diff options
author | Nicolai Haehnle <[email protected]> | 2005-06-21 15:21:14 +0000 |
---|---|---|
committer | Nicolai Haehnle <[email protected]> | 2005-06-21 15:21:14 +0000 |
commit | a5fb15cb87a0734f5e0bf1b1dafe5204a32052da (patch) | |
tree | 5345509c1e6dfe0ebbe29d7250e3cf0619badd01 /src/mesa | |
parent | 04f863e85669fdf42f3ec401c55b1533e8069dee (diff) |
Make sure texture base addresses are used correctly.
They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index ab6660897ca..7b575bd4d00 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -174,7 +174,7 @@ struct r300_tex_obj { GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/ GLuint size; /* npot only */ GLuint format; - GLuint offset; /* Image location in texmem. + GLuint offset; /* Image location in the card's address space. All cube faces follow. */ GLuint unknown4; GLuint unknown5; diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 0e2652a3703..d8feb195427 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1077,7 +1077,7 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size; r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format; //fprintf(stderr, "t->format=%08x\n", t->format); - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset; r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color; } |