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author | Ilia Mirkin <[email protected]> | 2016-08-14 23:58:18 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-08-19 19:40:04 -0400 |
commit | 89f00f749fda4c1beca38f362c7f86bdc6e32785 (patch) | |
tree | 5a0a2fed91fb0c39daf2350fa09c1adb4b9560de /src/mesa | |
parent | cd8e30452f6d308a0c5e5668d6bba63f01895f1f (diff) |
a4xx: make sure to actually clamp depth as requested
We were previously ... not clamping. I guess this meant that everything
got clamped to 1/0, which was enough to pass the existing tests. Or
perhaps the clamping would only happen to the rasterized depth value and
not the frag shader's output depth value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions