diff options
author | Owen Taylor <[email protected]> | 2009-10-14 16:20:07 -0400 |
---|---|---|
committer | Alex Deucher <[email protected]> | 2009-10-15 11:33:08 -0400 |
commit | 3f30b0709b5a71915df336194f9f805e4c306cef (patch) | |
tree | 237b2e3d88ef8926733bacaab1934782a4175c37 /src/mesa | |
parent | 16c6a3b71e6be04b6bb3d08fcb658194c5251fc7 (diff) |
Use the right pitch when rendering to a texture
We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_fbo.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index d83b166742c..2012cbcf838 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -445,7 +445,6 @@ restart: goto restart; } - rrb->pitch = texImage->Width * rrb->cpp; rrb->base.InternalFormat = rrb->base._ActualFormat; rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; @@ -555,8 +554,10 @@ radeon_render_texture(GLcontext * ctx, imageOffset += offsets[att->Zoffset]; } - /* store that offset in the region */ + /* store that offset in the region, along with the correct pitch for + * the image we are rendering to */ rrb->draw_offset = imageOffset; + rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride; /* update drawing region, etc */ radeon_draw_buffer(ctx, fb); |