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authorBrian Paul <[email protected]>2008-10-08 09:33:27 -0600
committerBrian Paul <[email protected]>2008-10-08 09:33:56 -0600
commita71b1af5ad7859d00f88b554ed3514561c245e0a (patch)
tree2be30d27863614d0aabd09a524f8b62baa94a48d /src/mesa
parent5462d447aa5bce9e558594eabeddd624cd39b1de (diff)
mesa: vertex emit debug code (disabled)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/tnl/t_vertex_generic.c80
1 files changed, 58 insertions, 22 deletions
diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c
index db70ad4dad5..f763522f91f 100644
--- a/src/mesa/tnl/t_vertex_generic.c
+++ b/src/mesa/tnl/t_vertex_generic.c
@@ -34,6 +34,12 @@
#include "t_vertex.h"
+#if 0
+#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#else
+#define DEBUG_INSERT
+#endif
+
/*
* These functions take the NDC coordinates pointed to by 'in', apply the
@@ -45,7 +51,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -57,7 +63,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -69,7 +75,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[14];
@@ -81,7 +87,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -93,7 +99,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -104,7 +110,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -115,7 +121,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -126,7 +132,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
}
@@ -136,7 +142,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
}
@@ -150,7 +156,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -161,7 +167,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -172,7 +178,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -183,7 +189,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -194,7 +200,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[3];
@@ -203,6 +209,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
+ DEBUG_INSERT;
_mesa_exit(1);
}
@@ -210,7 +217,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -220,7 +227,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -230,7 +237,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -241,7 +248,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
}
@@ -250,7 +257,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
}
@@ -259,12 +266,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
}
static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a; (void) v; (void) in;
}
@@ -272,6 +280,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -283,6 +292,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -294,6 +304,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -305,6 +316,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
c[1] = 0;
@@ -315,6 +327,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -325,6 +338,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -335,6 +349,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -345,6 +360,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -355,6 +371,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -365,6 +382,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -375,6 +393,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -385,6 +404,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -395,6 +415,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -405,6 +426,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -415,6 +437,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -425,6 +448,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
v[2] = 0x00;
@@ -435,6 +459,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -445,6 +470,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -455,6 +481,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -465,6 +492,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
v[2] = 0x00;
@@ -475,6 +503,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -484,6 +513,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -493,6 +523,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -502,6 +533,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -511,6 +543,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -520,6 +553,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -530,6 +564,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
}
@@ -551,6 +586,7 @@ static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
/* Although included for completeness, the position coordinate is
* usually handled differently during clipping.
*/
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -562,7 +598,7 @@ static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -575,7 +611,7 @@ static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = 0;