diff options
author | Francisco Jerez <[email protected]> | 2010-03-22 18:25:30 +0100 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2010-03-22 18:41:23 +0100 |
commit | 199fab25b7cb047c0d7ac26ee12df3b2e1369723 (patch) | |
tree | 74b40e4c9a371ca5b3827db7eb8c7f3da602a962 /src/mesa | |
parent | fe7d0e6dc81c493b9ff7163c640d75db25386675 (diff) |
dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the same.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_span.c | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index f1a56dd03af..1bfdecc6a21 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -32,7 +32,6 @@ #include "swrast/swrast.h" #define LOCAL_VARS \ - struct gl_framebuffer *fb = ctx->DrawBuffer; \ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; \ GLuint p; \ (void)p; @@ -45,12 +44,12 @@ #define HW_CLIPLOOP() { \ int minx = 0; \ int miny = 0; \ - int maxx = fb->Width; \ - int maxy = fb->Height; + int maxx = rb->Width; \ + int maxy = rb->Height; #define HW_ENDCLIPLOOP() } -#define Y_FLIP(y) (fb->Name ? (y) : rb->Height - 1 - (y)) +#define Y_FLIP(y) (rb->Name ? (y) : rb->Height - 1 - (y)) /* RGB565 span functions */ #define SPANTMP_PIXEL_FMT GL_RGB @@ -144,17 +143,28 @@ texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map) } static void -span_map_unmap(GLcontext *ctx, GLboolean map) +framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map) { int i; - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) - renderbuffer_map_unmap(ctx->DrawBuffer->_ColorDrawBuffers[i], map); + for (i = 0; i < fb->_NumColorDrawBuffers; i++) + renderbuffer_map_unmap(fb->_ColorDrawBuffers[i], map); + + renderbuffer_map_unmap(fb->_ColorReadBuffer, map); + + if (fb->_DepthBuffer) + renderbuffer_map_unmap(fb->_DepthBuffer->Wrapped, map); +} + +static void +span_map_unmap(GLcontext *ctx, GLboolean map) +{ + int i; - renderbuffer_map_unmap(ctx->DrawBuffer->_ColorReadBuffer, map); + framebuffer_map_unmap(ctx->DrawBuffer, map); - if (ctx->DrawBuffer->_DepthBuffer) - renderbuffer_map_unmap(ctx->DrawBuffer->_DepthBuffer->Wrapped, map); + if (ctx->ReadBuffer != ctx->DrawBuffer) + framebuffer_map_unmap(ctx->ReadBuffer, map); for (i = 0; i < ctx->Const.MaxTextureUnits; i++) texture_unit_map_unmap(ctx, &ctx->Texture.Unit[i], map); |