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authorIan Romanick <[email protected]>2010-07-20 11:27:38 -0700
committerIan Romanick <[email protected]>2010-07-20 17:48:24 -0700
commit60e2d06d1ccc66ad00cd7ab81c418853f21be291 (patch)
treef464e04e73a934858b92153b35ae5c1a79f7c426 /src/mesa
parent2462a536ea5c98867296905e3da127eba7c7bdff (diff)
glsl2: Implement utility routine to talloc reparent an IR tree
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 1a9b0e39481..d1c09febd6b 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -2146,12 +2146,6 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
extern "C" {
-static void
-steal_memory(ir_instruction *ir, void *new_ctx)
-{
- talloc_steal(new_ctx, ir);
-}
-
void
_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
{
@@ -2215,9 +2209,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
shader->Version = state->language_version;
/* Retain any live IR, but trash the rest. */
- foreach_list(node, shader->ir) {
- visit_tree((ir_instruction *) node, steal_memory, shader);
- }
+ reparent_ir(shader->ir, shader);
talloc_free(state);
}