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authorIlia Mirkin <[email protected]>2016-08-14 23:58:18 -0400
committerIlia Mirkin <[email protected]>2016-08-19 19:40:04 -0400
commit89f00f749fda4c1beca38f362c7f86bdc6e32785 (patch)
tree5a0a2fed91fb0c39daf2350fa09c1adb4b9560de /src/mesa
parentcd8e30452f6d308a0c5e5668d6bba63f01895f1f (diff)
a4xx: make sure to actually clamp depth as requested
We were previously ... not clamping. I guess this meant that everything got clamped to 1/0, which was enough to pass the existing tests. Or perhaps the clamping would only happen to the rasterized depth value and not the frag shader's output depth value. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
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