -struct dynfn *r200_makeX86Vertex3f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__, - key[0], key[1], rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 4: { - - DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify); - break; - } - case 6: { - - DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify); - break; - } - default: { - - DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - - - -struct dynfn *r200_makeX86Vertex3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__, - key[0], key[1], rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 6: { - - DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - case 8: { - - DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]); - FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]); - FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - - default: { - - DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute2fv( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 11, 0x0, (int)dest); - FIXUP(dfn->code, 16, 0x4, 4+(int)dest); - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute2f( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute2f, (*cache) ); - FIXUP(dfn->code, 1, 0x0, (int)dest); - - return dfn; -} - - -static struct dynfn * -r200_makeX86Attribute3fv( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute3f( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute3f, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -struct dynfn *r200_makeX86Normal3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *r200_makeX86Normal3f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *r200_makeX86Color4ubv( GLcontext *ctx, const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) { - DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr); - return dfn; - } - else { - - DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab); - FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr); - FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4); - FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8); - FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12); - return dfn; - } -} - -struct dynfn *r200_makeX86Color4ub( GLcontext *ctx, const int *key ) -{ - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) { - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr); - FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1); - FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2); - FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3); - return dfn; - } - else - return NULL; -} - - -struct dynfn *r200_makeX86Color3fv( GLcontext *ctx, const int *key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -struct dynfn *r200_makeX86Color3f( GLcontext *ctx, const int *key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - - - -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ -struct dynfn *r200_makeX86TexCoord2fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *r200_makeX86TexCoord2f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *ctx, const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } else { - DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *ctx, - const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } - else { - /* Note: this might get generated multiple times, even though the - * actual emitted code is the same. - */ - DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void r200InitX86Codegen( struct dfn_generators *gen ) -{ - gen->Vertex3f = r200_makeX86Vertex3f; - gen->Vertex3fv = r200_makeX86Vertex3fv; - gen->Color4ub = r200_makeX86Color4ub; /* PKCOLOR only */ - gen->Color4ubv = r200_makeX86Color4ubv; /* PKCOLOR only */ - gen->Normal3f = r200_makeX86Normal3f; - gen->Normal3fv = r200_makeX86Normal3fv; -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ - gen->TexCoord2f = r200_makeX86TexCoord2f; - gen->TexCoord2fv = r200_makeX86TexCoord2fv; - gen->MultiTexCoord2fARB = r200_makeX86MultiTexCoord2fARB; - gen->MultiTexCoord2fvARB = r200_makeX86MultiTexCoord2fvARB; -#endif - gen->Color3f = r200_makeX86Color3f; - gen->Color3fv = r200_makeX86Color3fv; - - /* Not done: - */ -/* gen->Vertex2f = r200_makeX86Vertex2f; */ -/* gen->Vertex2fv = r200_makeX86Vertex2fv; */ -/* gen->Color3ub = r200_makeX86Color3ub; */ -/* gen->Color3ubv = r200_makeX86Color3ubv; */ -/* gen->Color4f = r200_makeX86Color4f; */ -/* gen->Color4fv = r200_makeX86Color4fv; */ -/* gen->TexCoord1f = r200_makeX86TexCoord1f; */ -/* gen->TexCoord1fv = r200_makeX86TexCoord1fv; */ -/* gen->MultiTexCoord1fARB = r200_makeX86MultiTexCoord1fARB; */ -/* gen->MultiTexCoord1fvARB = r200_makeX86MultiTexCoord1fvARB; */ -} - - -#else - -void r200InitX86Codegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S b/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S deleted file mode 100644 index 5e33c7bdeea..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S +++ /dev/null @@ -1,499 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxtmp_x86.S,v 1.2 2002/11/07 18:31:59 tsi Exp $ */ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#define GLOBL( x ) \ -.globl x; \ -x: - -.data -.align 4 - -/* - vertex 3f vertex size 4 -*/ - -GLOBL ( _x86_Vertex3f_4 ) - movl (0), %ecx - movl 4(%esp), %eax - movl 8(%esp), %edx - movl %eax, (%ecx) - movl %edx, 4(%ecx) - movl 12(%esp), %eax - movl (0), %edx - movl %eax, 8(%ecx) - movl %edx, 12(%ecx) - movl (0), %eax - addl $16, %ecx - dec %eax - movl %ecx, (0) - movl %eax, (0) - je .1 - ret -.1: jmp *0 - -GLOBL ( _x86_Vertex3f_4_end ) - -/* - vertex 3f vertex size 6 -*/ -GLOBL ( _x86_Vertex3f_6 ) - push %edi - movl (0), %edi - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - movl (0), %eax - movl (0), %edx - movl (0), %ecx - movl %eax, 12(%edi) - movl %edx, 16(%edi) - movl %ecx, 20(%edi) - addl $24, %edi - movl (0), %eax - movl %edi, (0) - dec %eax - pop %edi - movl %eax, (0) - je .2 - ret -.2: jmp *0 -GLOBL ( _x86_Vertex3f_6_end ) -/* - vertex 3f generic size -*/ -GLOBL ( _x86_Vertex3f ) - push %edi - push %esi - movl $0, %esi - movl (0), %edi - movl 12(%esp), %eax - movl 16(%esp), %edx - movl 20(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - addl $12, %edi - movl $0, %ecx - repz - movsl %ds:(%esi), %es:(%edi) - movl (0), %eax - movl %edi, (0) - dec %eax - movl %eax, (0) - pop %esi - pop %edi - je .3 - ret -.3: jmp *0 - -GLOBL ( _x86_Vertex3f_end ) - -/* - Vertex 3fv vertex size 6 -*/ -GLOBL ( _x86_Vertex3fv_6 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx, (%eax) - movl 4(%ecx), %edx - movl 8(%ecx), %ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (36), %edx - movl %edx, 20(%eax) - addl $24, %eax - movl %eax, 0 - movl 4, %eax - dec %eax - movl %eax, 4 - je .4 - ret -.4: jmp *8 - -GLOBL ( _x86_Vertex3fv_6_end ) - -/* - Vertex 3fv vertex size 8 -*/ -GLOBL ( _x86_Vertex3fv_8 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx ,(%eax) - movl 4(%ecx) ,%edx - movl 8(%ecx) ,%ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 20(%eax) - movl %ecx, 24(%eax) - movl (36), %edx - movl %edx, 28(%eax) - addl $32, %eax - movl %eax, (0) - movl 4, %eax - dec %eax - movl %eax, (4) - je .5 - ret -.5: jmp *8 - -GLOBL ( _x86_Vertex3fv_8_end ) - -/* - Vertex 3fv generic vertex size -*/ -GLOBL ( _x86_Vertex3fv ) - movl 4(%esp), %edx - push %edi - push %esi - movl (0x1010101), %edi - movl (%edx), %eax - movl 4(%edx), %ecx - movl 8(%edx), %esi - movl %eax, (%edi) - movl %ecx, 4(%edi) - movl %esi, 8(%edi) - addl $12, %edi - movl $6, %ecx - movl $0x58, %esi - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, (0x1010101) - movl (0x2020202), %eax - pop %esi - pop %edi - dec %eax - movl %eax, (0x2020202) - je .6 - ret -.6: jmp *0 -GLOBL ( _x86_Vertex3fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL ( _x86_Attribute2f ) - movl $0x0, %edx - movl 4(%esp), %eax - movl 8(%esp), %ecx - movl %eax, (%edx) - movl %ecx, 4(%edx) - ret -GLOBL ( _x86_Attribute2f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _x86_Attribute2fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %eax /* load v[1] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %eax, 4 /* store v[1] to current vertex */ - ret -GLOBL ( _x86_Attribute2fv_end ) - - -/** - * Generic handler for 3 float format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL ( _x86_Attribute3f ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - movl 12(%esp), %eax - movl %ecx, 0 - movl %edx, 4 - movl %eax, 8 - ret -GLOBL ( _x86_Attribute3f_end ) - -/** - * Generic handler for 3 float vector format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL( _x86_Attribute3fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %edx /* load v[1] */ - movl 8(%eax), %eax /* load v[2] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %edx, 4 /* store v[1] to current vertex */ - movl %eax, 8 /* store v[2] to current vertex */ - ret -GLOBL ( _x86_Attribute3fv_end ) - - -/* - Color 4ubv_ub -*/ -GLOBL ( _x86_Color4ubv_ub ) - movl 4(%esp), %eax - movl $0x12345678, %edx - movl (%eax), %eax - movl %eax, (%edx) - ret -GLOBL ( _x86_Color4ubv_ub_end ) - -/* - Color 4ubv 4f -*/ -GLOBL ( _x86_Color4ubv_4f ) - push %ebx - movl $0, %edx - xor %eax, %eax - xor %ecx, %ecx - movl 8(%esp), %ebx - movl (%ebx), %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4),%eax - movl (%edx,%ecx,4),%ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - xor %eax, %eax - xor %ecx, %ecx - shr $16, %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4), %eax - movl (%edx,%ecx,4), %ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - pop %ebx - ret -GLOBL ( _x86_Color4ubv_4f_end ) - -/* - - Color4ub_ub -*/ -GLOBL( _x86_Color4ub_ub ) - push %ebx - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl 20(%esp), %ebx - mov %al, (0) - mov %dl, (0) - mov %cl, (0) - mov %bl, (0) - pop %ebx - ret -GLOBL( _x86_Color4ub_ub_end ) - - -/* \todo: change the "and $7, %eax" to something like "target & 4 ? target & 5 : target & 3)" */ -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $7, %eax - movl (%ecx), %edx - shl $3, %eax - movl 4(%ecx), %ecx - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ - -GLOBL( _x86_MultiTexCoord2fv_2 ) - movl 4(%esp,1), %eax - movl 8(%esp,1), %ecx - and $0x7, %eax - movl 0(,%eax,4), %edx - movl (%ecx), %eax - movl %eax, (%edx) - movl 4(%ecx), %eax - movl %eax, 4(%edx) - ret -GLOBL( _x86_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2f ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp), %ecx - and $7, %eax - shl $3, %eax - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _x86_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp,1), %ecx - and $7,%eax - movl 0(,%eax,4), %eax - movl %edx, (%eax) - movl %ecx, 4(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_2_end ) - -#if defined(USE_SSE_ASM) -/** - * This can be used as a template for either Color3fv (when the color - * target is also a 3f) or Normal3fv. - */ - -GLOBL( _sse_Attribute3fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movl 8(%eax), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3fv_end ) - -/** - * This can be used as a template for either Color3f (when the color - * target is also a 3f) or Normal3f. - */ - -GLOBL( _sse_Attribute3f ) - movlps 4(%esp), %xmm0 - movl 12(%esp), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _sse_Attribute2fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL( _sse_Attribute2f ) - movlps 4(%esp), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2f_end ) - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $7, %eax - movlps (%ecx), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ -GLOBL( _sse_MultiTexCoord2fv_2 ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $0x7, %eax - movl 0(,%eax,4), %edx - movlps (%ecx), %xmm0 - movlps %xmm0, (%edx) - ret -GLOBL( _sse_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2f ) - movl 4(%esp), %eax - and $7, %eax - movlps 8(%esp), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _sse_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movlps 8(%esp), %xmm0 - and $7,%eax - movl 0(,%eax,4), %eax - movlps %xmm0, (%eax) - ret -GLOBL( _sse_MultiTexCoord2f_2_end ) -#endif - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 71402761ae5..00489ba14e3 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -44,7 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -292,7 +292,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); _swsetup_Wakeup(ctx); @@ -305,7 +305,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials(ctx, GL_TRUE); +/* _tnl_isolate_materials(ctx, GL_TRUE); */ /* Configure swrast and TNL to match hardware characteristics: */ @@ -486,7 +486,7 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) _swsetup_DestroyContext(r300->radeon.glCtx); _tnl_ProgramCacheDestroy(r300->radeon.glCtx); _tnl_DestroyContext(r300->radeon.glCtx); - _ac_DestroyContext(r300->radeon.glCtx); + _vbo_DestroyContext(r300->radeon.glCtx); _swrast_DestroyContext(r300->radeon.glCtx); if (r300->dma.current.buf) { diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index dd3ecbb2357..02f8e9107d8 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -48,7 +48,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_context.h" #define USER_BUFFERS -#define RADEON_VTXFMT_A +/* KW: Disable this code. Driver should hook into vbo module + * directly, see i965 driver for example. + */ +/* #define RADEON_VTXFMT_A */ #define HW_VBOS /* We don't handle 16 bits elts swapping yet */ @@ -754,7 +757,7 @@ struct radeon_vertex_buffer { struct dt AttribPtr[VERT_ATTRIB_MAX]; - struct tnl_prim *Primitive; + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; GLint LockFirst; GLsizei LockCount; diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 91305cb5a22..3d094b9db5d 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_vp_build.h" @@ -352,7 +352,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx, r300EmitState(rmesa); for(i=0; i < VB->PrimitiveCount; i++){ - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 6a22ccad2fd..e06999aa262 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "texformat.h" @@ -1885,7 +1885,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _ae_invalidate_state(ctx, new_state); diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c index 0ceaf7ebb7d..ddadf83a003 100644 --- a/src/mesa/drivers/dri/r300/radeon_state.c +++ b/src/mesa/drivers/dri/r300/radeon_state.c @@ -41,7 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "light.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c index 72c03c53ad9..0625e5bc571 100644 --- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c +++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c @@ -46,6 +46,8 @@ #include "state.h" #include "image.h" +#include "vbo/vbo_context.h" + #define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \ rvb->AttribPtr[(a)].type = GL_FLOAT, \ rvb->AttribPtr[(a)].stride = vb->b->stride, \ @@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) CONV(i, VertexAttrib[i]); for (i=0; i < VERT_ATTRIB_MAX; i++) { - if (enabled & (1 << i)) { - rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; - } else { - def.data = ctx->Current.Attrib[i]; - memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt)); - } - - /*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i]) - fprintf(stderr, "%d is default coord\n", i);*/ + rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; } for(i=0; i < VERT_ATTRIB_MAX; i++){ @@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) void radeon_init_vtxfmt_a(r300ContextPtr rmesa); -static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices ) -{ - GET_CURRENT_CONTEXT(ctx); - r300ContextPtr rmesa = R300_CONTEXT(ctx); - int elt_size; - int i; - unsigned int min = ~0, max = 0; - struct tnl_prim prim; - static void *ptr = NULL; - struct r300_dma_region rvb; - const GLvoid *indices = c_indices; - - if (count > 65535) { - WARN_ONCE("Too many verts!\n"); - goto fallback; - } - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; - } - /* actual address is the sum of pointers */ - indices = (GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); - } - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - memset(&rvb, 0, sizeof(rvb)); - switch (type) { - case GL_UNSIGNED_BYTE: - for (i=0; i < count; i++) { - if(((unsigned char *)indices)[i] < min) - min = ((unsigned char *)indices)[i]; - if(((unsigned char *)indices)[i] > max) - max = ((unsigned char *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_SHORT: - for (i=0; i < count; i++) { - if(((unsigned short int *)indices)[i] < min) - min = ((unsigned short int *)indices)[i]; - if(((unsigned short int *)indices)[i] > max) - max = ((unsigned short int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_INT: - for (i=0; i < count; i++) { - if(((unsigned int *)indices)[i] < min) - min = ((unsigned int *)indices)[i]; - if(((unsigned int *)indices)[i] > max) - max = ((unsigned int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - if (max - min <= 65535) - elt_size = 2; - else - elt_size = 4; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - - - if (elt_size == 2) - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - else - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - break; - - default: - WARN_ONCE("Unknown elt type!\n"); - goto fallback; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - r300UpdateShaders(rmesa); - - if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - rmesa->state.VB.Count = max - min + 1; - - r300UpdateShaderStates(rmesa); - - rmesa->state.VB.Primitive = &prim; - rmesa->state.VB.PrimitiveCount = 1; - - prim.mode = mode | PRIM_BEGIN | PRIM_END; - if (rmesa->state.VB.LockCount) - prim.start = min - rmesa->state.VB.LockFirst; - else - prim.start = 0; - prim.count = count; - - rmesa->state.VB.Elts = ptr; - rmesa->state.VB.elt_size = elt_size; - - if (r300_run_vb_render(ctx, NULL)) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - if(rvb.buf) - radeon_mm_use(rmesa, rvb.buf->id); - - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); -} -static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices) +static void radeonDrawRangeElements(GLcontext *ctx, + GLenum mode, + GLuint min, + GLuint max, + GLsizei count, + GLenum type, + const GLvoid *c_indices) { - GET_CURRENT_CONTEXT(ctx); +#if 1 + return GL_FALSE; +#else r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; int elt_size; @@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei indices += i * _mesa_sizeof_type(type); count -= i; } - return ; + return GL_TRUE; } WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ if (!ctx->Array.ElementArrayBufferObj->Data) { _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; + return GL_TRUE; } /* actual address is the sum of pointers */ indices = (GLvoid *) ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); } - if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices )) - return; - FLUSH_CURRENT( ctx, 0 ); #ifdef OPTIMIZE_ELTS min = 0; @@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei default: WARN_ONCE("Unknown elt type!\n"); - goto fallback; + return GL_FALSE; } /* XXX: setup_arrays before state update? */ @@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } rmesa->state.VB.Count = max - min + 1; @@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (r300_run_vb_render(ctx, NULL)) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } if(rvb.buf) radeon_mm_use(rmesa, rvb.buf->id); r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } -static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) +static GLboolean radeonDrawArrays( GLcontext *ctx, + GLenum mode, GLint start, GLsizei count ) { +#if 1 + return GL_FALSE; +#else GET_CURRENT_CONTEXT(ctx); r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; if (count > 65535) { + /* TODO: split into multiple draws. + */ WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) @@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) r300UpdateShaders(rmesa); if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL) - goto fallback; + return GL_FALSE; rmesa->state.VB.Count = count; @@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) rmesa->state.VB.elt_max = 0; if (r300_run_vb_render(ctx, NULL)) - goto fallback; + return GL_FALSE; - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawArrays(GET_DISPATCH(), (mode, start, count)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } +static void radeon_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + if (ib == NULL) { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawArrays(ctx, + prim->mode, + prim->start, + prim->count)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } else { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawRangeElements(ctx, + prim->mode, + min_index, + max_index, + prim->count, + ib->types, + ib->ptr)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } +} + void radeon_init_vtxfmt_a(r300ContextPtr rmesa) { GLcontext *ctx; - GLvertexformat *vfmt; - - ctx = rmesa->radeon.glCtx; - vfmt = (GLvertexformat *)ctx->TnlModule.Current; - - vfmt->DrawElements = radeonDrawElements; - vfmt->DrawArrays = radeonDrawArrays; - vfmt->DrawRangeElements = radeonDrawRangeElements; + struct vbo_context *vbo = vbo_context(ctx); + vbo->draw_prims = radeon_draw_prims; } + #endif #ifdef HW_VBOS diff --git a/src/mesa/drivers/dri/radeon/Makefile b/src/mesa/drivers/dri/radeon/Makefile index 6e46620b397..f223b2d9228 100644 --- a/src/mesa/drivers/dri/radeon/Makefile +++ b/src/mesa/drivers/dri/radeon/Makefile @@ -22,11 +22,7 @@ DRIVER_SOURCES = \ radeon_swtcl.c \ radeon_span.c \ radeon_maos.c \ - radeon_sanity.c \ - radeon_vtxfmt.c \ - radeon_vtxfmt_c.c \ - radeon_vtxfmt_sse.c \ - radeon_vtxfmt_x86.c + radeon_sanity.c C_SOURCES = \ $(COMMON_SOURCES) \ @@ -34,8 +30,7 @@ C_SOURCES = \ DRIVER_DEFINES = -DRADEON_COMMON=0 -X86_SOURCES = \ - radeon_vtxtmp_x86.S +X86_SOURCES = include ../Makefile.template diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 8b92e3fe65f..6bc2c4aa5c5 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_tex.h" #include "radeon_swtcl.h" #include "radeon_tcl.h" -#include "radeon_vtxfmt.h" #include "radeon_maos.h" #define need_GL_ARB_multisample @@ -361,7 +360,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); @@ -370,13 +369,10 @@ radeonCreateContext( const __GLcontextModes *glVisual, */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, radeon_pipeline ); - ctx->Driver.FlushVertices = radeonFlushVertices; /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials( ctx, GL_TRUE ); - -/* _mesa_allow_light_in_model( ctx, GL_FALSE ); */ +/* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and T&L to match hardware characteristics: */ @@ -450,10 +446,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, } if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - radeonVtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN ); - - _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); +/* _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */ } return GL_TRUE; } @@ -484,7 +477,7 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv ) release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); radeonDestroySwtcl( rmesa->glCtx ); @@ -494,12 +487,6 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv ) radeonFlushCmdBuf( rmesa, __FUNCTION__ ); } - if (!(rmesa->TclFallback & RADEON_TCL_FALLBACK_TCL_DISABLE)) { - int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode"); - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - radeonVtxfmtDestroy( rmesa->glCtx ); - } - _mesa_vector4f_free( &rmesa->tcl.ObjClean ); if (rmesa->state.scissor.pClipRects) { @@ -621,9 +608,6 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); - if (newCtx->vb.enabled) - radeonVtxfmtMakeCurrent( newCtx->glCtx ); - } else { if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx is null\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 91a60bb9f15..65dbecf7a6c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -37,7 +37,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "imports.h" #include "mtypes.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "math/m_translate.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 216d7dca174..e19202fa443 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -42,7 +42,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "context.h" #include "framebuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -53,7 +53,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_tcl.h" #include "radeon_tex.h" #include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" #include "drirenderbuffer.h" static void radeonUpdateSpecular( GLcontext *ctx ); @@ -2303,11 +2302,10 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _ae_invalidate_state( ctx, new_state ); RADEON_CONTEXT(ctx)->NewGLState |= new_state; - radeonVtxfmtInvalidate( ctx ); } diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 5682d95ae10..5fc34f09331 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -33,7 +33,7 @@ #include "api_arrayelt.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -44,7 +44,6 @@ #include "radeon_tcl.h" #include "radeon_tex.h" #include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index e36a710d33a..7ce1fa67cf6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -45,7 +45,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "tnl/t_vtx_api.h" /* for _tnl_FlushVertices */ #include "radeon_context.h" #include "radeon_ioctl.h" @@ -848,14 +847,6 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) } -void radeonFlushVertices( GLcontext *ctx, GLuint flags ) -{ - _tnl_FlushVertices( ctx, flags ); - - if (flags & FLUSH_STORED_VERTICES) - RADEON_NEWPRIM( RADEON_CONTEXT( ctx ) ); -} - /**********************************************************************/ /* Initialization. */ /**********************************************************************/ diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h index f95a52c0b8e..64f9019513d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h @@ -43,7 +43,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern void radeonInitSwtcl( GLcontext *ctx ); extern void radeonDestroySwtcl( GLcontext *ctx ); -extern void radeonFlushVertices( GLcontext *ctx, GLuint flags ); extern void radeonChooseRenderState( GLcontext *ctx ); extern void radeonChooseVertexState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index ffd49b525b8..5ad044c2628 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "mtypes.h" #include "enums.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c deleted file mode 100644 index a5a9eb144b5..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c +++ /dev/null @@ -1,1086 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ -#include "glheader.h" -#include "imports.h" -#include "api_noop.h" -#include "api_arrayelt.h" -#include "context.h" -#include "mtypes.h" -#include "enums.h" -#include "glapi.h" -#include "colormac.h" -#include "light.h" -#include "state.h" -#include "vtxfmt.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_array_api.h" -#include "tnl/t_save_api.h" - -#include "radeon_context.h" -#include "radeon_state.h" -#include "radeon_ioctl.h" -#include "radeon_tex.h" -#include "radeon_tcl.h" -#include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" - -#define VERT_ATTRIB_TEX(u) (VERT_ATTRIB_TEX0 + (u)) - -#include "dispatch.h" - -static void radeonVtxfmtFlushVertices( GLcontext *, GLuint ); - -static void count_func( const char *name, struct dynfn *l ) -{ - int i = 0; - struct dynfn *f; - foreach (f, l) i++; - if (i) fprintf(stderr, "%s: %d\n", name, i ); -} - -static void count_funcs( radeonContextPtr rmesa ) -{ - count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); - count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); - count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); - count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); - count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); - count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); - count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); - count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); - count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); - count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); - count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); - count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); - count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); - count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); - count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); - count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); - count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); - count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); - count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -} - - -void radeon_copy_to_current( GLcontext *ctx ) -{ - GLuint unit; - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_N0) { - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKCOLOR) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPCOLOR) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPALPHA) - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKSPEC) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (rmesa->vb.vertex_format & RADEON_ST_BIT(unit)) { - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0] = rmesa->vb.texcoordptr[unit][0]; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1] = rmesa->vb.texcoordptr[unit][1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][2] = 0.0F; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] = 1.0F; - } - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - -static GLboolean discreet_gl_prim[GL_POLYGON+1] = { - 1, /* 0 points */ - 1, /* 1 lines */ - 0, /* 2 line_strip */ - 0, /* 3 line_loop */ - 1, /* 4 tris */ - 0, /* 5 tri_fan */ - 0, /* 6 tri_strip */ - 1, /* 7 quads */ - 0, /* 8 quadstrip */ - 0, /* 9 poly */ -}; - -static void flush_prims( radeonContextPtr rmesa ) -{ - int i,j; - struct radeon_dma_region tmp = rmesa->dma.current; - - tmp.buf->refcount++; - tmp.aos_size = rmesa->vb.vertex_size; - tmp.aos_stride = rmesa->vb.vertex_size; - tmp.aos_start = GET_START(&tmp); - - rmesa->dma.current.ptr = rmesa->dma.current.start += - (rmesa->vb.initial_counter - rmesa->vb.counter) * rmesa->vb.vertex_size * 4; - - rmesa->tcl.vertex_format = rmesa->vb.vertex_format; - rmesa->tcl.aos_components[0] = &tmp; - rmesa->tcl.nr_aos_components = 1; - rmesa->dma.flush = NULL; - - /* Optimize the primitive list: - */ - if (rmesa->vb.nrprims > 1) { - for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { - int pj = rmesa->vb.primlist[j].prim & 0xf; - int pi = rmesa->vb.primlist[i].prim & 0xf; - - if (pj == pi && discreet_gl_prim[pj] && - rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { - rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; - } - else { - j++; - if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; - } - } - rmesa->vb.nrprims = j+1; - } - - for (i = 0 ; i < rmesa->vb.nrprims; i++) { - if (RADEON_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, - _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & - PRIM_MODE_MASK ), - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end); - - radeonEmitPrimitive( rmesa->glCtx, - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end, - rmesa->vb.primlist[i].prim ); - } - - rmesa->vb.nrprims = 0; - radeonReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); -} - - -static void start_prim( radeonContextPtr rmesa, GLuint mode ) -{ - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - rmesa->vb.primlist[rmesa->vb.nrprims].start = rmesa->vb.initial_counter - rmesa->vb.counter; - rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; -} - -static void note_last_prim( radeonContextPtr rmesa, GLuint flags ) -{ - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; - rmesa->vb.primlist[rmesa->vb.nrprims].end = rmesa->vb.initial_counter - rmesa->vb.counter; - - if (++(rmesa->vb.nrprims) == RADEON_MAX_PRIMS) - flush_prims( rmesa ); - } -} - - -static void copy_vertex( radeonContextPtr rmesa, GLuint n, GLfloat *dst ) -{ - GLuint i; - GLfloat *src = (GLfloat *)(rmesa->dma.current.address + - rmesa->dma.current.ptr + - (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * - rmesa->vb.vertex_size * 4); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); - - for (i = 0 ; i < rmesa->vb.vertex_size; i++) { - dst[i] = src[i]; - } -} - -/* NOTE: This actually reads the copied vertices back from uncached - * memory. Could also use the counter/notify mechanism to populate - * tmp on the fly as vertices are generated. - */ -static GLuint copy_dma_verts( radeonContextPtr rmesa, GLfloat (*tmp)[RADEON_MAX_VERTEX_SIZE] ) -{ - GLuint ovf, i; - GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - rmesa->vb.primlist[rmesa->vb.nrprims].start; - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); - - switch( rmesa->vb.prim[0] ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - copy_vertex( rmesa, nr-1, tmp[0] ); - return 1; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - copy_vertex( rmesa, 0, tmp[0] ); - return 1; - } else { - copy_vertex( rmesa, 0, tmp[0] ); - copy_vertex( rmesa, nr-1, tmp[1] ); - return 2; - } - case GL_TRIANGLE_STRIP: - ovf = MIN2(nr, 2); - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - default: - assert(0); - return 0; - } -} - -static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (ctx->Driver.NeedFlush) - radeonVtxfmtFlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (ctx->NewState) - _mesa_update_state( ctx ); /* clear state so fell_back sticks */ - - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - ctx->Driver.NewList =_tnl_NewList; - - assert( rmesa->dma.flush == 0 ); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; -} - - -static void VFMT_FALLBACK( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE]; - GLuint i, prim; - GLuint ind = rmesa->vb.vertex_format; - GLuint nrverts; - GLfloat alpha = 1.0; - GLuint unit; - - if (RADEON_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); - return; - } - - /* Copy vertices out of dma: - */ - nrverts = copy_dma_verts( rmesa, tmp ); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - flush_prims( rmesa ); - - /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. - */ - prim = rmesa->vb.prim[0]; - ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - - assert(rmesa->dma.flush == 0); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; - CALL_Begin(GET_DISPATCH(), (prim)); - - if (rmesa->vb.installed_color_3f_sz == 4) - alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - - /* Replay saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - GLuint offset = 3; - if (ind & RADEON_CP_VC_FRMT_N0) { - CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset += 3; - } - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) { - radeon_color_t *col = (radeon_color_t *)&tmp[i][offset]; - CALL_Color4ub(GET_DISPATCH(), (col->red, col->green, col->blue, col->alpha)); - offset++; - } - else if (ind & RADEON_CP_VC_FRMT_FPALPHA) { - CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=4; - } - else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=3; - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) { - radeon_color_t *spec = (radeon_color_t *)&tmp[i][offset]; - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (spec->red, spec->green, spec->blue)); - offset++; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), &tmp[i][offset])); - offset += 2; - } - } - CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0])); - } - - /* Replay current vertex - */ - if (ind & RADEON_CP_VC_FRMT_N0) - CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr)); - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) - CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, - rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha)); - else if (ind & RADEON_CP_VC_FRMT_FPALPHA) - CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) - CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0], - rmesa->vb.floatcolorptr[1], - rmesa->vb.floatcolorptr[2], - alpha)); - else - CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red, - rmesa->vb.specptr->green, - rmesa->vb.specptr->blue)); - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), - rmesa->vb.texcoordptr[unit])); - } - } -} - -static void radeonNewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - VFMT_FALLBACK( __FUNCTION__ ); - _tnl_NewList( ctx, list, mode ); - return; -} - - -static void wrap_buffer( void ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE]; - GLuint i, nrverts; - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - /* Don't deal with parity. - */ - if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { - rmesa->vb.counter++; - rmesa->vb.initial_counter++; - return; - } - - /* Copy vertices out of dma: - */ - if (rmesa->vb.prim[0] == GL_POLYGON+1) - nrverts = 0; - else { - nrverts = copy_dma_verts( rmesa, tmp ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%d vertices to copy\n", nrverts); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - } - - /* Fire any buffered primitives - */ - flush_prims( rmesa ); - - /* Get new buffer - */ - radeonRefillCurrentDmaRegion( rmesa ); - - /* Reset counter, dmaptr - */ - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - - rmesa->dma.flush = flush_prims; - - /* Restart wrapped primitive: - */ - if (rmesa->vb.prim[0] != GL_POLYGON+1) - start_prim( rmesa, rmesa->vb.prim[0] ); - - /* Reemit saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - if (RADEON_DEBUG & DEBUG_VERTS) { - int j; - fprintf(stderr, "re-emit vertex %d to %p\n", i, (void *)rmesa->vb.dmaptr); - if (RADEON_DEBUG & DEBUG_VERBOSE) - for (j = 0 ; j < rmesa->vb.vertex_size; j++) - fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); - } - - memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); - rmesa->vb.dmaptr += rmesa->vb.vertex_size; - rmesa->vb.counter--; - } -} - - - -static GLboolean check_vtx_fmt( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLuint ind = RADEON_CP_VC_FRMT_Z; - GLuint unit; - - if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag || - (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD))) - return GL_FALSE; - - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); - - /* Make all this event-driven: - */ - if (ctx->Light.Enabled) { - ind |= RADEON_CP_VC_FRMT_N0; - - /* TODO: make this data driven: If we receive only ubytes, send - * color as ubytes. Also check if converting (with free - * checking for overflow) is cheaper than sending floats - * directly. - */ - if (ctx->Light.ColorMaterialEnabled) { - ind |= (RADEON_CP_VC_FRMT_FPCOLOR | - RADEON_CP_VC_FRMT_FPALPHA); - } - else - ind |= RADEON_CP_VC_FRMT_PKCOLOR; /* for alpha? */ - } - else { - /* TODO: make this data driven? - */ - ind |= RADEON_CP_VC_FRMT_PKCOLOR; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - ind |= RADEON_CP_VC_FRMT_PKSPEC; - } - } - - if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) { - ind |= RADEON_CP_VC_FRMT_PKSPEC; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - if (ctx->Texture.Unit[unit].TexGenEnabled) { - if (rmesa->TexGenNeedNormals[unit]) { - ind |= RADEON_CP_VC_FRMT_N0; - } - } else { - if (ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] != 1.0) { - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s: q%u\n", __FUNCTION__, unit); - return GL_FALSE; - } - ind |= RADEON_ST_BIT(unit); - } - } - } - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) - fprintf(stderr, "%s: format: 0x%x\n", __FUNCTION__, ind ); - - RADEON_NEWPRIM(rmesa); - rmesa->vb.vertex_format = ind; - rmesa->vb.vertex_size = 3; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - - rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - rmesa->vb.colorptr = NULL; - rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - rmesa->vb.specptr = NULL; - rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; - rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2]; - rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - - /* Run through and initialize the vertex components in the order - * the hardware understands: - */ - if (ind & RADEON_CP_VC_FRMT_N0) { - rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; - rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; - rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) { - rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); - } - - if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - assert(!(ind & RADEON_CP_VC_FRMT_PKCOLOR)); - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - - if (ind & RADEON_CP_VC_FRMT_FPALPHA) { - rmesa->vb.vertex_size += 1; - rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) { - rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); - /* fog ??? */ -/* UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->alpha, - radeonComputeFogFactor(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]) ); */ - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - rmesa->vb.texcoordptr[unit] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 2; - rmesa->vb.texcoordptr[unit][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0]; - rmesa->vb.texcoordptr[unit][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1]; - } - } - - if (rmesa->vb.installed_vertex_format != rmesa->vb.vertex_format) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on vertex_format change\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - rmesa->vb.installed_vertex_format = rmesa->vb.vertex_format; - } - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- success\n", __FUNCTION__); - - return GL_TRUE; -} - -void radeonVtxfmtInvalidate( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - rmesa->vb.recheck = GL_TRUE; - rmesa->vb.fell_back = GL_FALSE; -} - - -static void radeonVtxfmtValidate( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - rmesa->vb.recheck = GL_FALSE; - - if (check_vtx_fmt( ctx )) { - if (!rmesa->vb.installed) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall (new install)\n"); - - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.FlushVertices = radeonVtxfmtFlushVertices; - ctx->Driver.NewList = radeonNewList; - rmesa->vb.installed = GL_TRUE; - } - else if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: already installed", __FUNCTION__); - } - else { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - if (rmesa->vb.installed) { - if (rmesa->dma.flush) - rmesa->dma.flush( rmesa ); - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - ctx->Driver.NewList =_tnl_NewList; - rmesa->vb.installed = GL_FALSE; - } - } -} - - - -/* Materials: - */ -static void radeon_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - VFMT_FALLBACK( __FUNCTION__ ); - CALL_Materialfv(GET_DISPATCH(), (face, pname, params)); - return; - } - _mesa_noop_Materialfv( face, pname, params ); - radeonUpdateMaterial( ctx ); -} - - -/* Begin/End - */ -static void radeon_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s( %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr( mode )); - - if (mode > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - radeonValidateState( ctx ); - - if (rmesa->vb.recheck) - radeonVtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - CALL_Begin(GET_DISPATCH(), (mode)); - return; - } - - - if (rmesa->dma.flush && rmesa->vb.counter < 12) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); - flush_prims( rmesa ); - } - - /* Need to arrange to save vertices here? Or always copy from dma (yuk)? - */ - if (!rmesa->dma.flush) { -/* FIXME: what are these constants? */ - if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > - rmesa->dma.current.end) { - RADEON_NEWPRIM( rmesa ); - radeonRefillCurrentDmaRegion( rmesa ); - } - - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - rmesa->dma.flush = flush_prims; - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - } - - - rmesa->vb.prim[0] = mode; - start_prim( rmesa, mode | PRIM_BEGIN ); -} - - - -static void radeon_End( void ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - note_last_prim( rmesa, PRIM_END ); - rmesa->vb.prim[0] = GL_POLYGON+1; -} - - -/* Fallback on difficult entrypoints: - */ -#define PRE_LOOPBACK( FUNC ) \ -do { \ - if (RADEON_DEBUG & DEBUG_VFMT) \ - fprintf(stderr, "%s\n", __FUNCTION__); \ - VFMT_FALLBACK( __FUNCTION__ ); \ -} while (0) -#define TAG(x) radeon_fallback_##x -#include "vtxfmt_tmp.h" - - - -static GLboolean radeonNotifyBegin( GLcontext *ctx, GLenum p ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(!rmesa->vb.installed); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - radeonValidateState( ctx ); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (rmesa->vb.recheck) - radeonVtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- failed\n", __FUNCTION__); - return GL_FALSE; - } - - radeon_Begin( p ); - return GL_TRUE; -} - -static void radeonVtxfmtFlushVertices( GLcontext *ctx, GLuint flags ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(rmesa->vb.installed); - - if (flags & FLUSH_UPDATE_CURRENT) { - radeon_copy_to_current( ctx ); - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on update_current\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - } - - if (flags & FLUSH_STORED_VERTICES) { - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - assert (rmesa->dma.flush == 0 || - rmesa->dma.flush == flush_prims); - if (rmesa->dma.flush == flush_prims) - flush_prims( RADEON_CONTEXT( ctx ) ); - ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; - } -} - - - -/* At this point, don't expect very many versions of each function to - * be generated, so not concerned about freeing them? - */ - - -void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Hook in chooser functions for codegen, etc: - */ - radeonVtxfmtInitChoosers( vfmt ); - - /* Handled fully in supported states, but no codegen: - */ - vfmt->Materialfv = radeon_Materialfv; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = radeon_Begin; - vfmt->End = radeon_End; - - /* Fallback for performance reasons: (Fix with cva/elt path here and - * dmatmp2.h style primitive-merging) - * - * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow - * a driver-hook. - */ - vfmt->DrawArrays = radeon_fallback_DrawArrays; - vfmt->DrawElements = radeon_fallback_DrawElements; - vfmt->DrawRangeElements = radeon_fallback_DrawRangeElements; - - /* Active but unsupported -- fallback if we receive these: - */ - vfmt->CallList = radeon_fallback_CallList; - vfmt->CallLists = radeon_fallback_CallLists; - vfmt->EvalCoord1f = radeon_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = radeon_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = radeon_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = radeon_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = radeon_fallback_EvalMesh1; - vfmt->EvalMesh2 = radeon_fallback_EvalMesh2; - vfmt->EvalPoint1 = radeon_fallback_EvalPoint1; - vfmt->EvalPoint2 = radeon_fallback_EvalPoint2; - vfmt->TexCoord3f = radeon_fallback_TexCoord3f; - vfmt->TexCoord3fv = radeon_fallback_TexCoord3fv; - vfmt->TexCoord4f = radeon_fallback_TexCoord4f; - vfmt->TexCoord4fv = radeon_fallback_TexCoord4fv; - vfmt->MultiTexCoord3fARB = radeon_fallback_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = radeon_fallback_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = radeon_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = radeon_fallback_MultiTexCoord4fvARB; - vfmt->Vertex4f = radeon_fallback_Vertex4f; - vfmt->Vertex4fv = radeon_fallback_Vertex4fv; - vfmt->VertexAttrib1fNV = radeon_fallback_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = radeon_fallback_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = radeon_fallback_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = radeon_fallback_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = radeon_fallback_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = radeon_fallback_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = radeon_fallback_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = radeon_fallback_VertexAttrib4fvNV; - vfmt->FogCoordfEXT = radeon_fallback_FogCoordfEXT; - vfmt->FogCoordfvEXT = radeon_fallback_FogCoordfvEXT; - - (void)radeon_fallback_vtxfmt; - - TNL_CONTEXT(ctx)->Driver.NotifyBegin = radeonNotifyBegin; - - rmesa->vb.enabled = 1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - rmesa->vb.primflags = 0; - - make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4f ); - make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3f ); - make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); - - radeonInitCodegen( &rmesa->vb.codegen, useCodegen ); -} - -static void free_funcs( struct dynfn *l ) -{ - struct dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - _mesa_exec_free( f->code ); - _mesa_free( f ); - } -} - - - -void radeonVtxfmtMakeCurrent( GLcontext *ctx ) -{ -} - - -void radeonVtxfmtDestroy( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - count_funcs( rmesa ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); - free_funcs( &rmesa->vb.dfn_cache.Color4ub ); - free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color3ub ); - free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color4f ); - free_funcs( &rmesa->vb.dfn_cache.Color4fv ); - free_funcs( &rmesa->vb.dfn_cache.Color3f ); - free_funcs( &rmesa->vb.dfn_cache.Color3fv ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - free_funcs( &rmesa->vb.dfn_cache.Normal3f ); - free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -} - diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h deleted file mode 100644 index a656e49e445..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h +++ /dev/null @@ -1,120 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.h,v 1.3 2002/12/21 17:02:16 dawes Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __RADEON_VTXFMT_H__ -#define __RADEON_VTXFMT_H__ - -#include "radeon_context.h" - - -extern void radeonVtxfmtUpdate( GLcontext *ctx ); -extern void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen ); -extern void radeonVtxfmtInvalidate( GLcontext *ctx ); -extern void radeonVtxfmtDestroy( GLcontext *ctx ); -extern void radeonVtxfmtInitChoosers( GLvertexformat *vfmt ); - -extern void radeonVtxfmtMakeCurrent( GLcontext *ctx ); -extern void radeonVtxfmtUnbindContext( GLcontext *ctx ); - -extern void radeon_copy_to_current( GLcontext *ctx ); - -#define DFN( FUNC, CACHE) \ -do { \ - char *start = (char *)&FUNC; \ - char *end = (char *)&FUNC##_end; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key = key; \ - dfn->code = _mesa_exec_malloc( end - start ); \ - _mesa_memcpy(dfn->code, start, end - start); \ -} \ -while ( 0 ) - -#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - int *icode = (int *)(CODE+OFFSET); \ - assert (*icode == CHECKVAL); \ - *icode = (int)NEWVAL; \ -} while (0) - - -/* Useful for figuring out the offsets: - */ -#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \ - fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__, \ - __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL)); \ - *(int *)(CODE+OFFSET) = (int)(NEWVAL); \ - OFFSET += 4; \ -} while (0) - -/* - */ -void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen ); -void radeonInitX86Codegen( struct dfn_generators *gen ); -void radeonInitSSECodegen( struct dfn_generators *gen ); - - - -/* Defined in radeon_vtxfmt_x86.c - */ -struct dynfn *radeon_makeX86Vertex2f( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex2fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4ub( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4ubv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3ub( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3ubv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4f( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3ubEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3ubvEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3fEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3fvEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86Normal3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Normal3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord2f( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord1f( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord1fv( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord1fARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord1fvARB( GLcontext *, int ); - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c deleted file mode 100644 index aac029aa0e4..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c +++ /dev/null @@ -1,924 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_c.c,v 1.2 2002/12/16 16:18:59 dawes Exp $ */ -/************************************************************************** - -Copyright 2002 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "simple_list.h" -#include "api_noop.h" -#include "vtxfmt.h" - -#include "radeon_vtxfmt.h" - -#include "dispatch.h" - -/* Fallback versions of all the entrypoints for situations where - * codegen isn't available. This is still a lot faster than the - * vb/pipeline implementation in Mesa. - */ -static void radeon_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = *(int *)&z; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = *(int *)&v[2]; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = *(int *)&rmesa->vb.vertex[i]; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -#if 0 -/* Color for ubyte (packed) color formats: - */ -static void radeon_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void radeon_Color3ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} - -static void radeon_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = a; -} - -static void radeon_Color4ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v); -} -#endif /* 0 */ - -static void radeon_Color3f_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void radeon_Color3fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -static void radeon_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a ); -} - -static void radeon_Color4fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] ); -} - - -/* Color for float color+alpha formats: - */ -#if 0 -static void radeon_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void radeon_Color3ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} - -static void radeon_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = UBYTE_TO_FLOAT(a); -} - -static void radeon_Color4ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void radeon_Color3f_4f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void radeon_Color3fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - -static void radeon_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = a; -} - -static void radeon_Color4fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = v[3]; -} - - -/* Color for float color formats: - */ -#if 0 -static void radeon_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); -} - -static void radeon_Color3ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); -} - -static void radeon_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a); -} - -static void radeon_Color4ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void radeon_Color3f_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; -} - -static void radeon_Color3fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - -static void radeon_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a; -} - -static void radeon_Color4fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3]; -} - - -/* Secondary Color: - */ -#if 0 -static void radeon_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void radeon_SecondaryColor3ubvEXT_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} -#endif /* 0 */ - -static void radeon_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void radeon_SecondaryColor3fvEXT_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -#if 0 -static void radeon_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void radeon_SecondaryColor3ubvEXT_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} -#endif /* 0 */ - -static void radeon_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void radeon_SecondaryColor3fvEXT_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - - -/* Normal - */ -static void radeon_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = n0; - dest[1] = n1; - dest[2] = n2; -} - -static void radeon_Normal3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - - -/* TexCoord - */ -static void radeon_TexCoord1f( GLfloat s ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = s; - dest[1] = 0; -} - -static void radeon_TexCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = v[0]; - dest[1] = 0; -} - -static void radeon_TexCoord2f( GLfloat s, GLfloat t ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = s; - dest[1] = t; -} - -static void radeon_TexCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = v[0]; - dest[1] = v[1]; -} - - -/* MultiTexcoord - * - * Technically speaking, these functions should subtract GL_TEXTURE0 from - * \c target before masking and using it. The value of GL_TEXTURE0 is 0x84C0, - * which has the low-order 5 bits 0. For all possible valid values of - * \c target. Subtracting GL_TEXTURE0 has the net effect of masking \c target - * with 0x1F. Masking with 0x1F and then masking with 0x01 is redundant, so - * the subtraction has been omitted. - */ - -static void radeon_MultiTexCoord1fARB( GLenum target, GLfloat s ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = s; - dest[1] = 0; -} - -static void radeon_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = v[0]; - dest[1] = 0; -} - -static void radeon_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = s; - dest[1] = t; -} - -static void radeon_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = v[0]; - dest[1] = v[1]; -} - -static struct dynfn *lookup( struct dynfn *l, int key ) -{ - struct dynfn *f; - - foreach( f, l ) { - if (f->key == key) - return f; - } - - return NULL; -} - -/* Can't use the loopback template for this: - */ - -#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, radeon_##FN); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* For the _3f case, only allow one color function to be hooked in at - * a time. Eventually, use a similar mechanism to allow selecting the - * color component of the vertex format based on client behaviour. - * - * Note: Perform these actions even if there is a codegen or cached - * codegen version of the chosen function. - */ -#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn; \ - \ - if (rmesa->vb.vertex_format & ACTIVE_PKCOLOR) { \ - SET_ ## FN (ctx->Exec, radeon_##FN##_ub); \ - } \ - else if ((rmesa->vb.vertex_format & \ - (ACTIVE_FPCOLOR|ACTIVE_FPALPHA)) == ACTIVE_FPCOLOR) { \ - \ - if (rmesa->vb.installed_color_3f_sz != NR) { \ - rmesa->vb.installed_color_3f_sz = NR; \ - if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \ - radeon_copy_to_current( ctx ); \ - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \ - CALL_ ## FN (ctx->Exec, ARGS2); \ - return; \ - } \ - } \ - \ - SET_ ## FN (ctx->Exec, radeon_##FN##_3f); \ - } \ - else { \ - SET_ ## FN (ctx->Exec, radeon_##FN##_4f); \ - } \ - \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \ - \ - if (dfn) { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \ - } \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* Right now there are both _ub and _3f versions of the secondary color - * functions. Currently, we only set-up the hardware to use the _ub versions. - * The _3f versions are needed for the cases where secondary color isn't used - * in the vertex format, but it still needs to be stored in the context - * state vector. - */ -#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, ((rmesa->vb.vertex_format & ACTIVE_PKSPEC) != 0) \ - ? radeon_##FN##_ub : radeon_##FN##_3f); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - - - -/* Shorthands - */ -#define ACTIVE_XYZW (RADEON_CP_VC_FRMT_W0|RADEON_CP_VC_FRMT_Z) -#define ACTIVE_NORM RADEON_CP_VC_FRMT_N0 - -#define ACTIVE_PKCOLOR RADEON_CP_VC_FRMT_PKCOLOR -#define ACTIVE_FPCOLOR RADEON_CP_VC_FRMT_FPCOLOR -#define ACTIVE_FPALPHA RADEON_CP_VC_FRMT_FPALPHA -#define ACTIVE_COLOR (ACTIVE_FPCOLOR|ACTIVE_PKCOLOR) - -#define ACTIVE_PKSPEC RADEON_CP_VC_FRMT_PKSPEC -#define ACTIVE_FPSPEC RADEON_CP_VC_FRMT_FPSPEC -#define ACTIVE_SPEC (ACTIVE_FPSPEC|ACTIVE_PKSPEC) - -#define ACTIVE_ST0 RADEON_CP_VC_FRMT_ST0 -#define ACTIVE_ST1 RADEON_CP_VC_FRMT_ST1 -#define ACTIVE_ST2 RADEON_CP_VC_FRMT_ST2 -#define ACTIVE_ST_ALL (RADEON_CP_VC_FRMT_ST1|RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST2) - -/* Each codegen function should be able to be fully specified by a - * subsetted version of rmesa->vb.vertex_format. - */ -#define MASK_NORM (ACTIVE_XYZW) -#define MASK_COLOR (MASK_NORM|ACTIVE_NORM) -#define MASK_SPEC (MASK_COLOR|ACTIVE_COLOR) -#define MASK_ST0 (MASK_SPEC|ACTIVE_SPEC) -#define MASK_ST1 (MASK_ST0|ACTIVE_ST0) -#define MASK_ST2 (MASK_ST1|ACTIVE_ST1) -#define MASK_ST_ALL (MASK_ST2|ACTIVE_ST2) -#define MASK_VERTEX (MASK_ST_ALL|ACTIVE_FPALPHA) - - -typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat ); -typedef void (*p3f)( GLfloat, GLfloat, GLfloat ); -typedef void (*p2f)( GLfloat, GLfloat ); -typedef void (*p1f)( GLfloat ); -typedef void (*pe2f)( GLenum, GLfloat, GLfloat ); -typedef void (*pe1f)( GLenum, GLfloat ); -typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); -typedef void (*p3ub)( GLubyte, GLubyte, GLubyte ); -typedef void (*pfv)( const GLfloat * ); -typedef void (*pefv)( GLenum, const GLfloat * ); -typedef void (*pubv)( const GLubyte * ); - - -CHOOSE(Normal3f, p3f, MASK_NORM, ACTIVE_NORM, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Normal3fv, pfv, MASK_NORM, ACTIVE_NORM, - (const GLfloat *v), (v)) - -#if 0 -CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, ACTIVE_COLOR, - (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d)) -CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, ACTIVE_COLOR, - (const GLubyte *v), (v)) -CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, ACTIVE_COLOR, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, ACTIVE_COLOR, - (const GLubyte *v), (v)) -#endif - -CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, ACTIVE_COLOR, - (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d)) -CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, ACTIVE_COLOR, - (const GLfloat *v), (v)) -CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, ACTIVE_COLOR, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, ACTIVE_COLOR, - (const GLfloat *v), (v)) - - -#if 0 -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, ACTIVE_SPEC, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, ACTIVE_SPEC, - (const GLubyte *v), (v)) -#endif -CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, ACTIVE_SPEC, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, ACTIVE_SPEC, - (const GLfloat *v), (v)) - -CHOOSE(TexCoord2f, p2f, MASK_ST0, ACTIVE_ST0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(TexCoord2fv, pfv, MASK_ST0, ACTIVE_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord1f, p1f, MASK_ST0, ACTIVE_ST0, - (GLfloat a), (a)) -CHOOSE(TexCoord1fv, pfv, MASK_ST0, ACTIVE_ST0, - (const GLfloat *v), (v)) - -CHOOSE(MultiTexCoord2fARB, pe2f, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,GLfloat a,GLfloat b), (u,a,b)) -CHOOSE(MultiTexCoord2fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord1fARB, pe1f, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,GLfloat a), (u,a)) -CHOOSE(MultiTexCoord1fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,const GLfloat *v), (u,v)) - -CHOOSE(Vertex3f, p3f, MASK_VERTEX, MASK_VERTEX, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Vertex3fv, pfv, MASK_VERTEX, MASK_VERTEX, - (const GLfloat *v), (v)) -CHOOSE(Vertex2f, p2f, MASK_VERTEX, MASK_VERTEX, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(Vertex2fv, pfv, MASK_VERTEX, MASK_VERTEX, - (const GLfloat *v), (v)) - - - - - -void radeonVtxfmtInitChoosers( GLvertexformat *vfmt ) -{ - vfmt->Color3f = choose_Color3f; - vfmt->Color3fv = choose_Color3fv; - vfmt->Color4f = choose_Color4f; - vfmt->Color4fv = choose_Color4fv; - vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT; - vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB; - vfmt->Normal3f = choose_Normal3f; - vfmt->Normal3fv = choose_Normal3fv; - vfmt->TexCoord1f = choose_TexCoord1f; - vfmt->TexCoord1fv = choose_TexCoord1fv; - vfmt->TexCoord2f = choose_TexCoord2f; - vfmt->TexCoord2fv = choose_TexCoord2fv; - vfmt->Vertex2f = choose_Vertex2f; - vfmt->Vertex2fv = choose_Vertex2fv; - vfmt->Vertex3f = choose_Vertex3f; - vfmt->Vertex3fv = choose_Vertex3fv; - -#if 0 - vfmt->Color3ub = choose_Color3ub; - vfmt->Color3ubv = choose_Color3ubv; - vfmt->Color4ub = choose_Color4ub; - vfmt->Color4ubv = choose_Color4ubv; - vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT; -#endif -} - - -static struct dynfn *codegen_noop( GLcontext *ctx, int key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen ) -{ - gen->Vertex3f = codegen_noop; - gen->Vertex3fv = codegen_noop; - gen->Color4ub = codegen_noop; - gen->Color4ubv = codegen_noop; - gen->Normal3f = codegen_noop; - gen->Normal3fv = codegen_noop; - gen->TexCoord2f = codegen_noop; - gen->TexCoord2fv = codegen_noop; - gen->MultiTexCoord2fARB = codegen_noop; - gen->MultiTexCoord2fvARB = codegen_noop; - gen->Vertex2f = codegen_noop; - gen->Vertex2fv = codegen_noop; - gen->Color3ub = codegen_noop; - gen->Color3ubv = codegen_noop; - gen->Color4f = codegen_noop; - gen->Color4fv = codegen_noop; - gen->Color3f = codegen_noop; - gen->Color3fv = codegen_noop; - gen->SecondaryColor3fEXT = codegen_noop; - gen->SecondaryColor3fvEXT = codegen_noop; - gen->SecondaryColor3ubEXT = codegen_noop; - gen->SecondaryColor3ubvEXT = codegen_noop; - gen->TexCoord1f = codegen_noop; - gen->TexCoord1fv = codegen_noop; - gen->MultiTexCoord1fARB = codegen_noop; - gen->MultiTexCoord1fvARB = codegen_noop; - - if (useCodegen) { -#if defined(USE_X86_ASM) - radeonInitX86Codegen( gen ); -#endif - -#if defined(USE_SSE_ASM) - radeonInitSSECodegen( gen ); -#endif - } -} diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c deleted file mode 100644 index 0f0fc9e0653..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c +++ /dev/null @@ -1,236 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:58 alanh Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "radeon_vtxfmt.h" - -#if defined(USE_SSE_ASM) -#include "x86/common_x86_asm.h" - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN( _sse_Attribute2fv ); -EXTERN( _sse_Attribute2f ); -EXTERN( _sse_Attribute3fv ); -EXTERN( _sse_Attribute3f ); -EXTERN( _sse_MultiTexCoord2fv ); -EXTERN( _sse_MultiTexCoord2f ); -EXTERN( _sse_MultiTexCoord2fv_2 ); -EXTERN( _sse_MultiTexCoord2f_2 ); - -/* Build specialized versions of the immediate calls on the fly for - * the current state. - */ - -static struct dynfn *radeon_makeSSEAttribute2fv( struct dynfn * cache, int key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 10, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute2f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute2f, (*cache) ); - FIXUP(dfn->code, 8, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute3fv( struct dynfn * cache, int key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 13, 0x0, (int)dest); - FIXUP(dfn->code, 18, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute3f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute3f, (*cache) ); - FIXUP(dfn->code, 12, 0x0, (int)dest); - FIXUP(dfn->code, 17, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn * radeon_makeSSENormal3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *radeon_makeSSENormal3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *radeon_makeSSEColor3fv( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *radeon_makeSSEColor3f( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *radeon_makeSSETexCoord2fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *radeon_makeSSETexCoord2f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ -static struct dynfn *radeon_makeSSEMultiTexCoord2fv( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -static struct dynfn *radeon_makeSSEMultiTexCoord2f( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void radeonInitSSECodegen( struct dfn_generators *gen ) -{ - if ( cpu_has_xmm ) { - gen->Normal3fv = (void *) radeon_makeSSENormal3fv; - gen->Normal3f = (void *) radeon_makeSSENormal3f; - gen->Color3fv = (void *) radeon_makeSSEColor3fv; - gen->Color3f = (void *) radeon_makeSSEColor3f; - gen->TexCoord2fv = (void *) radeon_makeSSETexCoord2fv; - gen->TexCoord2f = (void *) radeon_makeSSETexCoord2f; -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ - gen->MultiTexCoord2fvARB = (void *) radeon_makeSSEMultiTexCoord2fv; - gen->MultiTexCoord2fARB = (void *) radeon_makeSSEMultiTexCoord2f; -#endif - } -} - -#else - -void radeonInitSSECodegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c deleted file mode 100644 index 529e79065e9..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c +++ /dev/null @@ -1,440 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_x86.c,v 1.2 2002/12/21 17:02:16 dawes Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "radeon_vtxfmt.h" - -#if defined(USE_X86_ASM) - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN ( _x86_Attribute2fv ); -EXTERN ( _x86_Attribute2f ); -EXTERN ( _x86_Attribute3fv ); -EXTERN ( _x86_Attribute3f ); -EXTERN ( _x86_Vertex3fv_6 ); -EXTERN ( _x86_Vertex3fv_8 ); -EXTERN ( _x86_Vertex3fv ); -EXTERN ( _x86_Vertex3f_4 ); -EXTERN ( _x86_Vertex3f_6 ); -EXTERN ( _x86_Vertex3f ); -EXTERN ( _x86_Color4ubv_ub ); -EXTERN ( _x86_Color4ubv_4f ); -EXTERN ( _x86_Color4ub_ub ); -EXTERN ( _x86_MultiTexCoord2fv ); -EXTERN ( _x86_MultiTexCoord2fv_2 ); -EXTERN ( _x86_MultiTexCoord2f ); -EXTERN ( _x86_MultiTexCoord2f_2 ); - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -struct dynfn *radeon_makeX86Vertex3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 4: { - - DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify); - break; - } - case 6: { - - DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify); - break; - } - default: { - - DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - - - -struct dynfn *radeon_makeX86Vertex3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 6: { - - DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - case 8: { - - DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]); - FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]); - FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - - default: { - - DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute2fv( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 11, 0x0, (int)dest); - FIXUP(dfn->code, 16, 0x4, 4+(int)dest); - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute2f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute2f, (*cache) ); - FIXUP(dfn->code, 1, 0x0, (int)dest); - - return dfn; -} - - -static struct dynfn * -radeon_makeX86Attribute3fv( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute3f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute3f, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -struct dynfn *radeon_makeX86Normal3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *radeon_makeX86Normal3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *radeon_makeX86Color4ubv( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if (key & RADEON_CP_VC_FRMT_PKCOLOR) { - DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr); - return dfn; - } - else { - - DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab); - FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr); - FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4); - FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8); - FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12); - return dfn; - } -} - -struct dynfn *radeon_makeX86Color4ub( GLcontext *ctx, int key ) -{ - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if (key & RADEON_CP_VC_FRMT_PKCOLOR) { - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr); - FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1); - FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2); - FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3); - return dfn; - } - else - return NULL; -} - - -struct dynfn *radeon_makeX86Color3fv( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -struct dynfn *radeon_makeX86Color3f( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - - - -struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *radeon_makeX86TexCoord2f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ -struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } else { - DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *ctx, - int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } - else { - /* Note: this might get generated multiple times, even though the - * actual emitted code is the same. - */ - DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void radeonInitX86Codegen( struct dfn_generators *gen ) -{ - gen->Vertex3f = radeon_makeX86Vertex3f; - gen->Vertex3fv = radeon_makeX86Vertex3fv; - gen->Color4ub = radeon_makeX86Color4ub; /* PKCOLOR only */ - gen->Color4ubv = radeon_makeX86Color4ubv; /* PKCOLOR only */ - gen->Normal3f = radeon_makeX86Normal3f; - gen->Normal3fv = radeon_makeX86Normal3fv; - gen->TexCoord2f = radeon_makeX86TexCoord2f; - gen->TexCoord2fv = radeon_makeX86TexCoord2fv; -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ - gen->MultiTexCoord2fARB = radeon_makeX86MultiTexCoord2fARB; - gen->MultiTexCoord2fvARB = radeon_makeX86MultiTexCoord2fvARB; -#endif - gen->Color3f = radeon_makeX86Color3f; - gen->Color3fv = radeon_makeX86Color3fv; - - /* Not done: - */ -/* gen->Vertex2f = radeon_makeX86Vertex2f; */ -/* gen->Vertex2fv = radeon_makeX86Vertex2fv; */ -/* gen->Color3ub = radeon_makeX86Color3ub; */ -/* gen->Color3ubv = radeon_makeX86Color3ubv; */ -/* gen->Color4f = radeon_makeX86Color4f; */ -/* gen->Color4fv = radeon_makeX86Color4fv; */ -/* gen->TexCoord1f = radeon_makeX86TexCoord1f; */ -/* gen->TexCoord1fv = radeon_makeX86TexCoord1fv; */ -/* gen->MultiTexCoord1fARB = radeon_makeX86MultiTexCoord1fARB; */ -/* gen->MultiTexCoord1fvARB = radeon_makeX86MultiTexCoord1fvARB; */ -} - - -#else - -void radeonInitX86Codegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S b/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S deleted file mode 100644 index 1b433491aa8..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S +++ /dev/null @@ -1,498 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxtmp_x86.S,v 1.1 2002/10/30 12:51:58 alanh Exp $ */ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#define GLOBL( x ) \ -.globl x; \ -x: - -.data -.align 4 - -/* - vertex 3f vertex size 4 -*/ - -GLOBL ( _x86_Vertex3f_4 ) - movl (0), %ecx - movl 4(%esp), %eax - movl 8(%esp), %edx - movl %eax, (%ecx) - movl %edx, 4(%ecx) - movl 12(%esp), %eax - movl (0), %edx - movl %eax, 8(%ecx) - movl %edx, 12(%ecx) - movl (0), %eax - addl $16, %ecx - dec %eax - movl %ecx, (0) - movl %eax, (0) - je .1 - ret -.1: jmp *0 - -GLOBL ( _x86_Vertex3f_4_end ) - -/* - vertex 3f vertex size 6 -*/ -GLOBL ( _x86_Vertex3f_6 ) - push %edi - movl (0), %edi - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - movl (0), %eax - movl (0), %edx - movl (0), %ecx - movl %eax, 12(%edi) - movl %edx, 16(%edi) - movl %ecx, 20(%edi) - addl $24, %edi - movl (0), %eax - movl %edi, (0) - dec %eax - pop %edi - movl %eax, (0) - je .2 - ret -.2: jmp *0 -GLOBL ( _x86_Vertex3f_6_end ) -/* - vertex 3f generic size -*/ -GLOBL ( _x86_Vertex3f ) - push %edi - push %esi - movl $0, %esi - movl (0), %edi - movl 12(%esp), %eax - movl 16(%esp), %edx - movl 20(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - addl $12, %edi - movl $0, %ecx - repz - movsl %ds:(%esi), %es:(%edi) - movl (0), %eax - movl %edi, (0) - dec %eax - movl %eax, (0) - pop %esi - pop %edi - je .3 - ret -.3: jmp *0 - -GLOBL ( _x86_Vertex3f_end ) - -/* - Vertex 3fv vertex size 6 -*/ -GLOBL ( _x86_Vertex3fv_6 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx, (%eax) - movl 4(%ecx), %edx - movl 8(%ecx), %ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (36), %edx - movl %edx, 20(%eax) - addl $24, %eax - movl %eax, 0 - movl 4, %eax - dec %eax - movl %eax, 4 - je .4 - ret -.4: jmp *8 - -GLOBL ( _x86_Vertex3fv_6_end ) - -/* - Vertex 3fv vertex size 8 -*/ -GLOBL ( _x86_Vertex3fv_8 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx ,(%eax) - movl 4(%ecx) ,%edx - movl 8(%ecx) ,%ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 20(%eax) - movl %ecx, 24(%eax) - movl (36), %edx - movl %edx, 28(%eax) - addl $32, %eax - movl %eax, (0) - movl 4, %eax - dec %eax - movl %eax, (4) - je .5 - ret -.5: jmp *8 - -GLOBL ( _x86_Vertex3fv_8_end ) - -/* - Vertex 3fv generic vertex size -*/ -GLOBL ( _x86_Vertex3fv ) - movl 4(%esp), %edx - push %edi - push %esi - movl (0x1010101), %edi - movl (%edx), %eax - movl 4(%edx), %ecx - movl 8(%edx), %esi - movl %eax, (%edi) - movl %ecx, 4(%edi) - movl %esi, 8(%edi) - addl $12, %edi - movl $6, %ecx - movl $0x58, %esi - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, (0x1010101) - movl (0x2020202), %eax - pop %esi - pop %edi - dec %eax - movl %eax, (0x2020202) - je .6 - ret -.6: jmp *0 -GLOBL ( _x86_Vertex3fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL ( _x86_Attribute2f ) - movl $0x0, %edx - movl 4(%esp), %eax - movl 8(%esp), %ecx - movl %eax, (%edx) - movl %ecx, 4(%edx) - ret -GLOBL ( _x86_Attribute2f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _x86_Attribute2fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %eax /* load v[1] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %eax, 4 /* store v[1] to current vertex */ - ret -GLOBL ( _x86_Attribute2fv_end ) - - -/** - * Generic handler for 3 float format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL ( _x86_Attribute3f ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - movl 12(%esp), %eax - movl %ecx, 0 - movl %edx, 4 - movl %eax, 8 - ret -GLOBL ( _x86_Attribute3f_end ) - -/** - * Generic handler for 3 float vector format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL( _x86_Attribute3fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %edx /* load v[1] */ - movl 8(%eax), %eax /* load v[2] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %edx, 4 /* store v[1] to current vertex */ - movl %eax, 8 /* store v[2] to current vertex */ - ret -GLOBL ( _x86_Attribute3fv_end ) - - -/* - Color 4ubv_ub -*/ -GLOBL ( _x86_Color4ubv_ub ) - movl 4(%esp), %eax - movl $0x12345678, %edx - movl (%eax), %eax - movl %eax, (%edx) - ret -GLOBL ( _x86_Color4ubv_ub_end ) - -/* - Color 4ubv 4f -*/ -GLOBL ( _x86_Color4ubv_4f ) - push %ebx - movl $0, %edx - xor %eax, %eax - xor %ecx, %ecx - movl 8(%esp), %ebx - movl (%ebx), %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4),%eax - movl (%edx,%ecx,4),%ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - xor %eax, %eax - xor %ecx, %ecx - shr $16, %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4), %eax - movl (%edx,%ecx,4), %ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - pop %ebx - ret -GLOBL ( _x86_Color4ubv_4f_end ) - -/* - - Color4ub_ub -*/ -GLOBL( _x86_Color4ub_ub ) - push %ebx - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl 20(%esp), %ebx - mov %al, (0) - mov %dl, (0) - mov %cl, (0) - mov %bl, (0) - pop %ebx - ret -GLOBL( _x86_Color4ub_ub_end ) - - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movl (%ecx), %edx - shl $3, %eax - movl 4(%ecx), %ecx - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ - -GLOBL( _x86_MultiTexCoord2fv_2 ) - movl 4(%esp,1), %eax - movl 8(%esp,1), %ecx - and $3, %eax - movl 0(,%eax,4), %edx - movl (%ecx), %eax - movl %eax, (%edx) - movl 4(%ecx), %eax - movl %eax, 4(%edx) - ret -GLOBL( _x86_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2f ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp), %ecx - and $3, %eax - shl $3, %eax - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _x86_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp,1), %ecx - and $3,%eax - movl 0(,%eax,4), %eax - movl %edx, (%eax) - movl %ecx, 4(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_2_end ) - -#if defined(USE_SSE_ASM) -/** - * This can be used as a template for either Color3fv (when the color - * target is also a 3f) or Normal3fv. - */ - -GLOBL( _sse_Attribute3fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movl 8(%eax), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3fv_end ) - -/** - * This can be used as a template for either Color3f (when the color - * target is also a 3f) or Normal3f. - */ - -GLOBL( _sse_Attribute3f ) - movlps 4(%esp), %xmm0 - movl 12(%esp), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _sse_Attribute2fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL( _sse_Attribute2f ) - movlps 4(%esp), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2f_end ) - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movlps (%ecx), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ -GLOBL( _sse_MultiTexCoord2fv_2 ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movl 0(,%eax,4), %edx - movlps (%ecx), %xmm0 - movlps %xmm0, (%edx) - ret -GLOBL( _sse_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2f ) - movl 4(%esp), %eax - and $3, %eax - movlps 8(%esp), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _sse_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movlps 8(%esp), %xmm0 - and $3,%eax - movl 0(,%eax,4), %eax - movlps %xmm0, (%eax) - ret -GLOBL( _sse_MultiTexCoord2f_2_end ) -#endif - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/drivers/dri/s3v/s3v_context.c b/src/mesa/drivers/dri/s3v/s3v_context.c index 7b0aa0daee0..2d2f704ad77 100644 --- a/src/mesa/drivers/dri/s3v/s3v_context.c +++ b/src/mesa/drivers/dri/s3v/s3v_context.c @@ -6,7 +6,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -139,7 +139,7 @@ GLboolean s3vCreateContext(const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/s3v/s3v_state.c b/src/mesa/drivers/dri/s3v/s3v_state.c index fcea901c1c9..b86b618c117 100644 --- a/src/mesa/drivers/dri/s3v/s3v_state.c +++ b/src/mesa/drivers/dri/s3v/s3v_state.c @@ -10,7 +10,7 @@ #include "colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" /* #define DEBUG(str) printf str */ @@ -825,7 +825,7 @@ static void s3vDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); S3V_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index 533424cdeab..c451f7452bf 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -13,7 +13,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" /* #define DEBUG(str) printf str */ @@ -38,7 +38,7 @@ s3vDestroyContext(__DRIcontextPrivate *driContextPriv) if (vmesa) { _swsetup_DestroyContext( vmesa->glCtx ); _tnl_DestroyContext( vmesa->glCtx ); - _ac_DestroyContext( vmesa->glCtx ); + _vbo_DestroyContext( vmesa->glCtx ); _swrast_DestroyContext( vmesa->glCtx ); s3vFreeVB( vmesa->glCtx ); diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index f51e321a4a6..ad79b9235c1 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -40,7 +40,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -509,7 +509,7 @@ savageCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -599,7 +599,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext(imesa->glCtx ); _tnl_DestroyContext( imesa->glCtx ); - _ac_DestroyContext( imesa->glCtx ); + _vbo_DestroyContext( imesa->glCtx ); _swrast_DestroyContext( imesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 2f20dc23b6e..741a9dda4f7 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -41,7 +41,7 @@ #include "savage_bci.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1673,7 +1673,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); SAVAGE_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c index 6bc2c6de3bf..08402fb3e2a 100644 --- a/src/mesa/drivers/dri/sis/sis6326_state.c +++ b/src/mesa/drivers/dri/sis/sis6326_state.c @@ -37,7 +37,7 @@ #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -645,7 +645,7 @@ sis6326DDInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); smesa->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index a300a080ec0..89b81da347a 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -53,7 +53,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -306,7 +306,7 @@ sisCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -353,7 +353,7 @@ sisDestroyContext ( __DRIcontextPrivate *driContextPriv ) if ( smesa != NULL ) { _swsetup_DestroyContext( smesa->glCtx ); _tnl_DestroyContext( smesa->glCtx ); - _ac_DestroyContext( smesa->glCtx ); + _vbo_DestroyContext( smesa->glCtx ); _swrast_DestroyContext( smesa->glCtx ); if (smesa->using_agp) diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 2a10a5fbf62..33a2f089b82 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -707,7 +707,7 @@ sisDDInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); smesa->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c index bd9dade89b5..a9163f49a8f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c @@ -49,7 +49,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -328,7 +328,7 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -609,7 +609,7 @@ tdfxDestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( fxMesa->glCtx ); _tnl_DestroyContext( fxMesa->glCtx ); - _ac_DestroyContext( fxMesa->glCtx ); + _vbo_DestroyContext( fxMesa->glCtx ); _swrast_DestroyContext( fxMesa->glCtx ); tdfxFreeVB( fxMesa->glCtx ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 59e6549e5ef..42cb5dfaa38 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -46,7 +46,7 @@ #include "teximage.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -1234,7 +1234,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); TDFX_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c index d3806586475..dbbd1ac0c69 100644 --- a/src/mesa/drivers/dri/trident/trident_context.c +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -30,7 +30,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -143,7 +143,7 @@ tridentCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -183,7 +183,7 @@ tridentDestroyContext(__DRIcontextPrivate *driContextPriv) if (tmesa) { _swsetup_DestroyContext( tmesa->glCtx ); _tnl_DestroyContext( tmesa->glCtx ); - _ac_DestroyContext( tmesa->glCtx ); + _vbo_DestroyContext( tmesa->glCtx ); _swrast_DestroyContext( tmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/trident/trident_state.c b/src/mesa/drivers/dri/trident/trident_state.c index 037cce5f862..5303bd422ed 100644 --- a/src/mesa/drivers/dri/trident/trident_state.c +++ b/src/mesa/drivers/dri/trident/trident_state.c @@ -26,7 +26,7 @@ */ #include "trident_context.h" #include "trident_lock.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -468,7 +468,7 @@ tridentDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); TRIDENT_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 49c24656551..bc5a414df60 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -42,7 +42,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -583,7 +583,7 @@ viaCreateContext(const __GLcontextModes *visual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); @@ -708,7 +708,7 @@ viaDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext(vmesa->glCtx); _tnl_DestroyContext(vmesa->glCtx); - _ac_DestroyContext(vmesa->glCtx); + _vbo_DestroyContext(vmesa->glCtx); _swrast_DestroyContext(vmesa->glCtx); /* free the Mesa context */ _mesa_destroy_context(vmesa->glCtx); diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index 2c9cfca522e..30b9dc289a7 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -40,7 +40,7 @@ #include "via_3d_reg.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1507,7 +1507,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState) _swrast_InvalidateState(ctx, newState); _swsetup_InvalidateState(ctx, newState); - _ac_InvalidateState(ctx, newState); + _vbo_InvalidateState(ctx, newState); _tnl_InvalidateState(ctx, newState); } diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index ef60602c832..f49c3889f66 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -55,7 +55,7 @@ #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 0b027eddec5..c4fc8821e50 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -41,7 +41,6 @@ #include "imports.h" #include "mtypes.h" #include "renderbuffer.h" -#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" @@ -51,6 +50,7 @@ #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "drivers/common/driverfuncs.h" +#include "vbo/vbo.h" @@ -110,8 +110,8 @@ osmesa_update_state( GLcontext *ctx, GLuint new_state ) /* easy - just propogate */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); } @@ -1261,7 +1261,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, TNLcontext *tnl; if (!_swrast_CreateContext( ctx ) || - !_ac_CreateContext( ctx ) || + !_vbo_CreateContext( ctx ) || !_tnl_CreateContext( ctx ) || !_swsetup_CreateContext( ctx )) { _mesa_destroy_visual(osmesa->gl_visual); @@ -1299,7 +1299,7 @@ OSMesaDestroyContext( OSMesaContext osmesa ) if (osmesa) { _swsetup_DestroyContext( &osmesa->mesa ); _tnl_DestroyContext( &osmesa->mesa ); - _ac_DestroyContext( &osmesa->mesa ); + _vbo_DestroyContext( &osmesa->mesa ); _swrast_DestroyContext( &osmesa->mesa ); _mesa_destroy_visual( osmesa->gl_visual ); diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index a4c0901e38f..ae5104d0c01 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa15.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index 999c6331c9c..a59937bfb4b 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa16.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index 93c84167ebb..dd15bf38db2 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa24.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 5a3a6776ce7..4da18795d8c 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c index e3f5eaebf6a..4264fcd9599 100644 --- a/src/mesa/drivers/svga/svgamesa8.c +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa8.c,v 1.10 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 510fbd5849b..b0ef422de2e 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -74,7 +74,7 @@ #include "renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" @@ -1562,7 +1562,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) /* Initialize the software rasterizer and helper modules. */ if (!_swrast_CreateContext( mesaCtx ) || - !_ac_CreateContext( mesaCtx ) || + !_vbo_CreateContext( mesaCtx ) || !_tnl_CreateContext( mesaCtx ) || !_swsetup_CreateContext( mesaCtx )) { _mesa_free_context_data(&c->mesa); @@ -1594,7 +1594,7 @@ void XMesaDestroyContext( XMesaContext c ) _swsetup_DestroyContext( mesaCtx ); _swrast_DestroyContext( mesaCtx ); _tnl_DestroyContext( mesaCtx ); - _ac_DestroyContext( mesaCtx ); + _vbo_DestroyContext( mesaCtx ); _mesa_free_context_data( mesaCtx ); _mesa_free( c ); } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index d272630d18a..dbac3b8cdb6 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -47,7 +47,6 @@ #include "texstore.h" #include "texformat.h" #include "xmesaP.h" -#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast/s_context.h" #include "swrast_setup/swrast_setup.h" @@ -829,8 +828,8 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state ) * modules. The X11 driver has no internal GL-dependent state. */ _swrast_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); if (ctx->DrawBuffer->Name != 0) diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 33d44e43296..0c1a35361f1 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -45,7 +45,7 @@ static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.EdgeFlag = b; + ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b; } static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f ) diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 852b9aaee98..d601ee461e6 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -114,40 +114,34 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Vertex.StrideB = 0; obj->Vertex.Ptr = NULL; obj->Vertex.Enabled = GL_FALSE; - obj->Vertex.Flags = CA_CLIENT_DATA; obj->Normal.Type = GL_FLOAT; obj->Normal.Stride = 0; obj->Normal.StrideB = 0; obj->Normal.Ptr = NULL; obj->Normal.Enabled = GL_FALSE; - obj->Normal.Flags = CA_CLIENT_DATA; obj->Color.Size = 4; obj->Color.Type = GL_FLOAT; obj->Color.Stride = 0; obj->Color.StrideB = 0; obj->Color.Ptr = NULL; obj->Color.Enabled = GL_FALSE; - obj->Color.Flags = CA_CLIENT_DATA; obj->SecondaryColor.Size = 4; obj->SecondaryColor.Type = GL_FLOAT; obj->SecondaryColor.Stride = 0; obj->SecondaryColor.StrideB = 0; obj->SecondaryColor.Ptr = NULL; obj->SecondaryColor.Enabled = GL_FALSE; - obj->SecondaryColor.Flags = CA_CLIENT_DATA; obj->FogCoord.Size = 1; obj->FogCoord.Type = GL_FLOAT; obj->FogCoord.Stride = 0; obj->FogCoord.StrideB = 0; obj->FogCoord.Ptr = NULL; obj->FogCoord.Enabled = GL_FALSE; - obj->FogCoord.Flags = CA_CLIENT_DATA; obj->Index.Type = GL_FLOAT; obj->Index.Stride = 0; obj->Index.StrideB = 0; obj->Index.Ptr = NULL; obj->Index.Enabled = GL_FALSE; - obj->Index.Flags = CA_CLIENT_DATA; for (i = 0; i < MAX_TEXTURE_UNITS; i++) { obj->TexCoord[i].Size = 4; obj->TexCoord[i].Type = GL_FLOAT; @@ -155,13 +149,11 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->TexCoord[i].StrideB = 0; obj->TexCoord[i].Ptr = NULL; obj->TexCoord[i].Enabled = GL_FALSE; - obj->TexCoord[i].Flags = CA_CLIENT_DATA; } obj->EdgeFlag.Stride = 0; obj->EdgeFlag.StrideB = 0; obj->EdgeFlag.Ptr = NULL; obj->EdgeFlag.Enabled = GL_FALSE; - obj->EdgeFlag.Flags = CA_CLIENT_DATA; for (i = 0; i < VERT_ATTRIB_MAX; i++) { obj->VertexAttrib[i].Size = 4; obj->VertexAttrib[i].Type = GL_FLOAT; @@ -170,7 +162,6 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->VertexAttrib[i].Ptr = NULL; obj->VertexAttrib[i].Enabled = GL_FALSE; obj->VertexAttrib[i].Normalized = GL_FALSE; - obj->VertexAttrib[i].Flags = CA_CLIENT_DATA; } #if FEATURE_ARB_vertex_buffer_object diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 99f4dc9dfd4..9b3759b6c82 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -976,9 +976,8 @@ _mesa_init_current( GLcontext *ctx ) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0; - ctx->Current.EdgeFlag = GL_TRUE; + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index ca484034828..49bc2933bf5 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -343,8 +343,6 @@ typedef enum OPCODE_ATTR_3F_ARB, OPCODE_ATTR_4F_ARB, OPCODE_MATERIAL, - OPCODE_INDEX, - OPCODE_EDGEFLAG, OPCODE_BEGIN, OPCODE_END, OPCODE_RECTF, @@ -5110,45 +5108,19 @@ save_EvalPoint2(GLint x, GLint y) static void GLAPIENTRY save_Indexf(GLfloat x) { - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX, 1); - if (n) { - n[1].f = x; - } - - ctx->ListState.ActiveIndex = 1; - ctx->ListState.CurrentIndex = x; - - if (ctx->ExecuteFlag) { - CALL_Indexf(ctx->Exec, (x)); - } + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); } static void GLAPIENTRY save_Indexfv(const GLfloat * v) { - save_Indexf(v[0]); + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); } static void GLAPIENTRY save_EdgeFlag(GLboolean x) { - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EDGEFLAG, 1); - if (n) { - n[1].b = x; - } - - ctx->ListState.ActiveEdgeFlag = 1; - ctx->ListState.CurrentEdgeFlag = x; - - if (ctx->ExecuteFlag) { - CALL_EdgeFlag(ctx->Exec, (x)); - } + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0); } static void GLAPIENTRY @@ -6602,12 +6574,6 @@ execute_list(GLcontext *ctx, GLuint list) CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); } break; - case OPCODE_INDEX: - CALL_Indexf(ctx->Exec, (n[1].f)); - break; - case OPCODE_EDGEFLAG: - CALL_EdgeFlag(ctx->Exec, (n[1].b)); - break; case OPCODE_BEGIN: CALL_Begin(ctx->Exec, (n[1].e)); break; @@ -6793,9 +6759,6 @@ _mesa_NewList(GLuint list, GLenum mode) for (i = 0; i < MAT_ATTRIB_MAX; i++) ctx->ListState.ActiveMaterialSize[i] = 0; - ctx->ListState.ActiveIndex = 0; - ctx->ListState.ActiveEdgeFlag = 0; - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; ctx->Driver.NewList(ctx, list, mode); @@ -8421,12 +8384,6 @@ print_list(GLcontext *ctx, GLuint list) _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); break; - case OPCODE_INDEX: - _mesa_printf("INDEX: %f\n", n[1].f); - break; - case OPCODE_EDGEFLAG: - _mesa_printf("EDGEFLAG: %d\n", n[1].i); - break; case OPCODE_BEGIN: _mesa_printf("BEGIN %x\n", n[1].i); break; diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 076d8731f8f..0d54c29949b 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -56,7 +56,7 @@ static void client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLuint flag; - GLuint *var; + GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 7845ea018ef..b61cb821f7d 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -136,6 +136,7 @@ static const struct { { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, + { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, @@ -223,6 +224,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 858c8226592..9b2a42f7c1a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -323,7 +323,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.EdgeFlag; + params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -2150,7 +2150,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -3977,7 +3977,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 0f2ca00b831..c18216d4a8f 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -190,7 +190,7 @@ StateVars = [ ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), - ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"], + ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ), ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ), diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0ed73beb3c5..2ad37d3a8d7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -143,7 +143,7 @@ enum VERT_ATTRIB_COLOR1 = 4, VERT_ATTRIB_FOG = 5, VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_SEVEN = 7, + VERT_ATTRIB_EDGEFLAG = 7, VERT_ATTRIB_TEX0 = 8, VERT_ATTRIB_TEX1 = 9, VERT_ATTRIB_TEX2 = 10, @@ -183,7 +183,7 @@ enum #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN) +#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) @@ -616,11 +616,11 @@ struct gl_current_attrib /** * \name Current vertex attributes. * \note Values are valid only after FLUSH_VERTICES has been called. + * \note Index and Edgeflag current values are stored as floats in the + * SIX and SEVEN attribute slots. */ /*@{*/ GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - GLfloat Index; /**< Current color index */ - GLboolean EdgeFlag; /**< Current edge flag */ /*@}*/ /** @@ -1640,8 +1640,6 @@ struct gl_pixelstore_attrib }; -#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */ - /** * Client vertex array attributes @@ -1653,14 +1651,12 @@ struct gl_client_array GLsizei Stride; /**< user-specified stride */ GLsizei StrideB; /**< actual stride in bytes */ const GLubyte *Ptr; /**< Points to array data */ - GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */ + GLboolean Enabled; /**< Enabled flag is a boolean */ GLboolean Normalized; /**< GL_ARB_vertex_program */ /**< GL_ARB_vertex_buffer_object */ struct gl_buffer_object *BufferObj; GLuint _MaxElement; - - GLbitfield Flags; }; @@ -1681,8 +1677,8 @@ struct gl_array_object struct gl_client_array SecondaryColor; struct gl_client_array FogCoord; struct gl_client_array Index; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; struct gl_client_array EdgeFlag; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; /*@}*/ /** Generic arrays for vertex programs/shaders */ @@ -2478,6 +2474,7 @@ struct gl_extensions GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; GLboolean IBM_rasterpos_clip; GLboolean IBM_multimode_draw_arrays; GLboolean MESA_pack_invert; @@ -2611,7 +2608,7 @@ struct matrix_stack #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN +#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 @@ -2620,7 +2617,7 @@ struct matrix_stack #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */ +#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ #define _NEW_ARRAY_ALL 0xffffffff diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4184aeb9d92..55fb4552d2b 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -903,8 +903,8 @@ update_arrays( GLcontext *ctx ) /* 7 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement); + && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); } /* 8..15 */ diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index ad71a81f6e0..e61eb0030c0 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -119,23 +119,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.Function[0] == func && ctx->Stencil.Function[1] == func && @@ -153,6 +137,22 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) func, ref, mask); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, + func, ref, mask); + } + } } @@ -173,26 +173,26 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.WriteMask[face] == mask) + if (ctx->Extensions.ATI_separate_stencil) { + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); } } else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); } } } @@ -273,23 +273,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.ZFailFunc[0] == zfail && ctx->Stencil.ZFailFunc[1] == zfail && @@ -307,6 +291,22 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) fail, zfail, zpass); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, + fail, zfail, zpass); + } + } } diff --git a/src/mesa/sources b/src/mesa/sources index 09692c6f155..6d6d22861c0 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -78,10 +78,6 @@ MATH_SOURCES = \ math/m_vector.c \ math/m_xform.c -ARRAY_CACHE_SOURCES = \ - array_cache/ac_context.c \ - array_cache/ac_import.c - SWRAST_SOURCES = \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ @@ -119,13 +115,9 @@ SWRAST_SETUP_SOURCES = \ swrast_setup/ss_triangle.c TNL_SOURCES = \ - tnl/t_array_api.c \ - tnl/t_array_import.c \ tnl/t_context.c \ tnl/t_pipeline.c \ - tnl/t_save_api.c \ - tnl/t_save_loopback.c \ - tnl/t_save_playback.c \ + tnl/t_draw.c \ tnl/t_vb_arbprogram.c \ tnl/t_vb_arbprogram_sse.c \ tnl/t_vb_arbshader.c\ @@ -142,13 +134,23 @@ TNL_SOURCES = \ tnl/t_vp_build.c \ tnl/t_vertex.c \ tnl/t_vertex_sse.c \ - tnl/t_vertex_generic.c \ - tnl/t_vtx_api.c \ - tnl/t_vtx_generic.c \ - tnl/t_vtx_x86.c \ - tnl/t_vtx_eval.c \ - tnl/t_vtx_exec.c - + tnl/t_vertex_generic.c + +VBO_SOURCES = \ + vbo/vbo_context.c \ + vbo/vbo_exec.c \ + vbo/vbo_exec_api.c \ + vbo/vbo_exec_array.c \ + vbo/vbo_exec_draw.c \ + vbo/vbo_exec_eval.c \ + vbo/vbo_rebase.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c SHADER_SOURCES = \ @@ -242,8 +244,7 @@ X86_SOURCES = \ x86/sse_xform3.S \ x86/sse_xform4.S \ x86/sse_normal.S \ - x86/read_rgba_span_x86.S \ - tnl/t_vtx_x86_gcc.S + x86/read_rgba_span_x86.S X86_API = \ x86/glapi_x86.S @@ -317,7 +318,7 @@ ALL_SOURCES = \ SOLO_SOURCES = \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ - $(ARRAY_CACHE_SOURCES) \ + $(VBO_SOURCES) \ $(TNL_SOURCES) \ $(SHADER_SOURCES) \ $(SWRAST_SOURCES) \ diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources index e01f55dbafb..a0888be11d6 100644 --- a/src/mesa/tnl/sources +++ b/src/mesa/tnl/sources @@ -1,12 +1,7 @@ # List of source files in this directory used for X.org xserver build MESA_TNL_SOURCES = \ -t_array_api.c \ -t_array_import.c \ t_context.c \ t_pipeline.c \ -t_save_api.c \ -t_save_loopback.c \ -t_save_playback.c \ t_vb_arbprogram.c \ t_vb_arbprogram_sse.c \ t_vb_arbshader.c \ @@ -23,24 +18,17 @@ t_vb_vertex.c \ t_vertex.c \ t_vertex_generic.c \ t_vertex_sse.c \ -t_vp_build.c \ -t_vtx_api.c \ -t_vtx_eval.c \ -t_vtx_exec.c \ -t_vtx_generic.c \ -t_vtx_x86.c +t_vp_build.c MESA_TNL_HEADERS = \ t_array_api.h \ t_array_import.h \ t_context.h \ t_pipeline.h \ -t_save_api.h \ t_vb_arbprogram.h \ t_vb_cliptmp.h \ t_vb_lighttmp.h \ t_vb_rendertmp.h \ t_vertex.h \ t_vp_build.h \ -t_vtx_api.h \ tnl.h diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c deleted file mode 100644 index 087f6af08cb..00000000000 --- a/src/mesa/tnl/t_array_api.c +++ /dev/null @@ -1,432 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file t_array_api.c - * \brief Vertex array API functions (glDrawArrays, etc) - * \author Keith Whitwell - */ - -#include "glheader.h" -#include "api_validate.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "state.h" - -#include "array_cache/acache.h" - -#include "t_array_api.h" -#include "t_array_import.h" -#include "t_save_api.h" -#include "t_context.h" -#include "t_pipeline.h" -#include "dispatch.h" - -static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start, - GLsizei count ) -{ - GLint i; - - assert(!ctx->CompileFlag); - assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END); - - CALL_Begin(GET_DISPATCH(), (mode)); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), ( start + i )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count, - const GLuint *indices) -{ - GLint i; - - assert(!ctx->CompileFlag); - assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END); - - /* Here, indices will already reflect the buffer object if active */ - - CALL_Begin(GET_DISPATCH(), (mode)); - for (i = 0 ; i < count ; i++) { - CALL_ArrayElement(GET_DISPATCH(), ( indices[i] )); - } - CALL_End(GET_DISPATCH(), ()); -} - - -/* Note this function no longer takes a 'start' value, the range is - * assumed to start at zero. The old trick of subtracting 'start' - * from each index won't work if the indices are not in writeable - * memory. - */ -static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode, - GLuint max_index, - GLsizei index_count, GLuint *indices ) - -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_prim prim; - FLUSH_CURRENT( ctx, 0 ); - - _tnl_vb_bind_arrays( ctx, 0, max_index ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END; - tnl->vb.Primitive[0].start = 0; - tnl->vb.Primitive[0].count = index_count; - tnl->vb.PrimitiveCount = 1; - - tnl->vb.Elts = (GLuint *)indices; - - tnl->Driver.RunPipeline( ctx ); -} - - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - /* It's tempting to get rid of this threshold value because we take - * very different paths if 'count' is less than or greater than 'thresh'. - * I've found/fixed at least one bug which only occured for particular - * array sizes. Also, several conformance tests use very short arrays - * which means the long-array path doesn't get tested. -Brian - */ - GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count); - - /* Check arguments, etc. - */ - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - assert(!ctx->CompileFlag); - - if (!ctx->Array.LockCount && (GLuint) count < thresh) { - /* Small primitives: attempt to share a vb (at the expense of - * using the immediate interface). - */ - fallback_drawarrays( ctx, mode, start, count ); - } - else if (start >= (GLint) ctx->Array.LockFirst && - start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) { - - struct tnl_prim prim; - - /* Locked primitives which can fit in a single vertex buffer: - */ - FLUSH_CURRENT( ctx, 0 ); - - /* Locked drawarrays. Reuse any previously transformed data. - */ - _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, - ctx->Array.LockFirst + ctx->Array.LockCount ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END; - tnl->vb.Primitive[0].start = start; - tnl->vb.Primitive[0].count = count; - tnl->vb.PrimitiveCount = 1; - - tnl->Driver.RunPipeline( ctx ); - } - else { - int bufsz = 256; /* Use a small buffer for cache goodness */ - int j, nr; - int minimum, modulo, skip; - - /* Large primitives requiring decomposition to multiple vertex - * buffers: - */ - switch (mode) { - case GL_POINTS: - minimum = 0; - modulo = 1; - skip = 0; - break; - case GL_LINES: - minimum = 1; - modulo = 2; - skip = 1; - break; - case GL_LINE_STRIP: - minimum = 1; - modulo = 1; - skip = 0; - break; - case GL_TRIANGLES: - minimum = 2; - modulo = 3; - skip = 2; - break; - case GL_TRIANGLE_STRIP: - minimum = 2; - modulo = 1; - skip = 0; - break; - case GL_QUADS: - minimum = 3; - modulo = 4; - skip = 3; - break; - case GL_QUAD_STRIP: - minimum = 3; - modulo = 2; - skip = 0; - break; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - default: - /* Primitives requiring a copied vertex (fan-like primitives) - * must use the slow path if they cannot fit in a single - * vertex buffer. - */ - if (count <= (GLint) ctx->Const.MaxArrayLockSize) { - bufsz = ctx->Const.MaxArrayLockSize; - minimum = 0; - modulo = 1; - skip = 0; - } - else { - fallback_drawarrays( ctx, mode, start, count ); - return; - } - } - - FLUSH_CURRENT( ctx, 0 ); - - bufsz -= bufsz % modulo; - bufsz -= minimum; - count += start; - - for (j = start + minimum ; j < count ; j += nr + skip ) { - - struct tnl_prim prim; - - nr = MIN2( bufsz, count - j ); - - /* XXX is the last parameter a count or index into the array??? */ - _tnl_vb_bind_arrays( ctx, j - minimum, j + nr ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode; - - if (j == start + minimum) - tnl->vb.Primitive[0].mode |= PRIM_BEGIN; - - if (j + nr + skip >= count) - tnl->vb.Primitive[0].mode |= PRIM_END; - - tnl->vb.Primitive[0].start = 0; - tnl->vb.Primitive[0].count = nr + minimum; - tnl->vb.PrimitiveCount = 1; - - tnl->Driver.RunPipeline( ctx ); - } - } -} - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint *ui_indices; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count); - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, - "DrawRangeElements with empty vertex elements buffer!"); - return; - } - /* actual address is the sum of pointers */ - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } - - /* Check arguments, etc. - */ - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices )) - return; - - ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, - count, type, indices ); - -#ifdef DEBUG - /* check that array indices really fall inside [start, end] range */ - { - GLint i; - for (i = 0; i < count; i++) { - if (ui_indices[i] < start || ui_indices[i] > end) { - _mesa_warning(ctx, "Invalid array index in " - "glDrawRangeElements(index=%u)", ui_indices[i]); - } - } - } -#endif - - assert(!ctx->CompileFlag); - - if (ctx->Array.LockCount) { - /* Are the arrays already locked? If so we currently have to look - * at the whole locked range. - */ - - if (start == 0 && ctx->Array.LockFirst == 0 && - end < (ctx->Array.LockFirst + ctx->Array.LockCount)) - _tnl_draw_range_elements( ctx, mode, - ctx->Array.LockCount, - count, ui_indices ); - else { - fallback_drawelements( ctx, mode, count, ui_indices ); - } - } - else if (start == 0 && end < ctx->Const.MaxArrayLockSize) { - /* The arrays aren't locked but we can still fit them inside a - * single vertexbuffer. - */ - _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices ); - } - else { - /* Range is too big to optimize: - */ - fallback_drawelements( ctx, mode, count, ui_indices ); - } -} - - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint *ui_indices; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawElements %d\n", count); - - /* Check arguments, etc. */ - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* actual address is the sum of pointers */ - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } - - ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, - count, type, indices ); - - assert(!ctx->CompileFlag); - - if (ctx->Array.LockCount) { - if (ctx->Array.LockFirst == 0) - _tnl_draw_range_elements( ctx, mode, - ctx->Array.LockCount, - count, ui_indices ); - else - fallback_drawelements( ctx, mode, count, ui_indices ); - } - else { - /* Scan the index list and see if we can use the locked path anyway. - */ - GLuint max_elt = 0; - GLint i; - - for (i = 0 ; i < count ; i++) - if (ui_indices[i] > max_elt) - max_elt = ui_indices[i]; - - if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */ - max_elt < (GLuint) count) /* do we want to use it? */ - _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices ); - else - fallback_drawelements( ctx, mode, count, ui_indices ); - } -} - - -/** - * Initialize context's vertex array fields. Called during T 'n L context - * creation. - */ -void _tnl_array_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->array_inputs; - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - GLuint i; - - vfmt->DrawArrays = _tnl_DrawArrays; - vfmt->DrawElements = _tnl_DrawElements; - vfmt->DrawRangeElements = _tnl_DrawRangeElements; - - /* Setup vector pointers that will be used to bind arrays to VB's. - */ - _mesa_vector4f_init( &tmp->Obj, 0, NULL); - _mesa_vector4f_init( &tmp->Normal, 0, NULL); - _mesa_vector4f_init( &tmp->FogCoord, 0, NULL); - _mesa_vector4f_init( &tmp->Index, 0, NULL); - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL); -} - - -/** - * Destroy the context's vertex array stuff. - * Called during T 'n L context destruction. - */ -void _tnl_array_destroy( GLcontext *ctx ) -{ - (void) ctx; -} diff --git a/src/mesa/tnl/t_array_api.h b/src/mesa/tnl/t_array_api.h deleted file mode 100644 index 61d1f696b00..00000000000 --- a/src/mesa/tnl/t_array_api.h +++ /dev/null @@ -1,46 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef _T_VARRAY_H -#define _T_VARRAY_H - -#include "mtypes.h" -#include "t_context.h" - - -extern void GLAPIENTRY _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count); - -extern void GLAPIENTRY _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices); - -extern void GLAPIENTRY _tnl_DrawRangeElements(GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, - const GLvoid *indices); - - -extern void _tnl_array_init( GLcontext *ctx ); -extern void _tnl_array_destroy( GLcontext *ctx ); - -#endif diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c deleted file mode 100644 index 13c5689ceb9..00000000000 --- a/src/mesa/tnl/t_array_import.c +++ /dev/null @@ -1,376 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "state.h" -#include "mtypes.h" - -#include "array_cache/acache.h" - -#include "t_array_import.h" -#include "t_context.h" - - -/** - * XXX writable and stride are always false in these functions... - */ -static void _tnl_import_vertex( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_vertex(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 0, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Obj.data = (GLfloat (*)[4]) data; - inputs->Obj.start = (GLfloat *) data; - inputs->Obj.stride = tmp->StrideB; - inputs->Obj.size = tmp->Size; -} - -static void _tnl_import_normal( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_normal(ctx, GL_FLOAT, - stride ? 3*sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->Normal.data = (GLfloat (*)[4]) data; - inputs->Normal.start = (GLfloat *) data; - inputs->Normal.stride = tmp->StrideB; - inputs->Normal.size = 3; -} - - -static void _tnl_import_color( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_color(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 4, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Color.data = (GLfloat (*)[4]) data; - inputs->Color.start = (GLfloat *) data; - inputs->Color.stride = tmp->StrideB; - inputs->Color.size = tmp->Size; -} - - -static void _tnl_import_secondarycolor( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_secondarycolor(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 4, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->SecondaryColor.data = (GLfloat (*)[4]) data; - inputs->SecondaryColor.start = (GLfloat *) data; - inputs->SecondaryColor.stride = tmp->StrideB; - inputs->SecondaryColor.size = tmp->Size; -} - -static void _tnl_import_fogcoord( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_fogcoord(ctx, GL_FLOAT, - stride ? sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->FogCoord.data = (GLfloat (*)[4]) data; - inputs->FogCoord.start = (GLfloat *) data; - inputs->FogCoord.stride = tmp->StrideB; -} - -static void _tnl_import_index( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_index(ctx, GL_FLOAT, - stride ? sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->Index.data = (GLfloat (*)[4]) data; - inputs->Index.start = (GLfloat *) data; - inputs->Index.stride = tmp->StrideB; -} - - -static void _tnl_import_texcoord( GLcontext *ctx, - GLuint unit, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT, - stride ? 4 * sizeof(GLfloat) : 0, - 0, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->TexCoord[unit].data = (GLfloat (*)[4]) data; - inputs->TexCoord[unit].start = (GLfloat *) data; - inputs->TexCoord[unit].stride = tmp->StrideB; - inputs->TexCoord[unit].size = tmp->Size; -} - - -static void _tnl_import_edgeflag( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - (void) writable; (void) stride; - - tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE, - sizeof(GLubyte), - 0, - &is_writable); - - data = tmp->Ptr; - inputs->EdgeFlag = (GLubyte *) data; -} - - - -static void _tnl_import_attrib( GLcontext *ctx, - GLuint index, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS); - - tmp = _ac_import_attrib(ctx, index, GL_FLOAT, - stride ? 4 * sizeof(GLfloat) : 0, - 4, /* want GLfloat[4] */ - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Attribs[index].data = (GLfloat (*)[4]) data; - inputs->Attribs[index].start = (GLfloat *) data; - inputs->Attribs[index].stride = tmp->StrideB; - inputs->Attribs[index].size = tmp->Size; -} - - -static void _tnl_constant_attrib( TNLcontext *tnl, - struct tnl_vertex_arrays *tmp, - GLuint i ) -{ - tmp->Attribs[i].count = 1; - tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i]; - tmp->Attribs[i].start = tnl->vtx.current[i]; - tmp->Attribs[i].size = 4; - tmp->Attribs[i].stride = 0; - tnl->vb.AttribPtr[i] = &tmp->Attribs[i]; -} - - - -void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->array_inputs; - const struct gl_vertex_program *program - = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL; - GLuint i, index; - - VB->Count = end - start; - VB->Elts = NULL; - - _ac_import_range( ctx, start, end ); - - /* Note that the generic attribute arrays are treated differently - * depending on whether an NV or ARB vertex program is enabled - * (corresponding to aliasing vs. non-aliasing behaviour). - * Generic array 0 always aliases vertex position. - */ - for (index = 0; index < VERT_ATTRIB_MAX; index++) { - if (ctx->VertexProgram._Enabled - && (program->IsNVProgram || index == 0) - && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) { - /* Use generic attribute array. If an NV vertex program is active, - * the generic arrays override the conventional attributes. - * Otherwise, if an ARB vertex program is active, we'll import the - * generic attributes without aliasing over conventional attribs - * (see below). - */ - _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE ); - VB->AttribPtr[index] = &tmp->Attribs[index]; - } - /* use conventional arrays... */ - else if (index == VERT_ATTRIB_POS) { - _tnl_import_vertex( ctx, GL_FALSE, GL_FALSE ); - tmp->Obj.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj; - } - else if (index == VERT_ATTRIB_NORMAL) { - _tnl_import_normal( ctx, GL_FALSE, GL_FALSE ); - tmp->Normal.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal; - } - else if (index == VERT_ATTRIB_COLOR0) { - _tnl_import_color( ctx, GL_FALSE, GL_FALSE ); - tmp->Color.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color; - } - else if (index == VERT_ATTRIB_COLOR1) { - _tnl_import_secondarycolor( ctx, GL_FALSE, GL_FALSE ); - tmp->SecondaryColor.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor; - } - else if (index == VERT_ATTRIB_FOG) { - _tnl_import_fogcoord( ctx, GL_FALSE, GL_FALSE ); - tmp->FogCoord.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord; - } - else if (index == VERT_ATTRIB_COLOR_INDEX) { - _tnl_import_index( ctx, GL_FALSE, GL_FALSE ); - tmp->Index.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index; - } - else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) { - i = index - VERT_ATTRIB_TEX0; - _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE ); - tmp->TexCoord[i].count = VB->Count; - VB->AttribPtr[index] = &tmp->TexCoord[i]; - } - else if (index >= VERT_ATTRIB_GENERIC1 && - index <= VERT_ATTRIB_GENERIC15) { - const GLuint arrayIndex = index - VERT_ATTRIB_GENERIC0; - if (program && !program->IsNVProgram && - ctx->Array.ArrayObj->VertexAttrib[arrayIndex].Enabled) { - /* GL_ARB_vertex_program: bind a generic attribute array */ - _tnl_import_attrib(ctx, arrayIndex, GL_FALSE, GL_TRUE); - VB->AttribPtr[index] = &tmp->Attribs[arrayIndex]; - } - else { - _tnl_constant_attrib(tnl, tmp, index); - } - } - else { - _tnl_constant_attrib(tnl, tmp, index); - } - assert(VB->AttribPtr[index]); - assert(VB->AttribPtr[index]->size); - } - - /* odd-ball vertex attributes */ - { - _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) ); - VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag; - } - - /* These are constant & could be precalculated: - */ - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - _tnl_constant_attrib(tnl, tmp, i); - } - - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h deleted file mode 100644 index 39b77641d53..00000000000 --- a/src/mesa/tnl/t_array_import.h +++ /dev/null @@ -1,36 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef _T_ARRAY_IMPORT_H -#define _T_ARRAY_IMPORT_H - -#include "mtypes.h" -#include "t_context.h" - -extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end ); - -extern void _tnl_array_import_init( GLcontext *ctx ); - -#endif diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 154780cc975..d9458b74eca 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -26,38 +26,19 @@ */ -#include "api_arrayelt.h" #include "glheader.h" #include "imports.h" #include "context.h" #include "macros.h" #include "mtypes.h" -#include "dlist.h" #include "light.h" -#include "vtxfmt.h" #include "tnl.h" -#include "t_array_api.h" #include "t_context.h" #include "t_pipeline.h" -#include "t_save_api.h" #include "t_vp_build.h" -#include "t_vtx_api.h" - - - -static void -install_driver_callbacks( GLcontext *ctx ) -{ - ctx->Driver.NewList = _tnl_NewList; - ctx->Driver.EndList = _tnl_EndList; - ctx->Driver.FlushVertices = _tnl_FlushVertices; - ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices; - ctx->Driver.BeginCallList = _tnl_BeginCallList; - ctx->Driver.EndCallList = _tnl_EndCallList; -} - +#include "vbo/vbo.h" GLboolean _tnl_CreateContext( GLcontext *ctx ) @@ -72,20 +53,13 @@ _tnl_CreateContext( GLcontext *ctx ) return GL_FALSE; } - if (_mesa_getenv("MESA_CODEGEN")) - tnl->AllowCodegen = GL_TRUE; - /* Initialize the VB. */ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; - /* Initialize tnl state and tnl->vtxfmt. + /* Initialize tnl state. */ - _tnl_save_init( ctx ); - _tnl_array_init( ctx ); - _tnl_vtx_init( ctx ); - if (ctx->_MaintainTnlProgram) { _tnl_ProgramCacheInit( ctx ); _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); @@ -93,34 +67,18 @@ _tnl_CreateContext( GLcontext *ctx ) _tnl_install_pipeline( ctx, _tnl_default_pipeline ); } - /* Initialize the arrayelt helper - */ - if (!_ae_create_context( ctx )) - return GL_FALSE; - - tnl->NeedNdcCoords = GL_TRUE; - tnl->LoopbackDListCassettes = GL_FALSE; - tnl->CalcDListNormalLengths = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - - /* Set a few default values in the driver struct. */ - install_driver_callbacks(ctx); - ctx->Driver.NeedFlush = 0; - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; + tnl->nr_blocks = 0; + return GL_TRUE; } @@ -130,11 +88,7 @@ _tnl_DestroyContext( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - _tnl_array_destroy( ctx ); - _tnl_vtx_destroy( ctx ); - _tnl_save_destroy( ctx ); _tnl_destroy_pipeline( ctx ); - _ae_destroy_context( ctx ); if (ctx->_MaintainTnlProgram) _tnl_ProgramCacheDestroy( ctx ); @@ -155,10 +109,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) || !tnl->AllowPixelFog; } - _ae_invalidate_state(ctx, new_state); - tnl->pipeline.new_state |= new_state; - tnl->vtx.eval.new_state |= new_state; /* Calculate tnl->render_inputs: */ @@ -205,36 +156,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) void -_tnl_wakeup_exec( GLcontext *ctx ) +_tnl_wakeup( GLcontext *ctx ) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - - install_driver_callbacks(ctx); - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; - - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - /* Assume we haven't been getting state updates either: */ _tnl_InvalidateState( ctx, ~0 ); +#if 0 if (ctx->Light.ColorMaterialEnabled) { _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); } +#endif } -void -_tnl_wakeup_save_exec( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - _tnl_wakeup_exec( ctx ); - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); -} /** @@ -250,27 +186,6 @@ _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ) } void -_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->LoopbackDListCassettes = mode; -} - -void -_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->CalcDListNormalLengths = mode; -} - -void -_tnl_isolate_materials( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->IsolateMaterials = mode; -} - -void _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index d5414bd730d..a872f261775 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -43,29 +43,6 @@ * stages to the vertex_buffer TNLcontext::vb, where the vertex data * is stored. The last stage in the pipeline is the rasterizer. * - * The initial vertex_buffer data may either come from an ::immediate - * structure or client vertex_arrays or display lists: - * - * - * - The ::immediate structure records all the GL commands issued between - * glBegin and glEnd. \n - * The structure accumulates data, until it is either full or it is - * flushed (usually by a state change). Before starting then the pipeline, - * the collected vertex data in ::immediate has to be pushed into - * TNLcontext::vb. - * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by - * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which - * is stored in TNLcontext::Driver. \n - * An ::immediate does (for performance reasons) usually not finish with a - * glEnd, and hence it also does not need to start with a glBegin. - * This means that the last vertices of one ::immediate may need to be - * saved for the next one. - * - * - * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle - * glDrawArrays etc. \n - * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays - * into TNLcontext::vb, so that the pipeline can be started. */ @@ -79,6 +56,7 @@ #include "math/m_vector.h" #include "math/m_xform.h" +#include "vbo/vbo.h" #define MAX_PIPELINE_STAGES 30 @@ -106,7 +84,7 @@ enum { _TNL_ATTRIB_COLOR1 = 4, _TNL_ATTRIB_FOG = 5, _TNL_ATTRIB_COLOR_INDEX = 6, - _TNL_ATTRIB_SEVEN = 7, + _TNL_ATTRIB_EDGEFLAG = 7, _TNL_ATTRIB_TEX0 = 8, _TNL_ATTRIB_TEX1 = 9, _TNL_ATTRIB_TEX2 = 10, @@ -115,7 +93,8 @@ enum { _TNL_ATTRIB_TEX5 = 13, _TNL_ATTRIB_TEX6 = 14, _TNL_ATTRIB_TEX7 = 15, - _TNL_ATTRIB_GENERIC0 = 16, + + _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */ _TNL_ATTRIB_GENERIC1 = 17, _TNL_ATTRIB_GENERIC2 = 18, _TNL_ATTRIB_GENERIC3 = 19, @@ -131,21 +110,36 @@ enum { _TNL_ATTRIB_GENERIC13 = 29, _TNL_ATTRIB_GENERIC14 = 30, _TNL_ATTRIB_GENERIC15 = 31, - _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32, - _TNL_ATTRIB_MAT_BACK_AMBIENT = 33, - _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34, - _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35, - _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36, - _TNL_ATTRIB_MAT_BACK_SPECULAR = 37, - _TNL_ATTRIB_MAT_FRONT_EMISSION = 38, - _TNL_ATTRIB_MAT_BACK_EMISSION = 39, - _TNL_ATTRIB_MAT_FRONT_SHININESS = 40, - _TNL_ATTRIB_MAT_BACK_SHININESS = 41, - _TNL_ATTRIB_MAT_FRONT_INDEXES = 42, - _TNL_ATTRIB_MAT_BACK_INDEXES = 43, - _TNL_ATTRIB_EDGEFLAG = 44, - _TNL_ATTRIB_POINTSIZE = 45, - _TNL_ATTRIB_MAX = 46 + + /* These alias with the generics, but they are not active + * concurrently, so it's not a problem. The TNL module + * doesn't have to do anything about this as this is how they + * are passed into the _draw_prims callback. + * + * When we generate fixed-function replacement programs (in + * t_vp_build.c currently), they refer to the appropriate + * generic attribute in order to pick up per-vertex material + * data. + */ + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 17, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 21, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 22, + _TNL_ATTRIB_MAT_BACK_EMISSION = 23, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 24, + _TNL_ATTRIB_MAT_BACK_SHININESS = 25, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 26, + _TNL_ATTRIB_MAT_BACK_INDEXES = 27, + + /* This is really a VERT_RESULT, not an attrib. Need to fix + * tnl to understand the difference. + */ + _TNL_ATTRIB_POINTSIZE = 16, + + _TNL_ATTRIB_MAX = 32 } ; #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) @@ -166,8 +160,8 @@ enum { #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15 -#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT -#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES +#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */ +#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */ /* Number of available generic attributes */ #define _TNL_NUM_GENERIC 16 @@ -175,221 +169,22 @@ enum { /* Number of attributes used for evaluators */ #define _TNL_NUM_EVAL 16 + #define PRIM_BEGIN 0x10 #define PRIM_END 0x20 -#define PRIM_WEAK 0x40 #define PRIM_MODE_MASK 0x0f -/* - */ -struct tnl_prim { - GLuint mode; - GLuint start; - GLuint count; -}; - - - -struct tnl_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct tnl_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - -struct tnl_eval { - GLuint new_state; - struct tnl_eval1_map map1[_TNL_NUM_EVAL]; - struct tnl_eval2_map map2[_TNL_NUM_EVAL]; -}; - - -#define TNL_MAX_PRIM 16 -#define TNL_MAX_COPIED_VERTS 3 - -struct tnl_copied_vtx { - GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS]; - GLuint nr; -}; - -#define VERT_BUFFER_SIZE 2048 /* 8kbytes */ - - -typedef void (*tnl_attrfv_func)( const GLfloat * ); - -struct _tnl_dynfn { - struct _tnl_dynfn *next, *prev; - GLuint key; - char *code; -}; - -struct _tnl_dynfn_lists { - struct _tnl_dynfn Vertex[4]; - struct _tnl_dynfn Attribute[4]; -}; - -struct _tnl_dynfn_generators { - struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key ); - struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key ); -}; - -#define _TNL_MAX_ATTR_CODEGEN 32 - - -/** - * The assembly of vertices in immediate mode is separated from - * display list compilation. This allows a simpler immediate mode - * treatment and a display list compiler better suited to - * hardware-acceleration. - */ -struct tnl_vtx { - GLfloat buffer[VERT_BUFFER_SIZE]; - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLubyte active_sz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - struct tnl_prim prim[TNL_MAX_PRIM]; - GLuint prim_count; - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */ - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */ - GLfloat CurrentFloatEdgeFlag; - GLuint counter, initial_counter; - struct tnl_copied_vtx copied; - - /** Note extra space for error handler: */ - tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4]; - - struct _tnl_dynfn_lists cache; - struct _tnl_dynfn_generators gen; - - struct tnl_eval eval; - GLboolean *edgeflag_tmp; - GLboolean have_materials; -}; - - - - -/* For display lists, this structure holds a run of vertices of the - * same format, and a strictly well-formed set of begin/end pairs, - * starting on the first vertex and ending at the last. Vertex - * copying on buffer breaks is precomputed according to these - * primitives, though there are situations where the copying will need - * correction at execute-time, perhaps by replaying the list as - * immediate mode commands. - * - * On executing this list, the 'current' values may be updated with - * the values of the final vertex, and often no fixup of the start of - * the vertex list is required. - * - * Eval and other commands that don't fit into these vertex lists are - * compiled using the fallback opcode mechanism provided by dlist.c. - */ -struct tnl_vertex_list { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; /* number of copied vertices at start */ - GLboolean have_materials; /* bit of a hack - quick check for materials */ - GLboolean dangling_attr_ref; /* current attr implicitly referenced - outside the list */ - - GLfloat *normal_lengths; - struct tnl_prim *prim; - GLuint prim_count; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; -}; - -/* These buffers should be a reasonable size to support upload to - * hardware? Maybe drivers should stitch them back together, or - * specify a desired size? - */ -#define SAVE_BUFFER_SIZE (16*1024) -#define SAVE_PRIM_SIZE 128 - -/* Storage to be shared among several vertex_lists. - */ -struct tnl_vertex_store { - GLfloat buffer[SAVE_BUFFER_SIZE]; - GLuint used; - GLuint refcount; -}; - -struct tnl_primitive_store { - struct tnl_prim buffer[SAVE_PRIM_SIZE]; - GLuint used; - GLuint refcount; -}; - - -struct tnl_save { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; - GLuint replay_flags; - - struct tnl_prim *prim; - GLuint prim_count, prim_max; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; - - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; - GLuint counter, initial_counter; - GLboolean dangling_attr_ref; - GLboolean have_materials; - - GLuint opcode_vertex_list; - - struct tnl_copied_vtx copied; - - GLfloat CurrentFloatEdgeFlag; - - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */ - GLubyte *currentsz[_TNL_ATTRIB_MAX]; +static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim ) +{ + GLuint flag; + flag = prim->mode; + if (prim->begin) flag |= PRIM_BEGIN; + if (prim->end) flag |= PRIM_END; + return flag; +} - void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * ); -}; -/** - * A collection of vertex arrays. - */ -struct tnl_vertex_arrays -{ - /* Conventional vertex attribute arrays */ - GLvector4f Obj; - GLvector4f Normal; - GLvector4f Color; - GLvector4f SecondaryColor; - GLvector4f FogCoord; - GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS]; - GLvector4f Index; - - GLubyte *EdgeFlag; - GLuint *Elt; - - /* These attributes don't alias with the conventional attributes. - * The GL_NV_vertex_program extension defines 16 extra sets of vertex - * arrays which have precedent over the conventional arrays when enabled. - */ - /* XXX I think the array size is wronge (47 vs. 16) */ - GLvector4f Attribs[_TNL_ATTRIB_MAX]; -}; - /** * Contains the current state of a running pipeline. @@ -424,11 +219,10 @@ struct vertex_buffer GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ GLvector4f *VaryingPtr[MAX_VARYING_VECTORS]; - struct tnl_prim *Primitive; + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; /* Inputs to the vertex program stage */ - /* XXX This array may be too large (47 vs. 16) */ GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; @@ -626,12 +420,6 @@ struct tnl_device_driver * arrays. */ - GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); - /* Allow drivers to hook in optimized begin/end engines. - * Return value: GL_TRUE - driver handled the begin - * GL_FALSE - driver didn't handle the begin - */ - /*** *** Rendering -- These functions called only from t_vb_render.c ***/ @@ -737,26 +525,11 @@ typedef struct */ struct tnl_device_driver Driver; - /* Execute: - */ - struct tnl_vtx vtx; - - /* Compile: - */ - struct tnl_save save; - /* Pipeline */ struct tnl_pipeline pipeline; struct vertex_buffer vb; - /* GLvectors for binding to vb: - */ - struct tnl_vertex_arrays vtx_inputs; - struct tnl_vertex_arrays save_inputs; - struct tnl_vertex_arrays current; - struct tnl_vertex_arrays array_inputs; - /* Clipspace/ndc/window vertex managment: */ struct tnl_clipspace clipspace; @@ -764,26 +537,21 @@ typedef struct /* Probably need a better configuration mechanism: */ GLboolean NeedNdcCoords; - GLboolean LoopbackDListCassettes; - GLboolean CalcDListNormalLengths; - GLboolean IsolateMaterials; GLboolean AllowVertexFog; GLboolean AllowPixelFog; - GLboolean AllowCodegen; - GLboolean _DoVertexFog; /* eval fog function at each vertex? */ - /* If True, it means we started a glBegin/End primtive with an invalid - * vertex/fragment program or incomplete framebuffer. In that case, - * discard any buffered vertex data. - */ - GLboolean DiscardPrimitive; - DECLARE_RENDERINPUTS(render_inputs_bitset); - GLvertexformat exec_vtxfmt; - GLvertexformat save_vtxfmt; + GLvector4f tmp_inputs[VERT_ATTRIB_MAX]; + /* Temp storage for t_draw.c: + */ + GLubyte *block[VERT_ATTRIB_MAX]; + GLuint nr_blocks; + + /* Cache of fixed-function-replacing vertex programs: + */ struct tnl_cache *vp_cache; } TNLcontext; diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c new file mode 100644 index 00000000000..c97cf5f7b21 --- /dev/null +++ b/src/mesa/tnl/t_draw.c @@ -0,0 +1,406 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "glheader.h" +#include "context.h" +#include "imports.h" +#include "state.h" +#include "mtypes.h" +#include "macros.h" +#include "enums.h" + +#include "t_context.h" +#include "t_pipeline.h" +#include "t_vp_build.h" +#include "t_vertex.h" +#include "tnl.h" + + + +static GLubyte *get_space(GLcontext *ctx, GLuint bytes) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLubyte *space = _mesa_malloc(bytes); + + tnl->block[tnl->nr_blocks++] = space; + return space; +} + + +static void free_space(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint i; + for (i = 0; i < tnl->nr_blocks; i++) + _mesa_free(tnl->block[i]); + tnl->nr_blocks = 0; +} + + +/* Convert the incoming array to GLfloats. Understands the + * array->Normalized flag and selects the correct conversion method. + */ +#define CONVERT( TYPE, MACRO ) do { \ + GLuint i, j; \ + if (input->Normalized) { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = MACRO(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } else { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = (GLfloat)(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } \ +} while (0) + + + +/* Adjust pointer to point at first requested element, convert to + * floating point, populate VB->AttribPtr[]. + */ +static void _tnl_import_array( GLcontext *ctx, + GLuint attrib, + GLuint count, + const struct gl_client_array *input, + const GLubyte *ptr ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint stride = input->StrideB; + + if (input->Type != GL_FLOAT) { + const GLuint sz = input->Size; + GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); + GLfloat *fptr = (GLfloat *)buf; + + switch (input->Type) { + case GL_BYTE: + CONVERT(GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_BYTE: + CONVERT(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_SHORT: + CONVERT(GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + CONVERT(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + CONVERT(GLint, INT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + CONVERT(GLuint, UINT_TO_FLOAT); + break; + case GL_DOUBLE: + CONVERT(GLdouble, (GLfloat)); + break; + default: + assert(0); + break; + } + + ptr = buf; + stride = sz * sizeof(GLfloat); + } + + VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; + VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; + VB->AttribPtr[attrib]->start = (GLfloat *)ptr; + VB->AttribPtr[attrib]->count = count; + VB->AttribPtr[attrib]->stride = stride; + VB->AttribPtr[attrib]->size = input->Size; + + /* This should die, but so should the whole GLvector4f concept: + */ + VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) | + VEC_NOT_WRITEABLE | + (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); + + VB->AttribPtr[attrib]->storage = NULL; +} + +#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) + + +static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, + const GLvector4f *input, + GLuint count) +{ + const GLubyte *ptr = (const GLubyte *)input->data; + const GLuint stride = input->stride; + GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); + GLboolean *bptr = space; + GLuint i; + + for (i = 0; i < count; i++) { + *bptr++ = ((GLfloat *)ptr)[0] == 1.0; + ptr += stride; + } + + return space; +} + + +static void bind_inputs( GLcontext *ctx, + const struct gl_client_array *inputs[], + GLint count, + struct gl_buffer_object **bo, + GLuint *nr_bo ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + /* Map all the VBOs + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + const void *ptr; + + if (inputs[i]->BufferObj->Name) { + if (!inputs[i]->BufferObj->Pointer) { + bo[*nr_bo] = inputs[i]->BufferObj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + inputs[i]->BufferObj); + + assert(inputs[i]->BufferObj->Pointer); + } + + ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, + inputs[i]->Ptr); + } + else + ptr = inputs[i]->Ptr; + + /* Just make sure the array is floating point, otherwise convert to + * temporary storage. + * + * XXX: remove the GLvector4f type at some stage and just use + * client arrays. + */ + _tnl_import_array(ctx, i, count, inputs[i], ptr); + } + + /* We process only the vertices between min & max index: + */ + VB->Count = count; + + + /* Legacy pointers -- remove one day. + */ + VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; + VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; + VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; + VB->ColorPtr[1] = NULL; + VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; + VB->IndexPtr[1] = NULL; + VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; + VB->SecondaryColorPtr[1] = NULL; + VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; + } + + /* Clipping and drawing code still requires this to be a packed + * array of ubytes which can be written into. TODO: Fix and + * remove. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + { + VB->EdgeFlag = _tnl_import_edgeflag( ctx, + VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], + VB->Count ); + } + +} + + +/* Translate indices to GLuints and store in VB->Elts. + */ +static void bind_indices( GLcontext *ctx, + const struct _mesa_index_buffer *ib, + struct gl_buffer_object **bo, + GLuint *nr_bo) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + void *ptr; + + if (!ib) { + VB->Elts = NULL; + return; + } + + if (ib->obj->Name && !ib->obj->Pointer) { + bo[*nr_bo] = ib->obj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + ib->obj); + + assert(ib->obj->Pointer); + } + + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + + if (ib->type == GL_UNSIGNED_INT) { + VB->Elts = (GLuint *) ptr; + } + else { + GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); + VB->Elts = elts; + + if (ib->type == GL_UNSIGNED_SHORT) { + const GLushort *in = (GLushort *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++); + } + else { + const GLubyte *in = (GLubyte *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++); + } + } +} + +static void bind_prims( GLcontext *ctx, + const struct _mesa_prim *prim, + GLuint nr_prims ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + + VB->Primitive = prim; + VB->PrimitiveCount = nr_prims; +} + +static void unmap_vbos( GLcontext *ctx, + struct gl_buffer_object **bo, + GLuint nr_bo ) +{ + GLuint i; + for (i = 0; i < nr_bo; i++) { + ctx->Driver.UnmapBuffer(ctx, + 0, /* target -- I don't see why this would be needed */ + bo[i]); + } +} + + + +/* This is the main entrypoint into the slimmed-down software tnl + * module. In a regular swtnl driver, this can be plugged straight + * into the vbo->Driver.DrawPrims() callback. + */ +void _tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + const GLuint TEST_SPLIT = 0; + const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; + + if (0) + { + GLuint i; + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + for (i = 0; i < nr_prims; i++) + _mesa_printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); + } + + if (min_index) { + /* We always translate away calls with min_index != 0. + */ + vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, + min_index, max_index, + _tnl_draw_prims ); + return; + } + else if (max_index >= max) { + /* The software TNL pipeline has a fixed amount of storage for + * vertices and it is necessary to split incoming drawing commands + * if they exceed that limit. + */ + struct split_limits limits; + limits.max_verts = max; + limits.max_vb_size = ~0; + limits.max_indices = ~0; + + /* This will split the buffers one way or another and + * recursively call back into this function. + */ + vbo_split_prims( ctx, arrays, prim, nr_prims, ib, + 0, max_index, + _tnl_draw_prims, + &limits ); + } + else { + /* May need to map a vertex buffer object for every attribute plus + * one for the index buffer. + */ + struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; + GLuint nr_bo = 0; + + /* Binding inputs may imply mapping some vertex buffer objects. + * They will need to be unmapped below. + */ + bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); + bind_prims(ctx, prim, nr_prims ); + + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } +} + diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c deleted file mode 100644 index dbbd095fe47..00000000000 --- a/src/mesa/tnl/t_save_api.c +++ /dev/null @@ -1,1741 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - - - -/** - * The display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "macros.h" -#include "api_validate.h" -#include "api_arrayelt.h" -#include "vtxfmt.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint _save_copy_vertices( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - const struct tnl_prim *prim = &node->prim[node->prim_count-1]; - GLuint nr = prim->count; - GLuint sz = tnl->save.vertex_size; - const GLfloat *src = node->buffer + prim->start * sz; - GLfloat *dst = tnl->save.copied.buffer; - GLuint ovf, i; - - if (prim->mode & PRIM_END) - return 0; - - switch( prim->mode & PRIM_MODE_MASK ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - default: - assert(0); - return 0; - } -} - - -static void -build_normal_lengths( struct tnl_vertex_list *node ) -{ - GLuint i; - GLfloat *len; - GLfloat *n = node->buffer; - GLuint stride = node->vertex_size; - GLuint count = node->count; - - len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) ); - if (!len) - return; - - /* Find the normal of the first vertex: - */ - for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++) - n += node->attrsz[i]; - - for (i = 0 ; i < count ; i++, n += stride) { - len[i] = LEN_3FV( n ); - if (len[i] > 0.0F) len[i] = 1.0F / len[i]; - } -} - -static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx ) -{ - struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx ) -{ - struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static void _save_reset_counters( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used; - tnl->save.buffer = (tnl->save.vertex_store->buffer + - tnl->save.vertex_store->used); - - if (tnl->save.vertex_size) - tnl->save.initial_counter = ((SAVE_BUFFER_SIZE - - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - else - tnl->save.initial_counter = 0; - - if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize ) - tnl->save.initial_counter = ctx->Const.MaxArrayLockSize; - - tnl->save.counter = tnl->save.initial_counter; - tnl->save.prim_count = 0; - tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used; - tnl->save.copied.nr = 0; - tnl->save.dangling_attr_ref = 0; -} - - -/* Insert the active immediate struct onto the display list currently - * being built. - */ -static void _save_compile_vertex_list( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct tnl_vertex_list *) - _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz)); - node->vertex_size = tnl->save.vertex_size; - node->buffer = tnl->save.buffer; - node->count = tnl->save.initial_counter - tnl->save.counter; - node->wrap_count = tnl->save.copied.nr; - node->have_materials = tnl->save.have_materials; - node->dangling_attr_ref = tnl->save.dangling_attr_ref; - node->normal_lengths = NULL; - node->prim = tnl->save.prim; - node->prim_count = tnl->save.prim_count; - node->vertex_store = tnl->save.vertex_store; - node->prim_store = tnl->save.prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - assert(node->attrsz[_TNL_ATTRIB_POS] != 0 || - node->count == 0); - - if (tnl->save.dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; - - /* Maybe calculate normal lengths: - */ - if (tnl->CalcDListNormalLengths && - node->attrsz[_TNL_ATTRIB_NORMAL] == 3 && - !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS)) - build_normal_lengths( node ); - - - tnl->save.vertex_store->used += tnl->save.vertex_size * node->count; - tnl->save.prim_store->used += node->prim_count; - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (tnl->save.vertex_store->used > - SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) { - - tnl->save.vertex_store->refcount--; - assert(tnl->save.vertex_store->refcount != 0); - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) { - tnl->save.prim_store->refcount--; - assert(tnl->save.prim_store->refcount != 0); - tnl->save.prim_store = alloc_prim_store( ctx ); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters( ctx ); - - /* Copy duplicated vertices - */ - tnl->save.copied.nr = _save_copy_vertices( ctx, node ); - - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - _tnl_playback_vertex_list( ctx, (void *) node ); - } -} - - -/* TODO -- If no new vertices have been stored, don't bother saving - * it. - */ -static void _save_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - GLenum mode; - - assert(i < (GLint) tnl->save.prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END); - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list( ctx ); - - /* Restart interrupted primitive - */ - tnl->save.prim[0].mode = mode; - tnl->save.prim[0].start = 0; - tnl->save.prim[0].count = 0; - tnl->save.prim_count = 1; -} - - - -/* Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void _save_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->save.copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->save.counter > tnl->save.copied.nr); - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat)); - data += tnl->save.vertex_size; - tnl->save.vbptr += tnl->save.vertex_size; - tnl->save.counter--; - } -} - - -static void _save_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */ - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.currentsz[i][0] = tnl->save.attrsz[i]; - COPY_CLEAN_4V(tnl->save.current[i], - tnl->save.attrsz[i], - tnl->save.attrptr[i]); - } - } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - tnl->save.CurrentFloatEdgeFlag = - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (tnl->save.CurrentFloatEdgeFlag == 1.0); - } -} - - -static void _save_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) - switch (tnl->save.attrsz[i]) { - case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3]; - case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2]; - case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1]; - case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0]; - case 0: break; - } - - /* Edgeflag requires special treatment: - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag; - } -} - - - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _save_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (tnl->save.initial_counter != tnl->save.counter) - _save_wrap_buffers( ctx ); - else - assert( tnl->save.copied.nr == 0 ); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current( ctx ); - - /* Fix up sizes: - */ - oldsz = tnl->save.attrsz[attr]; - tnl->save.attrsz[attr] = newsz; - - tnl->save.vertex_size += newsz - oldsz; - tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - if (tnl->save.counter > ctx->Const.MaxArrayLockSize ) - tnl->save.counter = ctx->Const.MaxArrayLockSize; - tnl->save.initial_counter = tnl->save.counter; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.attrptr[i] = tmp; - tmp += tnl->save.attrsz[i]; - } - else - tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current( ctx ); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (tnl->save.copied.nr) - { - GLfloat *data = tnl->save.copied.buffer; - GLfloat *dest = tnl->save.buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (tnl->save.currentsz[attr][0] == 0) { - assert(oldsz == 0); - tnl->save.dangling_attr_ref = GL_TRUE; - -/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */ -/* attr); */ - -#if 0 - /* The current strategy is to punt these degenerate cases - * through _tnl_loopback_vertex_list(), a lower-performance - * option. To minimize the impact of this, artificially - * reduce the size of this vertex_list. - */ - if (t->save.counter > 10) { - t->save.initial_counter = 10; - t->save.counter = 10; - } -#endif - } - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->save.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V( dest, newsz, tnl->save.current[attr] ); - dest += newsz; - } - } - else { - GLint sz = tnl->save.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - data += sz; - dest += sz; - } - } - } - } - - tnl->save.vbptr = dest; - tnl->save.counter -= tnl->save.copied.nr; - } -} - - - - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ -static void do_choose( GLuint attr, GLuint sz, - void (*attr_func)( const GLfloat *), - void (*choose1)( const GLfloat *), - void (*choose2)( const GLfloat *), - void (*choose3)( const GLfloat *), - void (*choose4)( const GLfloat *), - const GLfloat *v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (tnl->save.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex( ctx, attr, sz ); - } - else { - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz ; i <= tnl->save.attrsz[attr] ; i++) - tnl->save.attrptr[attr][i-1] = id[i-1]; - } - - /* Reset any active pointers for this attribute - */ - tnl->save.tabfv[attr][0] = choose1; - tnl->save.tabfv[attr][1] = choose2; - tnl->save.tabfv[attr][2] = choose3; - tnl->save.tabfv[attr][3] = choose4; - - /* Update the secondary dispatch table with the new function - */ - tnl->save.tabfv[attr][sz-1] = attr_func; - - (*attr_func)(v); -} - - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ); \ - \ -static void save_attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->save.vbptr[0] = v[0]; \ - if (N>1) tnl->save.vbptr[1] = v[1]; \ - if (N>2) tnl->save.vbptr[2] = v[2]; \ - if (N>3) tnl->save.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->save.vertex_size; i++) \ - tnl->save.vbptr[i] = tnl->save.vertex[i]; \ - \ - tnl->save.vbptr += tnl->save.vertex_size; \ - \ - if (--tnl->save.counter == 0) \ - _save_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->save.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define CHOOSE( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - do_choose(ATTR, N, \ - save_attrib_##ATTR##_##N, \ - save_choose_##ATTR##_1, \ - save_choose_##ATTR##_2, \ - save_choose_##ATTR##_3, \ - save_choose_##ATTR##_4, \ - v ); \ -} - -#define INIT(ATTR) \ -static void save_init_##ATTR( TNLcontext *tnl ) \ -{ \ - tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \ - tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \ - tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \ - tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \ -} - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - INIT( ATTRIB ) \ - - -/* Generate a lot of functions. These are the actual worker - * functions, which are equivalent to those generated via codegen - * elsewhere. - */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - - -static void _save_reset_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - save_init_0( tnl ); - save_init_1( tnl ); - save_init_2( tnl ); - save_init_3( tnl ); - save_init_4( tnl ); - save_init_5( tnl ); - save_init_6( tnl ); - save_init_7( tnl ); - save_init_8( tnl ); - save_init_9( tnl ); - save_init_10( tnl ); - save_init_11( tnl ); - save_init_12( tnl ); - save_init_13( tnl ); - save_init_14( tnl ); - save_init_15( tnl ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - tnl->save.attrsz[i] = 0; - - tnl->save.vertex_size = 0; - tnl->save.have_materials = 0; - - _save_reset_counters( ctx ); -} - - - -/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out - * of glMultTexCoord and glProgramParamterNV by routing all these - * through a second level dispatch table. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->save.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void enum_error( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" ); -} - -static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _save_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _save_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _save_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, - GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - -static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -static void GLAPIENTRY -_save_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -/* Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define MAT_ATTR( A, N, params ) \ -do { \ - if (tnl->save.attrsz[A] < N) { \ - _save_upgrade_vertex( ctx, A, N ); \ - tnl->save.have_materials = GL_TRUE; \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - if (N>0) dest[0] = params[0]; \ - if (N>1) dest[1] = params[1]; \ - if (N>2) dest[2] = params[2]; \ - if (N>3) dest[3] = params[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* NOTE: Have to remove/deal-with colormaterial crossovers, probably - * later on - in the meantime just store everything. - */ -static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } -} - - -#define IDX_ATTR( A, IDX ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.attrsz[A] < 1) { \ - _save_upgrade_vertex( ctx, A, 1 ); \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - dest[0] = IDX; \ - } \ -} while (0) - - -static void GLAPIENTRY _save_EdgeFlag( GLboolean b ) -{ - IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b ); -} - - -static void GLAPIENTRY _save_Indexf( GLfloat f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f ); -} - -static void GLAPIENTRY _save_Indexfv( const GLfloat *f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] ); -} - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -#define FALLBACK(ctx) \ -do { \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.initial_counter != tnl->save.counter || \ - tnl->save.prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) - -static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1f(ctx->Save, ( u )); -} - -static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2f(ctx->Save, ( u, v )); -} - -static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint1(ctx->Save, ( i )); -} - -static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint2(ctx->Save, ( i, j )); -} - -static void GLAPIENTRY _save_CallList( GLuint l ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallList(ctx->Save, ( l )); -} - -static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallLists(ctx->Save, ( n, type, v )); -} - - - - -/** - * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a - * glBegin() call while compiling a display list. - * See save_Begin() in dlist.c - * - * This plugs in our special TNL-related display list functions. - * All subsequent glBegin/glVertex/glEnd()s found while compiling a - * display list will get routed to the functions in this file. - * - * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (1) { - GLuint i = tnl->save.prim_count++; - - assert(i < tnl->save.prim_max); - tnl->save.prim[i].mode = mode | PRIM_BEGIN; - tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter; - tnl->save.prim[i].count = 0; - - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; - } - else - return GL_FALSE; -} - - - -static void GLAPIENTRY _save_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - tnl->save.prim[i].mode |= PRIM_END; - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - - if (i == (GLint) tnl->save.prim_max - 1) { - _save_compile_vertex_list( ctx ); - assert(tnl->save.copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - - -static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) count; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" ); -} - -static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; (void) y1; (void) x2; (void) y2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" ); -} - -static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" ); -} - -static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" ); -} - -/** - * This is only called if someone tries to compile nested glBegin()s - * in their display list. - */ -static void GLAPIENTRY _save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) mode; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glBegin(called inside glBegin/End)"); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK ); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - - -static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); - break; - case GL_UNSIGNED_SHORT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); - break; - case GL_UNSIGNED_INT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements( ctx, mode, - start, end, - count, type, indices )) - _save_OBE_DrawElements( mode, count, type, indices ); -} - - - - - -static void _save_vtxfmt_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLvertexformat *vfmt = &tnl->save_vtxfmt; - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - /* This will all require us to fallback to saving the list as opcodes: - */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - -} - - -void _tnl_SaveFlushVertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (tnl->save.initial_counter != tnl->save.counter || - tnl->save.prim_count) - _save_compile_vertex_list( ctx ); - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - (void) list; (void) mode; - - if (!tnl->save.prim_store) - tnl->save.prim_store = alloc_prim_store( ctx ); - - if (!tnl->save.vertex_store) { - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_EndList( GLcontext *ctx ) -{ - (void) ctx; - assert(TNL_CONTEXT(ctx)->save.vertex_size == 0); -} - -void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->save.replay_flags |= dlist->flags; - tnl->save.replay_flags |= tnl->LoopbackDListCassettes; -} - -void _tnl_EndCallList( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (ctx->ListState.CallDepth == 1) - tnl->save.replay_flags = 0; -} - - -static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - (void) ctx; - - if ( --node->vertex_store->refcount == 0 ) - FREE( node->vertex_store ); - - if ( --node->prim_store->refcount == 0 ) - FREE( node->prim_store ); - - if ( node->normal_lengths ) - FREE( node->normal_lengths ); -} - - -static void _tnl_print_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - GLuint i; - (void) ctx; - - _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); - - for (i = 0 ; i < node->prim_count ; i++) { - struct tnl_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - - -static void _save_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) { - ASSERT(i < VERT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - tnl->save.current[i] = ctx->ListState.CurrentAttrib[i]; - } - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - const GLuint j = i - _TNL_FIRST_MAT; - ASSERT(j < MAT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - tnl->save.current[i] = ctx->ListState.CurrentMaterial[j]; - } - - tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag; -} - -/** - * Initialize the display list compiler - */ -void _tnl_save_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLuint i; - - - for (i = 0; i < _TNL_ATTRIB_MAX; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - tnl->save.opcode_vertex_list = - _mesa_alloc_opcode( ctx, - sizeof(struct tnl_vertex_list), - _tnl_playback_vertex_list, - _tnl_destroy_vertex_list, - _tnl_print_vertex_list ); - - ctx->Driver.NotifySaveBegin = _save_NotifyBegin; - - _save_vtxfmt_init( ctx ); - _save_current_init( ctx ); - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/** - * Deallocate the immediate-mode buffer for the given context, if - * its reference count goes to zero. - */ -void _tnl_save_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Decrement the refcounts. References may still be held by - * display lists yet to be destroyed, so it may not yet be time to - * free these items. - */ - if (tnl->save.prim_store && - --tnl->save.prim_store->refcount == 0 ) - FREE( tnl->save.prim_store ); - - if (tnl->save.vertex_store && - --tnl->save.vertex_store->refcount == 0 ) - FREE( tnl->save.vertex_store ); -} diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h deleted file mode 100644 index c30e0e8ecdb..00000000000 --- a/src/mesa/tnl/t_save_api.h +++ /dev/null @@ -1,57 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __T_SAVE_API_H__ -#define __T_SAVE_API_H__ - -#include "t_context.h" - -extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode ); - -extern void _tnl_EndList( GLcontext *ctx ); -extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ); - -extern void _tnl_EndCallList( GLcontext *ctx ); -extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); - -extern void _tnl_SaveFlushVertices( GLcontext *ctx ); - -extern void _tnl_save_init( GLcontext *ctx ); -extern void _tnl_save_destroy( GLcontext *ctx ); - -extern void _tnl_loopback_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *list ); - -extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data ); - -#endif diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c deleted file mode 100644 index b96bb4ec552..00000000000 --- a/src/mesa/tnl/t_save_loopback.c +++ /dev/null @@ -1,330 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "enums.h" -#include "glapi.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "t_context.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* If someone compiles a display list like: - * glBegin(Triangles) - * glVertex() - * ... lots of vertices ... - * glEnd() - * - * or: - * glDrawArrays(...) - * - * and then tries to execute it like this: - * - * glBegin(Lines) - * glCallList() - * glEnd() - * - * it will wind up in here, as the vertex copying used when wrapping - * buffers in list compilation (Triangles) won't be right for how the - * list is being executed (as Lines). - * - * This could be avoided by not compiling as vertex_lists until after - * the first glEnd() has been seen. However, that would miss an - * important category of display lists, for the sake of a degenerate - * usage. - * - * Further, replaying degenerately-called lists in this fashion is - * probably still faster than the replay using opcodes. - */ - -typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); - - -/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ -static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc[4] = { - VertexAttrib1fvNV, - VertexAttrib2fvNV, - VertexAttrib3fvNV, - VertexAttrib4fvNV -}; - - -static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc_arb[4] = { - VertexAttrib1fvARB, - VertexAttrib2fvARB, - VertexAttrib3fvARB, - VertexAttrib4fvARB -}; - - - - - - - -static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); - break; - case _TNL_ATTRIB_MAT_BACK_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); - break; - } -} - - -static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); - break; - case _TNL_ATTRIB_MAT_BACK_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); - break; - } -} - - -static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); - break; - case _TNL_ATTRIB_MAT_BACK_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); - break; - case _TNL_ATTRIB_MAT_BACK_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); - break; - case _TNL_ATTRIB_MAT_BACK_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); - break; - case _TNL_ATTRIB_MAT_BACK_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); - break; - } -} - - -static attr_func mat_attrfunc[4] = { - mat_attr1fv, - NULL, - mat_attr3fv, - mat_attr4fv -}; - - -static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); -} - -struct loopback_attr { - GLint target; - GLint sz; - attr_func func; -}; - -/* Don't emit ends and begins on wrapped primitives. Don't replay - * wrapped vertices. If we get here, it's probably because the the - * precalculated wrapping is wrong. - */ -static void loopback_prim( GLcontext *ctx, - const struct tnl_vertex_list *list, GLuint i, - const struct loopback_attr *la, GLuint nr ) -{ - struct tnl_prim *prim = &list->prim[i]; - GLint begin = prim->start; - GLint end = begin + prim->count; - GLfloat *data; - GLint j; - GLuint k; - - if (prim->mode & PRIM_BEGIN) { - CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK )); - } - else { - assert(i == 0); - assert(begin == 0); - begin += list->wrap_count; - } - - data = list->buffer + begin * list->vertex_size; - - for (j = begin ; j < end ; j++) { - GLfloat *tmp = data + la[0].sz; - - for (k = 1 ; k < nr ; k++) { - la[k].func( ctx, la[k].target, tmp ); - tmp += la[k].sz; - } - - /* Fire the vertex - */ - la[0].func( ctx, VERT_ATTRIB_POS, data ); - data = tmp; - } - - if (prim->mode & PRIM_END) { - CALL_End(GET_DISPATCH(), ()); - } - else { - assert (i == list->prim_count-1); - } -} - -/* Primitives generated by DrawArrays/DrawElements/Rectf may be - * caught here. If there is no primitive in progress, execute them - * normally, otherwise need to track and discard the generated - * primitives. - */ -static void loopback_weak_prim( GLcontext *ctx, - const struct tnl_vertex_list *list, GLuint i, - const struct loopback_attr *la, GLuint nr ) -{ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) - loopback_prim( ctx, list, i, la, nr ); - else { - struct tnl_prim *prim = &list->prim[i]; - - /* Use the prim_weak flag to ensure that if this primitive - * wraps, we don't mistake future vertex_lists for part of the - * surrounding primitive. - * - * While this flag is set, we are simply disposing of data - * generated by an operation now known to be a noop. - */ - if (prim->mode & PRIM_BEGIN) - ctx->Driver.CurrentExecPrimitive |= PRIM_WEAK; - if (prim->mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive &= ~PRIM_WEAK; - } -} - - - -void _tnl_loopback_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *list ) -{ - struct loopback_attr la[_TNL_ATTRIB_MAX]; - GLuint i, nr = 0; - - /* conventional + generic attributes */ - for (i = 0 ; i <= _TNL_ATTRIB_GENERIC15 ; i++) { - if (list->attrsz[i]) { - la[nr].target = i; - la[nr].sz = list->attrsz[i]; - la[nr].func = vert_attrfunc[list->attrsz[i]-1]; - nr++; - } - } - - /* material attributes */ - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; - i <= _TNL_ATTRIB_MAT_BACK_INDEXES ; - i++) { - if (list->attrsz[i]) { - la[nr].target = i; - la[nr].sz = list->attrsz[i]; - la[nr].func = mat_attrfunc[list->attrsz[i]-1]; - nr++; - } - } - - /* special-case: edgeflag */ - if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - la[nr].target = _TNL_ATTRIB_EDGEFLAG; - la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG]; - la[nr].func = edgeflag_attr1fv; - nr++; - } - - for (i = 0 ; i < list->prim_count ; i++) { - if (list->prim[i].mode & PRIM_WEAK) - loopback_weak_prim( ctx, list, i, la, nr ); - else - loopback_prim( ctx, list, i, la, nr ); - } -} diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c deleted file mode 100644 index 426e94372ec..00000000000 --- a/src/mesa/tnl/t_save_playback.c +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "light.h" -#include "state.h" -#include "t_pipeline.h" -#include "t_save_api.h" -#include "t_vtx_api.h" - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's. - */ -static void _tnl_bind_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLfloat *data = node->buffer; - GLuint attr, i; - - /* Setup constant data in the VB. - */ - VB->Count = node->count; - VB->Primitive = node->prim; - VB->PrimitiveCount = node->prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = node->normal_lengths; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) { - if (node->attrsz[attr]) { - tmp->Attribs[attr].count = node->count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = node->attrsz[attr]; - tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += node->attrsz[attr]; - } - else { - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy edgeflag to a contiguous array - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, - node->count, - node->vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - -static void _playback_copy_to_current( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLfloat *data; - GLuint i; - - if (node->count) - data = node->buffer + (node->count-1) * node->vertex_size; - else - data = node->buffer; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (node->attrsz[i]) { - COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data); - data += node->attrsz[i]; - } - } - - /* Edgeflag requires special treatment: - */ - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (node->have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - GLenum mode = node->prim[node->prim_count - 1].mode; - if (mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK); - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_playback_vertex_list( GLcontext *ctx, void *data ) -{ - const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data; - TNLcontext *tnl = TNL_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - (node->prim[0].mode & PRIM_BEGIN)) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin"); - _tnl_loopback_vertex_list( ctx, node ); - return; - } - else if (tnl->save.replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - _tnl_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - _tnl_bind_vertex_list( ctx, node ); - - tnl->Driver.RunPipeline( ctx ); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 163fa312579..c38f0745e1b 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -305,7 +305,7 @@ static GLboolean run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/tnl/t_vb_rendertmp.h b/src/mesa/tnl/t_vb_rendertmp.h index 90319eddfc5..2b5f4e93b22 100644 --- a/src/mesa/tnl/t_vb_rendertmp.h +++ b/src/mesa/tnl/t_vb_rendertmp.h @@ -45,8 +45,8 @@ #endif #ifndef TEST_PRIM_END -#define TEST_PRIM_END(flags) (flags & PRIM_END) -#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN) +#define TEST_PRIM_END(prim) (flags & PRIM_END) +#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN) #endif #ifndef ELT diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c deleted file mode 100644 index 77eec8b3b44..00000000000 --- a/src/mesa/tnl/t_vtx_api.c +++ /dev/null @@ -1,1046 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" -#include "simple_list.h" - -#include "dispatch.h" - -static void reset_attrfv( TNLcontext *tnl ); - -/** Note extra space for error index: */ -static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4]; -static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4]; - - -/* Close off the last primitive, execute the buffer, restart the - * primitive. - */ -static void _tnl_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - - if (tnl->vtx.prim_count == 0) { - tnl->vtx.copied.nr = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - else { - GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode; - GLuint last_count; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - GLint i = tnl->vtx.prim_count - 1; - assert(i >= 0); - tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter - - tnl->vtx.counter) - - tnl->vtx.prim[i].start); - } - - last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - - /* Execute the buffer and save copied vertices. - */ - if (tnl->vtx.counter != tnl->vtx.initial_counter) - _tnl_flush_vtx( ctx ); - else { - tnl->vtx.prim_count = 0; - tnl->vtx.copied.nr = 0; - } - - /* Emit a glBegin to start the new list. - */ - assert(tnl->vtx.prim_count == 0); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive; - tnl->vtx.prim[0].start = 0; - tnl->vtx.prim[0].count = 0; - tnl->vtx.prim_count++; - - if (tnl->vtx.copied.nr == last_count) - tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN; - } - } -} - - -/* Deal with buffer wrapping where provoked by the vertex buffer - * filling up, as opposed to upgrade_vertex(). - * - * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv - */ -void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->vtx.copied.buffer; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->copied. - */ - _tnl_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->vtx.counter > tnl->vtx.copied.nr); - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - _mesa_memcpy( tnl->vtx.vbptr, data, - tnl->vtx.vertex_size * sizeof(GLfloat)); - tnl->vtx.vbptr += tnl->vtx.vertex_size; - data += tnl->vtx.vertex_size; - tnl->vtx.counter--; - } - - tnl->vtx.copied.nr = 0; -} - - -/* - * Copy the active vertex's values to the ctx->Current fields. - */ -static void _tnl_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->vtx.attrsz[i]) { - /* Note: the tnl->vtx.current[i] pointers points to - * the ctx->Current fields. The first 16 or so, anyway. - */ - COPY_CLEAN_4V(tnl->vtx.current[i], - tnl->vtx.attrsz[i], - tnl->vtx.attrptr[i]); - } - } - - /* Edgeflag requires additional treatment: - */ - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = - (tnl->vtx.CurrentFloatEdgeFlag == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (tnl->vtx.have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - - -static void _tnl_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* Edgeflag requires additional treatment: - */ - tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++) - switch (tnl->vtx.attrsz[i]) { - case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3]; - case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2]; - case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1]; - case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0]; - break; - } - - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _tnl_wrap_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->vtx.copied. - */ - _tnl_wrap_buffers( ctx ); - - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _tnl_copy_to_current( ctx ); - - - /* Heuristic: Attempt to isolate attributes received outside - * begin/end so that they don't bloat the vertices. - */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - tnl->vtx.attrsz[attr] == 0 && - lastcount > 8 && - tnl->vtx.vertex_size) { - reset_attrfv( tnl ); - } - - /* Fix up sizes: - */ - oldsz = tnl->vtx.attrsz[attr]; - tnl->vtx.attrsz[attr] = newsz; - - tnl->vtx.vertex_size += newsz - oldsz; - tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size, - ctx->Const.MaxArrayLockSize ); - tnl->vtx.initial_counter = tnl->vtx.counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - - - /* Recalculate all the attrptr[] values - */ - for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->vtx.attrsz[i]) { - tnl->vtx.attrptr[i] = tmp; - tmp += tnl->vtx.attrsz[i]; - } - else - tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _tnl_copy_from_current( ctx ); - - /* Replay stored vertices to translate them - * to new format here. - * - * -- No need to replay - just copy piecewise - */ - if (tnl->vtx.copied.nr) - { - const GLfloat *data = tnl->vtx.copied.buffer; - GLfloat *dest = tnl->vtx.buffer; - GLuint j; - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->vtx.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } else { - COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] ); - dest += newsz; - } - } - else { - GLuint sz = tnl->vtx.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - dest += sz; - data += sz; - } - } - } - } - - tnl->vtx.vbptr = dest; - tnl->vtx.counter -= tnl->vtx.copied.nr; - tnl->vtx.copied.nr = 0; - } - - /* For codegen - attrptr's may have changed, so need to redo - * codegen. Might be a reasonable place to try & detect attributes - * in the vertex which aren't being submitted any more. - */ - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLuint j = tnl->vtx.attrsz[i] - 1; - - if (i < _TNL_MAX_ATTR_CODEGEN) - tnl->vtx.tabfv[i][j] = choose[i][j]; - } - -} - - -static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static const GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (0) - _mesa_printf("%s attr %d sz %d -> %d\n", - __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz); - - if (tnl->vtx.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _tnl_wrap_upgrade_vertex( ctx, attr, sz ); - } - else if (sz < tnl->vtx.active_sz[attr]) { - /* New size is smaller - just need to fill in some - * zeros. Don't need to flush or wrap. - */ - for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++) - tnl->vtx.attrptr[attr][i-1] = id[i-1]; - } - - tnl->vtx.active_sz[attr] = sz; - - /* Does setting NeedFlush belong here? Necessitates resetting - * vtxfmt on each flush (otherwise flags won't get reset - * afterwards). - */ - if (attr == 0) - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - else - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -#ifdef USE_X86_ASM - -static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key ) -{ - struct _tnl_dynfn *f; - - foreach( f, l ) { - if (f->key == key) - return f; - } - - return NULL; -} - - -static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct _tnl_dynfn *dfn = NULL; - - if (attr == 0) { - GLuint key = tnl->vtx.vertex_size; - - dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key ); - } - else { - GLuint key = (GLuint) tnl->vtx.attrptr[attr]; - - dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key ); - } - - if (dfn) - return *(tnl_attrfv_func *) &dfn->code; - else - return NULL; -} - -#endif /* USE_X86_ASM */ - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ - -static tnl_attrfv_func do_choose( GLuint attr, GLuint sz ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz = tnl->vtx.active_sz[attr]; - - assert(attr < _TNL_MAX_ATTR_CODEGEN); - - if (oldsz != sz) { - /* Reset any active pointers for this attribute - */ - if (oldsz) - tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1]; - - _tnl_fixup_vertex( ctx, attr, sz ); - - } - - - /* Try to use codegen: - */ -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) - tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz ); - else -#endif - tnl->vtx.tabfv[attr][sz-1] = NULL; - - /* Else use generic version: - */ - if (!tnl->vtx.tabfv[attr][sz-1]) - tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1]; - - ASSERT(tnl->vtx.tabfv[attr][sz-1]); - return tnl->vtx.tabfv[attr][sz-1]; -} - - - -#define CHOOSE( ATTR, N ) \ -static void choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - tnl_attrfv_func f = do_choose(ATTR, N); \ - ASSERT(f); \ - f( v ); \ -} - -#define CHOOSERS( ATTRIB ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - - -#define INIT_CHOOSERS(ATTR) \ - ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\ - choose[ATTR][0] = choose_##ATTR##_1; \ - choose[ATTR][1] = choose_##ATTR##_2; \ - choose[ATTR][2] = choose_##ATTR##_3; \ - choose[ATTR][3] = choose_##ATTR##_4; - -/* conventional attributes */ -CHOOSERS( 0 ) -CHOOSERS( 1 ) -CHOOSERS( 2 ) -CHOOSERS( 3 ) -CHOOSERS( 4 ) -CHOOSERS( 5 ) -CHOOSERS( 6 ) -CHOOSERS( 7 ) -CHOOSERS( 8 ) -CHOOSERS( 9 ) -CHOOSERS( 10 ) -CHOOSERS( 11 ) -CHOOSERS( 12 ) -CHOOSERS( 13 ) -CHOOSERS( 14 ) -CHOOSERS( 15 ) - -/* generic attributes */ -CHOOSERS( 16 ) -CHOOSERS( 17 ) -CHOOSERS( 18 ) -CHOOSERS( 19 ) -CHOOSERS( 20 ) -CHOOSERS( 21 ) -CHOOSERS( 22 ) -CHOOSERS( 23 ) -CHOOSERS( 24 ) -CHOOSERS( 25 ) -CHOOSERS( 26 ) -CHOOSERS( 27 ) -CHOOSERS( 28 ) -CHOOSERS( 29 ) -CHOOSERS( 30 ) -CHOOSERS( 31 ) - - -/** - * This function will get called when glVertexAttribNV/ARB() is called - * with an invalid index parameter. - */ -static void -error_attrib(const GLfloat *unused) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) unused; - _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" ); -} - - - -/** - * Reset all the per-vertex functions pointers to point to the default - * "chooser" functions. - */ -static void -reset_attrfv(TNLcontext *tnl) -{ - GLuint i; - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLint j = tnl->vtx.attrsz[i] - 1; - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - - if (i < _TNL_MAX_ATTR_CODEGEN) { - while (j >= 0) { - tnl->vtx.tabfv[i][j] = choose[i][j]; - j--; - } - } - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - - - -/** - * Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define OTHER_ATTR( A, N, params ) \ -do { \ - if (tnl->vtx.active_sz[A] != N) { \ - _tnl_fixup_vertex( ctx, A, N ); \ - } \ - \ - { \ - GLfloat *dest = tnl->vtx.attrptr[A]; \ - if (N>0) dest[0] = (params)[0]; \ - if (N>1) dest[1] = (params)[1]; \ - if (N>2) dest[2] = (params)[2]; \ - if (N>3) dest[3] = (params)[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - OTHER_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - OTHER_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/** - * Called by glMaterialfv(). - * Colormaterial is dealt with later on. - */ -static void GLAPIENTRY -_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (face) { - case GL_FRONT: - case GL_BACK: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - tnl->vtx.have_materials = GL_TRUE; -} - - -static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat f = (GLfloat)b; - - OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f ); -} - - -/* Eval - */ -static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map1[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz ); - } - } - - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord1f( ctx, u ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map2[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz ); - } - - if (ctx->Eval.AutoNormal) - if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3) - _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 ); - } - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord2f( ctx, u, v ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u ) -{ - _tnl_EvalCoord1f( u[0] ); -} - -static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u ) -{ - _tnl_EvalCoord2f( u[0], u[1] ); -} - -static void GLAPIENTRY _tnl_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / - (GLfloat) ctx->Eval.MapGrid1un); - GLfloat u = i * du + ctx->Eval.MapGrid1u1; - - _tnl_EvalCoord1f( u ); -} - - -static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / - (GLfloat) ctx->Eval.MapGrid2un); - GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / - (GLfloat) ctx->Eval.MapGrid2vn); - GLfloat u = i * du + ctx->Eval.MapGrid2u1; - GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - - _tnl_EvalCoord2f( u, v ); -} - - -/** - * Called from glBegin. - * ctx->Driver.CurrentExecPrimitive will be set to <mode>. - */ -static void GLAPIENTRY _tnl_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)"); - return; - } - - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - /* we're not inside a glBegin/End pair */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - if (ctx->NewState) { - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBegin(incomplete framebuffer)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - tnl->DiscardPrimitive = GL_FALSE; - - if (!(tnl->Driver.NotifyBegin && - tnl->Driver.NotifyBegin( ctx, mode ))) - CALL_Begin(ctx->Exec, (mode)); - return; - } - - /* Heuristic: attempt to isolate attributes occuring outside - * begin/end pairs. - */ - if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0]) - _tnl_FlushVertices( ctx, ~0 ); - - i = tnl->vtx.prim_count++; - tnl->vtx.prim[i].mode = mode | PRIM_BEGIN; - tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter; - tnl->vtx.prim[i].count = 0; - - ctx->Driver.CurrentExecPrimitive = mode; - } - else { - /* already inside glBegin/End */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - } -} - - -/** - * Called from glEnd. - */ -static void GLAPIENTRY _tnl_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* closing an open glBegin primitive */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - int idx = tnl->vtx.initial_counter - tnl->vtx.counter; - int i = tnl->vtx.prim_count - 1; - - tnl->vtx.prim[i].mode |= PRIM_END; - tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start; - - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - /* Two choices which effect the way vertex attributes are - * carried over (or not) between adjacent primitives. - */ -#if 0 - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_FlushVertices( ctx, ~0 ); -#else - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_flush_vtx( ctx ); -#endif - - } - else { - /* glBegin hasn't been called! */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - } -} - - -/** - * XXX why aren't all members initialized here?? - */ -static void _tnl_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _tnl_Begin; - vfmt->CallList = _mesa_CallList; - vfmt->CallLists = _mesa_CallLists; - vfmt->EdgeFlag = _tnl_EdgeFlag; - vfmt->End = _tnl_End; - vfmt->EvalCoord1f = _tnl_EvalCoord1f; - vfmt->EvalCoord1fv = _tnl_EvalCoord1fv; - vfmt->EvalCoord2f = _tnl_EvalCoord2f; - vfmt->EvalCoord2fv = _tnl_EvalCoord2fv; - vfmt->EvalPoint1 = _tnl_EvalPoint1; - vfmt->EvalPoint2 = _tnl_EvalPoint2; - vfmt->Materialfv = _tnl_Materialfv; - - vfmt->Rectf = _mesa_noop_Rectf; - vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; - vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; -} - - - -void _tnl_FlushVertices( GLcontext *ctx, GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - (void) flags; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* still inside a glBegin/End pair. How'd we get here??? */ - return; - } - - if (tnl->DiscardPrimitive) { - /* discard any primitives */ - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - - if (tnl->vtx.counter != tnl->vtx.initial_counter) { - _tnl_flush_vtx( ctx ); - } - - if (tnl->vtx.vertex_size) { - _tnl_copy_to_current( ctx ); - reset_attrfv( tnl ); - } - - ctx->Driver.NeedFlush = 0; -} - - -/** - * Init the tnl->vtx->current[] pointers to point to the corresponding - * fields in ctx->Current attribute group. - */ -static void _tnl_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* setup the pointers for the typical (32) vertex attributes */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) - tnl->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = - ctx->Light.Material.Attrib[i]; - - /* special case */ - tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag; -} - -static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void _tnl_vtx_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLuint i; - static int firsttime = 1; - - if (firsttime) { - firsttime = 0; - - /* conventional attributes */ - INIT_CHOOSERS( 0 ); - INIT_CHOOSERS( 1 ); - INIT_CHOOSERS( 2 ); - INIT_CHOOSERS( 3 ); - INIT_CHOOSERS( 4 ); - INIT_CHOOSERS( 5 ); - INIT_CHOOSERS( 6 ); - INIT_CHOOSERS( 7 ); - INIT_CHOOSERS( 8 ); - INIT_CHOOSERS( 9 ); - INIT_CHOOSERS( 10 ); - INIT_CHOOSERS( 11 ); - INIT_CHOOSERS( 12 ); - INIT_CHOOSERS( 13 ); - INIT_CHOOSERS( 14 ); - INIT_CHOOSERS( 15 ); - - /* generic attributes */ - INIT_CHOOSERS( 16 ); - INIT_CHOOSERS( 17 ); - INIT_CHOOSERS( 18 ); - INIT_CHOOSERS( 19 ); - INIT_CHOOSERS( 20 ); - INIT_CHOOSERS( 21 ); - INIT_CHOOSERS( 22 ); - INIT_CHOOSERS( 23 ); - INIT_CHOOSERS( 24 ); - INIT_CHOOSERS( 25 ); - INIT_CHOOSERS( 26 ); - INIT_CHOOSERS( 27 ); - INIT_CHOOSERS( 28 ); - INIT_CHOOSERS( 29 ); - INIT_CHOOSERS( 30 ); - INIT_CHOOSERS( 31 ); - - choose[_TNL_ATTRIB_ERROR][0] = error_attrib; - choose[_TNL_ATTRIB_ERROR][1] = error_attrib; - choose[_TNL_ATTRIB_ERROR][2] = error_attrib; - choose[_TNL_ATTRIB_ERROR][3] = error_attrib; - -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */ - } -#endif - - _tnl_generic_attr_table_init( generic_attr_func ); - } - - for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - for (i = 0; i < 4; i++) { - make_empty_list( &tnl->vtx.cache.Vertex[i] ); - make_empty_list( &tnl->vtx.cache.Attribute[i] ); - tnl->vtx.gen.Vertex[i] = no_codegen; - tnl->vtx.gen.Attribute[i] = no_codegen; - } - -#ifdef USE_X86_ASM - _tnl_InitX86Codegen( &tnl->vtx.gen ); -#endif - - _tnl_current_init( ctx ); - _tnl_exec_vtxfmt_init( ctx ); - _tnl_generic_exec_vtxfmt_init( ctx ); -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */ - } -#endif - - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - - _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) { - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - -static void free_funcs( struct _tnl_dynfn *l ) -{ - struct _tnl_dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - ALIGN_FREE( f->code ); - FREE( f ); - } -} - - -void _tnl_vtx_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = 0; i < 4; i++) { - free_funcs( &tnl->vtx.cache.Vertex[i] ); - free_funcs( &tnl->vtx.cache.Attribute[i] ); - } -} - diff --git a/src/mesa/tnl/t_vtx_api.h b/src/mesa/tnl/t_vtx_api.h deleted file mode 100644 index 5311f40a852..00000000000 --- a/src/mesa/tnl/t_vtx_api.h +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __T_VTX_API_H__ -#define __T_VTX_API_H__ - -#include "t_context.h" - - -/* t_vtx_api.c: - */ -extern void _tnl_vtx_init( GLcontext *ctx ); -extern void _tnl_vtx_destroy( GLcontext *ctx ); - -extern void _tnl_FlushVertices( GLcontext *ctx, GLuint flags ); -extern void _tnl_flush_vtx( GLcontext *ctx ); - -extern void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx ); - -/* t_vtx_exec.c: - */ - -extern void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v ); -extern void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u); -extern void _tnl_update_eval( GLcontext *ctx ); - -extern GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, - const GLfloat *data, - GLuint count, - GLuint stride ); - -extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx, - GLuint count ); - - - -/* t_vtx_generic.c: - */ -extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx ); - -extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ); - -/* t_vtx_x86.c: - */ -extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ); - -extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ); - -extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )); - - - - -#endif diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c deleted file mode 100644 index 71564076e37..00000000000 --- a/src/mesa/tnl/t_vtx_eval.c +++ /dev/null @@ -1,265 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "macros.h" -#include "math/m_eval.h" -#include "t_vtx_api.h" -#include "dispatch.h" - - -static void clear_active_eval1( TNLcontext *tnl, GLuint attr ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - tnl->vtx.eval.map1[attr].map = NULL; -} - -static void clear_active_eval2( TNLcontext *tnl, GLuint attr ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - tnl->vtx.eval.map2[attr].map = NULL; -} - -static void set_active_eval1( TNLcontext *tnl, GLuint attr, GLuint dim, - struct gl_1d_map *map ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - if (!tnl->vtx.eval.map1[attr].map) { - tnl->vtx.eval.map1[attr].map = map; - tnl->vtx.eval.map1[attr].sz = dim; - } -} - -static void set_active_eval2( TNLcontext *tnl, GLuint attr, GLuint dim, - struct gl_2d_map *map ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - if (!tnl->vtx.eval.map2[attr].map) { - tnl->vtx.eval.map2[attr].map = map; - tnl->vtx.eval.map2[attr].sz = dim; - } -} - -void _tnl_update_eval( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - /* Vertex program maps have priority over conventional attribs */ - - for (attr = 0; attr < _TNL_NUM_EVAL; attr++) { - clear_active_eval1( tnl, attr ); - clear_active_eval2( tnl, attr ); - } - - if (ctx->Eval.Map1Color4) - set_active_eval1( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); - - if (ctx->Eval.Map2Color4) - set_active_eval2( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); - - if (ctx->Eval.Map1TextureCoord4) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); - else if (ctx->Eval.Map1TextureCoord3) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); - else if (ctx->Eval.Map1TextureCoord2) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); - else if (ctx->Eval.Map1TextureCoord1) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); - - if (ctx->Eval.Map2TextureCoord4) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); - else if (ctx->Eval.Map2TextureCoord3) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); - else if (ctx->Eval.Map2TextureCoord2) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); - else if (ctx->Eval.Map2TextureCoord1) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); - - if (ctx->Eval.Map1Normal) - set_active_eval1( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); - - if (ctx->Eval.Map2Normal) - set_active_eval2( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); - - if (ctx->Eval.Map1Vertex4) - set_active_eval1( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); - else if (ctx->Eval.Map1Vertex3) - set_active_eval1( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); - - if (ctx->Eval.Map2Vertex4) - set_active_eval2( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); - else if (ctx->Eval.Map2Vertex3) - set_active_eval2( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); - - /* Evaluators with generic attributes is only supported for NV vertex - * programs, not ARB vertex programs. 16 evaluator maps are supported. - * We do this after the conventional attributes since the spec says that - * these generic maps have higher priority. - */ - if (ctx->VertexProgram._Enabled && - ctx->VertexProgram._Current && - ctx->VertexProgram._Current->IsNVProgram) { - for (attr = 0; attr < 16; attr++) { - if (ctx->Eval.Map1Attrib[attr]) - set_active_eval1( tnl, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); - - if (ctx->Eval.Map2Attrib[attr]) - set_active_eval2( tnl, attr, 4, &ctx->EvalMap.Map2Attrib[attr] ); - } - } - - tnl->vtx.eval.new_state = 0; -} - - - -void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - for (attr = 1; attr < _TNL_NUM_EVAL; attr++) { - struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map; - if (map) { - GLfloat uu = (u - map->u1) * map->du; - GLfloat data[4]; - - ASSIGN_4V(data, 0, 0, 0, 1); - - _math_horner_bezier_curve(map->Points, data, uu, - tnl->vtx.eval.map1[attr].sz, - map->Order); - - COPY_SZ_4V( tnl->vtx.attrptr[attr], - tnl->vtx.attrsz[attr], - data ); - } - } - - /** Vertex -- EvalCoord1f is a noop if this map not enabled: - **/ - if (tnl->vtx.eval.map1[0].map) { - struct gl_1d_map *map = tnl->vtx.eval.map1[0].map; - GLfloat uu = (u - map->u1) * map->du; - GLfloat vertex[4]; - - ASSIGN_4V(vertex, 0, 0, 0, 1); - - _math_horner_bezier_curve(map->Points, vertex, uu, - tnl->vtx.eval.map1[0].sz, - map->Order); - - if (tnl->vtx.eval.map1[0].sz == 4) - CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); - else - CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); - } -} - - - -void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - for (attr = 1; attr < _TNL_NUM_EVAL; attr++) { - struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map; - if (map) { - GLfloat uu = (u - map->u1) * map->du; - GLfloat vv = (v - map->v1) * map->dv; - GLfloat data[4]; - - ASSIGN_4V(data, 0, 0, 0, 1); - - _math_horner_bezier_surf(map->Points, - data, - uu, vv, - tnl->vtx.eval.map2[attr].sz, - map->Uorder, map->Vorder); - - COPY_SZ_4V( tnl->vtx.attrptr[attr], - tnl->vtx.attrsz[attr], - data ); - } - } - - /** Vertex -- EvalCoord2f is a noop if this map not enabled: - **/ - if (tnl->vtx.eval.map2[0].map) { - struct gl_2d_map *map = tnl->vtx.eval.map2[0].map; - GLfloat uu = (u - map->u1) * map->du; - GLfloat vv = (v - map->v1) * map->dv; - GLfloat vertex[4]; - - ASSIGN_4V(vertex, 0, 0, 0, 1); - - if (ctx->Eval.AutoNormal) { - GLfloat normal[4]; - GLfloat du[4], dv[4]; - - _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, - tnl->vtx.eval.map2[0].sz, - map->Uorder, map->Vorder); - - if (tnl->vtx.eval.map2[0].sz == 4) { - du[0] = du[0]*vertex[3] - du[3]*vertex[0]; - du[1] = du[1]*vertex[3] - du[3]*vertex[1]; - du[2] = du[2]*vertex[3] - du[3]*vertex[2]; - - dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0]; - dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1]; - dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2]; - } - - - CROSS3(normal, du, dv); - NORMALIZE_3FV(normal); - normal[3] = 1.0; - - COPY_SZ_4V( tnl->vtx.attrptr[_TNL_ATTRIB_NORMAL], - tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL], - normal ); - - } - else { - _math_horner_bezier_surf(map->Points, vertex, uu, vv, - tnl->vtx.eval.map2[0].sz, - map->Uorder, map->Vorder); - } - - if (tnl->vtx.attrsz[0] == 4) - CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); - else - CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); - } -} - - diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c deleted file mode 100644 index 900c4ab6cc1..00000000000 --- a/src/mesa/tnl/t_vtx_exec.c +++ /dev/null @@ -1,293 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "enums.h" -#include "state.h" -#include "macros.h" -#include "math/m_eval.h" -#include "t_vtx_api.h" -#include "t_pipeline.h" - - -static void _tnl_print_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint i; - - _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n", - count, - tnl->vtx.prim_count, - tnl->vtx.vertex_size); - - for (i = 0 ; i < tnl->vtx.prim_count ; i++) { - struct tnl_prim *prim = &tnl->vtx.prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - -GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data, - GLuint count, GLuint stride ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++, data += stride) - ef[i] = (data[0] == 1.0); - - return ef; -} - - -GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx, - GLuint count ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLboolean tmp = ctx->Current.EdgeFlag; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++) - ef[i] = tmp; - - return ef; -} - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's. - */ -static void _tnl_vb_bind_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLfloat *data = tnl->vtx.buffer; - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint attr, i; - -#undef DEBUG_VTX - -#ifdef DEBUG_VTX - fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n", - count, tnl->vtx.vertex_size); -#endif - - - /* Setup constant data in the VB. - */ - VB->Count = count; - VB->Primitive = tnl->vtx.prim; - VB->PrimitiveCount = tnl->vtx.prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = NULL; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) { - if (tnl->vtx.attrsz[attr]) { - tmp->Attribs[attr].count = count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = tnl->vtx.attrsz[attr]; - tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += tnl->vtx.attrsz[attr]; - } - else { -/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */ - - - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy and translate EdgeFlag to a contiguous array of GLbooleans - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count, - tnl->vtx.vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint _tnl_copy_vertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = tnl->vtx.vertex_size; - GLfloat *dst = tnl->vtx.copied.buffer; - GLfloat *src = (tnl->vtx.buffer + - tnl->vtx.prim[tnl->vtx.prim_count-1].start * - tnl->vtx.vertex_size); - - - switch( ctx->Driver.CurrentExecPrimitive ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - tnl->vtx.prim[tnl->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_flush_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter; - - if (0) - _tnl_print_vtx( ctx ); - - if (tnl->vtx.prim_count && vertex_count) { - - tnl->vtx.copied.nr = _tnl_copy_vertices( ctx ); - - if (tnl->vtx.copied.nr != vertex_count) { - if (ctx->NewState) - _mesa_update_state( ctx ); - - _tnl_vb_bind_vtx( ctx ); - - tnl->Driver.RunPipeline( ctx ); - } - } - - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; -} diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c deleted file mode 100644 index 28de445ed41..00000000000 --- a/src/mesa/tnl/t_vtx_generic.c +++ /dev/null @@ -1,615 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" - - -/* Versions of all the entrypoints for situations where codegen isn't - * available. - * - * Note: Only one size for each attribute may be active at once. - * Eg. if Color3f is installed/active, then Color4f may not be, even - * if the vertex actually contains 4 color coordinates. This is - * because the 3f version won't otherwise set color[3] to 1.0 -- this - * is the job of the chooser function when switching between Color4f - * and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->vtx.vbptr[0] = v[0]; \ - if (N>1) tnl->vtx.vbptr[1] = v[1]; \ - if (N>2) tnl->vtx.vbptr[2] = v[2]; \ - if (N>3) tnl->vtx.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->vtx.vertex_size; i++) \ - tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \ - \ - tnl->vtx.vbptr += tnl->vtx.vertex_size; \ - \ - if (--tnl->vtx.counter == 0) \ - _tnl_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->vtx.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define INIT(TAB, ATTR) \ - TAB[ATTR][0] = attrib_##ATTR##_1; \ - TAB[ATTR][1] = attrib_##ATTR##_2; \ - TAB[ATTR][2] = attrib_##ATTR##_3; \ - TAB[ATTR][3] = attrib_##ATTR##_4; - - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) - -/* conventional attribs */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - -/* generic attribs */ -ATTRS( 16 ) -ATTRS( 17 ) -ATTRS( 18 ) -ATTRS( 19 ) -ATTRS( 20 ) -ATTRS( 21 ) -ATTRS( 22 ) -ATTRS( 23 ) -ATTRS( 24 ) -ATTRS( 25 ) -ATTRS( 26 ) -ATTRS( 27 ) -ATTRS( 28 ) -ATTRS( 29 ) -ATTRS( 30 ) -ATTRS( 31 ) - - -void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ) -{ - /* conventional attribs */ - INIT( tab, 0 ); - INIT( tab, 1 ); - INIT( tab, 2 ); - INIT( tab, 3 ); - INIT( tab, 4 ); - INIT( tab, 5 ); - INIT( tab, 6 ); - INIT( tab, 7 ); - INIT( tab, 8 ); - INIT( tab, 9 ); - INIT( tab, 10 ); - INIT( tab, 11 ); - INIT( tab, 12 ); - INIT( tab, 13 ); - INIT( tab, 14 ); - INIT( tab, 15 ); - - /* generic attribs */ - INIT( tab, 16 ); - INIT( tab, 17 ); - INIT( tab, 18 ); - INIT( tab, 19 ); - INIT( tab, 20 ); - INIT( tab, 21 ); - INIT( tab, 22 ); - INIT( tab, 23 ); - INIT( tab, 24 ); - INIT( tab, 25 ); - INIT( tab, 26 ); - INIT( tab, 27 ); - INIT( tab, 28 ); - INIT( tab, 29 ); - INIT( tab, 30 ); - INIT( tab, 31 ); -} - -/* These can be made efficient with codegen. Further, by adding more - * logic to do_choose(), the double-dispatch for legacy entrypoints - * like glVertex3f() can be removed. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _tnl_Indexf( GLfloat v ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v ); -} - -static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v ); -} - -static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y, - GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x, - GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - - -/** - * GL_NV_vertex_program Vertex Attributes - * Note that these attributes DO alias the conventional attributes. - * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx). - */ - -static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR4FV( index, v ); -} - - - -/** - * GL_ARB_vertex_program Vertex Attributes - * Note that these attributes do NOT alias the conventional attributes. - * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx). - */ - -static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x, - GLfloat y, GLfloat z) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x, - GLfloat y, GLfloat z, GLfloat w) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4FV( index, v ); -} - - -/* Install the generic versions of the 2nd level dispatch - * functions. Some of these have a codegen alternative. - */ -void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - vfmt->Color3f = _tnl_Color3f; - vfmt->Color3fv = _tnl_Color3fv; - vfmt->Color4f = _tnl_Color4f; - vfmt->Color4fv = _tnl_Color4fv; - vfmt->Indexf = _tnl_Indexf; - vfmt->Indexfv = _tnl_Indexfv; - vfmt->FogCoordfEXT = _tnl_FogCoordfEXT; - vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv; - vfmt->Normal3f = _tnl_Normal3f; - vfmt->Normal3fv = _tnl_Normal3fv; - vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _tnl_TexCoord1f; - vfmt->TexCoord1fv = _tnl_TexCoord1fv; - vfmt->TexCoord2f = _tnl_TexCoord2f; - vfmt->TexCoord2fv = _tnl_TexCoord2fv; - vfmt->TexCoord3f = _tnl_TexCoord3f; - vfmt->TexCoord3fv = _tnl_TexCoord3fv; - vfmt->TexCoord4f = _tnl_TexCoord4f; - vfmt->TexCoord4fv = _tnl_TexCoord4fv; - vfmt->Vertex2f = _tnl_Vertex2f; - vfmt->Vertex2fv = _tnl_Vertex2fv; - vfmt->Vertex3f = _tnl_Vertex3f; - vfmt->Vertex3fv = _tnl_Vertex3fv; - vfmt->Vertex4f = _tnl_Vertex4f; - vfmt->Vertex4fv = _tnl_Vertex4fv; - vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB; -} diff --git a/src/mesa/tnl/t_vtx_x86.c b/src/mesa/tnl/t_vtx_x86.c deleted file mode 100644 index 99a05509327..00000000000 --- a/src/mesa/tnl/t_vtx_x86.c +++ /dev/null @@ -1,396 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" -#include "simple_list.h" - -#if defined(USE_X86_ASM) && !defined(HAVE_NONSTANDARD_GLAPIENTRY) - -#define EXTERN( FUNC ) \ -extern const char FUNC[]; \ -extern const char FUNC##_end[] - -EXTERN( _tnl_x86_Attribute1fv ); -EXTERN( _tnl_x86_Attribute2fv ); -EXTERN( _tnl_x86_Attribute3fv ); -EXTERN( _tnl_x86_Attribute4fv ); -EXTERN( _tnl_x86_Vertex1fv ); -EXTERN( _tnl_x86_Vertex2fv ); -EXTERN( _tnl_x86_Vertex3fv ); -EXTERN( _tnl_x86_Vertex4fv ); - -EXTERN( _tnl_x86_dispatch_attrf1 ); -EXTERN( _tnl_x86_dispatch_attrf2 ); -EXTERN( _tnl_x86_dispatch_attrf3 ); -EXTERN( _tnl_x86_dispatch_attrf4 ); -EXTERN( _tnl_x86_dispatch_attrfv ); -EXTERN( _tnl_x86_dispatch_multitexcoordf1 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf2 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf3 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf4 ); -EXTERN( _tnl_x86_dispatch_multitexcoordfv ); -EXTERN( _tnl_x86_dispatch_vertexattribf1 ); -EXTERN( _tnl_x86_dispatch_vertexattribf2 ); -EXTERN( _tnl_x86_dispatch_vertexattribf3 ); -EXTERN( _tnl_x86_dispatch_vertexattribf4 ); -EXTERN( _tnl_x86_dispatch_vertexattribfv ); - -EXTERN( _tnl_x86_choose_fv ); - - -#define DONT_KNOW_OFFSETS 1 - - -#define DFN( FUNC, CACHE, KEY ) \ - struct _tnl_dynfn *dfn = MALLOC_STRUCT( _tnl_dynfn );\ - const char *start = FUNC; \ - const char *end = FUNC##_end; \ - int offset = 0; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key = KEY; \ - dfn->code = ALIGN_MALLOC( end - start, 16 ); \ - _mesa_memcpy (dfn->code, start, end - start) - - - -#undef DEBUG_VTX - -#ifdef DEBUG_VTX -#define FIXUP_PRINTF( offset, NEWVAL ) \ - fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL)) -#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) \ - fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL) - ((int)(CODE)+offset) - 4) -#else -#define FIXUP_PRINTF( offset, NEWVAL ) -#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) -#endif - -#define FIXUP( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - GLint subst = 0x10101010 + CHECKVAL; \ - \ - if (DONT_KNOW_OFFSETS) { \ - while (*(int *)(CODE+offset) != subst) offset++; \ - *(int *)(CODE+offset) = (int)(NEWVAL); \ - FIXUP_PRINTF(offset, NEWVAL); \ - offset += 4; \ - } \ - else { \ - int *icode = (int *)(CODE+KNOWN_OFFSET); \ - assert (*icode == subst); \ - *icode = (int)NEWVAL; \ - } \ -} while (0) - - - -#define FIXUPREL( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL )\ -do { \ - GLint subst = 0x10101010 + CHECKVAL; \ - \ - if (DONT_KNOW_OFFSETS) { \ - while (*(int *)(CODE+offset) != subst) offset++; \ - *(int *)(CODE+offset) = (int)(NEWVAL) - ((int)(CODE)+offset) - 4; \ - FIXUPREL_PRINTF(offset, NEWVAL, CODE); \ - offset += 4; \ - } \ - else { \ - int *icode = (int *)(CODE+KNOWN_OFFSET); \ - assert (*icode == subst); \ - *icode = (int)(NEWVAL) - (int)(icode) - 4; \ - } \ -} while (0) - - - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -static struct _tnl_dynfn *makeX86Vertex1fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex1fv, tnl->vtx.cache.Vertex[1-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 1); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[1]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Vertex2fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex2fv, tnl->vtx.cache.Vertex[2-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 2); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[2]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Vertex3fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (vertex_size) { - default: { - DFN ( _tnl_x86_Vertex3fv, tnl->vtx.cache.Vertex[3-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 3); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[3]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - return dfn; - } - } -} - -static struct _tnl_dynfn *makeX86Vertex4fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex4fv, tnl->vtx.cache.Vertex[4-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 4); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[4]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - - -static struct _tnl_dynfn *makeX86Attribute1fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute1fv, tnl->vtx.cache.Attribute[1-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute2fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute2fv, tnl->vtx.cache.Attribute[2-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute3fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute3fv, tnl->vtx.cache.Attribute[3-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - FIXUP(dfn->code, 0, 2, 8+dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute4fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute4fv, tnl->vtx.cache.Attribute[4-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - FIXUP(dfn->code, 0, 2, 8+dest); - FIXUP(dfn->code, 0, 3, 12+dest); - - return dfn; -} - - -void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ) -{ - gen->Vertex[0] = makeX86Vertex1fv; - gen->Vertex[1] = makeX86Vertex2fv; - gen->Vertex[2] = makeX86Vertex3fv; - gen->Vertex[3] = makeX86Vertex4fv; - gen->Attribute[0] = makeX86Attribute1fv; - gen->Attribute[1] = makeX86Attribute2fv; - gen->Attribute[2] = makeX86Attribute3fv; - gen->Attribute[3] = makeX86Attribute4fv; -} - - -#define MKDISP(FUNC, SIZE, ATTR, WARP) \ -do { \ - char *code; \ - const char *start = WARP; \ - const char *end = WARP##_end; \ - int offset = 0; \ - code = ALIGN_MALLOC( end - start, 16 ); \ - _mesa_memcpy (code, start, end - start); \ - FIXUP(code, 0, 0, (int)&(TNL_CONTEXT(ctx)->vtx.tabfv[ATTR][SIZE-1]));\ - *(void **)&vfmt->FUNC = code; \ -} while (0) - - -/* Install the codegen'ed versions of the 2nd level dispatch - * functions. We should keep a list and free them in the end... - */ -void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - MKDISP(Color3f, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf3); - MKDISP(Color3fv, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv); - MKDISP(Color4f, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf4); - MKDISP(Color4fv, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv); - MKDISP(FogCoordfEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrf1); - MKDISP(FogCoordfvEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrfv); - MKDISP(Normal3f, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrf3); - MKDISP(Normal3fv, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrfv); - MKDISP(SecondaryColor3fEXT, 3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrf3); - MKDISP(SecondaryColor3fvEXT,3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord1f, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf1); - MKDISP(TexCoord1fv, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord2f, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf2); - MKDISP(TexCoord2fv, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord3f, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf3); - MKDISP(TexCoord3fv, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord4f, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf4); - MKDISP(TexCoord4fv, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex2f, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf2); - MKDISP(Vertex2fv, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex3f, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf3); - MKDISP(Vertex3fv, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex4f, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf4); - MKDISP(Vertex4fv, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - - MKDISP(MultiTexCoord1fARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf1); - MKDISP(MultiTexCoord1fvARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord2fARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf2); - MKDISP(MultiTexCoord2fvARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord3fARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf3); - MKDISP(MultiTexCoord3fvARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord4fARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf4); - MKDISP(MultiTexCoord4fvARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - - MKDISP(VertexAttrib1fNV, 1, 0, _tnl_x86_dispatch_vertexattribf1); - MKDISP(VertexAttrib1fvNV, 1, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib2fNV, 2, 0, _tnl_x86_dispatch_vertexattribf2); - MKDISP(VertexAttrib2fvNV, 2, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib3fNV, 3, 0, _tnl_x86_dispatch_vertexattribf3); - MKDISP(VertexAttrib3fvNV, 3, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib4fNV, 4, 0, _tnl_x86_dispatch_vertexattribf4); - MKDISP(VertexAttrib4fvNV, 4, 0, _tnl_x86_dispatch_vertexattribfv); -} - - -/* Install the codegen'ed choosers. - * We should keep a list and free them in the end... - */ -void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )) -{ - int attr, size; - - for (attr = 0; attr < _TNL_MAX_ATTR_CODEGEN; attr++) { - for (size = 0; size < 4; size++) { - char *code; - const char *start = _tnl_x86_choose_fv; - const char *end = _tnl_x86_choose_fv_end; - int offset = 0; - code = ALIGN_MALLOC( end - start, 16 ); - _mesa_memcpy (code, start, end - start); - FIXUP(code, 0, 0, attr); - FIXUP(code, 0, 1, size + 1); - FIXUPREL(code, 0, 2, do_choose); - choose[attr][size] = (tnl_attrfv_func)code; - } - } -} - -#else - -void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ) -{ - (void) gen; -} - - -void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ) -{ - (void) ctx; -} - - -void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )) -{ - (void) choose; - (void) do_choose; -} - -#endif diff --git a/src/mesa/tnl/t_vtx_x86_gcc.S b/src/mesa/tnl/t_vtx_x86_gcc.S deleted file mode 100644 index 93753be759b..00000000000 --- a/src/mesa/tnl/t_vtx_x86_gcc.S +++ /dev/null @@ -1,561 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - -#if defined (__DJGPP__) || defined (__MINGW32__) || defined (__CYGWIN__) -#define GLOBL( x ) \ -.globl _##x; \ -_##x: -#else /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */ -#define GLOBL( x ) \ -.globl x; \ -x: -#endif /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */ - - -#if !defined (STDCALL_API) -#define RETCLEAN( x ) ret -#else -#define RETCLEAN( x ) ret $x -#endif - - -#define _JMP(x) \ -.byte 0xe9; \ -.long x - -#define _CALL(x) \ -.byte 0xe8; \ -.long x - - -/* Someone who knew a lot about this sort of thing would use this - * macro to note current offsets, etc in a special region of the - * object file & just make everything work out neat. I don't know - * enough to do that... - */ - -#define SUBST( x ) (0x10101010 + x) - - -.data - - -/* [dBorca] TODO - * Unfold functions for each vertex size? - * Build super-specialized SSE versions? - * - * There is a trick in Vertex*fv: under certain conditions, - * we tail to _tnl_wrap_filled_vertex(ctx). This means that - * if Vertex*fv is STDCALL, then _tnl_wrap_filled_vertex must - * be STDCALL as well, because (GLcontext *) and (GLfloat *) - * have the same size. - */ -.align 4 -GLOBL ( _tnl_x86_Vertex1fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* 0x0 --> tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - addl $4, %edi /* tnl->vtx.vbptr += 1 */ - movl $SUBST(1), %ecx /* 0x1 --> (tnl->vtx.vertex_size - 1) */ - movl $SUBST(2), %esi /* 0x2 --> (tnl->vtx.vertex + 1) */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* 0x0 --> tnl->vtx.vbptr */ - movl SUBST(3), %edx /* 0x3 --> counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* 0x3 --> counter */ - je .0 /* if (counter == 0) goto .0 */ - RETCLEAN(4) /* return */ - .balign 16 -.0: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex1fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex2fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - addl $8, %edi /* tnl->vtx.vbptr += 2 */ - movl $SUBST(1), %ecx /* vertex_size - 2 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 2 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .1 /* if (counter == 0) goto .1 */ - RETCLEAN(4) /* return */ - .balign 16 -.1: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex2fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex3fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl 8(%ecx), %esi /* load v[2] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */ - addl $12, %edi /* tnl->vtx.vbptr += 3 */ - movl $SUBST(1), %ecx /* vertex_size - 3 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 3 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .2 /* if (counter == 0) goto .2 */ - RETCLEAN(4) /* return */ - .balign 16 -.2: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex3fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex4fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl 8(%ecx), %esi /* load v[2] */ - movl 12(%ecx), %ecx /* load v[3] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */ - movl %ecx, 12(%edi) /* tnl->vtx.vbptr[3] = v[3] */ - addl $16, %edi /* tnl->vtx.vbptr += 4 */ - movl $SUBST(1), %ecx /* vertex_size - 4 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 4 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .3 /* if (counter == 0) goto .3 */ - RETCLEAN(4) /* return */ - .balign 16 -.3: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex4fv_end ) - - -/** - * Generic handlers for vector format data. - */ -GLOBL( _tnl_x86_Attribute1fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute1fv_end ) - -GLOBL( _tnl_x86_Attribute2fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute2fv_end ) - -GLOBL( _tnl_x86_Attribute3fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl 8(%ecx), %ecx /* load v[2] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - movl %ecx, SUBST(2) /* store v[2] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute3fv_end ) - -GLOBL( _tnl_x86_Attribute4fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - movl 8(%ecx), %eax /* load v[2] */ - movl 12(%ecx), %edx /* load v[3] */ - movl %eax, SUBST(2) /* store v[2] to current vertex */ - movl %edx, SUBST(3) /* store v[3] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute4fv_end ) - - -/* Choosers: - * - * Must generate all of these ahead of first usage. Generate at - * compile-time? - */ -GLOBL( _tnl_x86_choose_fv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl $SUBST(0), (%esp) /* arg 0 - attrib */ - movl $SUBST(1), 4(%esp) /* arg 1 - N */ - _CALL (SUBST(2)) /* call do_choose */ - add $12, %esp /* tear down stack frame */ - jmp *%eax /* jump to new func */ -GLOBL ( _tnl_x86_choose_fv_end ) - - -/* FIRST LEVEL FUNCTIONS -- these are plugged directly into GL dispatch. - * - * In the 1st level dispatch functions, switch to a different - * calling convention -- (const GLfloat *v) in %ecx. - * - * As with regular (x86) dispatch, don't create a new stack frame - - * just let the 'ret' in the dispatched function return straight - * back to the original caller. - * - * Vertex/Normal/Color, etc: the address of the function pointer - * is known at codegen time. - */ - -/* Unfortunately, have to play with the stack in the non-fv case: - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_attrf1 ) -GLOBL( _tnl_x86_dispatch_attrf2 ) -GLOBL( _tnl_x86_dispatch_attrf3 ) -GLOBL( _tnl_x86_dispatch_attrf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $12, %esp /* tear down frame */ - ret /* return */ -GLOBL( _tnl_x86_dispatch_attrf4_end ) -GLOBL( _tnl_x86_dispatch_attrf3_end ) -GLOBL( _tnl_x86_dispatch_attrf2_end ) -GLOBL( _tnl_x86_dispatch_attrf1_end ) - -#else /* defined(STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_attrf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $4 /* return */ -GLOBL( _tnl_x86_dispatch_attrf1_end ) - -GLOBL( _tnl_x86_dispatch_attrf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_attrf2_end ) - -GLOBL( _tnl_x86_dispatch_attrf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_attrf3_end ) - -GLOBL( _tnl_x86_dispatch_attrf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_attrf4_end ) -#endif /* defined(STDCALL_API) */ - -/* The fv case is simpler: - */ -GLOBL( _tnl_x86_dispatch_attrfv ) - jmp *SUBST(0) /* 0x0 --> tabfv[attr][n] */ -GLOBL( _tnl_x86_dispatch_attrfv_end ) - - -/* MultiTexcoord: the address of the function pointer must be - * calculated, but can use the index argument slot to hold 'v', and - * avoid setting up a new stack frame. - * - * [dBorca] - * right, this would be the preferred approach, but gcc does not - * clean up the stack after each function call when optimizing (-fdefer-pop); - * can it make assumptions about what's already on the stack? I dunno, - * but in this case, we can't mess with the caller's stack frame, and - * we must use a model like `_x86_dispatch_attrfv' above. Caveat emptor! - */ - -/* Also, will only need a maximum of four of each of these per context: - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_multitexcoordf1 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf2 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf3 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf4 ) - movl 4(%esp), %ecx - leal 8(%esp), %edx - andl $7, %ecx - movl %edx, 4(%esp) - sall $4, %ecx - jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ -GLOBL( _tnl_x86_dispatch_multitexcoordf4_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf3_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf2_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf1_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordfv ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - andl $7, %ecx - movl %edx, 4(%esp) - sall $4, %ecx - jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ -GLOBL( _tnl_x86_dispatch_multitexcoordfv_end ) - -#else /* defined (STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_multitexcoordf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf1_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf2_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf3_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $20 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf4_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordfv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - movl 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordfv_end ) -#endif /* defined (STDCALL_API) */ - - -/* VertexAttrib: the address of the function pointer must be - * calculated. - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_vertexattribf1 ) -GLOBL( _tnl_x86_dispatch_vertexattribf2 ) -GLOBL( _tnl_x86_dispatch_vertexattribf3 ) -GLOBL( _tnl_x86_dispatch_vertexattribf4 ) - movl 4(%esp), %eax - cmpl $16, %eax - jb .8 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.8: - leal 8(%esp), %ecx /* calculate 'v' */ - movl %ecx, 4(%esp) /* save in 1st arg slot */ - sall $4, %eax - jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ -GLOBL( _tnl_x86_dispatch_vertexattribf4_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf3_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf2_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf1_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribfv ) - movl 4(%esp), %eax - cmpl $16, %eax - jb .9 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.9: - movl 8(%esp), %ecx /* load 'v' */ - movl %ecx, 4(%esp) /* save in 1st arg slot */ - sall $4, %eax - jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ -GLOBL( _tnl_x86_dispatch_vertexattribfv_end ) - -#else /* defined (STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_vertexattribf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .81 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.81: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf1_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .82 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.82: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf2_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .83 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.83: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf3_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .84 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.84: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $20 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf4_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribfv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .9 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.9: - movl 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribfv_end ) -#endif /* defined (STDCALL_API) */ - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index dab422429a1..17cb30adc76 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -50,30 +50,14 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); * dispatch and/or driver callbacks. */ -/* Restore just the ctx->Exec table: - */ -extern void -_tnl_wakeup_exec( GLcontext *ctx ); - -/* Restore both ctx->Exec and ctx->Save: - */ extern void -_tnl_wakeup_save_exec( GLcontext *ctx ); +_tnl_wakeup( GLcontext *ctx ); /* Driver configuration options: */ extern void _tnl_need_projected_coords( GLcontext *ctx, GLboolean flag ); -extern void -_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag ); - -extern void -_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag ); - -extern void -_tnl_isolate_materials( GLcontext *ctx, GLboolean flag ); - /* Control whether T&L does per-vertex fog */ @@ -86,4 +70,16 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ); extern void _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program); +struct _mesa_prim; +struct _mesa_index_buffer; + +void +_tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index); + #endif diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h new file mode 100644 index 00000000000..874a5f9e0e2 --- /dev/null +++ b/src/mesa/vbo/vbo.h @@ -0,0 +1,117 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +#ifndef _VBO_H +#define _VBO_H + +#include "mtypes.h" + +struct _mesa_prim { + GLuint mode:8; + GLuint indexed:1; + GLuint begin:1; + GLuint end:1; + GLuint weak:1; + GLuint pad:20; + + GLuint start; + GLuint count; +}; + +/* Would like to call this a "vbo_index_buffer", but this would be + * confusing as the indices are not neccessarily yet in a non-null + * buffer object. + */ +struct _mesa_index_buffer { + GLuint count; + GLenum type; + struct gl_buffer_object *obj; + const void *ptr; +}; + + + +GLboolean _vbo_CreateContext( GLcontext *ctx ); +void _vbo_DestroyContext( GLcontext *ctx ); +void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); + + +typedef void (*vbo_draw_func)( GLcontext *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); + + + + +/* Utility function to cope with various constraints on tnl modules or + * hardware. This can be used to split an incoming set of arrays and + * primitives against the following constraints: + * - Maximum number of indices in index buffer. + * - Maximum number of vertices referenced by index buffer. + * - Maximum hardware vertex buffer size. + */ +struct split_limits { + GLuint max_verts; + GLuint max_indices; + GLuint max_vb_size; /* bytes */ +}; + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + + +/* Helpers for dealing translating away non-zero min_index. + */ +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); + +void vbo_rebase_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ); + + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_attrib.h b/src/mesa/vbo/vbo_attrib.h index 12659bd1cf0..0ae928f2af4 100644 --- a/src/mesa/drivers/dri/i965/brw_attrib.h +++ b/src/mesa/vbo/vbo_attrib.h @@ -29,8 +29,8 @@ * Keith Whitwell <[email protected]> */ -#ifndef BRW_ATTRIB_H -#define BRW_ATTRIB_H +#ifndef VBO_ATTRIB_H +#define VBO_ATTRIB_H /* @@ -44,71 +44,64 @@ * program instruction formats and register layouts. */ enum { - BRW_ATTRIB_POS = 0, - BRW_ATTRIB_WEIGHT = 1, - BRW_ATTRIB_NORMAL = 2, - BRW_ATTRIB_COLOR0 = 3, - BRW_ATTRIB_COLOR1 = 4, - BRW_ATTRIB_FOG = 5, - BRW_ATTRIB_INDEX = 6, - BRW_ATTRIB_EDGEFLAG = 7, - BRW_ATTRIB_TEX0 = 8, - BRW_ATTRIB_TEX1 = 9, - BRW_ATTRIB_TEX2 = 10, - BRW_ATTRIB_TEX3 = 11, - BRW_ATTRIB_TEX4 = 12, - BRW_ATTRIB_TEX5 = 13, - BRW_ATTRIB_TEX6 = 14, - BRW_ATTRIB_TEX7 = 15, + VBO_ATTRIB_POS = 0, + VBO_ATTRIB_WEIGHT = 1, + VBO_ATTRIB_NORMAL = 2, + VBO_ATTRIB_COLOR0 = 3, + VBO_ATTRIB_COLOR1 = 4, + VBO_ATTRIB_FOG = 5, + VBO_ATTRIB_INDEX = 6, + VBO_ATTRIB_EDGEFLAG = 7, + VBO_ATTRIB_TEX0 = 8, + VBO_ATTRIB_TEX1 = 9, + VBO_ATTRIB_TEX2 = 10, + VBO_ATTRIB_TEX3 = 11, + VBO_ATTRIB_TEX4 = 12, + VBO_ATTRIB_TEX5 = 13, + VBO_ATTRIB_TEX6 = 14, + VBO_ATTRIB_TEX7 = 15, - BRW_ATTRIB_GENERIC0 = 16, /* Not used? */ - BRW_ATTRIB_GENERIC1 = 17, - BRW_ATTRIB_GENERIC2 = 18, - BRW_ATTRIB_GENERIC3 = 19, - BRW_ATTRIB_GENERIC4 = 20, - BRW_ATTRIB_GENERIC5 = 21, - BRW_ATTRIB_GENERIC6 = 22, - BRW_ATTRIB_GENERIC7 = 23, - BRW_ATTRIB_GENERIC8 = 24, - BRW_ATTRIB_GENERIC9 = 25, - BRW_ATTRIB_GENERIC10 = 26, - BRW_ATTRIB_GENERIC11 = 27, - BRW_ATTRIB_GENERIC12 = 28, - BRW_ATTRIB_GENERIC13 = 29, - BRW_ATTRIB_GENERIC14 = 30, - BRW_ATTRIB_GENERIC15 = 31, + VBO_ATTRIB_GENERIC0 = 16, /* Not used? */ + VBO_ATTRIB_GENERIC1 = 17, + VBO_ATTRIB_GENERIC2 = 18, + VBO_ATTRIB_GENERIC3 = 19, + VBO_ATTRIB_GENERIC4 = 20, + VBO_ATTRIB_GENERIC5 = 21, + VBO_ATTRIB_GENERIC6 = 22, + VBO_ATTRIB_GENERIC7 = 23, + VBO_ATTRIB_GENERIC8 = 24, + VBO_ATTRIB_GENERIC9 = 25, + VBO_ATTRIB_GENERIC10 = 26, + VBO_ATTRIB_GENERIC11 = 27, + VBO_ATTRIB_GENERIC12 = 28, + VBO_ATTRIB_GENERIC13 = 29, + VBO_ATTRIB_GENERIC14 = 30, + VBO_ATTRIB_GENERIC15 = 31, - BRW_ATTRIB_MAT_FRONT_AMBIENT = 32, - BRW_ATTRIB_MAT_BACK_AMBIENT = 33, - BRW_ATTRIB_MAT_FRONT_DIFFUSE = 34, - BRW_ATTRIB_MAT_BACK_DIFFUSE = 35, - BRW_ATTRIB_MAT_FRONT_SPECULAR = 36, - BRW_ATTRIB_MAT_BACK_SPECULAR = 37, - BRW_ATTRIB_MAT_FRONT_EMISSION = 38, - BRW_ATTRIB_MAT_BACK_EMISSION = 39, - BRW_ATTRIB_MAT_FRONT_SHININESS = 40, - BRW_ATTRIB_MAT_BACK_SHININESS = 41, - BRW_ATTRIB_MAT_FRONT_INDEXES = 42, - BRW_ATTRIB_MAT_BACK_INDEXES = 43, + /* XXX: in the vertex program InputsRead flag, we alias + * materials and generics and use knowledge about the program + * (whether it is a fixed-function emulation) to + * differentiate. Here we must keep them apart instead. + */ + VBO_ATTRIB_MAT_FRONT_AMBIENT = 32, + VBO_ATTRIB_MAT_BACK_AMBIENT = 33, + VBO_ATTRIB_MAT_FRONT_DIFFUSE = 34, + VBO_ATTRIB_MAT_BACK_DIFFUSE = 35, + VBO_ATTRIB_MAT_FRONT_SPECULAR = 36, + VBO_ATTRIB_MAT_BACK_SPECULAR = 37, + VBO_ATTRIB_MAT_FRONT_EMISSION = 38, + VBO_ATTRIB_MAT_BACK_EMISSION = 39, + VBO_ATTRIB_MAT_FRONT_SHININESS = 40, + VBO_ATTRIB_MAT_BACK_SHININESS = 41, + VBO_ATTRIB_MAT_FRONT_INDEXES = 42, + VBO_ATTRIB_MAT_BACK_INDEXES = 43, - BRW_ATTRIB_MAX = 44 -} ; + VBO_ATTRIB_MAX = 44 +}; -#define BRW_ATTRIB_FIRST_MATERIAL BRW_ATTRIB_MAT_FRONT_AMBIENT -#define BRW_ATTRIB_LAST_MATERIAL BRW_ATTRIB_MAT_BACK_INDEXES - -#define BRW_MAX_COPIED_VERTS 3 - - -static inline GLuint64EXT brw_translate_inputs( GLboolean vp_enabled, - GLuint mesa_inputs ) -{ - GLuint64EXT inputs = mesa_inputs; - if (vp_enabled) - return inputs; - else - return (inputs & 0xffff) | ((inputs & 0xffff0000) << 16); -} +#define VBO_ATTRIB_FIRST_MATERIAL VBO_ATTRIB_MAT_FRONT_AMBIENT +#define VBO_ATTRIB_LAST_MATERIAL VBO_ATTRIB_MAT_BACK_INDEXES +#define VBO_MAX_COPIED_VERTS 3 #endif diff --git a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 3089bd6cac2..ff11c7d59a7 100644 --- a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -40,192 +40,192 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2F( BRW_ATTRIB_POS, x, y ); + ATTR2F( VBO_ATTRIB_POS, x, y ); } static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2FV( BRW_ATTRIB_POS, v ); + ATTR2FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_POS, x, y, z ); + ATTR3F( VBO_ATTRIB_POS, x, y, z ); } static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_POS, v ); + ATTR3FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_POS, x, y, z, w ); + ATTR4F( VBO_ATTRIB_POS, x, y, z, w ); } static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_POS, v ); + ATTR4FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_TEX0, x ); + ATTR1F( VBO_ATTRIB_TEX0, x ); } static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_TEX0, v ); + ATTR1FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2F( BRW_ATTRIB_TEX0, x, y ); + ATTR2F( VBO_ATTRIB_TEX0, x, y ); } static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2FV( BRW_ATTRIB_TEX0, v ); + ATTR2FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_TEX0, x, y, z ); + ATTR3F( VBO_ATTRIB_TEX0, x, y, z ); } static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_TEX0, v ); + ATTR3FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w ); + ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w ); } static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_TEX0, v ); + ATTR4FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_NORMAL, x, y, z ); + ATTR3F( VBO_ATTRIB_NORMAL, x, y, z ); } static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_NORMAL, v ); + ATTR3FV( VBO_ATTRIB_NORMAL, v ); } static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_FOG, x ); + ATTR1F( VBO_ATTRIB_FOG, x ); } static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_FOG, v ); + ATTR1FV( VBO_ATTRIB_FOG, v ); } static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_COLOR0, x, y, z ); + ATTR3F( VBO_ATTRIB_COLOR0, x, y, z ); } static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_COLOR0, v ); + ATTR3FV( VBO_ATTRIB_COLOR0, v ); } static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w ); + ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w ); } static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_COLOR0, v ); + ATTR4FV( VBO_ATTRIB_COLOR0, v ); } static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_COLOR1, x, y, z ); + ATTR3F( VBO_ATTRIB_COLOR1, x, y, z ); } static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_COLOR1, v ); + ATTR3FV( VBO_ATTRIB_COLOR1, v ); } static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_EDGEFLAG, (GLfloat)b ); + ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b ); } static void GLAPIENTRY TAG(Indexf)( GLfloat f ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_INDEX, f ); + ATTR1F( VBO_ATTRIB_INDEX, f ); } static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_INDEX, f ); + ATTR1FV( VBO_ATTRIB_INDEX, f ); } static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR1F( attr, x ); } static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR1FV( attr, v ); } static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR2F( attr, x, y ); } static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR2FV( attr, v ); } @@ -233,14 +233,14 @@ static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y GLfloat z) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR3F( attr, x, y, z ); } static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR3FV( attr, v ); } @@ -248,14 +248,14 @@ static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR4F( attr, x, y, z, w ); } static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR4FV( attr, v ); } @@ -266,7 +266,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ) if (index == 0) ATTR1F(0, x); else if (index < MAX_VERTEX_ATTRIBS) - ATTR1F(BRW_ATTRIB_GENERIC0 + index, x); + ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); else ERROR(); } @@ -278,7 +278,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, if (index == 0) ATTR1FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR1FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -290,7 +290,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, if (index == 0) ATTR2F(0, x, y); else if (index < MAX_VERTEX_ATTRIBS) - ATTR2F(BRW_ATTRIB_GENERIC0 + index, x, y); + ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); else ERROR(); } @@ -302,7 +302,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, if (index == 0) ATTR2FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR2FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -314,7 +314,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, if (index == 0) ATTR3F(0, x, y, z); else if (index < MAX_VERTEX_ATTRIBS) - ATTR3F(BRW_ATTRIB_GENERIC0 + index, x, y, z); + ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); else ERROR(); } @@ -326,7 +326,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, if (index == 0) ATTR3FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR3FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -339,7 +339,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, if (index == 0) ATTR4F(0, x, y, z, w); else if (index < MAX_VERTEX_ATTRIBS) - ATTR4F(BRW_ATTRIB_GENERIC0 + index, x, y, z, w); + ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else ERROR(); } @@ -351,20 +351,21 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, if (index == 0) ATTR4FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR4FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } -/* Although we don't export NV_vertex_program, these entrypoints are +/* In addition to supporting NV_vertex_program, these entrypoints are * used by the display list and other code specifically because of - * their property of aliasing with other attributes. + * their property of aliasing with other attributes. (See + * vbo_save_loopback.c) */ static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR1F(index, x); } @@ -372,7 +373,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR1FV(index, v); } @@ -380,7 +381,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR2F(index, x, y); } @@ -388,7 +389,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR2FV(index, v); } @@ -396,7 +397,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR3F(index, x, y, z); } @@ -404,7 +405,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR3FV(index, v); } @@ -413,7 +414,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR4F(index, x, y, z, w); } @@ -421,7 +422,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR4FV(index, v); } @@ -443,26 +444,26 @@ static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, GET_CURRENT_CONTEXT( ctx ); switch (pname) { case GL_EMISSION: - MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); break; case GL_AMBIENT: - MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); break; case GL_DIFFUSE: - MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); break; case GL_SPECULAR: - MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); break; case GL_SHININESS: - MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); break; case GL_COLOR_INDEXES: - MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); break; case GL_AMBIENT_AND_DIFFUSE: - MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); break; default: ERROR(); diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c new file mode 100644 index 00000000000..65998e7ff75 --- /dev/null +++ b/src/mesa/vbo/vbo_context.c @@ -0,0 +1,246 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "mtypes.h" +#include "vbo.h" +#include "vbo_context.h" +#include "imports.h" +#include "api_arrayelt.h" + +/* Reach out and grab this to use as the default: + */ +extern void _tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); + + + +#define NR_LEGACY_ATTRIBS 16 +#define NR_GENERIC_ATTRIBS 16 +#define NR_MAT_ATTRIBS 12 + +static GLuint check_size( const GLfloat *attr ) +{ + if (attr[3] != 1.0) return 4; + if (attr[2] != 0.0) return 3; + if (attr[1] != 0.0) return 2; + return 1; +} + +static void init_legacy_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->legacy_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_LEGACY_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* Size will have to be determined at runtime: + */ + cl->Size = check_size(ctx->Current.Attrib[i]); + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[i]; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_generic_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->generic_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); + + for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* This will have to be determined at runtime: + */ + cl->Size = 1; + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_mat_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->mat_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_MAT_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* Size is fixed for the material attributes, for others will + * be determined at runtime: + */ + switch (i - VERT_ATTRIB_GENERIC0) { + case MAT_ATTRIB_FRONT_SHININESS: + case MAT_ATTRIB_BACK_SHININESS: + cl->Size = 1; + break; + case MAT_ATTRIB_FRONT_INDEXES: + case MAT_ATTRIB_BACK_INDEXES: + cl->Size = 3; + break; + default: + cl->Size = 4; + break; + } + + if (i < MAT_ATTRIB_MAX) + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; + else + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + +#if 0 + +static void vbo_exec_current_init( struct vbo_exec_context *exec ) +{ + GLcontext *ctx = exec->ctx; + GLint i; + + /* setup the pointers for the typical 16 vertex attributes */ + for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) + exec->vtx.current[i] = ctx->Current.Attrib[i]; + + /* setup pointers for the 12 material attributes */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) + exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] = + ctx->Light.Material.Attrib[i]; +} +#endif + +GLboolean _vbo_CreateContext( GLcontext *ctx ) +{ + struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); + + ctx->swtnl_im = (void *)vbo; + + /* Initialize the arrayelt helper + */ + if (!ctx->aelt_context && + !_ae_create_context( ctx )) { + return GL_FALSE; + } + + /* TODO: remove these pointers. + */ + vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS]; + vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0]; + vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; + + init_legacy_currval( ctx ); + init_generic_currval( ctx ); + init_mat_currval( ctx ); + + /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type + * of vertex program active. + */ + { + GLuint i; + + /* When no vertex program, pull in the material attributes in + * the 16..32 generic range. + */ + for (i = 0; i < 16; i++) + vbo->map_vp_none[i] = i; + for (i = 0; i < 12; i++) + vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i; + for (i = 0; i < 4; i++) + vbo->map_vp_none[28+i] = i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + vbo->map_vp_arb[i] = i; + } + + + /* By default: + */ + vbo->draw_prims = _tnl_draw_prims; + + /* Hook our functions into exec and compile dispatch tables. These + * will pretty much be permanently installed, which means that the + * vtxfmt mechanism can be removed now. + */ + vbo_exec_init( ctx ); + vbo_save_init( ctx ); + + + return GL_TRUE; +} + +void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ) +{ + _ae_invalidate_state(ctx, new_state); + vbo_exec_invalidate_state(ctx, new_state); +} + + +void _vbo_DestroyContext( GLcontext *ctx ) +{ + if (ctx->aelt_context) { + _ae_destroy_context( ctx ); + ctx->aelt_context = NULL; + } + + FREE(vbo_context(ctx)); + ctx->swtnl_im = NULL; +} diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h new file mode 100644 index 00000000000..0dc1019b39f --- /dev/null +++ b/src/mesa/vbo/vbo_context.h @@ -0,0 +1,108 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The VBO builder module + * + * This module hooks into the GL dispatch table and catches all vertex + * building and drawing commands, such as glVertex3f, glBegin and + * glDrawArrays. The module stores all incoming vertex data as arrays + * in GL vertex buffer objects (VBOs), and translates all drawing + * commands into calls to a driver supplied DrawPrimitives() callback. + * + * The module captures both immediate mode and display list drawing, + * and manages the allocation, reference counting and deallocation of + * vertex buffer objects itself. + * + * The DrawPrimitives() callback can be either implemented by the + * driver itself or hooked to the tnl module's _tnl_draw_primitives() + * function for hardware without tnl capablilties or during fallbacks. + */ + + +#ifndef _VBO_CONTEXT_H +#define _VBO_CONTEXT_H + +#include "vbo.h" +#include "vbo_attrib.h" +#include "vbo_save.h" +#include "vbo_exec.h" + + +struct vbo_context { + struct gl_client_array currval[VBO_ATTRIB_MAX]; + + /* These point into the above. TODO: remove. + */ + struct gl_client_array *legacy_currval; + struct gl_client_array *generic_currval; + struct gl_client_array *mat_currval; + + GLuint map_vp_none[32]; + GLuint map_vp_arb[32]; + + GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ + GLfloat CurrentFloatEdgeFlag; + + + struct vbo_exec_context exec; + struct vbo_save_context save; + + /* Callback into the driver. This must always succeed, the driver + * is responsible for initiating any fallback actions required: + */ + vbo_draw_func draw_prims; +}; + + +static INLINE struct vbo_context *vbo_context(GLcontext *ctx) +{ + return (struct vbo_context *)(ctx->swtnl_im); +} + +enum { + VP_NONE = 1, + VP_NV, + VP_ARB +}; + +static INLINE GLuint get_program_mode( GLcontext *ctx ) +{ + if (!ctx->VertexProgram._Enabled) + return VP_NONE; + else if (ctx->VertexProgram.Current->IsNVProgram) + return VP_NV; + else + return VP_ARB; +} + + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec.c b/src/mesa/vbo/vbo_exec.c index fc06c3c3617..7d958732479 100644 --- a/src/mesa/drivers/dri/i965/brw_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -35,19 +35,13 @@ #include "dlist.h" #include "vtxfmt.h" -#include "brw_exec.h" +#include "vbo_context.h" - -void brw_exec_init( GLcontext *ctx ) +void vbo_exec_init( GLcontext *ctx ) { - struct brw_exec_context *exec = CALLOC_STRUCT(brw_exec_context); - - if (ctx->swtnl_im == NULL) { - ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save); - } + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; exec->ctx = ctx; - IMM_CONTEXT(ctx)->exec = exec; /* Initialize the arrayelt helper */ @@ -55,48 +49,41 @@ void brw_exec_init( GLcontext *ctx ) !_ae_create_context( ctx )) return; - brw_exec_vtx_init( exec ); - brw_exec_array_init( exec ); + vbo_exec_vtx_init( exec ); + vbo_exec_array_init( exec ); + + /* Hook our functions into exec and compile dispatch tables. + */ + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.FlushVertices = brw_exec_FlushVertices; + ctx->Driver.FlushVertices = vbo_exec_FlushVertices; - exec->eval.recalculate_maps = 1; + vbo_exec_invalidate_state( ctx, ~0 ); } -void brw_exec_destroy( GLcontext *ctx ) +void vbo_exec_destroy( GLcontext *ctx ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (ctx->aelt_context) { _ae_destroy_context( ctx ); ctx->aelt_context = NULL; } - brw_exec_vtx_destroy( exec ); - brw_exec_array_destroy( exec ); - - if (exec) { - FREE(exec); - IMM_CONTEXT(ctx)->exec = NULL; - } - - if (IMM_CONTEXT(ctx)->exec == NULL && - IMM_CONTEXT(ctx)->save == NULL) { - FREE(IMM_CONTEXT(ctx)); - ctx->swtnl_im = NULL; - } + vbo_exec_vtx_destroy( exec ); + vbo_exec_array_destroy( exec ); } /* Really want to install these callbacks to a central facility to be * invoked according to the state flags. That will have to wait for a * mesa rework: */ -void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) +void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) exec->eval.recalculate_maps = 1; @@ -105,21 +92,6 @@ void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) } -void brw_exec_wakeup( GLcontext *ctx ) -{ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - - ctx->Driver.FlushVertices = brw_exec_FlushVertices; - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; - - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); - - /* Assume we haven't been getting state updates either: - */ - brw_exec_invalidate_state( ctx, ~0 ); -} diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h new file mode 100644 index 00000000000..a9b01e08e6a --- /dev/null +++ b/src/mesa/vbo/vbo_exec.h @@ -0,0 +1,165 @@ +/************************************************************************** + +Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell <[email protected]> + * + */ + +#ifndef __VBO_EXEC_H__ +#define __VBO_EXEC_H__ + +#include "mtypes.h" +#include "vbo.h" +#include "vbo_attrib.h" + + +#define VBO_MAX_PRIM 64 + +/* Wierd implementation stuff: + */ +#define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */ +#define VBO_MAX_ATTR_CODEGEN 16 +#define ERROR_ATTRIB 16 + + + + +struct vbo_exec_eval1_map { + struct gl_1d_map *map; + GLuint sz; +}; + +struct vbo_exec_eval2_map { + struct gl_2d_map *map; + GLuint sz; +}; + + + +struct vbo_exec_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; + GLuint nr; +}; + + +typedef void (*vbo_attrfv_func)( const GLfloat * ); + + +struct vbo_exec_context +{ + GLcontext *ctx; + GLvertexformat vtxfmt; + + struct { + struct gl_buffer_object *bufferobj; + GLubyte *buffer_map; + + GLuint vertex_size; + + struct _mesa_prim prim[VBO_MAX_PRIM]; + GLuint prim_count; + + GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ + + GLuint vert_count; + GLuint max_vert; + struct vbo_exec_copied_vtx copied; + + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; + + GLfloat *attrptr[VBO_ATTRIB_MAX]; + struct gl_client_array arrays[VBO_ATTRIB_MAX]; + + /* According to program mode, the values above plus current + * values are squashed down to the 32 attributes passed to the + * vertex program below: + */ + GLuint program_mode; + GLuint enabled_flags; + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } vtx; + + + struct { + GLboolean recalculate_maps; + struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; + struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; + } eval; + + struct { + GLuint program_mode; + GLuint enabled_flags; + GLuint array_obj; + + /* These just mirror the current arrayobj (todo: make arrayobj + * look like this and remove the mirror): + */ + const struct gl_client_array *legacy_array[16]; + const struct gl_client_array *generic_array[16]; + + /* Arrays and current values manipulated according to program + * mode, etc. These are the attributes as seen by vertex + * programs: + */ + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } array; +}; + + + +/* External API: + */ +void vbo_exec_init( GLcontext *ctx ); +void vbo_exec_destroy( GLcontext *ctx ); +void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); +void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ); + + +/* Internal functions: + */ +void vbo_exec_array_init( struct vbo_exec_context *exec ); +void vbo_exec_array_destroy( struct vbo_exec_context *exec ); + + +void vbo_exec_vtx_init( struct vbo_exec_context *exec ); +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); +void vbo_exec_vtx_flush( struct vbo_exec_context *exec ); +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); + +void vbo_exec_eval_update( struct vbo_exec_context *exec ); + +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, + GLfloat u, GLfloat v ); + +void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, + GLfloat u); + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 8b243c60842..71fee8ca16e 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -41,17 +41,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_noop.h" #include "dispatch.h" -#include "brw_exec.h" -#include "intel_context.h" +#include "vbo_context.h" - -static void reset_attrfv( struct brw_exec_context *exec ); +static void reset_attrfv( struct vbo_exec_context *exec ); /* Close off the last primitive, execute the buffer, restart the * primitive. */ -static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) +static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) { if (exec->vtx.prim_count == 0) { exec->vtx.copied.nr = 0; @@ -74,7 +72,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) /* Execute the buffer and save copied vertices. */ if (exec->vtx.vert_count) - brw_exec_vtx_flush( exec ); + vbo_exec_vtx_flush( exec ); else { exec->vtx.prim_count = 0; exec->vtx.copied.nr = 0; @@ -100,7 +98,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) /* Deal with buffer wrapping where provoked by the vertex buffer * filling up, as opposed to upgrade_vertex(). */ -void brw_exec_vtx_wrap( struct brw_exec_context *exec ) +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) { GLfloat *data = exec->vtx.copied.buffer; GLuint i; @@ -108,7 +106,7 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec ) /* Run pipeline on current vertices, copy wrapped vertices * to exec->vtx.copied. */ - brw_exec_wrap_buffers( exec ); + vbo_exec_wrap_buffers( exec ); /* Copy stored stored vertices to start of new list. */ @@ -129,72 +127,68 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec ) /* * Copy the active vertex's values to the ctx->Current fields. */ -static void brw_exec_copy_to_current( struct brw_exec_context *exec ) +static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (exec->vtx.attrsz[i]) { + GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + /* Note: the exec->vtx.current[i] pointers point into the * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. */ - COPY_CLEAN_4V(exec->vtx.current[i], + COPY_CLEAN_4V(current, exec->vtx.attrsz[i], exec->vtx.attrptr[i]); + + /* Given that we explicitly state size here, there is no need + * for the COPY_CLEAN above, could just copy 16 bytes and be + * done. The only problem is when Mesa accesses ctx->Current + * directly. + */ + vbo->currval[i].Size = exec->vtx.attrsz[i]; + /* This triggers rather too much recalculation of Mesa state * that doesn't get used (eg light positions). */ - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT && - i <= BRW_ATTRIB_MAT_BACK_INDEXES) + if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && + i <= VBO_ATTRIB_MAT_BACK_INDEXES) ctx->NewState |= _NEW_LIGHT; } } - /* color index is special (it's not a float[4] so COPY_CLEAN_4V above - * will trash adjacent memory!) - */ - if (exec->vtx.attrsz[BRW_ATTRIB_INDEX]) { - ctx->Current.Index = exec->vtx.attrptr[BRW_ATTRIB_INDEX][0]; - } - - /* Edgeflag requires additional treatment: - */ - if (exec->vtx.attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0); - } - /* Colormaterial -- this kindof sucks. */ if (ctx->Light.ColorMaterialEnabled && - exec->vtx.attrsz[BRW_ATTRIB_COLOR0]) { + exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) { _mesa_update_color_material(ctx, - ctx->Current.Attrib[BRW_ATTRIB_COLOR0]); + ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); } ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; } -static void brw_exec_copy_from_current( struct brw_exec_context *exec ) +static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLint i; - /* Edgeflag requires additional treatment: - */ - exec->vtx.CurrentFloatEdgeFlag = - (GLfloat)ctx->Current.EdgeFlag; - - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { + const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { - case 4: exec->vtx.attrptr[i][3] = exec->vtx.current[i][3]; - case 3: exec->vtx.attrptr[i][2] = exec->vtx.current[i][2]; - case 2: exec->vtx.attrptr[i][1] = exec->vtx.current[i][1]; - case 1: exec->vtx.attrptr[i][0] = exec->vtx.current[i][0]; + case 4: exec->vtx.attrptr[i][3] = current[3]; + case 3: exec->vtx.attrptr[i][2] = current[2]; + case 2: exec->vtx.attrptr[i][1] = current[1]; + case 1: exec->vtx.attrptr[i][0] = current[0]; break; } + } ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; } @@ -202,11 +196,12 @@ static void brw_exec_copy_from_current( struct brw_exec_context *exec ) /* Flush existing data, set new attrib size, replay copied vertices. */ -static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, +static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLuint attr, GLuint newsz ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLint lastcount = exec->vtx.vert_count; GLfloat *tmp; GLuint oldsz; @@ -215,14 +210,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, /* Run pipeline on current vertices, copy wrapped vertices * to exec->vtx.copied. */ - brw_exec_wrap_buffers( exec ); + vbo_exec_wrap_buffers( exec ); /* Do a COPY_TO_CURRENT to ensure back-copying works for the case * when the attribute already exists in the vertex and is having * its size increased. */ - brw_exec_copy_to_current( exec ); + vbo_exec_copy_to_current( exec ); /* Heuristic: Attempt to isolate attributes received outside @@ -241,14 +236,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, exec->vtx.attrsz[attr] = newsz; exec->vtx.vertex_size += newsz - oldsz; - exec->vtx.max_vert = BRW_VERT_BUFFER_SIZE / exec->vtx.vertex_size; + exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size; exec->vtx.vert_count = 0; exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map; /* Recalculate all the attrptr[] values */ - for (i = 0, tmp = exec->vtx.vertex ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) { if (exec->vtx.attrsz[i]) { exec->vtx.attrptr[i] = tmp; tmp += exec->vtx.attrsz[i]; @@ -259,7 +254,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, /* Copy from current to repopulate the vertex with correct values. */ - brw_exec_copy_from_current( exec ); + vbo_exec_copy_from_current( exec ); /* Replay stored vertices to translate them * to new format here. @@ -275,7 +270,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map); for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) { + for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { if (exec->vtx.attrsz[j]) { if (j == attr) { if (oldsz) { @@ -283,7 +278,8 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, data += oldsz; dest += newsz; } else { - COPY_SZ_4V( dest, newsz, exec->vtx.current[j] ); + const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr; + COPY_SZ_4V( dest, newsz, current ); dest += newsz; } } @@ -304,17 +300,17 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, } -static void brw_exec_fixup_vertex( GLcontext *ctx, +static void vbo_exec_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (sz > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - brw_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); } else if (sz < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; @@ -345,10 +341,10 @@ static void brw_exec_fixup_vertex( GLcontext *ctx, */ #define ATTR( A, N, V0, V1, V2, V3 ) \ do { \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ if (exec->vtx.active_sz[A] != N) \ - brw_exec_fixup_vertex(ctx, A, N); \ + vbo_exec_fixup_vertex(ctx, A, N); \ \ { \ GLfloat *dest = exec->vtx.attrptr[A]; \ @@ -368,15 +364,15 @@ do { \ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ \ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - brw_exec_vtx_wrap( exec ); \ + vbo_exec_vtx_wrap( exec ); \ } \ } while (0) #define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ) -#define TAG(x) brw_##x +#define TAG(x) vbo_##x -#include "brw_attrib_tmp.h" +#include "vbo_attrib_tmp.h" @@ -384,20 +380,20 @@ do { \ /* Eval */ -static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u ) +static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; { GLint i; if (exec->eval.recalculate_maps) - brw_exec_eval_update( exec ); + vbo_exec_eval_update( exec ); - for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) { + for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) { if (exec->eval.map1[i].map) if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) - brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); } } @@ -405,64 +401,64 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u ) _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, exec->vtx.vertex_size * sizeof(GLfloat)); - brw_exec_do_EvalCoord1f( exec, u ); + vbo_exec_do_EvalCoord1f( exec, u ); _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, exec->vtx.vertex_size * sizeof(GLfloat)); } -static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v ) +static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; { GLint i; if (exec->eval.recalculate_maps) - brw_exec_eval_update( exec ); + vbo_exec_eval_update( exec ); - for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) { + for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) { if (exec->eval.map2[i].map) if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) - brw_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); } if (ctx->Eval.AutoNormal) - if (exec->vtx.active_sz[BRW_ATTRIB_NORMAL] != 3) - brw_exec_fixup_vertex( ctx, BRW_ATTRIB_NORMAL, 3 ); + if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) + vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 ); } _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, exec->vtx.vertex_size * sizeof(GLfloat)); - brw_exec_do_EvalCoord2f( exec, u, v ); + vbo_exec_do_EvalCoord2f( exec, u, v ); _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, exec->vtx.vertex_size * sizeof(GLfloat)); } -static void GLAPIENTRY brw_exec_EvalCoord1fv( const GLfloat *u ) +static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u ) { - brw_exec_EvalCoord1f( u[0] ); + vbo_exec_EvalCoord1f( u[0] ); } -static void GLAPIENTRY brw_exec_EvalCoord2fv( const GLfloat *u ) +static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u ) { - brw_exec_EvalCoord2f( u[0], u[1] ); + vbo_exec_EvalCoord2f( u[0], u[1] ); } -static void GLAPIENTRY brw_exec_EvalPoint1( GLint i ) +static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i ) { GET_CURRENT_CONTEXT( ctx ); GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / (GLfloat) ctx->Eval.MapGrid1un); GLfloat u = i * du + ctx->Eval.MapGrid1u1; - brw_exec_EvalCoord1f( u ); + vbo_exec_EvalCoord1f( u ); } -static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j ) +static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) { GET_CURRENT_CONTEXT( ctx ); GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / @@ -472,19 +468,19 @@ static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j ) GLfloat u = i * du + ctx->Eval.MapGrid2u1; GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - brw_exec_EvalCoord2f( u, v ); + vbo_exec_EvalCoord2f( u, v ); } /* Build a list of primitives on the fly. Keep * ctx->Driver.CurrentExecPrimitive uptodate as well. */ -static void GLAPIENTRY brw_exec_Begin( GLenum mode ) +static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) { GET_CURRENT_CONTEXT( ctx ); if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (ctx->NewState) { @@ -505,7 +501,7 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode ) * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - brw_exec_FlushVertices( ctx, ~0 ); + vbo_exec_FlushVertices( ctx, ~0 ); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; @@ -524,20 +520,12 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode ) } -static GLuint brw_max_prim( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context( ctx ); - if (intel->numClipRects <= 1) - return BRW_MAX_PRIM; - return BRW_MAX_PRIM/intel->numClipRects; -} - -static void GLAPIENTRY brw_exec_End( void ) +static void GLAPIENTRY vbo_exec_End( void ) { GET_CURRENT_CONTEXT( ctx ); if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int idx = exec->vtx.vert_count; int i = exec->vtx.prim_count - 1; @@ -546,29 +534,29 @@ static void GLAPIENTRY brw_exec_End( void ) ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - if (exec->vtx.prim_count >= brw_max_prim(ctx)) - brw_exec_vtx_flush( exec ); + if (exec->vtx.prim_count == VBO_MAX_PRIM) + vbo_exec_vtx_flush( exec ); } else _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); } -static void brw_exec_vtxfmt_init( struct brw_exec_context *exec ) +static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) { GLvertexformat *vfmt = &exec->vtxfmt; vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = brw_exec_Begin; + vfmt->Begin = vbo_exec_Begin; vfmt->CallList = _mesa_CallList; vfmt->CallLists = _mesa_CallLists; - vfmt->End = brw_exec_End; - vfmt->EvalCoord1f = brw_exec_EvalCoord1f; - vfmt->EvalCoord1fv = brw_exec_EvalCoord1fv; - vfmt->EvalCoord2f = brw_exec_EvalCoord2f; - vfmt->EvalCoord2fv = brw_exec_EvalCoord2fv; - vfmt->EvalPoint1 = brw_exec_EvalPoint1; - vfmt->EvalPoint2 = brw_exec_EvalPoint2; + vfmt->End = vbo_exec_End; + vfmt->EvalCoord1f = vbo_exec_EvalCoord1f; + vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv; + vfmt->EvalCoord2f = vbo_exec_EvalCoord2f; + vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv; + vfmt->EvalPoint1 = vbo_exec_EvalPoint1; + vfmt->EvalPoint2 = vbo_exec_EvalPoint2; vfmt->Rectf = _mesa_noop_Rectf; vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; @@ -577,113 +565,101 @@ static void brw_exec_vtxfmt_init( struct brw_exec_context *exec ) /* from attrib_tmp.h: */ - vfmt->Color3f = brw_Color3f; - vfmt->Color3fv = brw_Color3fv; - vfmt->Color4f = brw_Color4f; - vfmt->Color4fv = brw_Color4fv; - vfmt->FogCoordfEXT = brw_FogCoordfEXT; - vfmt->FogCoordfvEXT = brw_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv; - vfmt->Normal3f = brw_Normal3f; - vfmt->Normal3fv = brw_Normal3fv; - vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT; - vfmt->TexCoord1f = brw_TexCoord1f; - vfmt->TexCoord1fv = brw_TexCoord1fv; - vfmt->TexCoord2f = brw_TexCoord2f; - vfmt->TexCoord2fv = brw_TexCoord2fv; - vfmt->TexCoord3f = brw_TexCoord3f; - vfmt->TexCoord3fv = brw_TexCoord3fv; - vfmt->TexCoord4f = brw_TexCoord4f; - vfmt->TexCoord4fv = brw_TexCoord4fv; - vfmt->Vertex2f = brw_Vertex2f; - vfmt->Vertex2fv = brw_Vertex2fv; - vfmt->Vertex3f = brw_Vertex3f; - vfmt->Vertex3fv = brw_Vertex3fv; - vfmt->Vertex4f = brw_Vertex4f; - vfmt->Vertex4fv = brw_Vertex4fv; + vfmt->Color3f = vbo_Color3f; + vfmt->Color3fv = vbo_Color3fv; + vfmt->Color4f = vbo_Color4f; + vfmt->Color4fv = vbo_Color4fv; + vfmt->FogCoordfEXT = vbo_FogCoordfEXT; + vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT; + vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv; + vfmt->Normal3f = vbo_Normal3f; + vfmt->Normal3fv = vbo_Normal3fv; + vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT; + vfmt->TexCoord1f = vbo_TexCoord1f; + vfmt->TexCoord1fv = vbo_TexCoord1fv; + vfmt->TexCoord2f = vbo_TexCoord2f; + vfmt->TexCoord2fv = vbo_TexCoord2fv; + vfmt->TexCoord3f = vbo_TexCoord3f; + vfmt->TexCoord3fv = vbo_TexCoord3fv; + vfmt->TexCoord4f = vbo_TexCoord4f; + vfmt->TexCoord4fv = vbo_TexCoord4fv; + vfmt->Vertex2f = vbo_Vertex2f; + vfmt->Vertex2fv = vbo_Vertex2fv; + vfmt->Vertex3f = vbo_Vertex3f; + vfmt->Vertex3fv = vbo_Vertex3fv; + vfmt->Vertex4f = vbo_Vertex4f; + vfmt->Vertex4fv = vbo_Vertex4fv; - vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV; - - vfmt->Materialfv = brw_Materialfv; - - vfmt->EdgeFlag = brw_EdgeFlag; - vfmt->Indexf = brw_Indexf; - vfmt->Indexfv = brw_Indexfv; + vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB; + + vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV; + + vfmt->Materialfv = vbo_Materialfv; + + vfmt->EdgeFlag = vbo_EdgeFlag; + vfmt->Indexf = vbo_Indexf; + vfmt->Indexfv = vbo_Indexfv; } -static void brw_exec_current_init( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - GLint i; - - /* setup the pointers for the typical 16 vertex attributes */ - for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) - exec->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - exec->vtx.current[BRW_ATTRIB_FIRST_MATERIAL + i] = - ctx->Light.Material.Attrib[i]; - - exec->vtx.current[BRW_ATTRIB_INDEX] = &ctx->Current.Index; - exec->vtx.current[BRW_ATTRIB_EDGEFLAG] = &exec->vtx.CurrentFloatEdgeFlag; -} - -void brw_exec_vtx_init( struct brw_exec_context *exec ) +void vbo_exec_vtx_init( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; /* Allocate a buffer object. Will just reuse this object * continuously. */ exec->vtx.bufferobj = ctx->Array.NullBufferObj; - exec->vtx.buffer_map = ALIGN_MALLOC(BRW_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); + exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); - brw_exec_current_init( exec ); - brw_exec_vtxfmt_init( exec ); + vbo_exec_vtxfmt_init( exec ); /* Hook our functions into the dispatch table. */ _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { exec->vtx.attrsz[i] = 0; exec->vtx.active_sz[i] = 0; exec->vtx.inputs[i] = &exec->vtx.arrays[i]; } - + + { + struct gl_client_array *arrays = exec->vtx.arrays; + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + } + exec->vtx.vertex_size = 0; } -void brw_exec_vtx_destroy( struct brw_exec_context *exec ) +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { if (exec->vtx.buffer_map) { ALIGN_FREE(exec->vtx.buffer_map); @@ -692,19 +668,19 @@ void brw_exec_vtx_destroy( struct brw_exec_context *exec ) } -void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ) +void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) return; if (exec->vtx.vert_count) { - brw_exec_vtx_flush( exec ); + vbo_exec_vtx_flush( exec ); } if (exec->vtx.vertex_size) { - brw_exec_copy_to_current( exec ); + vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } @@ -712,11 +688,11 @@ void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ) } -static void reset_attrfv( struct brw_exec_context *exec ) +static void reset_attrfv( struct vbo_exec_context *exec ) { GLuint i; - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { exec->vtx.attrsz[i] = 0; exec->vtx.active_sz[i] = 0; } diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c new file mode 100644 index 00000000000..f96df5f1643 --- /dev/null +++ b/src/mesa/vbo/vbo_exec_array.c @@ -0,0 +1,387 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "context.h" +#include "state.h" +#include "api_validate.h" +#include "api_noop.h" +#include "dispatch.h" + +#include "vbo_context.h" + +/* Compute min and max elements for drawelements calls. + */ +static void get_minmax_index( GLuint count, GLuint type, + const GLvoid *indices, + GLuint *min_index, + GLuint *max_index) +{ + GLint i; + + switch(type) { + case GL_UNSIGNED_INT: { + const GLuint *ui_indices = (const GLuint *)indices; + GLuint max_ui = ui_indices[0]; + GLuint min_ui = ui_indices[0]; + for (i = 1; i < count; i++) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } + *min_index = min_ui; + *max_index = max_ui; + break; + } + case GL_UNSIGNED_SHORT: { + const GLushort *us_indices = (const GLushort *)indices; + GLuint max_us = us_indices[0]; + GLuint min_us = us_indices[0]; + for (i = 1; i < count; i++) { + if (us_indices[i] > max_us) max_us = us_indices[i]; + if (us_indices[i] < min_us) min_us = us_indices[i]; + } + *min_index = min_us; + *max_index = max_us; + break; + } + case GL_UNSIGNED_BYTE: { + const GLubyte *ub_indices = (const GLubyte *)indices; + GLuint max_ub = ub_indices[0]; + GLuint min_ub = ub_indices[0]; + for (i = 1; i < count; i++) { + if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; + if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; + } + *min_index = min_ub; + *max_index = max_ub; + break; + } + default: + assert(0); + break; + } +} + + +/* Just translate the arrayobj into a sane layout. + */ +static void bind_array_obj( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + GLuint i; + + /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array + * rather than as individual named arrays. Then this function can + * go away. + */ + exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex; + exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT]; + exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal; + exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color; + exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor; + exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord; + exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index; + exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; + + for (i = 0; i < 8; i++) + exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i]; + + exec->array.array_obj = ctx->Array.ArrayObj->Name; +} + +static void recalculate_input_bindings( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + const struct gl_client_array **inputs = &exec->array.inputs[0]; + GLuint i; + + exec->array.program_mode = get_program_mode(ctx); + exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; + + switch (exec->array.program_mode) { + case VP_NONE: + /* When no vertex program is active, we put the material values + * into the generic slots. This is the only situation where + * material values are available as per-vertex attributes. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++) + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + + break; + case VP_NV: + /* NV_vertex_program - attribute arrays alias and override + * conventional, legacy arrays. No materials, and the generic + * slots are vacant. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.generic_array[i]->Enabled) + inputs[i] = exec->array.generic_array[i]; + else if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + + break; + case VP_ARB: + /* ARB_vertex_program - Only the attribute zero (position) array + * aliases and overrides the legacy position array. + * + * Otherwise, legacy attributes available in the legacy slots, + * generic attributes in the generic slots and materials are not + * available as per-vertex attributes. + */ + if (exec->array.generic_array[0]->Enabled) + inputs[0] = exec->array.generic_array[0]; + else if (exec->array.legacy_array[0]->Enabled) + inputs[0] = exec->array.legacy_array[0]; + else + inputs[0] = &vbo->legacy_currval[0]; + + + for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + for (i = 0; i < 16; i++) { + if (exec->array.generic_array[0]->Enabled) + inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; + else + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; + } + break; + } +} + +static void bind_arrays( GLcontext *ctx ) +{ +#if 0 + if (ctx->Array.ArrayObj.Name != exec->array.array_obj) { + bind_array_obj(ctx); + recalculate_input_bindings(ctx); + } + else if (exec->array.program_mode != get_program_mode(ctx) || + exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) { + + recalculate_input_bindings(ctx); + } +#else + bind_array_obj(ctx); + recalculate_input_bindings(ctx); +#endif +} + + + +/*********************************************************************** + * API functions. + */ + +static void GLAPIENTRY +vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_prim prim[1]; + + if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (ctx->NewState) + _mesa_update_state( ctx ); + + bind_arrays( ctx ); + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = start; + prim[0].count = count; + prim[0].indexed = 0; + + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 ); +} + + + +static void GLAPIENTRY +vbo_exec_DrawRangeElements(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_index_buffer ib; + struct _mesa_prim prim[1]; + + if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (ctx->NewState) + _mesa_update_state( ctx ); + + bind_arrays( ctx ); + + ib.count = count; + ib.type = type; + ib.obj = ctx->Array.ElementArrayBufferObj; + ib.ptr = indices; + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = 0; + prim[0].count = count; + prim[0].indexed = 1; + + /* Need to give special consideration to rendering a range of + * indices starting somewhere above zero. Typically the + * application is issuing multiple DrawRangeElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO (or locked as with + * CVA), the OpenGL semantics imply that we need to re-read or + * re-upload the vertex data on each draw call. + * + * In the case of hardware tnl, we want to avoid starting the + * upload at zero, as it will mean every draw call uploads an + * increasing amount of not-used vertex data. Worse - in the + * software tnl module, all those vertices might be transformed and + * lit but never rendered. + * + * If we just upload or transform the vertices in start..end, + * however, the indices will be incorrect. + * + * At this level, we don't know exactly what the requirements of + * the backend are going to be, though it will likely boil down to + * either: + * + * 1) Do nothing, everything is in a VBO and is processed once + * only. + * + * 2) Adjust the indices and vertex arrays so that start becomes + * zero. + * + * Rather than doing anything here, I'll provide a helper function + * for the latter case elsewhere. + */ + + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end ); +} + +static void GLAPIENTRY +vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint min_index = 0; + GLuint max_index = 0; + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + return; + + if (ctx->Array.ElementArrayBufferObj->Name) { + const GLvoid *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + ctx->Array.ElementArrayBufferObj); + + get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index); + + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + else { + get_minmax_index(count, type, indices, &min_index, &max_index); + } + + vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices); +} + + +/*********************************************************************** + * Initialization + */ + + + + +void vbo_exec_array_init( struct vbo_exec_context *exec ) +{ +#if 1 + exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; + exec->vtxfmt.DrawElements = vbo_exec_DrawElements; + exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; +#else + exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; + exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; + exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; +#endif +} + + +void vbo_exec_array_destroy( struct vbo_exec_context *exec ) +{ + /* nothing to do */ +} diff --git a/src/mesa/drivers/dri/i965/brw_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 62bda9845b9..2b52d7a1fff 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -31,12 +31,10 @@ #include "state.h" #include "macros.h" -#include "brw_exec.h" -#include "brw_draw.h" -#include "brw_fallback.h" +#include "vbo_context.h" -static void brw_exec_debug_verts( struct brw_exec_context *exec ) +static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) { GLuint count = exec->vtx.vert_count; GLuint i; @@ -48,7 +46,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec ) exec->vtx.vertex_size); for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct brw_draw_prim *prim = &exec->vtx.prim[i]; + struct _mesa_prim *prim = &exec->vtx.prim[i]; _mesa_printf(" prim %d: %s%s %d..%d %s %s\n", i, _mesa_lookup_enum_by_nr(prim->mode), @@ -65,7 +63,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec ) * NOTE: Need to have calculated primitives by this point -- do it on the fly. * NOTE: Old 'parity' issue is gone. */ -static GLuint brw_copy_vertices( struct brw_exec_context *exec ) +static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) { GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; GLuint ovf, i; @@ -116,6 +114,11 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec ) return 2; } case GL_TRIANGLE_STRIP: + /* no parity issue, but need to make sure the tri is not drawn twice */ + if (nr & 1) { + exec->vtx.prim[exec->vtx.prim_count-1].count--; + } + /* fallthrough */ case GL_QUAD_STRIP: switch (nr) { case 0: ovf = 0; break; @@ -134,24 +137,49 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec ) } + /* TODO: populate these as the vertex is defined: */ -static void brw_exec_bind_arrays( struct brw_exec_context *exec ) +static void vbo_exec_bind_arrays( GLcontext *ctx ) { + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; struct gl_client_array *arrays = exec->vtx.arrays; GLuint count = exec->vtx.vert_count; GLubyte *data = exec->vtx.buffer_map; + const GLuint *map; GLuint attr; - memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0])); + /* Install the default (ie Current) attributes first, then overlay + * all active ones. + */ + switch (get_program_mode(exec->ctx)) { + case VP_NONE: + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0])); + map = vbo->map_vp_none; + break; + case VP_NV: + case VP_ARB: + /* The aliasing of attributes for NV vertex programs has already + * occurred. NV vertex programs cannot access material values, + * nor attributes greater than VERT_ATTRIB_TEX7. + */ + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_arb; + break; + } /* Make all active attributes (including edgeflag) available as * arrays of floats. */ - for (attr = 0; attr < BRW_ATTRIB_MAX ; attr++) { - if (exec->vtx.attrsz[attr]) { + for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { + GLuint src = map[attr]; + + if (exec->vtx.attrsz[src]) { arrays[attr].Ptr = (void *)data; - arrays[attr].Size = exec->vtx.attrsz[attr]; + arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; @@ -165,59 +193,32 @@ static void brw_exec_bind_arrays( struct brw_exec_context *exec ) } -static -void brw_exec_loopback_vertex_list( GLcontext *ctx, - struct brw_exec_context *exec ) -{ - const GLfloat *buffer = (const GLfloat *)exec->vtx.buffer_map; - - brw_fallback(ctx); - - brw_loopback_vertex_list( ctx, - buffer, - exec->vtx.attrsz, - exec->vtx.prim, - exec->vtx.prim_count, - 0, /* XXX - copied.nr */ - exec->vtx.vertex_size); - - - brw_unfallback(ctx); -} - - /** * Execute the buffer and save copied verts. */ -void brw_exec_vtx_flush( struct brw_exec_context *exec ) +void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) { if (0) - brw_exec_debug_verts( exec ); + vbo_exec_debug_verts( exec ); if (exec->vtx.prim_count && exec->vtx.vert_count) { - exec->vtx.copied.nr = brw_copy_vertices( exec ); + exec->vtx.copied.nr = vbo_copy_vertices( exec ); if (exec->vtx.copied.nr != exec->vtx.vert_count) { GLcontext *ctx = exec->ctx; - brw_exec_bind_arrays( exec ); - - - if (!brw_draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - 0, - exec->vtx.vert_count, - 0 )) { - /* Fallback path: - */ - brw_exec_loopback_vertex_list(ctx, exec); - } + vbo_exec_bind_arrays( ctx ); + + vbo_context(ctx)->draw_prims( ctx, + exec->vtx.inputs, + exec->vtx.prim, + exec->vtx.prim_count, + NULL, + 0, + exec->vtx.vert_count ); } } diff --git a/src/mesa/drivers/dri/i965/brw_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c index 9dbeb1b58e4..99a80445763 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_eval.c +++ b/src/mesa/vbo/vbo_exec_eval.c @@ -30,21 +30,21 @@ #include "context.h" #include "macros.h" #include "math/m_eval.h" -#include "brw_exec.h" +#include "vbo_exec.h" #include "dispatch.h" -static void clear_active_eval1( struct brw_exec_context *exec, GLuint attr ) +static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr ) { exec->eval.map1[attr].map = NULL; } -static void clear_active_eval2( struct brw_exec_context *exec, GLuint attr ) +static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr ) { exec->eval.map2[attr].map = NULL; } -static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint dim, +static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_1d_map *map ) { if (!exec->eval.map1[attr].map) { @@ -53,7 +53,7 @@ static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint } } -static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint dim, +static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_2d_map *map ) { if (!exec->eval.map2[attr].map) { @@ -62,21 +62,21 @@ static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint } } -void brw_exec_eval_update( struct brw_exec_context *exec ) +void vbo_exec_eval_update( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; GLuint attr; /* Vertex program maps have priority over conventional attribs */ - for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) { + for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { clear_active_eval1( exec, attr ); clear_active_eval2( exec, attr ); } /* _NEW_PROGRAM */ if (ctx->VertexProgram._Enabled) { - for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) { + for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { /* _NEW_EVAL */ if (ctx->Eval.Map1Attrib[attr]) set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); @@ -87,55 +87,55 @@ void brw_exec_eval_update( struct brw_exec_context *exec ) } if (ctx->Eval.Map1Color4) - set_active_eval1( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); + set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); if (ctx->Eval.Map2Color4) - set_active_eval2( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); + set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); if (ctx->Eval.Map1TextureCoord4) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); else if (ctx->Eval.Map1TextureCoord3) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); else if (ctx->Eval.Map1TextureCoord2) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); else if (ctx->Eval.Map1TextureCoord1) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); if (ctx->Eval.Map2TextureCoord4) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); else if (ctx->Eval.Map2TextureCoord3) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); else if (ctx->Eval.Map2TextureCoord2) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); else if (ctx->Eval.Map2TextureCoord1) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); if (ctx->Eval.Map1Normal) - set_active_eval1( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); + set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); if (ctx->Eval.Map2Normal) - set_active_eval2( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); + set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); if (ctx->Eval.Map1Vertex4) - set_active_eval1( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); + set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); else if (ctx->Eval.Map1Vertex3) - set_active_eval1( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); + set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); if (ctx->Eval.Map2Vertex4) - set_active_eval2( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); + set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); else if (ctx->Eval.Map2Vertex3) - set_active_eval2( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); + set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); exec->eval.recalculate_maps = 0; } -void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u) +void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u) { GLuint attr; - for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) { + for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) { struct gl_1d_map *map = exec->eval.map1[attr].map; if (map) { GLfloat uu = (u - map->u1) * map->du; @@ -175,12 +175,12 @@ void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u) -void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, GLfloat u, GLfloat v ) { GLuint attr; - for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) { + for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) { struct gl_2d_map *map = exec->eval.map2[attr].map; if (map) { GLfloat uu = (u - map->u1) * map->du; @@ -234,8 +234,8 @@ void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, NORMALIZE_3FV(normal); normal[3] = 1.0; - COPY_SZ_4V( exec->vtx.attrptr[BRW_ATTRIB_NORMAL], - exec->vtx.attrsz[BRW_ATTRIB_NORMAL], + COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL], + exec->vtx.attrsz[VBO_ATTRIB_NORMAL], normal ); } diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c new file mode 100644 index 00000000000..bc4211d8529 --- /dev/null +++ b/src/mesa/vbo/vbo_rebase.c @@ -0,0 +1,222 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Helper for drivers which find themselves rendering a range of + * indices starting somewhere above zero. Typically the application + * is issuing multiple DrawArrays() or DrawElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO, the OpenGL semantics + * imply that we need to re-upload the vertex data on each draw call. + * In that case, we want to avoid starting the upload at zero, as it + * will mean every draw call uploads an increasing amount of not-used + * vertex data. Worse - in the software tnl module, all those + * vertices will be transformed and lit. + * + * If we just upload the new data, however, the indices will be + * incorrect as we tend to upload each set of vertex data to a new + * region. + * + * This file provides a helper to adjust the arrays, primitives and + * indices of a draw call so that it can be re-issued with a min_index + * of zero. + */ + +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" + +#include "vbo.h" + + +#define REBASE(TYPE) \ +static void *rebase_##TYPE( const void *ptr, \ + GLuint count, \ + TYPE min_index ) \ +{ \ + const TYPE *in = (TYPE *)ptr; \ + TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \ + GLuint i; \ + \ + for (i = 0; i < count; i++) \ + tmp_indices[i] = in[i] - min_index; \ + \ + return (void *)tmp_indices; \ +} + + +REBASE(GLuint) +REBASE(GLushort) +REBASE(GLubyte) + +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && + arrays[i]->BufferObj->Name == 0) + return GL_FALSE; + + return GL_TRUE; +} + +/* Adjust primitives, indices and vertex definitions so that min_index + * becomes zero. There are lots of reasons for wanting to do this, eg: + * + * Software tnl: + * - any time min_index != 0, otherwise unused vertices lower than + * min_index will be transformed. + * + * Hardware tnl: + * - if ib != NULL and min_index != 0, otherwise vertices lower than + * min_index will be uploaded. Requires adjusting index values. + * + * - if ib == NULL and min_index != 0, just for convenience so this doesn't + * have to be handled within the driver. + * + * Hardware tnl with VBO support: + * - as above, but only when vertices are not (all?) in VBO's. + * - can't save time by trying to upload half a vbo - typically it is + * all or nothing. + */ +void vbo_rebase_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ) +{ + struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX]; + const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX]; + + struct _mesa_index_buffer tmp_ib; + struct _mesa_prim *tmp_prims = NULL; + void *tmp_indices = NULL; + GLuint i; + + assert(min_index != 0); + + if (0) + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + + if (ib) { + /* Unfortunately need to adjust each index individually. + */ + GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + void *ptr; + + if (map_ib) + ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + ib->obj); + + + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + + /* Some users might prefer it if we translated elements to + * GLuints here. Others wouldn't... + */ + switch (ib->type) { + case GL_UNSIGNED_INT: + tmp_indices = rebase_GLuint( ptr, ib->count, min_index ); + break; + case GL_UNSIGNED_SHORT: + tmp_indices = rebase_GLushort( ptr, ib->count, min_index ); + break; + case GL_UNSIGNED_BYTE: + tmp_indices = rebase_GLubyte( ptr, ib->count, min_index ); + break; + } + + if (map_ib) + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + ib->obj); + + tmp_ib.obj = ctx->Array.NullBufferObj; + tmp_ib.ptr = tmp_indices; + tmp_ib.count = ib->count; + tmp_ib.type = ib->type; + + ib = &tmp_ib; + } + else { + /* Otherwise the primitives need adjustment. + */ + tmp_prims = (struct _mesa_prim *)_mesa_malloc(sizeof(*prim) * nr_prims); + + for (i = 0; i < nr_prims; i++) { + /* If this fails, it could indicate an application error: + */ + assert(prim[i].start >= min_index); + + tmp_prims[i] = prim[i]; + tmp_prims[i].start -= min_index; + } + + prim = tmp_prims; + } + + /* Just need to adjust the pointer values on each incoming array. + * This works for VBO and non-vbo rendering and shouldn't pesimize + * VBO-based upload schemes. However this may still not be a fast + * path for hardware tnl for VBO based rendering as most machines + * will be happier if you just specify a starting vertex value in + * each primitive. + * + * For drivers with hardware tnl, you only want to do this if you + * are forced to, eg non-VBO indexed rendering with start != 0. + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + tmp_arrays[i] = *arrays[i]; + tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB; + tmp_array_pointers[i] = &tmp_arrays[i]; + } + + /* Re-issue the draw call. + */ + draw( ctx, + tmp_array_pointers, + prim, + nr_prims, + ib, + 0, + max_index - min_index ); + + if (tmp_indices) + _mesa_free(tmp_indices); + + if (tmp_prims) + _mesa_free(tmp_prims); +} + + + diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c new file mode 100644 index 00000000000..e7f46879639 --- /dev/null +++ b/src/mesa/vbo/vbo_save.c @@ -0,0 +1,89 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "mtypes.h" +#include "dlist.h" +#include "vtxfmt.h" +#include "imports.h" + +#include "vbo_context.h" + + + +static void vbo_save_callback_init( GLcontext *ctx ) +{ + ctx->Driver.NewList = vbo_save_NewList; + ctx->Driver.EndList = vbo_save_EndList; + ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; + ctx->Driver.BeginCallList = vbo_save_BeginCallList; + ctx->Driver.EndCallList = vbo_save_EndCallList; + ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; +} + + + +void vbo_save_init( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_save_context *save = &vbo->save; + + save->ctx = ctx; + + vbo_save_api_init( save ); + vbo_save_callback_init(ctx); + + { + struct gl_client_array *arrays = save->arrays; + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + } + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} + + +void vbo_save_destroy( GLcontext *ctx ) +{ +} + + + + +/* Note that this can occur during the playback of a display list: + */ +void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (fallback) + save->replay_flags |= VBO_SAVE_FALLBACK; + else + save->replay_flags &= ~VBO_SAVE_FALLBACK; +} + + diff --git a/src/mesa/drivers/dri/i965/brw_save.h b/src/mesa/vbo/vbo_save.h index 41cabe65084..b81f275a602 100644 --- a/src/mesa/drivers/dri/i965/brw_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -31,16 +31,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#ifndef BRW_SAVE_H -#define BRW_SAVE_H +#ifndef VBO_SAVE_H +#define VBO_SAVE_H #include "mtypes.h" -#include "brw_attrib.h" -#include "brw_draw.h" +#include "vbo.h" +#include "vbo_attrib.h" -struct brw_save_copied_vtx { - GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS]; +struct vbo_save_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; GLuint nr; }; @@ -60,8 +60,8 @@ struct brw_save_copied_vtx { * Eval and other commands that don't fit into these vertex lists are * compiled using the fallback opcode mechanism provided by dlist.c. */ -struct brw_save_vertex_list { - GLubyte attrsz[BRW_ATTRIB_MAX]; +struct vbo_save_vertex_list { + GLubyte attrsz[VBO_ATTRIB_MAX]; GLuint vertex_size; GLuint buffer_offset; @@ -70,15 +70,15 @@ struct brw_save_vertex_list { GLboolean dangling_attr_ref; /* current attr implicitly referenced outside the list */ - struct brw_draw_prim *prim; + struct _mesa_prim *prim; GLuint prim_count; - struct brw_save_vertex_store *vertex_store; - struct brw_save_primitive_store *prim_store; + struct vbo_save_vertex_store *vertex_store; + struct vbo_save_primitive_store *prim_store; }; /* These buffers should be a reasonable size to support upload to - * hardware. Current brw implementation will re-upload on any + * hardware. Current vbo implementation will re-upload on any * changes, so don't make too big or apps which dynamically create * dlists and use only a few times will suffer. * @@ -87,36 +87,36 @@ struct brw_save_vertex_list { * likelyhood as it occurs. No reason we couldn't change usage * internally even though this probably isn't allowed for client VBOs? */ -#define BRW_SAVE_BUFFER_SIZE (8*1024) /* dwords */ -#define BRW_SAVE_PRIM_SIZE 128 -#define BRW_SAVE_PRIM_WEAK 0x40 +#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ +#define VBO_SAVE_PRIM_SIZE 128 +#define VBO_SAVE_PRIM_WEAK 0x40 -#define BRW_SAVE_FALLBACK 0x10000000 +#define VBO_SAVE_FALLBACK 0x10000000 /* Storage to be shared among several vertex_lists. */ -struct brw_save_vertex_store { +struct vbo_save_vertex_store { struct gl_buffer_object *bufferobj; GLfloat *buffer; GLuint used; GLuint refcount; }; -struct brw_save_primitive_store { - struct brw_draw_prim buffer[BRW_SAVE_PRIM_SIZE]; +struct vbo_save_primitive_store { + struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE]; GLuint used; GLuint refcount; }; -struct brw_save_context { +struct vbo_save_context { GLcontext *ctx; GLvertexformat vtxfmt; - struct gl_client_array arrays[BRW_ATTRIB_MAX]; - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; + struct gl_client_array arrays[VBO_ATTRIB_MAX]; + const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; - GLubyte attrsz[BRW_ATTRIB_MAX]; - GLubyte active_sz[BRW_ATTRIB_MAX]; + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; GLuint vertex_size; GLfloat *buffer; @@ -124,15 +124,15 @@ struct brw_save_context { GLuint wrap_count; GLuint replay_flags; - struct brw_draw_prim *prim; + struct _mesa_prim *prim; GLuint prim_count, prim_max; - struct brw_save_vertex_store *vertex_store; - struct brw_save_primitive_store *prim_store; + struct vbo_save_vertex_store *vertex_store; + struct vbo_save_primitive_store *prim_store; GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[BRW_ATTRIB_MAX]; + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ + GLfloat *attrptr[VBO_ATTRIB_MAX]; GLuint vert_count; GLuint max_vert; GLboolean dangling_attr_ref; @@ -140,32 +140,38 @@ struct brw_save_context { GLuint opcode_vertex_list; - struct brw_save_copied_vtx copied; + struct vbo_save_copied_vtx copied; - GLfloat CurrentFloatEdgeFlag; - - GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */ - GLubyte *currentsz[BRW_ATTRIB_MAX]; + GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ + GLubyte *currentsz[VBO_ATTRIB_MAX]; }; -void brw_save_init( GLcontext *ctx ); -void brw_save_destroy( GLcontext *ctx ); -void brw_save_wakeup( GLcontext *ctx ); -void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state ); -void brw_save_fallback( GLcontext *ctx, GLboolean fallback ); +void vbo_save_init( GLcontext *ctx ); +void vbo_save_destroy( GLcontext *ctx ); +void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ); + +/* save_loopback.c: + */ +void vbo_loopback_vertex_list( GLcontext *ctx, + const GLfloat *buffer, + const GLubyte *attrsz, + const struct _mesa_prim *prim, + GLuint prim_count, + GLuint wrap_count, + GLuint vertex_size); /* Callbacks: */ -void brw_save_EndList( GLcontext *ctx ); -void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); -void brw_save_EndCallList( GLcontext *ctx ); -void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); -void brw_save_SaveFlushVertices( GLcontext *ctx ); -GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ); +void vbo_save_EndList( GLcontext *ctx ); +void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); +void vbo_save_EndCallList( GLcontext *ctx ); +void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); +void vbo_save_SaveFlushVertices( GLcontext *ctx ); +GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ); -void brw_save_playback_vertex_list( GLcontext *ctx, void *data ); +void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ); -void brw_save_api_init( struct brw_save_context *save ); +void vbo_save_api_init( struct vbo_save_context *save ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_save_api.c b/src/mesa/vbo/vbo_save_api.c index 06ed1d23aa2..c08fd1fe555 100644 --- a/src/mesa/drivers/dri/i965/brw_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -77,9 +77,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "vtxfmt.h" #include "dispatch.h" -#include "brw_save.h" -#include "brw_fallback.h" - +#include "vbo_context.h" @@ -88,11 +86,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * wrong-footed on replay. */ static GLuint _save_copy_vertices( GLcontext *ctx, - const struct brw_save_vertex_list *node, + const struct vbo_save_vertex_list *node, const GLfloat *src_buffer) { - struct brw_save_context *save = IMM_CONTEXT( ctx )->save; - const struct brw_draw_prim *prim = &node->prim[node->prim_count-1]; + struct vbo_save_context *save = &vbo_context( ctx )->save; + const struct _mesa_prim *prim = &node->prim[node->prim_count-1]; GLuint nr = prim->count; GLuint sz = save->vertex_size; const GLfloat *src = src_buffer + prim->start * sz; @@ -158,9 +156,9 @@ static GLuint _save_copy_vertices( GLcontext *ctx, } -static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) +static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) { - struct brw_save_vertex_store *vertex_store = CALLOC_STRUCT(brw_save_vertex_store); + struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store); /* obj->Name needs to be non-zero, but won't ever be examined more * closely than that. In particular these buffers won't be entered @@ -172,7 +170,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) ctx->Driver.BufferData( ctx, GL_ARRAY_BUFFER_ARB, - BRW_SAVE_BUFFER_SIZE * sizeof(GLfloat), + VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj); @@ -184,7 +182,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) return vertex_store; } -static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { assert(!vertex_store->buffer); @@ -194,29 +192,29 @@ static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *ver FREE( vertex_store ); } -static GLfloat *map_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { assert(vertex_store->bufferobj); assert(!vertex_store->buffer); vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, /* not used */ - GL_STATIC_DRAW_ARB, /* not used */ + GL_WRITE_ONLY, /* not used */ vertex_store->bufferobj); assert(vertex_store->buffer); return vertex_store->buffer + vertex_store->used; } -static void unmap_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static void unmap_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj ); vertex_store->buffer = NULL; } -static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx ) +static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx ) { - struct brw_save_primitive_store *store = CALLOC_STRUCT(brw_save_primitive_store); + struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store); (void) ctx; store->used = 0; store->refcount = 1; @@ -225,7 +223,7 @@ static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx ) static void _save_reset_counters( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; save->prim = save->prim_store->buffer + save->prim_store->used; save->buffer = (save->vertex_store->buffer + @@ -234,14 +232,14 @@ static void _save_reset_counters( GLcontext *ctx ) assert(save->buffer == save->vbptr); if (save->vertex_size) - save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / save->vertex_size); else save->max_vert = 0; save->vert_count = 0; save->prim_count = 0; - save->prim_max = BRW_SAVE_PRIM_SIZE - save->prim_store->used; + save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; save->dangling_attr_ref = 0; } @@ -251,13 +249,13 @@ static void _save_reset_counters( GLcontext *ctx ) */ static void _save_compile_vertex_list( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - struct brw_save_vertex_list *node; + struct vbo_save_context *save = &vbo_context(ctx)->save; + struct vbo_save_vertex_list *node; /* Allocate space for this structure in the display list currently * being compiled. */ - node = (struct brw_save_vertex_list *) + node = (struct vbo_save_vertex_list *) _mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node)); if (!node) @@ -279,7 +277,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->vertex_store->refcount++; node->prim_store->refcount++; - assert(node->attrsz[BRW_ATTRIB_POS] != 0 || + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); if (save->dangling_attr_ref) @@ -301,7 +299,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) _glapi_set_dispatch(ctx->Exec); - brw_loopback_vertex_list( ctx, + vbo_loopback_vertex_list( ctx, (const GLfloat *)((const char *)save->vertex_store->buffer + node->buffer_offset), node->attrsz, @@ -318,7 +316,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) * the next vertex lists as well. */ if (save->vertex_store->used > - BRW_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { + VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { /* Unmap old store: */ @@ -336,7 +334,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) save->vbptr = map_vertex_store( ctx, save->vertex_store ); } - if (save->prim_store->used > BRW_SAVE_PRIM_SIZE - 6) { + if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { save->prim_store->refcount--; assert(save->prim_store->refcount != 0); save->prim_store = alloc_prim_store( ctx ); @@ -353,7 +351,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) */ static void _save_wrap_buffers( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i = save->prim_count - 1; GLenum mode; GLboolean weak; @@ -391,7 +389,7 @@ static void _save_wrap_buffers( GLcontext *ctx ) */ static void _save_wrap_filled_vertex( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLfloat *data = save->copied.buffer; GLuint i; @@ -414,38 +412,26 @@ static void _save_wrap_filled_vertex( GLcontext *ctx ) static void _save_copy_to_current( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (save->attrsz[i]) { save->currentsz[i][0] = save->attrsz[i]; COPY_CLEAN_4V(save->current[i], - save->attrsz[i], - save->attrptr[i]); + save->attrsz[i], + save->attrptr[i]); } } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - save->CurrentFloatEdgeFlag = - save->attrptr[BRW_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (save->CurrentFloatEdgeFlag == 1.0); - } } static void _save_copy_from_current( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { switch (save->attrsz[i]) { case 4: save->attrptr[i][3] = save->current[i][3]; case 3: save->attrptr[i][2] = save->current[i][2]; @@ -453,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx ) case 1: save->attrptr[i][0] = save->current[i][0]; case 0: break; } - - /* Edgeflag requires special treatment: - */ - if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) { - save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - save->attrptr[BRW_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag; } } @@ -471,7 +451,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, GLuint attr, GLuint newsz ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint oldsz; GLuint i; GLfloat *tmp; @@ -496,13 +476,13 @@ static void _save_upgrade_vertex( GLcontext *ctx, save->attrsz[attr] = newsz; save->vertex_size += newsz - oldsz; - save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / save->vertex_size); save->vert_count = 0; /* Recalculate all the attrptr[] values: */ - for (i = 0, tmp = save->vertex ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) { if (save->attrsz[i]) { save->attrptr[i] = tmp; tmp += save->attrsz[i]; @@ -529,13 +509,13 @@ static void _save_upgrade_vertex( GLcontext *ctx, /* Need to note this and fix up at runtime (or loopback): */ - if (attr != BRW_ATTRIB_POS && save->currentsz[attr][0] == 0) { + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { assert(oldsz == 0); save->dangling_attr_ref = GL_TRUE; } for (i = 0 ; i < save->copied.nr ; i++) { - for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) { + for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { if (save->attrsz[j]) { if (j == attr) { if (oldsz) { @@ -565,7 +545,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; if (sz > save->attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get @@ -589,10 +569,10 @@ static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) static void _save_reset_vertex( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i; - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { save->attrsz[i] = 0; save->active_sz[i] = 0; } @@ -613,7 +593,7 @@ static void _save_reset_vertex( GLcontext *ctx ) */ #define ATTR( A, N, V0, V1, V2, V3 ) \ do { \ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \ + struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ if (save->active_sz[A] != N) \ save_fixup_vertex(ctx, A, N); \ @@ -641,7 +621,7 @@ do { \ #define TAG(x) _save_##x -#include "brw_attrib_tmp.h" +#include "vbo_attrib_tmp.h" @@ -652,7 +632,7 @@ do { \ */ #define DO_FALLBACK(ctx) \ do { \ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \ + struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ if (save->vert_count || save->prim_count) \ _save_compile_vertex_list( ctx ); \ @@ -726,17 +706,17 @@ static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v /* This begin is hooked into ... Updating of * ctx->Driver.CurrentSavePrimitive is already taken care of. */ -GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ) +GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i = save->prim_count++; assert(i < save->prim_max); - save->prim[i].mode = mode & ~BRW_SAVE_PRIM_WEAK; + save->prim[i].mode = mode & ~VBO_SAVE_PRIM_WEAK; save->prim[i].begin = 1; save->prim[i].end = 0; - save->prim[i].weak = (mode & BRW_SAVE_PRIM_WEAK) ? 1 : 0; + save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; save->prim[i].pad = 0; save->prim[i].start = save->vert_count; save->prim[i].count = 0; @@ -751,7 +731,7 @@ GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ) static void GLAPIENTRY _save_End( void ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; @@ -838,7 +818,7 @@ static void GLAPIENTRY _save_Begin( GLenum mode ) static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { GET_CURRENT_CONTEXT(ctx); - brw_save_NotifyBegin( ctx, GL_QUADS | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK ); CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); @@ -857,7 +837,8 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co _ae_map_vbos( ctx ); - brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); + for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (start + i)); CALL_End(GET_DISPATCH(), ()); @@ -879,7 +860,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum _ae_map_vbos( ctx ); - brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); switch (type) { case GL_UNSIGNED_BYTE: @@ -922,7 +903,7 @@ static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, static void _save_vtxfmt_init( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ @@ -1007,9 +988,9 @@ static void _save_vtxfmt_init( GLcontext *ctx ) } -void brw_save_SaveFlushVertices( GLcontext *ctx ) +void vbo_save_SaveFlushVertices( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; /* Noop when we are actually active: */ @@ -1027,9 +1008,9 @@ void brw_save_SaveFlushVertices( GLcontext *ctx ) ctx->Driver.SaveNeedFlush = 0; } -void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) +void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; (void) list; (void) mode; @@ -1046,36 +1027,36 @@ void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) ctx->Driver.SaveNeedFlush = 0; } -void brw_save_EndList( GLcontext *ctx ) +void vbo_save_EndList( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; unmap_vertex_store( ctx, save->vertex_store ); assert(save->vertex_size == 0); } -void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) +void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; save->replay_flags |= dlist->flags; } -void brw_save_EndCallList( GLcontext *ctx ) +void vbo_save_EndCallList( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; if (ctx->ListState.CallDepth == 1) { - /* This is correct: want to keep only the BRW_SAVE_FALLBACK + /* This is correct: want to keep only the VBO_SAVE_FALLBACK * flag, if it is set: */ - save->replay_flags &= BRW_SAVE_FALLBACK; + save->replay_flags &= VBO_SAVE_FALLBACK; } } -static void brw_destroy_vertex_list( GLcontext *ctx, void *data ) +static void vbo_destroy_vertex_list( GLcontext *ctx, void *data ) { - struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data; + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; (void) ctx; if ( --node->vertex_store->refcount == 0 ) @@ -1086,19 +1067,19 @@ static void brw_destroy_vertex_list( GLcontext *ctx, void *data ) } -static void brw_print_vertex_list( GLcontext *ctx, void *data ) +static void vbo_print_vertex_list( GLcontext *ctx, void *data ) { - struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data; + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; GLuint i; (void) ctx; - _mesa_debug(NULL, "BRW-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", + _mesa_debug(NULL, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", node->count, node->prim_count, node->vertex_size); for (i = 0 ; i < node->prim_count ; i++) { - struct brw_draw_prim *prim = &node->prim[i]; + struct _mesa_prim *prim = &node->prim[i]; _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", i, _mesa_lookup_enum_by_nr(prim->mode), @@ -1113,49 +1094,45 @@ static void brw_print_vertex_list( GLcontext *ctx, void *data ) static void _save_current_init( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) { - save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - save->current[i] = ctx->ListState.CurrentAttrib[i]; + for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { + const GLuint j = i - VBO_ATTRIB_POS; + ASSERT(j < VERT_ATTRIB_MAX); + save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; + save->current[i] = ctx->ListState.CurrentAttrib[j]; } - for (i = BRW_ATTRIB_FIRST_MATERIAL; i <= BRW_ATTRIB_LAST_MATERIAL; i++) { - const GLuint j = i - BRW_ATTRIB_FIRST_MATERIAL; + for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) { + const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; ASSERT(j < MAT_ATTRIB_MAX); save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; save->current[i] = ctx->ListState.CurrentMaterial[j]; } - - save->currentsz[BRW_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex; - save->current[BRW_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex; - - save->currentsz[BRW_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - save->current[BRW_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag; } /** * Initialize the display list compiler */ -void brw_save_api_init( struct brw_save_context *save ) +void vbo_save_api_init( struct vbo_save_context *save ) { GLcontext *ctx = save->ctx; GLuint i; save->opcode_vertex_list = _mesa_alloc_opcode( ctx, - sizeof(struct brw_save_vertex_list), - brw_save_playback_vertex_list, - brw_destroy_vertex_list, - brw_print_vertex_list ); + sizeof(struct vbo_save_vertex_list), + vbo_save_playback_vertex_list, + vbo_destroy_vertex_list, + vbo_print_vertex_list ); - ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin; + ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; _save_vtxfmt_init( ctx ); _save_current_init( ctx ); - for (i = 0; i < BRW_ATTRIB_MAX; i++) + for (i = 0; i < VBO_ATTRIB_MAX; i++) save->inputs[i] = &save->arrays[i]; /* Hook our array functions into the outside-begin-end vtxfmt in diff --git a/src/mesa/drivers/dri/i965/brw_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index cebdd8d0607..a50d1cd9049 100644 --- a/src/mesa/drivers/dri/i965/brw_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -34,19 +34,18 @@ #include "light.h" #include "state.h" -#include "brw_save.h" -#include "brw_draw.h" -#include "brw_fallback.h" +#include "vbo_context.h" + /* * After playback, copy everything but the position from the * last vertex to the saved state */ static void _playback_copy_to_current( GLcontext *ctx, - const struct brw_save_vertex_list *node ) + const struct vbo_save_vertex_list *node ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - GLfloat vertex[BRW_ATTRIB_MAX * 4], *data = vertex; + struct vbo_context *vbo = vbo_context(ctx); + GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex; GLuint i, offset; if (node->count) @@ -59,43 +58,34 @@ static void _playback_copy_to_current( GLcontext *ctx, node->vertex_size * sizeof(GLfloat), data, node->vertex_store->bufferobj ); - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (node->attrsz[i]) { - if (i != BRW_ATTRIB_POS) - COPY_CLEAN_4V(save->current[i], node->attrsz[i], data); + GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT && - i <= BRW_ATTRIB_MAT_BACK_INDEXES) - ctx->NewState |= _NEW_LIGHT; + COPY_CLEAN_4V(current, + node->attrsz[i], + data); - /* Edgeflag requires special treatment: - */ - if (i == BRW_ATTRIB_EDGEFLAG) - ctx->Current.EdgeFlag = (data[0] == 1.0); + vbo->currval[i].Size = node->attrsz[i]; - data += node->attrsz[i] * sizeof(GLfloat); - } - } + data += node->attrsz[i]; - /* Edgeflag requires special treatment: - */ - if (node->attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); + if (i >= VBO_ATTRIB_FIRST_MATERIAL && + i <= VBO_ATTRIB_LAST_MATERIAL) + ctx->NewState |= _NEW_LIGHT; + } } - -#if 1 /* Colormaterial -- this kindof sucks. */ if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[BRW_ATTRIB_COLOR0]); + _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); } -#endif /* CurrentExecPrimitive */ if (node->prim_count) { - const struct brw_draw_prim *prim = &node->prim[node->prim_count - 1]; + const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; if (prim->end) ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; else @@ -108,16 +98,38 @@ static void _playback_copy_to_current( GLcontext *ctx, /* Treat the vertex storage as a VBO, define vertex arrays pointing * into it: */ -static void brw_bind_vertex_list( struct brw_save_context *save, - const struct brw_save_vertex_list *node ) +static void vbo_bind_vertex_list( GLcontext *ctx, + const struct vbo_save_vertex_list *node ) { + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_save_context *save = &vbo->save; struct gl_client_array *arrays = save->arrays; GLuint data = node->buffer_offset; + const GLuint *map; GLuint attr; - memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0])); + /* Install the default (ie Current) attributes first, then overlay + * all active ones. + */ + switch (get_program_mode(ctx)) { + case VP_NONE: + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0])); + map = vbo->map_vp_none; + break; + case VP_NV: + case VP_ARB: + /* The aliasing of attributes for NV vertex programs has already + * occurred. NV vertex programs cannot access material values, + * nor attributes greater than VERT_ATTRIB_TEX7. + */ + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_arb; + break; + } - for (attr = 0; attr < BRW_ATTRIB_MAX; attr++) { + for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { if (node->attrsz[attr]) { arrays[attr].Ptr = (const GLubyte *)data; arrays[attr].Size = node->attrsz[attr]; @@ -135,15 +147,15 @@ static void brw_bind_vertex_list( struct brw_save_context *save, } } -static void brw_save_loopback_vertex_list( GLcontext *ctx, - const struct brw_save_vertex_list *list ) +static void vbo_save_loopback_vertex_list( GLcontext *ctx, + const struct vbo_save_vertex_list *list ) { const char *buffer = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_DYNAMIC_READ_ARB, /* ? */ + GL_READ_ONLY, /* ? */ list->vertex_store->bufferobj); - brw_loopback_vertex_list( ctx, + vbo_loopback_vertex_list( ctx, (const GLfloat *)(buffer + list->buffer_offset), list->attrsz, list->prim, @@ -159,10 +171,10 @@ static void brw_save_loopback_vertex_list( GLcontext *ctx, /** * Execute the buffer and save copied verts. */ -void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) +void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ) { - const struct brw_save_vertex_list *node = (const struct brw_save_vertex_list *) data; - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + const struct vbo_save_vertex_list *node = (const struct vbo_save_vertex_list *) data; + struct vbo_save_context *save = &vbo_context(ctx)->save; FLUSH_CURRENT(ctx, 0); @@ -177,14 +189,14 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) if (0) _mesa_printf("displaylist recursive begin"); - brw_save_loopback_vertex_list( ctx, node ); + vbo_save_loopback_vertex_list( ctx, node ); return; } else if (save->replay_flags) { /* Various degnerate cases: translate into immediate mode * calls rather than trying to execute in place. */ - brw_save_loopback_vertex_list( ctx, node ); + vbo_save_loopback_vertex_list( ctx, node ); return; } @@ -198,21 +210,15 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) return; } - brw_bind_vertex_list( save, node ); - - if (!brw_draw_prims( save->ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - 0, /* Node is a VBO, so this is ok */ - node->count, - 0 )) { - brw_fallback(ctx); - brw_save_loopback_vertex_list( ctx, node ); - brw_unfallback(ctx); - return; - } + vbo_bind_vertex_list( ctx, node ); + + vbo_context(ctx)->draw_prims( ctx, + save->inputs, + node->prim, + node->prim_count, + NULL, + 0, /* Node is a VBO, so this is ok */ + node->count ); } /* Copy to current? diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c new file mode 100644 index 00000000000..430333b84dd --- /dev/null +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -0,0 +1,194 @@ +/************************************************************************** + * + * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "swrast_setup/swrast_setup.h" +#include "swrast/swrast.h" +#include "tnl/tnl.h" +#include "context.h" + +#include "vbo_context.h" + +#include "glheader.h" +#include "enums.h" +#include "glapi.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" +#include "dispatch.h" + + +typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); + + +/* This file makes heavy use of the aliasing of NV vertex attributes + * with the legacy attributes, and also with ARB and Material + * attributes as currently implemented. + */ +static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); +} + +static attr_func vert_attrfunc[4] = { + VertexAttrib1fvNV, + VertexAttrib2fvNV, + VertexAttrib3fvNV, + VertexAttrib4fvNV +}; + +struct loopback_attr { + GLint target; + GLint sz; + attr_func func; +}; + +/* Don't emit ends and begins on wrapped primitives. Don't replay + * wrapped vertices. If we get here, it's probably because the the + * precalculated wrapping is wrong. + */ +static void loopback_prim( GLcontext *ctx, + const GLfloat *buffer, + const struct _mesa_prim *prim, + GLuint wrap_count, + GLuint vertex_size, + const struct loopback_attr *la, GLuint nr ) +{ + GLint start = prim->start; + GLint end = start + prim->count; + const GLfloat *data; + GLint j; + GLuint k; + + if (0) + _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n", + _mesa_lookup_enum_by_nr(prim->mode), + prim->begin ? "begin" : "..", + prim->end ? "end" : "..", + start, + end); + + if (prim->begin) { + CALL_Begin(GET_DISPATCH(), ( prim->mode )); + } + else { + assert(start == 0); + start += wrap_count; + } + + data = buffer + start * vertex_size; + + for (j = start ; j < end ; j++) { + const GLfloat *tmp = data + la[0].sz; + + for (k = 1 ; k < nr ; k++) { + la[k].func( ctx, la[k].target, tmp ); + tmp += la[k].sz; + } + + /* Fire the vertex + */ + la[0].func( ctx, VBO_ATTRIB_POS, data ); + data = tmp; + } + + if (prim->end) { + CALL_End(GET_DISPATCH(), ()); + } +} + +/* Primitives generated by DrawArrays/DrawElements/Rectf may be + * caught here. If there is no primitive in progress, execute them + * normally, otherwise need to track and discard the generated + * primitives. + */ +static void loopback_weak_prim( GLcontext *ctx, + const struct _mesa_prim *prim ) +{ + /* Use the prim_weak flag to ensure that if this primitive + * wraps, we don't mistake future vertex_lists for part of the + * surrounding primitive. + * + * While this flag is set, we are simply disposing of data + * generated by an operation now known to be a noop. + */ + if (prim->begin) + ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; + if (prim->end) + ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; +} + + +void vbo_loopback_vertex_list( GLcontext *ctx, + const GLfloat *buffer, + const GLubyte *attrsz, + const struct _mesa_prim *prim, + GLuint prim_count, + GLuint wrap_count, + GLuint vertex_size) +{ + struct loopback_attr la[VBO_ATTRIB_MAX]; + GLuint i, nr = 0; + + /* All Legacy, NV, ARB and Material attributes are routed through + * the NV attributes entrypoints: + */ + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { + if (attrsz[i]) { + la[nr].target = i; + la[nr].sz = attrsz[i]; + la[nr].func = vert_attrfunc[attrsz[i]-1]; + nr++; + } + } + + for (i = 0 ; i < prim_count ; i++) { + if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && + (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) + { + loopback_weak_prim( ctx, &prim[i] ); + } + else + { + loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); + } + } +} diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c new file mode 100644 index 00000000000..ef205a3bb1f --- /dev/null +++ b/src/mesa/vbo/vbo_split.c @@ -0,0 +1,161 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Deal with hardware and/or swtnl maximums: + * - maximum number of vertices in buffer + * - maximum number of elements (maybe zero) + * + * The maximums may vary with opengl state (eg if a larger hardware + * vertex is required in this state, the maximum number of vertices + * may be smaller than in another state). + * + * We want buffer splitting to be a convenience function for the code + * actually drawing the primitives rather than a system-wide maximum, + * otherwise it is hard to avoid pessimism. + * + * For instance, if a driver has no hardware limits on vertex buffer + * dimensions, it would not ordinarily want to split vbos. But if + * there is an unexpected fallback, eg memory manager fails to upload + * textures, it will want to pass the drawing commands onto swtnl, + * which does have limitations. A convenience function allows swtnl + * to split the drawing and vbos internally without imposing its + * limitations on drivers which want to use it as a fallback path. + */ + +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr) +{ + switch (mode) { + case GL_POINTS: + *first = 1; + *incr = 1; + return GL_TRUE; + case GL_LINES: + *first = 2; + *incr = 2; + return GL_TRUE; + case GL_LINE_STRIP: + *first = 2; + *incr = 1; + return GL_TRUE; + case GL_TRIANGLES: + *first = 3; + *incr = 3; + return GL_TRUE; + case GL_TRIANGLE_STRIP: + *first = 3; + *incr = 1; + return GL_TRUE; + case GL_QUADS: + *first = 4; + *incr = 4; + return GL_TRUE; + case GL_QUAD_STRIP: + *first = 4; + *incr = 2; + return GL_TRUE; + default: + *first = 0; + *incr = 1; /* so that count % incr works */ + return GL_FALSE; + } +} + + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + + if (ib) { + if (limits->max_indices == 0) { + /* Could traverse the indices, re-emitting vertices in turn. + * But it's hard to see why this case would be needed - for + * software tnl, it is better to convert to non-indexed + * rendering after transformation is complete, as is done in + * the t_dd_rendertmp.h templates. Are there any devices + * with hardware tnl that cannot do indexed rendering? + * + * For now, this path is disabled. + */ + assert(0); + } + else if (max_index - min_index >= limits->max_verts) { + /* The vertex buffers are too large for hardware (or the + * swtnl module). Traverse the indices, re-emitting vertices + * in turn. Use a vertex cache to preserve some of the + * sharing from the original index list. + */ + vbo_split_copy(ctx, arrays, prim, nr_prims, ib, + draw, limits ); + } + else if (ib->count > limits->max_indices) { + /* The index buffer is too large for hardware. Try to split + * on whole-primitive boundaries, otherwise try to split the + * individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } + else { + if (max_index - min_index >= limits->max_verts) { + /* The vertex buffer is too large for hardware (or the swtnl + * module). Try to split on whole-primitive boundaries, + * otherwise try to split the individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } +} + diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h new file mode 100644 index 00000000000..05888d048cb --- /dev/null +++ b/src/mesa/vbo/vbo_split.h @@ -0,0 +1,72 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The VBO splitter + * + * This is the private data used internally to the vbo_split_prims() + * helper function. Nobody outside the vbo_split* files needs to + * include or know about this structure. + */ + + +#ifndef _VBO_SPLIT_H +#define _VBO_SPLIT_H + +#include "vbo.h" + + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr); + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + +/* Requires ib != NULL: + */ +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ); + +#endif diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c new file mode 100644 index 00000000000..e142dde6803 --- /dev/null +++ b/src/mesa/vbo/vbo_split_copy.c @@ -0,0 +1,551 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Split indexed primitives with per-vertex copying. + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "enums.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + + +#define ELT_TABLE_SIZE 16 + +/* Used for vertex-level splitting of indexed buffers. Note that + * non-indexed primitives may be converted to indexed in some cases + * (eg loops, fans) in order to use this splitting path. + */ +struct copy_context { + + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct { + GLuint attr; + GLuint size; + const struct gl_client_array *array; + const GLubyte *src_ptr; + + struct gl_client_array dstarray; + + } varying[VERT_ATTRIB_MAX]; + GLuint nr_varying; + + const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX]; + struct _mesa_index_buffer dstib; + + GLuint *translated_elt_buf; + const GLuint *srcelt; + + /* A baby hash table to avoid re-emitting (some) duplicate + * vertices when splitting indexed primitives. + */ + struct { + GLuint in; + GLuint out; + } vert_cache[ELT_TABLE_SIZE]; + + + GLuint vertex_size; + GLubyte *dstbuf; + GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */ + GLuint dstbuf_size; /* in vertices */ + GLuint dstbuf_nr; /* count of emitted vertices, also the + * largest value in dstelt. Our + * MaxIndex. + */ + + GLuint *dstelt; + GLuint dstelt_nr; + GLuint dstelt_size; + +#define MAX_PRIM 32 + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; + +}; + + +static GLuint type_size( GLenum type ) +{ + switch(type) { + case GL_BYTE: return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return sizeof(GLubyte); + case GL_SHORT: return sizeof(GLshort); + case GL_UNSIGNED_SHORT: return sizeof(GLushort); + case GL_INT: return sizeof(GLint); + case GL_UNSIGNED_INT: return sizeof(GLuint); + case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: return sizeof(GLdouble); + default: return 0; + } +} + +static GLuint attr_size( const struct gl_client_array *array ) +{ + return array->Size * type_size(array->Type); +} + + +/* Starts returning true slightly before the buffer fills, to ensure + * that there is sufficient room for any remaining vertices to finish + * off the prim: + */ +static GLboolean check_flush( struct copy_context *copy ) +{ + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) + return GL_TRUE; + + if (copy->dstelt_nr + 4 > copy->dstelt_size) + return GL_TRUE; + + return GL_FALSE; +} + +static void flush( struct copy_context *copy ) +{ + GLuint i; + + /* Set some counters: + */ + copy->dstib.count = copy->dstelt_nr; + + copy->draw( copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + 0, + copy->dstbuf_nr ); + + /* Reset all pointers: + */ + copy->dstprim_nr = 0; + copy->dstelt_nr = 0; + copy->dstbuf_nr = 0; + copy->dstptr = copy->dstbuf; + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy->vert_cache[i].in = ~0; +} + + + +static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + +/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */ + + prim->mode = mode; + prim->begin = begin_flag; +} + + +/* Use a hashtable to attempt to identify recently-emitted vertices + * and avoid re-emitting them. + */ +static GLuint elt(struct copy_context *copy, GLuint elt_idx) +{ + GLuint elt = copy->srcelt[elt_idx]; + GLuint slot = elt & (ELT_TABLE_SIZE-1); + +/* _mesa_printf("elt %d\n", elt); */ + + /* Look up the incoming element in the vertex cache. Re-emit if + * necessary. + */ + if (copy->vert_cache[slot].in != elt) { + GLubyte *csr = copy->dstptr; + GLuint i; + +/* _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */ + + for (i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *srcarray = copy->varying[i].array; + const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; + + memcpy(csr, srcptr, copy->varying[i].size); + csr += copy->varying[i].size; + + if (0) + { + const GLuint *f = (const GLuint *)srcptr; + GLuint j; + _mesa_printf(" varying %d: ", i); + for(j = 0; j < copy->varying[i].size / 4; j++) + _mesa_printf("%x ", f[j]); + _mesa_printf("\n"); + } + + } + + copy->vert_cache[slot].in = elt; + copy->vert_cache[slot].out = copy->dstbuf_nr++; + copy->dstptr += copy->vertex_size; + + assert(csr == copy->dstptr); + assert(copy->dstptr == (copy->dstbuf + + copy->dstbuf_nr * + copy->vertex_size)); + } +/* else */ +/* _mesa_printf(" --> reuse vertex\n"); */ + +/* _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out); */ + copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out; + return check_flush(copy); +} + +static void end( struct copy_context *copy, GLboolean end_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + +/* _mesa_printf("end (%d)\n", end_flag); */ + + prim->end = end_flag; + prim->count = copy->dstelt_nr - prim->start; + + if (++copy->dstprim_nr == MAX_PRIM || + check_flush(copy)) + flush(copy); +} + + + +static void replay_elts( struct copy_context *copy ) +{ + GLuint i, j, k; + GLboolean split; + + for (i = 0; i < copy->nr_prims; i++) { + const struct _mesa_prim *prim = ©->prim[i]; + const GLuint start = prim->start; + GLuint first, incr; + + switch (prim->mode) { + + case GL_LINE_LOOP: + /* Convert to linestrip and emit the final vertex explicitly, + * but only in the resultant strip that requires it. + */ + j = 0; + while (j != prim->count) { + begin(copy, GL_LINE_STRIP, prim->begin && j == 0); + + for (split = GL_FALSE; j != prim->count && !split; j++) + split = elt(copy, start + j); + + if (j == prim->count) { + /* Done, emit final line. Split doesn't matter as + * it is always raised a bit early so we can emit + * the last verts if necessary! + */ + if (prim->end) + (void)elt(copy, start + 0); + + end(copy, prim->end); + } + else { + /* Wrap + */ + assert(split); + end(copy, 0); + j--; + } + } + break; + + case GL_TRIANGLE_FAN: + case GL_POLYGON: + j = 2; + while (j != prim->count) { + begin(copy, prim->mode, prim->begin && j == 0); + + split = elt(copy, start+0); + assert(!split); + + split = elt(copy, start+j-1); + assert(!split); + + for (; j != prim->count && !split; j++) + split = elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + j -= 1; + } + } + break; + + default: + (void)split_prim_inplace(prim->mode, &first, &incr); + + j = 0; + while (j != prim->count) { + + begin(copy, prim->mode, prim->begin && j == 0); + + split = 0; + for (k = 0; k < first; k++, j++) + split |= elt(copy, start+j); + + assert(!split); + + for (; j != prim->count && !split; ) + for (k = 0; k < incr; k++, j++) + split |= elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + assert(j > first - incr); + j -= (first - incr); + } + } + break; + } + } + + if (copy->dstprim_nr) + flush(copy); +} + + +static void replay_init( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + GLuint offset; + const GLvoid *srcptr; + + /* Make a list of varying attributes and their vbo's. Also + * calculate vertex size. + */ + copy->vertex_size = 0; + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + struct gl_buffer_object *vbo = copy->array[i]->BufferObj; + + if (copy->array[i]->StrideB == 0) { + copy->dstarray_ptr[i] = copy->array[i]; + } + else { + GLuint j = copy->nr_varying++; + + copy->varying[j].attr = i; + copy->varying[j].array = copy->array[i]; + copy->varying[j].size = attr_size(copy->array[i]); + copy->vertex_size += attr_size(copy->array[i]); + + if (vbo->Name && !vbo->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + GL_WRITE_ONLY, /* XXX */ + vbo); + + copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, + copy->array[i]->Ptr); + + copy->dstarray_ptr[i] = ©->varying[j].dstarray; + } + } + + /* There must always be an index buffer. Currently require the + * caller convert non-indexed prims to indexed. Could alternately + * do it internally. + */ + if (copy->ib->obj->Name && !copy->ib->obj->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + GL_WRITE_ONLY, /* XXX */ + copy->ib->obj); + + srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr); + + switch (copy->ib->type) { + case GL_UNSIGNED_BYTE: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i]; + break; + + case GL_UNSIGNED_SHORT: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i]; + break; + + case GL_UNSIGNED_INT: + copy->translated_elt_buf = NULL; + copy->srcelt = (const GLuint *)srcptr; + break; + } + + + /* Figure out the maximum allowed vertex buffer size: + */ + if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) { + copy->dstbuf_size = copy->limits->max_verts; + } + else { + copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size; + } + + /* Allocate an output vertex buffer: + * + * XXX: This should be a VBO! + */ + copy->dstbuf = _mesa_malloc(copy->dstbuf_size * + copy->vertex_size); + copy->dstptr = copy->dstbuf; + + /* Setup new vertex arrays to point into the output buffer: + */ + for (offset = 0, i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *src = copy->varying[i].array; + struct gl_client_array *dst = ©->varying[i].dstarray; + + dst->Size = src->Size; + dst->Type = src->Type; + dst->Stride = copy->vertex_size; + dst->StrideB = copy->vertex_size; + dst->Ptr = copy->dstbuf + offset; + dst->Enabled = GL_TRUE; + dst->Normalized = GL_TRUE; + dst->BufferObj = ctx->Array.NullBufferObj; + dst->_MaxElement = copy->dstbuf_size; /* may be less! */ + + offset += copy->varying[i].size; + } + + /* Allocate an output element list: + */ + copy->dstelt_size = MIN2(65536, + copy->ib->count * 2 + 3); + copy->dstelt_size = MIN2(copy->dstelt_size, + copy->limits->max_indices); + copy->dstelt = _mesa_malloc(sizeof(GLuint) * copy->dstelt_size); + copy->dstelt_nr = 0; + + /* Setup the new index buffer to point to the allocated element + * list: + */ + copy->dstib.count = 0; /* duplicates dstelt_nr */ + copy->dstib.type = GL_UNSIGNED_INT; + copy->dstib.obj = ctx->Array.NullBufferObj; + copy->dstib.ptr = copy->dstelt; +} + + +static void replay_finish( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + + /* Free our vertex and index buffers: + */ + _mesa_free(copy->translated_elt_buf); + _mesa_free(copy->dstbuf); + _mesa_free(copy->dstelt); + + /* Unmap VBO's + */ + for (i = 0; i < copy->nr_varying; i++) { + struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; + + if (vbo->Name && vbo->Pointer) + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo); + } + + /* Unmap index buffer: + */ + if (copy->ib->obj->Name && copy->ib->obj->Pointer) { + ctx->Driver.UnmapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + copy->ib->obj); + } +} + +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct copy_context copy; + GLuint i; + + memset(©, 0, sizeof(copy)); + + /* Require indexed primitives: + */ + assert(ib); + + copy.ctx = ctx; + copy.array = arrays; + copy.prim = prim; + copy.nr_prims = nr_prims; + copy.ib = ib; + copy.draw = draw; + copy.limits = limits; + + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy.vert_cache[i].in = ~0; + + + replay_init(©); + replay_elts(©); + replay_finish(©); +} diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c new file mode 100644 index 00000000000..ea62866e7c9 --- /dev/null +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -0,0 +1,286 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "mtypes.h" +#include "macros.h" +#include "enums.h" +#include "vbo_split.h" + + +#define MAX_PRIM 32 + +/* Used for splitting without copying. + */ +struct split_context { + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + GLuint min_index; + GLuint max_index; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; +}; + + + + +static void flush_vertex( struct split_context *split ) +{ + GLint min_index, max_index; + + if (!split->dstprim_nr) + return; + + if (split->ib) { + /* This should basically be multipass rendering over the same + * unchanging set of VBO's. Would like the driver not to + * re-upload the data, or swtnl not to re-transform the + * vertices. + */ + assert(split->max_index - split->min_index < split->limits->max_verts); + min_index = split->min_index; + max_index = split->max_index; + } + else { + /* Non-indexed rendering. Cannot assume that the primitives are + * ordered by increasing vertex, because of entrypoints like + * MultiDrawArrays. + */ + GLuint i; + min_index = split->dstprim[0].start; + max_index = min_index + split->dstprim[0].count - 1; + + for (i = 1; i < split->dstprim_nr; i++) { + GLuint tmp_min = split->dstprim[i].start; + GLuint tmp_max = tmp_min + split->dstprim[i].count - 1; + + if (tmp_min < min_index) + min_index = tmp_min; + + if (tmp_max > max_index) + max_index = tmp_max; + } + } + + assert(max_index >= min_index); + + split->draw( split->ctx, + split->array, + split->dstprim, + split->dstprim_nr, + NULL, + min_index, + max_index); + + split->dstprim_nr = 0; +} + + +static struct _mesa_prim *next_outprim( struct split_context *split ) +{ + if (split->dstprim_nr == MAX_PRIM-1) { + flush_vertex(split); + } + + { + struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++]; + memset(prim, 0, sizeof(*prim)); + return prim; + } +} + +static int align(int value, int alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + + + +/* Break large primitives into smaller ones. If not possible, convert + * the primitive to indexed and pass to split_elts(). + */ +static void split_prims( struct split_context *split) +{ + GLuint csr = 0; + GLuint i; + + for (i = 0; i < split->nr_prims; i++) { + const struct _mesa_prim *prim = &split->prim[i]; + GLuint first, incr; + GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr); + GLuint count; + + /* Always wrap on an even numbered vertex to avoid problems with + * triangle strips. + */ + GLuint available = align(split->limits->max_verts - csr - 1, 2); + assert(split->limits->max_verts >= csr); + + if (prim->count < first) + continue; + + count = prim->count - (prim->count - first) % incr; + + + if ((available < count && !split_inplace) || + (available < first && split_inplace)) { + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + + if (available >= count) { + struct _mesa_prim *outprim = next_outprim(split); + *outprim = *prim; + csr += prim->count; + available = align(split->limits->max_verts - csr - 1, 2); + } + else if (split_inplace) { + GLuint j, nr; + + + for (j = 0 ; j < count ; ) { + GLuint remaining = count - j; + struct _mesa_prim *outprim = next_outprim(split); + + nr = MIN2( available, remaining ); + + nr -= (nr - first) % incr; + + outprim->mode = prim->mode; + outprim->begin = (j == 0 && prim->begin); + outprim->end = (nr == remaining && prim->end); + outprim->start = prim->start + j; + outprim->count = nr; + + if (nr == remaining) { + /* Finished. + */ + j += nr; + csr += nr; + available = align(split->limits->max_verts - csr - 1, 2); + } + else { + /* Wrapped the primitive: + */ + j += nr - (first - incr); + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + } + } + else if (split->ib == NULL) { + /* XXX: could at least send the first max_verts off from the + * inplace buffers. + */ + + /* else convert to indexed primitive and pass to split_elts, + * which will do the necessary copying and turn it back into a + * vertex primitive for rendering... + */ + struct _mesa_index_buffer ib; + struct _mesa_prim tmpprim; + GLuint *elts = malloc(count * sizeof(GLuint)); + GLuint j; + + for (j = 0; j < count; j++) + elts[j] = prim->start + j; + + ib.count = count; + ib.type = GL_UNSIGNED_INT; + ib.obj = split->ctx->Array.NullBufferObj; + ib.ptr = elts; + + tmpprim = *prim; + tmpprim.indexed = 1; + tmpprim.start = 0; + tmpprim.count = count; + + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + &tmpprim, 1, + &ib, + split->draw, + split->limits); + + free(elts); + } + else { + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + prim, 1, + split->ib, + split->draw, + split->limits); + } + } + + flush_vertex(split); +} + + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct split_context split; + + memset(&split, 0, sizeof(split)); + + split.ctx = ctx; + split.array = arrays; + split.prim = prim; + split.nr_prims = nr_prims; + split.ib = ib; + split.min_index = min_index; + split.max_index = max_index; + split.draw = draw; + split.limits = limits; + + split_prims( &split ); +} + + |