diff options
author | Chris Forbes <[email protected]> | 2014-09-21 12:37:47 +1200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:25 +0200 |
commit | 8e758c3a74a35f8ee6c5969d5bb5f788b4ef4337 (patch) | |
tree | 0e601b16fae0cb6ca6ae8ada815f680d895890a5 /src/mesa | |
parent | fa602c208815c3e4d757072cadc00e617e30b933 (diff) |
mesa: allow drawing of patch primitives
Cosmetic changes and fixes by Marek.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/api_validate.c | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 21ae07b9d50..13a7362ed17 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -127,6 +127,9 @@ _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) if (mode <= GL_TRIANGLE_STRIP_ADJACENCY) return _mesa_has_geometry_shaders(ctx); + if (mode == GL_PATCHES) + return _mesa_has_tessellation(ctx); + return false; } @@ -136,6 +139,7 @@ _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) * etc? Also, do additional checking related to transformation feedback. * Note: this function cannot be called during glNewList(GL_COMPILE) because * this code depends on current transform feedback state. + * Also, do additional checking related to tessellation shaders. */ GLboolean _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) @@ -215,6 +219,36 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) } } + /* From the OpenGL 4.0 (Core Profile) spec (section 2.12): + * + * "Tessellation operates only on patch primitives. If tessellation is + * active, any command that transfers vertices to the GL will + * generate an INVALID_OPERATION error if the primitive mode is not + * PATCHES. + * Patch primitives are not supported by pipeline stages below the + * tessellation evaluation shader. If there is no active program + * object or the active program object does not contain a tessellation + * evaluation shader, the error INVALID_OPERATION is generated by any + * command that transfers vertices to the GL if the primitive mode is + * PATCHES." + * + */ + if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] || + ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) { + if (mode != GL_PATCHES) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "only GL_PATCHES valid with tessellation"); + return GL_FALSE; + } + } + else { + if (mode == GL_PATCHES) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "GL_PATCHES only valid with tessellation"); + return GL_FALSE; + } + } + /* From the GL_EXT_transform_feedback spec: * * "The error INVALID_OPERATION is generated if Begin, or any command @@ -247,6 +281,17 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) pass = GL_FALSE; } } + else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) { + struct gl_shader_program *tes = + ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; + + if (tes->TessEval.PointMode) + pass = ctx->TransformFeedback.Mode == GL_POINTS; + else if (tes->TessEval.PrimitiveMode == GL_ISOLINES) + pass = ctx->TransformFeedback.Mode == GL_LINES; + else + pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; + } else { switch (mode) { case GL_POINTS: |