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authorDave Airlie <[email protected]>2017-05-30 15:52:11 +1000
committerDave Airlie <[email protected]>2017-06-08 07:21:06 +1000
commit3bc716979300c865f8793783142f16838cd0a175 (patch)
treef281e20a2f60e0feab79a0990f05eafb748d7ccb /src/mesa
parente93a141f64dc59a686e1815a34fad31dcc8545e3 (diff)
st_glsl_to_tgsi: bump index back up to 32-bit
with some of the fp64 emulation, we are seeing shaders coming in with > 32K temps, they go out with 40 or so used, but while doing register renumber we need to store a lot of them. So bump this fields back up to 32-bit. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index ea9585769e7..72574b2150b 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -165,7 +165,7 @@ public:
explicit st_src_reg(st_dst_reg reg);
- int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
+ int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
uint16_t swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
int negate:4; /**< NEGATE_XYZW mask from mesa */
@@ -239,7 +239,7 @@ public:
explicit st_dst_reg(st_src_reg reg);
- int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
+ int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
gl_register_file file:5; /**< PROGRAM_* from Mesa */
unsigned writemask:4; /**< Bitfield of WRITEMASK_[XYZW] */