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authorPetri Latvala <[email protected]>2014-02-27 16:15:04 +0200
committerIan Romanick <[email protected]>2014-02-28 15:05:38 -0800
commit7189fce237cc7f4bc76a85cca8bcf75756d9affc (patch)
tree610b1f94173f5210eab4f2eadb6b1ae73edbc16a /src/mesa
parent96f324e229d035e6b00e15c96b69a00999d1adcb (diff)
i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dynamically.
v2: Don't add function parameters, pass the required size in prog_data->nr_params. v3: - Use the name uniform_array_size instead of uniform_param_count. - Round up when dividing param_count by 4. - Use MAX2() instead of taking the maximum by hand. - Don't crash if prog_data passed to vec4_visitor constructor is NULL v4: Rebase for current master v5 (idr): Trivial whitespace change. Signed-off-by: Petri Latvala <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254 Cc: "10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h5
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp11
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c9
4 files changed, 28 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index fb5c0a6d665..d97c1039eb0 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -387,8 +387,9 @@ public:
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
- int uniform_size[MAX_UNIFORMS];
- int uniform_vector_size[MAX_UNIFORMS];
+ int *uniform_size;
+ int *uniform_vector_size;
+ int uniform_array_size; /*< Size of uniform_[vector_]size arrays */
int uniforms;
src_reg shader_start_time;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index 85fb97999c7..8a9625b52af 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -68,6 +68,11 @@ do_gs_prog(struct brw_context *brw,
rzalloc_array(NULL, const float *, param_count);
c.prog_data.base.base.pull_param =
rzalloc_array(NULL, const float *, param_count);
+ /* Setting nr_params here NOT to the size of the param and pull_param
+ * arrays, but to the number of uniform components vec4_visitor
+ * needs. vec4_visitor::setup_uniforms() will set it back to a proper value.
+ */
+ c.prog_data.base.base.nr_params = ALIGN(param_count, 4) / 4 + gs->num_samplers;
if (gp->program.OutputType == GL_POINTS) {
/* When the output type is points, the geometry shader may output data
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index aedab931701..cc92a8acc89 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -3401,6 +3401,17 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
this->max_grf = brw->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
this->uniforms = 0;
+
+ /* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires
+ * at least one. See setup_uniforms() in brw_vec4.cpp.
+ */
+ this->uniform_array_size = 1;
+ if (prog_data) {
+ this->uniform_array_size = MAX2(stage_prog_data->nr_params, 1);
+ }
+
+ this->uniform_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
+ this->uniform_vector_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
}
vec4_visitor::~vec4_visitor()
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index d3dbc8eef71..d98f1950726 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -236,6 +236,15 @@ do_vs_prog(struct brw_context *brw,
stage_prog_data->param = rzalloc_array(NULL, const float *, param_count);
stage_prog_data->pull_param = rzalloc_array(NULL, const float *, param_count);
+ /* Setting nr_params here NOT to the size of the param and pull_param
+ * arrays, but to the number of uniform components vec4_visitor
+ * needs. vec4_visitor::setup_uniforms() will set it back to a proper value.
+ */
+ stage_prog_data->nr_params = ALIGN(param_count, 4) / 4;
+ if (vs) {
+ stage_prog_data->nr_params += vs->num_samplers;
+ }
+
GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
prog_data.inputs_read = vp->program.Base.InputsRead;