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authorMathias Fröhlich <[email protected]>2011-12-26 21:45:56 +0100
committerMathias Fröhlich <[email protected]>2011-12-26 21:47:06 +0100
commit31bf243a92454758fb4b8efc6bd8ccac99b67b6e (patch)
treeb1ca458aa372bfdc418f8a852cb5176d46f3b3dc /src/mesa
parent5584a8eb196b2fc71c34e7a3becb5bc7a06ecd7c (diff)
mesa: remove leftovers from color indexed rendering.
Remove gl_light::_dli and gl_light::_sli. Both are only used for a value previously used in color indexed rendering. Also both variables are only used and never written. Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/tnl/t_rasterpos.c7
2 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 02452aa68f9..7068d5aff4d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -683,8 +683,6 @@ struct gl_light
GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
- GLfloat _dli; /**< CI diffuse light intensity */
- GLfloat _sli; /**< CI specular light intensity */
/*@}*/
};
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 0492490dfcf..a7e4397b660 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -105,13 +105,12 @@ userclip_point( struct gl_context *ctx, const GLfloat v[] )
/**
- * Compute lighting for the raster position. Both RGB and CI modes computed.
+ * Compute lighting for the raster position. RGB modes computed.
* \param ctx the context
* \param vertex vertex location
* \param normal normal vector
* \param Rcolor returned color
* \param Rspec returned specular color (if separate specular enabled)
- * \param Rindex returned color index
*/
static void
shade_rastpos(struct gl_context *ctx,
@@ -123,7 +122,6 @@ shade_rastpos(struct gl_context *ctx,
/*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
- GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */
_mesa_validate_all_lighting_tables( ctx );
@@ -191,7 +189,6 @@ shade_rastpos(struct gl_context *ctx,
/* Ambient + diffuse */
COPY_3V(diffuseContrib, light->_MatAmbient[0]);
ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
- diffuseCI += n_dot_VP * light->_dli * attenuation;
/* Specular */
{
@@ -232,8 +229,6 @@ shade_rastpos(struct gl_context *ctx,
ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
light->_MatSpecular[0]);
}
- /*assert(light->_sli > 0.0);*/
- specularCI += spec_coef * light->_sli * attenuation;
}
}
}